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Pegboard Nerds x MisterWives - Coffins

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Topic Starter
Timorisu

Mao wrote:

M4M, just modded Hard and Insane since my map was waaaay shorter x3


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion (feel free to ignore)

General
  1. Mach Widescreen Support und Letterbox in Breaks aus, weil du kein Storyboard hast

Insane
  1. 00:17:857 (3,4) - STRG+G auf auf timeline basis, um 00:18:030 - besser zu betonen. Wenn du dir die
    Musik hier anhörst, hörst du, dass da ein sehr zu hörendes Geräusch ist, welches mir beim spielen komsich
    vorgekommen ist, weil ich es einfach nicht anklicken konnte. Solche Geräusche solltest du mit nem Circle
    oder dem Anfang eines Sliders mappen.
  2. 00:49:754 (1) - STRG+G würde sich hier imo besser flowen. Ich find's besser wie's im Moment ist, da man in einer Kreisbewegung spielt, und CTRL+G bewirken würde, dass man den Stift in einer Dreicksform bewegen müsste, was eig. gegen die ganzen anderen Objekte geht, da der Großteil der map halt auf Kurven-flow ausgelegt ist
  3. 01:01:478 (4) - Der weiße Tick, den du hier mit dem Ende des Sliders gemappt hast ist sehr laut und
    deutlich zu hören, wenn du genau hinhörst. Sollte, wenn du mich fragst geklickt werden.

    Das gilt hier auch für die folgenden weils vom Rhythmus her wesentlich passender wäre.
  4. 01:09:150 (2) - Im Stream, der hier anfängt, ist das Spacing sehr unkonsitenz. Damit meine ich nicht,
    dass die Abstände kleiner werden, sondern dass einfach kleinere Abweichungen bestehen. Convert Slider to
    Stream könnte hier für einige Besserungen sorgen.
  5. 01:10:961 (2) - Der ist so nah am vergangenen Stream dran und war irgendwie für mich komisch lesbar.
    Das liegt vielleicht einfach an der Nähe zum Stream wodurch das hier so plötzlich erscheint, wo grade
    noch was war. Denk einfach mal drüber nach es ein stück nach rechts zu verschieben.
    Ich hab nen Kumpel gefragt und er fand das ok, mich persönlich stört's auch ein wenig, aber dazu kommt noch, dass 2,3,4,1, und 2 einen kleinen aber feinen Kreis machen :d
  6. 01:11:478 (6) - Der große weiße Tick auf dem der Slider endet ist sehr betont und sollte mit einem
    Circle mapped sein. Das Problem könnte gelöst werden, indem du ihn in einen 1/2 Slider und einen Circle
    teilst.

  7. 01:12:167 (1,2) - Probier mal das im Screenshot für besseren flow. Man geht so in einer Kurve von der
    6 zur 1 und wieder in ner Art Kurve zur 2. Verstehe nich wirklich was du meinst :L
  8. 01:24:926 (6) - ist so nah an 01:24:236 (4) - . Versuche das so zu snappen, dass ein gleichseitiges
    Dreieck rauskommt. Meh. Da würde die Kurve meiner meinung nach viel zu steil werden, und im Moment ist das eig so gedacht dass man in einem immer kleiner werdendem Kreis bzw. Kreisbewegung spielt. Außerdem sind danach die folgenden zwei Objekte auf 6 und 9 basiert, und das würde arg hässlich aussehen x_x
  9. 01:35:961 (5) - Das hier passt vom Rhythmus nicht so gut. Ich meine alles was du gemappt hast ist da,
    aber die Ticks die hier mit Repeat und Ende gemappt sind sollten doch geklickt werden, weil sie einfach
    sehr betont sind. Außerdem wäre ein 5er Stream hier cool. Ich meine es ist ne Insane, da sollte schon mal
    1/4 drin sein :/
    Was genau macht grade diese Ticks so anders, dass sie geklickt werden sollten? Die anderen Slider liegen auf den gleichen Ticks, und du bemängelst daran nichts :p
    Zum Stream: Oh Gott, oh Gott. Auf keinen Fall. Nur weil das ne Insane diff ist, heißt das noch lange nicht, dass man sich Objekte aus'm Gesäß ziehen sollte, besonders Streams! Ich lege wert darauf, dass meine Objekte auch auf Sounds basiert sind, und nicht einfach ausm nirgendswo kommen.


Hard
  1. 00:12:857 (4) - Ich würde hier an sich wieder die Aufteilung in 1/2 Slider und Circle für bessere
    Betonung empfhelen. Die Vocals sind beim weißen Tick, der hier mit dem Sliderende gemappt ist einfach so
    laut und betonter als der Rest :c
    Das selbe gilt für die nächsten von denen, vor allem für
    00:26:650 (4) - . Problem ist, dass diese beiden auch wieder nicht auf den Sound gemappt sind, den du betonen willst. Die Enden sind jeweils auf dieses Schnippsen oder was auch immer das is gemappt, dementsprechend auch der Hitsound wie bei allen anderen Diffs. Ich bin mir zwar nicht sicher, aber ich denke, dass jede Diff so aufgebaut ist, dass das Schnippsen auf dem Ende der Sliders liegt.
  2. 00:45:271 (3) - Das selbe auch hier, weil einfach eine große Betonung auf dem großen weißen Tick
    liegt. Außerdem faden die Vocals zu 00:45:443 - aus. Deswegen empfehle ich nen 1/2 Slider da.
    Der 1/2 slider würde bewirken, dass diese komische Gestöhne oder was auch immer das sein soll nur für die Hälfte der Dauer betont sein würde. Sicher, die Vocals faden aus, aber das heißt nicht, dass man den Slider schon vorzeitig beenden sollte. Der Cirlce würde wieder auf praktisch keinem Beat liegen, obwohl es ein Downbeat ist. Deswegen muss ich mich auch gegen diesen Vorschlag entscheiden
  3. 00:51:305 (5,6) - Ein Blanket hier wäre ganz cool.
  4. 00:51:650 (6) - STRG+G. Ich finde das Zickzack mit den Slidern hier flowt sich nicht so sonderlich
    gut, was einfach meine Meinung ist, aber ein wenig Abwechselung könnte drin sein. Hier würde man in einer
    Kurve zu 00:52:167 (7) - hingehen, was sich ganz gut flowen würde.
  5. 00:52:167 (7) - Teil den in 1/2 Slider + Circle für eine bessere Betonung auf dem großen weißen Tick,
    weil der einfach so laut ist, dass er klicked sein sollte.
  6. 00:55:271 (1,2,3,4) - Die Enden hier berühren sich so komisch. Vielleicht magst du es so, aber ich
    würde empfehlen das alles ein wenig höher zu spacen, auch um es konsistenter zu machen, weil sich sonst
    einfach nicht so viel überlappt.
    Du hast Recht, das mag ich so ;d Ich hab das schon mal größer gehabt, aber dann aus persönlichem Geschmack wieder zurückgeändert, da so die Jumps meiner Meinung nach auch für einer Hard diff viel zu hoch (über 2x!) wären.
  7. 01:03:202 (8) - STRG+G für den Flow, den ich schon öfters angesprochen habe. Da würde mir die Entfernung zum nächsten Objekt viel zu groß sein (1.7)
  8. 01:15:271 (2) - Entferne den Repeat und setze nen Circle da, wo du vorher das Ende hattest, weil
    dieser Tick einfach das Gefühl eines Circles braucht. Wenn du nämlich genau hinhörst, erkennst du, dass
    der Tick einfach sehr laut und deutlich ist und es sich ein wenig komsich anfühlt ohne angeklickt zu
    werden. Wenn ich genau hinhöre, höre ich nichts. Nur weil es wie vorher schon mal erwähnt ein Downbeat ist, heißt das nicht zwingend, dass man einen Circle platzieren sollte. Der würde wie wieder vorher angesprochen wieder auf praktisch nichts landen, deswegen belasse ich es dabei, wie es im Moment ist.
  9. 01:17:340 (1) - Der Antijump hier kam mir irgendwie komisch vor. Vielleicht würde ein Stack ODER eine
    große Distance helfen? Wenn nicht space ihn wenigstens konstant zum Rest. (Wäre in dem Abstand 0,25 weils
    1,00/4 ist)

  10. 01:38:374 (3) - Beweg den so, dass ein gleichseitiges Dreieck entsteht. Wie soll man aus einem Sliderend, einem 1/2 Slider und einem Slideranfang bitteschön ein Dreieck machen?

Viel Glück! :33
Wafu
Red - Unrankable
Blue - Highly recommended
Black - Suggestion

[General]

Get a better background. Current is fine, but the quality is somehow messy.
Try to get 192kbps mp3 file so it will be the best rankable quality. Current is rankable too, but is the lowest rankable.
Consider adding some tags like drum and bass (or simply dnb), trap, dubstep. I know it actually isn't trap, but it uses some trap elements (for example drums), so trap fans might like this. Anyway they're important so people can find your map.
It's not an issue and you might ignore it, but you might remove the bookmarks because you probably won't need them and it will decrease your filesize a bit.
Definitely add a kiai time on 01:00:788 to 01:33:892

[Insane]

00:07:340 (5) - Try some shape like this. Currently it is somehow not polished. It looks a bit wrong, because space between 00:06:306 (2,3) and 00:06:306 (2,5) is inconsistent, so I suggest to make a blanket here.00:14:581 (2,3) - This is actually similar problem like previous. Try to keep the beatmap visually constant, not so random. Just place two 1/2 notes with your regular distance snap and check the distance between them, then try to keep everywhere space similar to this, not lower, not bigger. So actually this is finer like this. If you fix this like I suggest in screenshot, make sure to make 00:13:892 (1) same way as 00:14:581 (2) is on the screenshot.00:16:650 (1) - Use CTRL+G on this slider to swap the start of the slider. This will cause the previous slider to make better flow of oval orientation, so basically it will cause player not to move in weird direction, but clearly natural.
00:18:374 (5) - The slider seems to be placed somehow unnatural considering the direction of the previous slider, so try to make the previous slider more into a direction of this one.
00:38:719 (1,2) - Remove 00:39:409 (2) and make 1/1 slider from 00:38:719 (1) with repeat. Currently it seems like creation of your fantasy and additionally sound on 00:39:064 deserves to be emphasized by slider end, not just slider tick, considering there's no louder sound on 00:39:236.
00:41:995 (2,3) - Space between the sliders on 00:41:995 and 00:42:340 is a bit different. It might look like this to be correct. 00:43:547 (4,5) - This shouldn't be muted. Remove the green lines and keep it like this. Also might be causing taiko mode confusing and it seems to follow the same sound for the whole time, which didn't change volume, so that's why you should keep normal volume.
00:44:236 (1,2) - Make a blanket without overlapping the circles. Actually it just look insensible and not so aesthetic. 00:53:547 (4) - If you want to make overlaps, at least make them properly. You should definitely hide the end of the slider, it is visible a bit, so it might look just unpolished.
01:14:926 (1,2) - This deserves to be remaked. I actually don't have any solution, but it breaks the flow totally and the player needs to make really unnatural moves.
00:09:064 - Whistle on the start to emphasize clapping sound in the song, as you've done before.
00:50:099 (2) - This should use clap in my opinion to be the same as the song.
00:51:478 - ^
00:52:857 (2) - ^
00:54:236 - ^
00:52:167 - ^
00:54:926 - ^
01:00:788 (2) - Definitely add a finish for two reasons. It is in music and the kiai starts here, so it should use it.
01:11:823 (7) - ^

