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Shiritsu Ebisu Chuugaku - Butterfly Effect (TV Size)

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Iceskulls
Hi from your M4M queue

[General]
Remove check in letter box during break because your map doesn't have break time
Japanese of Butterfly effect バタフライエフェクト
Suggest Kiai time 00:35:652 - to 00:44:528 - and 01:02:635 - to 01:13:996 -

[Easy]
00:04:942 - Suggest add slider 00:04:942 - to 00:05:297 -
00:22:871 (1) - Ctrl+ H
00:35:652 (1,2) - Blanket
00:59:794 (1) - Ctrl+ H

[Kin's normal]
Suggest Distance snap x1.0
00:21:274 (2) - Ctrl+J
00:43:641 (6) - Suggest move to x=112 y=84
00:44:528 (1) - Stack 00:42:576 (3) -
01:24:824 (1) - Spinner should end here 01:28:019 -

[Hard]
Suggest slider velocity 1.4
00:15:948 - Missing note
00:31:747 (1) - Suggest move to x=340 y=184
00:32:102 (2) - Move to x=428 y=300
00:36:363 (4,5,6) - Blanket
00:37:073 (1) - Ctrl+G
01:02:635 (1,2,3) - Suggest move to x=236 y=340

[Insane]
Suggest slider velocity 1.8-2.0
00:18:434 (4) - Ctrl+G
00:29:794 - Suggest rhythm
00:43:286 (5) - Ctrl+J
00:47:368 (1) - Suggest move to x=156 y=168

Good luck
GugUCorn
From my m4m queue..sorry for late :P

[General]
  1. Remove "Widescreen Support", "Letterbox during breaks" in song setup Design Tab.
    :idea: You don't used SB(about widescreen support) and don't have break time.(about letterbox during breaks)
[Easy]

  1. 00:04:410 (3,1) - remove and add spinner on 00:04:587 ~ 00:05:830. and add one circle note on 00:06:540
  2. 00:07:960 (3) - clap on end of slider
  3. 00:09:913 (2) - finish on head of slider
  4. 00:17:191 (1,2) - blanket
  5. 00:20:031 (1,2) - remove clap on end of slider. and add clap on (2)
  6. 00:22:516 (4) - clap
  7. 00:25:002 (3) - finish
  8. 00:26:954 (2,3) - clap on end of slider
  9. 00:27:842 (3) - finish on head of slider
  10. 00:27:842 (3,1) - blanket
  11. 00:29:794 (2) - expand it to 00:30:327
  12. 00:31:392 (1,2) - remove clap on end of slider and add clap on (2)
  13. 00:35:652 (1) - clap on end of slider
  14. 00:38:493 (1) - ^
  15. 01:02:635 (1) - finish on head of slider
  16. 01:20:919 (2,3,1,2,3) - stacking on Easy diff is really not good!
  17. 01:25:002 (1) - start on 01:25:357. and volume down 5% on end.
[Kin's Normal]

  1. 00:04:587 (2) - try sampleset to Normal and remove clap on arrow of slider.
  2. 00:22:161 (4) - finish on end of slider
  3. 00:37:960 (6) - sampleset normal on head of slider
  4. 00:40:800 (5) - ^
  5. 00:50:564 (1) - clap on head of slider
  6. 01:05:120 (1,2) - swithc NC
  7. 01:06:540 (1) - remove NC
  8. 01:24:469 (2,1) - one repeat slider and start spinner on 01:25:357. and volume down 5% on end
[Hard]

  1. 00:04:587 (4) - NC?
  2. 00:06:540 (1,3) - clap on end of slider
  3. 00:08:315 (6) - clap on head of slider
  4. 00:16:836 (4) - clap on head than end of slider
  5. 00:18:434 (5,1) - switch NC
  6. 00:20:031 (6,1) - ^
  7. 00:29:794 (4,1) - ^
  8. 01:24:824 (3) - expand it to 01:25:179
  9. 01:25:357 (1) - volume down
[Insane]

  1. 00:05:830 (1,2,3) - remove (2). those are not fit!
  2. 00:06:895 (2) - clap
  3. 00:07:428 (4) - clap on end of slider
  4. 00:08:315 (9) - clap on head of slider
  5. 00:09:735 (5) - clap
  6. 00:10:978 (3) - finish on head of slider
  7. 00:11:510 (4,1) - switch NC
  8. 00:34:410, 00:34:765 - try add note here.
  9. 00:37:605 (3) - make shorten 00:37:960
  10. 00:40:445 (4) - same. it's little boring.. :o
  11. 01:25:357 (1) - volume down
It's all..Good luck!
MeatloafCereal
M4M on your queue :)
[Easy]
Generally, there are readability issues that are unhealthy for Easy, they're not critical and are only minor stuff tho. Jumping from 1/1 beats(white tick to white tick) to 1/1.5(white tick to red tick) beats is kinda frustrating to read (http://puu.sh/98Xog/9bb04b6540.jpg), especially with distances in easy diffs being close together. You might want to keep most things around 1 beat apart, from white tick to white tick or red tick to red tick. Use 1/2 sliders to transition from the white to red ticks or make distances more noticeable.
I also agree with not putting SV multipliers cuz it makes spacing difficult and messy.
Anywayyy...
00:04:410 (3) - trying to make blankets with half sliders that are slow enough for the two ends to overlap makes it look crowded. Straightening it away from the previous note would look better imo.
00:04:942 - 00:05:297 - these two beats feel too powerful to ignore. add notes or a slider
00:05:830 (1,2,3) - try this rhythm http://puu.sh/98Ybx/5eda9cb9f7.jpg, (img starts at 00:04:410 )
00:08:670 (1,2,1) - not too sure of my own suggestion but try: http://puu.sh/98Z62/c9499c3de1.jpg
00:12:753 (2) - i find it easy to slip up when there is big gaps in timingi would make this slider longer to fill them inhttp://puu.sh/98ZMI/e880f8c71e.jpg
00:17:191 (1,2) - weird spacing. perhaps make it 1.2x like 00:14:351 (1,2)
00:22:871 (1) - divide this into a 1/1 slider and 1/2 slider that are 1 beat apart http://puu.sh/9912a/49fa186581.jpg
00:25:712 (1) - ^
00:33:877 (1,2) - maybe replace this with a spinner instead
00:44:351 (1,2) - try this rhythmhttp://puu.sh/992di/da1e972372.jpg
00:51:274 (1) - shorten to 1/1 slider and lengthen with a reverse arrow
00:53:759 (4) - use a half beat slider one red tick back instead
00:55:179 (2) - ^
01:13:996 (1,2,3) - to keep notes 1/1 apart try this rhythm: http://puu.sh/993Bb/825ed8e331.jpg
01:16:836 (1,2) - ^ http://puu.sh/993uu/2bd281e5b6.jpg
sorry if some of the instructions are kinda confusing :?

[Hard]
00:00:150 (1,2,3,4) - i suggest you use stack these or something like 0.2x because their spacing makes 00:02:457 (1,2,3) - hard to read
00:06:540 - 00:10:268 - i'm not really sure why this section needed to have a slower SV but i'll leave that up to you
00:15:593 (4) - make this a 1/1 slider
00:20:919 (4) - needs only minor spacing adjustment
00:32:990 (1,2,3) - spacing. you can make a better triangle with this
00:54:469 (2,3,4) - you can follow the lyrics better, try this rhythm: http://puu.sh/997su/acff8d10c7.jpg
Good diff :D

[Insane]
00:15:948 (1,2,3,4,5,6) - you can make cleaner triangles with ctrl+shift+D
00:26:422 (2,3) -stack with varying distances in timeline, move the (2) away, doesn't feel too bad tho
00:27:842 (4,5) - feels better to keep moving instead of stacking
00:29:794 (3) - extend into a 1/1 slider
00:30:682 - 1/1 slider here that ends at 00:31:037 (6)
00:39:913 (1,2) - ctrl+G
Also a good diff ;)
No_Gu
M4M from my queue
sry for delay
Unicode Artist : 私立惠比寿中学
Unicode Title : バタフライエフェクト (TV Size)
also add TV size to Romanised Title

[Easy]
orz why many speed changes in easy..not recommend
00:00:150 (1,2,3) - what about using drum-hitnormal?fits better imo
00:02:990 (1,2) - ^
00:04:765 - quite empty...try adding some notes maybe
00:12:753 (2) - try this? https://osu.ppy.sh/ss/1664485
00:28:552 (1) - reslider this maybe...
00:32:635 (3) - whistle in the head
00:34:942 (2) - starts at 00:35:120 follows music better
00:45:416 (2) - stop at 00:45:948 sounds better
00:56:954 (1) - finish in the head

[Kin's Normal]
00:49:144 (4,1) - a little overlapped
01:12:931 (5,1) - newbies will read this wrongly...make them father
!!! really a nice diff.neat and good rhythm.

[Hard]
00:06:540 - I don't know why you're changing the speed here
00:06:540 (1,3,6) - add clap
00:10:445 (2) - I'd like to divide a 1/1 slider from 00:10:800.follows music better
00:28:907 - slowdown?...
00:41:333 (1) - finish in head
00:56:954 (1,2,3) - stack?...or sth else
01:01:570 (3) - clap
01:11:865 (3,5,6,1) - if you testplay here.really a mess
01:18:611 (2,3) - too close
01:24:824 (3) - stop at the white line is ok..

[Insane]
00:00:150 (1) - finish
00:04:410 (1,2,3,4,1,2,3,4,1) - change to a same speed..Idk the meaning for changing speed here and such a slow speed for insane
00:20:564 (3,4,5) - make a triangle?
00:28:907 (1,2) - don't overlap them maybe
00:33:522 (4,5) - why..the spacing
00:37:605 (3) - you didn't use such long slider in hard.why you use it in insane
00:37:605 (3,1) - overlapped
01:04:765 (4) - forget clap?

idk the meaning of speed change...and maybe you still need some work on hitsound and arrangement
Topic Starter
xxdeathx

CelsiusLK wrote:

Hi from your M4M queue

[General]
Remove check in letter box during break because your map doesn't have break time okay
Japanese of Butterfly effect バタフライエフェクト done
Suggest Kiai time 00:35:652 - to 00:44:528 - and 01:02:635 - to 01:13:996 - i agree with the first one but i'm keeping the second one the same

[Easy]
00:04:942 - Suggest add slider 00:04:942 - to 00:05:297 - left blank intentionally to give player time to prepare
00:22:871 (1) - Ctrl+ H done
00:35:652 (1,2) - Blanket there are 2 beats of spacing between them, blanket wouldn't be possible
00:59:794 (1) - Ctrl+ H current one wasn't the best pattern so i changed it to straight slider

[Kin's normal]
Suggest Distance snap x1.0
00:21:274 (2) - Ctrl+J
00:43:641 (6) - Suggest move to x=112 y=84
00:44:528 (1) - Stack 00:42:576 (3) -
01:24:824 (1) - Spinner should end here 01:28:019 -

[Hard]
Suggest slider velocity 1.4
00:15:948 - Missing note intentionally omitting everything except mapping the sound of the drums for this part
00:31:747 (1) - Suggest move to x=340 y=184 i moved it to overlap the end of the previous slider a little to let the user know it is 1/4 beat tiem difference
00:32:102 (2) - Move to x=428 y=300 done
00:36:363 (4,5,6) - Blanket 5 and 6 are already blanketed by another slider
00:37:073 (1) - Ctrl+G changed something else to match distance spacing
01:02:635 (1,2,3) - Suggest move to x=236 y=340 done

[Insane]
Suggest slider velocity 1.8-2.0 i didn't know insanes need to have high slider speed but it's too late to change that now
00:18:434 (4) - Ctrl+G why?
00:29:794 - Suggest rhythm intentionally omitting everything except mapping the sound of the drums for this part
00:43:286 (5) - Ctrl+J i liked the original but i'll give this a try
00:47:368 (1) - Suggest move to x=156 y=168 done

Good luck
thanks
Topic Starter
xxdeathx

TaMul wrote:

From my m4m queue..sorry for late :P

[General]
  1. Remove "Widescreen Support", "Letterbox during breaks" in song setup Design Tab.okay
    :idea: You don't used SB(about widescreen support) and don't have break time.(about letterbox during breaks)
[Easy]

