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MowtenDoo - Nichismoke

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Topic Starter
Rad-
This beatmap was submitted using in-game submission on quinta-feira, 16 de Março de 2017 at 14:21:10

Artist: MowtenDoo
Title: Nichismoke
Tags: Nichijou My ordinary life snoop dogg hyadain weed blaze it Bakari
BPM: 180
Filesize: 9202kb
Play Time: 01:31
Difficulties Available:
  1. 420 style (4,2 stars, 313 notes)
  2. Bakari's Easy (1,6 stars, 105 notes)
  3. Hard (3,19 stars, 244 notes)
  4. Normal (2,1 stars, 144 notes)
Download: MowtenDoo - Nichismoke
Download: MowtenDoo - Nichismoke (no video)
Information: Scores/Beatmap Listing
---------------


Bakari's Easy by Bakari


Senpai noticed me!
Kliptick
best map ever 10/10 would fap

if dis doesn't get ranked i'll susside
Saint Coke
I only played on insane for now, but it takes a bit to recover if you fail here and there. And the sudden jump in the difficulty in the middle of the map is really unexpected and makes me loose my balance. But the map is fun to play. Would like it ranked
Eu proprio
Weedsane diff
Beat felt a bit off between 01:05:975 (1) - and 01:06:308 (2) -
Topic Starter
Rad-

Ridaz wrote:

I only played on insane for now, but it takes a bit to recover if you fail here and there. And the sudden jump in the difficulty in the middle of the map is really unexpected and makes me loose my balance. But the map is fun to play. Would like it ranked
To be fair, there isn't a ''Normal'' Nichijou map out there lol
_DG
Hello I am here, because I am BORED.

Easy
SV is a bit too fast and then distance spacing is so small.

00:05:808 (1) - I don't think you need to NC this now.
00:06:475 (2) - NC
00:06:808 (1) - Do not NC.
00:18:308 (1,2) - make slider 2 curve well around slider 1 (in my opinion this looks...better.)

00:36:642 - I know slider velocity becomes slower here, but some notes are too close like this one 00:39:308 (1,2,3) - . I think it is nicer if their spacing is the same as any other part of the song

01:01:642 (3) - sliderend at x=64 y=200, I think it looks better at x=48 y=200.

Yuzu's Normal
SV looks to be able to match well with the distance spacing

00:18:975 (3,4) - slider 4 curved in too much. Curve it out a bit to be "parallel" with slider 3
00:24:975 (4) - Maybe its better as a slider that reverses once.
01:00:975 (2) - To me, a reverse slider can go well here, because of sound pattern with 00:58:308 (1) -

Weedsane

00:08:808 (2,3,4) - Wow, "end-to-end jumps". Not really nice here, to me that is. Change it?
00:19:142 (1,2,3,4) - ^^^^
00:31:975 (2) - I know...artistic sliders are good. But this doesn't even look nice. Edit it a bit.( Not deleting or whatsoever.)
00:34:808 (3,4,5) - Make this look like a triangle. Looks good to me.
00:39:308 (1) - Sounds better if this lasts for one tick and then you put either sliders or circles to go with the "da da da".
00:45:142 (2,3,4,5) - Looks a bit too far for the spacing
00:51:642 (1,2) - slider 1 doesn't even look like it's going in the same direction as slider 2 (It's off by a few degrees in the direction of slider 2). Edit this?

00:56:642 (1,2,3,4,5,6,7,8,1,2,3,4,5) - How I would map this part : Two circles on the white ticks and on the third tick is the stream to the slider.
01:11:142 (2) - Would rather map this as a circle then a slider to emphasize(?) the vocals. on the white ticks

END

Good enough. Good luck on the map ^^
Topic Starter
Rad-

N1ghtRabb1T wrote:

Hello I am here, because I am BORED.

Easy
SV is a bit too fast and then distance spacing is so small.

00:05:808 (1) - I don't think you need to NC this now. fixed
00:06:475 (2) - NC fixed
00:06:808 (1) - Do not NC. Ahm, its not a Nc there...
00:18:308 (1,2) - make slider 2 curve well around slider 1 (in my opinion this looks...better.) fixed

00:36:642 - I know slider velocity becomes slower here, but some notes are too close like this one 00:39:308 (1,2,3) - . I think it is nicer if their spacing is the same as any other part of the song Yea i know why that is, it all may seem to close since i changed the circle size from 3 to 2 at the end of the map, cuz it fits better

01:01:642 (3) - sliderend at x=64 y=200, I think it looks better at x=48 y=200. Chose x=52 instead

Yuzu's Normal
SV looks to be able to match well with the distance spacing

00:18:975 (3,4) - slider 4 curved in too much. Curve it out a bit to be "parallel" with slider 3 fixed
00:24:975 (4) - Maybe its better as a slider that reverses once. fixed
01:00:975 (2) - To me, a reverse slider can go well here, because of sound pattern with 00:58:308 (1) - fixed

Weedsane

00:08:808 (2,3,4) - Wow, "end-to-end jumps". Not really nice here, to me that is. Change it? This one is designed better to fit with the previous patterns, so mapping choice :\
00:19:142 (1,2,3,4) - ^^^^ This one fits best with the lyrics
00:31:975 (2) - I know...artistic sliders are good. But this doesn't even look nice. Edit it a bit.( Not deleting or whatsoever.) i did it because of the lyrics, but i guess a slower slider is enough
00:34:808 (3,4,5) - Make this look like a triangle. Looks good to me. fixed
00:39:308 (1) - Sounds better if this lasts for one tick and then you put either sliders or circles to go with the "da da da". fixed
00:45:142 (2,3,4,5) - Looks a bit too far for the spacing fixed
00:51:642 (1,2) - slider 1 doesn't even look like it's going in the same direction as slider 2 (It's off by a few degrees in the direction of slider 2). Edit this? that was on purpose, but since you noticed it the other way around as it was supposed to, i made those 3 sliders more tilted

00:56:642 (1,2,3,4,5,6,7,8,1,2,3,4,5) - How I would map this part : Two circles on the white ticks and on the third tick is the stream to the slider. fixed
01:11:142 (2) - Would rather map this as a circle then a slider to emphasize(?) the vocals. on the white ticks fixed

END

Good enough. Good luck on the map ^^
Thank you for your mods :D
RobotTermite
It's good. I should know, because sleep with maps and do stuff to them.
Saint Coke

Rad- wrote:

Ridaz wrote:

I only played on insane for now, but it takes a bit to recover if you fail here and there. And the sudden jump in the difficulty in the middle of the map is really unexpected and makes me loose my balance. But the map is fun to play. Would like it ranked
To be fair, there isn't a ''Normal'' Nichijou map out there lol
Aaah. I see.
Also, if it was possible to add some notes here and there, to make it have a x420 combo, it would be beautiful

I also enjoyed the edit made. Was really fun to play
Soaprman
First things first... I love what you did with the background images.

Also damn, this mp3 is loud. Nothing a flick of the mouse wheel can't solve, though.

Easy
00:24:808 (3) - Maybe make this a long slider (no repeat arrow) and extend it to the next white tick. You'd have to adjust the surrounding mapping a bit, though.

00:25:808 (1) - Having a slider here (especially on easy) is kind of awkward. Remove this and put just a circle where the slider ends.

00:45:975 (1) - Yeah!

Yuzu's Normal
Change tick rate to 2. It sounded really nice in Easy and this difficulty feels a bit barren without it.

00:23:308 (1,2,3,4) - Follow the vocals here... what's there now is pretty underwhelming. The word "weed" at 00:24:475 isn't even mapped!

Hard
00:25:975 (1,2,3), 00:28:642 (1,2,3) - These are great...

00:31:308 (1,2,3) - ...so much so that I'd recommend changing these three to all point in the same direction.

00:32:642 (1,2,3) - I kind of feel like these should be curved, since they're mapped to speech. It'd make them feel a bit more "organic" or "flowy" I guess?

Insane
00:39:308 (1), 00:44:642 (1) - These are mapped to the same "sound" but one's a wiggle slider, and the only wiggle slider like this in the map at that. I'd recommend changing one to be like the other. My personal preference is making them both wiggle sliders, because wiggle sliders rule and because it helps emphasize that it's mapped to a quiet sound.

00:59:142 (1,2,3,4,5) - This is really uncomfortable to play. Switching 2 and 3 seems to help. Probably also make it a little less extreme.

