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Yuuki Aoi - Gyutto Shite Hoshiinda

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qkenan
In red which refers to not matching the rule.Must be fixed
红色表示不符合规则,必须修正


In purple which refers to it deserving to be modified.Hope you seriously consider about them
紫色表示这值得修改,希望你好好想一下


In blue which refers to my optional advice.Feel free to ignore them
蓝色表示纯个人意见,不爽可无视


[General]
Offset:10982
同时调整下Kiai的绿线吧


[Normal]
00:47:157 (4) - NC
01:06:570 (1) - 这个1/2的遮挡,即便是有NC对于Normal也似乎太难了
01:16:276 (5,6) - ^
01:17:598 (1) - 违反DS
01:40:098 (3) - Slider折返点不在线上,建议修改成这样的节奏
02:19:363 (4) - 拉圆润点
02:22:451 (4,5,6) - 略难遮挡梗
03:18:039 (1,2,3) - 指向统一一些会更好看?
03:22:451 (4,5,6) - 略难遮挡梗

[Hard]
00:49:143 (1) - 扭成一团,指向也不好看
01:03:481 (2,3,4,5,6,7) - 变宽大跳梗,很难,建议稍微善良一些 玛德勾起了我在某个东方图的惨痛回忆
01:07:011 (2) - 前面跳得那么狠,那么这个也放开点咯
01:50:687 (6) - 能根据歌词稍微拆分下会更好?
01:56:202 (1,2,3,4) - 不顺畅,别手
02:14:070 (2,3,4,5,6,7) - 这边的跳就好接受一些了
02:17:600 (2) - 同放开
02:18:041 (3,4,5) - 以中心对对齐
03:17:158 (1,2,3,4,5,6,7,8) - 从头到尾都没连打,这边放8个1/4Stack,嘛不是不行,我建议弄个8/4的折返Slider就好
03:44:511 (6) - 这形状……还不如再拉个心形…………

[Other]

Bg你是哪儿弄来的,如果是修剪过的原图的话,建议重新修改,把这位妹子往下面放一点,break时直接就学姐了
想修图可以找我



[Over]
Athena Tennos

qkenan wrote:

break时直接就学姐了
神吐槽!~>_>!我喷了一下。、orz
Topic Starter
Zero__wind
[/color][/color]

qkenan wrote:

In red which refers to not matching the rule.Must be fixed
红色表示不符合规则,必须修正


In purple which refers to it deserving to be modified.Hope you seriously consider about them
紫色表示这值得修改,希望你好好想一下


In blue which refers to my optional advice.Feel free to ignore them
蓝色表示纯个人意见,不爽可无视


[General]
Offset:10982
同时调整下Kiai的绿线吧
这低级失误是闹哪样=。= fixed

[Normal]
00:47:157 (4) - NC fixed
01:06:570 (1) - 这个1/2的遮挡,即便是有NC对于Normal也似乎太难了 已重新排版
01:16:276 (5,6) - ^ 已重新排版
01:17:598 (1) - 违反DS fixed
01:40:098 (3) - Slider折返点不在线上,建议修改成这样的节奏 这不属于unspapped 关系不大 听起来不算违和 毕竟是弱拍
02:19:363 (4) - 拉圆润点 fixed
02:22:451 (4,5,6) - 略难遮挡梗 这个应该还好 不动了
03:18:039 (1,2,3) - 指向统一一些会更好看? 不动 排的时候就是放的角度渐变 如果做成指向一致我就选择用直滑条了
03:22:451 (4,5,6) - 略难遮挡梗 Normal diff这种原地圈应该大丈夫 待定

[Hard]
00:49:143 (1) - 扭成一团,指向也不好看 不动 形状可以和上下两个滑条衔接
01:03:481 (2,3,4,5,6,7) - 变宽大跳梗,很难,建议稍微善良一些 玛德勾起了我在某个东方图的惨痛回忆 最远的2.2x 作为一个整拍的跳应该无违和 不是二分拍跳
01:07:011 (2) - 前面跳得那么狠,那么这个也放开点咯 距离渐变过程 不动
01:50:687 (6) - 能根据歌词稍微拆分下会更好? 大概也不动吧……画个滑条又要包住前一个note累死个人
01:56:202 (1,2,3,4) - 不顺畅,别手 这个果然被吐槽了 已重新排版
02:14:070 (2,3,4,5,6,7) - 这边的跳就好接受一些了
02:17:600 (2) - 同放开
02:18:041 (3,4,5) - 以中心对对齐 fixed 并调整了一系列相关物件
03:17:158 (1,2,3,4,5,6,7,8) - 从头到尾都没连打,这边放8个1/4Stack,嘛不是不行,我建议弄个8/4的折返Slider就好 从逐渐缩进的趋势 中间放reverse我排不了版 这本来就是为了推向高潮的渐变过程 不违和
03:44:511 (6) - 这形状……还不如再拉个心形………… 拉成这样是为了配合前面的4个滑条 demo 已换成心形

[Other]

Bg你是哪儿弄来的,如果是修剪过的原图的话,建议重新修改,把这位妹子往下面放一点,break时直接就学姐了
想修图可以找我
这个BG愁死我了 满大街找不到横版的靠谱儿的 你说的问题我也早就发现了=。=呼


[Over]
Topic Starter
Zero__wind

Athena Tennos wrote:

qkenan wrote:

break时直接就学姐了
神吐槽!~>_>!我喷了一下。、orz
Q^Q 欲哭无泪了啦 师傅还来挤兑我……
cirno-_old
Normal
01:24:658 (4,5) - Kinda hard to read
02:32:599 (3,5) - CTRL+G
03:18:040 (1) - Finish on slider start
03:25:099 (3) - ^
03:32:158 (3) - ^
01:08:776 (6) - Make this more like 03:44:511 (6) - this from Hard

Hard
01:45:173 (6) - Move it to the right on timeline or delete and make slider bigger?
03:10:981 (1) - finish
03:11:864 (1,1,1) - Claps

Short mod. That's all I found. It has wonderful flow :)
Topic Starter
Zero__wind

cirno- wrote:

Normal
01:24:658 (4,5) - Kinda hard to read yeah I admit, will change into a triangle or so if another modder point out this again
02:32:599 (3,5) - CTRL+G fixed
03:18:040 (1) - Finish on slider start fixed
03:25:099 (3) - ^ fixed
03:32:158 (3) - ^ fixed
01:08:776 (6) - Make this more like 03:44:511 (6) - this from Hard copied and changed a series of arrangement

Hard
01:45:173 (6) - Move it to the right on timeline or delete and make slider bigger? nope, I think the gap are fine now
03:10:981 (1) - finish fixed
03:11:864 (1,1,1) - Claps way too loud, didn't change

Short mod. That's all I found. It has wonderful flow :)
thx for your mod~
Dark Fang
HAI

[General]

unify PreviewTime
you must have easy diff least 3.24 star rating
try more mapping your map.you must create at least 80%.

[Normal]

00:15:614 (3) - that distance is too hard or confuse them for Normal players. reduce a little distance pls
00:24:658 (2) - keep distance please. that is inconsistent
00:47:158 (1,2,3,4) - why don't you try use 2 sliders. one of other is long slider.
00:54:658 (5) - add NC or 00:55:099 (6) - NC for combo balance
01:03:923 (3) - slider's arrow covered by 01:03:040 (1) - note's hit effect. respacing or remove repeat pls
01:24:658 (4) - don't overlap with whilom slider. that too hard to read and to make annoying players.
01:40:099 (3) - looks bad. adjust this slider more pretty and increase slider arrow's timing at 01:40:981 -
01:51:349 (5) - adjust slider point for cover round with 01:50:688 (3) - . that's more pretty and good flow for play
02:00:393 (1) - looks bad too. i recommend use only 3 point in slider at this situation
02:06:129 (5) - try move to (280,324) don't work too hard for shape. sometimes that give bad result to you
02:16:276 (6) - same opinion as 01:03:923 (3) -
02:22:452 (4,5,6) - that's too hard to read. try remove 02:23:555 (5) - this circle and respcing 02:23:776 (6) - this slider
03:38:555 (1) - too close to both slider. players can think 'this is 3 hit stream' like this. increase distance please

[Hard]

01:23:334 (6) - don't touch with whilom slider. i recommend respacing to (348,96)
01:45:173 (6) - too strange.. remove this
02:33:923 (6) - same as 01:23:334 (6) - this opnion. move to (164,96)
03:14:952 (1,1,1) - remove NC. that New combos confuse players
03:16:496 (1,1,1) - same as above
03:23:334 (3,4,5,6) - that's good idea. but distance is unstable. adjust that sliders. or give up overlap pattern. if you don't want to give up, I will acclimatize 'that is a random jump pattern' - I respect the style of all mapper. -
03:39:217 (4) - move 3rd point of slider to cover around 03:38:555 (2) -
03:41:643 (9) - that's too far. clearly that jump has no problem. but if this pattern in your map, that so unbalanced.


good map :3
Topic Starter
Zero__wind

Dark Fang wrote:

HAI

[General]

unify PreviewTime fixed
you must have easy diff least 3.24 star rating Now it's fne
try more mapping your map.you must create at least 80%. I asked BAT about it, a long song like mine with 77% is alright

[Normal]

00:15:614 (3) - that distance is too hard or confuse them for Normal players. reduce a little distance pls fixed
00:24:658 (2) - keep distance please. that is inconsistent fixed
00:47:158 (1,2,3,4) - why don't you try use 2 sliders. one of other is long slider. fixed
00:54:658 (5) - add NC or 00:55:099 (6) - NC for combo balance fixed
01:03:923 (3) - slider's arrow covered by 01:03:040 (1) - note's hit effect. respacing or remove repeat pls changed placement
01:24:658 (4) - don't overlap with whilom slider. that too hard to read and to make annoying players. fixed
01:40:099 (3) - looks bad. adjust this slider more pretty and increase slider arrow's timing at 01:40:981 - fixed
01:51:349 (5) - adjust slider point for cover round with 01:50:688 (3) - . that's more pretty and good flow for play fixed
02:00:393 (1) - looks bad too. i recommend use only 3 point in slider at this situation fixed
02:06:129 (5) - try move to (280,324) don't work too hard for shape. sometimes that give bad result to you fixed
02:16:276 (6) - same opinion as 01:03:923 (3) - fixed
02:22:452 (4,5,6) - that's too hard to read. try remove 02:23:555 (5) - this circle and respcing 02:23:776 (6) - this slider fixed
03:38:555 (1) - too close to both slider. players can think 'this is 3 hit stream' like this. increase distance please fixed
did a quite big change of this diff
[Hard]

01:23:334 (6) - don't touch with whilom slider. i recommend respacing to (348,96) fixed
01:45:173 (6) - too strange.. remove this made the previous slider a bit shorter and now it's just an ordinary gap I think
02:33:923 (6) - same as 01:23:334 (6) - this opnion. move to (164,96) fixed
03:14:952 (1,1,1) - remove NC. that New combos confuse players fixed
03:16:496 (1,1,1) - same as above ^
03:23:334 (3,4,5,6) - that's good idea. but distance is unstable. adjust that sliders. or give up overlap pattern. if you don't want to give up, I will acclimatize 'that is a random jump pattern' - I respect the style of all mapper. - Yeah, actually it is random distance, I didn't really consider this, just threw the symmetrical sliders and placed the notes
03:39:217 (4) - move 3rd point of slider to cover around 03:38:555 (2) - fixed
03:41:643 (9) - that's too far. clearly that jump has no problem. but if this pattern in your map, that so unbalanced. Actually I intended to put this note very high above because the vocal at this time is really a high note. I want to fit the map with the song, so...not changing this


good map :3
Thx for your mod~
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
  1. Open song folder, do you need "yuki" diff? If not, please just delete it.
  2. Cut the Mp3 please, you do not map from 03:48:040, so the part after 03:48:040 is not necessary.
[Normal]
  1. 00:15:173 - Since the music has something here, you may put the slider to start here too, if not, it really sounds not so good to my ears.
  2. 00:23:114 - hmm.. I recommend using whistle not finish, because it is single sound, and it does not need such finish here.
  3. 00:48:481 - I guess clap sound effect should be here, or it seems a bit odd to me.
  4. 00:55:540 (6) - Since the beginning of 00:54:658 (4,5) both have clap sound effect, so why the beginning of (6) has not? Clap here will make it more consistent.
  5. 00:56:423 (2) - It is highly recommend not putting here since it confuses many beginners exactly, you'd better put it to such free space or on the beginning of (3).
  6. 01:18:040 (3) - It may confuse some beginners in my view, try overlapping it with (1,2)
  7. 01:24:658 (4,5) - Put them symmetrical about 01:23:334 (3), or just change the arrangement here.
  8. 02:03:923 (1) - Since the a kind of instrument(sound) starts here, why not use a slider with a 1/1 return instead?
  9. 03:03:482 (2) - It is highly recommend not putting here since it confuses many beginners exactly, it is covered behind the previous slider 03:02:158 (4)
  10. 03:35:688 (3,4,5,6,7) - You'd better change the arrangement of this part, (7) is a bit difficult for beginners to find, they may miss it properly. I can not think a way out to put (7) instead, jump is also too difficult for beginners.
[Hard]
  1. 00:15:173 - Since the music has something here, you may put the slider to start here too, if not, it really sounds not so good to my ears.
  2. 00:26:864 (6) - Three points is enough to draw this slider, why you use four points? It is not good to draw this slider like this shape.
  3. 01:45:393 (7) - It is necessary to put a note here instead of empty, since the music is consistent :P
  4. 02:00:393 (2,3) - Arrangement is great, but the timing(rhythm) arrangement is poor, both 02:01:717 and 02:01:937 have vocal, but you only use a slider without returns, try this?
  5. 03:16:276 (1,2,3,4) - Reduce the spacing please, the rhythm speeds up suddenly, but your distance spacing does not change, it confuses ppl easily :<
--------------------------------------------------------------------------------------------------
Great!! ;)
neonat
Just some suggestions

Why is there a 'yuki' difficulty? Is it really needed.
General for Normal & Hard
Slight difference in preview time:
Normal - 55949
Hard - 55981


Hard
01:40:981 (5) - this slider feels out of place in this rhythm, I suggest you change it no sound/music starts out at 01:40:981
01:44:070 (5) - too long, after 01:44:290, it does not follow anything. You may fill that emptiness with other notes/sliders if you want, but a long slider doesn't fit, that slider (5) should end at 01:44:290
01:03:040 (1,2,3) - this melody, when the singer sings those 3 things, could be a seperate combo from what comes after this
For example, 01:03:040 (1,2,3) could be a new combo
03:58:629 - 04:42:746 - continue mapping?
TheVileOne
Another graveyarded map... x.x
General
Preview times are different between difficulties.

Normal
If you're going to use 30% soft, make sure the beat or the hitsounds can keep it playable.

00:15:614 (2,3) - 1.0 spacing.
00:42:084 (1,2) - Argh. I don't like this transition. Hitting it doesn't give any feedback as to what the beat is. The new default skin isn't helping things.There should be a hitsound on 1. 2 is still weird. Personally I want it removed. Replace it with a 1/2th length slider here 00:42:305 - and it plays fine.
01:24:658 (4,5) - Should be centered with the slider or the slider should be centered.
01:37:673 (1) - Not a lot of space after the spinner to hit this. Beginners need more space than this.
01:49:143 (1,2) - Stack better
01:54:658 (2,3) - Not stacking properly. Move to x 260 y 196 to fix.
02:06:570 - Shouldn't there be a whistle here to follow the hitsound pattern?
02:25:099 (3,4,5,6) - I'm not sure about this being in the easiest difficulty. I'm personally fine with it. It's a bit cluttered looking. I don't care with having objects that large being stacked like that, but it's fine. I can't immediately think of a better way to map it.
02:27:967 (1,2,3,4,5,1,2,3,4,5) - The lack of feedback from hitsounds bothers me. I need to concentrate harder to keep beat because there's no rhythm to aid me.
02:31:276 (5) - I suggest deleting and moving next section down more so that it doesn't overlap. (You have a similar gap here 02:27:746 - )
02:49:805 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Lack of hitsound cues makes this quite boring and more difficult to read. You should not use 30% soft hitsounds and not use any special hitsounds. There's plenty of potential to use all three hitsounds here.
Examples
02:49:805 (1) - finish
02:53:335 (1) - ^
02:56:864 - ^
02:58:629 - ^
(you skip a lot of places for finishes throughout the entire song)
Whistles
02:50:246 (2,4) -
02:51:570 (5) - (end)
02:53:776 (2,4) -
02:55:099 (5) - (repeat)
Just continue this pattern
Other types
02:52:893 - Using drum sampleset to represent this would be good. do the same for the other sounds like this. Clap also works but doesn't sound as good IMO.

Back to gameplay

02:49:805 (1,2) - 0.90 spacing (currently 0.86) (It should look like this pattern 02:53:335 (1,2,3,4) - )
02:56:423 (1,2,3,4,5,1) - Spacing should be more consistent IMO.
03:00:393 (1,2,3,4) - Shape is imperfect.
03:03:482 (2) - This should be perfectly stacked with 4.
03:15:835 (4,1,2) - Should be at least 0.90. 0.86 throws off my aim.
03:16:717 (2) - I really don't like this note. It conflicts with the vocals. Beginners are going to be listening for vocal cues, so it's going to be hard for them to pick up. I'm not sure you should remove it though.
03:21:129 (2,3) - stack properly with the end of 03:19:805 (3) - (testplay to see how off it is)
03:21:570 (3,4) - It would be better if the rounded part of these sliders was less round. The shape definition doesn't match the rest of the song the way it currently is. (I'm starting to lose concentration, so I don't completely trust my judgment in this situation.)
03:40:099 (3,4,5) - Meh looking transition. The red tick note should be removed.
03:44:511 (4) - Angle of this makes the pattern look weird. If you can't make this slider work properly leveled, you should do something else.
03:45:393 (5,6,1) - Don't change spacing like this in the easiest difficulty.