  1. 00:04:410 (3,1) - remove and add spinner on 00:04:587 ~ 00:05:830. and add one circle note on 00:06:540 done
  2. 00:07:960 (3) - clap on end of slider done
  3. 00:09:913 (2) - finish on head of slider done
  4. 00:17:191 (1,2) - blanket already done
  5. 00:20:031 (1,2) - remove clap on end of slider. and add clap on (2) for this song, i did almost all of my clap hitsounds where you could hear a loud drum hit in the background. i turned the playback to 25% so i could listen for this sound more easily. for most of the song, the clap would not occur every beat or 2 beats but had a more complicated pattern. i don't know if i should just clap your way every beat or 2 beats, or stay with the current style.
  6. 00:22:516 (4) - clap done
  7. 00:25:002 (3) - finish done
  8. 00:26:954 (2,3) - clap on end of slider done
  9. 00:27:842 (3) - finish on head of slider done
  10. 00:27:842 (3,1) - blanket can't blanket perfectly because the distance spacing would be off
  11. 00:29:794 (2) - expand it to 00:30:327 1/2 beat is too hard for easy
  12. 00:31:392 (1,2) - remove clap on end of slider and add clap on (2) i don't know
  13. 00:35:652 (1) - clap on end of slider done
  14. 00:38:493 (1) - ^ done
  15. 01:02:635 (1) - finish on head of slider done
  16. 01:20:919 (2,3,1,2,3) - stacking on Easy diff is really not good! i changed it to stack 2 back-to-back objects on each other so it's less confusing
  17. 01:25:002 (1) - start on 01:25:357. and volume down 5% on end. done
[Kin's Normal]

  1. 00:04:587 (2) - try sampleset to Normal and remove clap on arrow of slider.
  2. 00:22:161 (4) - finish on end of slider
  3. 00:37:960 (6) - sampleset normal on head of slider
  4. 00:40:800 (5) - ^
  5. 00:50:564 (1) - clap on head of slider
  6. 01:05:120 (1,2) - swithc NC
  7. 01:06:540 (1) - remove NC
  8. 01:24:469 (2,1) - one repeat slider and start spinner on 01:25:357. and volume down 5% on end
[Hard]

  1. 00:04:587 (4) - NC? done
  2. 00:06:540 (1,3) - clap on end of slider yes
  3. 00:08:315 (6) - clap on head of slider yes
  4. 00:16:836 (4) - clap on head than end of slider done
  5. 00:18:434 (5,1) - switch NC no, the way it is right now is consistent NC with other parts around it
  6. 00:20:031 (6,1) - ^ same reason
  7. 00:29:794 (4,1) - ^ same reason
  8. 01:24:824 (3) - expand it to 01:25:179 done
  9. 01:25:357 (1) - volume down done
[Insane]

  1. 00:05:830 (1,2,3) - remove (2). those are not fit! what do you mean they do not fit?
  2. 00:06:895 (2) - clap done
  3. 00:07:428 (4) - clap on end of slider done
  4. 00:08:315 (9) - clap on head of slider done
  5. 00:09:735 (5) - clap done
  6. 00:10:978 (3) - finish on head of slider done
  7. 00:11:510 (4,1) - switch NC i'm having NC start on the white tick after the long white tick because so the one on the long white tick can be a finish. unless you want me to switch NC for everything in the song that's like this?
  8. 00:34:410, 00:34:765 - try add note here. interesting rhythm
  9. 00:37:605 (3) - make shorten 00:37:960 done and added hit circle to replace end of slider
  10. 00:40:445 (4) - same. it's little boring.. :o done
  11. 01:25:357 (1) - volume down done
It's all..Good luck!
Thanks for mod, very useful!
Topic Starter
xxdeathx

No_Gu wrote:

M4M from my queue
sry for delay
Unicode Artist : 私立惠比寿中学 okay
Unicode Title : バタフライエフェクト (TV Size) okay
also add TV size to Romanised Title okay

[Easy]
orz why many speed changes in easy..not recommend
00:00:150 (1,2,3) - what about using drum-hitnormal?fits better imo you mean set this timing section to drum sound, default? i don't know what hitnormal is
00:02:990 (1,2) - ^
00:04:765 - quite empty...try adding some notes maybe replaced stuff with spinner
00:12:753 (2) - try this? https://osu.ppy.sh/ss/1664485 done
00:28:552 (1) - reslider this maybe... how should i do it? i want it to blanket and also have the end be close enough to the next object for distance spacing
00:32:635 (3) - whistle in the head done
00:34:942 (2) - starts at 00:35:120 follows music better then the drum sound is in the middle
00:45:416 (2) - stop at 00:45:948 sounds better done
00:56:954 (1) - finish in the head done

[Kin's Normal]
00:49:144 (4,1) - a little overlapped
01:12:931 (5,1) - newbies will read this wrongly...make them father
!!! really a nice diff.neat and good rhythm.

[Hard]
00:06:540 - I don't know why you're changing the speed here i thought it's slower here but i'll change it
00:06:540 (1,3,6) - add clap done
00:10:445 (2) - I'd like to divide a 1/1 slider from 00:10:800.follows music better i don't understand
00:28:907 - slowdown?... removed slow
00:41:333 (1) - finish in head okay
00:56:954 (1,2,3) - stack?...or sth else fixed
01:01:570 (3) - clap fixed
01:11:865 (3,5,6,1) - if you testplay here.really a mess changed stuff around
01:18:611 (2,3) - too close changed but may be hard to read
01:24:824 (3) - stop at the white line is ok.. another mod told me not to

[Insane]
00:00:150 (1) - finish done
00:04:410 (1,2,3,4,1,2,3,4,1) - change to a same speed..Idk the meaning for changing speed here and such a slow speed for insane this part of music sounds like it could use a lot of jumps
00:20:564 (3,4,5) - make a triangle? i don't know what kind of triangle to make
00:28:907 (1,2) - don't overlap them maybe it's only a little...i changed it though
00:33:522 (4,5) - why..the spacing should they be further apart?
00:37:605 (3) - you didn't use such long slider in hard.why you use it in insane what should i put in there? i don't know what kind of rhythm is in the music at this time
00:37:605 (3,1) - overlapped okay
01:04:765 (4) - forget clap? okay

idk the meaning of speed change...and maybe you still need some work on hitsound and arrangement
thanks for mod. i got rid of most of the speed changes...how should i work on hitsounds and arrangement?
No_Gu

xxdeathx wrote:

thanks for mod. i got rid of most of the speed changes...how should i work on hitsounds and arrangement?
about hitsound,you can learn something from Kin's diff,his hitsound is nice enough
about arrangement,it's not a short time to make good arrangement,easy to say,I think neat is the most important.but in fact though your arrangement is not so good,it's still rankable imo,you can build yourself up in further maps
Cerulean Veyron
Hi! from my mod queue~

[Easy]
  1. 00:08:670 (1) - Make this slider curved like the previous slider, to make a pattern of it.
  2. 00:25:002 (3) - Curve this too, but same position as the next slider for good flowing.
  3. 00:33:522 (4,1) - Overlapped, plus, staying in one place is boring the players, change their placements.
  4. 00:47:368 (1) - Smoothen this slider, and make a blanket with the next slider. DS might make them a little far, But i hope it's okay.
  5. 00:55:534 (3) - Uncurve this slider a little like the slider on 00:56:954 (1) - for better flow.
  6. 00:58:374 (3,4,1) - Bad pattern, why not make one of them is curved and the other is not?
  7. 01:15:238 (2) - Unsnapped slider end.
  8. 01:16:126 (3) - ^
  9. 01:16:836 (1) - Make this smooth like the next one for good pattern.
  10. - This diff needs more improvement, imo.
[Hard]
  1. 00:04:232 (3) - Curve a bit for better flow.
  2. 00:11:865 (1) - Did you lead this slider back just to overlap with 00:10:445 (2) - ?
  3. 00:19:321 (4,5,6) - Weird kind of pattern, Change the slider (6)'s placement to x:268|y:136 for a better one.
  4. 01:02:990 (4,5,6,1,2,3,4) - Did you get lazy when editing the sliders straight like that?
  5. 01:18:078 (1,2,3,4) - That Overlapping looks REALLY bad.
  6. 01:23:759 (1,3) - ^
  7. - Same as Easy, but few patterns are good here.
[Insane]
  1. - I don't think i can mod this diff. Since the placements and flow look REALLY strange to me, Which is bad for my taste, Sorry...

That's all i can mod for you, Good Luck.
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your "ticket".

[Easy]
00:08:670 (1) - Maybe put this slider a little more on the left to make a little space with previous slider?
00:11:510 (1) - This is a little nazi: this slider is not perfectly aligned with (2). You can fix it by removing grid snap.
00:13:641 (3) - Usually it's not recommended to stack objects on an Easy diff
00:21:274 (3) - ^
00:25:712 (1) - The curve can be improve to fit better with (2) head (you can see it with the approach circle).
00:28:552 (1) - The curve can be improved too to fit with (3) end. Try to add another slider control point maybe?
00:32:635 (3) - "Usually it's not recommended to stack objects on an Easy diff"
00:39:913 (2) - The curve can be improved to fit better with (3).
00:42:753 (2) - ^ (a little nazi)
00:55:534 (3) - Maybe use the same slider than 00:54:114 (1) ?
01:19:321 (4) - "Usually it's not recommended to stack objects blah blah blah"
01:20:919 (2) - Very nazi: put it at 01:19:144 and you will see that it can be curved a very little better to fit with (3).

[Kin's Normal]
I suggest you to use a distance spacing at 1.4x instead of 1.2x because Easy diff uses already a 1.2x distance spacing. It will makes the progession between Easy and Kin's Normal more coherent.
01:02:635 (1,2) & 01:11:510 (3,4) - Maybe make these sliders fit to each other? (Yep I really have nothing better to say for this map which is pretty good XD Except this little next thing:)
01:21:451 (4,2) - These two sliders can be curved better to fit with (3).

[Hard]
00:03:700 (2) - Mhhh I suggest you to change this slider placement because it stacks with 00:02:457 (1,2,3), even if these circles are a little before.
00:05:830 (1) - Naziiii: the curve can fit better with (4).
00:11:510 (4) - As it's a Hard diff I think you can do without the Distance Snap tool for this slider and put it like this (I reworked it a little to make it fit with (3) head) http://puu.sh/9awgT/b331dd638a.jpg
00:12:753 (4) - Can be curved better to fit with (3)
00:19:321 (4) - ^... with (2) (nazi too).
00:20:031 (6) - ^... with (5) end.
00:26:599 (3) - Maybe place it to make a triangle with 00:26:067 (1,2) - ?
00:30:682 (3) - Can be curved a little better to fit with (2) end.
00:32:990 (1,2,3) - Make a true triangle?
00:43:286 (3) - Nazi: can be curved better to fit with (1) head.
00:45:416 (5) - ^... with (3) head.
01:11:510 (2,4) - Veeeery nazi: curve can be improve to fit better with (3)
01:16:836 (1) - This is not aligned with (7)
01:22:161 (5) - Maybe put it a little more on the bottom to make it fit with (4) end?
01:25:357 (1) - I just noticed that Kin's Normal end this spinner at 01:28:197 on a white tick and not on a red one. Maybe try to find which is the best and make the same spinner end for each diff?

[Insane]
00:06:185 (3) - The head fits with (1) but (1) doesn't fit with (3) at all.
00:09:913 (1) - Can be curved to fit better with 00:09:380 (3).
00:15:238 (4) - ^... with (3) and (5).
00:24:114 (4) - Make the curve fit with (1) with ctrl+shit+r?
00:37:605 (3) - Can be curved to fit better with (4,5).
00:51:629 (2) - ^... with (4) end.
01:18:078 (1) - It doesn't fit at all with 01:17:191 (2) but it could be nice if it does!