[Hard]

00:38:719 (1,2) - Same issue as Insane. You make 1/1 slider with a repeat here instead of 00:38:719 (1) and remove 00:39:409 (2), obviously for the same reason as insane.
00:44:754 (2,3) - The flow is unnatural. I recommend you to remove 00:44:754 (2), move 00:45:271 (3) on 00:44:926 and add note on 00:44:754.
00:52:167 - I think there's missing clap, because it is in song and not in map.
00:54:926 - ^
01:00:788 (2) - Finish. There is the same reason as was on insane. Starting kiai and it is in a song.
01:11:823 (5) - ^
01:04:064 (1) - I already mentioned this on insane. Try to keep constant visual distance between the objects so it will look polished, like this. 01:03:030 (7,8) - Swap this slider and circle. Currently it is breaking flow bad.
01:10:271 (1,2,3,4) - Change this stream so it will start on 01:10:443 or just don't make space between 01:09:064 (1,2,3,4) and 01:10:271 (1,2,3,4). The player might tend to start the stream here, because the space actually broken this so he will sure think that he'll start on another 1/1 note.

[Easy]

00:51:478 - Seems clap is missing as in other diffs.

[Normal]

Not going to mod this.

Actually the map was quite cool. Maybe overusing symmetry, but that's all about a style. However if you use symmetry you might try to polish all the things, like perfect blankets, constant distances etc. However it is quite fine, maybe I would take 808 snare drums (I might provide you this if you want) and put it on places like 00:06:823, 00:07:167 and everywhere where the drum is, obviously with lower volume, I'm pretty sure it would be fine. Also you probably ask why I didn't mod Normal. Insane was good, Hard was good, Easy was good, but a bit harder than easy is supposed to be, but Normal seriously didn't, but really didn't work. I might make some IRC modding, but I recommend you to remap the Normal diff, I'm really sorry, but I just didn't like the Normal and I would probably spam you a lot of things to change. You might ask me anything about a mod through in-game chat if you need something. Good luck with beatmap.
Topic Starter
Timorisu

Wafu wrote:

Red - Unrankable
Blue - Highly recommended
Black - Suggestion

[General]

Get a better background. Current is fine, but the quality is somehow messy. I'll try
Try to get 192kbps mp3 file so it will be the best rankable quality. Current is rankable too, but is the lowest rankable. ^
Consider adding some tags like drum and bass (or simply dnb), trap, dubstep. I know it actually isn't trap, but it uses some trap elements (for example drums), so trap fans might like this. Anyway they're important so people can find your map. Ok forgot about those lol
It's not an issue and you might ignore it, but you might remove the bookmarks because you probably won't need them and it will decrease your filesize a bit. Nah
Definitely add a kiai time on 01:00:788 to 01:33:892 As explained in previous mods, I prefer the kiai flashes instead of full kiai times on this map

[Insane]

00:07:340 (5) - Try some shape like this. Currently it is somehow not polished. It looks a bit wrong, because space between 00:06:306 (2,3) and 00:06:306 (2,5) is inconsistent, so I suggest to make a blanket here.00:14:581 (2,3) - This is actually similar problem like previous. Try to keep the beatmap visually constant, not so random. Just place two 1/2 notes with your regular distance snap and check the distance between them, then try to keep everywhere space similar to this, not lower, not bigger. So actually this is finer like this. If you fix this like I suggest in screenshot, make sure to make 00:13:892 (1) same way as 00:14:581 (2) is on the screenshot. Tbh It's fine the way it is, and it's supposed to be a usual red-point slider with only one point. The curve doesn't appeal to me that much and 3 is already parallel to 200:16:650 (1) - Use CTRL+G on this slider to swap the start of the slider. This will cause the previous slider to make better flow of oval orientation, so basically it will cause player not to move in weird direction, but clearly natural.
00:18:374 (5) - The slider seems to be placed somehow unnatural considering the direction of the previous slider, so try to make the previous slider more into a direction of this one. Triangle movement, I want most of the map to be circular-ish flow, but not all of it :p
00:38:719 (1,2) - Remove 00:39:409 (2) and make 1/1 slider from 00:38:719 (1) with repeat. Currently it seems like creation of your fantasy and additionally sound on 00:39:064 deserves to be emphasized by slider end, not just slider tick, considering there's no louder sound on 00:39:236. But there's no louder sound on 00:39:064 - either! It may be a white tick, but that does not necessarily warrant an object placed on that part of the timeline. The current way the sliders are placed are by emphasizing the start and end of the vocals. Imo you can clearly hear vocals starting on 2, so I see no point in removing said slider
00:41:995 (2,3) - Space between the sliders on 00:41:995 and 00:42:340 is a bit different. It might look like this to be correct. 00:43:547 (4,5) - This shouldn't be muted. Remove the green lines and keep it like this. Also might be causing taiko mode confusing and it seems to follow the same sound for the whole time, which didn't change volume, so that's why you should keep normal volume. (But this map is for Standard, I don't see why Taiko would matter) The current way it is is because the vocals are solely on the 3 white ticks. I could've mapped a 1/1 slider with a repeat, but I didn't do that because of the way I've had it before. I went through this with two other people and both confirmed that the ends should be muted as the vocals are not strong enough or nearly non-existant.
00:44:236 (1,2) - Make a blanket without overlapping the circles. Actually it just look insensible and not so aesthetic. Eh. That kinda looks like a mess to be honest. I have it the current way it is because 1 blankets 2's approach circle, 2 blankets 1's sliderfollowcircle, and 3 get's blanketed by 2 and covered by 1. It also provides excellent circular flow! 00:53:547 (4) - If you want to make overlaps, at least make them properly. You should definitely hide the end of the slider, it is visible a bit, so it might look just unpolished.
01:14:926 (1,2) - This deserves to be remaked. I actually don't have any solution, but it breaks the flow totally and the player needs to make really unnatural moves.
00:09:064 - Whistle on the start to emphasize clapping sound in the song, as you've done before.
00:50:099 (2) - This should use clap in my opinion to be the same as the song. I chose to pronounce every parts end by placing a whistle because I don't want most of the map to be 1/1 or 2/1 claps :p
00:51:478 - ^ ^
00:52:857 (2) - ^^
00:54:236 - ^^
00:52:167 - ^^
00:54:926 - ^^
01:00:788 (2) - Definitely add a finish for two reasons. It is in music and the kiai starts here, so it should use it.
01:11:823 (7) - ^

[Hard]

00:38:719 (1,2) - Same issue as Insane. You make 1/1 slider with a repeat here instead of 00:38:719 (1) and remove 00:39:409 (2), obviously for the same reason as insane. I don't feel like typing so much again, same as Insane
00:44:754 (2,3) - The flow is unnatural. I recommend you to remove 00:44:754 (2), move 00:45:271 (3) on 00:44:926 and add note on 00:44:754. You're actually supposed to hold the start of 2 and then go to 3 sideways, maybe not that obvious but most likely done by most players automatically. I also placed these two like this because, as said earlier, I want most of the map to have circular flow, not all of it :p
00:52:167 - I think there's missing clap, because it is in song and not in map. The claps are applied in 2/1, not 1/1
00:54:926 - ^ This was correct tho, fixed!
01:00:788 (2) - Finish. There is the same reason as was on insane. Starting kiai and it is in a song.
01:11:823 (5) - ^
01:04:064 (1) - I already mentioned this on insane. Try to keep constant visual distance between the objects so it will look polished, like this. Idk man, looks fine to me as it is01:03:030 (7,8) - Swap this slider and circle. Currently it is breaking flow bad. Triangular movement ahoy! Plus that would create an offbeat slider
01:10:271 (1,2,3,4) - Change this stream so it will start on 01:10:443 But the stream clearly starts on the white tickor just don't make space between 01:09:064 (1,2,3,4) and 01:10:271 (1,2,3,4). Go to 25%, there actually is no sound here.The player might tend to start the stream here, because the space actually broken this so he will sure think that he'll start on another 1/1 note.

[Easy]

00:51:478 - Seems clap is missing as in other diffs.

[Normal]

Not going to mod this.

