still saying to flowhomie insane is dt able easly so adding some faster streams could be nice
I'll see what i can do-Kanzaki wrote:
still saying to flowhomie insane is dt able easly so adding some faster streams could be nice
Go for it mate.NaxelCL wrote:
i'm can used your mp3?
Also, made some hitsound changes.paseli wrote:
[zinsser's Insane]
00:05:424 (1) - I'd let the slider end on 00:05:424 (1) - , fits better to the rhythm of the song well, slider tail has no sense of hit so I don't really like to put that on the down beat.
00:07:848 (1) - ^ ^
00:27:606 - add a circle here maybe i make the slider return once. I find nowhere to put that circle xD
00:53:202 (1,2,3,4,1) - Try this out: You could make this a 1/8 beat string, make 00:53:753 (1,2,3) - to a backward slider. http://osu.ppy.sh/ss/1538212 i didn't use 1/8 streams because I think that might be too difficult. Well you give a good choice
Otherwise, this map is good and fun to play, nice work! Thanks, GL on your map too.
Good job and GL getting the beatmap ranked!
Thanks for the mod!paseli wrote:
Just dropping by to notie some things out. Most things are just suggestions, the BM's are pretty good so far
[Easy]
I haven't noticed any problems in here yet, just need to finish it.
[Hard]
00:10:542 (3) - Add a circle here maybe Keeping as it is
00:13:156 (3) - ^ Same ^
00:32:835 (2,3) - you should let slider start at the strong beat, better switch Fixed
00:52:514 (5) - start the slider at 00:52:652 - Sounds better the other way around, gonna keep it as it is for now, if more people comment on it i'll fix it
01:17:835 (7,8,1) - make the distance bigger to the other circles No idea what you meant here
[zinsser's Insane]
00:05:424 (1) - I'd let the slider end on 00:05:424 (1) - , fits better to the rhythm of the song
00:07:848 (1) - ^
00:27:606 - add a circle here maybe
00:53:202 (1,2,3,4,1) - Try this out: You could make this a 1/8 beat string, make 00:53:753 (1,2,3) - to a backward slider. http://osu.ppy.sh/ss/1538212
Otherwise, this map is good and fun to play, nice work!
[Insane]
I saw too many 100's when playing this, but still fun to play Only two points i want to notice:
00:47:835 (1) - delete this circle It feels empty if i do that
00:44:533 (1) - replace with circle only Fixed
Good job and GL getting the beatmap ranked!
FlowHomie, my diff nothing changed xDKenssai wrote:
[zinsser's Insane]
00:10:267 - You're not really using this kiai, except if is for the end of spinner noise O.O If you are using the default skin, you'll know how cool it is when stars are shooting from the bottom of the screen here xD.
00:24:303 - add circle
00:36:413 -
01:00:358 -
Initially my map has a whole bunch of pauses, I tried to fill in all of them but later I found that it was not a good idea. (so I just filled some of them.)0. To make the flow good, I almost need to remap.
1. Notes on all beats really gives no rest time to the players on a 109bpm song.
2. Notes on all beats lacks of variety.
That's why I denied the 1st and 3rd circle adding mod.
For the second one, actually there were three circles to synthesis the violin initially. but later I decided to add the hitsound of explosion, if you noticed, to synthesis the drum (or what ever you call it).
Sorry to deny all of you mods, but they are useful and worth thinking about xD. GL on you map also.