I think that's it! Excellent mapset for something you intend to speedrank. Good luck, and I both do and don't hope we get a hilarious "complain about speedranking" thread because of this!
Topic Starter
Rad-

Soaprman wrote:

First things first... I love what you did with the background images.

Also damn, this mp3 is loud. Nothing a flick of the mouse wheel can't solve, though.

Easy
00:24:808 (3) - Maybe make this a long slider (no repeat arrow) and extend it to the next white tick. You'd have to adjust the surrounding mapping a bit, though. Fixed

00:25:808 (1) - Having a slider here (especially on easy) is kind of awkward. Remove this and put just a circle where the slider ends. Lol i did actually know it sounded that better, fixed

00:45:975 (1) - Yeah!What? xD


Yuzu's Normal
Change tick rate to 2. It sounded really nice in Easy and this difficulty feels a bit barren without it. Done

00:23:308 (1,2,3,4) - Follow the vocals here... what's there now is pretty underwhelming. The word "weed" at 00:24:475 isn't even mapped! Fixed

Hard
00:25:975 (1,2,3), 00:28:642 (1,2,3) - These are great...

00:31:308 (1,2,3) - ...so much so that I'd recommend changing these three to all point in the same direction. Done

00:32:642 (1,2,3) - I kind of feel like these should be curved, since they're mapped to speech. It'd make them feel a bit more "organic" or "flowy" I guess?Organic sliders are organic.

Insane
00:39:308 (1), 00:44:642 (1) - These are mapped to the same "sound" but one's a wiggle slider, and the only wiggle slider like this in the map at that. I'd recommend changing one to be like the other. My personal preference is making them both wiggle sliders, because wiggle sliders rule and because it helps emphasize that it's mapped to a quiet sound. I didn't actually notice the same sound on that part of the song lol, fixed

00:59:142 (1,2,3,4,5) - This is really uncomfortable to play. Switching 2 and 3 seems to help. Probably also make it a little less extreme. Fixed, I personally never had a problem with this even as a mouse player, but fine this will be the most forgiving nichijou map lol

I think that's it! Excellent mapset for something you intend to speedrank. Good luck, and I both do and don't hope we get a hilarious "complain about speedranking" thread because of this! Thanks for your mod :D, And we will see how much trouble would this cause actually.
Don
Hello! I'm here for M4M as promised, although a little bit later.

General
Consider changing the background image

Easy
I can't map easy diffs for the life of me. This is amazing.
00:05:808 (2) - Move this note to the earlier red tick, to get it on the "weed" vocal
00:24:475 (2,3) - Inconsistent spacing, consider making this note 1.2x spacing
00:35:975 (2) - This note isn't correct with the music, in the music it's 1/8 + 2x 1/16, which isn't a triplet. Consider changing this.
00:40:642 (1) - Consider making this note into one non-repeating slider into a long slider
01:02:975 (1) - Make this into two sliders, something like
01:13:642 (1,2) - Consider removing these two notes, these feel out of place and in the time where the break is supposed to be.
01:29:808 (1) - Remove NC

Yuzu's Normal
Great map! Not a lot to comment on.
00:04:308 - Add a note here
00:10:642 (2) - I feel like for a normal this can be confusing
00:25:975 (1,2,3) - Spacing feels a little bit off here.
00:54:642 (3) - This slider doesn't fit with music. See easy.

Hard
00:35:558 (1,2) - Perhaps make these two notes stacked
00:39:642 (1,2) - I feel like this doesn't flow nice. Try something like http://puu.sh/8eSRX.jpg perhaps? (not exactly that, very bad at making sliders :P)
00:47:642 (2,3,2,3,1,2) - I think claps would be better suited here
00:56:642 (1) - Change this into a long slider perhaps
01:00:308 (1,2) - This doesn't flow well. Try control+g on (1)
01:03:475 (1,2,3) - Try changing the order to (2,3,1)?
01:11:642 (2) - control+g ?
01:12:308 (1,2,3,4) - http://puu.sh/8eT2z.jpg ?

Weedsane
I don't feel qualified to mod this. However, there's some things I'd like to point out. Sorry!
00:38:225 (2,3,4,5) - These doubles fit the original vocals but not snoop's
00:39:308 (1) - Unrankable slider
00:43:642 (6,7) - This doesn't fit snoop's vocals
00:44:642 (1) - Another unrankable slider
00:46:225 (1,2,3,4,5,6) - Same thing on snoop's vocals
Ujimatsu Chiya
Hi~


[Easy]
  1. 00:20:975 (1,2,3,4) - feel not natural , I think we need to look to change that arrangement
  2. 00:34:808 (2,3) - how about change slider?

[Normal]
  1. pretty good~ xD


[Hard]
  1. 00:38:475 (1) - how about delet it? more soft then i think.


[Insane]
  1. 00:43:308 (4,5,6,7) - this part's timing is a bit strange. i think
  2. 00:44:642 (1,2) - this part unnatural. change on silder if more soft then beats
  3. 00:46:225 (1,2,3,4,5,6) - this part unatural, too. I think we need to look to change that arrangement.
  4. 00:54:808 (4,5) - how about this ? http://puu.sh/8eY5R.jpg


[Want to Say]

when I modding , I did not like the song...

but you made ​​a map called great~ xD

good luck with your beat map ~


thanks~
Squichu
heey there. :3
m4m req with Yuzu-

[General]
  1. please find a background that's not that pixelated. ><
[Easy]
  1. AR-1?
  2. 00:05:808 (2,1) - fix DS, please, Easy diffs need consistent spacing to be readable
  3. 00:23:642 (1) you could blanket 00:22:975 (4) - nicely
    also, since 00:24:475 (2) - is on a red tick, you might want to consider replacing it with a short slider starting at 00:24:308
    it's easier to read and matches the music
  4. 00:31:308 (1,2,3) - you could improve movement a lot, if you place them a bit differently
  5. 00:32:308 (1,1) - fix DS
  6. 00:36:642 (1,2) - looks better if you use the same shape for both
  7. 00:43:308 (2,1) - ^
  8. 00:46:975 (1,2,1,2,1,2) - all of them overlap slightly, make sure they don't, it's unnecessarily confusing (and looks ugly, imo, sorry. ><)
  9. 00:52:308 (3,1) - ^
  10. 01:04:975 (3,1) - fix DS
  11. 01:24:475 (3,1) - ^
  12. 01:28:808 (2,3,4,1) - why don't you create a nicer pattern here? a polygon eg
I only pointed out a few 'extreme' DS errors, but I think you should check the diff yourself and fix all of them, cause you constantly switch between 1.0, 1.1 and 1.2, sometimes you use 1.3 or 1.4. imo, that's just too much, how should be a beginner player be able to read that? >:

[Yuzu's Normal]
  1. 00:12:475 (5) - just a suggestion that might look better
  2. 00:20:975 (1,2,3,4) - looks better if 1 and 4 don't overlapconsidering that 00:23:308 (1) - and 00:24:308 (3) - overlap as well, you might want to rearrange that part a bit
  3. 00:26:308 (2,3) - no jumps in E/N, fix DS please :3
  4. 00:33:308 (4,1) - move 4's tail a bit further away from 1?
  5. 00:33:975 (1,3) - blanket better
  6. 00:55:308 (1,2) - ^
  7. 01:09:642 (3,4) - movement feels bit weird, you could improve it
  8. 01:15:475 (1,1,1) - fix DS, please
hmh, same about DS as in Easy, it should be more consistent to be better readable.
otherwise, nice diff!

[Hard]
  1. HP+1?
  2. 00:09:475 (3) - move a bit further down to create nicer triangle pattern with 00:08:808 (1,2) -
  3. 00:12:142 (3,4) - why no blanket? >:
  4. 00:15:975 (2,3) - looks better if they don't overlap
    plus, you could imrpove looks of 00:16:975 (3,4,5) - overall if you arrange them a bit differently
  5. 00:27:142 (1,3) - use same shape?
  6. 00:33:975 (1,2) - move so they don't overlap?
  7. 00:59:308 (2,3) - same shape pls. ><
  8. 01:25:308 (1,2) - ^
[Weedsane]
  1. Hp+2?
  2. 00:31:308 (1,2) - these shapes look a bit weird.. think of different ones maybe?
  3. 01:04:475 (1,3) - blanket?
  4. 01:05:975 (1,2) - ^
  5. 01:12:308 (1,2,3,4,5,1) - this looks soo random, use hexagon pattern here?
    that'd also improve readability
  6. 01:17:142 (3,4) - same shape?
good luck!
Topic Starter
Rad-

Don wrote:

Hello! I'm here for M4M as promised, although a little bit later.