Actually the map was quite cool. Maybe overusing symmetry, but that's all about a style. However if you use symmetry you might try to polish all the things, like perfect blankets, constant distances etc. However it is quite fine, maybe I would take 808 snare drums (I might provide you this if you want that'd be cool) and put it on places like 00:06:823, 00:07:167 and everywhere where the drum is, obviously with lower volume, I'm pretty sure it would be fine. Also you probably ask why I didn't mod Normal. Insane was good, Hard was good, Easy was good, but a bit harder than easy is supposed to be, but Normal seriously didn't, but really didn't work. I might make some IRC modding, but I recommend you to remap the Normal diff (this was actually like my 3rd remap .-.), I'm really sorry, but I just didn't like the Normal and I would probably spam you a lot of things to change. You might ask me anything about a mod through in-game chat if you need something. Good luck with beatmap.
No comment = fixed
neonat
Normal

00:39:754 (3) - I know it ends with the vocals, but I felt that ending at 00:40:443 might sound better and not so abrupt
00:45:271 (2) - ^
01:03:202 (8) - split this so that there is a note at 01:03:202 and the slider is from 01:03:547 to 01:03:892 - the beat at 01:03:547 is quite heavy and having it as the repeat of the slider does it no good as there won't be as much focus on that part. Furthermore, another issue would be that it is currently quite compact as it is now, as you can see how 01:04:064 (1) is partially covered by 01:03:030 (7) and looks more confusing than it actually is. By having separate objects, the positioning could be changed and improved as the slider does not have to repeat back towards the same spot as it is now
01:14:064 (6) - split to 2 sliders?
01:19:581 (5) - ^ more emphasis on the whole portion in a whole (with more clicking needed)
01:35:099 - add a note here, the gap seems a little obvious
01:37:857 - ^

Hard

00:45:271 (3) - do the vocals end at 00:45:788 - ? It might be a better place to end the slider then
01:03:547 (9) - NC here instead
01:10:271 (1) - remove both repeats and shift 01:10:616 (2) to 01:10:443 then shift 01:10:961 (3) to start at 01:10:788 and move 01:11:305 (4) to start at 01:11:133 and give it one more repeat and finally add a note at 01:11:478 - this way, you can put more focus on 01:10:443 where the vocals start, yet still have the lead-in to that part with the 2 1/4 beats beforehand with the slider
01:14:581 (6) - NC here instead
01:25:616 (8) - ^

Insane

00:20:788 (4) - NC here to shorten the combo count
00:26:305 (4) - ^
01:03:374 (10,11) - swap places or just have 2 notes and have 01:03:719 empty
01:36:305 - maybe end the slider here and start a stream until 01:36:650 to follow the percussion better

Good luck~
Topic Starter
Timorisu

neonat wrote:

Normal

00:39:754 (3) - I know it ends with the vocals, but I felt that ending at 00:40:443 might sound better and not so abrupt I think it's fine the way it is tbh
00:45:271 (2) - ^ It ends later than the vocals already . _.
01:03:202 (8) - split this so that there is a note at 01:03:202 and the slider is from 01:03:547 to 01:03:892 - the beat at 01:03:547 is quite heavy and having it as the repeat of the slider does it no good as there won't be as much focus on that part. Furthermore, another issue would be that it is currently quite compact as it is now, as you can see how 01:04:064 (1) is partially covered by 01:03:030 (7) and looks more confusing than it actually is. By having separate objects, the positioning could be changed and improved as the slider does not have to repeat back towards the same spot as it is now
01:14:064 (6) - split to 2 sliders?
01:19:581 (5) - ^ more emphasis on the whole portion in a whole (with more clicking needed)
01:35:099 - add a note here, the gap seems a little obvious
01:37:857 - ^

Hard

00:45:271 (3) - do the vocals end at 00:45:788 - ? It might be a better place to end the slider then
01:03:547 (9) - NC here instead
01:10:271 (1) - remove both repeats and shift 01:10:616 (2) to 01:10:443 then shift 01:10:961 (3) to start at 01:10:788 and move 01:11:305 (4) to start at 01:11:133 and give it one more repeat and finally add a note at 01:11:478 - this way, you can put more focus on 01:10:443 where the vocals start, yet still have the lead-in to that part with the 2 1/4 beats beforehand with the slider Uhm I don't really get this tbh :L Can you show me a screenshot or something?
01:14:581 (6) - NC here instead
01:25:616 (8) - ^

Insane

00:20:788 (4) - NC here to shorten the combo count
00:26:305 (4) - ^
01:03:374 (10,11) - swap places or just have 2 notes and have 01:03:719 empty
01:36:305 - maybe end the slider here and start a stream until 01:36:650 to follow the percussion better But then the stream would be based on nothing and that really isn't something I like to do

Good luck~
No comment = fixed
starvfox
[RANDOM MOD - M4M]
[Insane]
This Map will be good if the CS is 4
00:27:685 break so long ;__;
00:58:116 Spinners here :D
01:01:133 NC
01:22:857 Kiai Here - 01:31:478
Topic Starter
Timorisu

starvfox wrote:

[RANDOM MOD - M4M]
[Insane]
This Map will be good if the CS is 4
00:27:685 break so long ;__; Mapping this wouldn't fit, and it was even longer before ;p
00:58:116 Spinners here :D Nah
01:01:133 NC Added an NC a note earlier
01:22:857 Kiai Here - 01:31:478 I already explained that I prefer flashes
Rad-
Hi!

General

01:00:810 - Make this inherited point that doesnt have kiai time, placed at 01:09:064 so it would be better to have all that kiai

Easy
00:44:236 (3) - NC
01:00:443 (1) - Clap
01:00:788 (2) - NC
01:03:547 (7) - Nc
01:04:236 (1) - Remove NC
01:36:650 (4) - NC

Normal
01:00:788 (2) - NC
01:02:857 (5,6,7) - Place these 3 circles a bit further up to respect the 1.0x spacing
01:03:547 (8) - NC
01:04:064 (1) - Remove NC
01:14:409 (7) - Add a clap at the end of the slider
01:19:926 (6) - Add a whistle end of slider
01:22:857 (1) - Instead of clap, make it Finish
01:31:133 (7) - Instead of clap, make it whistle
01:31:478 (1) - Make this spinner with a finish
01:35:788 (4) - Add clap
01:34:236 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - You could hitsounds this part with some claps like you did before as well.
01:36:650 (6) - NC
01:36:995 (1) - Remove NC

Hard
00:27:340 - and 00:27:685 - Add circles here, with the last one finishing with a finish
01:00:788 (2) - Nc, and Make this circle on top of the start of the next slider
01:03:547 (1) - Add a whistle at the start of this slider
01:05:961 (7) - Add whistle on the middle of this slider
01:10:099 (4) - Delete
01:10:271 (1,2,3,4) - Drag these sliders to 01:10:099 - making them somehow closer to the previous pattern as it fits better with the song, like dragging them to x:404 y:40, and add circle here 01:11:478 -
01:16:650 (6) - Instead of cicle, make it a slider
01:22:857 (1) - Instead of a clap at the start, make it a finish
01:28:374 (1) - Instead of clap, make it a whistle at the start
01:31:133 (8) - Whistle
01:31:478 (1) - Finish
01:41:478 (5) - NC
01:34:236 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Add claps in this part as well just like before.

Insane
00:05:616 (1) - Start with a finish, not a clap
00:27:685 (1) - Add a circle here, with Nc and a finish
00:58:029 (9) - Remove clap
01:00:443 (1) - Add clap
01:00:788 (1) - Put it at x:352 y:64
01:03:374 (9) - End make it whistle
01:05:961 (8) - ^
01:03:719 (10) - NC
01:03:892 (1) - Remove NC
01:06:478 (9) - NC
01:06:650 (1) - Remove NC
01:11:133 (3) - Delete this slider, its not 1/8 here, its 1/4, so it would be better to make like the rest of the stream to get to the next pattern.
01:11:823 (1) - NC and add Finish
01:12:167 (2) - Remove NC
01:14:409 (8) - End with Whistle instead of clap
01:14:754 (9) - NC
01:14:926 (1) - Remove NC
01:16:995 (8) - End with Whistle instead of Clap
01:20:099 (1) - Start with whistle
01:22:857 (7) - Finish
01:25:616 (10) - Start with Whistle instead of clap, NC
01:26:133 (1) - Remove NC
01:26:133 (2) - Place this somwhere else where it doesn't go behind the 01:25:616 (1) - Slider, overlap is bad.
01:27:685 (6) - Place this on top of 01:28:374 (9) -
01:28:030 (1) - NC
01:31:133 (7) - Whistle instead of clap
01:31:478 (1) - Finish
01:34:236 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - Just like before, claps here would be nice
01:41:478 (5) - NC

Also if i forgot to mention something that i repeated before, from what i said in my mod, try re checking every diff to see if what i told you could be helpful on all maps.
Good Luck :D
Topic Starter
Timorisu
Gonna apply tomorrow or so, will edit.

Forgive sloppiness (´・ω・`)

________________________________________


Okay I swear I will do it on Saturday
guineaQ

^^

I check blankets with approach circle

[Easy]
00:08:374 (1) -
00:09:409 (2) - Self Explanatory
00:19:409 (1,2) - Pl0x?
00:50:443 (2) - can be improved
01:35:616 (2) - Idk, maybe I should get the f(x) of those two curves and get the f'(x) of both and compare them to see whether they are identical, but nobody likes a smart*ss.

Guinea pig approves this (*^*)b

[Normal]
00:06:650 (2) - If you intended to blanket this to slider end of 1, check again.
00:53:030 (2) - Thou shalt blanket this to 4
00:54:581 (5) - Not sure about this one thou, depends whether you intended to blanket it to 4 or just wanted to make the slider end overlap beginning of 2
01:00:788 (2) - If you wanted to blanket 1 with this, try again pl0x
01:12:512 (3,5) -
01:14:926 (1) - Move this little bit to the left

[Hard]
00:06:305 (2) - definitely can improve
00:17:340 (2) - plz?
00:41:478 (1) - Can be improved by TEEEEEEEEEEEEEENY TIIINYYY bit.
00:43:202 (4) - ^^
00:44:754 (3) -
00:50:271 (3,4,6) - I can let this three slider thou.
00:54:926 (8) - If you try realllllly hard it can improve but you don't have to
01:03:202 (8) - Slider end sticking wayy too inward
01:17:685 (2) -
01:22:857 (1) - Slider beginning sticking inside the approach circle too much (by few pixels lul)
01:24:581 (5) - can improve if you become strict enough

[Insane]
00:39:409 (2) - Hmm...
00:49:754 (1) - Can improve (=w=)b
00:53:030 (3) - ^^
01:04:236 (2) -
01:05:961 (7) -
01:07:685 (4) - you can blanket this to the end of 5 better
01:28:719 (1) -
01:29:064 (2) -
01:29:926 (3) -
01:35:099 (2) -
01:35:961 (5) -



Guinea pig approves of this mapset in general (=w=)b (*^*)b
Topic Starter
Timorisu

Rad- wrote:

Hi!

