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Halcyonic Falcon X - Crystalis Fantasia

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Topic Starter
DarkVortex

Nvirjskly wrote:

Hi

[General]
Enable widescreen support? It will still look good with the grey/coloured transition and will hide the annoying green borders on widescreen monitors.
Ahh yes, good idea.
Also maybe offset to 1074? Maybe 1076, but 1074 sounds a big better. No this sounds good to me

Inherited timing section at 02:21:328 with 5% volume? At 02:20:790 - it fits better though, also only at the Insane diff

[Easy]
I'm not sure if more than one repeat arrow is good for an easy:
00:59:363
01:01:078
02:04:506
02:06:220 Changed


00:35:363 (3) NC? Done

00:39:435 and 00:41:149 I know they fit with the beat but notes on red ticks might confuse new players, but up to you.
00:42:863 and 00:44:578 ^
00:46:292 and 00:48:006 ^
00:49:720 ^
00:53:149 ^
00:54:863 ^ I think the rhythm is pretty clear here, because it's quite repetitive. Also really new players rather wait for the approch circle to hit the note. So it's fine :)

01:06:649 NC instead of on 01:05:792 ? Done

01:26:792 I understand the need for a break in an Easy, but this is the only difficulty that has one, which seems off. As you say it's an easy Easy, mapping something in the break won't hurt hm? :D


Otherwise it's an easy Easy.

[Normal]
AR+1? Mmh okay

00:25:935 (1,3) look really ugly IMO. Reshaped

00:31:078 (3) form to look more like 00:29:363 (1) maybe in order to stay consistent. Done

00:51:435 (2) NC here instead of 00:50:578 (1) and remove NC at 00:51:506 (1) maybe? Done

rest of the diff looks good to me.


[Hard]
00:09:435 Add note?
00:11:149 ^ Added

01:05:899 (6) Feels like the drums begin a 1/4th of a beat earlier. Maybe make it look like


Similar problem at 01:12:756 (3) Changed but a bit differently to your suggestion.

01:54:435 add note?
01:54:863 ^
01:55:720 ^
01:56:578 ^
01:57:435 ^

At this point I might say restructure the whole section from 01:54:220 to 01:57:435 as it does not feel intuitive on which beat the note must go.


Similar problem in the next section:

01:59:149 add note?
02:00:863 ^


02:01:828 (3) remove note, as (2) lands on a primary beat but (3) seems like it does not fit with the map.
02:03:542 (3) ^


02:06:006 add note? Remapped this whole part

The rest of the map looks good.

[Insane]

00:33:863 (4) NC Done

00:53:792 (3,4) I just want to say that I really like this overlap! Looks really good. Thanks :3

01:14:792 NC?
01:18:220 ^
01:21:649 ^
01:25:078 ^ Done

01:26:578 (5) looks out of place in this section; unstack maybe? Done

02:21:222 not snapped o.O Fixed

Like the jumps!

Sorry that I could not be of much help :/ Nah it was helpful for me :)
Thanks for your mod :)
Danny
Good luck with this map man, awesome job so far!
Bit of the chat is missing but here is the most of it :
2014-02-16 20:44 DarkVortex: like i did on insane?
2014-02-16 20:44 Danny: yepyep
2014-02-16 20:48 DarkVortex: alright done
2014-02-16 20:48 Danny: dude
2014-02-16 20:48 DarkVortex: gonna keep it on normal/easy though
2014-02-16 20:48 Danny: i really feel like
2014-02-16 20:49 Danny: idk how to explain it
2014-02-16 20:49 Danny: yeah thats fine
2014-02-16 20:49 Danny: but probably on your hard
2014-02-16 20:49 Danny: that part that starts at 30 seconds
2014-02-16 20:49 Danny: i feel like you should fully capture the
2014-02-16 20:49 Danny: loud durms
2014-02-16 20:49 Danny: drums
2014-02-16 20:50 Danny: like put a huge emphasis on it
2014-02-16 20:51 Danny: do you know what i mean?
2014-02-16 20:51 DarkVortex: the custom hitsound?
2014-02-16 20:51 Danny: not hitsound
2014-02-16 20:52 Danny: the notes themselves
2014-02-16 20:52 Danny: like i would do it like
2014-02-16 20:52 Danny: 100% off of those drums
2014-02-16 20:52 Danny: like DUN, DUN, DUN
2014-02-16 20:53 Danny: a lot of ur longer sliders take away from that effect i guess, idk it just feels like it should be emphasized more
2014-02-16 20:53 Danny: xD
2014-02-16 20:55 DarkVortex: ah i got what you mean
2014-02-16 20:55 DarkVortex: yeah i'll think of shortening them
2014-02-16 20:55 DarkVortex: and about the drums...
2014-02-16 20:56 DarkVortex: that would result in circle-slider-circle-slider-circle
2014-02-16 20:56 DarkVortex: circle-slider-circle-slider-circle
2014-02-16 20:56 DarkVortex: circle-slider-circle-slider-circle
2014-02-16 20:56 DarkVortex: and so on
2014-02-16 20:57 Danny: something like that, some parts id do just Circle Circle Slider
2014-02-16 20:57 Danny: just to really put emphasis on it thats what i mean
2014-02-16 21:02 DarkVortex: alright i'll try some stuff later then
2014-02-16 21:03 DarkVortex: got anything else to mention? :P
2014-02-16 21:03 Danny: Not really man i dunno haha it looks pretty solid
2014-02-16 21:04 DarkVortex: thanks man :D
2014-02-16 21:04 Danny: i wish i was good at mods
2014-02-16 21:05 Danny: brb
2014-02-16 21:05 DarkVortex: when a mod was helpful then it was a good mod :3
2014-02-16 21:05 DarkVortex: kk
2014-02-16 22:19 DarkVortex: this design editor sucks <.<
2014-02-16 22:20 Danny: why'
2014-02-16 22:20 DarkVortex: i just added the pulse you mentioned
2014-02-16 22:20 DarkVortex: worked all perfectly
2014-02-16 22:21 DarkVortex: THEN I CLICKED ON THE TIMELINE AND EVERYTHING IS DESTROYED
2014-02-16 22:21 Danny: really...
2014-02-16 22:22 Danny: thats happened to me a few times
2014-02-16 22:22 Danny: i know i dont like it >_<
2014-02-16 22:22 DarkVortex: thats so stupid
2014-02-16 22:22 DarkVortex: now i have random scalings and pulses everywhere lol
2014-02-16 22:23 DarkVortex: and the grey bg disappeared completely
2014-02-16 22:23 Danny: atleast you have a
2014-02-16 22:23 Danny: backup online
2014-02-16 22:24 DarkVortex: yeah true
2014-02-16 22:28 Danny: this new skin is so fun to play with
2014-02-16 22:28 Danny: but hard to use
2014-02-16 22:28 Danny: Its Kaoru's
2014-02-16 22:28 Danny: it has the really small cursor with crosshairs across the screen
2014-02-16 22:29 DarkVortex: sounds good :O
2014-02-16 22:29 DarkVortex: does he have it uploaded?
2014-02-16 22:35 Danny: yep
2014-02-16 22:35 Danny: go look on his page
2014-02-16 23:04 DarkVortex: whew finally worked (i hope xD)
2014-02-16 23:07 Danny: good
2014-02-16 23:07 Danny: save it
2014-02-16 23:07 Danny: back up lol
2014-02-16 23:07 DarkVortex: already uploaded it
2014-02-16 23:08 DarkVortex: btw did you save what you wrote me as your mod?
2014-02-16 23:08 DarkVortex: if you post it under my map i can give you kudosu for it
2014-02-16 23:10 Danny: ah ok
2014-02-16 23:10 Danny: want me to post the chat?
2014-02-16 23:10 Danny: wait
2014-02-16 23:10 Danny: i cant cuz i crashed
2014-02-16 23:10 Danny: do you have it
2014-02-16 23:10 DarkVortex: yeah i think i do
2014-02-16 23:10 DarkVortex: one sec
2014-02-16 23:11 DarkVortex: not everything though
2014-02-16 23:11 DarkVortex: theres a little part missing at the beginning
Winek
Hello! You requested some mod before, on a certain form or whatever.

[Easy]
I'll directly start by suggestions.
00:25:935 (1,2) - What about rotating these two notes? The way they are placed is a bit curvy, which is not something i would say "normal" for sliders like this. But you must have your reasons, eh?
01:04:506 (3,5) - What about moving (3) , just a bit? It would be prettier, and avoid the mini-overlap.
01:16:506 (1,2) - What about flipping the two (insert here horizontal or whatever in english) ? I think it will be prettier, and have a better flow.
01:25:078 (2) - What about doing like http://puu.sh/72ERc/c1c7dcd7a3.jpg ? I think it would more blanket desu. I know that idea sucks.
01:40:078 (3) - Okay, you addded a note here, what about adding a note at 01:38:363 as well? I really think it will fits well.
01:53:792 (4,1) - Even if you NC, hat radical DS change can be confusing for new players.
02:01:078 (1) - Average suggestion, but try making a prettier (thunder?) shape here!

Feedbacks
I like the difficulty, i see nothing really i should specify.

[Normal]
00:22:506 (1) - I'm not too sure about this bezier. Again for 00:29:363 (1) and 00:31:078 (3) , and more other..
00:52:078 (2,3,1) - I'm not sure but this can be confusing due to color.

Feedbacks
Again, I totally see nothing wrong or whatsoever. I think your map could easily rank.

[Hard]
00:09:649 (1) - You NC this note right? Then why don,t you also nc these 00:02:792 (5) and 00:06:435 (6) ?
01:07:935 (1,1) - These sliders look kind of messy and bezier.
01:21:649 (2) - This one have really a bezier feeling.

Feedbacks
The difficulty does need a polishing about the beziers sliders. Otherwise, it's good.

[Insane]
00:02:792 (1,2,3,4) - What about making curves? The actual overlap a bit, and making curves will make pretteir blanket with following notes.
00:10:720 (5,1) - I think you could distance a bit those two, it would be prettier.
00:36:649 (3) - I'm not sure you forgot a whistle over here, but it would fits better here.
00:36:649 (3,4) - Try making a perfect stack?

Feedbacks
Again, a bit like hard, not much suggestion to give, exept some bezier sliders.

General Feedbacks
What about adding "Ebf" and "Ebf4" into the tags? Also, it really ready for ranks, you know. So good luck!
I really like the song.
Topic Starter
DarkVortex

Winek wrote:

Hello! You requested some mod before, on a certain form or whatever.

[Easy]
I'll directly start by suggestions.
00:25:935 (1,2) - What about rotating these two notes? The way they are placed is a bit curvy, which is not something i would say "normal" for sliders like this. But you must have your reasons, eh? Done
01:04:506 (3,5) - What about moving (3) , just a bit? It would be prettier, and avoid the mini-overlap. Alright
01:16:506 (1,2) - What about flipping the two (insert here horizontal or whatever in english) ? I think it will be prettier, and have a better flow. Hmm, i think it's the best the way it is now
01:25:078 (2) - What about doing like http://puu.sh/72ERc/c1c7dcd7a3.jpg ? I think it would more blanket desu. I know that idea sucks. I liked the idea though :P
01:40:078 (3) - Okay, you addded a note here, what about adding a note at 01:38:363 as well? I really think it will fits well. Done
01:53:792 (4,1) - Even if you NC, hat radical DS change can be confusing for new players.Moved 4
02:01:078 (1) - Average suggestion, but try making a prettier (thunder?) shape here! Done

Feedbacks
I like the difficulty, i see nothing really i should specify.

[Normal]
00:22:506 (1) - I'm not too sure about this bezier. Again for 00:29:363 (1) and 00:31:078 (3) , and more other.. I like them T_T
00:52:078 (2,3,1) - I'm not sure but this can be confusing due to color. It's both grey o.O Didn't fix

Feedbacks
Again, I totally see nothing wrong or whatsoever. I think your map could easily rank. I'll try my best :)

[Hard]
00:09:649 (1) - You NC this note right? Then why don,t you also nc these 00:02:792 (5) and 00:06:435 (6) ? Done
01:07:935 (1,1) - These sliders look kind of messy and bezier. Fixed
01:21:649 (2) - This one have really a bezier feeling. That was intended.

Feedbacks
The difficulty does need a polishing about the beziers sliders. Otherwise, it's good.

