forum

LiSA - Rising Hope -TV ver.- [Osu|Taiko]

posted
Total Posts
98
show more
kakifly
hello~! from modreqs :)
modding normal ^^
00:01:148 (1) - try having the beat snap divisor at 1/4 or 1/3 this note is late
00:03:990 (2) - this note is also late
please try using distance snap throughout the song
00:04:937 (4) - 00:05:569 (5) - both late, this could be easily solved if you changed the beat snap divisor
keep all notes within the grid 00:06:200 (1) -
00:13:463 (4) - late
00:14:726 (2) - - try placing it on the 3 slider
overall this map is a bit off beat, i know ive said this alot but really change the beat snap divisor; you can fit alot more notes on beat that way :)
Mikkuri

HabiHolic wrote:

[Mickey's Hard]

00:26:253 - why no note? i think add note batter I follow the rhythm
00:38:884 (6) - Don't need note. so delete Note this follow the rhythm too
00:56:726 (2) - add finish oh forget, kthx!
and re-check hitsound

http://puu.sh/8XnGz.osu
Topic Starter
Quilt
SPOILER

HabiHolic wrote:

Hi.
[Normal]
00:22:621 (3) - add clap head and tail all i think this part isn't fit clap on this slider
good Luck
thank you for checking hitsound~:D/

SPOILER

konoshin69 wrote:

hello~! from modreqs :)
modding normal ^^
00:01:148 (1) - try having the beat snap divisor at 1/4 or 1/3 this note is late i don't wanna use 1/4,1/3 rhythm in Normal
00:03:990 (2) - this note is also late ^
please try using distance snap throughout the song
00:04:937 (4) - 00:05:569 (5) - both late, this could be easily solved if you changed the beat snap divisor
keep all notes within the grid 00:06:200 (1) -
00:13:463 (4) - late ^
00:14:726 (2) - - try placing it on the 3 slider i think normal diff should unify the distance snap, and i wanna keep this placement, it's no problem to play i guess
overall this map is a bit off beat, i know ive said this alot but really change the beat snap divisor; you can fit alot more notes on beat that way :)
thank you for modding. but sorry all no changes orz
those
rank my map \o/
Topic Starter
Quilt
those mod my map please \o/
pota-row
どうも

[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは

00:41:174 (4) - 短くしたほうがいいかも?

00:48:516 (3,4,5,6,7,8) -  すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて

00:58:779 (5) -  個人的にはここのコンボカラー変えたほうが好き わかりやすい

01:24:516 (1,2,3) -  キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよ

[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note

00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note

もうむり
短くてごめんなさい
frost-b-spec
みかんでマッサージ・・・?

[General]
CrystLer diffのみoffsetが違うので修正してください。

[Easy]
01:05:884 (2) - spacing
01:10:305 (2) - ^
01:10:621 (3) - (1)と被せないように
01:15:674 (3) - spacing

[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard
01:09:990 (2) - spacing

[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End)

・・・半年ぶりくらいに譜面見た
Topic Starter
Quilt
SPOILER

pota-row wrote:

どうも

[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは なんか1/4ずれてたwww fixed!

00:41:174 (4) - 短くしたほうがいいかも?俺はこのままのほうが違和感ない

00:48:516 (3,4,5,6,7,8) -  すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて スライダーにするとかっこわるいからno

00:58:779 (5) -  個人的にはここのコンボカラー変えたほうが好き わかりやすい 特に使う意味もないし、パターンでNCつけてるからnoかな

01:24:516 (1,2,3) -  キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよおれも好きだから changed

[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note

00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note

もうむり
短くてごめんなさい
thank you いいmodだった

SPOILER

frost-b-spec wrote:

みかんでマッサージ・・・?

