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FictionJunction KEIKO - Houseki

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Topic Starter
Lizbeth

Irreversible wrote:

3d recheck or so. . xDD


Sleeping
00:22:909 (1) - If you only pull down the last white point a little, the blanket will improve really much. 224 108 done
01:14:472 - I would actually place this circle 01:14:003 - , or make an additional one there at least. The rhythm will become easier to follow, if you ask me. agree, fixed
01:55:722 (1) - Don’t you have a special hitsound which could emphasize the bell there? I have one in mind, but I don’t know where to take from. Maybe you know what I’m talking abuot. I just increase volume to emphasize it
02:09:315 (3) - blanket? *runs* I see it well >~<
03:08:847 (1) - Could bring problems, make it to 30%? > this goes to all 20%, in all diffs [/color]

Walking
00:30:643 (1,2) - Imo they don’t look really tidy the way how the are now. Is there a possibility to move it more to the top? Will also grant a better flow. hmmm im ok with this, but i really dont mind moving it up either, so changed hehe
01:05:097 (1,2,3) - This part is rather boring compared to the other stuff. What about making something like this: http://puu.sh/5OMdr.jpg done
01:37:909 (3) - Whistle on purpose? Never heard it sofar. better remove it ? i place it following hitsounds on Dancing, but it really sounds retarded, removed
01:51:503 (4,5,1) - For consistency’s sake I suggest another rhythm here as well. It’s to keep consistency with the 3 patterns before: http://puu.sh/5OMki.jpg (01:52:206 - 01:52:440 - are the circle spots) done
02:51:503 (5) - Watch the DS to get a better triangle here. done
03:50:565 (2) - Check the DS again. done

> My advice: go over the map again and check the DS, just a quick look. Turn Lock Notes on and click on every note and check the DS while letting the map play, that’s how i do it and it works pretty good if the map is not too fast XDD But after this, it’s fine. done


Dancing
00:51:737 (1) - How is this NC reasoned? I wanted to isolate this slider from the rest of the combos, i do it on other kiais too:02:12:597 (1) - 03:45:409 (1,2,3) -
01:14:237 (1) - Same here
02:12:597 (1) - I actually don’t understand some NC’s at all, oh Lizbeth!! What did you follow?
02:25:956 (4) - Touching the bar above, please move it a bit downwards. I really can’t approve of this there is enough space Dunno if is for your skin, but for default i see it good: http://puu.sh/5Qfez.jpg.

About the 1/6 About this, I think I should leave them with 1/4 streams, because the players seems to catch them perfectly, and the 1/6 are very awkward to catch for players playing it for the first time, I made some people test play and was a disaster. But all the people that have play the 1/4 version, catch the rhythm well. I think the sound on 1/6 is so low on the song, that the 1/4 streams totally stand out on it, and if are more playable, dunno why not to keep it.

Personally, I think 02:40:253 (3,4,5,6,7,8,9) - are fine, because they are in one line. So I'm fine with them.

02:45:409 (1,2,3,4,1,2,3,4,5) - But this is really weird, it seems like it’s all ⅙ but it plays differently. I'm not fine with that, it's really weird to Play, if you use something like that, Keep consistency.

02:54:784 (1) - This one is the best ⅙ stream imo, because the slider is afterwards, and this makes everything much easier. So you might wanna get more like this?

And after all, add a spinner at the end? Or in the middle, just somewhere it fits. If you don’t add one, the scoreboard will be the same all way. Added the spinner
Thanks for re checking Irreversible~~
Irreversible
After having another recheck, and adding some NCs + 1/6 sliderrepeats, enjoy my first bubble this year! :D

Bubbled~

I really love the drums in this song. HOUSEKIIIIIIIIIIIII ∠(゚Д゚)/
Topic Starter
Lizbeth
Me gustaaaaaaa~~
Loctav
Currently checking this
(I never received a kds on my ancient mod ;_________;)
Topic Starter
Lizbeth

Loctav wrote:

Currently checking this
(I never received a kds on my ancient mod ;_________;)
oh Thanks Loctav >~<! and I didnt give you kds that time cuz since i checked mod one year later... it was disable snifff
Loctav
Charles445 detected big timing flaws (offset is fluctuating from 0-15 randomly). We are tryng to find out the reason and I hope Charles will resolve that in time.
Topic Starter
Lizbeth
Hmmm I tested it. I hit late as you said in the first kiai, but in the rest of the map, before and after that kiai seemed fine for me, not sure what s wrong either, let s see what Charles445 have to say about it, I ll try to see if i can resolve it too tomorrow.