Hard
My concentration wandering partway through. Make sure what I say makes sense and makes your map better before you do it. My opinion is much more critical than the average modder. I only pointed out a small portion of things I didn't agree in your map. There are a lot of on the fence situations that I can't definitely say are mapping errors.

00:24:438 (1,2,3,4,5) - Eh... The initial spacing change stood out to me and your overlap usage doesn't look great. The flow is there, but pattern needed to be sacrificed. I'm not sure you should be changing the spacing from 1.5 except for the sliders. Maybe that part is fine. I would get some opinions on that overlap pattern though.
00:28:629 (3) - This is a recurring theme in your song. This note is the only part of the song where you use a finish even though this pattern keeps repeating. I guess it's fine, I would just prefer that finishes be use for similar patterns as well if they work well enough. That's only my personal outlook though.
00:40:761 (1,2,3) - Spacing change is unnecessary IMO.
00:47:158 (3,4,5) - Clean this pattern up- the blanket is off and the spacing is imperfect.
00:51:349 (5,1,2) - Blankets could be improved, and 1.3 doesn't carry the same flow as 1.5. At least fix the blankets.
01:08:334 (5) - I think this should be the same distance
01:13:629 (1) - Forgot a hitsound?
02:24:218 (1) - ^
01:18:040 (2) - Why isn't there a finish here (and similar sounds to this)?
01:24:217 (7) - New combo.
01:23:334 (6,7) - A bit far IMO. It exceeds the distance that I feel the pace of the map should be moving at.
01:40:761 (4,5) - Starts too close to 2. I suggest rotating so that it's at least a distance snap 1/2th spacing away from 2.
01:46:276 (2,3,4,5,6) - The flow feels slightly forced here, but that's not really an issue. The pattern going from a side blanket into that tent like slider just looks bizarre and was not how I expected it to look. I don't have a better solution though, so that's just a comment. It very well might need to be bizarre like that.
01:47:820 (6,1,2,3,4,5,6) - Use more consistent spacing? Eh the flow here just feels forced as well. there's too much clicking. 01:49:143 (1,2) - plays and sounds better as a single slider. (There's also too many whistles here). 01:50:467 (4) - also seems like an unnecessary note. Highly recommend removing this note.
01:54:879 (6,1) - I don't like the positioning here. Not a great angle IMO. Actually i think it's because 6 should end on the red tick. when I reduce that slider and respace, the gap works perfectly into the song. It looks better too. Optional I guess. I would prefer more consistency both in flow and shape usage here.
02:33:923 (6,7) - Still too far.
02:34:806 (7) - New combo.
02:50:246 (4) - An unusual slider shape- doesn't match the styling of the song as a whole. I suggest fixing this if you're able to.
02:53:996 (3,4) - Doesn't feel right. I don't think 3 should be mapped, nevermind have a large jump right after. It screws up my sense of the beat.
02:58:629 (6,7) - Too large for non-jump sounds IMO. 2.3 seems like the limit for me and even then it doesn't play right. I think this plays better IMO http://puu.sh/2nsXI
03:04:364 - same problem with normal- not enough hitsounds to be readable.
03:21:129 (6) - Forgot a hitsound
03:23:334 (3,4,5,6) - This kind of pattern should not be in a Hard. It's not very readable on the hard level.
Topic Starter
Zero__wind
sorry for the modders and mods above on this page
They are no use for now but I'd say I've still learnt somethiing from your mods
so, a laaaaate thanks for all you guys

now the map was alive again, currently WIP though

师傅我一定要把这张图rank给你看
Irie Miyuki
revive
[CSGA]Ar3sgice
师傅我一定要把这张图rank给你看

insane
00:43:542 - 建议把这一段的hitnormal换成那个稍带磁性的声音
https://osu.ppy.sh/s/145976 就是这图的soft-hitnormal12 随手搜的.. 应该是挺常用的东西 19.0kb的
02:00:782 - 这里也是
01:11:005 (1) - 把间距弄平衡
01:59:314 (3) - 把间距拉大两倍
02:01:079 (2) - 不好看 建议重拉
02:13:542 (5) - 用0.8间距吧
03:16:300 (1,2,3,1,2,3,4,1,2,3) - 不好看 建议重摆

hard
同换音效
01:24:572 (7) - remove clap
01:38:579 (1,2,3) - 不好看 建议右移
02:05:491 (5) - 做成头尾在同一y坐标的
03:16:300 (1,2,3,4,1,2,3) - 我觉得这个嘛.. 不太好..

normal
打不动 不mod了
Topic Starter
Zero__wind

[CSGA]Ar3sgice wrote:

师傅我一定要把这张图rank给你看

insane
00:43:542 - 建议把这一段的hitnormal换成那个稍带磁性的声音
https://osu.ppy.sh/s/145976 就是这图的soft-hitnormal12 随手搜的.. 应该是挺常用的东西 19.0kb的 再考虑一下
02:00:782 - 这里也是
01:11:005 (1) - 把间距弄平衡
01:59:314 (3) - 把间距拉大两倍
02:01:079 (2) - 不好看 建议重拉
02:13:542 (5) - 用0.8间距吧 可以有
03:16:300 (1,2,3,1,2,3,4,1,2,3) - 不好看 建议重摆 不要嘛OAQ 人家好不容易摆了个A嘛

hard
同换音效
01:24:572 (7) - remove clap 当时确实有意加的 不过想了下儿 去掉也不错
01:38:579 (1,2,3) - 不好看 建议右移 咦 感觉还可以的诶……
02:05:491 (5) - 做成头尾在同一y坐标的 好的
03:16:300 (1,2,3,4,1,2,3) - 我觉得这个嘛.. 不太好.. 四暗刻

normal
打不动 不mod了 orz
thx for your mod
ZZHBOY

[General]
还是建议剪mp3你做图给别人玩然后别人下了一段老长的mp3却只有80%做了然后美丽
建议hard ar6 od5不然N和H感觉难度差太多 而且最高难度ar才8
[Normal]
00:42:108 - clap?
01:54:241 (1) - 取消折返然后推迟半拍呗 好好跟vocal好啊
02:00:417 (1,3) - 好像没blanket好好丑啊
02:12:770 (3,4) - ^
02:27:991 (4,5,1) - ^
02:18:064 (1,2,3,4) - copy来的?感觉好像啊.-.
02:57:770 (2) - 建议提前半拍停
02:59:535 (4) - ^ 一大坨堆一块多zz
03:16:300 (1) - 感觉可以音效可以设置渐强啊
[Hard]
00:29:976 (4,3) - 好像没stack好 而且这里感觉flow不好.-.
00:32:844 (2,3) - 建议
00:32:844 (2) - 1.6ds还不顺着滑条的方向感觉打起来不舒服啊 考虑拉近点或者和3换位置?
00:44:314 (4) - 建议拆成两个单点不然长白线在滑条尾上减弱节奏感
02:11:888 (5) - 改成直线滑条感觉好看些
02:23:358 (1,2) - 考虑节奏对换 打起来感觉好些
02:27:108 (2,3,4,5,6,1) - 建议这样的节奏看看会不会好些https://osu.ppy.sh/ss/1573803
03:20:711 (1,2) - 感觉换成直滑条好看些
好多1/4折返感觉好zz啊
[Collab]
名字可以改成Collab Insane啊
unsnap则呢还在啊 你拖一下呗
00:23:358 (1) - 前面都跟到了四分拍这里也可以提前1/4拍结束然后放个圈wa
00:26:888 (1,2,3) - 不如放直线 好看些
00:43:873 (2) - 让前后ds一样感觉好些啊
00:44:535 (1) - 弧度大点blanket好呗
00:52:917 (6,1) - 弄平行感觉好看些啊
01:04:608 (2,3) - 看看这样排会不会flow好些http://osu.ppy.sh/ss/1573862
01:11:888 (4) - 向右下凸起感觉flow会好些
01:17:181 (6) - 可以nc
01:18:064 (1) - 向上凸起试试?
01:20:711 (6) - nc?
01:24:902 (3,4,1) - 不觉得好丑吗...
01:39:241 (8) - nc?
02:03:285 (4) - nc?
02:35:491 (1) - nc?
03:28:653 (1) - 尾部可以向左点blanket下
03:34:829 (5) - nc?
美丽 考拉不后半段是肥求做的我书的有道理妈?
YoshinoSakura
这么好的图我还摸得出啥?

[General]
bg是男孩子?

