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LiSA - Rising Hope -TV ver.- [Osu|Taiko]

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Topic Starter
Quilt
This beatmap was submitted using in-game submission on 2015年1月10日 at 4:27:13

Artist: LiSA
Title: Rising Hope -TV ver.-
Source: 魔法科高校の劣等生
Tags: the irregular at magic high school oribe risa tabuchi tomoya tsutomu satou 0OoMickeyoO0 Nardoxyribonucleic mahouka koukou no rettousei opening
BPM: 190
Filesize: 10569kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.5 stars, 111 notes)
  2. Insane (4.53 stars, 372 notes)
  3. Mickey's Hard (3.27 stars, 253 notes)
  4. Nardo's Muzukashii (3.03 stars, 378 notes)
  5. Nardo's Oni (4.02 stars, 489 notes)
  6. Normal (2.1 stars, 145 notes)
Download: LiSA - Rising Hope -TV ver.-
Download: LiSA - Rising Hope -TV ver.- (no video)
Information: Scores/Beatmap Listing
---------------
GODDAMN

Insane - me
Hard -0OoMickeyoO0
Normal -me
Easy - me
taiko -Nardoxyribonucle
alacat
Quilt's Easy  8-)
Topic Starter
Quilt
卍闇のEasy卍
Mikkuri
Topic Starter
Quilt
ty!
DrawdeX
Can't mod much.
Awesome beatmap. :D

[General]
• Source is "Mahouka Koukou no Rettousei".
• Tags are "the irregular at magic high school oribe risa tabuchi tomoya tsutomu satou"
mochi
nc
Scarlet Sisters
面白かったです!(とってないけど) 頑張ってね!(みてないけど)
Topic Starter
Quilt
oh i forgot tags and source lol
fixed
Topic Starter
Quilt
thank you mochi. the best mod!!!
AsprikaQ
random mod

All suggestion

[General]

- your mp3 volume sound so loud... - 2~3 dB ?
- BG size? (I mean it's over 1024*768)

[Normal]

00:22:621 (3) - To x:360 y:296 ?
01:00:516 (3) - Bad stack because the head will stack with score from (1) slider


[CrystLer]

00:00:990 (1,2) - A surprise since the beginning? Not really good IMO
00:04:306 (3) - Stack with slider tail ?
00:14:095 (2) - This actually touches hp-bar
00:33:674 (3) - NC
00:40:779 (3,1) - These actually touch hp-bar
00:56:411 (5,6,7) - Strange pattern

[Insane]

00:04:621 (5) - Distance ?
00:22:463 (7) - Improve blanket
00:22:463 (7) - End at 00:22:858 and remove 00:22:937 (1) ?
00:48:516 (3,4,5,6,7) - I am sure you meant to have 1/3 then you accidently use 1/4 or sth to resnap the notes 8-).
01:04:148 (5) - So hard to see here because it stack up with all the hit300
01:29:253 (3) - Move to x:368 y:192 ?

GL
Topic Starter
Quilt
SPOILER

AsprikaQ wrote:

random mod

All suggestion

[General]

- your mp3 volume sound so loud... - 2~3 dB ? umm i don't think so lol
- BG size? (I mean it's over 1024*768) i think it's rankable BG size

[Normal]

00:22:621 (3) - To x:360 y:296 ?
01:00:516 (3) - Bad stack because the head will stack with score from (1) slider i guess player can see this slider easil, i'll change this if other ppl point out this again

[Insane]

00:04:621 (5) - Distance ? ok
00:22:463 (7) - Improve blanket ok
00:22:463 (7) - End at 00:22:858 and remove 00:22:937 (1) ? ok
00:48:516 (3,4,5,6,7) - I am sure you meant to have 1/3 then you accidently use 1/4 or sth to resnap the notes 8-). loooooooool fixed
01:04:148 (5) - So hard to see here because it stack up with all the hit300 i think it's good
01:29:253 (3) - Move to x:368 y:192 ? no. i wanna keep star placement

GL

thank you
HabiHolic
Hi.