I hope I helped a little! Good luck!
Topic Starter
xxdeathx

MeatloafCereal wrote:

M4M on your queue :)
[Easy]
Generally, there are readability issues that are unhealthy for Easy, they're not critical and are only minor stuff tho. Jumping from 1/1 beats(white tick to white tick) to 1/1.5(white tick to red tick) beats is kinda frustrating to read (http://puu.sh/98Xog/9bb04b6540.jpg), especially with distances in easy diffs being close together. You might want to keep most things around 1 beat apart, from white tick to white tick or red tick to red tick. Use 1/2 sliders to transition from the white to red ticks or make distances more noticeable. i've tried 1/1 beats but the music's style just doesn't go with it as well as jumping to 1.5s
I also agree with not putting SV multipliers cuz it makes spacing difficult and messy. i got rid of SV multipliers in easy
Anywayyy...
00:04:410 (3) - trying to make blankets with half sliders that are slow enough for the two ends to overlap makes it look crowded. Straightening it away from the previous note would look better imo. replaced with spinner
00:04:942 - 00:05:297 - these two beats feel too powerful to ignore. add notes or a slider
00:05:830 (1,2,3) - try this rhythm http://puu.sh/98Ybx/5eda9cb9f7.jpg, (img starts at 00:04:410 )
00:08:670 (1,2,1) - not too sure of my own suggestion but try: http://puu.sh/98Z62/c9499c3de1.jpg good idea
00:12:753 (2) - i find it easy to slip up when there is big gaps in timingi would make this slider longer to fill them inhttp://puu.sh/98ZMI/e880f8c71e.jpg other mod changed things
00:17:191 (1,2) - weird spacing. perhaps make it 1.2x like 00:14:351 (1,2) other mod changed things
00:22:871 (1) - divide this into a 1/1 slider and 1/2 slider that are 1 beat apart http://puu.sh/9912a/49fa186581.jpg too hard
00:25:712 (1) - ^
00:33:877 (1,2) - maybe replace this with a spinner instead i tried, the spinner is too short
00:44:351 (1,2) - try this rhythmhttp://puu.sh/992di/da1e972372.jpg other mod
00:51:274 (1) - shorten to 1/1 slider and lengthen with a reverse arrow the first half of the chorus will have slow rhythm and the second half will be 1/1 beats
00:53:759 (4) - use a half beat slider one red tick back instead
00:55:179 (2) - ^
01:13:996 (1,2,3) - to keep notes 1/1 apart try this rhythm: http://puu.sh/993Bb/825ed8e331.jpg changed
01:16:836 (1,2) - ^ http://puu.sh/993uu/2bd281e5b6.jpg changed
sorry if some of the instructions are kinda confusing :?

[Hard]
00:00:150 (1,2,3,4) - i suggest you use stack these or something like 0.2x because their spacing makes 00:02:457 (1,2,3) - hard to read
00:06:540 - 00:10:268 - i'm not really sure why this section needed to have a slower SV but i'll leave that up to you already fixed
00:15:593 (4) - make this a 1/1 slider for this part i'm only mapping the drums
00:20:919 (4) - needs only minor spacing adjustment changed
00:32:990 (1,2,3) - spacing. you can make a better triangle with this ok
00:54:469 (2,3,4) - you can follow the lyrics better, try this rhythm: http://puu.sh/997su/acff8d10c7.jpgchanged
Good diff :D

[Insane]
00:15:948 (1,2,3,4,5,6) - you can make cleaner triangles with ctrl+shift+D done
00:26:422 (2,3) -stack with varying distances in timeline, move the (2) away, doesn't feel too bad tho
00:27:842 (4,5) - feels better to keep moving instead of stacking i'm stacking this one because the vocal pauses here
00:29:794 (3) - extend into a 1/1 slider done
00:30:682 - 1/1 slider here that ends at 00:31:037 (6) intentionally only mapping the drums in this area
00:39:913 (1,2) - ctrl+G i'll ask for other opinions on this
Also a good diff ;)
thanks for modding!
Topic Starter
xxdeathx

No_Gu wrote:

xxdeathx wrote:

thanks for mod. i got rid of most of the speed changes...how should i work on hitsounds and arrangement?
about hitsound,you can learn something from Kin's diff,his hitsound is nice enough
about arrangement,it's not a short time to make good arrangement,easy to say,I think neat is the most important.but in fact though your arrangement is not so good,it's still rankable imo,you can build yourself up in further maps
i will keep making new maps, but as a good mapper yourself, can you tell me how much work does this map need overall to get bubbled/ranked?
Topic Starter
xxdeathx

GrayKaiser82 wrote:

Hi! from my mod queue~

[Easy]
  1. 00:08:670 (1) - Make this slider curved like the previous slider, to make a pattern of it. other mod changed stuff here
  2. 00:25:002 (3) - Curve this too, but same position as the next slider for good flowing. i think other mod changed this, not sure
  3. 00:33:522 (4,1) - Overlapped, plus, staying in one place is boring the players, change their placements. already changed
  4. 00:47:368 (1) - Smoothen this slider, and make a blanket with the next slider. DS might make them a little far, But i hope it's okay.i tried[/color]
  5. 00:55:534 (3) - Uncurve this slider a little like the slider on 00:56:954 (1) - for better flow. okay
  6. 00:58:374 (3,4,1) - Bad pattern, why not make one of them is curved and the other is not? changed
  7. 01:15:238 (2) - Unsnapped slider end. not anymore after another mod
  8. 01:16:126 (3) - ^
  9. 01:16:836 (1) - Make this smooth like the next one for good pattern. other mod changed stuff
  10. - This diff needs more improvement, imo.
[Hard]
  1. 00:04:232 (3) - Curve a bit for better flow. straight slider emphasizes the jump to come
  2. 00:11:865 (1) - Did you lead this slider back just to overlap with 00:10:445 (2) - ? what do you mean?
  3. 00:19:321 (4,5,6) - Weird kind of pattern, Change the slider (6)'s placement to x:268|y:136 for a better one. already did with other mods
  4. 01:02:990 (4,5,6,1,2,3,4) - Did you get lazy when editing the sliders straight like that?
  5. 01:18:078 (1,2,3,4) - That Overlapping looks REALLY bad. i'll see what others think
  6. 01:23:759 (1,3) - ^ fixed
  7. - Same as Easy, but few patterns are good here.
[Insane]
  1. - I don't think i can mod this diff. Since the placements and flow look REALLY strange to me, Which is bad for my taste, Sorry...

That's all i can mod for you, Good Luck.
Thanks for modding!
[ -Scarlet- ]
From your m4m queue~

[General]

Remove letterbox and widescreen support in Kin's Normal

[Insane]

  1. I would prefer if you set to AR9 instead of AR8. The song is 169bpm and for me, AR8 makes the reading a bit more confusing than AR9. Also, you might want to tidy up you map and make the sliders shape nicer. Go into details later. Don't you think 1.60 SV is a little slow for an Insane diff? But it should be okay I guess. One more thing, for me, slider tick rate of 2 sound horrible to me. I would prefer if it's 1 instead.
  2. 00:00:150 (1,2,3,4,5) - I would prefer this if you add notes in 1/2. ----> http://puu.sh/9bvAc/1e1c2fd3bd.jpg . For me it emphasize the music more than you ignoring the 1/2 beats.
  3. 00:02:280 - There's a beat in the music here, I would prefer if you add a note here or reverse the 00:01:925 (7) slider.
  4. 00:02:457 (1,3) - Since you used loud claps here, you might want to increase the jumps here.
  5. 00:03:700 (1) - Bad overlap, maybe blanket like this? ----> http://puu.sh/9bvSl/7e31f9706e.jpg
  6. 00:04:055 (3,4,5,6,1) - Shape the stream and the slider nicer like this? ---> http://puu.sh/9bvZs/b9e03dfc62.jpg .Also, add a clap at 00:04:410 (1) - head slider, feel weird leaving this part without hitsound.
  7. 00:06:007 (2) - Prefer if you don't stack this. Since you added finish at (1), means you're keeping the flow on-going. I felt a little weird playing this part.
  8. 00:07:783 - Add circle here maybe. Slight pause here feels very weird for me.
  9. 00:07:960 (5,6,7,8,9) - Maybe shaping it like this? ----> http://puu.sh/9bwtU/e9ad6cbb7c.jpg
  10. 00:08:670 (1) - Remove clap, add finish instead. Sound nicer~
  11. 00:09:380 (3) - NC this part? It alerts player that there's change of beats here.
  12. 00:09:735 (5) - Missing clap?
  13. 00:10:978 (3) - Maybe remove finish here. For me the finish sound pretty noisy here.
  14. 00:11:510 (4) - NC this part and remove NC from 00:11:865 (1) . Since that part is begins the change in SV.
  15. 00:11:865 (1) - Remove clap here, it doesn't synchronize with the claps in later parts.
  16. 00:13:641 (4,5) - Maybe increase the jumps here? ---> http://puu.sh/9bx2i/aeb083fddd.jpg .
  17. 00:14:351 (6) - Try changing to Normal finish instead? ----> http://puu.sh/9bxdm/d3b1690895.jpg
  18. 00:15:948 (1,2,3,4,5,6,7) - You might wanna make these jumps a little neater. ---> http://puu.sh/9bxo5/8c89b5e131.jpg . A triangle with a circle in the middle xd
  19. 00:16:836 (6) - Add a clap?
  20. 00:17:191 (8) - Stated earlier, maybe Normal finish?
  21. 00:20:031 (6,3) - Maybe shape the slider like this? ---> http://puu.sh/9bxxM/64c7215d84.jpg
  22. 00:22:871 (9) - NC this part and remove NC from 00:23:226 (1) .
  23. 00:25:712 (6) - Normal finish instead? Also, NC this part and remove NC from 00:26:067 (1) .
  24. 00:26:599 (3) - Maybe change this to slider instead. For me it emphasize the music more.
  25. 00:27:842 (4,5,6,7) - Try making the jumps here more consistent. Again, maybe add normal finish here 00:28:552 (9) .
  26. 00:28:907 (1) - There's no need for SV change at this point. It actually makes the play nicer if you kept 1.0SV instead. Also, blanket it properly, the sliders look ugly.
  27. 00:30:682 - Intentional? I hope not. Add a circle here. 1/2 slider might be nicer though w
  28. 00:31:392 (8) - NC this and remove NC from 00:31:747 (1) . There's no need NC at 00:31:747 (1) to alert players there's 3/4 slider at 00:31:392 (8) .
  29. 00:35:120 (2) - Add a circle here? Sound better to me.
  30. 00:36:363 (4) - I would prefer if you change this slider to circle instead. This part of the song starts to get catchy, for me slider doesn't emphasize much in the music.
  31. 00:37:605 (3,4,5) - Blanket this nicer. ----> http://puu.sh/9byg9/631f9a9490.jpg
  32. 00:38:138 (4) - Add a clap here. Keeping your hitsound a little more consistent
  33. 00:38:493 (1) - Maybe a finish here?
  34. 00:40:978 (5,6) - Maybe add claps here? Sound very nice here for me. And finish here 00:41:333 (1)
  35. 00:43:286 (5) - You might wanna shape this better, since you're making a curve, just do this ----> http://puu.sh/9bysV/9dbb0a2d18.jpg
  36. 00:44:084 (7) - Remove clap from here and add finish at 00:44:173 (8) . The claps at blue tick is very noisy to me.
  37. 00:44:883 (3) - A clap at head of this slider?
  38. 00:46:658 (6) - You might want to move this slider a little further from 00:47:013 (7) . It doesn't have a good flow here.
  39. 00:47:013 (7) - NC this and remove NC from 00:47:368 (1) ?.
  40. 00:48:966 (3) - You might want to make it neater by blanketing (3) nicer with 00:48:256 (4) slider.
  41. 00:49:499 (5) - This slider really looks very ugly, keep it simple maybe like this? ----> http://puu.sh/9byNW/06f830f50a.jpg
  42. 00:51:274 (1) - Add finish here, sounds nicer especially when starting of kiai section.
  43. Throughout your whole kiai section, please keep your hitsound a little more consistent. Like adding claps only every white ticks. Inconsistency in hitsound sound terrible tbh.
  44. 00:51:629 (2,4) - Blanket these nicer ---> http://puu.sh/9bz2g/265aa6f89e.jpg
  45. 00:55:002 (4) - 1/1 slider here doesn't sound nice at all here. I prefer 1/2 reverse slider instead. http://puu.sh/9bz6K/bf98589016.jpg
  46. 01:04:055 (1) - Add a finish?
  47. 01:04:765 (4) - Stack this properly at this end of 01:04:055 (1) slider.
  48. 01:13:463 - Maybe add a circle here?
  49. 01:17:546 (3,5) - Add claps here?
  50. 01:25:268 (1) - start the spinner at 01:25:268 and end at 01:28:197 instead.
Overall, you need to really tidy up your map especially blanketing. Your jumps seems pretty random to me, maybe is just my personal preference in jumps.