[Insane]
00:02:792 (1,2,3,4) - What about making curves? The actual overlap a bit, and making curves will make pretteir blanket with following notes. Good idea :3
00:10:720 (5,1) - I think you could distance a bit those two, it would be prettier. Done
00:36:649 (3) - I'm not sure you forgot a whistle over here, but it would fits better here. Oops yes you're right, fixed.
00:36:649 (3,4) - Try making a perfect stack? Done

Feedbacks
Again, a bit like hard, not much suggestion to give, exept some bezier sliders.

General Feedbacks
What about adding "Ebf" and "Ebf4" into the tags? Also, it really ready for ranks, you know. So good luck! Added the tags
I really like the song.
I know right, the song is awesome :D Thanks for the mod, i'll start aiming for a bubble (and rank hopefully) now :)
787B
Just something you'd like to fix:

General

  1. Combo colours are inconsistent! Easy and Normal has the current setup on Combo 4: 129,0,178. While Hard and Insane has the current setup on Combo 4: 129,0,159. Pick only one for consistency.
No kudosu please.
Topic Starter
DarkVortex
Ooops thanks for the advice :D Didn't notice it all the time.
Pretty Rhythm
Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[General]
set preview time on 00:59:363 (1) - here

[Insane]
00:13:935 (1,2,3,4) - Make perfect Square
00:25:506 (1) - Make Same shape with 00:25:935 (2) - this. you can use ctrl + C :arrow: ctrl + V
00:27:220 (2) - ^
00:36:649 (3) - Ctrl + G to make Playable pattren xD
00:56:792 (4) - Remove whitsle
00:58:506 (5) - ^
01:05:792 (1,2) - Delete Clap
01:13:078 (1,1) - Don't need to Add NC here :p
01:19:720 (2) - Set another place like 01:26:578 (2) - this
01:28:292 (2) - Add Note
01:39:649 (5) - Make Same shape with 01:40:078 (6) - this
01:41:363 (3,4,5,6) - Strange shape

I will mod other diff later x.x I feel tired
Ethercastle
From my queue~ Nice music xD

[General]

N/A

[Insane]

Feels kinda inconsistent. The jumps in the second half of the map seems to be too much of an overkill for me. The spacing is way too stream which doesn't fit the music that well, imo.


00:06:220 (1,2) - Don't like the shape of these two sliders. The music is quite smooth and such an sharp angel doesn't fit well.
00:07:935 (1) - Why not adding some normal hitsound to fit the drums? (same suggestions apply to all the following notes where there're drums in the music)
00:13:078 (1,2,3,4,1,2,3,4) - need some louder hitsound for these notes to match the tension in the music.
00:19:506 (5,6,1) - spacing here feels inconsistent
00:24:649 (5,6) - suggest slider then circle.
00:26:363 (3,4,1) - spacing
00:26:363 (3,4,1) - ^
00:45:649 (1,2,3,4,5,1,2,3) - suggest some slightly larger spacing as the music is really high
00:57:649 (1,2,3,4) - better curve?
01:05:792 (1,2) - This pattern plays pretty weird.
01:12:649 (1,2) - ^
01:13:078 (1,2) - slider tick is annoying to me
01:31:292 (2,3,4) - jump too large.
01:36:006 (2,3,4,5) - spacing and shape could be improved
01:38:792 (1,2,3,4,5) - ^
01:41:363 (3,4,5,6) - don't like these large jumps..

[Hard]
00:22:506 (2,3,4) - triangle?
00:45:649 (4,5,6,7) - blanket between 4 and 7?
00:54:220 (1,2,3) - make 1 and 3 more symmetrical
01:16:506 (1) - this looks ugly
01:30:220 (4) - bit more curve?
01:31:506 (2,3,4) - inconsistent spacing
01:42:006 (4,1,2) - improve triangle

[Normal]
00:29:363 (1) - could have a better shape

[Easy]
00:13:078 (3,4) - avoid inconstant spacing
01:52:935 (2,3,4) - ^


Only a quick check....
Good luck xD
RakutenNeko
Hello,
Sorry for the long wait.

Recommendation
Suggestion

Normal:
01:09:435 - You can add something here, maybe?
01:36:863 - Same as above. So that then it would be consistent with 01:38:792 (1,2,3,4,5)
01:02:792 (1) - Hit circle instead of slider, or a slider spanning from 01:02:792 to 01:03:220
01:04:506 (1) - Same.
Sounds good without hitsounds too, but I guess you need to add them in order to get it ranked :)

Cool song and nice mapping too xD
Topic Starter
DarkVortex
Sorry for my very late reply, I was too busy these days x.x

Lolicore_Komari wrote:

Hi.
From My 'Unlimit Modding Queue for Instrumental song'

[General]
set preview time on 00:59:363 (1) - here

[Insane]
00:13:935 (1,2,3,4) - Make perfect Square Liked a crystal more :/
00:25:506 (1) - Make Same shape with 00:25:935 (2) - this. you can use ctrl + C :arrow: ctrl + V Done
00:27:220 (2) - ^ Done
00:36:649 (3) - Ctrl + G to make Playable pattren xD what's unplayable about that? o_O
00:56:792 (4) - Remove whitsle I like the whistle there. It fits the higher crystal sounds there better than when removed. Also the slight rhythm change makes you prepare for the upcoming part:
00:58:506 (5) - ^ ^
01:05:792 (1,2) - Delete Clap This part needs hitsounding and claps feel best there imo
01:13:078 (1,1) - Don't need to Add NC here :p True :D
01:19:720 (2) - Set another place like 01:26:578 (2) - this Done
01:28:292 (2) - Add Note Alright
01:39:649 (5) - Make Same shape with 01:40:078 (6) - this Done
01:41:363 (3,4,5,6) - Strange shape Made a square out of it

I will mod other diff later x.x I feel tired Alright and sleep well :p
Thanks for modding :)

Ethercastle wrote:

From my queue~ Nice music xD I know right? :p

[General]

N/A

[Insane]

Feels kinda inconsistent. The jumps in the second half of the map seems to be too much of an overkill for me. The spacing is way too stream which doesn't fit the music that well, imo.


00:06:220 (1,2) - Don't like the shape of these two sliders. The music is quite smooth and such an sharp angel doesn't fit well. True^^ Changed
00:07:935 (1) - Why not adding some normal hitsound to fit the drums? (same suggestions apply to all the following notes where there're drums in the music) Done
00:13:078 (1,2,3,4,1,2,3,4) - need some louder hitsound for these notes to match the tension in the music. Set volume to 100%
00:19:506 (5,6,1) - spacing here feels inconsistent Fixed
00:24:649 (5,6) - suggest slider then circle. Alright
00:26:363 (3,4,1) - spacing Fixed
00:26:363 (3,4,1) - ^ Fixed
00:45:649 (1,2,3,4,5,1,2,3) - suggest some slightly larger spacing as the music is really high Good idea^^
00:57:649 (1,2,3,4) - better curve? Yes please :)
01:05:792 (1,2) - This pattern plays pretty weird. I think it plays well :/
01:12:649 (1,2) - ^ ^
01:13:078 (1,2) - slider tick is annoying to me I'm not sure to mute the ticks... Gonna think about what's best later
01:31:292 (2,3,4) - jump too large. Reduced spacing
01:36:006 (2,3,4,5) - spacing and shape could be improved True^^
01:38:792 (1,2,3,4,5) - ^ I think it's good like that
01:41:363 (3,4,5,6) - don't like these large jumps.. Slightly reduced the spacing

[Hard]
00:22:506 (2,3,4) - triangle? Yes
00:45:649 (4,5,6,7) - blanket between 4 and 7? I want to use the arc of 4 to match 7 and not to cover it
00:54:220 (1,2,3) - make 1 and 3 more symmetrical Done
01:16:506 (1) - this looks ugly I like it :/
01:30:220 (4) - bit more curve? Okay
01:31:506 (2,3,4) - inconsistent spacing True :o Stacked 3 and 4
01:42:006 (4,1,2) - improve triangle Done

[Normal]
00:29:363 (1) - could have a better shape Fixed

[Easy]
00:13:078 (3,4) - avoid inconstant spacing Fixed
01:52:935 (2,3,4) - ^ Here it comes from the SV change. It's best like this i think.


Only a quick check.... Still a helpful mod :p
Good luck xD
Forgive me my late replies >.< Thanks for your mods :)
Topic Starter
DarkVortex

unknown7bolt wrote:

Hello,
Sorry for the long wait.

Recommendation
Suggestion

Normal:
01:09:435 - You can add something here, maybe? Yes, makes sense
01:36:863 - Same as above. So that then it would be consistent with 01:38:792 (1,2,3,4,5) Uhhh i can't see any consistency when i add that circle
01:02:792 (1) - Hit circle instead of slider, or a slider spanning from 01:02:792 to 01:03:220 Good idea^^
01:04:506 (1) - Same. Didn't fix this one for a bit more variation during that part
Sounds good without hitsounds too, but I guess you need to add them in order to get it ranked :) Exactly my thoughts xD The beat throughout the song is actually strong enough but yeah...

Cool song and nice mapping too xD :3
Thanks for modding :)
Ajo Joestar
Insane
00:01:078 (1) - This first circle is sounds earlier than the beat. Check the offset, maybe?
00:16:720 (1,2,3,1) - This part sounds bad, not sure what are you following, maybe try something else ?
Like 00:16:720 (1) - 3 notes instead, then one here [ 00:18:220 - ] and one here [00:18:435 - ], you can even map the drumm between them
01:05:792 (1,2,1) - This is overmaped, imo, stream would sound really good. If you want to keep it, try make some flow, instead of going to the oposite side.
01:12:649 (1,2) - ^
01:46:935 (1,2,1) - ^
01:53:792 (1,2,1) - ^
Topic Starter
DarkVortex

AJeyB wrote:

Insane
00:01:078 (1) - This first circle is sounds earlier than the beat. Check the offset, maybe? Fixed, i hope it's better now.
00:16:720 (1,2,3,1) - This part sounds bad, not sure what are you following, maybe try something else ? The hitsounds should make it clear what I'm following, didn't change
Like 00:16:720 (1) - 3 notes instead, then one here [ 00:18:220 - ] and one here [00:18:435 - ], you can even map the drumm between them Sry, I didn't get what you meant here :x
01:05:792 (1,2,1) - This is overmaped, imo, stream would sound really good. If you want to keep it, try make some flow, instead of going to the oposite side.
01:12:649 (1,2) - ^
01:46:935 (1,2,1) - ^
01:53:792 (1,2,1) - ^ Changed all of them to streams
Thanks for modding :)
Neta
hi~ from my modding queue

[General]
  1. 01:40:508 - umm.. it's not approval using more than x1.0 slider speed on easy and normal diff. better fix this problem. if you think it's OK, plz ask for check to BAT if this is OK or not. it can be a unrankable issue.

[Easy]
  1. 00:29:365 (3) - i think this shape is not that good way. i prefer this one. it looks nice to me. but maybe it's on your purpose
  2. 01:37:080 (1,3) - this can be really confusing overlapping way to beginners
  3. 02:19:937 (4) - why didn't you make this way? it's more natural with 02:14:794 (1,2) - these sliders

[Hard]
  1. 00:03:437 (2) - move to 240, 244. it's not same distance with 00:02:794 (1,3) - some DS miss maybe
  2. 00:12:222 (3) - hmm.. maybe Ctrl + G will be more natural. it looks like kind of weird pattern now. i recommend to fix this
  3. 00:23:794 (5) - how about this one? it looks cleaner i think
  4. 01:07:937 (1) - I usually don't mention about slider's shape but i think it will be really nice make natural like this
  5. 02:07:937 (1) - why only this note's distance is different? I recommend fix this if there's not any reason
what a nice slider shapes...