[General]
CrystLer diffのみoffsetが違うので修正してください。fixed

[Easy]
01:05:884 (2) - spacing ok
01:10:305 (2) - ^ ok
01:10:621 (3) - (1)と被せないように ok
01:15:674 (3) - spacing ok

[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard i don't think so, it's normal diff..
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard no reason is same as above
01:09:990 (2) - spacing

・・・半年ぶりくらいに譜面見た
ありでふw

i adjusted a timing point(red)
so mickey update your diff please before fix your diff!
Nardoxyribonucleic
Hello Quilt~ Can I write the taiko diffs :?:
Topic Starter
Quilt
u can find modder and taiko bat?
Nardoxyribonucleic
Yes, I can help you find them.
Mikkuri

frost-b-spec wrote:

[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End) I think it's ok :3
no fixed xD
Topic Starter
Quilt
ok. but i'll delete your diff if you can't find them
plz understand it
litoluna
hi

[Easy]
  1. 00:02:569 (3) - 白の中点1grid左 赤の点1grid上blanket綺麗になると思います。
  2. 00:15:042 (2) - 00:12:516 (3) - の始端とかぶるのはさけたほうがいいかも。
  3. 00:31:463 (1) - 1grid右 blanketずれるのでなおして
    00:30:200 (3) - の終端が00:31:463 (1) - のtick部分にくると思います。
  4. 00:49:148 (1) - 終端の点1grid up 中点1grid left
    00:50:411 (2) - 1grid up
    00:50:411 (2) - x:184 y:228
  5. 00:57:990 (3) - もう少し曲げたほうがよさげです
[Normal]
  1. 00:22:621 (3) - vovalとっているのなら00:22:463 - からのほうがあっていると思います。シンバル音もあるので...!
  2. 00:47:884 (3) - 00:49:148 (1) - との重なりが気になりました。
    00:46:621 (1) - と平行になるように配置してみてはどうでしょうか
  3. 01:28:937 (4) - NC
[Hard]
  1. 01:18:832 (5,6,7) - like this?
    awesome diff ;)
[Insane]
  1. 00:46:306 (5) - sliderにして00:46:463 - の音とってみてもいいかもしれないです(add Whistle)
  2. 01:16:858 (9) - delete note 3連打ならここ?01:16:697 -
[Extra]
  1. 00:02:569 (2) - 逆に曲げたほうが私は好きです。
がんばってくださ!!!!
Extraダレダロ~ :roll:
Nardoxyribonucleic
The taiko diffs are done~ :3

http://puu.sh/9aJJS

I'll find mods asap.
Topic Starter
Quilt

Nardoxyribonucleic wrote:

The taiko diffs are done~ :3

http://puu.sh/9aJJS

I'll find mods asap.
Ok. I'll update your diffs after i got home
wasonz
:o Nardoxyribonucle In-game pm Modding Request :) :) :)

Nador's Muzukashii
00:01:621 (4) - k

00:18:358 (73,74,75) - ddk

00:54:042 (223) - add d and 00:53:727 (222)

00:54:200 (223) - k

01:24:990 (361) - k

Nardo's Oni
00:56:490 (277) - k

00:58:779 (289) - add d

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o :D :o
Nofool
^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo
00:11:569 (40) ^
00:21:674 (89) change to d ? (vocal)
00:30:990 (132) ^
00:33:042 (142) change to d ? ^
00:33:516 (144) del ? to emphasize the vocal
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x
01:08:569 (287) change to k ? the vocal sounds like for your previous k
[Oni]
00:09:042 (30) refer to the muzu
00:11:569 (42) ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -)
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher
00:33:042 (164) change to D ? ^
00:58:937 (289,290) refer to the muzu
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest)
01:13:937 (395,396) ^
gl'
Julie
Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD
00:18:200 (77) - k
00:20:332 - k
00:21:279 - k
00:22:385 - d
01:07:858 - d
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd?
01:24:595 - d

Nice taikooo level <3!!
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

:o Nardoxyribonucle In-game pm Modding Request :) :) :)

Nador's Muzukashii
00:01:621 (4) - k nope because the vocal pitch is lower than 00:01:937 (5) -

00:18:358 (73,74,75) - ddk no change because of difficulty (BPM=190)

00:54:042 (223) - add d and 00:53:727 (222) A bit overmapped imo, as the music becomes quiet after the sparse vocal.

00:54:200 (223) - k There are no strong sounds or high pitch to map with a kat...

01:24:990 (361) - k refer to 00:01:621 (4) -

Nardo's Oni
00:56:490 (277) - k no change, as the drum is a bit weak.

00:58:779 (289) - add d um... I made a compromise between the drums and the vocal. It would be better to leave it blank.