[Hard]

  1. Maybe reduce HP to 5 and increase the AR to AR8 instead? Up to you.
  2. 00:00:150 (1,2,3,4,5) - Like in Insane, I prefer you not ignoring the 1/2 beats. Maybe change them to 1/2 slider instead?
  3. 00:00:150 - 00:04:410 - Why is this part not hitsounded? maybe adding claps at every white ticks sounds nicer.
  4. 00:04:587 (1) - This jump is way too much for a Hard diff. Decrease the distance please.
  5. 00:06:540 (1) - You might want to blanket this nicer, blanketing the tail of 00:05:830 (1) .
  6. 00:07:428 (3) - Using distance snapping of 1.4x seems ridicules here. 1.2x might be nicer and blanket it nicer like this?---> http://puu.sh/9bzPD/efb68532b8.jpg
  7. 00:07:073 (2) - Add a clap at the tail of this slider and remove clap from head of 00:07:428 (3) slider.
  8. 00:08:670 (1,2) - Change to 1/2 slider instead.
  9. 00:11:865 (2) - NC here and remove NC from 00:11:865 (2) .
  10. 00:15:948 - Add circle here. Why ignore the vocal at this part?
  11. 00:18:078 (3) - Maybe remove the circle? The slider pause here sound nicer to me.
  12. 00:30:682 (3,4,5) - The flow here seems pretty bad. I would prefer if you reduce the distance snap of the 1/4 part to around 0.8 maybe like this? ---> http://puu.sh/9bA6O/d54052a241.jpg
  13. 00:31:392 (6) - NC here and remove NC from 00:31:747 (1)
  14. 00:33:877 (1,2) - I think remove these slider and add a spinner starting from 00:33:877 to 00:35:458
  15. 00:49:499 (1) - Maybe end the slider at 00:50:209 instead.
  16. 00:56:954 (3,4,5) - The 1/4 spacing of 1.4x is a little too much. Reduce the spacing to 0.8x instead.
  17. 01:25:357 (1) - Same as the Insane spinner.
Your Hard diff might be a little too hard for a Hard diif. Especially using a constant 1.4x distance snapping is a little too much for Hard diff. 1.2x DS for me is the most suitable for this map. No big problem, just mostly spacing issues. Also, again make your map a little neater.

[Normal]

No complaints. This is probably the best diff in the mapset for me. Really nice consistence in spacing and hitsounding. Sorry, this is too perfect for me to mod ><

[Easy]

Not very good in modding Easy, please bear with it~

  1. 00:00:150 - Err.. Why is the hitsound sample is "D"? Sounds way nicer if you use "S:C1" instead.
  2. 00:04:410 - Add a circle here?
  3. 00:11:865 - Add circle here, why ignoring the vocal here?
  4. 00:12:221 (1,2,1) - Maybe blanket these nicer? ---> http://puu.sh/9bANk/dae58d4412.jpg
  5. 00:15:061 - Add a 1/2 slider?
  6. 00:27:842 (3,1) - Blanket this nicer ---> http://puu.sh/9bAT2/c4a424fdf6.jpg
Overall, not a big problem in this diff for me. I felt that you ignore the vocal too much in this diff even if it's Easy diff. And the difference between Easy and Normal diff isn't much. Some parts in Easy is harder than Normal, some is normal. Also, the Easy for me is little hard for an Easy diff though. But not a big issue~

That's it I guess? Good luck!
Fuuyu
From Mod Queue . . desu~

[General]

Easy - OK

Normal - OK

Hard - OK

Timing (Should be Fine Already)

[Easy]
00:22:871 Add Clap Hitsound
00:25:712 ^
00:28:552 ^
00:36:718 Add a note (Also Add Clap Hitsound)
00:38:138 ^ ^
00:39:558 ^ ^
01:07:960 Change to Finish Hitsound

Normal - OK

[Hard]
00:04:587 (1,2,3,4) Reconstruct this Part (notes are to far)

That's All
Good Luck~
Kin
cmn_891127

cmn_891127 wrote:

[Normal]
00:34:410 (2,3) - not in a straight line, (3) up to x:444 y:273
01:01:215 (1,2) - same^ the end point of (1) x:474 y:175 both are really nazi but fix'd
[box=Come[Back:1337]Home]

Come[Back]Home wrote:

Kin's Normal
AR -1
01:09:025 (2) Move it to x:256 y:204 Fix'd I missed the center
CelsiusLK

CelsiusLK wrote:

[Kin's normal]
Suggest Distance snap x1.0 there will be so much overlap, I don't like overlap
00:21:274 (2) - Ctrl+J did you miss your keyboard ? because ctrl+j ; hell no
00:43:641 (6) - Suggest move to x=112 y=84 will make an strange spacing
00:44:528 (1) - Stack 00:42:576 (3) - stack won't make anything better
01:24:824 (1) - Spinner should end here 01:28:019 - there's still a lil sound after
TaMul

TaMul wrote:

[Kin's Normal]

  1. 00:04:587 (2) - try sampleset to Normal and remove clap on arrow of slider. add'd normal but I like this clap
  2. 00:22:161 (4) - finish on end of slider Fix'd
  3. 00:37:960 (6) - sampleset normal on head of slider
  4. 00:40:800 (5) - ^ intentionnal double clap
  5. 00:50:564 (1) - clap on head of slider fix'd
  6. 01:05:120 (1,2) - swithc NC this NC follow'd vocal, so not fix'd
  7. 01:06:540 (1) - remove NC fix'd
  8. 01:24:469 (2,1) - one repeat slider and start spinner on 01:25:357. and volume down 5% on end I don't like to make it like this
No_Gu

No_Gu wrote:

[Kin's Normal]
00:49:144 (4,1) - a little overlapped Fix'd
01:12:931 (5,1) - newbies will read this wrongly...make them father tried to fix it
!!! really a nice diff.neat and good rhythm. thanks \o

update : http://puu.sh/9c2w6/8de5cdebdb.osu
Topic Starter
xxdeathx

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your "ticket".

[Easy]
00:08:670 (1) - Maybe put this slider a little more on the left to make a little space with previous slider? done
00:11:510 (1) - This is a little nazi: this slider is not perfectly aligned with (2). You can fix it by removing grid snap. think one of my other mods got rid of this
00:13:641 (3) - Usually it's not recommended to stack objects on an Easy diff ^
00:21:274 (3) - ^ fine i'll unstack this
00:25:712 (1) - The curve can be improve to fit better with (2) head (you can see it with the approach circle). it looks fine
00:28:552 (1) - The curve can be improved too to fit with (3) end. Try to add another slider control point maybe? i've already tried, the other mods didn't like it
00:32:635 (3) - "Usually it's not recommended to stack objects on an Easy diff" keeping it here because it fits in
00:39:913 (2) - The curve can be improved to fit better with (3).
00:42:753 (2) - ^ (a little nazi)
00:55:534 (3) - Maybe use the same slider than 00:54:114 (1) ? used a similar one
01:19:321 (4) - "Usually it's not recommended to stack objects blah blah blah" goes with music
01:20:919 (2) - Very nazi: put it at 01:19:144 and you will see that it can be curved a very little better to fit with (3). i don't get it

[Kin's Normal]
I suggest you to use a distance spacing at 1.4x instead of 1.2x because Easy diff uses already a 1.2x distance spacing. It will makes the progession between Easy and Kin's Normal more coherent.
01:02:635 (1,2) & 01:11:510 (3,4) - Maybe make these sliders fit to each other? (Yep I really have nothing better to say for this map which is pretty good XD Except this little next thing:)
01:21:451 (4,2) - These two sliders can be curved better to fit with (3).

[Hard]
00:03:700 (2) - Mhhh I suggest you to change this slider placement because it stacks with 00:02:457 (1,2,3), even if these circles are a little before. i'll look for other opinions on this
00:05:830 (1) - Naziiii: the curve can fit better with (4). i try
00:11:510 (4) - As it's a Hard diff I think you can do without the Distance Snap tool for this slider and put it like this (I reworked it a little to make it fit with (3) head) http://puu.sh/9awgT/b331dd638a.jpg fixed
00:12:753 (4) - Can be curved better to fit with (3) tried
00:19:321 (4) - ^... with (2) (nazi too). need this way for flow
00:20:031 (6) - ^... with (5) end. ^
00:26:599 (3) - Maybe place it to make a triangle with 00:26:067 (1,2) - ? made new pattern
00:30:682 (3) - Can be curved a little better to fit with (2) end. fixed
00:32:990 (1,2,3) - Make a true triangle? no
00:43:286 (3) - Nazi: can be curved better to fit with (1) head. tried, can't
00:45:416 (5) - ^... with (3) head. fixed
01:11:510 (2,4) - Veeeery nazi: curve can be improve to fit better with (3) looks fine to me
01:16:836 (1) - This is not aligned with (7) fixed
01:22:161 (5) - Maybe put it a little more on the bottom to make it fit with (4) end? maybe
01:25:357 (1) - I just noticed that Kin's Normal end this spinner at 01:28:197 on a white tick and not on a red one. Maybe try to find which is the best and make the same spinner end for each diff? i've had mine end on the red tick, i'll see

[Insane]
00:06:185 (3) - The head fits with (1) but (1) doesn't fit with (3) at all. fixed
00:09:913 (1) - Can be curved to fit better with 00:09:380 (3). fixed
00:15:238 (4) - ^... with (3) and (5). fixed
00:24:114 (4) - Make the curve fit with (1) with ctrl+shit+r? not trying to fit this curve
00:37:605 (3) - Can be curved to fit better with (4,5). looks fine
00:51:629 (2) - ^... with (4) end. looks fine
01:18:078 (1) - It doesn't fit at all with 01:17:191 (2) but it could be nice if it does! it's almost faded away so it's fine

I hope I helped a little! Good luck!

thanks for the mod!
Topic Starter
xxdeathx

[ -Scarlet- ] wrote:

From your m4m queue~

[General]

Remove letterbox and widescreen support in Kin's Normal

[Insane]