Thanks for the mod and the GD! ^^Kenssai wrote:
[Hard]
00:26:092 (2) - move it to 00:26:230 I think my placement follows the drums better in this situation
[zinsser's Insane]
00:10:267 - You're not really using this kiai, except if is for the end of spinner noise O.O
00:24:303 - add circle
00:36:413 -
01:00:358 -
[Insane]
00:10:272 (1) - Don't forget to snap this, is the only note not snapped Fixed
00:16:872 (1,2,3,4) - The sound here 00:17:010 (2) is the same as 00:17:285 and 00:17:560 Fixed
00:18:248 - add circle I dont feel like there is anything here that could resemble a beat
00:19:900 - ^ K
00:21:826 (3,4) - replace those 2 by a slider, and add a circle here 00:22:101 Fixed
00:24:854 (4,5) - I think you're trying to match the instrument here, you just need to move it by one tick, start at 00:24:991 Trying to follow the weird echoy sounds
00:34:762 (4,5,6,7,8,9) - the spacing is weird xD, you could do a jump which will be more fun haha~ xD Tried to make a jump
00:42:468 (5) - lower it a bit so it make it look like that : Fixed
00:56:505 (1,2,3) and 00:57:468 (1,2,3) - both in kiai but is kinda hard to know which one is the fastest since they have the same DS, you could maybe make 00:56:505 (1,2,3) a jump xD. Fixed
Anyway, a lots of part you could do some fun jumps instead of straight line, you can change some, don't need to change all so it can vary
Fix all~ hahaha new combo new combo new combooo~ Merciii Shappy :3!!!Shapy wrote:
Hey!~ M4M Request ^^
(Sorry for my bad english :/)
[Kenssai's Normal] (Hey )
- 00:05:424 (4) - Add a new combo
00:07:848 (6) - Again <--already for some reason haha
00:16:872 (4) - ^
00:18:248 (1) Remove the new combo
00:25:679 (4) - Add a new combo x)
01:00:909 (4) - Add a slider reverse ?
Iam not yet very good at mapping sorry if my mod is not very comprehensive
Good Luck :3 !
Oui je suis chiant avec sa xDKenssai wrote:
Fix all~ hahaha new combo new combo new combooo~ Merciii Shappy :3!!!
Shapy wrote:
Hey!~ M4M Request ^^SPOILER(Sorry for my bad english :/)
[Easy]
I did not seen real problem with this diff
[Kenssai's Normal] (Hey )
- 00:05:424 (4) - Add a new combo
00:07:848 (6) - Again
00:16:872 (4) - ^
00:18:248 (1) Remove the new combo
00:25:679 (4) - Add a new combo x)
01:00:909 (4) - Add a slider reverse ?
[Hard][zinsser's Insane]
- 00:25:679 (1) (2) - We could add of sound here :
[Insane]
- 00:10:473 - I think it is not necessary to have a break time here
00:19:074 00:27:881 00:36:689 - I find these kiai time a bit pointless but if thou a reason to put them let the
Otherwise I do not see a real problem with this diff eitherIam not yet very good at mapping sorry if my mod is not very comprehensive
- I do not see any problem either
Good Luck :3 !
Didnt really fix anything on my diffs, ill wait to update when zinsser has posted his reply~
Anyways thanks for the mod!
EDIT: Fixed Kenssai's normal having 1 MS difference in first timing points offset.
Thanks for the mod xDShapy wrote:
(Sorry for my bad english :/) np
- 00:10:473 - I think it is not necessary to have a break time here 2 reasons to put a break here : 1. a small break after a long spinner. 2. bpm changes here. I'd like to give players some time to get used to the new bpm.
00:19:074 - 00:27:881 - 00:36:689 - I find these kiai time a bit pointless but if thou a reason to put them let the As I said in previous post xDOtherwise I do not see a real problem with this diff eitherzinsser wrote:
If you are using the default skin, you'll know how cool it is when stars are shooting from the bottom of the screen here xD.
Ohh thanks, sorry didn't realize that, between when you changed the offset, one of my note isn't snap 00:10:271 (1), just click on it so it go on a white tick xD or replace it by this http://puu.sh/8qrG3.osuFlowHomie wrote:
EDIT: Fixed Kenssai's normal having 1 MS difference in first timing points offset.
Chiant avec une amie <3!!Shapy wrote:
Oui je suis chiant avec sa xDKenssai wrote:
Fix all~ hahaha new combo new combo new combooo~ Merciii Shappy :3!!!
Updated!Julie wrote:
Ohh lordraika osu mania and is 7 keys <3!!!!