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o :D :o 1/16? Nope = =
Thanks for your mod~ :)

Nofool wrote:

^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo fixed
00:11:569 (40) ^ ^
00:21:674 (89) change to d ? (vocal) OK.
00:30:990 (132) ^ It is already mapped as d @@.
00:33:042 (142) change to d ? ^ nope. The vocal is of highest pitch among 00:32:569 (139,140,141,142) -
00:33:516 (144) del ? to emphasize the vocal um... I want to map both the instrument and the vocal.
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x Yeah, I want to map the vocal as much as I can, but owing to the drums I can't put notes at 00:58:779 - . No change here.
01:08:569 (287) change to k ? the vocal sounds like for your previous k The vocal actually has a slightly lower pitch than 01:08:411 (286) -
[Oni]
00:09:042 (30) refer to the muzu fixed
00:11:569 (42) ^ ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -) In fact it has a slightly higher pitch than 00:21:200 (92) - ...
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher Yes, but if compared to 00:29:885 (145) - it has a lower pitch. So I would like to keep the d to reserve such an intonation
00:33:042 (164) change to D ? ^ refer to Muzu
00:58:937 (289,290) refer to the muzu ^
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest) no change, as I mapped it the same as 01:01:306 (304,305,306,307,308) -
01:13:937 (395,396) ^ no change, as the vocal sound is lower than 01:13:621 (394) -
gl'
Thanks for your mod~ :)

Julie wrote:

Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d Good idea of placing a triplet. However, by considering the drum beats, it has to be kkd or kkk. So I choose to emphasize the vocal at 00:28:937 (123) - rather than the drums nearby.

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD Yes, but retained just because I want to increase the difficulty. ;)
00:18:200 (77) - k Following the cymbals is one way to map the part. I tend keep the don so as to emphasize the incoming 00:18:516 (80) -
00:20:332 - k Um... I don't want to use too many triplets before 00:23:727 -
00:21:279 - k ^
00:22:385 - d In order to follow the vocal better, I think keeping 00:22:463 (102) - as D is better than using ddkdd.
01:07:858 - d similar reason to ^
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd? Umm... I think keeping the finish at 01:16:779 - could empower the strong crash cymbal.
01:24:595 - d No change, as it needs to be consistent to 00:01:227 -

Nice taikooo level <3!! Thanks <3
Thanks for your mod~ :)

Update: http://puu.sh/9d50L
Topic Starter
Quilt
update
Akemi_Homura
Hi~~! :3
From nardo's request.
It's really hard to mod this. because already perfect map... :oops:

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Add tag 'Nardoxyribonucleic' all diff.

  • [Nardo's Oni]
  1. 00:18:279 - add d here~? drum sound is continue from 00:18:200 to 00:18:516. so make Quintuplet is better I think.
  2. 00:31:937 (159) - how about change this to kkd pattern like this~? this part vocal has vibration. so I feel empty after this k.
  3. 00:44:411 - maybe you can add here k. vocal say 'si kai' It's one word. 00:43:937 (222) - si , 00:44:095 (223) - ka , 00:44:411 - i. so I think it's better add k there and make ddd kkk pattern.

  • [Nardo's Muzukashii]
  1. 00:26:253 (110) - How about change to k~?(like Oni). I think dkkd is better to follow.
  2. 00:44:411 - same with Oni~ add k here~? :3
  3. 00:59:569 (246) - change to k~?(It's same with 01:09:674 (293,294,295).)
  4. 01:14:569 (317) - How about remove this d~?(for emphasize 01:14:411 (316). and this support next kD pattern.)

Nice song and mapset~!!!
Gl to rank~! :3
Topic Starter
Quilt
oh sorry i forgot to add tag lol
fixed. update plz everyone
Konpaku Sariel
Nardo's Oni
00:01:621 (6) - k

00:09:832 (34) - d

00:17:095 (72) - d

00:26:727 (124,125,126,127,128) - d_kkk_d

00:56:253 (274,275,276,277,278) - ddkdk or ddkkk or ddkkd

01:01:779 (308) - k

01:11:885 (380) - k

01:24:990 (456) - k
Nardoxyribonucleic

Akemi_Homura wrote:

Hi~~! :3
From nardo's request.
It's really hard to mod this. because already perfect map... :oops:

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Add tag 'Nardoxyribonucleic' all diff. fixed by Quilt~