  1. I would prefer if you set to AR9 instead of AR8. The song is 169bpm and for me, AR8 makes the reading a bit more confusing than AR9. Also, you might want to tidy up you map and make the sliders shape nicer. Go into details later. Don't you think 1.60 SV is a little slow for an Insane diff? But it should be okay I guess. One more thing, for me, slider tick rate of 2 sound horrible to me. I would prefer if it's 1 instead. i always thought AR9 is only for really hard or fast songs and this isn't particularly fast. i'll try it though and see which one people prefer. slider tick rate 2 was recommended by natsu who timed it, since i have no idea how to decide on tick rate.
  2. 00:00:150 (1,2,3,4,5) - I would prefer this if you add notes in 1/2. ----> http://puu.sh/9bvAc/1e1c2fd3bd.jpg . For me it emphasize the music more than you ignoring the 1/2 beats. don't think it would make much sense
  3. 00:02:280 - There's a beat in the music here, I would prefer if you add a note here or reverse the 00:01:925 (7) slider. done
  4. 00:02:457 (1,3) - Since you used loud claps here, you might want to increase the jumps here. this pattern is surprisingly hard without jumping
  5. 00:03:700 (1) - Bad overlap, maybe blanket like this? ----> http://puu.sh/9bvSl/7e31f9706e.jpg changed it differently
  6. 00:04:055 (3,4,5,6,1) - Shape the stream and the slider nicer like this? ---> http://puu.sh/9bvZs/b9e03dfc62.jpg .Also, add a clap at 00:04:410 (1) - head slider, feel weird leaving this part without hitsound. done
  7. 00:06:007 (2) - Prefer if you don't stack this. Since you added finish at (1), means you're keeping the flow on-going. I felt a little weird playing this part. changed
  8. 00:07:783 - Add circle here maybe. Slight pause here feels very weird for me. there's nothing playing at this point and i want to give players time to reach the stream
  9. 00:07:960 (5,6,7,8,9) - Maybe shaping it like this? ----> http://puu.sh/9bwtU/e9ad6cbb7c.jpg done
  10. 00:08:670 (1) - Remove clap, add finish instead. Sound nicer~ i'll compare with kin's diff
  11. 00:09:380 (3) - NC this part? It alerts player that there's change of beats here.
  12. 00:09:735 (5) - Missing clap? done
  13. 00:10:978 (3) - Maybe remove finish here. For me the finish sound pretty noisy here. done
  14. 00:11:510 (4) - NC this part and remove NC from 00:11:865 (1) . Since that part is begins the change in SV. done
  15. 00:11:865 (1) - Remove clap here, it doesn't synchronize with the claps in later parts. done
  16. 00:13:641 (4,5) - Maybe increase the jumps here? ---> http://puu.sh/9bx2i/aeb083fddd.jpg . done
  17. 00:14:351 (6) - Try changing to Normal finish instead? ----> http://puu.sh/9bxdm/d3b1690895.jpg whoa, i never noticed that
  18. 00:15:948 (1,2,3,4,5,6,7) - You might wanna make these jumps a little neater. ---> http://puu.sh/9bxo5/8c89b5e131.jpg . A triangle with a circle in the middle xd i don't wanna make these jumps that hard but i did make them neater
  19. 00:16:836 (6) - Add a clap? if i'm unsure about a hitsound mod i'll consult kin's difficulty
  20. 00:17:191 (8) - Stated earlier, maybe Normal finish? done
  21. 00:20:031 (6,3) - Maybe shape the slider like this? ---> http://puu.sh/9bxxM/64c7215d84.jpg done
  22. 00:22:871 (9) - NC this part and remove NC from 00:23:226 (1) . done
  23. 00:25:712 (6) - Normal finish instead? Also, NC this part and remove NC from 00:26:067 (1) . done
  24. 00:26:599 (3) - Maybe change this to slider instead. For me it emphasize the music more. done
  25. 00:27:842 (4,5,6,7) - Try making the jumps here more consistent. Again, maybe add normal finish here 00:28:552 (9) . done
  26. 00:28:907 (1) - There's no need for SV change at this point. It actually makes the play nicer if you kept 1.0SV instead. Also, blanket it properly, the sliders look ugly. changed completely
  27. 00:30:682 - Intentional? I hope not. Add a circle here. 1/2 slider might be nicer though w yes it was intentional. i thought this part of the music is lighter so the user could have a little easier time with only the important drum beats mapped. i don't know if i should map it fully or not.
  28. 00:31:392 (8) - NC this and remove NC from 00:31:747 (1) . There's no need NC at 00:31:747 (1) to alert players there's 3/4 slider at 00:31:392 (8) . done
  29. 00:35:120 (2) - Add a circle here? Sound better to me. there already is a circle but maybe i changed it due to a mod before yours
  30. 00:36:363 (4) - I would prefer if you change this slider to circle instead. This part of the song starts to get catchy, for me slider doesn't emphasize much in the music. done
  31. 00:37:605 (3,4,5) - Blanket this nicer. ----> http://puu.sh/9byg9/631f9a9490.jpg sorry, i can't tell the difference
  32. 00:38:138 (4) - Add a clap here. Keeping your hitsound a little more consistent done
  33. 00:38:493 (1) - Maybe a finish here? done
  34. 00:40:978 (5,6) - Maybe add claps here? Sound very nice here for me. And finish here 00:41:333 (1) added clap on 5 but not 6.
  35. 00:43:286 (5) - You might wanna shape this better, since you're making a curve, just do this ----> http://puu.sh/9bysV/9dbb0a2d18.jpg argh i can't get the slider to look like that, i drag the middle point way up and the slider won't curve enough nvm it bugs if i delete points on the old slider, i just made a new one and it works
  36. 00:44:084 (7) - Remove clap from here and add finish at 00:44:173 (8) . The claps at blue tick is very noisy to me. fixed
  37. 00:44:883 (3) - A clap at head of this slider? fixed
  38. 00:46:658 (6) - You might want to move this slider a little further from 00:47:013 (7) . It doesn't have a good flow here. changed this part
  39. 00:47:013 (7) - NC this and remove NC from 00:47:368 (1) ?. fixed
  40. 00:48:966 (3) - You might want to make it neater by blanketing (3) nicer with 00:48:256 (4) slider. i think i switched stuff here because i don't understand
  41. 00:49:499 (5) - This slider really looks very ugly, keep it simple maybe like this? ----> http://puu.sh/9byNW/06f830f50a.jpg thanks, i was looking for a good slider instead of that
  42. 00:51:274 (1) - Add finish here, sounds nicer especially when starting of kiai section. fixed
  43. Throughout your whole kiai section, please keep your hitsound a little more consistent. Like adding claps only every white ticks. Inconsistency in hitsound sound terrible tbh. fixed. claps on white ticks.
  44. 00:51:629 (2,4) - Blanket these nicer ---> http://puu.sh/9bz2g/265aa6f89e.jpg fixed
  45. 00:55:002 (4) - 1/1 slider here doesn't sound nice at all here. I prefer 1/2 reverse slider instead. http://puu.sh/9bz6K/bf98589016.jpg fixed
  46. 01:04:055 (1) - Add a finish? no, finishes are at the start and end of each part in the chorus
  47. 01:04:765 (4) - Stack this properly at this end of 01:04:055 (1) slider. fixed
  48. 01:13:463 - Maybe add a circle here? yes
  49. 01:17:546 (3,5) - Add claps here? fixed
  50. 01:25:268 (1) - start the spinner at 01:25:268 and end at 01:28:197 instead. fixed
Overall, you need to really tidy up your map especially blanketing. Your jumps seems pretty random to me, maybe is just my personal preference in jumps.

[Hard]

  1. Maybe reduce HP to 5 and increase the AR to AR8 instead? Up to you.sounds good
  2. 00:00:150 (1,2,3,4,5) - Like in Insane, I prefer you not ignoring the 1/2 beats. Maybe change them to 1/2 slider instead? nope, 1 beat circles are fine this early
  3. 00:00:150 - 00:04:410 - Why is this part not hitsounded? maybe adding claps at every white ticks sounds nicer. fixed
  4. 00:04:587 (1) - This jump is way too much for a Hard diff. Decrease the distance please. fixed
  5. 00:06:540 (1) - You might want to blanket this nicer, blanketing the tail of 00:05:830 (1) . by the time it gets to this slider, the other one has already disappeared
  6. 00:07:428 (3) - Using distance snapping of 1.4x seems ridicules here. 1.2x might be nicer and blanket it nicer like this?---> http://puu.sh/9bzPD/efb68532b8.jpg fixed
  7. 00:07:073 (2) - Add a clap at the tail of this slider and remove clap from head of 00:07:428 (3) slider. fixed
  8. 00:08:670 (1,2) - Change to 1/2 slider instead. fixed
  9. 00:11:865 (2) - NC here and remove NC from 00:11:865 (2) .ah i see. same thing as insane.
  10. 00:15:948 - Add circle here. Why ignore the vocal at this part? only mapping the drums for this part because the vocals are light. maybe i should map everything?
  11. 00:18:078 (3) - Maybe remove the circle? The slider pause here sound nicer to me. yes. that circle annoys me. i always miss it while test playing.
  12. 00:30:682 (3,4,5) - The flow here seems pretty bad. I would prefer if you reduce the distance snap of the 1/4 part to around 0.8 maybe like this? ---> http://puu.sh/9bA6O/d54052a241.jpg fixed
  13. 00:31:392 (6) - NC here and remove NC from 00:31:747 (1) fixed
  14. 00:33:877 (1,2) - I think remove these slider and add a spinner starting from 00:33:877 to 00:35:458 spinners should give at least 1 beat before the next hit so this spinner would be too short
  15. 00:49:499 (1) - Maybe end the slider at 00:50:209 instead. fixed
  16. 00:56:954 (3,4,5) - The 1/4 spacing of 1.4x is a little too much. Reduce the spacing to 0.8x instead. fixed
  17. 01:25:357 (1) - Same as the Insane spinner.fixed
Your Hard diff might be a little too hard for a Hard diif. Especially using a constant 1.4x distance snapping is a little too much for Hard diff. 1.2x DS for me is the most suitable for this map. No big problem, just mostly spacing issues. Also, again make your map a little neater.

[Normal]

No complaints. This is probably the best diff in the mapset for me. Really nice consistence in spacing and hitsounding. Sorry, this is too perfect for me to mod ><

[Easy]

Not very good in modding Easy, please bear with it~

  1. 00:00:150 - Err.. Why is the hitsound sample is "D"? Sounds way nicer if you use "S:C1" instead. someone else told me to do this in their mod. i'll chagne it back.
  2. 00:04:410 - Add a circle here? changed that part to a slider
  3. 00:11:865 - Add circle here, why ignoring the vocal here? fixed
  4. 00:12:221 (1,2,1) - Maybe blanket these nicer? ---> http://puu.sh/9bANk/dae58d4412.jpg fixed
  5. 00:15:061 - Add a 1/2 slider? gotta avoid them in close quarters in easy
  6. 00:27:842 (3,1) - Blanket this nicer ---> http://puu.sh/9bAT2/c4a424fdf6.jpg fixed
Overall, not a big problem in this diff for me. I felt that you ignore the vocal too much in this diff even if it's Easy diff. And the difference between Easy and Normal diff isn't much. Some parts in Easy is harder than Normal, some is normal. Also, the Easy for me is little hard for an Easy diff though. But not a big issue~

That's it I guess? Good luck!
Wow that's a lot. Thanks for this mod, it was incredibly useful. I'll mod yours later, hopefully tomorrow when I'm not busy.
Vinc_Angel
Hi xxdeathx, I'm here for your mod request.

Here's my mod :

[Easy]
00:00:150 (1) - Slider length too short. Ending of slider should be on 00:02:280.
00:09:735 (2) - Change slider with circle.
00:14:351 (1) - Remove clap sound on the end of slider.
00:15:593 (2) - Remove clap sound.
00:17:191 (1) - Remove clap sound on the end of slider.
00:18:434 (2) - Remove clap sound.
00:19:321 (3) - Remove clap sound on the end of slider.
00:20:031 (1) - Add clap sound in the beginning of slider.
00:21:274 (3) - ^
00:22:516 (4) - Remove clap sound.
00:29:794 (2) - Slider length too short. Ending of slider should be on 00:30:327.
00:34:587 - Add circle between 5 and 6 in white line.
00:36:718 - Add circle between 1 and 2 in white line.
00:44:351 (1) - Slider length too short and start to late. Make slider length from 00:44:173 until 00:45:061.

[Normal]
No mods, because it already look good ^^

[Hard]
00:15:948 - Add circle (at red line timing) and make it to the first new combo.
01:25:268 (1) - Spinner too long. Make it short to 01:28:049.

[Insane]
00:07:073 (3) - Slider length too long. Make it short to 00:07:250.
00:10:978 (3) - Slider length too long. Make it short to 00:11:333.
00:11:510 (1) - Slider length too long. Make it short to 00:11:688.
00:28:907 (2) - Slider length too long. Make it short to 00:29:084.
00:30:682 - Add circle.
00:30:860 - Add circle.
00:31:392 (1) - Slider length too long. Make it short to 00:31:570.
00:34:942 (1) - Move circle into 00:35:120.
00:47:013 (1) - Slider length too long. Make it short to 00:47:191.
01:15:238 (3) - Slider length too long. Make it short to 01:15:416.
01:20:919 (3) - Slider length too long. Make it short to 01:21:096.
01:25:268 (1) - Spinner too long. Make it short to 01:28:049.