General
Consider changing the background image Nope.

Easy
I can't map easy diffs for the life of me. This is amazing.
00:05:808 (2) - Move this note to the earlier red tick, to get it on the "weed" vocal I really didn't get this :|
00:24:475 (2,3) - Inconsistent spacing, consider making this note 1.2x spacing Done
00:35:975 (2) - This note isn't correct with the music, in the music it's 1/8 + 2x 1/16, which isn't a triplet. Consider changing this. Yes but its a Easy, so it wouldnt work like that properly.
00:40:642 (1) - Consider making this note into one non-repeating slider into a long slider I didn't quite understand what you meant with that, could you take a screenshot please?
01:02:975 (1) - Make this into two sliders, something like Like?
01:13:642 (1,2) - Consider removing these two notes, these feel out of place and in the time where the break is supposed to be. Done
01:29:808 (1) - Remove NC

Yuzu's Normal
Great map! Not a lot to comment on.
00:04:308 - Add a note here Done
00:10:642 (2) - I feel like for a normal this can be confusing
00:25:975 (1,2,3) - Spacing feels a little bit off here. Made it closer
00:54:642 (3) - This slider doesn't fit with music. See easy. Fixed

Hard
00:35:558 (1,2) - Perhaps make these two notes stacked I actually had them stacked before, but changed my mind again.
00:39:642 (1,2) - I feel like this doesn't flow nice. Try something like http://puu.sh/8eSRX.jpg perhaps? (not exactly that, very bad at making sliders :P) Sure
00:47:642 (2,3,2,3,1,2) - I think claps would be better suited here Don't think so
00:56:642 (1) - Change this into a long slider perhaps Ok
01:00:308 (1,2) - This doesn't flow well. Try control+g on (1) Done
01:03:475 (1,2,3) - Try changing the order to (2,3,1)?
01:11:642 (2) - control+g ? Done
01:12:308 (1,2,3,4) - http://puu.sh/8eT2z.jpg ? Done

Weedsane
I don't feel qualified to mod this. However, there's some things I'd like to point out. Sorry!
00:38:225 (2,3,4,5) - These doubles fit the original vocals but not snoop's I didn't want to map to snoop's vocals
00:39:308 (1) - Unrankable slider It's rankable
00:43:642 (6,7) - This doesn't fit snoop's vocals didn't want to either
00:44:642 (1) - Another unrankable slider Still rankable
00:46:225 (1,2,3,4,5,6) - Same thing on snoop's vocals
Not for vocals

Thanks for your mod :D
Topic Starter
Rad-

Einess wrote:

Hi~


[Easy]
  1. 00:20:975 (1,2,3,4) - feel not natural , I think we need to look to change that arrangement Feels ok to me
  2. 00:34:808 (2,3) - how about change slider? Done

[Normal]
  1. pretty good~ xD


[Hard]
  1. 00:38:475 (1) - how about delet it? more soft then i think. Done

[Insane]
  1. 00:43:308 (4,5,6,7) - this part's timing is a bit strange. i think Well not sure how it can be changed either, fits for me
  2. 00:44:642 (1,2) - this part unnatural. change on silder if more soft then beats It's fine
  3. 00:46:225 (1,2,3,4,5,6) - this part unatural, too. I think we need to look to change that arrangement. I like those doubles :\
  4. 00:54:808 (4,5) - how about this ? http://puu.sh/8eY5R.jpg Sorry, doesn't fit the song that well.


[Want to Say]

when I modding , I did not like the song...

but you made ​​a map called great~ xD

good luck with your beat map ~


thanks~
Thanks for your work ^^
Topic Starter
Rad-
Ups didnt see this page, had to delete the repeated message from Eeiness' mod.
Topic Starter
Rad-

Squirrel wrote:

heey there. :3
m4m req with Yuzu-

[General]
  1. please find a background that's not that pixelated. >< Sorry, but there is already an idea for it and unfortunately there is no higher quality for it.
[Easy]
  1. AR-1? Ok
  2. 00:05:808 (2,1) - fix DS, please, Easy diffs need consistent spacing to be readable Fixed
  3. 00:23:642 (1) you could blanket 00:22:975 (4) - nicely
    also, since 00:24:475 (2) - is on a red tick, you might want to consider replacing it with a short slider starting at 00:24:308
    it's easier to read and matches the music It looks weird on Easy
  4. 00:31:308 (1,2,3) - you could improve movement a lot, if you place them a bit differently Done
  5. 00:32:308 (1,1) - fix DS Done
  6. 00:36:642 (1,2) - looks better if you use the same shape for both You mean parallel?
  7. 00:43:308 (2,1) - ^ This one is fine
  8. 00:46:975 (1,2,1,2,1,2) - all of them overlap slightly, make sure they don't, it's unnecessarily confusing (and looks ugly, imo, sorry. ><) It's not confusing when you play it.
  9. 00:52:308 (3,1) - ^ Not overlapping
  10. 01:04:975 (3,1) - fix DS Done
  11. 01:24:475 (3,1) - ^ Done
  12. 01:28:808 (2,3,4,1) - why don't you create a nicer pattern here? a polygon eg I think its fine.
I only pointed out a few 'extreme' DS errors, but I think you should check the diff yourself and fix all of them, cause you constantly switch between 1.0, 1.1 and 1.2, sometimes you use 1.3 or 1.4. imo, that's just too much, how should be a beginner player be able to read that? >: You are probably thinking of a beginner be a type of handicaped person or something, which is not true, they can do this if you checked actualy beginners play. Don't expect to exactly know them if you haven't met them lately :\

[Yuzu's Normal]
  1. 00:12:475 (5) - just a suggestion that might look better Ok
  2. 00:20:975 (1,2,3,4) - looks better if 1 and 4 don't overlap Fixedconsidering that 00:23:308 (1) - and 00:24:308 (3) - overlap as well, you might want to rearrange that part a bit
  3. 00:26:308 (2,3) - no jumps in E/N, fix DS please :3 It's not so distant now
  4. 00:33:308 (4,1) - move 4's tail a bit further away from 1? done
  5. 00:33:975 (1,3) - blanket better It's ok as it is
  6. 00:55:308 (1,2) - ^ Seems fine
  7. 01:09:642 (3,4) - movement feels bit weird, you could improve it Fixed
  8. 01:15:475 (1,1,1) - fix DS, pleaseFixed
hmh, same about DS as in Easy, it should be more consistent to be better readable.
otherwise, nice diff!

[Hard]
  1. HP+1? I like that people enjoy the map, and not just die and get frustrated
  2. 00:09:475 (3) - move a bit further down to create nicer triangle pattern with 00:08:808 (1,2) - Done
  3. 00:12:142 (3,4) - why no blanket? >: I personally dont like blankets xD
  4. 00:15:975 (2,3) - looks better if they don't overlap
    plus, you could imrpove looks of 00:16:975 (3,4,5) - overall if you arrange them a bit differently Fixed, but differently
  5. 00:27:142 (1,3) - use same shape? I needed the space next for 4
  6. 00:33:975 (1,2) - move so they don't overlap? Done
  7. 00:59:308 (2,3) - same shape pls. >< Done
  8. 01:25:308 (1,2) - ^ Fixed
[Weedsane]
  1. Hp+2? Same idea as before
  2. 00:31:308 (1,2) - these shapes look a bit weird.. think of different ones maybe? Made them normal sliders then
  3. 01:04:475 (1,3) - blanket? Jumps wouldnt work as well as it should for insane
  4. 01:05:975 (1,2) - ^ Can't see that working properly
  5. 01:12:308 (1,2,3,4,5,1) - this looks soo random, use hexagon pattern here?
    that'd also improve readability It's not random when you play it
  6. 01:17:142 (3,4) - same shape? Fixed
good luck!
Thank you for your help :)
riffy
Smokku weedu everyday. May mod it soon, have a star for now.

soon
[General]
  1. According to the rules it is better to use 1024x768 or 1366x768 BG. It wll make your BGs compatible with the most of the displays. So, please, try to resize your current one or find a new one.
    Note: don't know how to resize/can't find a new one? Poke me in-game!
  2. You have no kiais on Easy diff, please add one in order to keep consistency.
  3. Timing on Weedsane is different from the rest of the mapset. It is unrakable, please try to fix it asap.
  4. Please disable Widescreen support (it is for widescreen storyboards only) and letterboxes (they may conflict ith the video, too).
    Note: in case if you don't know it's in Song Setup > Storyboarding :)
[Easy]
  1. Soon
Fenek Alfa
Weedsane is somehow easier with HD than nomod. Also, have a star.
riffy
Yo, random mod.