I didn't mod Normal and Insane diff because actually i have not much times lately and they looks enough nice for me

i hope my mod is helpful enough sorry for this and Good Luck~
Topic Starter
DarkVortex

Neta wrote:

hi~ from my modding queue

[General]
  1. 01:40:508 - umm.. it's not approval using more than x1.0 slider speed on easy and normal diff. better fix this problem. if you think it's OK, plz ask for check to BAT if this is OK or not. it can be a unrankable issue. I've asked one and he said it is indeed not allowed. So i changed the base SV and adjusted the SV multipliers. (I don't get why that was necessary, it's the same map >.<)

[Easy]
  1. 00:29:365 (3) - i think this shape is not that good way. i prefer this one. it looks nice to me. but maybe it's on your purpose Nah it wasn't. Fixed
  2. 01:37:080 (1,3) - this can be really confusing overlapping way to beginners Removed that circle
  3. 02:19:937 (4) - why didn't you make this way? it's more natural with 02:14:794 (1,2) - these sliders Fixed

[Hard]
  1. 00:03:437 (2) - move to 240, 244. it's not same distance with 00:02:794 (1,3) - some DS miss maybe Oww yes, fixed it
  2. 00:12:222 (3) - hmm.. maybe Ctrl + G will be more natural. it looks like kind of weird pattern now. i recommend to fix this Alright
  3. 00:23:794 (5) - how about this one? it looks cleaner i think ^
  4. 01:07:937 (1) - I usually don't mention about slider's shape but i think it will be really nice make natural like this Reshaped
  5. 02:07:937 (1) - why only this note's distance is different? I recommend fix this if there's not any reason I think it was from an older SV changement i've had there. Fixed
what a nice slider shapes... :3

I didn't mod Normal and Insane diff because actually i have not much times lately and they looks enough nice for me

i hope my mod is helpful enough sorry for this and Good Luck~
It was indeed helpful :) Thanks for modding!
Atrue
Hello~
From Googledocs request.

[General]
Good map and a little suggestions here.
I don't know why it has a brief time backed to colored when the map starts and ends. Maybe you should make something to let it be grey when it starts and ends.
And I think since you don't have something quickly strobing, it's not necessary to use epilepsy warning.
Your storyboard image is 1200x768, and ranking rule says:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
Please use 4:3 or 16:9 background image.
Combo color is really hard to differ from each other and from the BG or SB. Try another scheme to make them differ from each other.
Would be a lot better if fixed general issues.
[Easy]
General
Beats are a little dense imo. But maybe not so bad~
Maybe SV change is really hard for Easy diff.. You need to consider it..
Beats
01:31:294 (2) - In easy it's maybe harder I think. the 1/2 reverse and soon after it is 1/1 reverse.Try this
[Normal]
General
Overall is not in low quality, but still something to say~
SV change is better not be used in low difficulty diff. (But this time is okay imo)
Placement
01:37:080 (1,2,3) - You can have a better look if you get the pattern more extended but not getting them together. Example: 01:38:794 (1,2,3) - Also here. And the distance is better to be adjusted to be consistent. Hitsound
Similar to harderer diff.
[Hard]
General
What I want to say is similar to Insane diff.
OD-1 to make the difficulty more balanced.
Beats
00:16:722 (1) - the note may be too close to the spinner. Especially in lower diffs. You can try this.01:40:722 (1) - Starting the slider here is just not so good for me. The head of the slider is lack of hitting feeling and I suggest you can have a try of this: Hitsound
In fact think overall the volume of hitsound is a little noisy. Consier not using such as 95% or 100% volume because it's too strong.
[Insane]
General
Good map. Some small things to mention.
Creative sliders.
OD-1 to make the difficulty more balanced.
Beats
00:16:722 (1) - Just reminding you that the note may be too close to the spinner. You can try this.Placement
00:13:937 (1,2,3,4) - It's just a little lean. Try to make it more like this: 00:17:365 (2,3) - Nazi: Here you can make a better blanket. Example:00:53:794 (3,1) - Although it's the hardest diff and the sliders are really great, I think starting a slider in the middle of another slider will be confusing. But I've got no idea to fix it without chaning the beautiful slider 3.
01:12:651 (1,2,3,4) - Try to make a smaller distance in the stream. For 2 reasons. 1, the flow is just downward and a sharp turn to catch the stream. 2, the distance is kinda like big(3,4) to small(4,1) and big(1,2,3,4). So I just suggest that(distance 0.5x):01:46:937 (1,2,3,4,1) - Hmmm testplayed here for several times and the stream is kinda hard to catch. The distance control is not balanced with the diff. I suggest a smaller distance. Example(may not be so accurate,distance 0.5x~0.6x):Hitsound
Overall awesome hitsound~
In fact think overall the volume of hitsound is a little noisy. Consier not using such as 95% or 100% volume because it's too strong.

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
DarkVortex

Atrue wrote:

Hello~
From Googledocs request.

[General]
Good map and a little suggestions here.
I don't know why it has a brief time backed to colored when the map starts and ends. Maybe you should make something to let it be grey when it starts and ends. Yes, I changed the base BG to grey and built the SB upon that. Seems to work now :)
And I think since you don't have something quickly strobing, it's not necessary to use epilepsy warning. Alright
Your storyboard image is 1200x768, and ranking rule says:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
Please use 4:3 or 16:9 background image. Changed to 1024x768px but using a 640x480 SB image (which works like a second BG here) would result in a blur :/ I'm gonna ask a BAT about it
Combo color is really hard to differ from each other and from the BG or SB. Try another scheme to make them differ from each other. Done, I hope it's better :)
Would be a lot better if fixed general issues.
[Easy]
General
Beats are a little dense imo. But maybe not so bad~
Maybe SV change is really hard for Easy diff.. You need to consider it.. Greatly reduced the SV change
Beats
01:31:294 (2) - In easy it's maybe harder I think. the 1/2 reverse and soon after it is 1/1 reverse.Try this Forgot the link? :D Fixed though^^
[Normal]
General
Overall is not in low quality, but still something to say~
SV change is better not be used in low difficulty diff. (But this time is okay imo) :3
Placement
01:37:080 (1,2,3) - You can have a better look if you get the pattern more extended but not getting them together. Example: 01:38:794 (1,2,3) - Also here. And the distance is better to be adjusted to be consistent. I simplified the pattern a bit
Hitsound
Similar to harderer diff.
[Hard]
General
What I want to say is similar to Insane diff.
OD-1 to make the difficulty more balanced. Mmh, okay
Beats
00:16:722 (1) - the note may be too close to the spinner. Especially in lower diffs. You can try this. Done 01:40:722 (1) - Starting the slider here is just not so good for me. The head of the slider is lack of hitting feeling and I suggest you can have a try of this: Good idea :D I fixed it similarlyHitsound
In fact think overall the volume of hitsound is a little noisy. Consier not using such as 95% or 100% volume because it's too strong.
[Insane]
General
Good map. Some small things to mention.
Creative sliders. Thanks :3
OD-1 to make the difficulty more balanced. Nah OD8 is fine here imo
Beats
00:16:722 (1) - Just reminding you that the note may be too close to the spinner. You can try this. Here it's fine for me cause it's an Insane after all. There's also one more crystal tone and it was more confusing not to capture it than to capture itPlacement
00:13:937 (1,2,3,4) - It's just a little lean. Try to make it more like this: Okay00:17:365 (2,3) - Nazi: Here you can make a better blanket. Example: Done00:53:794 (3,1) - Although it's the hardest diff and the sliders are really great, I think starting a slider in the middle of another slider will be confusing. But I've got no idea to fix it without chaning the beautiful slider 3. It's pretty obvious where and when the slider starts imo and in an Insane it shouldn't cause much trouble
01:12:651 (1,2,3,4) - Try to make a smaller distance in the stream. For 2 reasons. 1, the flow is just downward and a sharp turn to catch the stream. 2, the distance is kinda like big(3,4) to small(4,1) and big(1,2,3,4). So I just suggest that(distance 0.5x): Went for ~0,6x. Otherwise it would look a little bit too squeezed imo01:46:937 (1,2,3,4,1) - Hmmm testplayed here for several times and the stream is kinda hard to catch. The distance control is not balanced with the diff. I suggest a smaller distance. Example(may not be so accurate,distance 0.5x~0.6x): Yes, 0,6x seems fine Hitsound
Overall awesome hitsound~
In fact think overall the volume of hitsound is a little noisy. Consier not using such as 95% or 100% volume because it's too strong. Reduced to ~75%

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Thanks for modding! :)
Saoji
01:12:651 (1,2,3,4) - 01:05:794 (1,2,3,4,1) - 01:46:937 (1,2,3,4,1) - this is sas you deleted 1/4 sliders here. it was really cool and it gave a nice flow too. The guy told you it was overmapped, but a stream sounds even more overmapped xD it doesn't make any sense. Also, stream or 1/4 sliders -> It's not overmapped here. Also, even if it's not overmapped, you can hear 2 beats clearly so 1/4 would be better oyeah. Chose what you prefer but you have my point of view.

Good luck
(No ks).
Topic Starter
DarkVortex
Mmmh yes, that was something i had to think a lot about because the backward sliders were nice but the stream also felt nice. Somehow the stream feels still a little nicer to me than the sliders, so I'm gonna keep it like that.
Atrue
Still epilepcy warning when i today updated the map..... Sad....
No kd..
Topic Starter
DarkVortex

Atrue wrote:

Still epilepcy warning when i today updated the map..... Sad....


I don't get why you are bugged o.O
Legxis
So because you were a nicey and helping me test for the bug, have a mod!
It's mostly nazi-ing stuff, suggestions and talking perfection, so it's a lot of small stuff, don't feel intimidated.

General
I think the hitclaps are still pretty loud. So maybe get the file into Audacity and reduce it a bit. I already did a pack with -2, -4, -6 and -8 dB, so you can just go through it and try them, see if you like it.