Welp I did some update, a friend gave me some tips
http://puu.sh/9b8ZO.osu
Thanks for modding!Yauxo wrote:
Hi there, coming from zinsser's m4m request via chatSPOILERkonoshin69's mod[General]
- generic stuff like "Hitsound" shouldnt be in the tags imo, as it doesnt add anything to it (Every map has hitsounds, normal or custom)
- The timing point at 10:267 is off by a slight bit. Its not much, but it's bugging me (timing should be 12:272)
[zinsser's Insane]
- 00:20:312 (5) - can be a better blanket with 3. (move end tick a little bit)
Weird sugesstions ahead:- 00:20:725 (1,2) - in addition to ^, you can move these 2 a bit so that it's spacing to 00:19:762 (3) - is similar as 00:19:762 (3) - 's to 00:20:312 (5) -
Then change 00:21:000 (3) - 's as well and move the slidercombo in place. If moved a little bit, you can also overlap 00:21:826 (3) - with 00:20:725 (1,2) -
(feel free to ignore)- 00:22:239 (1,2,3) - same spacing as 00:24:441 (1,2,3) - ?
- 00:25:129 (4,5,3) - those are 90° sliders, how about changing them to 120° sliders as it's some kind of a 3 slider combo?
- 00:27:331 (7) - 1/4 repeatable?
- 00:34:349 (6,1) - blanket?
- 00:40:542 (5,6,7,8) - mentioned this on the testplay, eventually space those?
- 01:19:487 (5) - needz more curve towards 6
[Insane]
- 00:01:787 (1) - space this one just as much as you spaced the sliders
- 00:04:212 (1) - ^ and move 00:04:818 (5) - away/make it visible
- 00:24:808 (4) - 00:25:175 (5) - i just noticed that this is a 1/12th beat D: they appear through the diff as it seems and .. idk, they seem very random :s Idk if and how this has to be fixed but I thought that I'd just note this here
- 01:10:542 (2) - same spacing to 1 and 3 please
- 01:11:643 (4,5) - there's a better blanket possible
- 01:16:322 (1) - NC and remove the one before
[Hard]
- This diff has some weird spacing and seemingly slowdown/up issues due to that. I'd consider changing alot of it to add some more flow
- 00:12:193 (1) - change it to 2 circles and NC on the second
- 00:40:542 (5) - one more repeat would fit here (you'd have to change the following combo then though)
- 01:02:010 (2) - baaad bad antijump. dont do that. right now it looks like a 1/4 beat and WILL lead to a combo break
- 01:05:588 (2) - this one is a really harsh jump for a hard, consider lowering the spacing
[Julie's Normal]
- There are a lot of blanket issues through the diff (example: 00:26:230 (3) - ) fix them by looking at the blanketed objects approach circle
- 00:06:029 (2,3,4) - either add a small wiggle to 2 and 3 or move 4 so that it fits into 2 and 3's path
- 00:14:670 (1) - I'd move this a little bit further away from 00:13:569 (2) - 's end
- 00:18:523 (3) - ^ 1's tail
- 00:35:037 (1) - this gap is pretty ... its bad imo. you can fix this by making this one a slider till 00:35:588 (2) -
- 00:45:496 (3,4) - better blanket possible
- 01:18:523 (1,2) - ^
- 01:05:863 (3) - has a strong beat that should be supported imo. add a circle
Imo Hard and Insane should be reworked a little bit more, the rest looks fine to me
Gl with your set :3SPOILERhard:
general : some circles and sliders overlap in a weird way, re-position some notes
avoid having awkward pauses in the song (unless there is completely no music)
00:05:424 (5) - try something like this instead http://puu.sh/9jPOt/0031ddc02e.jpg
for 00:10:542 (3) - try something like http://puu.sh/9jPTL/07d7cb1c3f.jpg
at 00:25:679 (1) - try something like http://puu.sh/9jQ9e/9932ebeee5.jpg
00:30:083 (1) - (1,2,3,4) make sure the spacing is even mostly the 1 (move closer to the 5 slider if possible)
00:34:487 (1) - spacing
shorten 00:45:633 (1) - spinnerr to the 1 tick and have 00:47:973 (1) - on the white tick, same as the other 2 circles and add another circle or change the section
01:05:312 (1) - woah spacing xD
zinssers insane:
(woah i wouldnt recommend 1/8 sd but whatever)
try to have a wilder variety of slider lengths mostly near the beginning
a really awkward slow stream xD 00:43:294 (1) -
01:00:909 (1) - dont have 3 repeats its kinda unpredictable here, change it to 2 sliders ( copy the slider ) or lower the slider velocity here
easy:
(please, lower the sd -w-'' its completely unnecessary)
for 01:00:909 (1) - try something like this http://puu.sh/9jQQS/9054737cb6.jpg ( i made the sd 1/4)
00:47:698 (1) - change into a slider http://puu.sh/9jQZf/888e1bb30e.jpg
remove 01:22:927 (5) - put the spinner on its spot (and make the spinner longer by a tick if you do that)
insane:
again would not recommend 1/8 sd
(be aware that notes leave behind a temporary "mark" so some notes that are quickly after the note is hard to see (do u get what i mean ? xD))
00:04:212 (1) - the placement of these circles are weird try keep them in a line ?
