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OctagonCollaboration - 8 Sides of Nico Nico Douga

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Total Posts
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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Tuesday, July 08, 2014 at 10:39:36 PM

Artist: OctagonCollaboration
Title: 8 Sides of Nico Nico Douga
Tags: しも 7 Colors of Nico Nico Douga medley Nanairo seven prismatic elmo sesame street marathon hey i'm jack black hij octagon mad youtube poop ytp ytpmv Black Rock Shooter Heavenly Star Do-Dai minagittekita Under My Skin Night Of Nights Knights Dancing Samurai Sand Canyon Sky High Pop Star Got The Groove A Septette for the Dead Princess Bad Apple Ora Tokyo sa Igu da RAINBOW GIRL Starry Sky Hello Windows Saikyou Pare-Parade Sora celluloid Disappearance Of Hatsune Miku Lion Macross Frontier Seikan Hikou Hihon No Mikata Nevada No Mikata promise Tamashii no Rufuran World Is Mine Beloved Tomboyish Girl Town Vegetable Juice PoPiPo Remilia's Theme Touhou The Solar Tribe Ponyo on the Cliff by the Sea Hakatanoshio smooooch Double Lariat Tewi! Eientewi! Meltdown Ojamajo Carnival Aoku Moeru Honoo Hammer Melody RED ZONE Don't Say Lazy Reach out To The Truth Shinobue prohibition symptom geddan Get Down
BPM: 183
Filesize: 41016kb
Play Time: 11:36
Difficulties Available:
  1. Marathon (5.29 stars, 2301 notes)
Download: OctagonCollaboration - 8 Sides of Nico Nico Douga
Download: OctagonCollaboration - 8 Sides of Nico Nico Douga (no video)
Information: Scores/Beatmap Listing
---------------
Best played with video!

The secret project I started in April 2013 is here!
A NicoNicoDouga medley with a side of octagons.

SPECIAL THANKS:
Lach for compressing the video by 27 MB. Seriously, wow.
jesus1412 for early playtesting.
Nyquill for like, looking at it, or something.
CDFA for showing that octagons are suitable for mapping.
The many creators of the medley and video!
-- Check out the original video here! -> https://www.youtube.com/watch?v=UmC-_bTCRwQ
-- The list of people who worked on the video can be found there.
Topic Starter
Charles445
IT ACTUALLY UPLOADED
Mismagius
fuck yes
Topic Starter
Charles445
Akiyama Mizuki
Gonna earn kudosus
Working on Octaikon. No matter you upload or ignore

//Anyway, this is really gr8 m8
Nyquill
I looked at it, or something.
Doomsday
<3
Mismagius

Doomsday wrote:

<3
please rank yours
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

It's happening.