Easy: You can easily (*punpun) increase HP by 2 and the OD by 1. Or both by 1. Anyway, right now it's almost impossible to die. Increasing the OD from 1 might actually help time it right, since right now, you can basically click whenever and still get a 300.
Normal: You can increase the HP here by 1 too.
Easy
00:09:651 (1,2) - I don't know if it's intended (wouldn't know why though), but the sliders don't have exactly the same form (What it looks like) (What it would look like)
00:25:937 (1,2) - same with these
00:31:080 (4) - the kink in the slider isn't exactly in the middle, I suggest moving the red node one to the right (grid 4) to make it look like this
00:31:937 (1) - I suggest pulling the starting point one up to improve the blanket
00:35:365 (1) - you could improve the blanket by pulling the starting point one up and the end point one to the right, making it look like this. Otherwise you could pull the middle node two down and one to the right to make it look like this
00:37:080 (1) - would be great if you could work on that slider a bit more, making more of a blanket form out of it. You may need to insert an extra node (pressing Ctrl and moving slidertrack). When you pull the red node a bit closer while holding shift, and change the middle node around a bit, you can come up with something like this, which already is a lot better than before. I tried out something like this, but it's not perfect either. Anyway, try making that slider better. What it looks like right now
00:43:508 (2) - is not a perfect blanket like the click-slider comboes before What it looks like right now. You could fix it by copying the slider from the other side over, rotting and putting it like this, but then you'd have to adjust the next combo too because of the spacing. Otherwise you could just adjust the form of the (2)-slider to fit the blanket, which seems like the better option, so something like this. While doing that, you may want to adjust the sliderform of the slider on the other side too, to make it fit perfectly, since it seems a bit off.
00:54:865 (2) - pulling the last node one to the right seems to improve the blanket, as the bottom part is a bit closer to the next sliderstart
00:59:365 (1) - pulling the middle node down 3 would improve blanket. Same for opposing slider (3), pulling the node up 3, making it look like this instead of this
01:03:651 (2) - this slider is a bit far away, maybe think about getting it closer (maybe like this), to improve the looks and keeping the spacing somewhat similar
01:04:508 (3) - with how the slider is formed, something like this would flow much better. You'd have to adjust the clicks after that then though. Otherwise I don't see much sense in using such a form then. Maybe think that slider over again
01:13:080 (1) - the sliderstart is partly out of screen. Pretty sure that is unrankeable. You could do it like this while also perfecting the blanket.
01:37:937 (2) - putting the circle here would look much better imo, looking a bit blanket-like
01:39:651 (2) - same here, like this
01:39:651 (1,2,3) - making a triangle out of these would be great, like this. You might have to adjust the next combo's (2)-slider if you do the above, it might end up too close to the circles we're building around. The circles are always at the same point, so you'll have to move them all.
01:53:365 (1,2,3,4) - you could perfect that diamond to something like this
01:58:508 (3) - moving the red node one to the right fixes the bottom kink not being in the middle and moving the end-node one down makes it fit much better with the circle before, like this.
02:00:222 (6) - same here with the red node, then moving the whole thing one to the right and the end-node one-two up makes it like this
02:02:794 (3) - moving the starting node one to the left makes a better blanket
02:11:365 (1) - moving the whole slider one down, then the starting point one up, and adjusting the end point to the same heigth level (282) as the bottom node makes it look like a nice blanket like this
02:19:937 (4) - I feel like a slider that could theoretically fit into the one before it like this would look better, and you did that beforehand too. It would look like this. What it looks like right now
Normal
00:07:937 (1,2) - moving the end node of the first slider 1 down, and the end node of the second 1 up adjusts the distance in the sliderend points like this. If you think it's too close, you can move the first slider one up in general as well.
00:23:365 (2,3,4) - maybe work over the distances of that triangle again, it's not totally right. For example something like this
00:32:365 (5) - I think it's also fine like that, there is no need to SS a diff the first time you play it, but maybe think about adding an upbeat click here to make it easier to read
00:32:580 (1,2) - really need to improve this, it could be very pretty. I suggest a blanket like this, but if you really want a curve like that, I think you'd prefer something like this, which is also fine I think. You'd need to move the slider down and to the right a bit, and move the red node one down, while moving the end one to the left.
00:34:722 (3) - changing from starting sliders from the white to on the red tick is a bit weird here, since it's a shorter slider, maybe add an upbeat click
00:40:508 (2) - Just a question, what would you think of a curve like this?
00:49:080 (4) - if you were to move the circle two or three to the right it would flow better out of the slider, like this
00:55:937 (1) - the blanket is not yet perfect. Move the middle node two down and the end node one to the left to get this. If I am wrong and you wanted to get the slider to have the same form as the first part of the sliders before. It's not quite right yet, you can see it if you overlap them like this. It would work like this. You have to move the middle nod like 2 down and the end node like 4 down and 4 to the right, approximately. Though, if you did that, the next circles would look pretty out of place.
01:01:508 (2) - if your plan was to have it on th same height as the slideer, you need to move it one up
01:02:794 (1) - you can improve the blanket by moving the middle node one down and one to the left like this
01:04:508 (1) - I think this needs to be moved one to the left as the 3-4-1 distance isn't exactly equal
01:04:937 (2) - this blanket is a bit wishy-washy. You can move the slider around to make it look like this. I don't know if DS will allow you to do that though. Alternatively you could put it closer like this. Another option would be to move the end-node of the (1)-slider beforehand one to the right like this
01:05:365 (3) - the blanket is fine like this, though I personally find it looking better like this (moving middle node one down, the slider in general one up.) Whatever you like more.
01:07:508 (3) - pulling the middle and the end-node one down would make improve the blanket like this. If you think it's too close, you can move the whole slider one up
01:12:222 (3) - moving this slider 3 to the right and one down would make it start as a blanket like this and if you move the other elements after that in accordance, then you'll end up with this line of notes with the same spacing, while beforehand, it looked like this, with the spacing decreasing
01:15:437 (2) - I feel like this slider looks better and flows better into the next slider if you pull the end-node one down, like this
01:16:508 (1) - it's not a proper M as you can see when you rotate it like this, so you may want to move the end-node one or even two down
01:21:651 (1,2) - Also just another question of how you'd feel about something like this
01:26:794 (1,2) - And something like this
02:16:508 (3) - moving the starting node 3 up, the end-node 4 down and the middle-node 5 to the left would improve the blanket like this
02:17:794 (4) - This is just and totally a suggestion, or a side note. You may ignore it completely. I played around with that part a bit, reduced the spacing since the song is fading out and changed the pattern to a triangle-blanket at the end, making it look like this: (1) (2)
Hard
00:06:437 (2) - move one to the bottom to get a better spacing like this
00:07:080 (4) - I feel like moving this one to the left like thisworks better concerning spacing and looks
00:09:437 (4) - make a better diamond here by moving the circle three up like this
00:10:294 (2) - make a better triangle by moving the circle two down like this. You'll have to move the following objects accordingly after that
00:21:651 (3) - make a batter triangle by moving circle two up like this
00:22:508 (2) - moving this one up and one to the left will position it in the middle of these sliders like this
00:23:365 (4) - you can make a triangle by moving the circle one up and one to the left like this
00:31:722 (3) - looks too close to the slider, maybe you should pull all that following stuff a bit more the right
00:35:794 (2) - was it intended that the sliders are touching? If it were more than two, it wouldn't look as odd, but I'm not sure about just two. Your decision though
00:41:365 (2,3,4) - might just be me, but I really don't like how 3 touches the slider. How about something like this, with the notes following the form of the slider a bit more?
00:50:151 (2,3,4) - was increasing the spacing here intentional? I guess then it's fine, but it doesn't look so well. It would be a lot better if there was one more note before the slider, but well
01:07:937 (1) - you can improve the blanket by moving it one up and one to the left like this. Also, moving the first middle-node one up and one to the left then makes a pretty double blanket like this
01:08:580 (2) - moving this two to the left will make the spacing equal like this
01:10:294 (2) - move this one up for better spacing like this
01:26:580 (3) - this is not a perfect line here
01:44:365 (3,4,5) - you can improve the double blanket here by moving and changing the objects around here a bit. Sorry, I forgot how I did it, but for example something like this. You'll have to adjust the square and the few objects after that.
01:49:722 (2) - moving the end-node of this slider up by three will make it look even prettier like this
01:51:651 (3,4) - The blanket from (4) to (1) isn't really pretty, so to fix that we need to change the forms of (3) and (4). Pull the end node of (4) one and a half to the left and one up (to x=56,y=44), then the starting node one to the left and the middle node one down and one to the left. For (3), pull the end-node one to the left and half up (to x=96,y=144), then the middle node one up. Then it will look like this.
02:07:508 (1,2,3,4,1) - The spacing in those changes around 3. Everything else is 1,10x, but to 3 and from 3 it is 1,14x. Adjust it like this? You'll then have to adjust the few objects after that too.
Insane
00:04:508 (1,2,3,4,5,6,7,8) - So the spacing goes like: 88, 90, 91, 96, 94, 92, 90. First I thought the first four notes were closer and the last four more apart, but this seems a bit random. Maybe try to adjust it with either constant spacing, increasing spacing, or like I thought just two different spacings for the four sets of notes.
00:06:008 (8,1,2) - you can make a triangle out of these by moving (1) one up like this`. I guess you'll also want to do the same for the (3)-slider in the next combo then and adjusting the (1) after that to make another triangle.
00:11:151 (6) - You could make an even triangle out of this by evening the spacing of the click between the slider, moving it three up, like this
00:30:008 (2,3,4,1) - I don't quite know. It's not a pattern and it's not like that is a problem, but it seems rather random. (4) into (1) is almost a blanket, but it's not, and (2) into (3) looks a bit uneven. You don't have to change it, but maybe rethink if that's what you wanted?
00:34:294 (2) - pulling the starting point up to x=76,y=308 will make a more perfect form like this
00:35:580 (1,2) - the blanket here is more open on the upper side, looking like this right now. You could change that by inserting an extra node and changing it around like this, with the nodes being (from the sliderstart) at x=152,y=105 | x=116,y=88 | x=100,y=64 | x=100,y=32. It will end up looking like this.
00:45:222 (5,6) - You could move these a bit more into the middle between the cirlce and slider, by moving it to the left, something like this
00:46:080 (2) - If it was your plan to put this circle into the middle between the sldiers, that didn't work, the middle would be here like this, at x=104,y=204. You could stil rotate the (3) slider or change its form if you think it looks confusing like that because of it's endpoint. A jump/change in spacing wouldn't really make sense at that point. Since you'd be moving the (2), you'd have to move the (4) after that too. It will make the blanket look a bit weird, but you can easily fix that buy adjusting the next slider a bit to the top and then snapping the short slider to its end again. So the blanket slider you'd have to fix would be (5). Pull it up to x=124,y=96 | x=200,y=144 | x=212, y=228. Then it will look like this
00:49:080 (1,2) - this blanket could be improved by moving the circle up by two and one to the right (to x=128,y=120) and then adjusting the slider like this with an extra node. The nodes are at: x=213,y=222 | x=157,y=158 | x=120,y=264 | x=60,y=192 | x=12,y=144 | x=60,y=64.
00:52:080 (3,4) - these two aren't exactly in the middle of the sliders. You can achieve that by moving them two to the left and one down (to x=244,y=136), making it look like this. Since the next part is supposed to be a triangle, you'd have to rotate and move the (2)-slider then. I'd say rotate it by 9% and move it to x=304,y=208, making it look like this. After that you'd have to normally adjust the position of the next objects.
00:53:794 (3,1) - sliders overlapping is unrankeable, it's a rule, even if it's an Insane. If you really really want it, you can keep it in for now until you can get the opinion of a BAT, but you should keep an alternative in mind already
00:54:865 (1,2,3) - if you make the curve less harsh, the blanket becomes much nicer. If you move the nodes to 400/4, 412/40, 396/92, it will end up looking like this. If you then move the end-node of the next (3)-slider one up, it will fall nicely into a double blanket like this
00:58:508 (5) - you can improve that blanket by pulling the nodes to 68/212, 120/228, 144, 260, making it look like this
00:59:151 (6,1) - the jumps beforehand were spaced at ~1,7, but the last jump from the circle to the slider is only 1,56x. Not THAT big of a problem, but it looks a bit weird as well. Just pull the slider up and to the right until the starting point hits 208/180, making the jumps look like this
01:01:080 (1,2) - these would look much better as a blanket, like this, with the nodes being at 380/120, 391/55, 364/0. To fit into the blanket, you'd have to move (3) onto the end point of (1). And if you move (3), you'd have to equalize the spacing of the jkumps after that again, which you can easily do by pulling (4) to 284.292, making it ~1,68x jump
01:11:749 (2,3,4,1) - this is a bit awkward concerning jumps. First you go from the slider to the circle with 1,15x, then jump to the next cirlce with 1,8x, and then with 1,62x to the stream. If it was also 1,8 to the stream, it would be fine, or with 1,62 to (4), but like this, there's too many changes in spacing for no reason. You could make a big triangle out of 3-4-1, if you were to use 1,8x again or a short even triangle only using 1,62x
01:16:508 (1) - no real problem here, but I experimented around with that slider a bit, and came up with it looking like this. I personally like it better because of how the upper part seems to oppose the other slider. What it looks like right now
01:17:794 (2,3) - these two aren't exactly in the middle of the sliders. It may be intentional to increase spacing gradually, but check it over again, especially if you changed the slider beforehand
01:26:580 (5) - if you move this down by one, you could improve the triangle, making it look like this
01:28:294 (2) - if you move this down by one, you'd place the circle exactly in the middle, which is what I think you wanted to do, making it look like this. Same goes for (4) shortly after.
01:31:508 (3) - this isn't correctly in the blanket, you have to move it one up
01:32:580 (2) - the spacing from 1-2-3 isn't exactly the same. You could move 2 down until the starting point hits 176/128 to make it form a triangle like this
01:37:508 (2,3) - pulling these to either 296/24 or 300/32 will even the spacing and make a better triangle like this
01:38:365 (5,1,2,3,4,5) - somehow you randomly decrease the spacing here. While the triangle jumps I talked about before were ~1,28x (if you chose the first option), the jump to (5) is 1,23x, then the jump to the next circle goes back to 1,28x, but then to the next one 1,2x, then 1,18x, then 1,16x and then 1,2x again to the next slider. So you might want to check the placements of that part.
01:40:508 (1,2,3) - the (2)-slider doesn't really lead up to the next circle well, looking like this, so you may want to change the slider form. Then you'll have to change (1) to 240/16, 184/204, 180/280 and (2) to 300/348, 356,304, 360, 228, making it look like this.
01:41:365 (3,4,5,6) - I moved (2) from before one to the left, so if you take my suggestion from before, you'll have to mark the jumps after that (3-4-5-6) and move them all one to the left as well, until (5) overlaps with (2)'s starting point again.
01:43:080 (3,4,5,6) - same goes for these four and the subsequent jumps, to keep the spacing the same
01:4:794 (5,6,1) - the spacing between these sliders isn't even and their pattern doesn't look appealing as well, because (5) is bent in a different direction. I suggest maybe one of these patterns (CrappyPaintSkillz.exe). I can't do a proper mock-up, because it has a big effect on the jumps that come after that part.
01:46:937 (1,2,3,4,1) - the spacing of that stream changes around a bit, you might want to look at it again and either make it even at ~0,59~0,6x or gradually increase it
01:48:865 (5) - moving this one to the left and down (to 428/196) will make a triangel with perfectly even spacing out if it. Same goes for the (5) in the next combo.
01:53:794 (1,2,3,4,1) - the spacing of that stream is a bit irregular. You could make a perfect 0,86x stream like this. If you move the following 2-3-4 one to the left as well, then the spacing will be even.
01:56:365 (3) - moving this one up will make the spacing even at 1,21x
01:56:794 (5,6) - moving this one up will make the spacing as even as possible
02:00:222 (5) - this doesn't make a perfect triangle yet, you could move it to either 448/292 or 444/288 to make one like this
02:02:794 (1,2) - moving these one down/one to the right will even the spacing out a bit. From this to this
02:07:937 (1) - moving the end-node of this slider one to the left will make the spacings of the sliders even at 1,65x
02:12:222 (5) - these two sliders are not a perfect mirror, was that intentional? Anyway, if you want them to be a mirror, you can move the end-node of (5) to 96/72, making it look like this
02:13:080 (1) - you can adjust the blanket by simply pulling the middle node one to the left, making it look like this
02:13:937 (3) - pulling the end-node of this one to the left perfects the blanket (by about 1%, hue)
02:14:794 (1,2,3,4) - It doesn't look like you wanted to put blankes here, but I personally am not very happy with how it looks.