General

01:00:810 - Make this inherited point that doesnt have kiai time, placed at 01:09:064 so it would be better to have all that kiai

Easy
00:44:236 (3) - NC I'm not a fan of 1-combos
01:00:443 (1) - Clap
01:00:788 (2) - NC
01:03:547 (7) - Nc
01:04:236 (1) - Remove NC
01:36:650 (4) - NC I prefer two longer combos

Normal
01:00:788 (2) - NC
01:02:857 (5,6,7) - Place these 3 circles a bit further up to respect the 1.0x spacing I don't see the .9x spacing as too much of a problem, plus I tried several attemtps to make a pattern like it is currently with 1x spacing, but I just can't ._ .
01:03:547 (8) - NC
01:04:064 (1) - Remove NC
01:14:409 (7) - Add a clap at the end of the slider
01:19:926 (6) - Add a whistle end of slider Added a clap instead
01:22:857 (1) - Instead of clap, make it Finish Applied to all diffs
01:31:133 (7) - Instead of clap, make it whistle Downbeat deserves a clap imo
01:31:478 (1) - Make this spinner with a finish Well the spinner is kinda there for the lyrics, and placing a finish for lyrics is... eh
01:35:788 (4) - Add clap ^ But with clap lol
01:34:236 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - You could hitsounds this part with some claps like you did before as well. Still the same "Lyrics" argument
01:36:650 (6) - NC Nc's are on the humming
01:36:995 (1) - Remove NC ^

Hard
00:27:340 - and 00:27:685 - Add circles here, with the last one finishing with a finish No harder diff has this and I'm content with the way it is right now.
01:00:788 (2) - Nc, and Make this circle on top of the start of the next slider Yes and no. The way it currently is gives more emphasis on the start of the intense part (and the "kiai")
01:03:547 (1) - Add a whistle at the start of this slider Doesn't fit at all in my opinion
01:05:961 (7) - Add whistle on the middle of this slider This fits! But a lonely whistle just... being there? I don't know, will get some opinions on this
01:10:099 (4) - Delete If you go into 25% you can clearly here there's a beat there
01:10:271 (1,2,3,4) - Drag these sliders to 01:10:099 - making them somehow closer to the previous pattern as it fits better with the song, like dragging them to x:404 y:40, and add circle here 01:11:478 - Once again, if you go into 25% you can hear there's no beat on the blue tick I left out, which I thought would be a good way to split this section into two parts.
01:16:650 (6) - Instead of cicle, make it a slider Doesn't aid in emphasing in... whatever this guy says lol
01:22:857 (1) - Instead of a clap at the start, make it a finish
01:28:374 (1) - Instead of clap, make it a whistle at the start
01:31:133 (8) - Whistle Again, downbeat deserves a clap imo
01:31:478 (1) - Finish Same as Normal
01:41:478 (5) - NC Looks messy
01:34:236 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Add claps in this part as well just like before. Same as Normal

Insane
00:05:616 (1) - Start with a finish, not a clap Added a finish (did not remove clap)
00:27:685 (1) - Add a circle here, with Nc and a finish Same as Hard
00:58:029 (9) - Remove clap
01:00:443 (1) - Add clap
01:00:788 (1) - Put it at x:352 y:64
01:03:374 (9) - End make it whistle Same as Hard
01:05:961 (8) - ^ ^
01:03:719 (10) - NC The NCs are on the instrumental part, you'll notice I have an NC placed every white tick after a downbeat, since that's where the new instrumental sections start each
01:03:892 (1) - Remove NC ^
01:06:478 (9) - NC ^
01:06:650 (1) - Remove NC ^
01:11:133 (3) - Delete this slider, its not 1/8 here, its 1/4, so it would be better to make like the rest of the stream to get to the next pattern. It's there to aid with the beat and to make for a fancy ~stream jump~
01:11:823 (1) - NC and add Finish
01:12:167 (2) - Remove NC
01:14:409 (8) - End with Whistle instead of clap Still not a fan of whistles . _.
01:14:754 (9) - NC Well this cricle is kind of on... a silent beat, something which does not deserve an NC since those are for musical phrasing
01:14:926 (1) - Remove NC Well I didn't apply the previous suggestion so I won't apply this either
01:16:995 (8) - End with Whistle instead of Clap aaaaaaa the whistles
01:20:099 (1) - Start with whistle ^
01:22:857 (7) - Finish
01:25:616 (10) - Start with Whistle instead of clap, NC hrgnrhghr whistles... NC'd anyways
01:26:133 (1) - Remove NC
01:26:133 (2) - Place this somwhere else where it doesn't go behind the 01:25:616 (1) - Slider, overlap is bad. ??? There is no overlap
01:27:685 (6) - Place this on top of 01:28:374 (9) - Can't really give a reason for this but it just doesn't fit...
01:28:030 (1) - NC I'm running out of arguments to not do things, this just doesn't fit either
01:31:133 (7) - Whistle instead of clap ...You should know my reply to this by now
01:31:478 (1) - Finish Same as before
01:34:236 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - Just like before, claps here would be nice ^
01:41:478 (5) - NC ^

Also if i forgot to mention something that i repeated before, from what i said in my mod, try re checking every diff to see if what i told you could be helpful on all maps.
Good Luck :D

Thanks for the mod :3

No comment=fixed

guineaQ wrote:


^^

I check blankets with approach circle

[Easy]
00:08:374 (1) -
00:09:409 (2) - Self Explanatory There isn't a "nice" way to blanket this and make the next object spaced by 1x, so I'm gonna have to decline
00:19:409 (1,2) - Pl0x? ^For two
00:50:443 (2) - can be improved
01:35:616 (2) - Idk, maybe I should get the f(x) of those two curves and get the f'(x) of both and compare them to see whether they are identical, but nobody likes a smart*ss. That is correct!

Guinea pig approves this (*^*)b

[Normal]
00:06:650 (2) - If you intended to blanket this to slider end of 1, check again.
00:53:030 (2) - Thou shalt blanket this to 4 I shalt not! (the direct copy paste of 1 makes for a neater wave)
00:54:581 (5) - Not sure about this one thou, depends whether you intended to blanket it to 4 or just wanted to make the slider end overlap beginning of 2 It's just a direct copy paste of 1 again
01:00:788 (2) - If you wanted to blanket 1 with this, try again pl0x That wasn't my intention
01:12:512 (3,5) -
01:14:926 (1) - Move this little bit to the left Would destroy triangle with the two previous object, moved 01:15:616 (2,3,4) - to the right instead

[Hard]
00:06:305 (2) - definitely can improve
00:17:340 (2) - plz?
00:41:478 (1) - Can be improved by TEEEEEEEEEEEEEENY TIIINYYY bit.
00:43:202 (4) - ^^
00:44:754 (3) -
00:50:271 (3,4,6) - I can let this three slider thou. Me too! *runs*
00:54:926 (8) - If you try realllllly hard it can improve but you don't have to I don't see how this has any improvement left
01:03:202 (8) - Slider end sticking wayy too inward
01:17:685 (2) -
01:22:857 (1) - Slider beginning sticking inside the approach circle too much (by few pixels lul) Idk fixing these would make the pattern really messy to play
01:24:581 (5) - can improve if you become strict enough

[Insane]
00:39:409 (2) - Hmm... That is not supposed to be blanketed by 1
00:49:754 (1) - Can improve (=w=)b
00:53:030 (3) - ^^ Kind of... fixed
01:04:236 (2) - Not gonna fix this one, so 1 blankets the end of this
01:05:961 (7) - ^
01:07:685 (4) - you can blanket this to the end of 5 better
01:28:719 (1) - Noooooooot supposed to blanket 8, since the triangle was made later on and... yeah
01:29:064 (2) -
01:29:926 (3) -
01:35:099 (2) -
01:35:961 (5) -



Guinea pig approves of this mapset in general (=w=)b (*^*)b And Timorisu approves of this mod in general (=w=)b (*^*)b
Hard
Hi there. Let's give you some Mod :)

Mod


Insane
  1. 00:08:030 - I think there's a sound at that place and it fits the drum. This start is kinda boring for an Insane and you shold consider making it interesting.
  2. 00:10:788 - same as above. You could also use a repeating slider if you want to have another mood
  3. 00:17:340 (2) - I recommend to ctrl + g that slider for better flow.
  4. 00:24:926 (1,2,3) - If i were you I'd delete those notes and change the rhythm. I would go with the singers voice instead because it's a heave emphasized beat and it feels wrong if you go with the plain drum rhythm. http://puu.sh/8PGaB.jpg this would be better, imo.
  5. 00:26:305 (1,2,3,4,5,6,7,8,9) - maybe use drum whistles for that stream. no hitsound seems wrong.
  6. 00:41:478 (1) - http://puu.sh/8PGk3.jpg i copied and ctrl + h'd 3 to show you that this circle you made is significantly off. You should do this and fix it. http://puu.sh/8PGqA.jpg
  7. 00:41:995 - there should be a note. She's clearly singing "ah" so please let me play that "ah"
  8. 00:48:892 - again a note that's missing.
  9. 01:03:030 (8,9) - this part doesn't flow nice. You could change 01:03:030 (8) - in two circles and make a triangle pattern, maybe? http://puu.sh/8PGGb.jpg
  10. 01:16:305 (5) - You could ctrl + g this slider for a nice flowy jump. Else this flow is off.
Hard

  1. 00:45:271 (3) - ctrl + g this for flow issues. this plays strange
  2. 00:52:512 (1,2) - this slider feels off because usually sliders emphasize a sound. this one ends on the strong sound and makes the gameplay strange. consider using FIRST a slider and then a circle.
  3. 01:03:030 (6,7) - werid flow again. You should change this.
  4. 01:10:271 (1,2,3,4) - this feels wrong because the 1/4 repeating slider starts on an offbeat. I think you should start with a circle and then use these repeating sliders.
  5. 01:41:478 (5,6,7,8,9) - this jump pattern isn't appropriate, though fun. Go with sliders at this point to not confuse others. This part made me frown a bit.
Normal

  1. 00:25:960 (2) - i think you should make this slider 1/2 shorter, to make a sound when the snare begins. You map the vocals at this part but emphasized sounds shouldn't be ignored.
  2. 00:42:512 (2) - i usually don't mod blankets but this one is just bad. please make it neater.
  3. 01:06:995 - again. you mod the drums but make a sound for the sirens please. you can use a circle here and delete 01:07:167 (1). Else it's confusing, especially for newer players.
  4. 01:20:443 (1,3) - try to change your pattern a bit, so you can stack those 2
  5. 01:41:133 (3) - change this please. Long repeating sliders are really confusing for new players. Do something easier here. Something that's easier to understand and read. Something fun. Maybe some 1/2 sliders?
Easy

  1. I don't really know what to change here. This map does have some issues but they are all about looks and stuff. I think you should fix some of the overlappings and then this diff is good to go.