Good luck for your map ^^
It'll look to be a good map for played. ;)
Kin
I found two/three error on my diff

so update please ~

http://puu.sh/9f5gV/89af6463bd.osu
Topic Starter
xxdeathx

xLoupGarou wrote:

From Mod Queue . . desu~

[General]

Easy - OK

Normal - OK

Hard - OK

Timing (Should be Fine Already)

[Easy]
00:22:871 Add Clap Hitsound done
00:25:712 ^ done
00:28:552 ^ done
00:36:718 Add a note (Also Add Clap Hitsound) done
00:38:138 ^ ^ done
00:39:558 ^ ^ done
01:07:960 Change to Finish Hitsound done

Normal - OK

[Hard]
00:04:587 (1,2,3,4) Reconstruct this Part (notes are to far) done

That's All
Good Luck~
thanks for modding!
Topic Starter
xxdeathx

Vinc_Angel wrote:

Hi xxdeathx, I'm here for your mod request.

Here's my mod :

[Easy]
00:00:150 (1) - Slider length too short. Ending of slider should be on 00:02:280. doesn't go with music then
00:09:735 (2) - Change slider with circle. previous mods told me change circle to slider
00:14:351 (1) - Remove clap sound on the end of slider. done
00:15:593 (2) - Remove clap sound. done
00:17:191 (1) - Remove clap sound on the end of slider. done
00:18:434 (2) - Remove clap sound. done
00:19:321 (3) - Remove clap sound on the end of slider. keeping this one consistent with kin's difficulty
00:20:031 (1) - Add clap sound in the beginning of slider. finish too
00:21:274 (3) - ^
00:22:516 (4) - Remove clap sound. normal has it
00:29:794 (2) - Slider length too short. Ending of slider should be on 00:30:327. done
00:34:587 - Add circle between 5 and 6 in white line. sounds weird
00:36:718 - Add circle between 1 and 2 in white line. previous mod had me do it
00:44:351 (1) - Slider length too short and start to late. Make slider length from 00:44:173 until 00:45:061. i'll look for other opinions on this too

[Normal]
No mods, because it already look good ^^

[Hard]
00:15:948 - Add circle (at red line timing) and make it to the first new combo. fine i'll map this part
01:25:268 (1) - Spinner too long. Make it short to 01:28:049. all other difficulties are at that length too

[Insane]
00:07:073 (3) - Slider length too long. Make it short to 00:07:250. 3/4 slider is here to lead in to next note
00:10:978 (3) - Slider length too long. Make it short to 00:11:333. ^
00:11:510 (1) - Slider length too long. Make it short to 00:11:688. ^
00:28:907 (2) - Slider length too long. Make it short to 00:29:084. ^
00:30:682 - Add circle. fine i'll map this part
00:30:860 - Add circle.
00:31:392 (1) - Slider length too long. Make it short to 00:31:570.
00:34:942 (1) - Move circle into 00:35:120. sounds weird
00:47:013 (1) - Slider length too long. Make it short to 00:47:191. 3/4 sliders are on purpose
01:15:238 (3) - Slider length too long. Make it short to 01:15:416.
01:20:919 (3) - Slider length too long. Make it short to 01:21:096.
01:25:268 (1) - Spinner too long. Make it short to 01:28:049.

Good luck for your map ^^
It'll look to be a good map for played. ;)
thanks for the mod!
No_Gu

xxdeathx wrote:

No_Gu wrote:

about hitsound,you can learn something from Kin's diff,his hitsound is nice enough
about arrangement,it's not a short time to make good arrangement,easy to say,I think neat is the most important.but in fact though your arrangement is not so good,it's still rankable imo,you can build yourself up in further maps
i will keep making new maps, but as a good mapper yourself, can you tell me how much work does this map need overall to get bubbled/ranked?
if you can catch a BAT who is with low standard.maybe it's able to get bub now.
Topic Starter
xxdeathx

No_Gu wrote:

xxdeathx wrote:

i will keep making new maps, but as a good mapper yourself, can you tell me how much work does this map need overall to get bubbled/ranked?
if you can catch a BAT who is with low standard.maybe it's able to get bub now.
i pm'ed Scorpiour, he said i need to worry less about hitsound/combo mods and rework overall structure especially insane >.<
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. A small audio lead-in (of 500 or 1000) would be good for diffs as Normal
  2. The harder diffs are pretty flawless in terms of playability while on the other hand, look kinda oldish. I wont go too much on combobuilding, as I take this as your style

[Easy]
  1. I kinda dislike the spacing in general, as everything looks like its touching another object. A bit more spacing wouldve been better imo
  2. 00:07:960 (3) - Move further away from 00:07:073 (2) - . Touching objects are blaq
  3. 00:21:274 (3,4,1) - ^ 00:25:002 (3,1) - 00:30:682 (3,1) - (i guess I'll stop pointing these out, as the spacing in general is very low
  4. 00:44:351 (1) - set spacing to 1.0, as it is very difficult to guess the right timing by itself (since its 1/2 tick later than usually expected
  5. 01:24:824 (1) - this one is a very hard to hit circle in Easy as it is: a: on a red tick, b: not near any opject, whether in timeline or spacing and c: low AR
    Adding a circle here 01:24:292 (4) - could eventually help with it

[Normal]
  1. 01:21:451 (4,1) - blanket?
  2. 01:24:824 (1) - move to 01:25:445 (1) - , add a slider till 01:25:357 (3) - ? It'd support the fading noise more as well as seperating the two differently pitched noises that are on the spinner right now

[Hard]
  1. 00:13:108 (1,2,3) - add a little bit of wiggle into this combo? wiggle always plays better compared to straight combos :3
  2. 01:18:078 (1,2,3,4) - this feels really weird to play as everything overlaps. I'd suggest that you space them so that theyre nicely readable
  3. 01:24:824 (3) - slider should end 01:25:357 (4) -

[Insane]
  1. 00:04:410 (1) - fix spacing
  2. 00:22:871 (1) - ^
  3. 00:49:499 (1) - has to be NC due to the SV change
  4. 00:33:877 (1) - ^
  5. 01:24:824 (3) - slider should end 01:25:357 (4) -


gl with your set :3
Topic Starter
xxdeathx

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. A small audio lead-in (of 500 or 1000) would be good for diffs as Normal
  2. The harder diffs are pretty flawless in terms of playability while on the other hand, look kinda oldish. I wont go too much on combobuilding, as I take this as your style

[Easy]
  1. I kinda dislike the spacing in general, as everything looks like its touching another object. A bit more spacing wouldve been better imo yeah i used 1.0x distance spacing which i thought was standard for easy
  2. 00:07:960 (3) - Move further away from 00:07:073 (2) - . Touching objects are blaq 1.04x hope nobody notices
  3. 00:21:274 (3,4,1) - ^ 00:25:002 (3,1) - 00:30:682 (3,1) - (i guess I'll stop pointing these out, as the spacing in general is very low i moved them minimally
  4. 00:44:351 (1) - set spacing to 1.0, as it is very difficult to guess the right timing by itself (since its 1/2 tick later than usually expected it already is 1.0
  5. 01:24:824 (1) - this one is a very hard to hit circle in Easy as it is: a: on a red tick, b: not near any opject, whether in timeline or spacing and c: low AR replaced with slider so the accuracy thing doesn't matter
    Adding a circle here 01:24:292 (4) - could eventually help with it

[Normal]
  1. 01:21:451 (4,1) - blanket?
  2. 01:24:824 (1) - move to 01:25:445 (1) - , add a slider till 01:25:357 (3) - ? It'd support the fading noise more as well as seperating the two differently pitched noises that are on the spinner right now

[Hard]
  1. 00:13:108 (1,2,3) - add a little bit of wiggle into this combo? wiggle always plays better compared to straight combos :3 done
  2. 01:18:078 (1,2,3,4) - this feels really weird to play as everything overlaps. I'd suggest that you space them so that theyre nicely readable fixed
  3. 01:24:824 (3) - slider should end 01:25:357 (4) - done

[Insane]
  1. 00:04:410 (1) - fix spacing what is the spacing problem?
  2. 00:22:871 (1) - ^
  3. 00:49:499 (1) - has to be NC due to the SV change done
  4. 00:33:877 (1) - ^ done
  5. 01:24:824 (3) - slider should end 01:25:357 (4) - done


gl with your set :3
thanks for modding!
KSHR
[General]
  1. I'm not a fan of usage of drum claps in Easy / Hard / Insane which doesn't fit with the song at all. I'm sure it'd be nicer if you re-add hitsounds like what Kin did on his own guest difficulty.
  2. Inconsistent kiai time on Kin's Normal. You can fix this if it's not intentional. (I'd personally recommend unifying the length of the kiai time though.)
  3. You have to add at least 2000ms as an audio lead in on all difficulties by editing osu files automatically.
  4. Missing the video file on Kin's Normal. Don't forget to set the its offset as well.
[Easy]
  1. 00:01:570 (3) - The rhythm would be more natural if you add a reverse to this slider.
  2. 00:04:055 (2) - It sounds like there is no sound to place an object at 00:04:410 - . You can fix this by rearranging the current rhythm a bit like this.
  3. 00:09:735 (2) - This is just my personal taste, but I think 1/2 sliders should be avoided as much as possible in order to make patterns friendly in Easy difficulties. Therefore I'd recommend you simplifying this rhythm like this. 100% same rhythm as above though lol
  4. 00:11:865 (1) - I'm sure it'd be better to give players recovery by removing this note.
  5. 00:17:191 (1,2) - I think you could have made this rhythm more friendly by avoiding a 3/4 gap like this.
  6. 00:22:871 (1,2) - Same as above.
  7. 00:32:102 (2,3) - It'd be better to avoid stack patterns in order to prevent misleading. Same goes for 01:18:966 (3,4) - , 01:22:871 (2,3) - .
  8. 00:37:073 (3) - This slider can be extended to 00:37:783 - . This way the rhythm would sound easier for beginners to play. Same goes for 00:39:913 (3) - .
  9. 00:42:398 - It'd be better fill in this gap by adding an extra note since there is a strong vocal/drum sound here.
  10. 00:42:753 (2,3) - A 3/4 repeat slider would make the rhythm more easier to play. I'd recommend you placing it instead of these objects.
  11. 00:44:351 (1) - You wanted to follow the vocal line right? If so, you should have followed a vocal stress at 00:44:528 - with a slider head or note. Therefore I'd rearrange this rhythm like this if I were you. Also this can make a 1/1 gap~.
  12. 00:47:368 (2) - This also can be extended to 00:48:256 (3) - for the same reason as above.
  13. 00:51:274 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The completely same rhythm is repeated 4 times. I'm sure it'd be more fun to play if you make difference a bit by rearranging some a bit.
  14. 01:06:895 (3) - Add a finish to the end. + 01:07:960 (4) - add a clap instead of a finish. ++ 01:08:315 (1) - add a finish instead of a clap. This should be more fitting than the current hitsounding.
  15. 01:08:315 (1,2,3,1,2,3,1,2,3,4) - I think you can add more claps like what you did at 01:02:635 (1,2,3,4,1,2,3,4) - . Indeed the melody kinda gets calmed, but the volume change at 01:08:315 - should be enough to respect that in my opinion.
  16. 01:14:706 (2,3) - 1/2 sliders should be avoided as much as possible in my opinion as I mentioned on this mod. So I''d recommend you turning into a 3/4 repeat slider. This can make consistent with 01:20:386 (2) - .
  17. 01:25:534 (1) - There doesn't need to silence this whole spinner. That doesn't make sense at all in my opinion.