[Easy]

00:01:148 (1) - Head add normal finish
00:03:674 (1) - add finish
00:22:305 (4) - Slips off the blanket. change this :arrow: https://osu.ppy.sh/ss/1633693
00:25:148 - delete clap please Awkward.
01:06:200 (3) - slider end 01:06:674 - here and add finish tail
01:19:463 (1) - add clap tail. drum flow
01:20:095 (2) - ^
01:20:726 (3) - ^
01:21:358 (4) - ^
01:23:569 - clap?
01:27:042 (2) - NC please. At the end of the vocal seems to be part of this.
01:28:937 (1) - drum sampleset clap add please. haed and tail add add

[Normal]

00:01:148 - normal sampleset?
00:02:253 - add finish
00:03:674 (1) - ^
00:08:411 - clap?
00:13:779 - add finish. Here's what I do not get why missed.
00:18:516 (1,2) - Swap NC. The beginning of the vocal 00:18:832 - is because this part
00:22:621 (3) - add clap head and tail all
01:01:779 - finish add
01:04:148 - ^
01:06:674 (6) - ^
01:07:937 - ^
01:11:884 - ^
01:14:411 - ^
01:19:463 (1,2,3,4) - add clap on the haed
01:21:990 (1) - clap?
01:23:095 - add finish
01:25:621 - ^
01:28:937 (4,5) - add drum sampleset clap. all add please

[Mickey's Hard]

00:26:253 - why no note? i think add note batter
00:38:884 (6) - Don't need note. so delete Note
00:56:726 (2) - add finish

[Insane]

00:01:142 (1) - this note resnap please and add finish
00:01:621 - add clap
00:01:937 - ^
00:02:253 - ^
00:22:463 - add finish
00:23:411 (1) - add clap on the tail
00:50:411 (1) - delete NC. don't need NC here
01:01:779 (1) - head add finish
01:03:832 (4) - add finish
01:06:674 - ^
01:11:884 - ^
01:14:411 (1) - ^
01:16:779 (8) - ^
01:19:148 (5) - add clap
01:23:095 - add finish
01:28:937 (1,2,3,4) - drum sampleset clap add please. haed and tail add add

good Luck
kakifly
hello~! from modreqs :)
modding normal ^^
00:01:148 (1) - try having the beat snap divisor at 1/4 or 1/3 this note is late
00:03:990 (2) - this note is also late
please try using distance snap throughout the song
00:04:937 (4) - 00:05:569 (5) - both late, this could be easily solved if you changed the beat snap divisor
keep all notes within the grid 00:06:200 (1) -
00:13:463 (4) - late
00:14:726 (2) - - try placing it on the 3 slider
overall this map is a bit off beat, i know ive said this alot but really change the beat snap divisor; you can fit alot more notes on beat that way :)
Mikkuri

HabiHolic wrote:

[Mickey's Hard]

00:26:253 - why no note? i think add note batter I follow the rhythm
00:38:884 (6) - Don't need note. so delete Note this follow the rhythm too
00:56:726 (2) - add finish oh forget, kthx!
and re-check hitsound

http://puu.sh/8XnGz.osu
Topic Starter
Quilt
SPOILER

HabiHolic wrote:

Hi.
[Normal]
00:22:621 (3) - add clap head and tail all i think this part isn't fit clap on this slider
good Luck
thank you for checking hitsound~:D/

SPOILER

konoshin69 wrote:

hello~! from modreqs :)
modding normal ^^
00:01:148 (1) - try having the beat snap divisor at 1/4 or 1/3 this note is late i don't wanna use 1/4,1/3 rhythm in Normal
00:03:990 (2) - this note is also late ^
please try using distance snap throughout the song
00:04:937 (4) - 00:05:569 (5) - both late, this could be easily solved if you changed the beat snap divisor
keep all notes within the grid 00:06:200 (1) -
00:13:463 (4) - late ^
00:14:726 (2) - - try placing it on the 3 slider i think normal diff should unify the distance snap, and i wanna keep this placement, it's no problem to play i guess
overall this map is a bit off beat, i know ive said this alot but really change the beat snap divisor; you can fit alot more notes on beat that way :)
thank you for modding. but sorry all no changes orz
those
rank my map \o/
Topic Starter
Quilt
those mod my map please \o/
pota-row
どうも

[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは

00:41:174 (4) - 短くしたほうがいいかも?