[Insane]
有一些unsnapped
00:23:358 (1) - 柑橘ctrl+g以后和前面衔接的更好
00:25:123 (1,2) - 为何这两个不像前面那样分开呢
00:27:550 (5,1) - 【这两个交换一下顺一点吧
00:41:226 (2) - 滑条尾加个whistle还是听得到的
00:42:770 木有搞懂两条红线的whistle是何意,音乐里也没有类似的声音啊 如果是那个嗡嗡的声音柑橘没必要跟,实在是太小了
00:46:300 (1) - 觉得ctrl+g后要顺得多,还有没包好
00:46:961 (2) - 有点远01:03:505 (7) - 这不是等于没弯么
01:10:123 (1,2,3) - 我觉得这地方还不如跟vocal,那个嘟嘟的背景音都听不见了
01:11:667 (3) - 【个人意见】不是很喜欢这个pattern,建议放到和01:11:888 (4) - blanket的那个位置
01:16:520 (2,3) - Ctrl+g?打着顺一点
01:24:240 (1,2) - 同前
01:38:579 (4) - 因为vocal从这里开始了,如果放note然后突然就break了有一种奇怪的感觉,所以建议这里改成spinner,然后在01:39:241 结束
01:51:153 (3,1) - 挨着了不好看
02:02:182 (1) - ctrl+g?更顺一些
02:58:653 (1,2,3,4) - 看到这个形状好想笑。。
03:22:587 (6,7) - 间距增加到1.9或者2.0
03:39:020 (9) - 头部加上whistle
03:26:116 (3) - slider头部的那个音基本听不到,而中间的vocal却很明显,所以建议改成从03:26:226 - 开始的1/4slider
玛德盯着insane看了一个小时愣是没看出啥问题来

[Hard]
00:41:226 (2) - 和insane一样的建议
00:44:314 (4) - 柑橘重音在滑条尾上不太好
01:24:903 (9) - 如果前面两个加了clap这个也该加吧,在音乐里的音是一样的
01:37:697 (2) - 和insane一样的建议
02:10:564 (2) - ctrl+g?
03:46:079 (8) - 和前面一样

[Normal]
01:57:770 (2) - 不从01:57:550 开始?
02:12:770 (3,4) - 包好
03:46:300 (3) - nc(其他diff都nc了的)
没啥问题就是不用这么复杂的节奏吧,有些顾此失彼。

Good luck :)
Topic Starter
Zero__wind
zz

[General]
还是建议剪mp3你做图给别人玩然后别人下了一段老长的mp3却只有80%做了然后美丽
建议hard ar6 od5不然N和H感觉难度差太多 而且最高难度ar才8 AR6 感觉你在搞笑
[Normal]
00:42:108 - clap? 没这声鼓
01:54:241 (1) - 取消折返然后推迟半拍呗 好好跟vocal好啊 没跟vocal
02:00:417 (1,3) - 好像没blanket好好丑啊 猴猴猴
02:12:770 (3,4) - ^
02:27:991 (4,5,1) - ^
02:18:064 (1,2,3,4) - copy来的?感觉好像啊.-. 不懂
02:57:770 (2) - 建议提前半拍停 没意思
02:59:535 (4) - ^ 一大坨堆一块多zz
03:16:300 (1) - 感觉可以音效可以设置渐强啊 可以
[Hard]
00:29:976 (4,3) - 好像没stack好 而且这里感觉flow不好.-. 重新叠了一下 flow没问题
00:32:844 (2,3) - 建议
00:32:844 (2) - 1.6ds还不顺着滑条的方向感觉打起来不舒服啊 考虑拉近点或者和3换位置? 没啥不好 1又不会滑到底
00:44:314 (4) - 建议拆成两个单点不然长白线在滑条尾上减弱节奏感 连续circle太多不好
02:11:888 (5) - 改成直线滑条感觉好看些 和前面的对称的
02:23:358 (1,2) - 考虑节奏对换 打起来感觉好些 要和前面的一对儿滑条做出区别所以要先circle
02:27:108 (2,3,4,5,6,1) - 建议这样的节奏看看会不会好些https://osu.ppy.sh/ss/1573803 可以再考虑一下
03:20:711 (1,2) - 感觉换成直滑条好看些 和前面对称的
好多1/4折返感觉好zz啊
[Collab]
名字可以改成Collab Insane啊 zz
unsnap则呢还在啊 你拖一下呗 好了
00:23:358 (1) - 前面都跟到了四分拍这里也可以提前1/4拍结束然后放个圈wa 这里根本没有四分拍你怎么听的
00:26:888 (1,2,3) - 不如放直线 好看些 无所谓的

01:39:241 (8) - nc? 行吧 看在最后一段也加了

02:35:491 (1) - nc? 加在最后一个circle了
美丽 考拉不后半段是肥求做的我书的有道理妈? zz
615
这么好的图我还摸得出啥?

[General]
bg是男孩子? 是萌妹子OAQ

[Insane]
有一些unsnapped 改了
00:23:358 (1) - 柑橘ctrl+g以后和前面衔接的更好 那后面就好奇怪
00:25:123 (1,2) - 为何这两个不像前面那样分开呢 我也不知道
00:27:550 (5,1) - 【这两个交换一下顺一点吧 后面不好
00:41:226 (2) - 滑条尾加个whistle还是听得到的 查无此音
00:42:770 木有搞懂两条红线的whistle是何意,音乐里也没有类似的声音啊 如果是那个嗡嗡的声音柑橘没必要跟,实在是太小了 没觉得啥问题

01:38:579 (4) - 因为vocal从这里开始了,如果放note然后突然就break了有一种奇怪的感觉,所以建议这里改成spinner,然后在01:39:241 结束 感觉这样挺好

02:58:653 (1,2,3,4) - 看到这个形状好想笑。。 哭哭OAQ 改了半天

玛德盯着insane看了一个小时愣是没看出啥问题来

[Hard]
00:41:226 (2) - 和insane一样的建议 都没改=。=
00:44:314 (4) - 柑橘重音在滑条尾上不太好 没跟鼓 而且circle太多也不太好
01:24:903 (9) - 如果前面两个加了clap这个也该加吧,在音乐里的音是一样的 前面两个?我好像没加错哈
01:37:697 (2) - 和insane一样的建议 根本就不一样!
02:10:564 (2) - ctrl+g? 后面不顺
03:46:079 (8) - 和前面一样

[Normal]
01:57:770 (2) - 不从01:57:550 开始? 感觉有点难
02:12:770 (3,4) - 包好 好的
03:46:300 (3) - nc(其他diff都nc了的) 因为这里太短了啊……
没啥问题就是不用这么复杂的节奏吧,有些顾此失彼。

Good luck :)
lgdry15
那个,这图实在是太好了,我只能说说些许小问题,请见谅……
(毕竟在作图方面还是个新手…… :lol:非常感谢OAQ

[General]

(其实我也想问背景是男的是女的……)
MP3结尾有很大的空余部分,把它切掉应该会减小曲包大小吧…… 好吧切了

[Normal]

00:46:300 (1) - 感觉有点长了,缩短一个1/2拍。 嗯这个有道理
00:57:108 - 有点空,加一个长度为一拍的滑条。 那样再Normal里太难了
01:23:358 (5) - 感觉和后面的 01:24:241 (1) 合成一个会更好…… 后面circle跟的是另一个轨啊 不能合起来的
01:47:623 (2) - 提前一个1/2拍,然后在 01:47:623 处再加一个圈圈。 叠太多了太难
02:03:064 (4,5) - 整体延后1/2拍 也是感觉会让节奏变难

[Hard]

做的太好了,膜拜…… :?

[Collab]

简直神作,再次膜拜…… :o


啊,差不多了,我的水平就是这样,见笑了……
希望你的图能早日Rank! :)
thx for your mods
lgdry15
那个,这图实在是太好了,我只能说说些许小问题,请见谅……
(毕竟在作图方面还是个新手…… :lol:

[General]

(其实我也想问背景是男的是女的……)
MP3结尾有很大的空余部分,把它切掉应该会减小曲包大小吧……

[Normal]

00:46:300 (1) - 感觉有点长了,缩短一个1/2拍。
00:57:108 - 有点空,加一个长度为一拍的滑条。
01:23:358 (5) - 感觉和后面的 01:24:241 (1) 合成一个会更好……
01:47:623 (2) - 提前一个1/2拍,然后在 01:47:623 处再加一个圈圈。
02:03:064 (4,5) - 整体延后1/2拍

[Hard]

做的太好了,膜拜…… :?

