[Asphyxia's Hard]
00:10:610 (2) - I think it would be better to move it a bit to the right so you can get a straight flow 00:11:149 (3) - with this. It works slightly better, I guess.
00:15:460 (6) - How about something like
http://puu.sh/90CZp/58ef4bd0e0.jpg to follow the slider before?
00:23:365 (7) - Improve the blanket?
00:28:754 (1,2,3,4) - If you have a sound like this, it's a good idea to get a pattern like that; but not one that goes with the flow, but rather something like right left (in this case). Just to show you the idea:
http://puu.sh/90D56/ffa1609fca.jpg You shouldn't make it exactly like this, but .. yeah
00:31:628 (1) - remove NC
00:48:874 (1) - It works really well if you just simply rotate this a bit more!
http://puu.sh/90Daz/6c5adc7423.jpg (or maybe even more)
01:15:820 (4) - Should be a bit more on the left to follow the previous pattern.
http://puu.sh/90Deo/5dc77f4aca.jpg01:35:580 (3) - Make the curve curvier, to express the song better.
01:46:359 (3) - NC
01:49:233 (3) - NC
01:52:107 (3) - NC just because we can. xD
02:11:508 (3) - o-o' Are you sure that's intended? Seems a bit very odd to me.
http://puu.sh/90Dov/3984340863.jpg Try this instead?
02:12:946 (2) - Check the distance between 1 and 2 and 2 and 1, it should be the same
http://puu.sh/90Drq/033322f281.jpg02:35:760 (2) - 372 124 keeps the flow better!
Wow, you've really improved! Nice.
[Affinity]
00:07:732 (4) - The way it touches the last slider kinda bothers me, how about moving it closer or further away?
00:10:426 (2) - I guess moving the slider end a bit more to the left helps to keep the flow.
00:21:923 (2) - I would also move it closer or further away.
00:22:822 (1) - Not sure if too hidden, try 252 308?
00:25:516 (4) - Mind explaining me why you've used a jump here? o.o There is like no indicator for that. I would stick to normal DS!
00:32:342 (2) - NC
00:48:869 (1) - Closer or further, again xD
01:04:319 (4) - ^
01:19:857 (6) - ^
01:23:360 (1,2,3,4,5) - Mhh.. don't you think you get a more creative pattern here? Like a star, or something like a triangle, you know. Currently it seems a bit random to me (sorry
)
01:30:366 (7) - 340 15 will also make the flow smoother!
01:31:804 (6,1) - It's normally a bad idea to put a jump followed by a sudden decreasing again, I'd try to balance the DS of 01:31:624 (5,6,1) - these a bit in order not to stop the player too much.
01:43:480 (2,3) -http://puu.sh/90E7s/418d185c43.jpg I'd go for this, to keep the flow between 2 and 3.
02:05:576 (6) - How about a whistle?
02:08:270 (2) - 339 210? CAn't really explain why >< Feel free to deny xD
02:09:707 (4) - Really cool!
02:10:605 (1) - I think that jump is a bit too heavy for this part, how about stacking it with the slider end of 5?
02:17:970 (1,2,3,4) - I don't say you have to change it, but I've used this pattern once in my maps and it got ranked.. and i'm really unhappy with it. . i just felt like saying it, nothing wrong with it XD
02:36:653 (5) - NC?
02:42:402 (1,2,3,4,5,6,7) - Take the whole combo and move it a bit up, to get it closer to 02:42:222 (6) - again. or move it further XD
Cool map, but I hope you can move these things a bit closer to the stuff before, it just looks better to my eyes. If it's fine for you tho, i'm ok with it.
Good luck