So the first thing I tried was blanketing it like this: (1) (2), which I think already works pretty well. The nodes for that would be: (1) - 248/304, 188/284, 160/256, (2) - 116/328, 88/272, 104/224, (3) - 12/256, 52/180, 88/168, (4) - 0/120, 72/104, 112/132.

Otherwise there are probably other ways of doing it too. I tried another way of blanketing it now, and I like it even more. I didn't actually plan to blanket it this time though, but I always come back to it ~_~

Anyway, looks like this: (1) (2). The nodes for those are: (1) - 232/324, 180/290, 1165/250 (2) - 92/312, 80/252, 100/212 (3) - 0/216, 28/161, 60/140 (4) - 4/68, 52/52, 104/72.
I hope you'll look at that pattern again, because as it is, it's kind of random.

02:19:080 (3) - pulling the slider one to the left will even out spacing between them a bit like this

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Okay, I think that was it, if you have any questions or something, ask them too. Good luck getting it ranked, don't give up^^

Edit:
- I forgot to say something. I read in the thread that you had short sliders instead of streams on the Insane before. If you like the streams better that's okay I guess, but why not both? There's enough times when there's a stream to change it up.
- I can understand why you did it, but the combo colours really mix into the background, it's asking people to disable them, which is sad. As I said, I understand why, but for future maps, maybe try to avoid it.
Topic Starter
DarkVortex
It's quite a long mod and i adopted like 80+% of your ideas so do you allow me to handle my answer like this? Red is what I didn't fix, orange is what I fixed but not exactly the way you suggested and blue are comments. So what I leave out is fixed the way you told me.

Legxis wrote:

So because you were a nicey and helping me test for the bug, have a mod! But my effort was less than yours now >.< Anyway thanks a lot for it :3
It's mostly nazi-ing stuff, suggestions and talking perfection, so it's a lot of small stuff, don't feel intimidated. Small stuff is what a map makes a good map imo so yeah... xD

General
I think the hitclaps are still pretty loud. So maybe get the file into Audacity and reduce it a bit. I already did a pack with -2, -4, -6 and -8 dB, so you can just go through it and try them, see if you like it. Tried them and -4 dB was best imo

Easy: You can easily (*punpun) increase HP by 2 and the OD by 1. Or both by 1. Anyway, right now it's almost impossible to die. Increasing the OD from 1 might actually help time it right, since right now, you can basically click whenever and still get a 300. That's true but it's an Easy after all so i didn't increase the OD but the HP to 3 instead
Normal: You can increase the HP here by 1 too.
Easy
00:09:651 (1,2) - I don't know if it's intended (wouldn't know why though), but the sliders don't have exactly the same form (What it looks like) (What it would look like)
00:25:937 (1,2) - same with these moved them as well
00:31:080 (4) - the kink in the slider isn't exactly in the middle, I suggest moving the red node one to the right (grid 4) to make it look like this
00:31:937 (1) - I suggest pulling the starting point one up to improve the blanket
00:35:365 (1) - you could improve the blanket by pulling the starting point one up and the end point one to the right, making it look like this. Otherwise you could pull the middle node two down and one to the right to make it look like this
00:37:080 (1) - would be great if you could work on that slider a bit more, making more of a blanket form out of it. You may need to insert an extra node (pressing Ctrl and moving slidertrack). When you pull the red node a bit closer while holding shift, and change the middle node around a bit, you can come up with something like this, which already is a lot better than before. I tried out something like this, but it's not perfect either. Anyway, try making that slider better. What it looks like right now
00:43:508 (2) - is not a perfect blanket like the click-slider comboes before What it looks like right now. You could fix it by copying the slider from the other side over, rotting and putting it like this, but then you'd have to adjust the next combo too because of the spacing. Otherwise you could just adjust the form of the (2)-slider to fit the blanket, which seems like the better option, so something like this. While doing that, you may want to adjust the sliderform of the slider on the other side too, to make it fit perfectly, since it seems a bit off.
00:54:865 (2) - pulling the last node one to the right seems to improve the blanket, as the bottom part is a bit closer to the next sliderstart
00:59:365 (1) - pulling the middle node down 3 would improve blanket. Same for opposing slider (3), pulling the node up 3, making it look like this instead of this
01:03:651 (2) - this slider is a bit far away, maybe think about getting it closer (maybe like this), to improve the looks and keeping the spacing somewhat similar
01:04:508 (3) - with how the slider is formed, something like this would flow much better. You'd have to adjust the clicks after that then though. Otherwise I don't see much sense in using such a form then. Maybe think that slider over again
01:13:080 (1) - the sliderstart is partly out of screen. Pretty sure that is unrankeable. You could do it like this while also perfecting the blanket. Mmmh yes
01:37:937 (2) - putting the circle here would look much better imo, looking a bit blanket-like
01:39:651 (2) - same here, like this Tried another pattern here
01:39:651 (1,2,3) - making a triangle out of these would be great, like this. You might have to adjust the next combo's (2)-slider if you do the above, it might end up too close to the circles we're building around. The circles are always at the same point, so you'll have to move them all. Done but on the other side
01:53:365 (1,2,3,4) - you could perfect that diamond to something like this
01:58:508 (3) - moving the red node one to the right fixes the bottom kink not being in the middle and moving the end-node one down makes it fit much better with the circle before, like this.
02:00:222 (6) - same here with the red node, then moving the whole thing one to the right and the end-node one-two up makes it like this
02:02:794 (3) - moving the starting node one to the left makes a better blanket
02:11:365 (1) - moving the whole slider one down, then the starting point one up, and adjusting the end point to the same heigth level (282) as the bottom node makes it look like a nice blanket like this
02:19:937 (4) - I feel like a slider that could theoretically fit into the one before it like this would look better, and you did that beforehand too. It would look like this. What it looks like right now
Normal
00:07:937 (1,2) - moving the end node of the first slider 1 down, and the end node of the second 1 up adjusts the distance in the sliderend points like this. If you think it's too close, you can move the first slider one up in general as well.
00:23:365 (2,3,4) - maybe work over the distances of that triangle again, it's not totally right. For example something like this
00:32:365 (5) - I think it's also fine like that, there is no need to SS a diff the first time you play it, but maybe think about adding an upbeat click here to make it easier to read Actually it's fine at an AR like this
00:32:580 (1,2) - really need to improve this, it could be very pretty. I suggest a blanket like this, but if you really want a curve like that, I think you'd prefer something like this, which is also fine I think. You'd need to move the slider down and to the right a bit, and move the red node one down, while moving the end one to the left.
00:34:722 (3) - changing from starting sliders from the white to on the red tick is a bit weird here, since it's a shorter slider, maybe add an upbeat click No need because teh rythm gets clear here imo
00:40:508 (2) - Just a question, what would you think of a curve like this? Much better than my ideas xD
00:49:080 (4) - if you were to move the circle two or three to the right it would flow better out of the slider, like this
00:55:937 (1) - the blanket is not yet perfect. Move the middle node two down and the end node one to the left to get this. If I am wrong and you wanted to get the slider to have the same form as the first part of the sliders before. It's not quite right yet, you can see it if you overlap them like this. It would work like this. You have to move the middle nod like 2 down and the end node like 4 down and 4 to the right, approximately. Though, if you did that, the next circles would look pretty out of place.
01:01:508 (2) - if your plan was to have it on th same height as the slideer, you need to move it one up
01:02:794 (1) - you can improve the blanket by moving the middle node one down and one to the left like this
01:04:508 (1) - I think this needs to be moved one to the left as the 3-4-1 distance isn't exactly equal
01:04:937 (2) - this blanket is a bit wishy-washy. You can move the slider around to make it look like this. I don't know if DS will allow you to do that though. Alternatively you could put it closer like this. Another option would be to move the end-node of the (1)-slider beforehand one to the right like this
01:05:365 (3) - the blanket is fine like this, though I personally find it looking better like this (moving middle node one down, the slider in general one up.) Whatever you like more.
01:07:508 (3) - pulling the middle and the end-node one down would make improve the blanket like this. If you think it's too close, you can move the whole slider one up
01:12:222 (3) - moving this slider 3 to the right and one down would make it start as a blanket like this and if you move the other elements after that in accordance, then you'll end up with this line of notes with the same spacing, while beforehand, it looked like this, with the spacing decreasing
01:15:437 (2) - I feel like this slider looks better and flows better into the next slider if you pull the end-node one down, like this
01:16:508 (1) - it's not a proper M as you can see when you rotate it like this, so you may want to move the end-node one or even two down
01:21:651 (1,2) - Also just another question of how you'd feel about something like this Also cool
01:26:794 (1,2) - And something like this
02:16:508 (3) - moving the starting node 3 up, the end-node 4 down and the middle-node 5 to the left would improve the blanket like this
02:17:794 (4) - This is just and totally a suggestion, or a side note. You may ignore it completely. I played around with that part a bit, reduced the spacing since the song is fading out and changed the pattern to a triangle-blanket at the end, making it look like this: (1) (2) It's a good idea but not allowed in a Normal due to the inconsistent spacing :x
Hard
00:06:437 (2) - move one to the bottom to get a better spacing like this
00:07:080 (4) - I feel like moving this one to the left like thisworks better concerning spacing and looks
00:09:437 (4) - make a better diamond here by moving the circle three up like this
00:10:294 (2) - make a better triangle by moving the circle two down like this. You'll have to move the following objects accordingly after that
00:21:651 (3) - make a batter triangle by moving circle two up like this
00:22:508 (2) - moving this one up and one to the left will position it in the middle of these sliders like this
00:23:365 (4) - you can make a triangle by moving the circle one up and one to the left like this
00:31:722 (3) - looks too close to the slider, maybe you should pull all that following stuff a bit more the right
00:35:794 (2) - was it intended that the sliders are touching? If it were more than two, it wouldn't look as odd, but I'm not sure about just two. Your decision though
00:41:365 (2,3,4) - might just be me, but I really don't like how 3 touches the slider. How about something like this, with the notes following the form of the slider a bit more?
00:50:151 (2,3,4) - was increasing the spacing here intentional? I guess then it's fine, but it doesn't look so well. It would be a lot better if there was one more note before the slider, but well
01:07:937 (1) - you can improve the blanket by moving it one up and one to the left like this. Also, moving the first middle-node one up and one to the left then makes a pretty double blanket like this
01:08:580 (2) - moving this two to the left will make the spacing equal like this
01:10:294 (2) - move this one up for better spacing like this
01:26:580 (3) - this is not a perfect line here
01:44:365 (3,4,5) - you can improve the double blanket here by moving and changing the objects around here a bit. Sorry, I forgot how I did it, but for example something like this. You'll have to adjust the square and the few objects after that.
01:49:722 (2) - moving the end-node of this slider up by three will make it look even prettier like this
01:51:651 (3,4) - The blanket from (4) to (1) isn't really pretty, so to fix that we need to change the forms of (3) and (4). Pull the end node of (4) one and a half to the left and one up (to x=56,y=44), then the starting node one to the left and the middle node one down and one to the left. For (3), pull the end-node one to the left and half up (to x=96,y=144), then the middle node one up. Then it will look like this.
02:07:508 (1,2,3,4,1) - The spacing in those changes around 3. Everything else is 1,10x, but to 3 and from 3 it is 1,14x. Adjust it like this? You'll then have to adjust the few objects after that too. Fixed everything
Insane
00:04:508 (1,2,3,4,5,6,7,8) - So the spacing goes like: 88, 90, 91, 96, 94, 92, 90. First I thought the first four notes were closer and the last four more apart, but this seems a bit random. Maybe try to adjust it with either constant spacing, increasing spacing, or like I thought just two different spacings for the four sets of notes.
00:06:008 (8,1,2) - you can make a triangle out of these by moving (1) one up like this`. I guess you'll also want to do the same for the (3)-slider in the next combo then and adjusting the (1) after that to make another triangle.
00:11:151 (6) - You could make an even triangle out of this by evening the spacing of the click between the slider, moving it three up, like this
00:30:008 (2,3,4,1) - I don't quite know. It's not a pattern and it's not like that is a problem, but it seems rather random. (4) into (1) is almost a blanket, but it's not, and (2) into (3) looks a bit uneven. You don't have to change it, but maybe rethink if that's what you wanted?
00:34:294 (2) - pulling the starting point up to x=76,y=308 will make a more perfect form like this
00:35:580 (1,2) - the blanket here is more open on the upper side, looking like this right now. You could change that by inserting an extra node and changing it around like this, with the nodes being (from the sliderstart) at x=152,y=105 | x=116,y=88 | x=100,y=64 | x=100,y=32. It will end up looking like this.
00:45:222 (5,6) - You could move these a bit more into the middle between the cirlce and slider, by moving it to the left, something like this
00:46:080 (2) - If it was your plan to put this circle into the middle between the sldiers, that didn't work, the middle would be here like this, at x=104,y=204. You could stil rotate the (3) slider or change its form if you think it looks confusing like that because of it's endpoint. A jump/change in spacing wouldn't really make sense at that point. Since you'd be moving the (2), you'd have to move the (4) after that too. It will make the blanket look a bit weird, but you can easily fix that buy adjusting the next slider a bit to the top and then snapping the short slider to its end again. So the blanket slider you'd have to fix would be (5). Pull it up to x=124,y=96 | x=200,y=144 | x=212, y=228. Then it will look like this
00:49:080 (1,2) - this blanket could be improved by moving the circle up by two and one to the right (to x=128,y=120) and then adjusting the slider like this with an extra node. The nodes are at: x=213,y=222 | x=157,y=158 | x=120,y=264 | x=60,y=192 | x=12,y=144 | x=60,y=64.
00:52:080 (3,4) - these two aren't exactly in the middle of the sliders. You can achieve that by moving them two to the left and one down (to x=244,y=136), making it look like this. Since the next part is supposed to be a triangle, you'd have to rotate and move the (2)-slider then. I'd say rotate it by 9% and move it to x=304,y=208, making it look like this. After that you'd have to normally adjust the position of the next objects.
00:53:794 (3,1) - sliders overlapping is unrankeable, it's a rule, even if it's an Insane. If you really really want it, you can keep it in for now until you can get the opinion of a BAT, but you should keep an alternative in mind already