  • [Nardo's Oni]
  1. 00:18:279 - add d here~? drum sound is continue from 00:18:200 to 00:18:516. so make Quintuplet is better I think. Umm... As more prominent drum beats occur at 00:18:358 (78,79,80) - , triplet is enough imo.
  2. 00:31:937 (159) - how about change this to kkd pattern like this~? this part vocal has vibration. so I feel empty after this k. It seems to be good. Added.
  3. 00:44:411 - maybe you can add here k. vocal say 'si kai' It's one word. 00:43:937 (222) - si , 00:44:095 (223) - ka , 00:44:411 - i. so I think it's better add k there and make ddd kkk pattern. I think the words "shi" and "kai" occur at 00:43:937 (222,223) - respectively. What we can hear at 00:44:411 - is just a weak "i" sound. Therefore, it would be better to keep unfilled. :3

  • [Nardo's Muzukashii]
  1. 00:26:253 (110) - How about change to k~?(like Oni). I think dkkd is better to follow. fixed
  2. 00:44:411 - same with Oni~ add k here~? :3 refer to the explanation in Oni.
  3. 00:59:569 (246) - change to k~?(It's same with 01:09:674 (293,294,295).) A strong snare sound can be heard at 01:09:674 (293) - . where 00:59:569 (246) - does not have such a sound.
  4. 01:14:569 (317) - How about remove this d~?(for emphasize 01:14:411 (316). and this support next kD pattern.) As I followed all the vocal sounds in the kiai, it would be a bit strange to remove this note.

Nice song and mapset~!!!
Gl to rank~! :3
Thanks for your mod~ :)

Konpaku Sariel wrote:

Nardo's Oni
00:01:621 (6) - k nope, d would be better in contrast to the high-pitched 00:01:937 (7) -

00:09:832 (34) - d k is better for following the high-pitched instrument sound.

00:17:095 (72) - d 00:17:095 (72,73) - share the same vocal pitch, so double k is fine imo.

00:26:727 (124,125,126,127,128) - d_kkk_d Both current and the suggested patterns are okay to me. No change atm.

00:56:253 (274,275,276,277,278) - ddkdk or ddkkk or ddkkd changed to ddkdk.

01:01:779 (308) - k As there has no vocal, I intend to keep the don to produce a contrast to 01:00:832 (304) -

01:11:885 (380) - k Similar to ^

01:24:990 (456) - k refer to 00:01:621 (6) -
Thanks for your mod~ :)

Update: http://puu.sh/9eDJm
Topic Starter
Quilt
updated i think time to find BAT now
Nardoxyribonucleic

Quilt wrote:

updated i think time to find BAT now
Okay. Before finding a Taiko BAT, I want to have one or two more mods first.
mliencheng
Taiko diff mod :)


Nardo's Muzukashii
00:21:674 k
00:25:621 k
00:48:200 k
00:48:516 d
00:48:832 k
01:00:990 k
01:11:095 k
01:23:727 k



Nardo's Oni
00:10:937 k
00:18:042 k
00:46:463 k
01:02:963 d
Nardoxyribonucleic

mliencheng wrote:

Taiko diff mod :)

Nardo's Muzukashii
00:21:674 k fixed
00:25:621 k nope, vocal pitch is lower than 00:25:148 (105,106) -
00:48:200 k nope, the pitch is lower than 00:47:885 (204,206) -
00:48:516 d It has the same pitch as 00:47:885 (204) -
00:48:832 k no change, same pitch as 00:48:200 (205) -
01:00:990 k no change, as it has a lower pitch than 01:00:516 (251,253) -
01:11:095 k ^
01:23:727 k fixed

Nardo's Oni
00:10:937 k The pitch is a bit lower than 00:11:095 (40,41) - , so d would be better.
00:18:042 k d could fit the vocal pattern better imo.
00:46:463 k d could follow the drum beat better.
01:02:963 d dkd would fit the guitar rhythm more imo.
Thanks for your mod~ :)

Update: http://puu.sh/9BPVr
Topic Starter
Quilt
updated
Kairi
Ranked!
Topic Starter
Quilt
yay
thank you kairi!
mintong89
Hello, Mod request from Nardo.