Thanks ~
[FantasticMiku]
Look's nice :)
lolcubes
The only instability in timing that I found significant was the one right at the first kiai. The rest seemed pretty okay to me.

BPM 128 Offset 3222
BPM 128 Offset 39779
BPM 128 Offset 84784

I have found the above timing working pretty well. I managed to SS this even on OD9 with the above timing, so the fluctuations aren't that terrible imo. (using a damn terrible laptop currently though)

[General]
  1. Timing: See above.
  2. Hitsounding: Consider using the drum set, or a part of it for the connecting drumlines (those pre-kiai 5 note ones). I just don't like how they are too similar to everything else when in the music they are quite emphasized. Also I feel like adding a few soft whistles could improve the general feel of the song too.
[Dancing]
  1. 01:49:628 (3) - This clap is an extra, if you look at 00:28:065 (3). Don't like the rhythm of it so it's best to remove (and maybe raise the volume for that one note, since there is quite an important drum playing there, goes for the other note in that case too).
  2. 01:54:315 (1,2,3,4) - This felt really weak. The transition here is really important, but the hitsounds were so quiet. Try increasing volume or maybe swapping to drum sound set (actually goes for 00:32:753 (1,2,3,4,5) too)
  3. 02:18:104 - Quite a noticeable drum sound playing here. Adding a note would need some pattern changing, but it would sound better. I would still suggest to add it though.
  4. 02:27:597 (3,4,5) - If you ask me, the jump should be between 4 and 5, not 3 and 4. It plays much better and it makes more sense to me, because note 5 is accented in the music cause it's on the downbeat. (for contrast, look at 04:03:222 (3,4,5) - for example, no jumps used here)
  5. 04:12:128 (1,2,3,4) - Consider soft whistles here.
Note: The same hitsound suggestions might apply to other diffs as well.

[Walking]
  1. AR5 is painfully slow here, try AR6. Might as well use OD5 then (or 6 even).
  2. Since this diff has so many stacks and things a regular normal diff shouldn't have, I'll mod this as an easier Hard. Definitely recommending higher difficulty settings then.
  3. 02:57:597 (1,2,3,4,5,6,7,8,9) - This combo is quite long in comparison to the highest diff at this spot.
  4. 03:10:956 - Consider adding a note here.
  5. 03:14:237 - ^
  6. 03:27:597 (4) - This doesn't play well. Consider just using normal sliders or even circles here.
[Sleeping]
  1. AR4 and OD3 or 4 fit best here in my opinion. Might raise the drain too, since the map is quite consistent, so the drain isn't going crazy.
  2. 00:03:222 (1) - This really doesn't fit in my opinion. 00:04:628 is quite strong and you just slide past it. (see 00:14:472 (1,2) - for example, a very similar thing and it fits much better)
  3. 00:12:128 (5) - Should be a new combo maybe, the combo is quite long.
  4. 00:28:534 (1,2) - Almost all of the similar objects on the map can refer to the above critic. I really don't like the rhythm here, it feels like it's trying to cheat you into something it's not there because the slider is sliding past the downbeat which is much more important than the tick after it. Just removing a repeat and mapping another slider at 00:29:940 - 00:30:878 would be much better. The rhythm the repeating slider produces at 00:30:409 - is really insignificant compared to the general rhythm 2 sliders would make (and currently is not there).
  5. 02:44:003 (3) - I find this finish here misplaced. :p
  6. 02:51:972 (4) - Finish not missing? Also a new combo would be nice. Also, you should probably make it like 02:54:784 (5) - too (shorter), the rhythm is much better then.
  7. 03:04:628 (1) - Soft finish? This is a unique note, you didn't map it in other diffs, so a unique hitsound might be a good idea too.
  8. 03:10:253 (3) - Missing a finish?
  9. 03:31:347 (5,1) - The new combo should be on 5.
  10. 03:48:222 (3) - Should use a new combo here.
  11. 04:12:128 (2,3,4,5) - Why stack? I think it's much better if you just line them up like in other diffs. Consider adding a new combo too.
Just check the hitsounds once more on your easiest diff, some inconsistencies but nothing major cause it still sounds good.
The difficulty settings between each diff are really different, so taking the above suggestions fixes that too. :p

Awesome map btw, but it can be polished a little more. :)
Topic Starter
Lizbeth
Thanks for checking, i havent do the changes cuz im currently without pc. I ll try to fix it on another pc as soon as i can. Anyway thanks a lot
Topic Starter
Lizbeth

lolcubes wrote:

The only instability in timing that I found significant was the one right at the first kiai. The rest seemed pretty okay to me.