[Collab]

简直神作,再次膜拜…… :o
01:50:491 (2) - 滑条结尾缩短1/2拍


啊,差不多了,我的水平就是这样,见笑了……
希望你的图能早日Rank! :)
Melt
:3

[Normal]
  1. 00:11:038 (1) - Normal的话感觉可以试试在00:12:802结束
  2. 00:52:729 (5,1) - 个人觉得摆成这样貌似好要一些
  3. 01:54:273 (1) - 感觉前面这个音可以空着
[Hard]
  1. 00:51:626 (1) - 这个slider的朝向个人感觉可以往右一点,比如这样
  2. 00:54:935 (1) - 因为这一整段感觉离其他相似的地方都没有拉开距离,所以感觉这里其实也不用拉大,试试这样呢
  3. 01:06:185 (3) - 微调到(257,279)?
  4. 02:27:912 (6) - 感觉这个音好像不明显的样子,可以删掉这个circle试试
  5. 03:38:832 (2,3) - 可以把这个往上抬一点,和03:38:170(4)的位置做一下配合
  6. 03:40:376 (5) - 同样是朝向的建议orz
[Collab]
  1. 00:15:449 (3,1) - 这里这个ds感觉小的有点奇怪,我的建议是这样
  2. 00:32:214 (1) - 感觉这个sldier做一个向右弯的弧度会更好一些
  3. 00:51:957 (3) - 感觉这一个note不要会好一些0.0
  4. 01:05:302 (4) - 这个sldier试试调整到这个位置呢
  5. 01:09:273 (1,2) - 这两个可以叠一下
  6. 01:49:861 (1,2) - 说实话这个间距第一次打下了一跳;w; 要不要把2ctrl+g一下
  7. 02:03:758 (6) - 可以试试放在(99,170)附近
  8. 02:07:067 (1) - 虽然实际打起来好像影响不大,但还是感觉ctrl+g之后会舒服些
  9. 02:13:685 (1,2,3) - 感觉可以把2的位置换一下让这一组和前面一组02:10:155(1,2,3)感觉相似些
  10. 02:56:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 感觉这4组,每一组组内间距的变化可以是大-小-大-小这样(其实好像反过来也行orz
大概就这么多了,真是好老的图了;w;
Flask
終於考完試了

[General]
  1. 怎麼感覺後面還是可以做啊不過你想要在那停也行 也許會被轟80%擦邊?
  2. 下載回來之後出現了update latest version 可能會有點偏差 建議重傳
  3. 一聽就覺得offset不太準 我個人感覺offset-30 (11008) .. 不過我mod還是用11038
  4. 快去要個SB啊或者collab加名子那種
[Collab]
  1. 00:15:449 (3,1) - 可能有點nazi, 不過這裡spacing突然縮小了 (相對於00:14:898 (2,3) - )感覺好詭異, 我看到你後面的00:21:957 (2,3,1) - 沒有刻意縮小的意思, 也許可以一致一下
  2. 00:29:677 (4,5,6,7) - 關於這邊我想表達一下我的看法, 我感覺把whistle從(7)的頭搬到(6)上比較好, 原因也不知道就是有種感覺(.) 到是我覺得像是00:31:221 (4,5,6,7) - 這種地方 因為(4)的尾巴照理來講應該是要是什麼什麼東西的開頭(比方說slider或stream)可是他是結尾 導致這whistle聽起來有點空虛 (也可以說打起來空空的) 這時候(6)又沒聲音的話會呈現一種別扭的感覺 你自己感受一下吧我大概也懂你的想法
  3. 00:40:817 (1,2,3) - *吐槽*不來變速嗎好可惜
  4. 00:45:890 (4,5,1) - 感覺意外的很不flow 試試這樣?
  5. 00:55:596 (2,3,4) - 我自己是不太喜歡這種啦 (2,3)的水平距離和(3,4)不太一樣 當然你OK就沒事
  6. 01:21:185 (7,1) - 離的有點近, 略不爽
  7. 01:39:273 (1) - 30%finish? 或者現在的60%也還好
  8. 02:02:214 (1) - 改成ctrl+j那個方向? 要不就直接頭尾調換flow典
  9. 02:12:802 (1,2,3) - 感覺略窄, (2)不來個跳? 至少像02:16:332 (1,2,3) -
  10. 02:18:096 (3,1) - (3)漏了nc還是故意的啊, 感覺不太像故意的所以swap吧
  11. 03:17:435 (4,1,2,3) - 就我個人觀點我不覺得有人會把(4)當作stream 大概就跟著前面的stream按過去了. 所以說03:17:435 (4,1) - 可以再打開一點, 就像一般的1/2那樣擺就行. 也許像這樣?
    沒了, 不過我感覺kiai的spacing有點不一致, 而且都只差0.1x~0.2x, 最好check一下
[Hard]
  1. 01:14:787 (2,3) - spacing開的有點明顯
  2. 01:53:170 (5,1) - 這兒也是 或者是說慢速到快速之間銜接的不太好導致這樣醜醜的 也許你從(4,5)開始就可以擺1.8x讓玩家們知道那邊要開始變快了
N我看不出啥, 我幫你點泡
Fycho
改了很多,有点懒回复了orz, 把整个diff代码都po上来了省的咱们都麻烦
SPOILER
osu file format v12

[General]
AudioFilename: gyutto shite hoshiinda .mp3
AudioLeadIn: 0
PreviewTime: 55895
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 42770,85123,99241,109829,127476,155711,169829,198064,228064
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gyutto Shite Hoshiinda
TitleUnicode:ぎゅっとして欲しいんだ
Artist:Yuuki Aoi
ArtistUnicode:悠木碧
Creator:Zero__wind
Version:Collab
Source:A Channel
Tags:Ichii Tooru insert song 03 Aチャンネル 2 Fycho
BeatmapID:199295
BeatmapSetID:69004