Let me post my mod on general things and an Easy difficulty first since it will probably take you time to fix. Apparently this mapset needs more work in my eyes, but have enough potential. Call me back when you are ready. I will mod other difficulties as well.
Topic Starter
xxdeathx

KSHR wrote:

[General]
  1. I'm not a fan of usage of drum claps in Easy / Hard / Insane which doesn't fit with the song at all. I'm sure it'd be nicer if you re-add hitsounds like what Kin did on his own guest difficulty. how do i do this?
  2. Inconsistent kiai time on Kin's Normal. You can fix this if it's not intentional. (I'd personally recommend unifying the length of the kiai time though.) i'll fix it and let him know
  3. You have to add at least 2000ms as an audio lead in on all difficulties by editing osu files automatically.what is audio lead in?
  4. Missing the video file on Kin's Normal. Don't forget to set the its offset as well.i'll take care of this
[Easy]
  1. 00:01:570 (3) - The rhythm would be more natural if you add a reverse to this slider. done
  2. 00:04:055 (2) - It sounds like there is no sound to place an object at 00:04:410 - . You can fix this by rearranging the current rhythm a bit like this.
    done
  3. 00:09:735 (2) - This is just my personal taste, but I think 1/2 sliders should be avoided as much as possible in order to make patterns friendly in Easy difficulties. Therefore I'd recommend you simplifying this rhythm like this. 100% same rhythm as above though lol
    done
  4. 00:11:865 (1) - I'm sure it'd be better to give players recovery by removing this note. yeah, i didn't want it there but i think a few mods told me to
  5. 00:17:191 (1,2) - I think you could have made this rhythm more friendly by avoiding a 3/4 gap like this.
    done
  6. 00:22:871 (1,2) - Same as above. done
  7. 00:32:102 (2,3) - It'd be better to avoid stack patterns in order to prevent misleading. Same goes for 01:18:966 (3,4) - , 01:22:871 (2,3) - .changed all of them
  8. 00:37:073 (3) - This slider can be extended to 00:37:783 - . This way the rhythm would sound easier for beginners to play. Same goes for 00:39:913 (3) - . changed them
  9. 00:42:398 - It'd be better fill in this gap by adding an extra note since there is a strong vocal/drum sound here. done
  10. 00:42:753 (2,3) - A 3/4 repeat slider would make the rhythm more easier to play. I'd recommend you placing it instead of these objects. done
  11. 00:44:351 (1) - You wanted to follow the vocal line right? If so, you should have followed a vocal stress at 00:44:528 - with a slider head or note. Therefore I'd rearrange this rhythm like this if I were you. Also this can make a 1/1 gap~. changed this area
  12. 00:47:368 (2) - This also can be extended to 00:48:256 (3) - for the same reason as above. done
  13. 00:51:274 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The completely same rhythm is repeated 4 times. I'm sure it'd be more fun to play if you make difference a bit by rearranging some a bit. i don't know how to rearrange so i just made every other slider straight
  14. 01:06:895 (3) - Add a finish to the end. + 01:07:960 (4) - add a clap instead of a finish. ++ 01:08:315 (1) - add a finish instead of a clap. This should be more fitting than the current hitsounding. done
  15. 01:08:315 (1,2,3,1,2,3,1,2,3,4) - I think you can add more claps like what you did at 01:02:635 (1,2,3,4,1,2,3,4) - . Indeed the melody kinda gets calmed, but the volume change at 01:08:315 - should be enough to respect that in my opinion. understood.
  16. 01:14:706 (2,3) - 1/2 sliders should be avoided as much as possible in my opinion as I mentioned on this mod. So I''d recommend you turning into a 3/4 repeat slider. This can make consistent with 01:20:386 (2) - .done
  17. 01:25:534 (1) - There doesn't need to silence this whole spinner. That doesn't make sense at all in my opinion. fixed

Let me post my mod on general things and an Easy difficulty first since it will probably take you time to fix. Apparently this mapset needs more work in my eyes, but have enough potential. Call me back when you are ready. I will mod other difficulties as well.
wow thanks, that's a lot of stuff. i took care of everything in easy but am a little confused on how to do some of the general things you pointed out like audio lead-in.
KSHR
1, About usage of drum claps.
You are adding drum claps by using extra green lines in the current hitsouding, I don't think they fit with the song.
Open Kin's difficulty. He is adding buss drum sounds by changing Sampleset to Normal. Don't you think this hitsounding is much better? I wanted to recommend you fixing hitsounds like this.

2, About how to add audio lead-in.
Open your .osu file in notepad, and you can see the text like this.
Find "AudioLeadIn" and type "2000" instead of "0" on all difficulties' osu files. That's all.
Kin
too lazy to quote, also all fix'd

http://puu.sh/9rGRC/a28aa8a0fa.osu
LexiaLovesU
Audio Lead-in is the time at the beginning of the map that holds back the song for a couple seconds so that players can get ready and not have a abrupt start to the map. basically it the Lead-in for the Audio
Topic Starter
xxdeathx

KSHR wrote:

1, About usage of drum claps.
You are adding drum claps by using extra green lines in the current hitsouding, I don't think they fit with the song.
Open Kin's difficulty. He is adding buss drum sounds by changing Sampleset to Normal. Don't you think this hitsounding is much better? I wanted to recommend you fixing hitsounds like this.

2, About how to add audio lead-in.
Open your .osu file in notepad, and you can see the text like this.
Find "AudioLeadIn" and type "2000" instead of "0" on all difficulties' osu files. That's all.
audio lead in was added fine

it seems that most of kin's hit objects are using the normal sampleset anyways so can i just change the whole section to normal? or is it necessary to click each circle and start/end of each slider and select normal sampleset?

edit: kin's style was to change everything without hitsounds to normal sampleset, leave claps on auto, and change finishes to normal sampleset and soft additions. i copied that for my sections that originally had different hitsounds.
Kin
If you have some question about hit sound, you can ask me if you catch me in game, I'll try to explain you how I used it. ~
Topic Starter
xxdeathx

Kin wrote:

If you have some question about hit sound, you can ask me if you catch me in game, I'll try to explain you how I used it. ~
i don't find you online very much since we're in different timezones but i'll try
AndreasHD
Alright, I modded yours. So sorry for the delay


[Easy]
00:03:700 (2) - Make it like this:

00:38:493 (1) - Please don't overlap with this 00:38:493 (1) -

00:44:528 (2) - ^

00:54:114 (1) - Make it like this:

01:12:931 (4) - To put this slider under another circle, is very harsh for an 'Easy' difficulty, try to put it another place.



[Kin's Normal]
01:01:215 (1) - Remove the finish on head

01:10:800 (1) - Remove NC

01:11:155 (2) - NC

Not much more to say here..


[Hard]
00:29:794 (5) - Make this a NC instead of this 00:30:150 (1) - ?

00:40:268 (3) - Why jump here?

00:44:351 (1) - This is quite big jump compared to the rest of the map.

01:18:611 (2) - Snap this note to the end of the slider.



[Insane]
00:16:836 (6) - Move this one grid to the right. (grid lvl 4)

00:02:457 (8) - Remove NC

00:02:990 (1) - NC

00:03:700 (3) - Remove NC

00:12:398 (4) - Make this slider smoother? like this one 00:12:753 (5)

00:30:505 (6) - This one is very close to this 00:30:327 (5) ..please space it out.

00:34:942 (4) - Remove this one? because the music doesnt have any sound right here.

00:35:120 And then add a note here? 00:35:120

00:37:605 (3) - If you drag all but the first node one grid down, it will be a perfect blanket.

00:42:398 (1) - Remove NC

00:42:753 (1) - NC

00:47:013 (1) - Drag the middle node one grid to the left for a better blanket.

00:52:694 (1) - Make more space between this and 00:52:516 (5) ..do you even use DS?

01:28:197 Add an inheriting section here, then add 5% volume on it.

00:56:954 Remove the inheriting section, cuz it's not used for anything.
Topic Starter
xxdeathx

AndreasHD wrote:

Alright, I modded yours. So sorry for the delay


[Easy]
00:03:700 (2) - Make it like this: done

00:38:493 (1) - Please don't overlap with this 00:38:493 (1) - i think you meant don't overlap with 00:38:138 (4) - so i did that

00:44:528 (2) - ^

00:54:114 (1) - Make it like this: done

01:12:931 (4) - To put this slider under another circle, is very harsh for an 'Easy' difficulty, try to put it another place. done



[Kin's Normal]
01:01:215 (1) - Remove the finish on head

01:10:800 (1) - Remove NC

01:11:155 (2) - NC

Not much more to say here..


[Hard]
00:29:794 (5) - Make this a NC instead of this 00:30:150 (1) - ? doesn't comply with 00:24:114 (5) - 00:26:954 (5) -

00:40:268 (3) - Why jump here? i guess it can be avoided

00:44:351 (1) - This is quite big jump compared to the rest of the map. made it closer

01:18:611 (2) - Snap this note to the end of the slider. done



[Insane]
00:16:836 (6) - Move this one grid to the right. (grid lvl 4) redid this area a little

00:02:457 (8) - Remove NC done

00:02:990 (1) - NC done

00:03:700 (3) - Remove NC done

00:12:398 (4) - Make this slider smoother? like this one 00:12:753 (5) done

00:30:505 (6) - This one is very close to this 00:30:327 (5) ..please space it out. done

00:34:942 (4) - Remove this one? because the music doesnt have any sound right here. okay i'm trying this

00:35:120 And then add a note here? 00:35:120 ^

00:37:605 (3) - If you drag all but the first node one grid down, it will be a perfect blanket. done

00:42:398 (1) - Remove NC done

00:42:753 (1) - NC done

00:47:013 (1) - Drag the middle node one grid to the left for a better blanket. done

00:52:694 (1) - Make more space between this and 00:52:516 (5) ..do you even use DS? i evened the spacing between 00:52:161 (4,5,1) -

01:28:197 Add an inheriting section here, then add 5% volume on it. what's 5% volume used for anyways...

00:56:954 Remove the inheriting section, cuz it's not used for anything. i suppose i'll have to do these two things on all the difficulties.
thanks for delivering!
Kin

AndreasHD wrote:

[Kin's Normal]
01:01:215 (1) - Remove the finish on head
No change
01:10:800 (1) - Remove NC

01:11:155 (2) - NC
fix'd both
Not much more to say here..
thanks \o

update
osu file format v13

[General]
AudioFilename: nanana.mp3
AudioLeadIn: 2000
PreviewTime: 35475
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 71155
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Butterfly Effect (TV Size)
TitleUnicode:バタフライエフェクト (TV Size)
Artist:Shiritsu Ebisu Chuugaku
ArtistUnicode:私立惠比寿中学
Creator:xxdeathx
Version:Kin's Normal
Source:Ryuugajou Nanana no Maizoukin
Tags:nanana's buried treasure opening theme op anime kin 龍ヶ嬢七々々の埋蔵金
BeatmapID:427108
BeatmapSetID:173664

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
150,355.029585798817,4,2,1,60,1,0
35652,-100,4,2,1,70,0,1
44173,-100,4,2,1,70,0,0
50564,-100,4,2,1,70,0,0
51274,-100,4,2,1,70,0,1
73996,-100,4,2,1,60,0,0
85357,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 255,129,2
Combo3 : 170,170,255
Combo4 : 213,62,251
Combo5 : 242,208,13

