Thank you for the mod~Kazuya-sama wrote:
o_O *org*sm*
Okay. Myshitmod:
It's only ideas!
[Easy]
00:41:404 - Put circle here ? It's a well deserved break for an Easy, nope
00:45:154 - ^ ^
00:47:498 (3) - Hmm. Delete and copy 00:45:623 (1) - slider here 00:47:498 After move here: Example: http://puu.sh/8AP9B.jpg ? No dude, that ruins my bootiful blanket.
01:08:123 (1) - remove spinner and map the parts: 01:08:123 - --> 01:10:467 - ? Made to emphasise the music change.
01:28:748 (5,6) - delete objects and put 1/1 sliders here: 01:28:748 - 01:29:686 - timeline: http://puu.sh/8APyi.png ? Makes the rhythm feel a bit spammy, nty.
01:32:029 - put circle here ? Fitting break since its an Easy.
01:53:123 (1) - Hmm slider shape: http://puu.sh/8APE9.jpg ? Nah, I prefer it like this.
02:00:623 - Move green line here: 02:15:623 ? It needs to be there to end the kiai.
02:17:967 - put circle here? No due to the reasons pointed before.
02:50:311 (2) - Blanket http://puu.sh/8APN0.jpg ? Good catch, fixed.
[Hard]
00:09:998 (1) - 1/4 slider + once repeat? http://puu.sh/8AQQV.jpg This is a really god idea but I have no idea how to change it in the current pattern, if I change it, it messes up the flow and the spacing.
00:43:514 - ^ I'd rather not, Current pattern is pretty fine as it is.
00:43:748 (1,2) - delete objects and put 1/1 sliders here: 00:43:748 - 00:44:686 - and circle here: 00:44:451 - ? Timeline: http://puu.sh/8AR1R.jpg It's better. No, I did this to emphasise the vocals.
01:19:842 (4,5,6) - ohh too little distance and little unreadable. It's only (bad) example, and little better: http://puu.sh/8ARfJ.jpg Increased spacing a bit
01:21:014 - put circle here ? No, ruins the vocal emphasis I made.
01:58:748 (1) - Hmm. Remove spinner, map the parts? This rhtyhm is super strange, I'd rather leave it unmapped.
02:54:529 (4) - change slider end here: 02:54:764 - ? Fixed
Good luck! Go rank!
I'll mod your maps today.pkmnyab wrote:
Here have this randomhorriblemod. feel free to not mod my map if this mod is terrible
Please note that these are all suggestions so do not kill me
[notice]Easy
- 00:40:936 (4) - consider making this a 1/1 slider so the end of the slider matches with the vocal repeating the word 'pretty'. At 00:45:154 - I think it's fine to leave a gap since there isn't anything noticeable going on in the vocal worth mapping. Anyways with the 1/1 slider, you can stack the end with the end of 00:42:811 (2) - if you're worried about overlaps: It emphasised the odd wobble sound in the back, I'd rather not change this.
- 01:28:748 (5) - at 00:38:123 - you have NC every two measures so here you should insert NC at 01:28:748 (5) - and remove NC at 01:30:623 (1) - .
If you wish to follow the suggestion then also apply NC at 01:32:498 (3) - , remove NC at 01:34:373 (1) - , NC at 01:36:248 (2) - (well you get the idea). Fixed, nice catch.- 02:24:061 (2,3) - I don't think this looks very good, maybe because of the small space between the end of the second slider and the previous slider body. Anyways, not sure what you could change this to. I really like the current pattern so I'll leave it unchanged.
Hardoooooooook that's all, have fun mapping, responderino to my moderino, gracias
- 00:04:373 (1,2,3,4,5) - I'd prefer to have this going down instead of up, probably because when you tap to a beat you tap down, so it sort of seems logical for the notes to be going down. I have no idea what I just said, kill me now. I have no fucking idea what you just said but it convinced me
- 00:08:592 (2) - try shortening to 00:08:826 - then adding circle at 00:09:061 - . Ending slider early is done to match that bass sound thing, then the hit circle is to keep up with the beat/vocal. I know it works well with the bass, but it sounds odd to me.
- 00:16:326 - eh I guess you could add a hit circle here to match that bass sound, you could just stack it under the slider tail but I'm not sure if that's a good placement Vocal emphasis, nty.
- 00:38:826 (2,3) - this might look better if you just stacked them properly or have the hit circle hanging off towards the bottom instead of the top.
I just do that to measure the spacing properly, ingame, it looks just like a regular stack.- 01:54:060 (5,6) - two objects directly on top of each other on timeline, I suppose you'd want to delete the hit circle lol how did i even
- 02:00:858 - just some random barely noticeable thing that I noticed: the break should be snapped to start at this place, like in the rest of your difficulties~
- 02:13:748 - same as above, the break thing whatever you call it should be dragged here somebody please tell me wtf this thing is calledBreaktime Ending? Sure, fixed.
Now just gotta wait for Kuron to apply the mods~
Updated!