dudupadududupadu du du du
thxNo Dap wrote:
Hi mod from modding Q
[General]
I don't understand your KIAI time it's different in guest diffs which is allowed
Um, better diff spread? 1star->4star fine to me
[Hard]
TBH I think it's a bit too hard (spacing)
00:18:865 (4,5) - reduce distance a bit? seems hard for hard diff no, it's a jump
00:21:865 (4,5) - ^
00:31:508 (5,6) - ^
00:36:008 (1,2) - ^
00:47:793 (1) - maybe triple? want this diff to be stream free
01:00:650 (2,3) - big jump it's fine
[Extra]
00:00:008 (1,2,3,4,5,6,7,8,9,10,11,12,13) - NC ? no since it all sounds the same, adding a NC would be silly to me
00:32:793 (12,13,1) - This looks really hard to play i'll change if more people complain
00:47:793 (7,8,1) - ^ ^
pkmnyab wrote:
From my modding queue~[General]
Nice song~
Consider finding a better background. The colours in this one are kind of...dull/flat and don't stand out that much. it's fine..[Easy]i like mine better
00:12:865 (2) - not a big deal but this isn't properly spaced, it looks like you've spaced everything before this with grid snap on, so you should do the same with this. this is a useless suggestion
00:51:008 (3) - this might look better if you put it on the same level as the end of (2) i want to keep it as is
01:36:008 (1,2) - the shape formed by the two sliders doesn't look very pretty consider changing the shape of at least one of them. Here is a suggestion: [pic] no offense but your suggestion looks really ugly.. i'm gonna keep mine
[notice][Normal]
00:03:008 (1) - maybe it's just me, but the drop from the end of (4) to the start of (1) is a bit too much, perhaps you should move (1) slightly counter clockwise no
00:19:293 (2,3) - , 01:22:293 (3,4) - sections like this might feel weird to play for a normal difficulty, I think it will feel and look better if you just stack them.
In the normal difficulty, parts like this are stacked (if you look at 00:55:293 (1,2) - in normal). If you don't end up stacking them, then I suggest at least stacking parts like these where it's a straight line 00:29:793 (5,1) - , or making the straight slider a curved one so the flow isn't weird. [pic] 00:34:293 (2,3) - is also an example of how you should place the hit circle before the slider if you don't stack them~ doing any of this makes no sense to me. they all follow the DS so it's fine... i dont see how its weird to play
00:24:436 (1,2) - the flow from (1) into (2) feels weird right now, you should adjust (2) so that when you play from (1) into (2), it feels like a nice curved line. This is what I mean: [pic] done
00:24:865 (2,4) - make sure these don't overlap to give it a neater look this is not visible while playing.
00:46:293 (3,1) - same thing here, even though (1) comes a lot later, you should still avoid overlap to make it look neat~ useless suggestion
01:03:436 (1) - I suggest moving this up a bit for better flow and to make it look better. Here is a before and after picture. no
01:10:293 (2) - for same reasons as above, I suggest moving this up a bit. This is what I mean no
01:13:936 (4,5) - line (5) up properly like this: why do you keep making suggestions like this? these are totally un-noticeable to most people..
01:37:293 (2,3,4) - this part feels off, try changing the rhythm like this to have a better flow (at least try it out):[Hard]
Make sure you make the large jumps consistent. If it's supposed to be a big jump, don't have one going from one end of the screen to the other while you have one that's only half the length. you're over-analyzing too far. a person playing would not notice the small distance changes in the jump
00:11:365 (5,1) - the distance between these notes is noticeably larger than the distance between 00:12:865 (3,4) - . Stick to distance snap for these parts. no it isn't
00:21:865 (4,5) - this is a huge jump, I think it is too big for a hard difficulty, especially for mouse users. Consider making the jump smaller. I think the jump distance at 00:24:865 (4,5) - is ok, maybe make all the big jumps the same as this? Make sure you look over all the jumps like this, like at 00:36:008 (1,2) - it is almost exactly the same as all the other jumps
00:48:650 (2) - not very important, but I think this shape is a bit boring. I would prefer something more fun like a wavy slider, but that's just me. changed in another way[EXTRA]
00:03:008 (1) - start a NC(new combo) here, doesn't look nice when you have a lot of circles and the combo numbers goes into the double digits. NC also matches the beat~ i want to keep them all the same combo because it's one continous section in the music with really no musical changes
00:19:508 (11) - NC here to indicate new part in music and to avoid the mess that double digit combos create. Also have NC at:
00:22:508 (9) - 01:07:508 (11) - 00:25:508 (11) - 00:28:508 (10) - 01:10:508 (13) - 01:13:508 (12) - 01:16:508 (10) - no? this is a normal NC pattern. who cares if it goes into double digits..
00:40:508 (1,2,3,4,5,6,7) - this is barely playable, perhaps you should decrease the jump distance between each slider?
01:22:508 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this isn't very pretty, partially due to the spacing inconsistencies in the streams. it is perfectly playable, you just aren't good enough to pass this extra diff reasonably. i'll change it if someone else mentions it due to the inconsistency in spacing though
208,80,87008,6,0,B|160:80|160:80|112:96|112:96|64:96,1,140I couldn't find more most likely because the way you map it in terms of time placement such as on red ticks
64,240,88508,2,0,B|105:240|105:240|153:224|153:224|201:224,1,140
Charlotte wrote:
Hi from Charlotte's Taiko Modding Queue
d
k
D(big d)
K(big k)
MuzuZoda
■00:04:614 - add d no reason to do it
■00:56:793 (8) - change k big notes are to the loud kicks.
OniZoda
■00:04:507 (13) - change k it's a kick.
■00:04:618 - add k no. there's no reason to do it.
■00:44:793 (227) - change k see muzukashii
■00:55:936 (7) - change d the pitch of this is almost the same as 00:55:507 (5) - and dkdd doesn't compliment to my eyes.
It is a great overall
Good luck