Atrue wrote:

00:53:794 (3,1) - Although it's the hardest diff and the sliders are really great, I think starting a slider in the middle of another slider will be confusing. But I've got no idea to fix it without chaning the beautiful slider 3.

Nvirjskly wrote:

I just want to say that I really like this overlap! Looks really good.
I also think it looks awesome and want to keep it. capitaro - Utatabigarasu is even based on it. Guess I'll keep it until a BAT proves me it's unrankable ;)
00:54:865 (1,2,3) - if you make the curve less harsh, the blanket becomes much nicer. If you move the nodes to 400/4, 412/40, 396/92, it will end up looking like this. If you then move the end-node of the next (3)-slider one up, it will fall nicely into a double blanket like this
00:58:508 (5) - you can improve that blanket by pulling the nodes to 68/212, 120/228, 144, 260, making it look like this
00:59:151 (6,1) - the jumps beforehand were spaced at ~1,7, but the last jump from the circle to the slider is only 1,56x. Not THAT big of a problem, but it looks a bit weird as well. Just pull the slider up and to the right until the starting point hits 208/180, making the jumps look like this
01:01:080 (1,2) - these would look much better as a blanket, like this, with the nodes being at 380/120, 391/55, 364/0. To fit into the blanket, you'd have to move (3) onto the end point of (1). And if you move (3), you'd have to equalize the spacing of the jkumps after that again, which you can easily do by pulling (4) to 284.292, making it ~1,68x jump
01:11:749 (2,3,4,1) - this is a bit awkward concerning jumps. First you go from the slider to the circle with 1,15x, then jump to the next cirlce with 1,8x, and then with 1,62x to the stream. If it was also 1,8 to the stream, it would be fine, or with 1,62 to (4), but like this, there's too many changes in spacing for no reason. You could make a big triangle out of 3-4-1, if you were to use 1,8x again or a short even triangle only using 1,62x Changed to a slider stream
01:16:508 (1) - no real problem here, but I experimented around with that slider a bit, and came up with it looking like this. I personally like it better because of how the upper part seems to oppose the other slider. What it looks like right now Experimental slider now lol
01:17:794 (2,3) - these two aren't exactly in the middle of the sliders. It may be intentional to increase spacing gradually, but check it over again, especially if you changed the slider beforehand
01:26:580 (5) - if you move this down by one, you could improve the triangle, making it look like this
01:28:294 (2) - if you move this down by one, you'd place the circle exactly in the middle, which is what I think you wanted to do, making it look like this. Same goes for (4) shortly after.
01:31:508 (3) - this isn't correctly in the blanket, you have to move it one up
01:32:580 (2) - the spacing from 1-2-3 isn't exactly the same. You could move 2 down until the starting point hits 176/128 to make it form a triangle like this
01:37:508 (2,3) - pulling these to either 296/24 or 300/32 will even the spacing and make a better triangle like this
01:38:365 (5,1,2,3,4,5) - somehow you randomly decrease the spacing here. While the triangle jumps I talked about before were ~1,28x (if you chose the first option), the jump to (5) is 1,23x, then the jump to the next circle goes back to 1,28x, but then to the next one 1,2x, then 1,18x, then 1,16x and then 1,2x again to the next slider. So you might want to check the placements of that part.
01:40:508 (1,2,3) - the (2)-slider doesn't really lead up to the next circle well, looking like this, so you may want to change the slider form. Then you'll have to change (1) to 240/16, 184/204, 180/280 and (2) to 300/348, 356,304, 360, 228, making it look like this.
01:41:365 (3,4,5,6) - I moved (2) from before one to the left, so if you take my suggestion from before, you'll have to mark the jumps after that (3-4-5-6) and move them all one to the left as well, until (5) overlaps with (2)'s starting point again.
01:43:080 (3,4,5,6) - same goes for these four and the subsequent jumps, to keep the spacing the same
01:4:794 (5,6,1) - the spacing between these sliders isn't even and their pattern doesn't look appealing as well, because (5) is bent in a different direction. I suggest maybe one of these patterns (CrappyPaintSkillz.exe). I can't do a proper mock-up, because it has a big effect on the jumps that come after that part.
01:46:937 (1,2,3,4,1) - the spacing of that stream changes around a bit, you might want to look at it again and either make it even at ~0,59~0,6x or gradually increase it
01:48:865 (5) - moving this one to the left and down (to 428/196) will make a triangel with perfectly even spacing out if it. Same goes for the (5) in the next combo.
01:53:794 (1,2,3,4,1) - the spacing of that stream is a bit irregular. You could make a perfect 0,86x stream like this. If you move the following 2-3-4 one to the left as well, then the spacing will be even. Changed to slider stream
01:56:365 (3) - moving this one up will make the spacing even at 1,21x
01:56:794 (5,6) - moving this one up will make the spacing as even as possible
02:00:222 (5) - this doesn't make a perfect triangle yet, you could move it to either 448/292 or 444/288 to make one like this
02:02:794 (1,2) - moving these one down/one to the right will even the spacing out a bit. From this to this
02:07:937 (1) - moving the end-node of this slider one to the left will make the spacings of the sliders even at 1,65x
02:12:222 (5) - these two sliders are not a perfect mirror, was that intentional? Anyway, if you want them to be a mirror, you can move the end-node of (5) to 96/72, making it look like this
02:13:080 (1) - you can adjust the blanket by simply pulling the middle node one to the left, making it look like this
02:13:937 (3) - pulling the end-node of this one to the left perfects the blanket (by about 1%, hue)
02:14:794 (1,2,3,4) - It doesn't look like you wanted to put blankes here, but I personally am not very happy with how it looks.

So the first thing I tried was blanketing it like this: (1) (2), which I think already works pretty well. The nodes for that would be: (1) - 248/304, 188/284, 160/256, (2) - 116/328, 88/272, 104/224, (3) - 12/256, 52/180, 88/168, (4) - 0/120, 72/104, 112/132. <--- This looks best imo

Otherwise there are probably other ways of doing it too. I tried another way of blanketing it now, and I like it even more. I didn't actually plan to blanket it this time though, but I always come back to it ~_~

Anyway, looks like this: (1) (2). The nodes for those are: (1) - 232/324, 180/290, 1165/250 (2) - 92/312, 80/252, 100/212 (3) - 0/216, 28/161, 60/140 (4) - 4/68, 52/52, 104/72.
I hope you'll look at that pattern again, because as it is, it's kind of random.

02:19:080 (3) - pulling the slider one to the left will even out spacing between them a bit like this

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Okay, I think that was it, if you have any questions or something, ask them too. Good luck getting it ranked, don't give up^^ Thanks :3

Edit:
- I forgot to say something. I read in the thread that you had short sliders instead of streams on the Insane before. If you like the streams better that's okay I guess, but why not both? There's enough times when there's a stream to change it up. Yeah I changed every 2nd stream to a slider stream like it was before. (Yales seemed to love them ;)
- I can understand why you did it, but the combo colours really mix into the background, it's asking people to disable them, which is sad. As I said, I understand why, but for future maps, maybe try to avoid it. I'll try to
Wow that was a long mod o.O Thanks a lot for your effort and your time modding this :3
p3n
Better late than never :P