ok
  1. 00:27:965 (1,2) - I was thinking about symmetry here, like http://puu.sh/8UViO.jpg I mean why not
  2. 00:29:280 (1) - and if you do so, Ctrl+G this for better oval flow
  3. 00:33:718 (1,2,3,4) - Maybe like, two sliders would replace these better? Like http://puu.sh/8UVzs.jpg
  4. 00:34:540 (1,2) - It'll feel better if you could merge these into a slider. Well for me somehow it follow the music better or w/e
  5. 00:38:978 (3,4) - Blanket maybe?
  6. 00:55:581 (1,2,3) - Eh less nice, I expect more. Maybe something like http://puu.sh/8UVQw.jpg like you usually put everywhere. It also flows good to the next circles as you can see on the screenshot
  7. 01:04:787 (1,2) - Maybe Ctrl+G individually? Since the flow between 01:04:458 (5,1) - currently are kinda weird, with the slider got reversed it would give much smoother flow
  8. 01:37:006 (3,4,5) - Eh looks ugly )-: What about something like http://puu.sh/8UW5x.jpg
  9. 01:47:198 (2,3) - Blanket?
  10. 01:54:759 (1,2) - I personally feel the slidertail should be spaced less to the next sliderhead like http://puu.sh/8UW9U.jpg
  11. 02:20:732 (4,5,1) - Spacing is different.
  12. 02:22:293 - Maybe you could add a note here, js
  13. 02:53:937 (1) - Ain't this put too early? Maybe you could shorten this slider so that it starts on 02:54:102 - instead and add a circle here.
  14. 03:19:581 (4) - Curve maybe? Like http://puu.sh/8UWmD.jpg
  15. 03:45:926 (2) - Nope. This is better. Make sure you apply after other sliderwaves across the map too.
  16. 04:36:019 (1,2,3,4,5) - Not a good curve. I'll show you
    1. 04:36:019 (1) - x:204 y:192
    2. 04:36:183 (2) - x:204 y:268
    3. 04:36:347 (3) - x:160 y:332
    4. 04:36:511 (4) - x:88 y:360
  17. 04:48:927 (1,2,3,1,2,3) - How could some notes are spaced differently? Why don't you just copy paste the first combo for the second one and flip it?
  18. 04:51:493 (1,2) - It is better to merge this into a slider, for a way better transition from the streams.
  19. 05:31:139 (1,3) - Imperfect blanket.
  20. 05:42:128 - I strongly hope you could map this empty note.
  21. 05:59:374 (1,2) - Blanket maybe?
  22. 06:04:027 (1,2,3) - Less spaced, try to make it like http://puu.sh/8UWIA.jpg so it'll look way more unified
  23. 06:30:016 (6) - Maybe NC?
  24. 07:19:311 (4,5) - Why don't you just blanket it? (-:
  25. 07:45:214 (1,2,3,4,5) - err I personally feel these a bit random. Why don't just apply regular windmill sliders pattern? Like http://puu.sh/8UWSB.jpg
  26. 08:08:617 (3,1) - Blanket please )-:
  27. 08:40:378 (4) - I was thinking about NC.
  28. 09:12:588 (4) - NC?
  29. 09:29:634 (2) - Maybe you shouldn't put this here, maybe. How about putting it right in the middle of playfield (x:256 y:192) or stack it with 09:29:950 (1) - ?
  30. 10:16:062 (3,3) - Imperfect stack.
  31. Wow you mapped the credits too. I was thinking about proposing feature request about being able to see credits on ranking screen but eh this works better
  32. 11:30:846 (1,2,3,4,5,6,7,8,9,10,1) - Hmm try some jump variations maybe? Like 180deg jumps, mirroring jumps, or alternating jumps, w/e.
Wow I managed to finish it. I deserved the special place for being the first modder and for modding the credits.
shoulda get 2 kd
Topic Starter
Charles445

inverness wrote:

ok
  1. 00:27:965 (1,2) - I was thinking about symmetry here, like http://puu.sh/8UViO.jpg I mean why not Going for oval here
  2. 00:29:280 (1) - and if you do so, Ctrl+G this for better oval flow Yeah maintaining oval before so this doesn't change
  3. 00:33:718 (1,2,3,4) - Maybe like, two sliders would replace these better? Like http://puu.sh/8UVzs.jpg That would be making sliders end on white ticks, which is usually a bad idea for emphasis reasons. I used circles for this part so I didn't have to worry about emphasis, the emphasis being restricted to when the circles change direction (on the new combo)
  4. 00:34:540 (1,2) - It'll feel better if you could merge these into a slider. Well for me somehow it follow the music better or w/e I'm not sure O_O A slider could definitely work here but circles could too, I'm not sure what to do
  5. 00:38:978 (3,4) - Blanket maybe? Improved blanket, but kept it very loose so the 3 slider doesn't turn too sharply
  6. 00:55:581 (1,2,3) - Eh less nice, I expect more. Maybe something like http://puu.sh/8UVQw.jpg like you usually put everywhere. It also flows good to the next circles as you can see on the screenshot I'll try to come up with something, what's there will work but it could be better (curve, linear, linear is a weird pattern)
  7. 01:04:787 (1,2) - Maybe Ctrl+G individually? Since the flow between 01:04:458 (5,1) - currently are kinda weird, with the slider got reversed it would give much smoother flow Both are jagged and I'm hoping the 1/1 distance will make flow matter less lol
  8. 01:37:006 (3,4,5) - Eh looks ugly )-: What about something like http://puu.sh/8UW5x.jpg I mapped myself into a corner and I'm avoiding sliderstreamjumps for the whole map lol. Maybe I can figure something out to make that look a little better. It plays okay for now I think
  9. 01:47:198 (2,3) - Blanket? okay
  10. 01:54:759 (1,2) - I personally feel the slidertail should be spaced less to the next sliderhead like http://puu.sh/8UW9U.jpg It's a dropoff, like 01:56:321 -
  11. 02:20:732 (4,5,1) - Spacing is different. Repositioned 1
  12. 02:22:293 - Maybe you could add a note here, js There's some drums in there I skipped, like the blue tick after, just to keep it simple and map to the dominant vocals
  13. 02:53:937 (1) - Ain't this put too early? Maybe you could shorten this slider so that it starts on 02:54:102 - instead and add a circle here. The slider begins at the f then whistle for the xx and then slider ends for ker. So the whole slider is fxxker :D
  14. 03:19:581 (4) - Curve maybe? Like http://puu.sh/8UWmD.jpg Going linear for those two sliders (3 and 4)
  15. 03:45:926 (2) - Nope. This is better. Make sure you apply after other sliderwaves across the map too. TBH I can barely see the difference -> http://puu.sh/8VWEu.jpg
  16. 04:36:019 (1,2,3,4,5) - Not a good curve. I'll show you Did a slight variant
    1. 04:36:019 (1) - x:204 y:192
    2. 04:36:183 (2) - x:204 y:268
    3. 04:36:347 (3) - x:160 y:332
    4. 04:36:511 (4) - x:88 y:360
  17. 04:48:927 (1,2,3,1,2,3) - How could some notes are spaced differently? Why don't you just copy paste the first combo for the second one and flip it? I did that then it broke WHOOPS
  18. 04:51:493 (1,2) - It is better to merge this into a slider, for a way better transition from the streams. Nah I like torturing people with alternating HEHE
  19. 05:31:139 (1,3) - Imperfect blanket. Moved 3 down 5 pixels (now we're in the real small shit hooyeah
  20. 05:42:128 - I strongly hope you could map this empty note. The beat here is actually ignoring the melody and is now going slider circle circle continuously for the rising in volume OCTAGON OCTAGON OCTAGON in the background, then switches back to normal afterwards.
  21. 05:59:374 (1,2) - Blanket maybe? Ehh it's good enough as-is
  22. 06:04:027 (1,2,3) - Less spaced, try to make it like http://puu.sh/8UWIA.jpg so it'll look way more unified Nah I want this part to have high movement
  23. 06:30:016 (6) - Maybe NC? I had NC's here then I removed them because the smooooch part had red combo colors in it. It sucks to look for red on a red red red BG so I left the combos on this part out. Not conventional I know but hey I want this to work with the video ;_;
  24. 07:19:311 (4,5) - Why don't you just blanket it? (-: Because I want that overlap on that 4 and 1 and because I can't be bothered to restructure two combos to fix a visual thing WOO
  25. 07:45:214 (1,2,3,4,5) - err I personally feel these a bit random. Why don't just apply regular windmill sliders pattern? Like http://puu.sh/8UWSB.jpg These are totes random because jack is like spouting some shit I have no idea what he's saying but I wanted it to be a sightreading exercise for that part. IMO it plays pretty well too :D
  26. 08:08:617 (3,1) - Blanket please )-: Aw cmon that existing one is good enough I don't want my sliders to be super curved for high movement spots
  27. 08:40:378 (4) - I was thinking about NC. Nah this is where stuff goes back to normal. A NC could work but I don't want to throw my HP off too hard here.
  28. 09:12:588 (4) - NC? Nah
  29. 09:29:634 (2) - Maybe you shouldn't put this here, maybe. How about putting it right in the middle of playfield (x:256 y:192) or stack it with 09:29:950 (1) - ? I have to keep the spacing higher at this part otherwise the ridiculous fastness of redzone won't have time to uh, go away / cool down. The player just got finished being SUPER HYPE JUMP STREAM MAXXXXXXX so they need some distance and time to cool off. 1.3x with a slow slider vel should do the trick.
  30. 10:16:062 (3,3) - Imperfect stack. Fixed
  31. Wow you mapped the credits too. I was thinking about proposing feature request about being able to see credits on ranking screen but eh this works better HELL YEAH AINT NO PARTY LIKE A CREDITS PARTY
  32. 11:30:846 (1,2,3,4,5,6,7,8,9,10,1) - Hmm try some jump variations maybe? Like 180deg jumps, mirroring jumps, or alternating jumps, w/e.
I want this to be the final octagons of octagon final. Also this is totally the end of the map so I don't want to kill the player with anything too difficult.