at 00:05:424 (1) - try something like http://puu.sh/9jRgu/024081f83b.jpg
00:22:927 (1) - move this stream away( to the left) from the previous one
add a note a tick after 00:25:817 (2) -
00:31:597 (3) - spacing is weird here
00:38:890 (2) - ^
its best to start pretty most of your notes on a white line if possible so its on-beat
at 01:14:120 (1) - try this http://puu.sh/9jS86/06e9e4e089.jpg
01:22:789 (4) - this part at the end is just really strange try changing it into a slider
julie's normal
the hitsounds sound placement weird to me xD
at 00:31:184 (2) - try something like http://puu.sh/9jSjV/1319d00c17.jpg
00:47:698 (1) - try something like http://puu.sh/9jSpn/aae19971cb.jpg
take out 00:52:101 (1) - spinner and add some notes
after 01:15:221 (2) - try something like http://puu.sh/9jSuW/27539b391d.jpg
overall awesome bm tho i would work a bit more on insane they seem like the ones that need most improvement orz look at some other insane maps and notice how their structured xD
good luck :3
Yauxo wrote:
[General]
- generic stuff like "Hitsound" shouldnt be in the tags imo, as it doesnt add anything to it (Every map has hitsounds, normal or custom) good point. let flowhomie do it xD
- The timing point at 10:267 is off by a slight bit. Its not much, but it's bugging me (timing should be 12:272)echo and reverb makes the timing messy. it's fine now, we decide not to change xD. (or there will be a lot of work to do)
[zinsser's Insane]
- 00:20:312 (5) - can be a better blanket with 3. (move end tick a little bit) done
Weird sugesstions ahead:- 00:20:725 (1,2) - in addition to ^, you can move these 2 a bit so that it's spacing to 00:19:762 (3) - is similar as 00:19:762 (3) - 's to 00:20:312 (5) -
Then change 00:21:000 (3) - 's as well and move the slidercombo in place. If moved a little bit, you can also overlap 00:21:826 (3) - with 00:20:725 (1,2) -
(feel free to ignore) well, to be honest... I didn't get your point xD. I'll ignore it!- 00:22:239 (1,2,3) - same spacing as 00:24:441 (1,2,3) - ? done
- 00:25:129 (4,5,3) - those are 90° sliders, how about changing them to 120° sliders as it's some kind of a 3 slider combo? mmm seems no change. whatever... done
- 00:27:331 (7) - 1/4 repeatable? Initially it is not a return slider. but I decide to return it to fill in the pause.
- 00:34:349 (6,1) - blanket? I rotate 1 a little bit
- 00:40:542 (5,6,7,8) - mentioned this on the testplay, eventually space those? nope, 00:59:257 - has similar spacing
- 01:19:487 (5) - needz more curve towards 6 done
thanks
konoshin69 wrote:
zinssers insane:
(woah i wouldnt recommend 1/8 sd but whatever) lol but seems fine xD
try to have a wilder variety of slider lengths mostly near the beginning well don't really like to change sv too much
a really awkward slow stream xD 00:43:294 (1) - mmm yes... any suggestions `w` ?
01:00:909 (1) - dont have 3 repeats its kinda unpredictable here, change it to 2 sliders ( copy the slider ) or lower the slider velocity here ok, if more people mentions, i'll consider to change it. Until now, testplayer rarely miss it. xD
Thanks for the mod!