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tooru.jpg",0,0
//Break Periods
2,99473,109111
2,157708,168670
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11038,441.176470588235,4,2,1,30,1,0
13905,-133.333333333333,4,2,1,30,0,0
26920,-100,4,2,1,40,0,0
27802,-100,4,2,1,50,0,0
28685,-100,4,2,1,60,0,0
40817,-100,4,2,1,70,0,0
41037,-100,4,2,1,50,0,0
41258,-100,4,2,1,70,0,0
41479,-100,4,2,1,50,0,0
41699,-100,4,2,1,70,0,0
41920,-100,4,2,1,50,0,0
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200,228,172949,2,0,L|188:296,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
112,344,173390,6,0,L|84:364,2,33.7500012874604,2|2|0,0:0|0:0|0:0,0:0:0:0:
56,272,173832,2,0,L|22:266,2,33.7500012874604,0|2|0,0:0|0:0|0:0,0:0:0:0:
76,184,174273,2,0,P|72:144|76:116,1,67.5000025749208
159,81,174714,2,0,P|163:114|160:148,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
75,117,175155,6,0,L|56:88,2,33.7500012874604,2|2|0,0:0|0:0|0:0,0:0:0:0:
160,148,175596,2,0,L|152:184,2,33.7500012874604,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,124,175927,2,0,L|200:88,2,33.7500012874604,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,160,176258,2,0,L|240:196,2,33.7500012874604,2|0|8,0:0|0:0|0:0,0:0:0:0:
316,60,176699,1,0,0:0:0:0:
392,192,176920,5,4,0:0:0:0:
458,175,177140,1,0,0:0:0:0:
504,124,177361,1,0,0:0:0:0:
504,56,177582,1,0,0:0:0:0:
392,192,177802,5,2,0:0:0:0:
368,256,178023,1,0,0:0:0:0:
392,320,178243,1,8,0:0:0:0:
448,360,178464,1,0,0:0:0:0:
392,192,178685,5,2,0:0:0:0:
308,160,178905,1,0,0:0:0:0:
221,182,179126,1,0,0:0:0:0:
192,267,179346,1,0,0:0:0:0:
203,29,179567,5,2,0:0:0:0:
289,67,179787,1,0,0:0:0:0:
308,160,180008,1,8,0:0:0:0:
281,250,180229,1,0,0:0:0:0:
192,267,180449,6,0,L|157:264,2,33.7500012874604,2|2|0,0:0|0:0|0:0,0:0:0:0:
221,182,180890,2,0,L|241:153,2,33.7500012874604,0|2|0,0:0|0:0|0:0,0:0:0:0:
281,250,181332,2,0,L|295:281,2,33.7500012874604,0|2|0,0:0|0:0|0:0,0:0:0:0:
164,116,181773,1,8,0:0:0:0:
56,244,181993,6,0,L|48:276,2,33.7500012874604,2|2|0,0:0|0:0|0:0,0:0:0:0:
36,124,182435,2,0,L|7:140,2,33.7500012874604,0|2|0,0:0|0:0|0:0,0:0:0:0:
108,28,182876,2,0,L|76:20,2,33.7500012874604,0|2|0,0:0|0:0|0:0,0:0:0:0:
128,36,183207,1,0,0:0:0:0:
148,30,183317,1,0,0:0:0:0:
168,28,183427,1,0,0:0:0:0:
188,32,183537,1,10,0:0:0:0:
164,116,183758,1,0,0:0:0:0:
177,132,183868,1,0,0:0:0:0:
184,152,183979,6,0,P|236:148|288:172,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
342,347,184861,2,0,P|312:303|307:246,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
433,112,185743,2,0,P|410:159|363:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
220,248,186626,5,2,0:0:0:0:
408,268,187067,1,2,0:0:0:0:
331,95,187508,6,0,P|282:117|229:113,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
299,304,188390,2,0,P|305:251|335:207,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
133,172,189273,2,0,P|176:203|200:252,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
401,288,190155,5,2,0:0:0:0:
266,16,190596,1,2,0:0:0:0:
97,268,191037,5,2,0:0:0:0:
144,116,191479,1,0,0:0:0:0:
401,288,191920,1,0,0:0:0:0:
246,326,192361,1,0,0:0:0:0:
266,16,192802,1,0,0:0:0:0:
377,133,193243,1,0,0:0:0:0:
224,192,193685,5,2,0:0:0:0:
116,192,194126,1,2,0:0:0:0:
8,192,194567,5,2,0:0:0:0:
62,192,195008,1,0,0:0:0:0:
116,192,195449,1,0,0:0:0:0:
170,192,195890,1,0,0:0:0:0:
224,192,196332,5,2,0:0:0:0:
246,153,196552,1,2,0:0:0:0:
268,115,196773,1,2,0:0:0:0:
334,1,196993,5,8,0:0:0:0:
400,115,197214,1,2,0:0:0:0:
411,134,197324,1,8,0:0:0:0:
422,153,197435,2,0,L|444:191,1,45,8|0,0:0|0:0,0:0:0:0:
370,192,197655,5,10,0:0:0:0:
334,192,197765,1,0,0:0:0:0:
294,192,197876,1,8,0:0:0:0:
167,116,198096,6,0,L|315:89,1,135,4|0,0:0|0:0,0:0:0:0:
367,34,198537,2,0,P|380:76|379:121,1,90,8|2,0:0|0:0,0:0:0:0:
256,245,198979,1,0,0:0:0:0:
236,285,199089,1,2,0:0:0:0:
244,329,199199,1,2,0:0:0:0:
355,280,199420,2,0,L|343:371,1,90,8|2,0:0|0:0,0:0:0:0:
512,200,199861,6,0,L|406:223,1,90,2|0,0:0|0:0,0:0:0:0:
313,193,200302,1,8,0:0:0:0:
415,131,200523,1,2,0:0:0:0:
415,131,200633,1,0,0:0:0:0:
415,131,200743,6,0,L|460:124,1,45,2|2,0:0|0:0,0:0:0:0:
356,285,201074,1,0,0:0:0:0:
356,285,201185,2,0,L|242:287,1,90,10|0,0:0|0:0,0:0:0:0:
231,298,201515,1,0,0:0:0:0:
196,321,201626,5,2,0:0:0:0:
218,193,201846,1,0,0:0:0:0:
101,164,202067,1,8,0:0:0:0:
77,286,202287,1,2,0:0:0:0:
196,320,202508,1,0,0:0:0:0:
196,319,202618,2,0,L|196:344|196:369,2,45,2|2|0,0:0|0:0|0:0,0:0:0:0:
163,238,202949,2,0,L|170:144,1,90,10|0,0:0|0:0,0:0:0:0:
182,26,203390,5,2,0:0:0:0:
97,116,203611,1,0,0:0:0:0:
29,38,203832,1,8,0:0:0:0:
73,209,204052,1,2,0:0:0:0:
73,209,204162,1,0,0:0:0:0:
73,209,204273,6,0,L|67:270,2,45,0|2|2,0:0|0:0|0:0,0:0:0:0:
157,174,204604,1,0,0:0:0:0:
157,174,204714,2,0,L|222:161,1,45,10|2,0:0|0:0,0:0:0:0:
243,234,204935,2,0,L|304:232,1,45,0|2,0:0|0:0,0:0:0:0:
374,204,205155,6,0,P|450:192|517:263,1,180,4|8,0:0|0:0,0:0:0:0:
278,347,205817,2,0,L|371:336,1,90,2|0,0:0|0:0,0:0:0:0:
378,303,206148,2,0,L|468:294,1,90,2|0,0:0|0:0,0:0:0:0:
503,271,206479,1,10,0:0:0:0:
473,152,206699,1,0,0:0:0:0:
266,277,206920,5,0,0:0:0:0:
322,174,207140,1,2,0:0:0:0:
226,108,207361,1,8,0:0:0:0:
119,180,207582,1,2,0:0:0:0:
119,180,207692,1,0,0:0:0:0:
119,180,207802,6,0,P|77:182|41:182,1,45,0|2,0:0|0:0,0:0:0:0:
245,251,208133,2,0,L|299:250,1,45,0|10,0:0|0:0,0:0:0:0:
163,330,208464,1,0,0:0:0:0:
79,84,208685,6,0,P|146:80|228:166,2,180,0|8|0,0:0|0:0|0:0,0:0:0:0:
52,117,209677,1,2,0:0:0:0:
120,252,209898,1,0,0:0:0:0:
114,284,210008,2,0,P|103:331|95:379,1,90,10|0,0:0|0:0,0:0:0:0:
244,324,210449,6,0,P|235:274|224:230,1,90,0|2,0:0|0:0,0:0:0:0:
210,212,210780,1,0,0:0:0:0:
201,181,210890,1,10,0:0:0:0:
242,81,211111,1,2,0:0:0:0:
284,67,211221,1,0,0:0:0:0:
326,81,211332,5,2,0:0:0:0:
367,97,211442,1,0,0:0:0:0:
407,77,211552,1,0,0:0:0:0:
450,65,211662,1,0,0:0:0:0:
490,84,211773,2,0,L|480:144,1,45,10|0,0:0|0:0,0:0:0:0:
377,206,211993,2,0,L|430:196,1,45
301,176,212214,5,4,0:0:0:0:
179,89,212435,1,0,0:0:0:0:
351,0,212655,2,0,P|364:42|363:87,1,90,8|2,0:0|0:0,0:0:0:0:
318,264,213096,1,0,0:0:0:0:
276,262,213207,1,2,0:0:0:0:
232,277,213317,1,2,0:0:0:0:
202,313,213427,1,0,0:0:0:0:
214,350,213537,2,0,L|310:352,1,90,10|0,0:0|0:0,0:0:0:0:
399,155,213979,6,0,L|395:251,1,90,0|2,0:0|0:0,0:0:0:0:
295,101,214420,1,8,0:0:0:0:
230,253,214640,1,2,0:0:0:0:
273,250,214751,1,0,0:0:0:0:
315,245,214861,5,0,0:0:0:0:
360,231,214971,1,2,0:0:0:0:
436,332,215192,1,0,0:0:0:0:
436,332,215302,2,0,L|322:334,1,90,10|0,0:0|0:0,0:0:0:0:
477,126,215743,5,2,0:0:0:0:
490,255,215964,1,0,0:0:0:0:
328,73,216185,1,8,0:0:0:0:
399,180,216405,1,2,0:0:0:0:
272,269,216626,2,0,P|276:247|282:225,1,45,0|2,0:0|0:0,0:0:0:0:
314,337,216846,2,0,P|335:330|357:326,1,45,2|0,0:0|0:0,0:0:0:0:
225,339,217067,2,0,L|129:327,1,90,10|0,0:0|0:0,0:0:0:0:
140,125,217508,5,0,0:0:0:0:
222,196,217729,1,2,0:0:0:0:
57,68,217949,1,8,0:0:0:0:
29,187,218170,1,2,0:0:0:0:
29,187,218280,1,0,0:0:0:0:
29,187,218390,6,0,L|23:248,1,45,0|2,0:0|0:0,0:0:0:0:
117,308,218611,2,0,L|115:248,1,45,2|0,0:0|0:0,0:0:0:0:
157,174,218832,2,0,L|222:161,1,45,10|2,0:0|0:0,0:0:0:0:
243,234,219052,2,0,L|304:232,1,45,2|2,0:0|0:0,0:0:0:0:
335,152,219273,6,0,P|375:134|423:109,1,90,4|0,0:0|0:0,0:0:0:0:
244,233,219714,2,0,P|285:249|323:287,1,90,8|2,0:0|0:0,0:0:0:0:
488,308,220155,1,0,0:0:0:0:
501,268,220265,2,0,L|510:178,1,90,2|0,0:0|0:0,0:0:0:0:
499,139,220596,1,10,0:0:0:0:
383,74,220817,1,0,0:0:0:0:
291,257,221037,5,0,0:0:0:0:
388,165,221258,1,2,0:0:0:0:
353,28,221479,1,8,0:0:0:0:
277,111,221699,1,2,0:0:0:0:
277,111,221810,1,0,0:0:0:0:
277,111,221920,5,0,0:0:0:0:
241,126,222030,1,2,0:0:0:0:
200,115,222140,1,2,0:0:0:0:
169,85,222251,2,0,L|103:65,1,45,0|10,0:0|0:0,0:0:0:0:
73,158,222582,1,0,0:0:0:0:
218,217,222802,6,0,P|285:213|367:299,1,180,0|8,0:0|0:0,0:0:0:0:
290,107,223464,1,0,0:0:0:0:
209,299,223685,1,0,0:0:0:0:
195,333,223795,1,2,0:0:0:0:
346,173,224015,1,0,0:0:0:0:
352,217,224126,2,0,P|355:267|355:315,1,90,10|0,0:0|0:0,0:0:0:0:
125,235,224567,6,0,P|176:222|219:215,1,90,0|2,0:0|0:0,0:0:0:0:
250,213,224898,1,0,0:0:0:0:
250,213,225008,1,8,0:0:0:0:
448,179,225229,1,2,0:0:0:0:
447,137,225339,1,0,0:0:0:0:
433,94,225449,5,0,0:0:0:0:
395,67,225560,1,2,0:0:0:0:
344,68,225670,1,2,0:0:0:0:
308,94,225780,1,0,0:0:0:0:
295,133,225890,2,0,L|290:179,3,45,10|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
316,255,226332,5,0,0:0:0:0:
256,192,226442,12,0,228096,0:0:0:0:
Topic Starter
Zero__wind
:3