[General]
  1. Check the name, of the remixer/song's author, it's supposed to be MowtenDoo, if I'm not mistaken!
  2. According to the rules it is better to use 1024x768 or 1366x768 BG. It wll make your BGs compatible with the most of the displays. So, please, try to resize your current one or find a new one.
    Note: don't know how to resize/can't find a new one? Poke me in-game!
  3. You have no kiais on Easy diff, please add one in order to keep consistency.
  4. Timing on Weedsane is different from the rest of the mapset. It is unrakable, please try to fix it asap.
  5. Please disable Widescreen support (it is for widescreen storyboards only) and letterboxes (they may conflict ith the video, too).
    Note: in case if you don't know it's in Song Setup > Storyboarding :)
  6. I'd move Nichijou to the tags, and remove it from source. Since the video is awesome, but it is not from anime. It's just a remix :P
  7. Your Normal hitsounds are way too loud and some drum parts are ignored. Please, consider re-working hitsounds. You may need some help with it, or oyou can try to do it on your own.
    Note: you can ask someone for a detailed hitsound mod OR you can try to improve them on your own. improving them by yourself will improve your mapping skill a lot :)
[Easy]
  1. First of all, try making your comboing a bit more consistent. It will help beginners to understand your patterns better. Keping combos ~2nd big white line (or downbeat) will fit with music and vocals and also helps you to be more consistent.
  2. The rhythm is really hard to follow for beginners. Nomally Easy diffs have consisten 1/1 rhythm, while here, you use lots of different rhythm changes. There're two things to do:
    1)Try to use more consistent rhythm. Simplify your patterns where it is possible. I'll tell more about this, ofc.
    2)Reduce Overall Diff. Try to use OD1 here in order to make it friedndlier towards beginners!
  3. 00:06:153 - "every" in vocals is ignored. I recommend you to map it, like this or so. Slider fits here and what's more it makes your rhythm a bit simlier because sliders are easier to hit. :)
  4. 00:18:320 (1,2) - this one is kinda minor - try dixing the blanket here? It will not take too much time but neat pattern may impress some beginners and they also look very cool! Try it!
  5. 00:23:653 (1) - try making the slider 1/2 longer, so it'll end at 00:24:153 - it'll work with snoop's voice pretty good and will make your rhythm a bit more playable.
  6. 00:46:653 - sounds like a circle here may help to keep your rhythm a bit more playable + there're some instruments being ignored, so the circle will fit, imo.
  7. 00:56:320 (2) - try removing the circle it is not really important and your rhythm feels a bit better without the circle.
  8. 01:13:653 - the song is pretty short, so I'd map the break. There's absolutely no need to have it there and beginners may feel kinda bad because that's the only diff with a break here.
  9. 01:27:986 (1) - no-no-nope. :( Sorry, but I think you really should change the slider. THe second reverse-arrow is way too hard to notice and it may confuse beginners because they're not used to such sliders. Replace the repeats with one long slider without repeats. :) It will be much easier but still fitting!

    The diff itself has some rhythm mistakes, whic should be fixed. Try to look at your diff again after cheching my mod and see if there's anything else left. Hitsounds and flow can also be improved, but only when you finish changing your rhythm. The diff is not bad, but it still needs lots of work.
[Yuzu's Normal]