Wow I managed to finish it. I deserved the special place for being the first modder and for modding the credits.
Nobody likes to touch marathons and you went and did it
GOODJOB
fanzhen0019
OCTAGON!
Akiyama Mizuki
fanzhen0019
well how about octagon hitcircle
Topic Starter
Charles445

fanzhen0019 wrote:

well how about octagon hitcircle
I was thinking that but then I remembered the heart hitcircle http://osu.ppy.sh/s/13265
Constantine
remove double Nico Nico Douga on tags

star because long time didnt see NND on ranked maps list
or is it only me?
Topic Starter
Charles445

petiskacang wrote:

remove double Nico Nico Douga on tags
No, it's there for long in-game searches lol.
Shohei Ohtani
bloomin' octagon is an awful map nobody should ever play it.

General:
"hey im jack black" mlg tagging

Diff
00:33:718 (1,2,3,4) - Ironically coming from me, I feel like there could be more done here, since this is sort of the first impact point. I'm not saying like, huge jumps, but it feels pretty underwhelming.
00:41:608 (2) - and in the exact opposite, I don't really get this. It's hardish to read. Try this? https://osu.ppy.sh/ss/1657395
00:55:910 (2,3) - I'd like something a bit more coherent here in terms of patterns. It looks like how I'd map it. Which sux.
01:26:485 (1,2) - aaaa why this speed up
03:10:869 (4,5,1,2,3,4) - style changes yay
03:53:983 (2) - The way this slider is sort of going northward looks like of bad. Usually for ~ sliders, I prefer to have it going downward or horizontal
04:02:542 (1) - remove NC
04:03:549 (1) - ^
04:15:360 (2) - This jump seems out of place seeing as this section has been pretty straightforward
06:08:840 (4) - For this, it'd be cool if there were softwhistles at the end of the triples
07:15:376 (3,1) - Make these two into a slider so there's not so much blank space.
07:27:937 (2) - aaaa there's music why the vocal
07:29:193 (1) - ^asasdfas
10:55:878 (1,1,1,1) - ccIRirilcelsSSSs
11:33:480 (1) - add a whistle at the end so it doesn't end so heavy
Topic Starter
Charles445