[Nardo's Oni]

00:01:306 - => 00:01:621 - I would recommend you put 5 note (kkddd or your pattern) at here, it can fit the song's drum properly and it doesn't ruin your pattern too.
00:18:200 (78,79,80,81) - Hmm actually the music is five drum sound too at here, so I think kkddk will more fit at here.
00:18:832 - => 00:20:569 - I will recommend you to add more note here just like 00:20:885 (90,91,92,93,94,95,96,97,98,99,100,101,102,103) - this way because the sound of the music not like previous part (this part's drum is more complex but not like previous part just have hit-hat, so it's really have more space you can place note.)
00:25:463 (119,120,121,122,123,124) - Hmm it would be better if you add some 1/4 pattern on here too for the constant. (see previous and after's part pattern, they all have 1/4 note.)
00:58:779 - Add a note for fit the vocal?
01:01:621 (309,310,311) - ddk? the vocal is slightly higher at the end.
01:03:516 (325) - I will put as d here because the sound just like 01:03:832 (326) - this note.
01:19:463 - => 01:23:095 - How about make all as big note at every white line? well the music is explained, there just have drum and the every white line sound is just louder than other at this part.
01:24:516 (455,456,457,458,459) - Same as beginning suggestion.

[Nardo's Muzukashii]

00:37:621 (159,160,161,162,163,164,165,166) - According to the vocal, it would be better if you put as d k k d d k d k?
00:49:779 (210) - Big note? the cymbal is quite loud.
01:19:463 - => 01:23:095 - Same as Oni's suggestion.

Good Luck.
Nardoxyribonucleic

mintong89 wrote:

Hello, Mod request from Nardo.

[Nardo's Oni]

00:01:306 - => 00:01:621 - I would recommend you put 5 note (kkddd or your pattern) at here, it can fit the song's drum properly and it doesn't ruin your pattern too. As the drum at 00:01:542 - is really weak, I think leaving it blank would be fine.
00:18:200 (78,79,80,81) - Hmm actually the music is five drum sound too at here, so I think kkddk will more fit at here. changed to ddddk instread.
00:18:832 - => 00:20:569 - I will recommend you to add more note here just like 00:20:885 (90,91,92,93,94,95,96,97,98,99,100,101,102,103) - this way because the sound of the music not like previous part (this part's drum is more complex but not like previous part just have hit-hat, so it's really have more space you can place note.) fixed
00:25:463 (119,120,121,122,123,124) - Hmm it would be better if you add some 1/4 pattern on here too for the constant. (see previous and after's part pattern, they all have 1/4 note.) The reason of not using 1/4 pattern here is to emphasize the more complicated guitar sounds at 00:26:727 (131,132,133,134,135,136,137,138,139,140,141,142) - , so I would like to keep it simple.
00:58:779 - Add a note for fit the vocal? added d there.
01:01:621 (309,310,311) - ddk? the vocal is slightly higher at the end. Umm... ddd could show a better contrast to the next ddk at 01:02:253 (321,322,323) - , since the vocal at your specified point is more hesitant.
01:03:516 (325) - I will put as d here because the sound just like 01:03:832 (326) - this note. 01:03:516 (332) - actually has a higher pitch than 01:03:832 (333) - , so no change here.
01:19:463 - => 01:23:095 - How about make all as big note at every white line? well the music is explained, there just have drum and the every white line sound is just louder than other at this part. Umm... It would become a bit overemphasized imo.
01:24:516 (455,456,457,458,459) - Same as beginning suggestion. Same as above.

[Nardo's Muzukashii]

00:37:621 (159,160,161,162,163,164,165,166) - According to the vocal, it would be better if you put as d k k d d k d k? Done.
00:49:779 (210) - Big note? the cymbal is quite loud. fixed
01:19:463 - => 01:23:095 - Same as Oni's suggestion. Same as Oni

Good Luck.
Thanks for your mod mintong~ :)

Update: https://www.dropbox.com/s/3yf2yrrhncfgn ... ize%29.rar
IamKwaN
Hi, from my queue here.
SLAP QUILT FOR THE YURI WHERE'S MY FAN SERVICE

General

  1. Change the title to this to which you can refer to the source here:
    Rising Hope -TV ver.-
  2. You may need some custom combo colors to fit the color tone of background.
  3. Uncheck widescreen support for all diffs.
  4. Nardo's name has been misspelled in the description.