  • We've modded Yuzu's dff via IRC.
    IRC log
    19:16 -Bakari-: First of all, how about muting sliderslide sound?
    19:16 -Bakari-: Volume of the hitsounds in general feels pretty loud to me.
    19:17 Yuzu-: Well, the mapper (a friend of mine) took care of the hitsounds for all the diffs
    19:17 Yuzu-: mainly because I still haven't really learned how to use them properly
    19:17 -Bakari-: Alright, then I'll just post it, then
    19:17 Yuzu-: I've been really into mapping for what... 3 days?
    19:17 Yuzu-: xD
    19:17 -Bakari-: Well, you did pretty good :D
    19:18 Yuzu-: thanks, I guess
    19:18 -Bakari-: guess he also did combo colours and other general stuff, right?
    19:19 Yuzu-: I did my combo colors, but he changed them around a bit
    19:19 -Bakari-: well, I didn't really like them, but whatever.
    19:21 -Bakari-: 00:06:487 (4) - try to remove the repeat and emphasize 'vocals' properly. [http://osu.ppy.sh/ss/1530618 like this]
    19:22 Yuzu-: But 00:07:653 (1) - stays where it is?
    19:22 Yuzu-: wait
    19:22 Yuzu-: nvm I think I got it
    19:23 Yuzu-: got it, liked it
    19:24 -Bakari-: 00:09:487 (4,1,2) - I pretty much like your rhythm there, but it plays a bit awkward, imo.
    19:24 -Bakari-: I am talking about moves of a cursor
    19:24 -Bakari-: I've tried to improve it, and [http://osu.ppy.sh/ss/1530633 here's] my pattern.
    19:25 -Bakari-: i did not change rhythm, just placement and shapes of the sliders. Try it and see if it plays better :)
    19:25 Yuzu-: yeah, I noticed. the curves get a bit weird, and I also noticed I had to move the circles a bit
    19:26 -Bakari-: 00:09:820 (1,2) - also, move new combo from (1) to (2)
    19:26 -Bakari-: he sings smoke weed every (new combo) day. and it looks weird, imo
    19:27 Yuzu-: I'll probably remake the combo colors myself, to the way they were
    19:27 Yuzu-: But yeah, changed the sliders
    19:28 -Bakari-: 00:18:653 (2,3,4) - try to listen to this with 25% playback rate
    19:28 -Bakari-: you may notice that it gets off sometimes
    19:29 Yuzu-: I saw it
    19:30 Yuzu-: hmm.
    19:30 -Bakari-: move 00:37:987 (1) - to 00:37:653 - in order to follow snoop's words
    19:31 -Bakari-: 00:44:987 - whoops, we're off vocals again :(
    19:31 Yuzu-: wait a sec, I'm trying to fix those 2 sliders first
    19:31 Yuzu-: on 18
    19:33 Yuzu-: 00:18:653 (2,3,4) - how does [http://osu.ppy.sh/ss/1530657 this] sound?
    19:35 -Bakari-: http://osu.ppy.sh/ss/1530662
    19:35 -Bakari-: try this, it is more playable because it's 1/1 rhythm and it sounds pretty nice, imo
    19:38 -Bakari-: 00:55:987 (2) - ending this one at 00:56:320 - will give you more consistent rhythm + it sounds better with vocals, imo
    19:38 Yuzu-: Isn't it a pretty big jump from 00:20:487 (5) - to 00:20:987 (1) - ?
    19:39 -Bakari-: well, I didn't try to organize the pattern. Just listen to the rhythm
    19:39 Yuzu-: Yeah, I heard it
    19:39 Yuzu-: sounds good
    19:39 -Bakari-: by the way, I can start pointing out more rhythm mistakes
    19:54 -Bakari-: 00:09:808 (6,1) - replacing them with a slider would be a good idea. You know, that gap is a bit confusing.http://osu.ppy.sh/ss/1530752
    19:55 Yuzu-: Yeah, asw it
    19:55 Yuzu-: saw*
    19:55 -Bakari-: 00:10:642 (2) - I would recommend you to avoid such sliders. You know, the second reverse-arrow appears too late and it's pretty hard to notice it.
    19:57 -Bakari-: So, shall we go on fixing rhythm mistakes or would you like to find them on your own?
    19:57 Yuzu-: Colors aside, how does this look http://osu.ppy.sh/ss/1530761
    19:57 -Bakari-: yeah, looks pretty nice. shape of (5) could be better, tho :P
    19:58 -Bakari-: http://puu.sh/8gcZV.jpg
    19:58 Yuzu-: k, it's similar
    19:58 Yuzu-: done
    20:00 -Bakari-: 00:13:308 - since he starts singing "smomomomoke" here, starting spinner here is a good idea
    20:01 -Bakari-: 00:15:642 (1,2,3,4) - also, kinda re-arranged your rhythm here in order to emphasize the vocals.
    20:02 Yuzu-: what do you mean, re-arranged
    20:04 -Bakari-: http://puu.sh/8gdh1.jpg
    20:04 -Bakari-: took your pattern and re-mapped it to follow music closer
    20:05 Yuzu-: I did something similar, forgot to lengthen 2 though
    20:05 Yuzu-: fixed
    20:06 -Bakari-: 00:19:808 - (4) sounds off
    20:06 -Bakari-: try moving it to the previous red tick
    20:07 Yuzu-: I already did that part, it's something like this now: http://osu.ppy.sh/ss/1530795
    20:08 -Bakari-: 00:28:058 - there's some instrument in music like whistles or so, it starts at this point and sounds pretty awesome
    20:09 -Bakari-: you may want to emphasize it. just let me know if you want me to suggest you a pattern
    20:12 Yuzu-: http://osu.ppy.sh/ss/1530806 too clumped up?
    20:13 -Bakari-: sounds nice <3
    20:14 Yuzu-: same for the next time the instrument plays, right?
    20:14 Yuzu-: around 5 beats after
    20:14 -Bakari-: yeah, you understand everything really fast :)
    20:16 Yuzu-: It's a bit more complicated after because of the way I placed my objects
    20:19 Yuzu-: http://osu.ppy.sh/ss/1530833 How does this sound for the second instrument?
    20:20 -Bakari-: pretty nice, imo
    20:20 -Bakari-: well, I guess you got what I was trying to say.
    20:21 -Bakari-: there're some rhythm mistakes, and you already understood how to fix them
    20:21 -Bakari-: apart from the instruments, you're ignoring/missing vocals in some parts.
    20:21 Yuzu-: Well I still need to get them first :)
    20:23 -Bakari-: 00:48:975 - "smoke" should be mapped with a circle, imo. try making the slider shorter
    20:23 -Bakari-: and placing a circle
    20:23 -Bakari-: so, the slider will be finished at 00:48:642 -
    20:24 -Bakari-: oh, and new-combo-placement can also be improved.
    20:25 -Bakari-: 01:22:308 (1) - i've already mentioned that such sliders are hard to read and not the best idea for this kind of diffs
    20:25 Yuzu-: http://osu.ppy.sh/ss/1530854 tried to make the sliders visible
    20:25 -Bakari-: distance between (6) and (1) seems wrong :P
    20:25 Yuzu-: it's not
    20:26 Yuzu-: Anyway, before 01:22:308 (1) -
    20:26 Yuzu-: isn't the rhythm a bit off too?
    20:26 -Bakari-: well, sometimes it's hard to tell ny looking at screenshots
    20:26 -Bakari-: yeah, it is :)
    20:28 -Bakari-: 01:25:308 (2) - i generally dislike such sliders, but I think this one really needs to be changed
    20:29 Yuzu-: http://osu.ppy.sh/ss/1530867 ?
    20:30 -Bakari-: yeah, same for all sliders with 2+ repeats
    20:30 -Bakari-: 01:27:975 (1,2,3,4,5) - try mapping the spinner?
    20:30 -Bakari-: two spinners in a row is a bit boring and the first one can be mapped easily
    20:30 -Bakari-: http://puu.sh/8geIN.jpg
    20:31 Yuzu-: ok
    20:31 Yuzu-: I will
    20:34 -Bakari-: well, you can use [http://osu.ppy.sh/forum/t/131540 this program] or just ask Rad- to help you with hitsounds
    20:35 Yuzu-: http://osu.ppy.sh/ss/1530881 rearranged 4 and 5 and the rest is on the screenshots http://osu.ppy.sh/ss/1530881
    20:36 -Bakari-: seems ok
    20:36 Yuzu-: wow
    20:37 Yuzu-: remember that thing you said it was not snapped
    20:37 Yuzu-: turns out it really wasn't, and it was huge lol
    20:37 -Bakari-: so, try to look for a few more rhythm mistakes as we might miss some of them
    20:39 -Bakari-: woring on comboing is also needed
    20:39 Yuzu-: gonna arrange the combo colors now
    20:39 Yuzu-: and give it to you when im done k?
    20:39 -Bakari-: and you can try to make your patterns more playable
    20:39 -Bakari-: https://osu.ppy.sh/news/61334266941
    20:41 -Bakari-: don't take it too seriously, but try to understand what's flow and how can you use it to improve your diff
    20:42 Yuzu-: yeah
    20:43 -Bakari-: your diff is not bad, but you should try to do hitsounds. at least try to understand them :)
    20:44 -Bakari-: also, visually, you can make your map better. there're two ways to do it flow and symmetrical patterns. flow seems to work better with your style, so..
    20:44 -Bakari-: also, comboing is.. well, you're changing it, so it'll be okay soon, I guess.
    and part 2
    16:54 -Bakari-: Hey, Pedro!
    16:54 *-Bakari- hides
    16:55 Yuzu-: Hey, stalker :3
    17:03 -Bakari-: 00:35:486 (4) - da-da-da-day~
    17:04 -Bakari-: kinda feeels like a nw combo would fit here. it will help you to emphasize the music
    17:04 Yuzu-: oh
    17:04 Yuzu-: Just noticed that 00:36:653 (1) - is a bit off
    17:05 -Bakari-: http://puu.sh/8hpaN.jpg
    17:09 -Bakari-: try moving new combo from 00:51:653 (1,4) - (1) to (4)
    17:09 -Bakari-: https://osu.ppy.sh/ss/1533338
    17:10 -Bakari-: sounds much better with the vocals, imo
    17:13 -Bakari-: 01:02:653 (4,1,2) - tried to make it sound better with vocals
    17:13 -Bakari-: http://puu.sh/8hpu9.jpg
    17:13 -Bakari-: here's what I got
    17:17 Yuzu-: Got something similar, same on the timeline
    17:17 Yuzu-: got it
    17:18 -Bakari-: 01:13:486 (1) - i told you previously that it's better to avoid such sliders. try some [http://osu.ppy.sh/ss/1533364 weed]
    17:19 Yuzu-: well
    17:19 Yuzu-: my browser isn't opening any links atm
    17:19 Yuzu-: idk why
    17:19 -Bakari-: gosh
    17:19 Yuzu-: can you just ctrl + v that without the weed thingy?
    17:19 Yuzu-: i'll write it
    17:19 -Bakari-: http://osu.ppy.sh/ss/1533364
    17:20 -Bakari-: i just thought that all these links a re pretty boring, and tried to make it more interesting :P
    17:20 Yuzu-: ooh
    17:20 Yuzu-: looks good
    17:21 -Bakari-: 01:15:486 (1,1,1) - try to remove new combo from the last two sliders. NC Spam is not a good thing and it is better to avoid it.
    17:21 -Bakari-: if you want to emphasize the beats, try using hitsounds (later)
    17:21 Yuzu-: Done
    17:22 -Bakari-: 01:18:653 - try finishing the spinner here. and starting an 1/1 slider at 01:18:987 -
    17:23 -Bakari-: http://puu.sh/8hpTG.jpg
    17:23 -Bakari-: changed your pattern a bit, btw
    17:23 -Bakari-: just see if you like it more :)
    17:23 Yuzu-: Hmm
    17:24 Yuzu-: I kinda took what you said earlier and made a 1/1 slider with a blanket on 01:19:653 (2)'s start
    17:24 Yuzu-: I kinda liked it
    17:26 -Bakari-: my god, how could I miss it
    17:26 -Bakari-: 00:15:153 -
    17:26 -Bakari-: listen to the spinner, guess you'll find something wrong in the end :P
    17:27 Yuzu-: true
    17:27 Yuzu-: Uh, how about 00:17:319 (4) -
    17:27 Yuzu-: finishing on red tick?
    17:27 -Bakari-: 00:47:653 (2,3,4) - spacing feels broken, right?
    17:28 -Bakari-: there's a beat on 00:17:653 -
    17:28 -Bakari-: so, I think that finishing (4) there is ok.
    17:28 Yuzu-: k
    17:28 -Bakari-: 00:20:820 - maybe you've missed a circle here, tho.
    17:28 Yuzu-: and that spacing feels broken but isn't
    17:28 Yuzu-: at least DS doesn't say anything
    17:29 -Bakari-: http://puu.sh/8hq8x.jpg
    17:29 Yuzu-: That the circle coordinates or...?
    17:30 -Bakari-: 00:50:986 (3,1) - x0,67 DS here. just a minor mistake, but since it's noticeable
    17:30 -Bakari-: well, look at what DS says
    17:31 Yuzu-: Saw it, I think it's fixed