00:48:516 (3,4,5,6,7,8) -  すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて

00:58:779 (5) -  個人的にはここのコンボカラー変えたほうが好き わかりやすい

01:24:516 (1,2,3) -  キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよ

[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note

00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note

もうむり
短くてごめんなさい
frost-b-spec
みかんでマッサージ・・・?

[General]
CrystLer diffのみoffsetが違うので修正してください。

[Easy]
01:05:884 (2) - spacing
01:10:305 (2) - ^
01:10:621 (3) - (1)と被せないように
01:15:674 (3) - spacing

[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard
01:09:990 (2) - spacing

[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End)

・・・半年ぶりくらいに譜面見た
Topic Starter
Quilt
SPOILER

pota-row wrote:

どうも

[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは なんか1/4ずれてたwww fixed!

00:41:174 (4) - 短くしたほうがいいかも?俺はこのままのほうが違和感ない

00:48:516 (3,4,5,6,7,8) -  すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて スライダーにするとかっこわるいからno

00:58:779 (5) -  個人的にはここのコンボカラー変えたほうが好き わかりやすい 特に使う意味もないし、パターンでNCつけてるからnoかな

01:24:516 (1,2,3) -  キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよおれも好きだから changed

[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note

00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note

もうむり
短くてごめんなさい
thank you いいmodだった

SPOILER

frost-b-spec wrote:

みかんでマッサージ・・・?

[General]
CrystLer diffのみoffsetが違うので修正してください。fixed

[Easy]
01:05:884 (2) - spacing ok
01:10:305 (2) - ^ ok
01:10:621 (3) - (1)と被せないように ok
01:15:674 (3) - spacing ok

[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard i don't think so, it's normal diff..
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard no reason is same as above
01:09:990 (2) - spacing

・・・半年ぶりくらいに譜面見た
ありでふw

i adjusted a timing point(red)
so mickey update your diff please before fix your diff!
Nardoxyribonucleic
Hello Quilt~ Can I write the taiko diffs :?:
Topic Starter
Quilt
u can find modder and taiko bat?
Nardoxyribonucleic
Yes, I can help you find them.
Mikkuri

frost-b-spec wrote:

[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End) I think it's ok :3
no fixed xD
Topic Starter
Quilt
ok. but i'll delete your diff if you can't find them
plz understand it
litoluna
hi

[Easy]
  1. 00:02:569 (3) - 白の中点1grid左 赤の点1grid上blanket綺麗になると思います。
  2. 00:15:042 (2) - 00:12:516 (3) - の始端とかぶるのはさけたほうがいいかも。
  3. 00:31:463 (1) - 1grid右 blanketずれるのでなおして
    00:30:200 (3) - の終端が00:31:463 (1) - のtick部分にくると思います。
  4. 00:49:148 (1) - 終端の点1grid up 中点1grid left
    00:50:411 (2) - 1grid up
    00:50:411 (2) - x:184 y:228
  5. 00:57:990 (3) - もう少し曲げたほうがよさげです
[Normal]
  1. 00:22:621 (3) - vovalとっているのなら00:22:463 - からのほうがあっていると思います。シンバル音もあるので...!
  2. 00:47:884 (3) - 00:49:148 (1) - との重なりが気になりました。
    00:46:621 (1) - と平行になるように配置してみてはどうでしょうか
  3. 01:28:937 (4) - NC
[Hard]
  1. 01:18:832 (5,6,7) - like this?
    awesome diff ;)
[Insane]
  1. 00:46:306 (5) - sliderにして00:46:463 - の音とってみてもいいかもしれないです(add Whistle)
  2. 01:16:858 (9) - delete note 3連打ならここ?01:16:697 -
[Extra]
  1. 00:02:569 (2) - 逆に曲げたほうが私は好きです。
がんばってくださ!!!!
Extraダレダロ~ :roll:
Nardoxyribonucleic
The taiko diffs are done~ :3

http://puu.sh/9aJJS

I'll find mods asap.
Topic Starter
Quilt

Nardoxyribonucleic wrote:

The taiko diffs are done~ :3

http://puu.sh/9aJJS

I'll find mods asap.
Ok. I'll update your diffs after i got home
wasonz
:o Nardoxyribonucle In-game pm Modding Request :) :) :)