[Normal]
  1. 00:11:038 (1) - Normal的话感觉可以试试在00:12:802结束 嗯好
  2. 00:52:729 (5,1) - 个人觉得摆成这样貌似好要一些 换了种别的
  3. 01:54:273 (1) - 感觉前面这个音可以空着 那样和前面空两拍半有点不太好把握 不如整两拍
[Hard]
  1. 00:51:626 (1) - 这个slider的朝向个人感觉可以往右一点,比如这样 可以
  2. 00:54:935 (1) - 因为这一整段感觉离其他相似的地方都没有拉开距离,所以感觉这里其实也不用拉大,试试这样呢 这个就是有意的 因为从这里开始音乐要变强了
  3. 01:06:185 (3) - 微调到(257,279)? 好的
  4. 02:27:912 (6) - 感觉这个音好像不明显的样子,可以删掉这个circle试试 音还是有的 留着保持节奏一致吧
  5. 03:38:832 (2,3) - 可以把这个往上抬一点,和03:38:170(4)的位置做一下配合
  6. 03:40:376 (5) - 同样是朝向的建议orz 好的
[Collab]
  1. 00:15:449 (3,1) - 这里这个ds感觉小的有点奇怪,我的建议是这样
  2. 00:32:214 (1) - 感觉这个sldier做一个向右弯的弧度会更好一些 嗯可以
  3. 02:13:685 (1,2,3) - 感觉可以把2的位置换一下让这一组和前面一组02:10:155(1,2,3)感觉相似些 可以
  4. 02:56:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 感觉这4组,每一组组内间距的变化可以是大-小-大-小这样(其实好像反过来也行orz 思路是可以 但是我想让最后一组是大 所以就不太合适了
大概就这么多了,真是好老的图了;w; 是啊OAQ
F
終於考完試了

[General]
  1. 怎麼感覺後面還是可以做啊不過你想要在那停也行 也許會被轟80%擦邊? 我切了mp3 忘记提醒redl了=。=
  2. 下載回來之後出現了update latest version 可能會有點偏差 建議重傳
  3. 一聽就覺得offset不太準 我個人感覺offset-30 (11008) .. 不過我mod還是用11038
  4. 快去要個SB啊或者collab加名子那種 我找了公主她没答应呜呜呜OAQ
[Collab]
  1. 00:15:449 (3,1) - 可能有點nazi, 不過這裡spacing突然縮小了 (相對於00:14:898 (2,3) - )感覺好詭異, 我看到你後面的00:21:957 (2,3,1) - 沒有刻意縮小的意思, 也許可以一致一下 好的
  2. 00:29:677 (4,5,6,7) - 關於這邊我想表達一下我的看法, 我感覺把whistle從(7)的頭搬到(6)上比較好, 原因也不知道就是有種感覺(.) 到是我覺得像是00:31:221 (4,5,6,7) - 這種地方 因為(4)的尾巴照理來講應該是要是什麼什麼東西的開頭(比方說slider或stream)可是他是結尾 導致這whistle聽起來有點空虛 (也可以說打起來空空的) 這時候(6)又沒聲音的話會呈現一種別扭的感覺 你自己感受一下吧我大概也懂你的想法 感觉那样连着3个有点吵了 我基本上是按音调加的
  3. 00:40:817 (1,2,3) - *吐槽*不來變速嗎好可惜 我善良
  4. 01:39:273 (1) - 30%finish? 或者現在的60%也還好 不太合适 这里要安静 非常的
  5. 02:12:802 (1,2,3) - 感覺略窄, (2)不來個跳? 至少像02:16:332 (1,2,3) - 不了 根据vocal故意做的小间距
  6. 02:18:096 (3,1) - (3)漏了nc還是故意的啊, 感覺不太像故意的所以swap吧 故意的啊 按一致性的话相似位置上3都是在前面那个combo里面 这里因为歌词有点不一样了所以多了一个4,考虑到4和3是一组的 后面的circle是另外一个pattern
  7. 03:17:435 (4,1,2,3) - 就我個人觀點我不覺得有人會把(4)當作stream 大概就跟著前面的stream按過去了. 所以說03:17:435 (4,1) - 可以再打開一點, 就像一般的1/2那樣擺就行. 也許像這樣?
    不要OAQ 我要留着我的“A”
    沒了, 不過我感覺kiai的spacing有點不一致, 而且都只差0.1x~0.2x, 最好check一下 间距问Fycho=。=
[Hard]
  1. 01:14:787 (2,3) - spacing開的有點明顯 这没什么吧
  2. 01:53:170 (5,1) - 這兒也是 或者是說慢速到快速之間銜接的不太好導致這樣醜醜的 也許你從(4,5)開始就可以擺1.8x讓玩家們知道那邊要開始變快了 这里是故意的 想突出1上面的重音啊
N我看不出啥, 我幫你點泡
thx for your mod~
Updated all diffs!
Topic Starter
Zero__wind
lol those stars =.=
I have to...

EDIT: resnapped preview point
naughty map, don't you go to graveyard again plz?
Lari
sorry for late ;;;

Suggest ...

[Normal]
00:54:714 (2) - x140 : y44
02:53:390 (1) - add Clap ( 02:53:832 )
03:09:273 - 03:10:596 - The slide does not have to spin the next section. How do you try to add ~


[Hard]
00:40:817 (1,2,3) - emphasise the 'finish sound' with decrease sound that the end of the slider >~<


Sorry to a little modding .......;;;
Topic Starter
Zero__wind

[ Karen ] wrote:

sorry for late ;;;

Suggest ...

[Normal]
00:54:714 (2) - x140 : y44 hmm I think either is ok
02:53:390 (1) - add Clap ( 02:53:832 ) ok
03:09:273 - 03:10:596 - The slide does not have to spin the next section. How do you try to add ~ dosen't fit well I think


[Hard]
00:40:817 (1,2,3) - emphasise the 'finish sound' with decrease sound that the end of the slider >~< already turned down


Sorry to a little modding .......;;;
thx for your mod
Nymph
nothing to complain about. gj
pw384
瞎了又泡
Kibbleru
Yess more Yuuki Aoi <3 <3
Selisi
这个曲子终于要rank惹>///<
Topic Starter
Zero__wind

Selisi wrote:

这个曲子终于要rank惹>///<
嗯嗯~依依666posts吉利~
ts8zs

Zero__wind wrote:

Selisi wrote:

这个曲子终于要rank惹>///<
嗯嗯~依依666posts吉利~
恭喜发财:D
Lanturn
Quick note: http://www.a-ch.jp/

A-Channel, A-CHANNELor Aチャンネルwould be the correct source. Very minor, but might as well be correct. The only time I've seen it listed without the hyphen is on Wikipedia.. and that's wikipedia, not an official site.

Also: 2 Fycho <3
Setz
hmm, love me some yuuki aoi. this needs to get ranked already :D
Topic Starter
Zero__wind
omgggggg RED Lanturn

fixed source and added the previous source "A Channel" to tags
the tag "Aチャンネル 2" is the album name from where I downloaded the mp3 so I'd like to keep it
changed OD to 7.5 for Collab diff

but I suddenly remember Lanturn you can't qualify =.=
gotta catch Ike
Lanturn
Hey Zero. Actually I don't think there will be any problems qualifying this on my end (no timing problems, and I can qualify maps). I'm going to work on a mod for this tomorrow, and get this to the place it rightfully deserves. As of right now though, I need to sleep for work.
Lanturn
Hello. Mod/Bubble Check as promised! (also, don't KD this since you gave one to me earlier :))

[General]
BG: Your BG isn't a proper 4:3 or 16:9 scaling. (960x720 would have been accurate for 4:3. A problem easily spotted on this is your SB in the collab diff. It has some black shown on the sides before it hits the border.
I downscaled from 726 to 720, and then made it 16:9 by adding white borders on the side for the final 1280x720 16:9 dimensions: http://puu.sh/b9myS.jpg

^after taking this, make sure to enable widescreen and readjust the SB for widescreen. I personally find moving the x coord from 505 to 475 fits perfectly!
Example:
M,0,14126,42802,505,420
Change to and repeat for the rest.
M,0,14126,42802,475,420