IRC log
20:44 DarkVortex: so da bin ich ;)
20:44 DarkVortex: sry dass ich etwas spät bin x.x
20:44 p3n: kein ding :)
20:45 p3n: oh es hat sich ja wieder was geändert seit ich mein draft geschrieben hab
20:45 DarkVortex: wann hast du den geschrieben?
20:46 DarkVortex: hab noch eine mod bekommen die ein paar slider verschönert hat aber sooo viel hat sich nicht geändert
20:46 p3n: seh schon...wenig änderungen
20:48 p3n: ich schau kurz durch was noch zutrifft und dann legen wir los
20:48 DarkVortex: okay super :)
20:51 *p3n is editing [http://osu.ppy.sh/b/267919 HalcyonicFalconX - Crystalis Fantasia [Easy]]
20:51 p3n: einfach der reihe nach durch
20:51 p3n: die niedrigen diffs sind vom konzept her okay
20:52 p3n: kann sein, dass ich mich da falsch erinnere aber als ich die insane das erste mal gespielt hab vor ewigkeiten, da waren da in den KIAIs ab und zu rote speed-up slider drin...kann das sein?
20:52 p3n: andernseits in der easy:
20:52 DarkVortex: ohja stimmt
20:52 p3n: 01:04:508 (3) - slider ende ist nicht gesnapped
20:52 DarkVortex: ich hab die remappt
20:52 DarkVortex: seltsam bei mir schon o.O
20:54 p3n: habe gerade frisch runtergeladen
20:54 p3n: https://osu.ppy.sh/ss/1707526
20:54 p3n: siehst du den slider tick auf dem ende?
20:54 p3n: einfach den endpunkt vom slider ein bisschen bewegen dann geht der von alleine weg
20:55 DarkVortex: ah gut sollte nun passen :)
20:55 p3n: für die beginner diff (=easy) solltest du versuchen, keine stacks zu benutzen: 01:31:508 (2,1) -
20:55 p3n: sowas zB
20:55 p3n: 01:39:651 (2,3) -
20:56 p3n: 01:40:937 (2,3) -
20:56 p3n: etc etc
20:56 p3n: wenn deine niedrigste diff eine "normal" ist und die auch so ausgewiesen wird hab ich damit kein problem
20:56 p3n: aber die anfänger kommen idR nicht mit stacks klar...die müssen erstmal das konzept von time -> distance lernen
20:57 p3n: ansonsten geht die easy klar so
20:57 *p3n is editing [http://osu.ppy.sh/b/267377 HalcyonicFalconX - Crystalis Fantasia [Normal]]
20:57 DarkVortex: okay dann fixe ich die stacks
20:59 p3n: zu normal hab ich hier nur zu stehen, dass die SV-änderungen eigentlich nix in einer normal zu suchen haben
21:00 DarkVortex: ah gut zu wissen
21:01 p3n: generell könntest du die SVs so lassen jeweils
21:01 DarkVortex: die meisten nicht-BATs wussten nie ob das ein problem sei oder nicht
21:01 p3n: nur müsstest du überlegen, ob du außerhalb der KIAIs einfach das spacing anpasst
21:01 p3n: beispiel:
21:01 p3n: 1/2 noten außerhalb überlappen: 00:24:651 (4,5) -
21:02 p3n: in der KIAI sind die schön getrennt: 01:01:937 (3,4,1) -
21:02 p3n: für eine normal wäre es wichtig, dass die komplette map immernoch gleichmäßiges spacing hat
21:03 p3n: selbst wenn die slider ausserhalb dann etwas langsamer sind wäre mir persönlcih das egal
21:03 p3n: so lange die entfernungen gleich bleiben
21:03 p3n: einfach um den anfängern zu ermöglichen, das "lesen" von standard beatmaps zu lernen
21:04 DarkVortex: dann probier ich mal etwas rum welches spacing da am besten passt :)
21:04 p3n: wenn du also außerhalb einfach 1,45x benutzt
21:05 p3n: kannst alt + shift + mausrad im editor nehmen zum 0,01er schritte einstellen
21:05 DarkVortex: oha wusst ich noch gar nicht :o
21:05 DarkVortex: dachte der geht nur in o,1x schritten :D
21:05 p3n: :D
21:06 p3n: schade, dass einige der pattern dann neu angeordnet werden müssen
21:06 p3n: ansonsten hat mir die normal gefallen :/
21:07 DarkVortex: ich versuchs nicht ZU sehr zu zerstören :D
21:07 DarkVortex: aber schön dass sie dir gefällt :3
21:08 *p3n is editing [http://osu.ppy.sh/b/344789 HalcyonicFalconX - Crystalis Fantasia [Insane]]
21:09 p3n: für die insane hab ich hier zu stehen: "willkürliche spacing wechsel? IRC mod?"
21:09 p3n: daher machen wir das heute :D
21:09 p3n: ähnliches trifft auf die hard zu
21:10 DarkVortex: ouch klingt nicht gut xD
21:10 p3n: da hab ich irgendwie 30 spacing error reinkopiert und es dann sein lassen offensichtlich
21:10 p3n: ist ja nun schon ein paar monate her ><
21:10 p3n: lass mit der insane anfangen...das wird sowieso die hauptsache werden
21:11 DarkVortex: jop eigentlich das aushängeschild des mapsets ;)
21:11 p3n: eben
21:11 p3n: also für die notefollows fängst du da mit 0,9x an
21:11 p3n: gehst dann innerhalb einer combo auf 1,0x
21:11 p3n: und dann wieder auf 0,9x
21:11 p3n: dann wieder auf 1,0x
21:12 p3n: das wäre normal noch innerhalb der toleranz für eine sehr schnelle map
21:12 p3n: wenn auch ärgerlich
21:12 p3n: aber mir wär es lieber wenn du dich da entscheidest :D
21:12 p3n: beispiel ganze combo: 00:09:651 (1,2,3,4,5,6) -
21:12 DarkVortex: wird wohl auf 1,0x herauslaufen ;)
21:13 p3n: solche sachen hier: 00:06:222 (1,2,3,4) - sind okay
21:13 p3n: das sind symmetrie pattern
21:13 p3n: die müssen nur lesbar sein und nach möglichkeit halbwegs sinnvoll
21:13 p3n: aber wenn du normale notefollows hast...die sollten auch in insane diffs gleichmäßig sein
21:14 p3n: zumindest innerhalb einer combo...wenn du keine (anti)jumps oder inkrementelle erhöhung auf die musik anpasst
21:14 p3n: 00:13:080 (1,2,3,4,1,2,3,4) - sowas zB ist auch voll in ordnung
21:16 DarkVortex: was ist hiermit? 00:24:222 (3,4,5) -
21:17 p3n: 00:31:080 (3,4) - 00:31:937 (1,2,3) - 00:37:722 (4,5) - 00:38:794 (1,2,3) - 00:42:437 (1,2) - hab ich nicht verstanden...spacing ist zu klein um ein richtiger "jump" zu sein (was an den stellen auch nur schwer reinpassen würde)
21:17 p3n: 00:24:222 (3,4,5) - ist okay...das ist eine normale lücke
21:17 p3n: die liest sich wie glattes spacing
21:17 DarkVortex: mmmh gut :)
21:18 p3n: standard mapping technik wenn auch ein bisschen seltsam an dieser stelle
21:19 p3n: 00:45:651 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - der part ist dann wieder in ~1,1x spacing
21:19 p3n: was kein problem wäre...wenn du damit nach und nach auf die KIAI hinarbeiten willst...aber
21:20 p3n: 00:54:437 (1,2,3) - .... ab hier ist dann wieder 0,9x
21:20 DarkVortex: naja da wird der ganze song etwas höher als der rest
21:20 DarkVortex: also hab ich das spacing erhöht
21:21 p3n: hmm okay
21:21 p3n: ist eine begründung
21:21 p3n: wäre mir so direkt nicht aufgefallen hättest du es nicht gesagt aber kannst du gerne so machen ;)
21:22 DarkVortex: dann überdenk ich das mal etwas und schaue wie ich das noch deutlicher machen kann ;)
21:22 p3n: dann hab ich hier den ersten echten gameplay vorschlag
21:23 p3n: 01:04:080 (5,6) -
21:23 p3n: anordnung ist okay
21:23 p3n: symmetrie und so
21:23 p3n: strg + g
21:23 p3n: und hitsounds korrigieren
21:23 p3n: aktuell ist die bewegung komplett konterintuitiv
21:24 p3n: wenn (5) und (6) getauscht werden, hast du wieder einen guten flow innerhalb des patterns
21:24 p3n: vor allem konsistenten flow mit dem folgepattern bis zum stream
21:24 DarkVortex: stimmt macht sinn
21:25 p3n: 01:12:651 (1,2) -
21:25 p3n: das spielt sich recht holprig
21:26 p3n: wenn du ein bisschen "2014" mapping reinbringen willst kannst du mit den slidern eine art high spaced slider stream machen
21:27 DarkVortex: och ne 2014 mapping kann ruhig wegbleiben >.<
21:27 DarkVortex: da gefällt mir das schon deutlich besser :D
21:29 p3n: ;D
21:29 p3n: bonus punke
21:29 p3n: punkte*
21:29 p3n: nur falls du es dir anschauen willst: ich hätte sowas in der richtung vorgeschlagen https://osu.ppy.sh/ss/1707660
21:30 p3n: 01:12:222 (3,4) - wären dann auch in der position getauscht...weil besserer flow
21:30 DarkVortex: das ist gar nicht übel ich denk drüber nach ;)
21:31 p3n: 2. KIAI gefällt mir
21:32 p3n: kurz davor
21:32 p3n: 01:34:937 (5,1,2,3,4,5,1,2,3) -
21:32 p3n: diese ganzen stacks
21:32 p3n: was genau sollen die bewirken?
21:34 DarkVortex: öhm ehrlich gesagt ist das eine gute frage warum ich das da gemacht hab
21:34 p3n: diese stacks könnten passen: 01:36:651 (5,1,2,3) -
21:34 DarkVortex: ja das dachte ich auch
21:34 p3n: wenn 01:38:794 (1,2,3,4) - hier jeweils 1+2 und 3+4 gestacked wären
21:34 p3n: du hast schon die selben hitobjects für die gleichen liedteile in den beiden takten
21:34 p3n: das ist konsistent und gut
21:35 p3n: wenn jetzt noch teile des object placement übereinstimmen gibt es noch mehr bonus punkte :D
21:35 p3n: kann ruhig ein jump mit drins ein
21:35 p3n: beispiel:
21:35 DarkVortex: haha okay :D
21:36 p3n: https://osu.ppy.sh/ss/1707686
21:36 p3n: danach einfach 01:39:651 (5) - in die selbe richtung krümmen wie 01:40:080 (6) -
21:37 p3n: mit einer leichten öffnung:
21:37 p3n: https://osu.ppy.sh/ss/1707691
21:37 p3n: ist wieder nur ein vorschlag
21:38 p3n: aber das würde gleichzeitig diese stacks "sinnvoll" machen und sie würden ein erkennbares muster ergeben: selbst mit jumps dazwischen wäre das intuitiv lesbar
21:39 p3n: wenn du dir deine langen 1/1 stacks in der 2. KIAI anschaust: 01:49:080 (1,2) -
21:39 p3n: die sind konsistent und immer an der gleichen stelle der melodie
21:39 p3n: das passt wunderbar
21:40 DarkVortex: ich find den gut
21:40 DarkVortex: gleich mal gemacht :D
21:40 DarkVortex: das war auch so gedacht :)
21:40 p3n: wenn du willst kann ich dir den ganzen mist auch als .osu code geben und du kannst es dir selber direkt anschauen
21:41 p3n: mit dem live modding system können wir das zukünftig direkt im editor machen aber im moment leider noch nicht ;)
21:41 p3n: 02:12:008 (4,5) - mit dem stack bin ich nicht einverstanden
21:41 p3n: 02:12:222 (5,6) - die slider okay
21:43 DarkVortex: mmh okay
21:43 DarkVortex: und das wär gar nicht schlecht wenn du mir den .osu code schicken würdest ;)
21:44 p3n: ich pack die gleich mit in meinen post
21:44 p3n: mir geht es gerade hauptsächlich darum, dass ich verstehe was einige deiner pattern bewirken sollen
21:44 DarkVortex: oh und mir fällt grad noch was ein: 00:53:794 (3,1) - ist das pattern hier okay?
21:45 p3n: es gibt leute, die kriegen so etwas geranked (von bestimmten BATs)
21:45 p3n: ich selbst finde es unschön
21:45 p3n: würde es normalerweise direkt bemängeln, da es gegen eine alte regel verstößt, die es aber so leider nicht mehr gibt
21:45 DarkVortex: awww schade :/
21:46 p3n: aber in letzter zeit wird so viel scheiße geranked....
21:46 p3n: da ist mir dann sowas fast schon egal
21:46 DarkVortex: insane techniques *hust*
21:46 p3n: wenn du es ein bisschen entzerren willst kannst du sowas probieren an der stelle:
21:48 p3n: https://osu.ppy.sh/ss/1707741
21:48 p3n: das würde dann definitiv keine probleme geben ;)
21:49 p3n: vor allem wenn du es schöner machst als ich in 5sec
21:49 DarkVortex: das krieg ich bestimmt hin :D
21:50 p3n: ansonsten die generellen sachen schreib ich dir in den thread
21:50 p3n: also ein paar kleinigkeiten zum SB
21:50 p3n: was so nicht rankbar ist
21:50 DarkVortex: größe des SB bildes?
21:50 p3n: zum einen
21:51 p3n: und SB elemente im ordner, die nicht verwendet werden...wobei das sein kann, dass ich die noch als überreste der alten version hab
21:51 p3n: (der rote hintergrund
21:52 p3n: ich teste das mal kurz am laptop
21:52 DarkVortex: ja das dürfte noch ein überrest sein
21:52 DarkVortex: bei mir ist es nicht mehr im ordner
21:53 p3n: jop sehe es gerade
21:53 p3n: das waren die überreste, die beim re-DL einfach drin bleiben
21:53 p3n: wieder ein punkt, den ich streichen kann :D
21:53 DarkVortex: yay xD
21:54 p3n: so nun zum sorgenkind bevor ich dann den post fertig mache
21:54 *p3n is editing [http://osu.ppy.sh/b/267391 HalcyonicFalconX - Crystalis Fantasia [Hard]]
21:54 DarkVortex: :/
21:55 p3n: also die höheren spacings im "grauen teil" an einigen stellen
21:55 DarkVortex: sowas in der art dachte ich mir schon
21:55 p3n: die verstehe ich jetzt
21:55 p3n: wegen der höheren oktave
21:56 p3n: ain der KIAI versteh ich allerdings nicht, warum da die 2x repeat slider drin sind
21:56 p3n: und warum dort das spacing auf einmal gar keinen sinn mehr macht
21:57 p3n: 01:00:222 (4) -
21:57 p3n: 01:01:937 (4) -
21:57 p3n: etc
21:58 p3n: und dann beginnt hier 01:07:508 (4,1) - der spacing salat
21:59 p3n: also anstelle der langen 2x repeat slider würde ich mir an deiner stelle was anderes einfallen lassen
21:59 p3n: die sind selten bis nie passend
21:59 p3n: am ende der insane lass ich sie gelten
22:00 DarkVortex: am ende der insane machen sie schon sinn finde ich
22:00 p3n: aber hier könntest du jeweils in sich geschlossene pattern mit 4 circlen oder 2 1/2 slidern nehmen
22:00 DarkVortex: aber okay ich überleg mir für die hard was
22:00 DarkVortex: so wie hier z.B? 01:10:508 (3,4) -
22:01 p3n: ganz genau
22:01 p3n: 01:28:508 (1,2,3) -
22:01 p3n: die combo kann ruhig nach unten geschoben werden um die überlappung mit der vorherigen combo zu verhindern
22:01 p3n: an solchen stellen mit den symmetrischen slider pattern kann man das ohne weiteres machen
22:02 p3n: selbst in einer normal wäre das iO
22:03 p3n: also einfach alle 3 nach unten schieben, dann wirkt das einfach besser: https://osu.ppy.sh/ss/1707792
22:03 p3n: musst nur dann das spacing zu 01:30:222 (4) - anpassen
22:04 DarkVortex: mmh okay
22:04 p3n: 2. KIAI gibt es wieder wurst...äh spacing salat: 01:49:080 (1,2,3) -
22:05 DarkVortex: ...xD
22:05 p3n: bei solchen slider pattern ab hard und aufwärts kannst du dich auch gerne an den slider köpfen/anfängen/starts orientieren
22:05 p3n: wenn die bei den pattern einen gleichmäßigen abstand haben, dann kann das spacing von ende -> nächster anfang komplett müll sein und das pattern ist trotzdem schön und intuitiv
22:06 p3n: 02:01:937 (5) -
22:06 p3n: 02:03:651 (5) -
22:06 p3n: 02:05:365 (5) -
22:07 p3n: der teil hat noch normalen beat dahinter
22:07 p3n: die 2x repeats in der insane sind im letzten teil wo es eigentlich nur noch um die melodie geht
22:07 p3n: (darum gehen die ja in ordnung)
22:07 p3n: aber die 3 da sollten auch noch ersetzt werden
22:09 DarkVortex: gut dann mach ich das
22:09 p3n: 02:01:722 (4,5,1) - hier sehe ich zwar warum du da den slider genau an die stelle gesetzt hast aber das funktioniert irgendwie nicht so gut
22:09 p3n: 02:02:794 (1,2,3,4,5) - das hier wiederum ist ziemlich gut
22:09 p3n: abgesehen vom 2x repeat slider
22:09 p3n: aber so ein kleiner mini-stern passt da wunderbar
22:10 DarkVortex: den kann man ja in 2 1/2 slider packen und das pattern ändert sich nicht ;)
22:10 p3n: ;)
22:10 p3n: ich gebe nur anstöße und vorschläge
22:10 p3n: was du am ende daraus machst ist eigentlich deine sache
22:11 p3n: schau dir am ende der hard auch nochmal die vereinzelten stacks an
22:11 p3n: ob und wie die da sinnvoll sind
22:11 DarkVortex: naja die hard war nicht sooooooo gelungen wie die anderen diffs also werd ich da schon einiges machen :D
22:12 p3n: wenn du dabei bist kannst du dir auch etwas spannenderes für den letzten teil einfallen lassen, als zB 02:07:937 (1,2,3,4) -
22:12 *p3n hides
22:13 DarkVortex: also ich find den megaspannend xD
22:13 p3n: is klar ;)
22:13 p3n: ich bastel mal den post
22:13 p3n: codes raussuchen wird ein bisschen dauern
22:13 p3n: also erwarte den so in ~30-45min
22:13 p3n: kannst ja in der zeit schon einfach bisschen basteln
22:13 DarkVortex: ja kein stress ;)
22:14 p3n: vergiss dann aber nicht eine sicherheitskopie zu machen bevor du code schnipsel einfügst