CDFA wrote:

bloomin' octagon is an awful map nobody should ever play it. bullshit

Diff
00:33:718 (1,2,3,4) - Ironically coming from me, I feel like there could be more done here, since this is sort of the first impact point. I'm not saying like, huge jumps, but it feels pretty underwhelming. Made bigger spacing
00:41:608 (2) - and in the exact opposite, I don't really get this. It's hardish to read. Try this? https://osu.ppy.sh/ss/1657395 This is a recurring trend so I'm getting it out of the way with these two sliders
00:55:910 (2,3) - I'd like something a bit more coherent here in terms of patterns. It looks like how I'd map it. Which sux. Did something edgy
01:26:485 (1,2) - aaaa why this speed up octagon. OCTAGON. OOOOOOOOCTAGOOOOOOON!
03:53:983 (2) - The way this slider is sort of going northward looks like of bad. Usually for ~ sliders, I prefer to have it going downward or horizontal nah
04:02:542 (1) - remove NC intentional
04:03:549 (1) - ^ intentional
04:15:360 (2) - This jump seems out of place seeing as this section has been pretty straightforward nah this is just how sliders work, see this is the same thing as the first one, if the starts overlap it changes how it mentally works
06:08:840 (4) - For this, it'd be cool if there were softwhistles at the end of the triples Starts without, then does it after
07:15:376 (3,1) - Make these two into a slider so there's not so much blank space. No! Blank space is important
07:27:937 (2) - aaaa there's music why the vocal Because the slow vocal into MAD STREAMS IS SO GOOD
07:29:193 (1) - ^asasdfas CAN YOU FEEL THE OCTAGON MR KRABS
10:55:878 (1,1,1,1) - ccIRirilcelsSSSs SPIN TO WIN
11:33:480 (1) - add a whistle at the end so it doesn't end so heavy IT'S LIKE A TV TURNS OFF OR SOMETHING WHOA

THX FOR MOD TURNED INTO CAPS LOCK BY THE END OF ITWILL UPLOAD WHEN I CAN BE BOTHERED I DOUBT IT'LL UPLOAD NORMALLY

EDIT: okay, all updated!
NaxelCL
Octagon kill me plz~ good luck friend o/ , shoot two stars~
Aurele
wassup charley.

Marathon
  1. 00:39:471 (4) - I feel like this slider either makes a bad blanket with the previous slider, or either a weird flow with it. For this slider, I suggest you to move it under the previous slider's end-point, approx. x:60 y:200. It will eradicate the thought of a bad blanket and it will do a better flow with the previous objects.
  2. 00:40:622 (3,1) - I love your idea, but it feels weird again since you have stacked the end of the slider (2) with the beginning of the slider (3), but then, you don't stack the next slider, which, if we follow the song, it would have been better if you stack the slider (1) with the end of the slider (3). However, have you done that before there was a New Combo?
  3. 02:22:376 (1) - You might prefer keeping the spacing consistent with the previous objects, here?

what the fcking fck. I didn't find anything bad Q.Q

nice job Charles, make this ranked.
Topic Starter
Charles445

Gabe wrote:

wassup charley.

Marathon
  1. 00:39:471 (4) - I feel like this slider either makes a bad blanket with the previous slider, or either a weird flow with it. For this slider, I suggest you to move it under the previous slider's end-point, approx. x:60 y:200. It will eradicate the thought of a bad blanket and it will do a better flow with the previous objects. Did pattern surgery
  2. 00:40:622 (3,1) - I love your idea, but it feels weird again since you have stacked the end of the slider (2) with the beginning of the slider (3), but then, you don't stack the next slider, which, if we follow the song, it would have been better if you stack the slider (1) with the end of the slider (3). However, have you done that before there was a New Combo? Nah too many overlaps stops all the movement, the great part about this overlap is it still has some movement involved. The previous where he's like okayokay has none. Blah blah blah etc
  3. 02:22:376 (1) - You might prefer keeping the spacing consistent with the previous objects, here? I remember doing that intentionally but I forgot why. I think it was because they'd be going in a constant direction, and I find that relatively spaced out stuff is harder to hit in a straight line, so the last one is just a little closer. It's weird but I think it works
Thx for mod! lolol

I'm going to wait for another mod before updating because uploading like 30 mb is annoying LOL, also because one change
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