Yeah. Finished my mod. Hope I was of any help.
Topic Starter
Timorisu

Hard wrote:

Hi there. Let's give you some Mod :)

Mod


Insane
  1. 00:08:030 - I think there's a sound at that place and it fits the drum. This start is kinda boring for an Insane and you shold consider making it interesting. That's a guitar, and not the layer I'm mapping on. Also who says Insanes can't start slowly? :p
  2. 00:10:788 - same as above. You could also use a repeating slider if you want to have another mood ^
  3. 00:17:340 (2) - I recommend to ctrl + g that slider for better flow. That'd make the transition to 3 and 4 really weird
  4. 00:24:926 (1,2,3) - If i were you I'd delete those notes and change the rhythm. I would go with the singers voice instead because it's a heave emphasized beat and it feels wrong if you go with the plain drum rhythm. http://puu.sh/8PGaB.jpg this would be better, imo. Good suggestion, but I can't get the timeline placement right, the vocals are always kinda off. I'll get someone else to think about this
  5. 00:26:305 (1,2,3,4,5,6,7,8,9) - maybe use drum whistles for that stream. no hitsound seems wrong.
  6. 00:41:478 (1) - http://puu.sh/8PGk3.jpg i copied and ctrl + h'd 3 to show you that this circle you made is significantly off. You should do this and fix it. http://puu.sh/8PGqA.jpg
  7. 00:41:995 - there should be a note. She's clearly singing "ah" so please let me play that "ah" ??? There is a slider
  8. 00:48:892 - again a note that's missing. I don't hear anything here tbh
  9. 01:03:030 (8,9) - this part doesn't flow nice. You could change 01:03:030 (8) - in two circles and make a triangle pattern, maybe? http://puu.sh/8PGGb.jpg
  10. 01:16:305 (5) - You could ctrl + g this slider for a nice flowy jump. Else this flow is off. If I CTRL+G the flow will be off, the way you're supposed to be playing this is that your cursor will stay on the part where the slider follow circle and the slider start intersect http://puu.sh/8QZIe.jpg And then go straight down to 5
Hard

  1. 00:45:271 (3) - ctrl + g this for flow issues. this plays strange
  2. 00:52:512 (1,2) - this slider feels off because usually sliders emphasize a sound. this one ends on the strong sound and makes the gameplay strange. consider using FIRST a slider and then a circle.
  3. 01:03:030 (6,7) - werid flow again. You should change this.I don't see how a triangular shape transitioning into curve flow is weird
  4. 01:10:271 (1,2,3,4) - this feels wrong because the 1/4 repeating slider starts on an offbeat. I think you should start with a circle and then use these repeating sliders. I think it's not too wrong, but I will change it since they're passive sliders. However I have no idea how to do so . -.
  5. 01:41:478 (5,6,7,8,9) - this jump pattern isn't appropriate, though fun. Go with sliders at this point to not confuse others. This part made me frown a bit. Ending jumps are what I live for
Normal

  1. 00:25:960 (2) - i think you should make this slider 1/2 shorter, to make a sound when the snare begins. You map the vocals at this part but emphasized sounds shouldn't be ignored. That sounds reaeaeaeaeaeally weird
  2. 00:42:512 (2) - i usually don't mod blankets but this one is just bad. please make it neater.
  3. 01:06:995 - again. you mod the drums but make a sound for the sirens please. you can use a circle here and delete 01:07:167 (1). Else it's confusing, especially for newer players. I don't see a reason to switch between instrument layers for one object
  4. 01:20:443 (1,3) - try to change your pattern a bit, so you can stack those 2
  5. 01:41:133 (3) - change this please. Long repeating sliders are really confusing for new players. Do something easier here. Something that's easier to understand and read. Something fun. Maybe some 1/2 sliders? I think a repeating slider is better than 4 1/2 sliders, I also contacted a BAT who said this is perfectly fine
Easy

  1. I don't really know what to change here. This map does have some issues but they are all about looks and stuff. I think you should fix some of the overlappings and then this diff is good to go.



Yeah. Finished my mod. Hope I was of any help.
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello!

General
  1. 01:34:236 - On every diff, this part lacks proper hitsounding. All I heard is just some soft-hitwhistles which not even really audible. I suggest that you reuse the custom hitwhistle sound that you use on intro as a clap. It'll fit perfectly, trust me.
Easy
  1. I think tick rate 1 is enough? 2 is way too much imo
  2. 00:05:616 (1) - Bad sliderwave. Refer to this guide on how to make good sliderwaves, also make sure you fix the others.
  3. 01:08:030 (5,6) - How about merging these into a slider with one repeat? That'll look better
  4. 01:21:823 (4,5) - ^ here too? Since the next downbeat starts with circle, it is weird to have a circle here
  5. 01:23:547 (3,4) - Too close. You could fix it like http://puu.sh/8S4Rl.png
  6. 01:30:443 (2) - Remove clap at tail?
Normal
  1. Refrain from putting 1/2 notes in the way they will slightly overlap the previous note, like these http://puu.sh/8S4XH.jpg which scattered along the map. You should space them further, atleast don't let them overlap even for just a slight space. Just put a higher distance snapping, it is ok to have 1.1x or 1.2x distance spacing on Normals as they didn't make that much difference at all in gameplay. Consider this next time.
  2. 00:45:961 - You could add a slider that ends on 00:46:305 -
  3. 01:03:201 (7) - Missed a clap.
  4. 01:03:547 (1) - Slidertail lacks a clap
  5. 01:22:512 (5) - Clap maybe?
  6. 01:41:133 (3) - This doesn't make sense imo. How about http://puu.sh/8S5u0.jpg - see notes highlighted in orange
Hard
  1. I don't think it's actually wise to put CS5 on a Hard, especially because the Insane uses the same CS5 too. But oh well
  2. 00:11:133 (1) - Nice, but blankets aren't properly aligned
  3. 00:47:512 (2) - Too close, try to make it like http://puu.sh/8S5BW.jpg
  4. 00:55:271 (1,2,3,4) - These overlaps are meh. It is actually ok to put them like this http://puu.sh/8S5G0.jpg
  5. 01:03:547 (1,2) - Too close
  6. 01:10:271 (1,2,3,4) - Wrong, ,maybe this would work http://puu.sh/8S5OL.jpg
  7. 01:41:133 (3,4) - If you could merge this into a slider, it will be way better to avoid hitting confusion
Insane
  1. AR9 and OD8 won't be painful, also in order to create better gap between Hard
  2. 00:20:788 (1,2,3,4,5,6,7,8,9) - Way too exaggerated. It is wiser to put a kickstream here instead (as this part is not that intense anyway)
  3. 00:26:305 (1,2,3,4,5,6,7,8,9) - ^
  4. 00:27:685 - I hope you could add note here
  5. 00:38:719 (1,2) - Blanket?
  6. 00:53:547 (4,3) - Stack please
  7. 01:27:167 (5,6,7) - Undermapped. How about http://puu.sh/8S6EB.jpg
  8. 01:30:788 (6,7) - Too close.
  9. 01:41:133 (3,4) - Merge into a slider, just like hard?
Nice map, Insane diff kinda reminds me to my old mapping style. You got a lot of potential, keep it up!
Starred. Good luck.
Topic Starter
Timorisu

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello!

General
  1. 01:34:236 - On every diff, this part lacks proper hitsounding. All I heard is just some soft-hitwhistles which not even really audible. I suggest that you reuse the custom hitwhistle sound that you use on intro as a clap. It'll fit perfectly, trust me.
Easy
  1. I think tick rate 1 is enough? 2 is way too much imo
  2. 00:05:616 (1) - Bad sliderwave. Refer to this guide on how to make good sliderwaves, also make sure you fix the others.
  3. 01:08:030 (5,6) - How about merging these into a slider with one repeat? That'll look better I prefer the current emphasis on the clap with the hitcircle
  4. 01:21:823 (4,5) - ^ here too? Since the next downbeat starts with circle, it is weird to have a circle here
  5. 01:23:547 (3,4) - Too close. You could fix it like http://puu.sh/8S4Rl.png I think it's fine tbh, also that screenshot isn't working
  6. 01:30:443 (2) - Remove clap at tail? Made it quieter
Normal
  1. Refrain from putting 1/2 notes in the way they will slightly overlap the previous note, like these http://puu.sh/8S4XH.jpg which scattered along the map. You should space them further, atleast don't let them overlap even for just a slight space. Just put a higher distance snapping, it is ok to have 1.1x or 1.2x distance spacing on Normals as they didn't make that much difference at all in gameplay. Consider this next time. I did it the way it currently is so players who play this diff casually have an indicator that the note is 1/2 and not 1/1 apart, something which, in my opinion, should be done to aid them when they're new to the game
  2. 00:45:961 - You could add a slider that ends on 00:46:305 - I like the idea however I don't really have an idea where to put this :L
  3. 01:03:201 (7) - Missed a clap.
  4. 01:03:547 (1) - Slidertail lacks a clap
  5. 01:22:512 (5) - Clap maybe?
  6. 01:41:133 (3) - This doesn't make sense imo. How about http://puu.sh/8S5u0.jpg - see notes highlighted in orange
Hard
  1. I don't think it's actually wise to put CS5 on a Hard, especially because the Insane uses the same CS5 too. But oh well
  2. 00:11:133 (1) - Nice, but blankets aren't properly aligned
  3. 00:47:512 (2) - Too close, try to make it like http://puu.sh/8S5BW.jpg
  4. 00:55:271 (1,2,3,4) - These overlaps are meh. It is actually ok to put them like this http://puu.sh/8S5G0.jpg I don't know, I share your opinion about the overlaps but I'm hesitant about spacing them out even further
  5. 01:03:547 (1,2) - Too close
  6. 01:10:271 (1,2,3,4) - Wrong, ,maybe this would work http://puu.sh/8S5OL.jpg
  7. 01:41:133 (3,4) - If you could merge this into a slider, it will be way better to avoid hitting confusion
Insane
  1. AR9 and OD8 won't be painful, also in order to create better gap between Hard
  2. 00:20:788 (1,2,3,4,5,6,7,8,9) - Way too exaggerated. It is wiser to put a kickstream here instead (as this part is not that intense anyway)
  3. 00:26:305 (1,2,3,4,5,6,7,8,9) - ^
  4. 00:27:685 - I hope you could add note here
  5. 00:38:719 (1,2) - Blanket? I prefer it how it is currently (I also tried blanketing several times but I couldn't get it right so I chose this alternative)
  6. 00:53:547 (4,3) - Stack please
  7. 01:27:167 (5,6,7) - Undermapped. How about http://puu.sh/8S6EB.jpg I prefer the pause and emphasis on the ... vocals?? I guess
  8. 01:30:788 (6,7) - Too close.
  9. 01:41:133 (3,4) - Merge into a slider, just like hard? No real reason for this but I prefer the way it is right now
Nice map, Insane diff kinda reminds me to my old mapping style. You got a lot of potential, keep it up!
Starred Lies. Good luck. Thanks!
No comment=fixed
Irreversible
[General]