CrystLer

  1. Several unsnapped objects mentioned by the AImod.
  2. 00:18:516 (2) - Clap on head.
  3. 00:26:727 (2) - Missing a clap?
  4. 00:27:358 (5) - Missing a clap on head.
  5. 01:04:621 (2) - ^
  6. 01:21:358 (3) - I believe a clap should be placed on head like 01:20:095 (3) and 01:22:621 (3).
  7. 01:29:253 (6) - Finish on tail seems too loud for me and personally I think a S:C2 clap is more suitable than finish.

Insane

  1. OD-1 because it's rather amusing to have Insane and Extra sharing the same settings.
  2. 00:01:463 (5,6) - I think switching these two would be more comfortable, where starting the slider at 00:01:621 can fit the vocal to place more with the three claps.
  3. 00:13:148 (6,7,8,9,10,11,12,13) - A slight suggestion on hitsounds to strengthen the esthesis. How about placing S:C2 claps with 40% volume?
  4. 00:33:358 (4) - NC would be more player-friendly imo. Similar to 00:58:779 (5).
  5. 00:54:200 (1) - Maybe a finish on head.
  6. 00:58:305 (2,3,4) - S:C2 Claps on these three for the obvious background drums?
  7. 01:19:306 - Adding a circle results in a better transition than a halt.
  8. 01:23:963 (3,4,5,6,7,8) - Something similar to 00:13:148 (6,7,8,9,10,11,12,13).
  9. 01:27:042 (1,2,3) - The end of triplets fall on a red tick which is quite weird imo. How about this? And the slider head (4) can refer both the guitar and the drum.

Mickey's Hard

  1. Check the AImod, unsnapped objects can be found and they can be easily fixed.
  2. OD is a bit too high for such high BPM song, why not decreasing it by 1?
  3. 00:06:832 (1,2) - The rhythm here is a bit odd because you miss 00:06:832 (1,2) with both vocal and guitar. How about this?
  4. 00:44:095 (2) - This makes me feel awkward when I testplayed it because the vocal prolongs instead of halts, doesn't it? So, I would suggest using 1/1 slider instead of 1/2. Same applies on 00:46:621 (1) and 00:49:148 (1).
  5. 00:58:779 (8) - I would prefer deleting this because you're suddenly switching from drums to vocals. A halt sounds more dynamic imo.
  6. 01:09:358 (1) - Remove the finish on the tail. It doesn't reflect its use and is too loud when there're two consecutive finishes.
  7. 01:14:095 (6) - ^
  8. 01:20:095 (3,4) - Remove the normal sample on the tails, they are too loud and somehow annoying (I bet it's normal sample because I can't see it currently because of this bug). Something similar to 01:21:358 (3,4).

Normal

  1. AR+1 sounds great with such high BPM.
  2. 00:11:884 (2,3) - This flawed blanket is really obvious.
  3. 00:13:779 (1,2) - How about blanketing each other?
  4. Seems like many overlapping. Yet, I think it's within your toleration level. So, I simply skip them atm.
  5. 00:49:148 (1,3) - Nah, how about altering their positions like this?
  6. 00:57:674 (4,5) - The rhythm here makes me confused. I would prefer something like this:
  7. Well, the level of overlapping is now beyond my tolerance since the kiai. I really recommend you to rearrange them sincerely. They are now cramping which doesn't look good imo. For example, 01:00:516 (3,1,2) and 01:09:358 (1,2,3) and 01:27:042 (1,2,3).
  8. 01:28:937 (1) - I don't think this NC is necessary. Keep the pattern consistent would be perfect.