BPM 128 Offset 3222
BPM 128 Offset 39779
BPM 128 Offset 84784

I have found the above timing working pretty well. I managed to SS this even on OD9 with the above timing, so the fluctuations aren't that terrible imo. (using a damn terrible laptop currently though) Fixed

[General]
  1. Timing: See above.
  2. Hitsounding: Consider using the drum set, or a part of it for the connecting drumlines (those pre-kiai 5 note ones). I just don't like how they are too similar to everything else when in the music they are quite emphasized. Also I feel like adding a few soft whistles could improve the general feel of the song too. I really dont wanna do this, I think music does its own job with this map, and i prefered to have subtle hitsounds job
[Dancing]
  1. 01:49:628 (3) - This clap is an extra, if you look at 00:28:065 (3). Don't like the rhythm of it so it's best to remove (and maybe raise the volume for that one note, since there is quite an important drum playing there, goes for the other note in that case too). that clap isnt extra, is just louder, gonna keep it
  2. 01:54:315 (1,2,3,4) - This felt really weak. The transition here is really important, but the hitsounds were so quiet. Try increasing volume or maybe swapping to drum sound set (actually goes for 00:32:753 (1,2,3,4,5) too) I increased the volume
  3. 02:18:104 - Quite a noticeable drum sound playing here. Adding a note would need some pattern changing, but it would sound better. I would still suggest to add it though. done
  4. 02:27:597 (3,4,5) - If you ask me, the jump should be between 4 and 5, not 3 and 4. It plays much better and it makes more sense to me, because note 5 is accented in the music cause it's on the downbeat. (for contrast, look at 04:03:222 (3,4,5) - for example, no jumps used here) you have a point, changed, jump now is from 4 to 5
  5. 04:12:128 (1,2,3,4) - Consider soft whistles here.do not want >~<
Note: The same hitsound suggestions might apply to other diffs as well.

[Walking]
  1. AR5 is painfully slow here, try AR6. Might as well use OD5 then (or 6 even).
  2. Since this diff has so many stacks and things a regular normal diff shouldn't have, I'll mod this as an easier Hard. Definitely recommending higher difficulty settings then.
  3. 02:57:597 (1,2,3,4,5,6,7,8,9) - This combo is quite long in comparison to the highest diff at this spot.
  4. 03:10:956 - Consider adding a note here.
  5. 03:14:237 - ^
  6. 03:27:597 (4) - This doesn't play well. Consider just using normal sliders or even circles here.
done everything

[Sleeping]
  1. AR4 and OD3 or 4 fit best here in my opinion. Might raise the drain too, since the map is quite consistent, so the drain isn't going crazy. done
  2. 00:03:222 (1) - This really doesn't fit in my opinion. 00:04:628 is quite strong and you just slide past it. (see 00:14:472 (1,2) - for example, a very similar thing and it fits much better)
  3. 00:12:128 (5) - Should be a new combo maybe, the combo is quite long.
  4. 00:28:534 (1,2) - Almost all of the similar objects on the map can refer to the above critic. I really don't like the rhythm here, it feels like it's trying to cheat you into something it's not there because the slider is sliding past the downbeat which is much more important than the tick after it. Just removing a repeat and mapping another slider at 00:29:940 - 00:30:878 would be much better. The rhythm the repeating slider produces at 00:30:409 - is really insignificant compared to the general rhythm 2 sliders would make (and currently is not there).
  5. 02:44:003 (3) - I find this finish here misplaced. :p
  6. 02:51:972 (4) - Finish not missing? Also a new combo would be nice. Also, you should probably make it like 02:54:784 (5) - too (shorter), the rhythm is much better then.
  7. 03:04:628 (1) - Soft finish? This is a unique note, you didn't map it in other diffs, so a unique hitsound might be a good idea too.
  8. 03:10:253 (3) - Missing a finish?
  9. 03:31:347 (5,1) - The new combo should be on 5.
  10. 03:48:222 (3) - Should use a new combo here.
  11. 04:12:128 (2,3,4,5) - Why stack? I think it's much better if you just line them up like in other diffs. Consider adding a new combo too.
everyting done

Just check the hitsounds once more on your easiest diff, some inconsistencies but nothing major cause it still sounds good.
The difficulty settings between each diff are really different, so taking the above suggestions fixes that too. :p