Summary of suggestions:
  1. correcting stacks, unsnapped slider ending, and overlaps in 'Easy'
  2. spacings, overlaps, and SV changes in 'Normal'
  3. some patterns, spacings, and the 2x repeat sliders in 'Hard'
  4. improving flow and placement of several patterns in 'Insane'

Code examples from the IRC mod:

[Insane]
00:53:794 (3,1) - https://osu.ppy.sh/ss/1707874
252,136,53794,2,0,B|228:136|199:120|181:102|170:77|168:48|168:48|108:48,1,180,2|4,0:0|0:3,0:0:0:0:
252,50,54437,6,0,P|292:66|333:48,1,90
01:12:222 (3,4,1,2) - https://osu.ppy.sh/ss/1707858
4,160,72222,1,4,0:3:0:0:
48,316,72437,1,0,0:0:0:0:
168,212,72651,38,0,L|220:152,1,62.9999980773926,8|4,0:0|0:3,0:0:0:0:
168,72,72865,2,0,L|248:44,1,62.9999980773926,4|8,0:3|0:0,0:0:0:0:
01:38:794 (1,2,3,4) - https://osu.ppy.sh/ss/1707686
400,348,98794,5,4,0:3:0:0:
400,348,99008,1,0,0:0:0:0:
232,216,99222,1,0,0:0:0:0:
232,216,99437,1,4,0:3:0:0:
452,180,99651,2,0,P|472:140|480:88,1,90,8|8,0:0|0:0,0:0:0:0:



I'll re-check as soon as you are satisfied with the progress of Hard and Insane. If you want to make it easier for me and motivate me to be faster with my re-check: double-check your hitsounds and make sure they are consistently used in each map and across all diffs.
Topic Starter
DarkVortex

p3n wrote:

Better late than never :P I agree! xD


Summary of suggestions:
  1. correcting stacks, unsnapped slider ending, and overlaps in 'Easy' Fixed
  2. spacings, overlaps, and SV changes in 'Normal' I decided to keep the SV changement and fixed the spacing as you suggested
  3. some patterns, spacings, and the 2x repeat sliders in 'Hard' Done
  4. improving flow and placement of several patterns in 'Insane' Done

Code examples from the IRC mod:

[Insane]
00:53:794 (3,1) - https://osu.ppy.sh/ss/1707874
252,136,53794,2,0,B|228:136|199:120|181:102|170:77|168:48|168:48|108:48,1,180,2|4,0:0|0:3,0:0:0:0:
252,50,54437,6,0,P|292:66|333:48,1,90
01:12:222 (3,4,1,2) - https://osu.ppy.sh/ss/1707858
4,160,72222,1,4,0:3:0:0:
48,316,72437,1,0,0:0:0:0:
168,212,72651,38,0,L|220:152,1,62.9999980773926,8|4,0:0|0:3,0:0:0:0:
168,72,72865,2,0,L|248:44,1,62.9999980773926,4|8,0:3|0:0,0:0:0:0:
01:38:794 (1,2,3,4) - https://osu.ppy.sh/ss/1707686
400,348,98794,5,4,0:3:0:0:
400,348,99008,1,0,0:0:0:0:
232,216,99222,1,0,0:0:0:0:
232,216,99437,1,4,0:3:0:0:
452,180,99651,2,0,P|472:140|480:88,1,90,8|8,0:0|0:0,0:0:0:0:

Copy-pasted all of that *cough* xD

I'll re-check as soon as you are satisfied with the progress of Hard and Insane. If you want to make it easier for me and motivate me to be faster with my re-check: double-check your hitsounds and make sure they are consistently used in each map and across all diffs.
Thanks for modding eventually ;) I'll tell you when I'm fully satisfied with the mapping.
p3n
IRC log
16:40 DarkVortex: heyho hast du nen moment?
16:40 p3n: ah da ist er ja :D
16:40 p3n: wir sollten endlich mal deine bubble an den start bringen
16:40 DarkVortex: haha ja wenig zeit gehabt die tage >.<
16:40 DarkVortex: dacht ich mir auch :D :D
16:41 p3n: wenn meine pizza da ist geht es los
16:41 p3n: sollte in 5-10min da sein
16:42 DarkVortex: mmmh pizza :o
16:42 DarkVortex: gib mir was ab :P
17:17 p3n: eine hand voll kleiner änderungen noch an der [Hard] dann haben wir es :D
17:18 p3n: 00:38:580 (2) - die auf dem slider 00:38:794 (3) - stacken: https://osu.ppy.sh/ss/1779587
17:18 p3n: und danach die combo auf 00:38:794 (3) - anfangen...kein NC auf 00:38:365 (1) -
17:20 DarkVortex: gut hab ich :D
17:20 p3n: 00:05:151 (3,4) - hier die reihenfolge tauschen
17:20 p3n: danach wieder so platzieren wie vorher
17:22 p3n: https://osu.ppy.sh/ss/1779608
17:22 DarkVortex: okay hab ich auch
17:23 p3n: 00:05:794 (1) - hier den repeat wegmachen...dafür einen circle auf 00:06:437 (3) - stacken
17:23 p3n: https://osu.ppy.sh/ss/1779613
17:24 p3n: whistle nicht vergessen auf dem circle
17:25 p3n: 00:10:294 (2,4) - die einfach nach 288/212 verschieben um den overlap zu vermeiden...der minimale spacing unterschied ist kein problem, da die folgecombo sowieso etwas weiter gestreckt ist
17:26 p3n: 00:40:508 (3,4,5) - für die bastel ich dir gerade die slider...sekunde
17:28 DarkVortex: jojo kein stress ;)
17:28 p3n: http://puu.sh/9ValI/4d550d0b63.txt
17:29 DarkVortex: hast du auch ein bild dazu?
17:30 p3n: 00:48:222 (2) - http://puu.sh/9Varc/ce4bafae3e.txt https://osu.ppy.sh/ss/1779636
17:31 p3n: https://osu.ppy.sh/ss/1779639 vom vorherigen
17:32 DarkVortex: ah gut danke
17:34 p3n: die restlichen diffs sehen gut aus
17:34 p3n: ich schau noch eben meta daten an und wenn das update durch ist mach ich den letzten file check
17:35 DarkVortex: gut dann bastel ich die änderungen kurz rein und update dann
17:40 DarkVortex: so ist geupdated ;)

Fixed a couple of off-beat sliders, stacks and ugly sliders in 'Hard'.


Much improved. Too bad the speed up red sliders are gone from the final version but it is still a nice mapset.

Have this (ノ 'ω')ノ
Topic Starter
DarkVortex
Finally :3

Thanks a lot p3n :)
Atrue
Hello~
From ur request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
Before we push it forward, several things have to be done.
The artist should be Halcyonic Falcon X: http://itunes.apple.com/us/album/music-epic-battle-fantasy/id601433700
[Easy]
General
Pass~ Nothing important to say.
[Normal]
General
Distance can be controlled better, and in a smaller distance, you can see a better structure.
Beats
01:46:508 (3,4) - I'd prefer start a slider on the white tick rather than on a red tick, hitting on white tick more fits the emphasis of the beat. Placement
00:20:794 (2) - Touching the HP Bar. 00:20:365 - You can make a note here to transfer to next slider in order to keep the Distance Snap.
[Hard]
General
Be aware of the distance, currently maybe is a little like Insane diff, not that bad for me though, but need to pay attention to the point.
Placement
01:56:151 (2,3) - Hitting the HP Bar, maybe you can move the notes a bit downward.
02:04:508 (1,2,3,4) - This distance is really big and imo you can use a smaller distance here.:02:06:222 (1,2,3,4,5) - Also here. I know you want to make the distance follow the rise of music to increase, but this distance is quite big. :
[Insane]
Placement
00:11:794 (2) - Just saying that the jump is not that reasonable for me. Try to make the jump smaller.02:13:080 (1) - Touching HP Bar.. Move it a bit downward:
That's my suggestions. Thanks for requesting.:)
Call me back when you are ready. :)
Atrue
Rechecked and after a long IRC reckeck.. Ok~ Time to get it qualified.
:)
Congratulations!
Ranked~
Topic Starter
DarkVortex
Yay thank you so much :) :)
Venellys
that song.. congrats (for 1st rank?)!!! ^^

i made a map from that artist, but different song >_>
AruOtta
Congratz \:D/
Myxo
Congratz ^-^
Legxis
gratz =D
How nice for you =)
TechnoMaster
awesome song
Firakus
One of best maps I played. Fav :)
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