Ah man.. wenn ich könnte würde ich dir mit den Hitsounds helfen, sie gehen an sich, aber ich glaub das Lied hat viel mehr Potential. Vielleicht mit Drumhitsounds? Ich probier mal was, und sonst lassen wirs einfach :D

[Easy]

Copied slidershapes, ahh D:

00:19:409 (1) - Auch wenns DS minimal ignoriert find ich http://puu.sh/8SOle/b2961a9152.jpg sowas 100x besser. Lohnt sihc auf jeden Fall, und merken tuts eh keiner.
00:51:478 (4) - Blanket? Beweg einfach den Punkt ein wenig.
00:53:892 (3,4) - Wie wärs mit ein wenig rotieren? Dann ist der Übergang ein wenig besser.
00:55:271 (1) - Ist iwie ein wenig öde ohne nen Hitsound hier, wie wärs mit nem ganz leisen? So, 10% oder so. Oder du silencest es ganz.
01:03:547 - Etwas wegen dem Rhythmus hier. Er war ganz solide bis hierhin, aber in diesem Part hast du die downbeats ziemlich stark ignoriert, was kein gutes Gefühl gibt beim Spielen, da du den starken beat nicht klickbar machst. Ich empfehle : http://puu.sh/8SOSk/a1371834e8.jpg Ich hoffe du siehst was ich meine, der Screen startet bei 01:03:547 - .
01:16:995 (3) - ^
01:19:409 (2,3,4) - Hier geht's in Ordnung, passt ja ganz gut zum etwas anderen Beat hier.
01:22:512 (5,1,2) - Wie wärs mit nem Zick Zack wie http://puu.sh/8SOXL/56bb42023b.jpg ?

Bin ganz zufrieden mit der Easy, wäre allerdings wirklich gut wenn du 01:03:547 - und 01:16:995 (3) - fixst.

[Normal]

Schau das das Spacing bei 1/2 wie diesem hier 00:07:340 (3) - konsistent sind. Manchmal hast du 0.8, dann 0.9, dann 1.0. Machs einheitlich :)

00:16:650 (1) - Wäre cool wenn du ein blanket ähnliches Gebilde zu 00:15:616 (3) - hinkriegen würdest.
00:23:201 (2) - Kriegst du auch schöner hin, mit dem Blanket :3

In dem Part scheinen mir die Abstände zwischen den Slidern ein wenig komisch, 00:25:960 (2) - sowas könntest du ruhig ein wenig runterschieben, um dem ganzen ein wenig mehr Platz zu verschaffen. (Auch wenn hier DS nicht ganz ok ist, solangs nicht mehr als 0.1 ist, passts, solangs eben nicht 1/2 oder sonst was ist.)

00:39:409 (2) - Der Slider pointet ziemlich nach oben, also sollte der Circle auch da sein. So in etwa 232 128.
00:40:443 - Sicher, dass du das unmapped lassen willst? Der Rhythmus geht doch ziemlich stark verloren hier.
00:43:202 (3) - Der lange Slider beisst sich ziemlich mit den Vocals hier, welche "ha-ha"(oder so) sind, aber der slider wäre ein.. einziges "ha". Verstehst du was ich meine? Ich würde vielleicht den Slider kürzen, um den Vocals besser zu folgen.
00:44:236 (1) - http://puu.sh/8SPt8/ef26dde531.jpg
00:55:271 (1) - Wie Easy.
01:06:823 - Warum hats hier einfach nichts? x_x
01:28:374 (1) - Finde sowas wie nen finish hier passender.. aber ist halt eher unkonsistent.

An sich geht die Normal eigentlich, in der Kiai ist es manchmal etwas untidy, aber ist ja schliesslich deine erste Map for Rank, deswegen okay. Schau einfach nochmal drüber, vielleicht findest du etwas, was du etwas aufpolieren könntest.

[Hard]

Interessant, dass du für die Hard schon CS5 brauchst o.o

00:54:064 (5) - Etwas rotieren?
00:51:133 - Ist das gleiche wie bei Easy hier. Ich würd den starken Beat nicht einfach unbeachtet lassen.
00:56:650 (1,2,1,2,1) - Wie wärs mit sowas hier? Naja, ich find man kann die Kiai etwas besser einleiten, mit nem speziellen PAttern. Die NC sind optional.. XD http://puu.sh/8SPUx/76fa88afef.jpg
01:08:030 (4,5,6) - http://puu.sh/8SQ0I/d96d61f287.jpg Finde mit so nem Pattern kannst du den flow stark verbessern, und sieht imo auch ein wenig besser aus. Du kannst es fixen wie du's willst, aber ich find du musst hier mindestens slider 6 ändern.
01:18:892 (4) - 110 158 ?
01:22:857 (1) - Schau das du den kopierst und mit 3 austauschst, damit du sowas kriegst, was einfach konsistenter aussieht: http://puu.sh/8SQ9Z/51ef166e91.jpg
01:41:478 (4) - NC fürs Pattern?

Passt.

[Insane]

00:20:788 (1,2,3,4,5,6,7,8,9) - Es ist etwas traurig zu sehen, dass du die Musik hier so abrupt abschneidest, es wäre von Vorteil wenn du den Flow 00:22:167 - bis hier hin halten könntest, weil der Rhythmus echt.. einfach den Bach runter geht. (Versuch einfach weiterhin der Musik zu folgen http://puu.sh/8SQYx/760697a7fd.jpg Vielleicht so?
00:27:685 (10) - Naja nen Circle hast du die ganzen Diffs nicht gemacht, ich würd ihn löschen oder in den anderen Diffs adden. Aber auf jeden Fall NC.
00:49:754 (1,2,3) - Hier fehlen die Hitsounds ganz, nehm ich an?
00:55:271 (1,2,3,4,5,6) - Naja, kannst du denien wenns dir nicht gefällt. Aber wie wärs wenn du die SV pro Slider etwas erhöhst? Es würde ein anderes Pattern benötigen, aber wärs wert imo.
00:57:340 (1,2,3,4,5,6,7,8,9) - Und hier vllt etwas mit 1/4 Slidern? XD Wenn du ne Idee brauchst pm mich.
01:16:995 (7) - NC für slider art?
01:21:478 (4) - NC
01:26:133 (2,3) - Gleich wie Easy, nicht den weissen Tick ignorieren.
01:26:650 (4) - ^

Ist okay, aber bitte beachte auch wieder, dass du die weissen Ticks (downbeats) nichti gnorierst. Zudem fehlen hier echt viele Hitsounds.. ich versuch mal jemanden zu finden, der das modden kann, sonst werd ich mich wohl dran machen (obwohl ich darin ne Niete bin) xD

Wir sehen dann weiter, nachdem dus applied + improved hast :)
Topic Starter
Timorisu

Irreversible wrote:

[General]

Ah man.. wenn ich könnte würde ich dir mit den Hitsounds helfen, sie gehen an sich, aber ich glaub das Lied hat viel mehr Potential. Vielleicht mit Drumhitsounds? Ich probier mal was, und sonst lassen wirs einfach :D Hahaha ich hab da so die Eigenschaft Songs mit Hitsound-Potential ins Gegenteil umzuwandeln :D

[Easy]

Copied slidershapes, ahh D:

00:19:409 (1) - Auch wenns DS minimal ignoriert find ich http://puu.sh/8SOle/b2961a9152.jpg sowas 100x besser. Lohnt sihc auf jeden Fall, und merken tuts eh keiner.
00:51:478 (4) - Blanket? Beweg einfach den Punkt ein wenig.
00:53:892 (3,4) - Wie wärs mit ein wenig rotieren? Dann ist der Übergang ein wenig besser. Ich find den Übergang ok o.o Und wenn rotieren, wie rum?
00:55:271 (1) - Ist iwie ein wenig öde ohne nen Hitsound hier, wie wärs mit nem ganz leisen? So, 10% oder so. Oder du silencest es ganz.
01:03:547 - Etwas wegen dem Rhythmus hier. Er war ganz solide bis hierhin, aber in diesem Part hast du die downbeats ziemlich stark ignoriert, was kein gutes Gefühl gibt beim Spielen, da du den starken beat nicht klickbar machst. Ich empfehle : http://puu.sh/8SOSk/a1371834e8.jpg Ich hoffe du siehst was ich meine, der Screen startet bei 01:03:547 - .
01:16:995 (3) - ^
01:19:409 (2,3,4) - Hier geht's in Ordnung, passt ja ganz gut zum etwas anderen Beat hier. Find ich jetzt auch nich zu schlimm ^^
01:22:512 (5,1,2) - Wie wärs mit nem Zick Zack wie http://puu.sh/8SOXL/56bb42023b.jpg ?

Bin ganz zufrieden mit der Easy, wäre allerdings wirklich gut wenn du 01:03:547 - und 01:16:995 (3) - fixst.

[Normal]

Schau das das Spacing bei 1/2 wie diesem hier 00:07:340 (3) - konsistent sind. Manchmal hast du 0.8, dann 0.9, dann 1.0. Machs einheitlich :)

00:16:650 (1) - Wäre cool wenn du ein blanket ähnliches Gebilde zu 00:15:616 (3) - hinkriegen würdest.
00:23:201 (2) - Kriegst du auch schöner hin, mit dem Blanket :3

In dem Part scheinen mir die Abstände zwischen den Slidern ein wenig komisch, 00:25:960 (2) - sowas könntest du ruhig ein wenig runterschieben, um dem ganzen ein wenig mehr Platz zu verschaffen. (Auch wenn hier DS nicht ganz ok ist, solangs nicht mehr als 0.1 ist, passts, solangs eben nicht 1/2 oder sonst was ist.)