[All Diffs]
  1. 01:07:508 - 01:21:626 - 02:18:096 - 02:32:214 - 03:28:685 - 03:42:802 - I would suggest adding a whistle on each point listed. When playing through this I can really notice when you stop using whistles at these points. While it does suit the song, I believe it suits the song better to have this expected whistle on each point.
  2. If you apply the above. Consider 01:21:626 - 02:32:214 - 03:42:802 - to reduce their volume down to 60% from 70% because of how similar it is to the first half of the kiai.
  3. 02:55:155 - This whistle section feels slightly loud. Maybe try 50%?
[Normal]
One note: A lot of the DS spacings varies a lot in this difficulty. An example is 01:45:890 (4,1) - using 0.88 distance spacing when you are using 0.8 DS. Another big one is 02:54:273 (2) - with quite the distance between the previous/next notes. I highly recommend going through this difficulty very quickly, and adjust any big spacings like mentioned above.
  1. 02:00:449 (1) - I would suggest shortening this slider by 1/2 and then adding a circle or 1/2 slider at 02:01:552 - | Reference back at 00:49:861 (1,2) - which is the same part of the song.
  2. 02:28:023 (4,5) - I find this pattern a little awkard to play since it comes off of a 3/2 slider. One solution is to add a whistle to the tail end of (4) | Do this in all diffs if you put one here. | Another suggestion is to turn these into a 1/2 reverse slider like you did at 01:17:435 (4) - which in my opinion is a needed change.
  3. 03:15:890 (4) - I think this would be much more suited at x256 y358 for a little bit of symmetry with 03:14:126 (5) - | Another reason is that this starts getting too low on the screen for comfort.
[Hard]
As mentioned in normal, the distance spacing in this difficulty is a bit out of place again. Stuff like 02:52:508 (3,4) - could be easily balanced. Please go through this difficulty again and check the DS on each note.
  1. 00:54:935 (1) - I highly suggest removing this timing point, or moving it to 00:55:596 - as there is an SV change in the middle of it (I'm pretty sure this would cause some problems in convert maps, so I would like to see this changed). I believe the best time to start up 1.0 SV is at 00:56:920 - when the kiai starts instead of during the lead-in part. If you do decide to keep the SV in the lead-in part make sure to NC when you apply it.
  2. 01:57:582 (2) - Add whistle. This part feels empty without the whistle emphasizing on the vocals here. (collab has a whistle here)
  3. 02:05:743 - also has the same issue as above. | If you wanted to as well, you can move the SV change of 03:16:332 - to 03:18:096 - even though there isn't any sliders from this until the kiai starts. Consistency though.
  4. 02:22:508 (4) - Lower this slider a bit since it gets pretty close to the top of the screen. You can easily achieve this by selecting 02:21:626 (1,2,3,4,5) - and moving them all down a little. adjusting for DS on the upcoming note of course.
  5. 03:01:993 (3) - I suggest putting an NC here. This is a pretty long combo otherwise. (check collab for reference)
[Collab]
Fycho:
  1. 00:58:685 (1) - Try placing this at x256 y186 | It blankets the earlier slider and maintains the equal spacing.
  2. 03:26:148 (3) - Balance this slider out as it is going from 0.77 to 0.93 and could use some tidying up. | Simply moving this to x390 y308 works pretty well.
Zero:
  1. 01:25:596 (2,3) - These two sliders really feel like they're seperated by 1/2 spacing, even if I try to remember I forget and always hit it late. It's mostly due to the symmetry, but the sudden start of this new rhythm is also causing it. I think it would be much better to break the pattern you have going and use some 1/4 circles to generate the wanted effect as it'll set the rhythm down for the upcoming notes. | https://osu.ppy.sh/ss/1971558 is an example of what you can do.
  2. 01:39:273 (1) - Add a whistle to this like you have in both Normal/Hard.
All in all these diffs are great. Call me back when you've gone through the mod!
Topic Starter
Zero__wind

Lanturn wrote:

Hello. Mod/Bubble Check as promised! (also, don't KD this since you gave one to me earlier :)) lol I clicked without thinking

[General]
BG: Your BG isn't a proper 4:3 or 16:9 scaling. (960x720 would have been accurate for 4:3. A problem easily spotted on this is your SB in the collab diff. It has some black shown on the sides before it hits the border.
I downscaled from 726 to 720, and then made it 16:9 by adding white borders on the side for the final 1280x720 16:9 dimensions: http://puu.sh/b9myS.jpg
thx a lot for this~
^after taking this, make sure to enable widescreen and readjust the SB for widescreen. I personally find moving the x coord from 505 to 475 fits perfectly! eh I think the current is also fine so not changed
Example:
M,0,14126,42802,505,420
Change to and repeat for the rest.
M,0,14126,42802,475,420

[All Diffs]
  1. 01:07:508 - 01:21:626 - 02:18:096 - 02:32:214 - 03:28:685 - 03:42:802 - I would suggest adding a whistle on each point listed. When playing through this I can really notice when you stop using whistles at these points. While it does suit the song, I believe it suits the song better to have this expected whistle on each point. sorry I did the hitsounding like this intentionally, I want to keep them without whistles as the music, especially vocal becomes soft here so I want to show the difference. not changed
  2. If you apply the above. Consider 01:21:626 - 02:32:214 - 03:42:802 - to reduce their volume down to 60% from 70% because of how similar it is to the first half of the kiai. you are still just right on this point
  3. 02:55:155 - This whistle section feels slightly loud. Maybe try 50%? hmm I think it's currently fine
[Normal]
One note: A lot of the DS spacings varies a lot in this difficulty. An example is 01:45:890 (4,1) - using 0.88 distance spacing when you are using 0.8 DS. Another big one is 02:54:273 (2) - with quite the distance between the previous/next notes. I highly recommend going through this difficulty very quickly, and adjust any big spacings like mentioned above. should be fine now
  1. 02:00:449 (1) - I would suggest shortening this slider by 1/2 and then adding a circle or 1/2 slider at 02:01:552 - | Reference back at 00:49:861 (1,2) - which is the same part of the song. I kinda wanna keep this because I think the vocal actually ends at different time caomparing thiese two points while I mostly go with the vocal in this diff
  2. 02:28:023 (4,5) - I find this pattern a little awkard to play since it comes off of a 3/2 slider. One solution is to add a whistle to the tail end of (4) | Do this in all diffs if you put one here. | Another suggestion is to turn these into a 1/2 reverse slider like you did at 01:17:435 (4) - which in my opinion is a needed change. fixed with 1/2 reverse
  3. 03:15:890 (4) - I think this would be much more suited at x256 y358 for a little bit of symmetry with 03:14:126 (5) - | Another reason is that this starts getting too low on the screen for comfort. changed in different way
[Hard]
As mentioned in normal, the distance spacing in this difficulty is a bit out of place again. Stuff like 02:52:508 (3,4) - could be easily balanced. Please go through this difficulty again and check the DS on each note. should also be fine now
  1. 00:54:935 (1) - I highly suggest removing this timing point, or moving it to 00:55:596 - as there is an SV change in the middle of it (I'm pretty sure this would cause some problems in convert maps, so I would like to see this changed). I believe the best time to start up 1.0 SV is at 00:56:920 - when the kiai starts instead of during the lead-in part. If you do decide to keep the SV in the lead-in part make sure to NC when you apply it. ok I never thought about other modes
  2. 01:57:582 (2) - Add whistle. This part feels empty without the whistle emphasizing on the vocals here. (collab has a whistle here) fixed
  3. 02:05:743 - also has the same issue as above. | If you wanted to as well, you can move the SV change of 03:16:332 - to 03:18:096 - even though there isn't any sliders from this until the kiai starts. Consistency though. also for these
  4. 02:22:508 (4) - Lower this slider a bit since it gets pretty close to the top of the screen. You can easily achieve this by selecting 02:21:626 (1,2,3,4,5) - and moving them all down a little. adjusting for DS on the upcoming note of course. fixed by rotating
  5. 03:01:993 (3) - I suggest putting an NC here. This is a pretty long combo otherwise. (check collab for reference) I don't really get the necessity here because there're only 2 objects before that in the combo set, changed though
[Collab]
Fycho:
  1. 00:58:685 (1) - Try placing this at x256 y186 | It blankets the earlier slider and maintains the equal spacing.
  2. 03:26:148 (3) - Balance this slider out as it is going from 0.77 to 0.93 and could use some tidying up. | Simply moving this to x390 y308 works pretty well.
asked Fycho and fixed the above two
Zero:
  1. 01:25:596 (2,3) - These two sliders really feel like they're seperated by 1/2 spacing, even if I try to remember I forget and always hit it late. It's mostly due to the symmetry, but the sudden start of this new rhythm is also causing it. I think it would be much better to break the pattern you have going and use some 1/4 circles to generate the wanted effect as it'll set the rhythm down for the upcoming notes. | https://osu.ppy.sh/ss/1971558 is an example of what you can do. ok if it really make things better, I don't have any problem on that though, as it's pretty consistent with the other similar ones which follow and it's not the first appearance of this rhythm in this diff
  2. 01:39:273 (1) - Add a whistle to this like you have in both Normal/Hard. ok a lower volume one for consistency
All in all these diffs are great. Call me back when you've gone through the mod!
thx for your mod~ and updated!
and plz "turn the page"
Lanturn
Alright, discussed a little more, and this is now good to go!

Congrats! (First ranked map by me as well!)

Ranked
Mao
Gratz to both of you ;b
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