    We've fixed:
  1. Lots of rhythm mistakes
  2. Some messy patterns
  3. Some flow issues
  4. Some hitsound changes
The diff is not bad in general. Some more modding would make it really, really good! [Hard]
  1. As we've discussed in-game, please change your rhythm in the 1/3 part just like you did it with the Insane!
  2. Personally, I don't really like the way how you've used SV changes in your diff, To my mind, it would be better to avoid SV changes and use only x0.7 for slower parts.
    Note: Guidelines also say the same, something like "try to avoid using more than 3 different slider velocities unless it is REALLY NECESSARY", which is not the case, imo.
  3. 00:04:653 (3,1) - the transition here feels forced. It is not a big deal and more like a matter of style, but still.. Try to make it a bit more intuitively-playable, so players will "feel" your flow. Hope you'll spot the difference!
  4. 00:08:320 (7,2) - nazi-modding - the overlap looks a bit messy, would be better to avoid it in order to make the diff look prettier. Thoug it's totally up to you.
  5. 00:12:153 (3,4) - making (4) into a "blanket" slider would look good. Example
    Note: I will not complain about your patterns anymore, I thing you've got my idea and will be able to fix such patterns yourself. though, if you still have any problams - contact me for some help anytime!
  6. 00:32:653 (1,2,3,4) - I don't really get why do you use lower DS here? To me, these slight overlaps appear messy and distance snap changes appear really confusing to me. Try to keep your DS more consistent when it's possible. The song's rhythm is complicated enough, try to make your patterns more readable/understandable!
    Note: same happens a few more times, guess you've got what I'm trying to say!
  7. 00:36:153 (4) - that random jump was way too unexpected and tricky, moreover, the slider is a bit off, try adding a repeat to it in order to make it more fitting! example
  8. 00:39:653 (1,2) - feels like distance snap is broken here. It's nice to have some symmetrical patterns, but they should be readable, playable and follow the DS!
  9. 01:06:153 (4,5,6) - once again, minor spacing mistakes which are noticeable and make your map appear kinda messy. Neat patterns willattract players and make your map more enjoyable for them!
  10. 01:08:487 - 01:09:153 - during a testplay I felp like there was something wrong, later I've noticvced that it would be awesome to have a circle on both beats. Try doing it in order to improve your rhythm, please!
    Note: 01:11:487 - whoops, pretty much the same. / 01:12:153 - come on, you just can't ignore "weed" in the vocals!
  11. 01:17:820 - since the "weed" starts here, your spinner appears to be off. Starting it later would make it too short, so I recommend you to replace it with a slider! Do you like me, master?
  12. 01:30:153 - start the weed spinner here, keep consistency with [Easy] and notice, that "weed" begins at 01:30:153 - and starting spinner easier makes your patttern hardly understandable!

    Consider improving your rhythm and polishing your patterns. The diff has lots of potential and may become really awesome, just don't let it die and keep improving!
[Weedsane]
  1. 00:15:986 (3) - not a fan of such SV changes. Same with hard, btw. Though if you want to keep it, at least place a new combo to enphasize that this pattern is slower! :)

    Anything else seems quite alright. Though, I didn't focus on the Insane since it looked pretty much alright, and easier diffs need much more work!
The mapset needs more work and it can be greately improved. Though it has some potential, so keep improving!

~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Rad-

-Bakari- wrote:

Yo, random mod.

[General]
  1. Check the name, of the remixer/song's author, it's supposed to be MowtenDoo, if I'm not mistaken! You were right, done.
  2. According to the rules it is better to use 1024x768 or 1366x768 BG. It wll make your BGs compatible with the most of the displays. So, please, try to resize your current one or find a new one. That would be ok if there weren't 16:9 monitors like mine, so im keeping the size since it fits better for most really http://puu.sh/8ihp8.png Edit: ups, had mistaken for he previous bg size, sry about that.
    Note: don't know how to resize/can't find a new one? Poke me in-game!
  3. You have no kiais on Easy diff, please add one in order to keep consistency. My mistake, fixed.
  4. Timing on Weedsane is different from the rest of the mapset. It is unrakable, please try to fix it asap. Forgot to save lol, fixed.
  5. Please disable Widescreen support (it is for widescreen storyboards only) and letterboxes (they may conflict ith the video, too). It doesn't matter if i change it, because osu detects if there is a storyboard or not so i dont have to change anything here, and about letterbox, i like with video actually, and only one diff has it.
    Note: in case if you don't know it's in Song Setup > Storyboarding :)
  6. I'd move Nichijou to the tags, and remove it from source. Since the video is awesome, but it is not from anime. It's just a remix :P Done
  7. Your Normal hitsounds are way too loud and some drum parts are ignored. Please, consider re-working hitsounds. You may need some help with it, or oyou can try to do it on your own. Done
    Note: you can ask someone for a detailed hitsound mod OR you can try to improve them on your own. improving them by yourself will improve your mapping skill a lot :)
[Easy]
  1. First of all, try making your comboing a bit more consistent. It will help beginners to understand your patterns better. Keping combos ~2nd big white line (or downbeat) will fit with music and vocals and also helps you to be more consistent.
  2. The rhythm is really hard to follow for beginners. Nomally Easy diffs have consisten 1/1 rhythm, while here, you use lots of different rhythm changes. There're two things to do:
    1)Try to use more consistent rhythm. Simplify your patterns where it is possible. I'll tell more about this, ofc.
    2)Reduce Overall Diff. Try to use OD1 here in order to make it friedndlier towards beginners!
  3. 00:06:153 - "every" in vocals is ignored. I recommend you to map it, like this or so. Slider fits here and what's more it makes your rhythm a bit simlier because sliders are easier to hit. :)
  4. 00:18:320 (1,2) - this one is kinda minor - try dixing the blanket here? It will not take too much time but neat pattern may impress some beginners and they also look very cool! Try it!
  5. 00:23:653 (1) - try making the slider 1/2 longer, so it'll end at 00:24:153 - it'll work with snoop's voice pretty good and will make your rhythm a bit more playable.
  6. 00:46:653 - sounds like a circle here may help to keep your rhythm a bit more playable + there're some instruments being ignored, so the circle will fit, imo.
  7. 00:56:320 (2) - try removing the circle it is not really important and your rhythm feels a bit better without the circle.
  8. 01:13:653 - the song is pretty short, so I'd map the break. There's absolutely no need to have it there and beginners may feel kinda bad because that's the only diff with a break here.
  9. 01:27:986 (1) - no-no-nope. :( Sorry, but I think you really should change the slider. THe second reverse-arrow is way too hard to notice and it may confuse beginners because they're not used to such sliders. Replace the repeats with one long slider without repeats. :) It will be much easier but still fitting!

    The diff itself has some rhythm mistakes, whic should be fixed. Try to look at your diff again after cheching my mod and see if there's anything else left. Hitsounds and flow can also be improved, but only when you finish changing your rhythm. The diff is not bad, but it still needs lots of work.
Sorry but i completely redid Easy difficulty, made it more ''beginner'' friendly *cough* *DTHDFLHR* cough*

[Yuzu's Normal]