Easy

  1. Similar to Normal, AR+1 would be more suitable for such high BPM song.
  2. 00:06:832 (2,3) - Blanket issue.
  3. 00:17:569 (1) - Why do u choose to place this in a position overlapping with 00:15:042 (2) provided that there are many alternative spaces to put it? :/
  4. 01:26:253 (1) - Remove this NC.
  5. 01:28:937 (1) - ^
I hope some of these help. Good luck!
Topic Starter
Quilt
thank you! fixed some!
Laurier
Fumika
M4M !! btw, just suggestion from me :3

[General]
  1. Nothing
[Easy]
  1. Decrease Slider Tick Rate by 1 would be nice
  2. 00:06:200 (1,2) - Make this slider more curve for the blanket (3) http://osu.ppy.sh/ss/1928538
  3. 00:37:779 (3) - NC
  4. 00:49:148 (1) - Reverse this (Ctr + G) will improve more flow here
  5. 00:50:411 (1) - ^ If you did that, you should NC here too
  6. 00:59:253 (1) - Remove clap at the reverse plz, it sounds weird =.=
  7. 01:01:779 (1) - Move a slider node left a bit, for the perfect blanket w
  8. 01:04:305 (1) - Remove clap at the reverse
  9. 01:11:884 (1) - ^
  10. 01:28:937 (4) - NC
[Normal]
  1. 00:02:884 (4) - Remove whistle plz
  2. 00:20:095 (3) - NC ?
  3. 00:32:726 (3) - Add clap in whole slider?
  4. 00:41:569 (1) - Add finish at the start plz
  5. 01:00:516 (3) - Remove clap at the reverse plz
  6. 01:02:411 (2) - Is this kinda hard to read for the normal diff ?
  7. 01:10:621 (3) - Remove clap at the reverse
  8. 01:28:937 (4) - NC
[Mickey]
  1. 00:01:463 (1) - NC?
  2. 00:30:358 (1) - ^
  3. 00:50:253 (1) - ^
  4. 00:58:148 (6) - ^
  5. 01:21:990 (1) - Why don't you remove the reverse and make a new slider instead? https://osu.ppy.sh/ss/1928582
  6. 01:24:042 (6) - NC
[Insane]
  1. 00:08:095 (3) - NC
  2. 00:13:148 (6) - ^
  3. 00:56:253 (4,5) - (Ctr + G) will improve more flow here
[CrystLer]
  1. 00:03:358 (6,1) - MEGA JUMP
THIS DIFF IS TOO OP I CAN'T MOD AHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Mikkuri

IamKwaN wrote:

Mickey's Hard

  1. Check the AImod, unsnapped objects can be found and they can be easily fixed. fixed
  2. OD is a bit too high for such high BPM song, why not decreasing it by 1? sure
  3. 00:06:832 (1,2) - The rhythm here is a bit odd because you miss 00:06:832 (1,2) with both vocal and guitar. How about this? nope, sorry
  4. 00:44:095 (2) - This makes me feel awkward when I testplayed it because the vocal prolongs instead of halts, doesn't it? So, I would suggest using 1/1 slider instead of 1/2. Same applies on 00:46:621 (1) and 00:49:148 (1). k fixed~
  5. 00:58:779 (8) - I would prefer deleting this because you're suddenly switching from drums to vocals. A halt sounds more dynamic imo. ok :3
  6. 01:09:358 (1) - Remove the finish on the tail. It doesn't reflect its use and is too loud when there're two consecutive finishes. sorry I place hs follow the song ;w;
  7. 01:14:095 (6) - ^
  8. 01:20:095 (3,4) - Remove the normal sample on the tails, they are too loud and somehow annoying (I bet it's normal sample because I can't see it currently because of this bug). Something similar to 01:21:358 (3,4).already fixed bug, so it's ok to just leave it there :3
thank you! for good mod :D

Fumika wrote:

[Mickey]
  1. 00:01:463 (1) - NC? ไม่
  2. 00:30:358 (1) - ^ ไม่
  3. 00:50:253 (1) - ^ ไม่
  4. 00:58:148 (6) - ^ แก้จากม็อดที่แล้วละ
  5. 01:21:990 (1) - Why don't you remove the reverse and make a new slider instead? https://osu.ppy.sh/ss/1928582 not bad o_o
  6. 01:24:042 (6) - NC ไม่
ควยเอ้ยม็อดแต่ NC 5555555
ม็อดละเอียดๆหน่อย ไม่ใช่ม็อดส่งๆ เคนะ

http://puu.sh/aTyT6.osu
^
sorry
______
here new
v
http://puu.sh/aTz2E.osu
Topic Starter
Quilt
ez
00:49:148 (1) - , 00:50:411 (1),; i think current placement is good enough

insane
00:56:253 (4,5) ; same as above reason

fixed others!

thank you fumika xD
show more
Please sign in to reply.

New reply