Nador's Muzukashii
00:01:621 (4) - k

00:18:358 (73,74,75) - ddk

00:54:042 (223) - add d and 00:53:727 (222)

00:54:200 (223) - k

01:24:990 (361) - k

Nardo's Oni
00:56:490 (277) - k

00:58:779 (289) - add d

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o :D :o
Nofool
^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo
00:11:569 (40) ^
00:21:674 (89) change to d ? (vocal)
00:30:990 (132) ^
00:33:042 (142) change to d ? ^
00:33:516 (144) del ? to emphasize the vocal
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x
01:08:569 (287) change to k ? the vocal sounds like for your previous k
[Oni]
00:09:042 (30) refer to the muzu
00:11:569 (42) ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -)
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher
00:33:042 (164) change to D ? ^
00:58:937 (289,290) refer to the muzu
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest)
01:13:937 (395,396) ^
gl'
Julie
Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD
00:18:200 (77) - k
00:20:332 - k
00:21:279 - k
00:22:385 - d
01:07:858 - d
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd?
01:24:595 - d

Nice taikooo level <3!!
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

:o Nardoxyribonucle In-game pm Modding Request :) :) :)

Nador's Muzukashii
00:01:621 (4) - k nope because the vocal pitch is lower than 00:01:937 (5) -

00:18:358 (73,74,75) - ddk no change because of difficulty (BPM=190)

00:54:042 (223) - add d and 00:53:727 (222) A bit overmapped imo, as the music becomes quiet after the sparse vocal.

00:54:200 (223) - k There are no strong sounds or high pitch to map with a kat...

01:24:990 (361) - k refer to 00:01:621 (4) -

Nardo's Oni
00:56:490 (277) - k no change, as the drum is a bit weak.

00:58:779 (289) - add d um... I made a compromise between the drums and the vocal. It would be better to leave it blank.

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o :D :o 1/16? Nope = =
Thanks for your mod~ :)

Nofool wrote:

^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo fixed
00:11:569 (40) ^ ^
00:21:674 (89) change to d ? (vocal) OK.
00:30:990 (132) ^ It is already mapped as d @@.
00:33:042 (142) change to d ? ^ nope. The vocal is of highest pitch among 00:32:569 (139,140,141,142) -
00:33:516 (144) del ? to emphasize the vocal um... I want to map both the instrument and the vocal.
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x Yeah, I want to map the vocal as much as I can, but owing to the drums I can't put notes at 00:58:779 - . No change here.
01:08:569 (287) change to k ? the vocal sounds like for your previous k The vocal actually has a slightly lower pitch than 01:08:411 (286) -
[Oni]
00:09:042 (30) refer to the muzu fixed
00:11:569 (42) ^ ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -) In fact it has a slightly higher pitch than 00:21:200 (92) - ...
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher Yes, but if compared to 00:29:885 (145) - it has a lower pitch. So I would like to keep the d to reserve such an intonation
00:33:042 (164) change to D ? ^ refer to Muzu
00:58:937 (289,290) refer to the muzu ^
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest) no change, as I mapped it the same as 01:01:306 (304,305,306,307,308) -
01:13:937 (395,396) ^ no change, as the vocal sound is lower than 01:13:621 (394) -
gl'
Thanks for your mod~ :)

Julie wrote:

Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d Good idea of placing a triplet. However, by considering the drum beats, it has to be kkd or kkk. So I choose to emphasize the vocal at 00:28:937 (123) - rather than the drums nearby.

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD Yes, but retained just because I want to increase the difficulty. ;)
00:18:200 (77) - k Following the cymbals is one way to map the part. I tend keep the don so as to emphasize the incoming 00:18:516 (80) -
00:20:332 - k Um... I don't want to use too many triplets before 00:23:727 -
00:21:279 - k ^
00:22:385 - d In order to follow the vocal better, I think keeping 00:22:463 (102) - as D is better than using ddkdd.
01:07:858 - d similar reason to ^
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd? Umm... I think keeping the finish at 01:16:779 - could empower the strong crash cymbal.
01:24:595 - d No change, as it needs to be consistent to 00:01:227 -

Nice taikooo level <3!! Thanks <3
Thanks for your mod~ :)

Update: http://puu.sh/9d50L
Topic Starter
Quilt
update
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