  • We've modded Yuzu's dff via IRC.
    IRC log
    19:16 -Bakari-: First of all, how about muting sliderslide sound?
    19:16 -Bakari-: Volume of the hitsounds in general feels pretty loud to me.
    19:17 Yuzu-: Well, the mapper (a friend of mine) took care of the hitsounds for all the diffs
    19:17 Yuzu-: mainly because I still haven't really learned how to use them properly
    19:17 -Bakari-: Alright, then I'll just post it, then
    19:17 Yuzu-: I've been really into mapping for what... 3 days?
    19:17 Yuzu-: xD
    19:17 -Bakari-: Well, you did pretty good :D
    19:18 Yuzu-: thanks, I guess
    19:18 -Bakari-: guess he also did combo colours and other general stuff, right?
    19:19 Yuzu-: I did my combo colors, but he changed them around a bit
    19:19 -Bakari-: well, I didn't really like them, but whatever.
    19:21 -Bakari-: 00:06:487 (4) - try to remove the repeat and emphasize 'vocals' properly. [http://osu.ppy.sh/ss/1530618 like this]
    19:22 Yuzu-: But 00:07:653 (1) - stays where it is?
    19:22 Yuzu-: wait
    19:22 Yuzu-: nvm I think I got it
    19:23 Yuzu-: got it, liked it
    19:24 -Bakari-: 00:09:487 (4,1,2) - I pretty much like your rhythm there, but it plays a bit awkward, imo.
    19:24 -Bakari-: I am talking about moves of a cursor
    19:24 -Bakari-: I've tried to improve it, and [http://osu.ppy.sh/ss/1530633 here's] my pattern.
    19:25 -Bakari-: i did not change rhythm, just placement and shapes of the sliders. Try it and see if it plays better :)
    19:25 Yuzu-: yeah, I noticed. the curves get a bit weird, and I also noticed I had to move the circles a bit
    19:26 -Bakari-: 00:09:820 (1,2) - also, move new combo from (1) to (2)
    19:26 -Bakari-: he sings smoke weed every (new combo) day. and it looks weird, imo
    19:27 Yuzu-: I'll probably remake the combo colors myself, to the way they were
    19:27 Yuzu-: But yeah, changed the sliders
    19:28 -Bakari-: 00:18:653 (2,3,4) - try to listen to this with 25% playback rate
    19:28 -Bakari-: you may notice that it gets off sometimes
    19:29 Yuzu-: I saw it
    19:30 Yuzu-: hmm.
    19:30 -Bakari-: move 00:37:987 (1) - to 00:37:653 - in order to follow snoop's words
    19:31 -Bakari-: 00:44:987 - whoops, we're off vocals again :(
    19:31 Yuzu-: wait a sec, I'm trying to fix those 2 sliders first
    19:31 Yuzu-: on 18
    19:33 Yuzu-: 00:18:653 (2,3,4) - how does [http://osu.ppy.sh/ss/1530657 this] sound?
    19:35 -Bakari-: http://osu.ppy.sh/ss/1530662
    19:35 -Bakari-: try this, it is more playable because it's 1/1 rhythm and it sounds pretty nice, imo
    19:38 -Bakari-: 00:55:987 (2) - ending this one at 00:56:320 - will give you more consistent rhythm + it sounds better with vocals, imo
    19:38 Yuzu-: Isn't it a pretty big jump from 00:20:487 (5) - to 00:20:987 (1) - ?
    19:39 -Bakari-: well, I didn't try to organize the pattern. Just listen to the rhythm
    19:39 Yuzu-: Yeah, I heard it
    19:39 Yuzu-: sounds good
    19:39 -Bakari-: by the way, I can start pointing out more rhythm mistakes
    19:54 -Bakari-: 00:09:808 (6,1) - replacing them with a slider would be a good idea. You know, that gap is a bit confusing.http://osu.ppy.sh/ss/1530752
    19:55 Yuzu-: Yeah, asw it
    19:55 Yuzu-: saw*
    19:55 -Bakari-: 00:10:642 (2) - I would recommend you to avoid such sliders. You know, the second reverse-arrow appears too late and it's pretty hard to notice it.
    19:57 -Bakari-: So, shall we go on fixing rhythm mistakes or would you like to find them on your own?
    19:57 Yuzu-: Colors aside, how does this look http://osu.ppy.sh/ss/1530761
    19:57 -Bakari-: yeah, looks pretty nice. shape of (5) could be better, tho :P
    19:58 -Bakari-: http://puu.sh/8gcZV.jpg
    19:58 Yuzu-: k, it's similar
    19:58 Yuzu-: done
    20:00 -Bakari-: 00:13:308 - since he starts singing "smomomomoke" here, starting spinner here is a good idea
    20:01 -Bakari-: 00:15:642 (1,2,3,4) - also, kinda re-arranged your rhythm here in order to emphasize the vocals.
    20:02 Yuzu-: what do you mean, re-arranged
    20:04 -Bakari-: http://puu.sh/8gdh1.jpg
    20:04 -Bakari-: took your pattern and re-mapped it to follow music closer
    20:05 Yuzu-: I did something similar, forgot to lengthen 2 though
    20:05 Yuzu-: fixed
    20:06 -Bakari-: 00:19:808 - (4) sounds off
    20:06 -Bakari-: try moving it to the previous red tick
    20:07 Yuzu-: I already did that part, it's something like this now: http://osu.ppy.sh/ss/1530795
    20:08 -Bakari-: 00:28:058 - there's some instrument in music like whistles or so, it starts at this point and sounds pretty awesome
    20:09 -Bakari-: you may want to emphasize it. just let me know if you want me to suggest you a pattern
    20:12 Yuzu-: http://osu.ppy.sh/ss/1530806 too clumped up?
    20:13 -Bakari-: sounds nice <3
    20:14 Yuzu-: same for the next time the instrument plays, right?
    20:14 Yuzu-: around 5 beats after
    20:14 -Bakari-: yeah, you understand everything really fast :)
    20:16 Yuzu-: It's a bit more complicated after because of the way I placed my objects
    20:19 Yuzu-: http://osu.ppy.sh/ss/1530833 How does this sound for the second instrument?
    20:20 -Bakari-: pretty nice, imo
    20:20 -Bakari-: well, I guess you got what I was trying to say.
    20:21 -Bakari-: there're some rhythm mistakes, and you already understood how to fix them
    20:21 -Bakari-: apart from the instruments, you're ignoring/missing vocals in some parts.
    20:21 Yuzu-: Well I still need to get them first :)
    20:23 -Bakari-: 00:48:975 - "smoke" should be mapped with a circle, imo. try making the slider shorter
    20:23 -Bakari-: and placing a circle
    20:23 -Bakari-: so, the slider will be finished at 00:48:642 -
    20:24 -Bakari-: oh, and new-combo-placement can also be improved.
    20:25 -Bakari-: 01:22:308 (1) - i've already mentioned that such sliders are hard to read and not the best idea for this kind of diffs
    20:25 Yuzu-: http://osu.ppy.sh/ss/1530854 tried to make the sliders visible
    20:25 -Bakari-: distance between (6) and (1) seems wrong :P
    20:25 Yuzu-: it's not
    20:26 Yuzu-: Anyway, before 01:22:308 (1) -
    20:26 Yuzu-: isn't the rhythm a bit off too?
    20:26 -Bakari-: well, sometimes it's hard to tell ny looking at screenshots
    20:26 -Bakari-: yeah, it is :)
    20:28 -Bakari-: 01:25:308 (2) - i generally dislike such sliders, but I think this one really needs to be changed
    20:29 Yuzu-: http://osu.ppy.sh/ss/1530867 ?
    20:30 -Bakari-: yeah, same for all sliders with 2+ repeats
    20:30 -Bakari-: 01:27:975 (1,2,3,4,5) - try mapping the spinner?
    20:30 -Bakari-: two spinners in a row is a bit boring and the first one can be mapped easily
    20:30 -Bakari-: http://puu.sh/8geIN.jpg
    20:31 Yuzu-: ok
    20:31 Yuzu-: I will
    20:34 -Bakari-: well, you can use [http://osu.ppy.sh/forum/t/131540 this program] or just ask Rad- to help you with hitsounds
    20:35 Yuzu-: http://osu.ppy.sh/ss/1530881 rearranged 4 and 5 and the rest is on the screenshots http://osu.ppy.sh/ss/1530881
    20:36 -Bakari-: seems ok
    20:36 Yuzu-: wow
    20:37 Yuzu-: remember that thing you said it was not snapped
    20:37 Yuzu-: turns out it really wasn't, and it was huge lol
    20:37 -Bakari-: so, try to look for a few more rhythm mistakes as we might miss some of them
    20:39 -Bakari-: woring on comboing is also needed
    20:39 Yuzu-: gonna arrange the combo colors now
    20:39 Yuzu-: and give it to you when im done k?
    20:39 -Bakari-: and you can try to make your patterns more playable
    20:39 -Bakari-: https://osu.ppy.sh/news/61334266941
    20:41 -Bakari-: don't take it too seriously, but try to understand what's flow and how can you use it to improve your diff
    20:42 Yuzu-: yeah
    20:43 -Bakari-: your diff is not bad, but you should try to do hitsounds. at least try to understand them :)
    20:44 -Bakari-: also, visually, you can make your map better. there're two ways to do it flow and symmetrical patterns. flow seems to work better with your style, so..
    20:44 -Bakari-: also, comboing is.. well, you're changing it, so it'll be okay soon, I guess.
    and part 2
    16:54 -Bakari-: Hey, Pedro!
    16:54 *-Bakari- hides
    16:55 Yuzu-: Hey, stalker :3
    17:03 -Bakari-: 00:35:486 (4) - da-da-da-day~
    17:04 -Bakari-: kinda feeels like a nw combo would fit here. it will help you to emphasize the music
    17:04 Yuzu-: oh
    17:04 Yuzu-: Just noticed that 00:36:653 (1) - is a bit off
    17:05 -Bakari-: http://puu.sh/8hpaN.jpg
    17:09 -Bakari-: try moving new combo from 00:51:653 (1,4) - (1) to (4)
    17:09 -Bakari-: https://osu.ppy.sh/ss/1533338
    17:10 -Bakari-: sounds much better with the vocals, imo
    17:13 -Bakari-: 01:02:653 (4,1,2) - tried to make it sound better with vocals
    17:13 -Bakari-: http://puu.sh/8hpu9.jpg
    17:13 -Bakari-: here's what I got
    17:17 Yuzu-: Got something similar, same on the timeline
    17:17 Yuzu-: got it
    17:18 -Bakari-: 01:13:486 (1) - i told you previously that it's better to avoid such sliders. try some [http://osu.ppy.sh/ss/1533364 weed]
    17:19 Yuzu-: well
    17:19 Yuzu-: my browser isn't opening any links atm
    17:19 Yuzu-: idk why
    17:19 -Bakari-: gosh
    17:19 Yuzu-: can you just ctrl + v that without the weed thingy?
    17:19 Yuzu-: i'll write it
    17:19 -Bakari-: http://osu.ppy.sh/ss/1533364
    17:20 -Bakari-: i just thought that all these links a re pretty boring, and tried to make it more interesting :P
    17:20 Yuzu-: ooh
    17:20 Yuzu-: looks good
    17:21 -Bakari-: 01:15:486 (1,1,1) - try to remove new combo from the last two sliders. NC Spam is not a good thing and it is better to avoid it.
    17:21 -Bakari-: if you want to emphasize the beats, try using hitsounds (later)
    17:21 Yuzu-: Done
    17:22 -Bakari-: 01:18:653 - try finishing the spinner here. and starting an 1/1 slider at 01:18:987 -
    17:23 -Bakari-: http://puu.sh/8hpTG.jpg
    17:23 -Bakari-: changed your pattern a bit, btw
    17:23 -Bakari-: just see if you like it more :)
    17:23 Yuzu-: Hmm
    17:24 Yuzu-: I kinda took what you said earlier and made a 1/1 slider with a blanket on 01:19:653 (2)'s start
    17:24 Yuzu-: I kinda liked it
    17:26 -Bakari-: my god, how could I miss it
    17:26 -Bakari-: 00:15:153 -
    17:26 -Bakari-: listen to the spinner, guess you'll find something wrong in the end :P
    17:27 Yuzu-: true
    17:27 Yuzu-: Uh, how about 00:17:319 (4) -
    17:27 Yuzu-: finishing on red tick?
    17:27 -Bakari-: 00:47:653 (2,3,4) - spacing feels broken, right?
    17:28 -Bakari-: there's a beat on 00:17:653 -
    17:28 -Bakari-: so, I think that finishing (4) there is ok.
    17:28 Yuzu-: k
    17:28 -Bakari-: 00:20:820 - maybe you've missed a circle here, tho.
    17:28 Yuzu-: and that spacing feels broken but isn't
    17:28 Yuzu-: at least DS doesn't say anything
    17:29 -Bakari-: http://puu.sh/8hq8x.jpg
    17:29 Yuzu-: That the circle coordinates or...?
    17:30 -Bakari-: 00:50:986 (3,1) - x0,67 DS here. just a minor mistake, but since it's noticeable
    17:30 -Bakari-: well, look at what DS says
    17:31 Yuzu-: Saw it, I think it's fixed