00:39:409 (2) - Der Slider pointet ziemlich nach oben, also sollte der Circle auch da sein. So in etwa 232 128. 232 128 find ich jetzt irgendwie komisch, hab's mal anders gemacht
00:40:443 - Sicher, dass du das unmapped lassen willst? Der Rhythmus geht doch ziemlich stark verloren hier. Eig bin ich mir da relativ sicher, ja :o
00:43:202 (3) - Der lange Slider beisst sich ziemlich mit den Vocals hier, welche "ha-ha"(oder so) sind, aber der slider wäre ein.. einziges "ha". Verstehst du was ich meine? Ich würde vielleicht den Slider kürzen, um den Vocals besser zu folgen. Ich find den langen Slider ehrlich gesagt besser als den zu kürzen und evtl noch nen circle dahinter zu klatschen
00:44:236 (1) - http://puu.sh/8SPt8/ef26dde531.jpg
00:55:271 (1) - Wie Easy.
01:06:823 - Warum hats hier einfach nichts? x_x Kp, ich find die drums hier zu mappen irgendwie angenehmer
01:28:374 (1) - Finde sowas wie nen finish hier passender.. aber ist halt eher unkonsistent. Claps 4 lyfe. Ne aber im Ernst, n Finish würd irgendwie garnich passen imo

An sich geht die Normal eigentlich, in der Kiai ist es manchmal etwas untidy, aber ist ja schliesslich deine erste Map for Rank, deswegen okay. Schau einfach nochmal drüber, vielleicht findest du etwas, was du etwas aufpolieren könntest.

[Hard]

Interessant, dass du für die Hard schon CS5 brauchst o.o Soll ich auf CS4 wechseln? Das ist da so'n Knackpunkt . _.

00:54:064 (5) - Etwas rotieren?
00:51:133 - Ist das gleiche wie bei Easy hier. Ich würd den starken Beat nicht einfach unbeachtet lassen. Finde, dass das hier nicht so schlimm ist, da man den Downbeat kaum hört, falls das trotzdem geändert werden soll sag bescheid
00:56:650 (1,2,1,2,1) - Wie wärs mit sowas hier? Naja, ich find man kann die Kiai etwas besser einleiten, mit nem speziellen PAttern. Die NC sind optional.. XD http://puu.sh/8SPUx/76fa88afef.jpg Wir wollen's ja mal nicht übertreiben! :P Ich find den drop down im Moment besser, spielt sich einfach sauberer, das was du da gemacht hast sieht... mies aus :P (Also zu spielen)
01:08:030 (4,5,6) - http://puu.sh/8SQ0I/d96d61f287.jpg Finde mit so nem Pattern kannst du den flow stark verbessern, und sieht imo auch ein wenig besser aus. Du kannst es fixen wie du's willst, aber ich find du musst hier mindestens slider 6 ändern.
01:18:892 (4) - 110 158 ?
01:22:857 (1) - Schau das du den kopierst und mit 3 austauschst, damit du sowas kriegst, was einfach konsistenter aussieht: http://puu.sh/8SQ9Z/51ef166e91.jpg ...3 ist schon ne Kopie von 1 D:
01:41:478 (4) - NC fürs Pattern?

Passt.

[Insane]

00:20:788 (1,2,3,4,5,6,7,8,9) - Es ist etwas traurig zu sehen, dass du die Musik hier so abrupt abschneidest, es wäre von Vorteil wenn du den Flow 00:22:167 - bis hier hin halten könntest, weil der Rhythmus echt.. einfach den Bach runter geht. (Versuch einfach weiterhin der Musik zu folgen http://puu.sh/8SQYx/760697a7fd.jpg Vielleicht so?
00:27:685 (10) - Naja nen Circle hast du die ganzen Diffs nicht gemacht, ich würd ihn löschen oder in den anderen Diffs adden. Aber auf jeden Fall NC. Ersteres gemacht
00:49:754 (1,2,3) - Hier fehlen die Hitsounds ganz, nehm ich an? "Nur" die Claps
00:55:271 (1,2,3,4,5,6) - Naja, kannst du denien wenns dir nicht gefällt. Aber wie wärs wenn du die SV pro Slider etwas erhöhst? Es würde ein anderes Pattern benötigen, aber wärs wert imo. *Denies* Ich find nicht, dass die Musik wirklich danach verlangt ◔_◔
00:57:340 (1,2,3,4,5,6,7,8,9) - Und hier vllt etwas mit 1/4 Slidern? XD Wenn du ne Idee brauchst pm mich. Was hast du gegen nen normalen Stream D:
01:16:995 (7) - NC für slider art? Eeeeh, soll mit in die Pattern davor gehören, und so als einsame 1 würd das komisch aussehen
01:21:478 (4) - NC
01:26:133 (2,3) - Gleich wie Easy, nicht den weissen Tick ignorieren.
01:26:650 (4) - ^

Ist okay, aber bitte beachte auch wieder, dass du die weissen Ticks (downbeats) nichti gnorierst. Zudem fehlen hier echt viele Hitsounds.. ich versuch mal jemanden zu finden, der das modden kann, sonst werd ich mich wohl dran machen (obwohl ich darin ne Niete bin) xD

Wir sehen dann weiter, nachdem dus applied + improved hast :)
Irreversible
01:28:719 (1,2,3,4,5,6) - Insane - das war vorhin bestimmt nicht da :c
69653863
i should star first before modding i keep forgetting this fml
ok starred gl
Topic Starter
Timorisu

Irreversible wrote:

01:28:719 (1,2,3,4,5,6) - Insane - das war vorhin bestimmt nicht da :c
Wtf kein Plan was da passiert ist :O Fixd
Secretpipe
please rank that !
osu needs some trap actually :D
Topic Starter
Timorisu

Secretpipe wrote:

please rank that !
osu needs some trap actually :D
Waiting for -kevincela- atm :?
-kevincela-
[General]

  1. The BG is really too big at the moment and must be resized to 1366x768. I've resized it here for you, see if you like it!
[Easy]

  1. 00:10:443 (3) - What would you think about putting this note at x:413 y:187? The current position is okay, but it doesen't really follow that well 00:09:409 (2) - 's oval flow, making it a bit broken there... And also a blanket here could work pretty well. Here i tried to adapt a bit the whole pattern so that the spacing remains still constant there: see if you like it!
    SPOILER

    413,186,10443,1,2,0:0:0:0:
    220,240,11133,6,0,B|132:192|132:192|44:239,1,200,8|2,0:0|0:0,0:0:0:0:
    44,340,12167,2,0,B|131:387|131:387|219:339,1,200,0|8,0:0|0:0,0:0:0:0:
    132,288,13202,1,2,0:0:0:0:
  2. 00:16:650 (4) - I guess you forgot a New Combo there? You used to have a New Combo on every pattern, yet this pattern still lacks of it. You should really add it, as it would also be really fitting with the song there, considering the start of the new phrase!
  3. 00:18:719 (6) - Well, this note flows quite bad with your actual pattern there... The wave slider's flow here isn't really continued in a great way :\ What if you put this note instead in a different position, such as x:108 y:101, to fix this problem? I've again tried to fix the spacing of the other patterns after this one: see if you like it!
    SPOILER

    108,101,18719,1,2,0:0:0:0:
    140,300,19409,6,0,P|51:266|41:172,1,200,8|2,0:0|0:0,0:0:0:0:
    41,72,20443,2,0,P|129:105|139:199,1,200,0|8,0:0|0:0,0:0:0:0:
    41,171,21478,1,2,0:0:0:0:
    212,68,22168,6,0,B|300:20|300:20|388:67,1,200,8|2,0:0|0:0,0:0:0:0:
    388,168,23202,2,0,B|301:215|301:215|213:167,1,200,0|8,0:0|0:0,0:0:0:0:
    300,116,24237,1,2,0:0:0:0:
    188,280,24926,6,0,P|96:245|4:280,1,200,8|2,0:0|0:0,0:0:0:0:
    96,344,25960,2,0,P|187:378|279:343,1,200,0|8,0:0|0:0,0:0:0:0:
    348,268,26995,1,2,0:0:0:0:
    276,200,27340,1,0,0:0:0:0:
    344,124,27685,1,0,0:0:0:0:
  4. 00:44:236 (3) - A New Combo should be used here, considering that a new phrase starts here and you've also used it before there!
  5. 01:05:616 (5,6,1,2,3,4,5,6) - Well, at the moment this slider doesen't really feel great to play there... The sliders there didn't really continued well the initial flow and the same applies for the other notes :\ I would personally make both 01:04:926 (4,5) - encircle 01:04:581 (3) - , so that the oval flow there will be better used. Here's what I have done: see if you like it!
    SPOILER

    395,212,64926,2,0,P|365:251|319:272,1,100,0|8,0:0|0:0,0:0:0:0:
    224,236,65616,2,0,P|203:191|206:140,1,100,0|8,0:0|0:0,0:0:0:0:
    284,76,66305,1,4,0:0:0:0:
    304,172,66650,5,8,0:0:0:0:
    207,141,66994,1,0,0:0:0:0:
    112,112,67339,1,8,0:0:0:0:
    136,208,67684,1,0,0:0:0:0:
    48,252,68030,2,0,P|27:297|35:353,1,100,8|0,0:0|0:0,0:0:0:0:
    128,312,68719,1,8,0:0:0:0:
[Normal]

  1. 00:09:409 (2) - I'm being really nazi here, though I really don't like how this slider looks and plays here... While I think I understand what you wanted to do, but imo it doesen't go on that well at the moment: what would you think about making something similar to http://puu.sh/9HLDy/e5d6e798ac.jpg ? Remember that the same applies for 00:20:443 (2) - !
  2. 00:41:478 (1,1) - I'm not that sure about how these sliders go with the song atm... They really feel too long, while they could have simply ended at 00:41:995 - or 00:47:512 - . If I were you I would really make this sliders shorter by 1/1 to make them go better with the song, it's up to you though!
  3. 00:44:236 (1,2) - Instead of this pattern I actually expected these 2 sliders to be opposed to continue in a better way 00:44:236 (1) - 's oval flow there. It's nothing really important but I'm sure it would make the whole pattern quite smoother to play! Here's an example of what I mean here: see if you like it!
  4. 01:02:857 (5,6,7) - I actually expected these 3 notes to go on the other way, as they would follow totally better 01:02:167 (4) - 's oval flow, so I would really suggest you to do so and also to structure your next pattern based on this changement, making everything quite smoother overall: see if you like it here!
    SPOILER