Awesome map btw, but it can be polished a little more. :)
I did most of your recommendations, thanks a lot, was very useful. I couldnt fix it earlier cuz I was having problems with my pc, but now im back to life... finally.
Irreversible
o_O
Kenezz
Liz ♥

[General]
  1. I think the letterbox don't work properly with this map/song, since the breaks are very shorts and the longest looks good without it, so maybe disable in all diffs?
  2. Add 星屑 in the title song and move Houseki to the Romanised title.
  3. AiBat said: http://puu.sh/8CjXe.png
[Walking]
  1. 03:04:627 - Maybe add a circle like the Easy diff, actually the Easy is the only one without this tiny break because this circle, or remove from easy, as you like. If you add go and add a circle in Hard too.
[Dancing]
  1. 00:03:456 (1) - This NC is really necessary? I think maybe no.
  2. 01:25:018 (1) - Same as above
  3. 03:09:315 (1,1) - Maybe remove these nc, the music is same here 03:12:362 (3) - and you don't added more NC.
  4. 04:10:252 (1) - And here too.
Very nice mapset like always <3
Topic Starter
Lizbeth

Kenezz wrote:

Liz ♥

[General]
  1. I think the letterbox don't work properly with this map/song, since the breaks are very shorts and the longest looks good without it, so maybe disable in all diffs? fixed
  2. Add 星屑 in the title song and move Houseki to the Romanised title. adeed
  3. AiBat said: http://puu.sh/8CjXe.png fixed
[Walking]
  1. 03:04:627 - Maybe add a circle like the Easy diff, actually the Easy is the only one without this tiny break because this circle, or remove from easy, as you like. If you add go and add a circle in Hard too. I removed from easy
[Dancing]
  1. 00:03:456 (1) - This NC is really necessary? I think maybe no.
  2. 01:25:018 (1) - Same as above
  3. 03:09:315 (1,1) - Maybe remove these nc, the music is same here 03:12:362 (3) - and you don't added more NC. this one didnt change cuz i wanna have them devided by pairs ><~ i hope chu understand my weird logic ;^; snifff
  4. 04:10:252 (1) - And here too. Just did this one, the other I wanna keep them cuz are part of my pattern, if you see the other stacks, are also on nc: 00:04:862 (4,1) - 00:06:034 (4,1) - 00:07:675 (4,1) - etc
Very nice mapset like always <3 Thanks Kenezz<333 >~<!
Kenezz
Bubbies
Go and rank this, is time /
Topic Starter
Lizbeth
Graciasssssssssss <33333

*hunts BATs*
mancuso_JM_

Kenezz wrote:

Bubbies
Se extrañaba xDD
Go go go.. Suerte Liz! :)
Topic Starter
Lizbeth
Gracias mancuso <3
Irreversible
go liz D:
Topic Starter
Lizbeth

Irreversible wrote:

go liz D:
yes yes ! im on it~!
Lissette
Mew~

[General]
El título de la canción debería ser 宝石 (al parecer Kenezz se confundió, porque en el source que te dió si lo dice bien =p)

[Dancing, Walking, Sleeping]
01:24:784 - Hay dos timing sections aquí, borra la verde y usa el offset solamente con el volumen que tenía la otra
Topic Starter
Lizbeth

Lissette wrote:

Mew~

[General]
El título de la canción debería ser 宝石 (al parecer Kenezz se confundió, porque en el source que te dió si lo dice bien =p)

[Dancing, Walking, Sleeping]
01:24:784 - Hay dos timing sections aquí, borra la verde y usa el offset solamente con el volumen que tenía la otra
Fixed title and timing sections~
Lissette
Changes:

*Fixed unicode title
*Deleted an inherited sections on all diffs

Ranked~

So happy to finally have the chance to rank this after 3 years, gratz Liz-one~
HabiHolic
Gratz~~
mancuso_JM_
Grats! :D
Lust
congrats ~
Kenezz
Finally \:D/
Sister Jude
Gratz >:D<
Topic Starter
Lizbeth
thank youuuuuuuuuuu<33!!!! iejoiwfj;349
Irreversible
HOUSEKIIIIIIIIIIIII ∠(゚Д゚)/

gz!!!!
deadbeat
/me glomps
congratz lizzy >w<
AnreFM
beautiful

gratz~ *v*
Topic Starter
Lizbeth
thank you guys <3
UnderminE
oh shit it's Lizbeth

Gratz
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