    We've fixed:
  1. Lots of rhythm mistakes
  2. Some messy patterns
  3. Some flow issues
  4. Some hitsound changes
The diff is not bad in general. Some more modding would make it really, really good! Thanks for your help :p

[Hard]
  1. As we've discussed in-game, please change your rhythm in the 1/3 part just like you did it with the Insane!
  2. Personally, I don't really like the way how you've used SV changes in your diff, To my mind, it would be better to avoid SV changes and use only x0.7 for slower parts. Fixed, by reducing the amount of SV changes, and only the ones remained are the ones i think are important
    Note: Guidelines also say the same, something like "try to avoid using more than 3 different slider velocities unless it is REALLY NECESSARY", which is not the case, imo.
  3. 00:04:653 (3,1) - the transition here feels forced. It is not a big deal and more like a matter of style, but still.. Try to make it a bit more intuitively-playable, so players will "feel" your flow. Hope you'll spot the difference! Fixed
  4. 00:08:320 (7,2) - nazi-modding - the overlap looks a bit messy, would be better to avoid it in order to make the diff look prettier. Thoug it's totally up to you. Fixed
  5. 00:12:153 (3,4) - making (4) into a "blanket" slider would look good. Example
    Note: I will not complain about your patterns anymore, I thing you've got my idea and will be able to fix such patterns yourself. though, if you still have any problams - contact me for some help anytime! Even though i think that slider now is extremely close, i added anyway.
  6. 00:32:653 (1,2,3,4) - I don't really get why do you use lower DS here? To me, these slight overlaps appear messy and distance snap changes appear really confusing to me. Try to keep your DS more consistent when it's possible. The song's rhythm is complicated enough, try to make your patterns more readable/understandable! So that it would fit the area, but fixed it now.
    Note: same happens a few more times, guess you've got what I'm trying to say!
  7. 00:36:153 (4) - that random jump was way too unexpected and tricky, moreover, the slider is a bit off, try adding a repeat to it in order to make it more fitting! example Had to fix due to it not ending on the right spot
  8. 00:39:653 (1,2) - feels like distance snap is broken here. It's nice to have some symmetrical patterns, but they should be readable, playable and follow the DS! Fixed
  9. 01:06:153 (4,5,6) - once again, minor spacing mistakes which are noticeable and make your map appear kinda messy. Neat patterns willattract players and make your map more enjoyable for them! did a new pattern
  10. 01:08:487 - 01:09:153 - during a testplay I felp like there was something wrong, later I've noticvced that it would be awesome to have a circle on both beats. Try doing it in order to improve your rhythm, please!
    Note: 01:11:487 - whoops, pretty much the same. / 01:12:153 - come on, you just can't ignore "weed" in the vocals! Fixed, had to change the next patterns but somehow it has to work.
  11. 01:17:820 - since the "weed" starts here, your spinner appears to be off. Starting it later would make it too short, so I recommend you to replace it with a slider! Do you like me, master? Fixed it, but with a different pattern in the end.
  12. 01:30:153 - start the weed spinner here, keep consistency with [Easy] and notice, that "weed" begins at 01:30:153 - and starting spinner easier makes your patttern hardly understandable! Done

    Consider improving your rhythm and polishing your patterns. The diff has lots of potential and may become really awesome, just don't let it die and keep improving!
[Weedsane]
  1. 00:15:986 (3) - not a fan of such SV changes. Same with hard, btw. Though if you want to keep it, at least place a new combo to enphasize that this pattern is slower! :)

    Anything else seems quite alright. Though, I didn't focus on the Insane since it looked pretty much alright, and easier diffs need much more work!
The mapset needs more work and it can be greately improved. Though it has some potential, so keep improving!

~~~~~~~~~~~~~~~~

Best of luck!
Thanks for your mod ^^
Timorisu
[Easy]

00:34:653 (1,2,3,1) - I'd make this a square

00:38:653 (2) - Move this to the middle of the grid and adjust the previous and next slider (blanket-wise)

01:17:320 (1,1) - I THINK there has to be a 2/1 break b/t spinners and the following object in an Easy, not too sure tho

01:27:987 (1,1) - ^

[Yuzu's Normal]

00:07:153 (1) - Imperfect overlay

00:17:319 (4) - Blanket is kinda off

00:17:986 (1) - ^

00:21:653 (3) - ^

00:26:653 (3) - ^

00:39:653 (1) - Idk I'd move this one to the left, just personal taste

00:56:653 (1) - I'd add the spinner where the first inherited point is and add a cricle where the second one is

[Hard]

00:09:487 (3) - x: 188 y: 68 looks neater

00:12:487 (4) - x: 352 y: 192 looks neater

00:14:153 (1,2,3,1) - These all feel weird since they're offbeat

00:17:487 (5) - ^

00:50:320 (2,3,4,5,1) - CTRL+SHIFT+D is your friend

[Weedsane]

00:54:320 (1,2,3,4,5) - This curve looks... weird

00:57:986 (1,2,3,4,5) - CTRL+SHIFT+D
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