    396,148,62857,1,0,0:0:0:0:
    344,120,63029,1,0,0:0:0:0:
    284,124,63201,1,8,0:0:0:0:
    316,240,63547,6,0,P|360:272|432:264,1,120,0|8,0:0|0:0,0:0:0:0:
    468,228,64064,1,0,0:0:0:0:
    500,176,64236,2,0,L|496:52,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
    388,128,65271,1,8,0:0:0:0:
  5. 01:06:995 - Why isn't there any note here? :< It really feels strange to play here seeing that you've followed almost all the notes here, and this gap does indeed feel quite strange. Why don't you add a note here?
[Hard]

  1. 00:43:892 - What would you think about adding a note here? I think it would really finish better the pattern, instead of ending on the red tick there... Just a little thing, though :D
  2. 00:47:512 (2,3,4) - Imo the notes there aren't really that fitting there, especially since they break a bit the flow there. I would use just a different pattern with a slider instead and a note 1/1 note later that can be stacked on its end. This would be the comeout:
  3. 00:55:271 (1,2,3,4) - Why don't you space these a bit? It really feels too messy and not that great to play, as the flow here gets a bit broken. With these sliders spaced well this problem should be solved without any big problem there, so why dont you do it! Here's what I have done here, also fixing the next pattern after this one: see if you like it!
    SPOILER

    400,124,55271,6,0,P|367:137|333:130,1,70,8|0,0:0|0:0,0:0:0:0:
    168,104,55616,2,0,P|200:92|235:99,1,70,8|0,0:0|0:0,0:0:0:0:
    296,0,55961,2,0,P|308:32|301:66,1,70,8|0,0:0|0:0,0:0:0:0:
    276,228,56306,2,0,P|263:195|270:161,1,70,8|0,0:0|0:0,0:0:0:0:
    301,66,56650,5,8,0:0:0:0:
    376,76,56822,1,0,0:0:0:0:
    440,120,56994,1,8,0:0:0:0:
    468,192,57167,1,0,0:0:0:0:
    472,268,57340,2,0,L|468:308,8,35,8|0|0|0|8|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
  4. 01:03:202 (7) - What would you think about reversing this slider with a CTRL+G? I believe it works really well with this slider, and it also goes on quite well with the next slider! Not a big deal though :p
[Insane]

  1. 00:12:340 (3) - Imo a 1/2 slider here would fit really good, seeing how you can make a pretty fun jump there with the next slider! For instance, you could use a straight slider to make it drop to the next slider, as you can see here. See if you like it!
  2. 00:55:271 (1,2,3,4,5,6) - I'd personally use a different combination of these sliders. While the current formation is okay, I'd expected something a bit different to make the flow overall a bit smoother between the straight slider. It isn't really easy to explain, so I'll just give you an image representing what I want to do so that if you want you can do it as well: http://puu.sh/9JaC4/21de46d09d.jpg
  3. 01:01:823 (4) - It seems that you missed a clap at the beginning of this slider, since there is clearly a sound that has to be emphatized by a clap there. Remember to add it!
  4. 01:03:202 (9) - Same as above.
  5. 01:27:685 (7,8,9,10) - This change of spacing feels very unnatural and not really that great to play, I'd rather stack 01:28:030 (8,9,10) - with 01:27:167 (6,7) - , so that the spacing here becomes a bit smoother, as using the same spacing of a 1/1 pattern in this way is really out of place!
Call me back when you're done!
Topic Starter
Timorisu
Hmu when you're done :p

Also applied everything in Easy and Normal except for the long sliders and the note at 01:06:995 - in Normal, those just don't fit imo. Can't really give an explanation :L

Will get to Hard and Insane when you're done obv
-kevincela-
Mod finished, I've also added a point in the General tab that you should read. Call me back when you're done fixing!
Topic Starter
Timorisu
Applied everything except for the first two suggestions on Hard since I'm strictly mapping the humming there and I feel it plays and sounds better the way it currently is and in Insane I stacked 01:28:030 (8,9,10) - in the middle.

Thanks a lot!
-kevincela-
[Easy]

00:10:443 (1) - Remember to remove the new combo here!

After this little fix i'll bubble :3
Secretpipe
It smells good for you Teemo !
Topic Starter
Timorisu
Okay fixed thanks
-kevincela-
Bubbled /o/
Topic Starter
Timorisu
\o\ Thanks
Secretpipe
yay o3o
Topic Starter
Timorisu
*furiously pops bubble*
captin1
worked a bit irc with improving the overall hitsounding, added a hitsound file to help with this. also a few minor pattern fixes

rebubbled

log
2014-07-03 01:26 Timorisu: ACTION is listening to [http://osu.ppy.sh/b/360882 Pegboard Nerds x MisterWives - Coffins]
2014-07-03 01:26 Timorisu: Irre is complaining about the bland hitsounds all the time
2014-07-03 01:27 Timorisu: And I kind of agree but for me this song just doesn't have the potential, you know
2014-07-03 01:30 captin1: well if you want to spice up some of the hitsounding, try using the hitnormal samples for the bass drum
2014-07-03 01:32 captin1: honestly seems like you planned to have a custom hitsound for the clap in the intro to fit the bass drum, but then didn't add it
2014-07-03 01:33 Timorisu: I tried finding more custom hitsounds except for that snare whistle at the beginning but eh
2014-07-03 01:33 Timorisu: I'm not too good with those lol
2014-07-03 01:34 captin1: http://puu.sh/9UK5l.zip try adding this to your folder. see how it sounds
2014-07-03 01:36 Timorisu: That sounds good
2014-07-03 01:36 Timorisu: But a bit too heavy imho
2014-07-03 01:37 captin1: blends in really well to me, since the bass in the music is already pretty heavy
2014-07-03 01:37 captin1: if it bugs you though, -10% volume could help
2014-07-03 01:38 captin1: and following up on this new hitsound would be a couple more spots to add claps
2014-07-03 01:39 captin1: 00:21:132 (5) - 00:26:649 (5) - 00:27:685 (1) -
2014-07-03 01:40 captin1: on second thought, with that last one, 00:27:685 (1) - , try changing the sampleset to Normal, and then just have a finish
2014-07-03 01:41 Timorisu: I toned the hitsound down with audacity and now it doesn't work at all lol
2014-07-03 01:41 Timorisu: I mean windows media player plays it, but osu doesn't
2014-07-03 01:41 captin1: did you save it as a .wav?
2014-07-03 01:41 Timorisu: Yup
2014-07-03 01:42 captin1: odd. well like I said, just lowering the volume of that section could work as well if you aren't able to figure out why audacity is spitting out something bad lol
2014-07-03 01:43 Timorisu: 54%?
2014-07-03 01:43 captin1: yeah that'd be great
2014-07-03 01:45 Timorisu: http://puu.sh/9UKEi/6c11ce1c07.osu
2014-07-03 01:45 Timorisu: Did I understand those hit-normals in the chorus?
2014-07-03 01:45 Timorisu: Can you even call that a chorus?
2014-07-03 01:46 captin1: lol. but yeah that sounds nice
2014-07-03 01:46 Timorisu: Should I change the part after the stream too?
2014-07-03 01:47 Timorisu: Since that's the same pattern but I just use claps instead
2014-07-03 01:47 captin1: probably should yeah
2014-07-03 01:48 captin1: also, wanted to point out just one pattern, 00:49:754 (1,2,3) - thought the flow here is a bit rough. try flipping it somewhat like this http://puu.sh/9UKP4.jpg ?
2014-07-03 01:50 Timorisu: http://puu.sh/9UKU7/288bebaeb3.jpg
2014-07-03 01:50 captin1: yeah that works well
2014-07-03 01:51 captin1: 01:30:443 (5,7) - try stacking 7 on the head of 5? i guess it just feels too close for the motion you'
2014-07-03 01:51 captin1: you're going for here
2014-07-03 01:52 Timorisu: Okay
2014-07-03 01:53 Timorisu: Uhm the normal-hitnormals don't really work well in any of the other diffs
2014-07-03 01:53 Timorisu: Does that matter?
2014-07-03 01:54 captin1: it seems like it would near the end of the hard at least
2014-07-03 01:54 Timorisu: Yeah but except for that
2014-07-03 01:54 Timorisu: Since there the sounds are scaled to 2/1
2014-07-03 01:55 captin1: also in hard 01:20:099 (1) - what are these slider points hahaha
2014-07-03 01:55 Timorisu: That used to be sped up
2014-07-03 01:55 captin1: aha
2014-07-03 01:55 Timorisu: So if you move that last point one up it's how it used to be :p
2014-07-03 01:56 captin1: lol well alright then
2014-07-03 01:56 captin1: was really curious how you managed to get a point out that far
2014-07-03 01:57 captin1: and I think you can still work the hitnormals into the rest of the diffs. even if it's only partially
2014-07-03 01:57 Timorisu: Yeah the last part of the Normal works too
2014-07-03 01:57 Timorisu: But I'm really not a fan of missing hitsounds
2014-07-03 01:58 captin1: once you're done working in those hitsound things into the other diffs, i'll rebubble (will need to cause of the added file and some significant changes in the hitsounding)
2014-07-03 01:58 Timorisu: Do I bubble pop by updating?
2014-07-03 01:58 captin1: yeah
2014-07-03 01:58 Timorisu: Ah
2014-07-03 01:59 Timorisu: Yeah let me do the hitsounds really quickly
2014-07-03 02:03 Timorisu: ACTION pops bubble
2014-07-03 02:05 captin1: 01:34:236 - you could add hitnormals in this part too
2014-07-03 02:05 captin1: would just be a couple
2014-07-03 02:06 Timorisu: I rather not. Seems too calm for those to fit tbh
2014-07-03 02:06 captin1: alright
Irreversible
Your message is too short.

gz to your first rank :3
Topic Starter
Timorisu
Thank you Irre (✌゚∀゚)☞
Mao
Glückwunsch zum 1. Rank :b
Lach
01:34:236 - where the fuck did the hitsounds go? It honestly seems like you just couldn't be bothered hitsounding a few measures properly so you just added a whistle.
Myxo
Congratz ^-^
captin1
@Lach

captin1 wrote:

2014-07-03 02:05 captin1: 01:34:236 - you could add hitnormals in this part too
2014-07-03 02:05 captin1: would just be a couple
2014-07-03 02:06 Timorisu: I rather not. Seems too calm for those to fit tbh
2014-07-03 02:06 captin1: alright
chill out dude

grats on your first rank!
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