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352,148,62635,6,0,P|292:136|228:148,2,120,4|8|8,1:2|0:0|0:0,0:0:0:0:
432,268,63700,2,0,P|373:277|314:265,1,120,8|8,0:0|0:0,0:0:0:0:
176,228,64410,1,8,0:0:0:0:
212,88,64765,1,8,0:0:0:0:
352,124,65120,5,8,0:0:0:0:
316,264,65475,1,8,0:0:0:0:
176,228,65830,2,0,P|116:192|88:140,1,120,8|8,0:0|0:0,0:0:0:0:
196,48,66540,2,0,P|256:84|284:136,1,120,8|8,0:0|0:0,0:0:0:0:
316,264,67250,1,8,0:0:0:0:
316,264,67428,2,0,P|392:288|444:276,1,120,4|0,1:2|1:0,0:0:0:0:
496,252,67960,1,8,0:0:0:0:
444,116,68315,6,0,B|392:88|392:88|332:80,1,120,8|8,0:0|0:0,0:0:0:0:
256,204,69025,1,8,0:0:0:0:
180,80,69380,2,0,B|120:88|120:88|68:116,1,120,8|8,0:0|0:0,0:0:0:0:
24,252,70090,1,8,0:0:0:0:
97,370,70445,1,8,0:0:0:0:
217,294,70800,1,8,0:0:0:0:
140,169,71155,5,8,0:0:0:0:
212,43,71510,2,0,P|270:32|329:43,1,120,8|8,0:0|0:0,0:0:0:0:
328,188,72221,2,0,P|268:200|200:184,1,120,8|8,0:0|0:0,0:0:0:0:
92,112,72931,2,0,L|40:152,1,60,8|4,0:0|1:2,0:0:0:0:
216,380,73818,6,0,L|263:343,1,60,8|4,0:0|1:2,0:0:0:0:
384,260,74351,2,0,P|440:244|528:264,2,120,8|0|8,0:0|1:0|0:0,0:0:0:0:
316,280,75238,2,0,B|289:225|289:225|277:161,1,120,0|0,1:0|1:0,0:0:0:0:
260,96,75771,2,0,P|196:88|132:112,2,120,8|0|8,0:0|1:0|0:0,0:0:0:0:
388,160,76836,6,0,B|446:178|446:178|515:173,2,120,4|8|0,1:2|0:0|1:0,0:0:0:0:
260,96,77901,1,8,0:0:0:0:
260,96,78078,2,0,L|240:220,1,120,0|0,1:0|1:0,0:0:0:0:
236,288,78611,2,0,P|296:308|376:300,1,120,8|0,0:0|0:0,0:0:0:0:
424,288,79144,2,0,L|420:228,1,60,0|8,1:0|0:0,0:0:0:0:
472,180,79499,1,0,0:0:0:0:
472,180,79676,6,0,L|464:60,2,120,4|8|0,1:2|0:0|1:0,0:0:0:0:
416,312,80741,1,8,0:0:0:0:
416,312,80919,2,0,B|356:308|356:308|292:328,1,120,0|0,1:0|1:0,0:0:0:0:
232,348,81451,2,0,P|188:292|184:232,2,120,8|0|8,0:0|1:0|0:0,0:0:0:0:
320,236,82516,5,4,1:2:0:0:
452,292,82871,2,0,P|464:232|448:172,1,120,8|0,0:0|1:0,0:0:0:0:
400,124,83404,1,8,0:0:0:0:
400,124,83581,2,0,L|340:136,1,60,0|4,0:0|1:2,0:0:0:0:
256,252,84114,6,0,L|196:264,1,60,0|8,1:0|0:0,0:0:0:0:
184,336,84469,2,0,L|124:348,1,60,0|8,1:0|0:0,0:0:0:0:
56,360,84824,2,0,P|36:312|44:184,1,180,4|2,1:2|0:0,0:0:0:0:
256,192,85534,12,0,88197,0:0:0:0:
Kin
I said I'll hit sound mod, so here I am

Easy
00:18:966 - remove normal as sampleset, add clap
00:24:647 - ^
00:31:392 - add soft as addition
00:33:167 - ^
00:33:877 - ^
00:36:363 - remove clap, add normal as sampleset
00:39:203 - ^
00:44:173 (1) - remove clap
00:44:528 - remove normal as sampleset
00:45:061 - ^
00:45:948 - ^
00:46:658 - ^
00:47:368 - add finish
00:48:256 - ^
00:48:611 - add soft in addition, and then add clap
01:15:771 - add clap

Hard
00:01:747 (6) - auto as sampleset
00:02:457 (1,3) - normal as sampletset
00:04:942 (2) - auto as sampleset
00:05:297 (3) - add normal as sampleset, add soft as additional
00:06:007 - 00:06:363 - auto as sampletset
00:12:753 (5) - ^
00:13:463 (3) - ^
00:14:173 - ^
00:15:593 - auto as sampletset, and add clap
00:15:771 - auto as sampleset

I have to sleep, sry, I'll finish it asap >_<
Topic Starter
xxdeathx

Kin wrote:

I said I'll hit sound mod, so here I am

Easy
00:18:966 - remove normal as sampleset, add clap
00:24:647 - ^
00:31:392 - add soft as addition
00:33:167 - ^
00:33:877 - ^
00:36:363 - remove clap, add normal as sampleset
00:39:203 - ^
00:44:173 (1) - remove clap
00:44:528 - remove normal as sampleset
00:45:061 - ^
00:45:948 - ^
00:46:658 - ^
00:47:368 - add finish
00:48:256 - ^
00:48:611 - add soft in addition, and then add clap
01:15:771 - add clap

Hard
00:01:747 (6) - auto as sampleset
00:02:457 (1,3) - normal as sampletset
00:04:942 (2) - auto as sampleset
00:05:297 (3) - add normal as sampleset, add soft as additional
00:06:007 - 00:06:363 - auto as sampletset
00:12:753 (5) - ^
00:13:463 (3) - ^
00:14:173 - ^
00:15:593 - auto as sampletset, and add clap
00:15:771 - auto as sampleset

I have to sleep, sry, I'll finish it asap >_<
all fixed, i'll see if i can find you tomorrow
Kin
No kd for this post

Easy
00:31:747 - auto sampleset
00:33:167 - ^
00:44:528 - ^
00:48:611 - ^
00:49:144 - add clap
00:49:499 - add finish ?

Hard
00:02:457 (1,3) - remove clap
00:08:138 - add normal as sampleset
00:12:753 - add normal as sampleset
00:12:931 - auto as sampleset
00:22:161 - normal as sampleset, add soft as addition, add finish, remove clap
00:23:404 - auto as sampleset
00:24:292 - ^
00:27:487 (2) - ^
00:29:084 - ^
00:29:617 - ^
00:29:972 - ^
00:30:327 - auto as sampleset, add clap
00:30:860 - normal as sampleset
00:31:215 - auto as sampleset, add clap
00:31:658 - auto as sampleset
00:31:925 - ^
00:32:812 - ^
00:36:185 (3) - ^
00:37:073 - remove clap, add normal as sampleset
00:37:250 - auto as sampleset
00:38:315 (4) - auto as sampleset
00:40:090 (2) - ^
00:41:155 (6) - ^
00:41:865 (3) - ^
00:42:931 - ^
00:44:351 - ^
00:44:706 (2) - ^
00:45:061 - add finish
00:45:238 (4) - auto as sampleset
00:45:593 - ^
00:51:274 - add normal as sampleset, and soft as additions
00:52:161 (4) - add normal as sampleset
00:53:581 (4) - ^
00:54:469 (2) - add clap
00:55:002 - add normal as sampleset
00:55:179 - add clap
00:55:712 (2) - add normal as sampleset
00:57:043 (2) - auto as sampleset
00:57:132 - auto as sampleset and add clap
00:58:197 - auto as sampleset
00:59:262 (4) - normal as sampleset
01:00:682 (3) - ^
01:01:392 (2) - ^
01:01:747 - add soft as addition, and add finish
01:02:102 - normal as sampleset
01:02:280 - add clap
01:02:457 - ^
01:03:167 - normal as sampleset
01:03:522 - ^
01:03:877 - ^
01:04:587 - ^
01:04:942 - ^
01:05:297 - ^
01:05:652 (2) - auto as sampleset
01:07:073 - ^
01:08:493 - normal as sampleset
01:08:848 - ^
01:09:203 - ^
01:09:913 - auto as sampleset
01:11:333 - ^
01:12:398 (5,6) - add clap ?
01:16:303 - normal as sampleset
01:16:658 - add clap
01:18:966 - normal as sampleset
01:20:564 - ^
01:21:629 (3) - auto as sampleset
01:21:984 - ^
01:23:581 - add clap

Insane
00:02:102 - normal as sampleset
00:02:457 (8,10) - ^
00:03:522 - ^
00:03:877 (4,7) - ^
00:04:410 - add clap
00:06:540 - 00:06:718 - normal as sampleset
00:07:073 - ^
00:07:428 - ^
00:07:960 (5) - normal as sampleset, remove clap
00:08:138 (7) - normal as sampleset
00:08:670 (1) - remove clap, normal as sampleset
00:09:380 (3,4) - normal as sampleset
00:09:735 (5) - add clap
00:11:777 - auto as sampleset
00:12:043 - ^
00:12:576 - ^
00:12:931 - ^
00:13:463 (3) - ^
00:14:173 - ^
00:14:528 - ^
00:14:883 (3) - ^
00:15:771 - ^
00:16:836 (6) - ^
00:17:368 - ^
00:17:723 - ^
00:18:611 - ^
00:20:564 - normal as sampleset
00:20:741 - add finish
00:21:274 (7) - ^
00:21:629 (2) - normal as sampleset
00:21:806 (3) - add finish
00:22:161 - ^
00:22:339 - normal as sampleset
00:22:516 (6) - add finish
00:22:871 - soft as additions
00:23:049 - auto as sampleset
00:23:404 - ^
00:23:936 - ^
00:24:292 - ^
00:24:824 (3) - ^
00:25:534 - ^
00:25:889 - ^
00:26:777 - remove clap
00:27:487 (2) - auto as sampleset
00:28:374 (7,8) - ^
00:28:729 - ^
00:29:173 - ^
00:30:150 - remove clap, add normal as sampleset
00:32:102 (3,1) - normal as sampleset
00:32:635 - ^
00:33:522 (4) - normal as sampleset, and soft as additions
00:35:120 (4) - normal as sampleset
00:35:475 (6,7) - auto as sampleset
00:35:652 (1) - normal as sampleset, soft as additions
00:36:363 (4,5) - normal as sampleset
00:37:073 - ^
00:37:960 - ^
00:38:493 - normal as sampleset, soft as additions
00:39:203 - 00:39:380 - normal as sampleset
00:39:913 (1) - ^
00:41:333 - normal as sampleset, soft as additions
00:42:043 (4,5) - normal as sampleset
00:42:753 (1) - ^
00:44:173 (7) - normal as sampleset, soft as additions
00:44:883 - normal as sampleset, soft as additions, add finish
00:45:238 (4) - remove finish
00:45:416 - normal as sampleset, soft as additions
00:45:771 (2) - normal as sampleset
00:46:303 - normal as sampleset, soft as additions
00:47:013 - normal as sampleset
00:47:368 - add finish
00:47:546 - normal as sampleset
00:47:901 (4) - normal as sampleset, soft as addition, add finish
00:48:256 - add finish
00:48:434 - normal as sampleset
00:48:966 (3) - ^
00:49:499 - add clap
00:51:274 - normal as sampleset, soft as additions
00:51:806 - normal as sampleset
00:51:984 (3) - remove clap
00:52:161 - normal as sampleset
00:52:694 - ^
00:53:226 - ^
00:53:581 (4) - ^
00:54:114 - ^
00:54:647 - ^
00:54:824 (3) - remove clap
00:55:002 - normal as sampleset
00:55:534 (1) - normal as sampleset, soft as additions
00:55:712 (2) - normal as sampleset
00:56:067 - normal as sampleset, soft as additions
00:56:422 - normal as sampleset
00:56:954 (1) - remove clap, normal as sampleset, soft as additions
00:57:132 - normal as sampleset
00:57:487 - remove clap, normal as sampleset
00:57:842 (5) - normal as sampleset
00:58:374 (1) - ^
00:58:552 - ^
00:58:907 - ^
00:59:262 (5) - ^
00:59:794 (1) - ^
01:00:327 - ^
01:00:682 (5) - ^
01:01:215 (1) - normal as sampleset, soft as additions
01:01:392 (2) - normal as addition
01:01:747 - normal as sampleset, soft as additions
01:02:102 - normal as sampleset
01:03:167 (3) - ^
01:03:522 - ^
01:03:877 (6) - ^
01:04:587 (3) - ^
01:04:942 - ^
01:05:297 (6) - ^
01:06:007 (3) - ^
01:06:363 - ^
01:06:363 - ^
01:06:718 (6) - ^
01:07:428 - normal as sampleset, soft as additions
01:07:783 - normal as sampleset
01:08:492 (2) - ^
01:08:848 - ^
01:09:202 (5,7) - ^
01:10:268 - ^
01:10:622 (4,6) - ^
01:11:688 - ^
01:12:043 (6) - ^
01:13:996 - normal as sampleset
01:13:641 (4) - add clap ?
01:14:706 - normal as sampleset
01:15:238 - ^
01:15:593 - ^
01:16:126 (5,7) - ^
01:16:658 - add clap
01:16:836 - normal as sampleset, soft as additions
01:17:013 - normal as sampleset
01:17:546 (3) - ^
01:18:078 - ^
01:18:434 - ^
01:18:966 - 01:19:144 - ^
01:19:321 - add clap
01:19:676 (1) - normal as sampleset, soft as additions
01:20:386 - remove clap, normal as sampleset
01:20:564 - normal as sampleset
01:20:919 - ^
01:21:274 - ^
01:21:806 (5,7) - ^
01:22:516 (1) - normal as sampleset, soft as additions
01:23:581 (5) - add clap
01:23:759 - normal as sampleset, soft as additions
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