forum

nano.RIPE - Real World (TV Size)

posted
Total Posts
83
show more
Chewin
Hello there!
Here is your m4m and thank you for your previous mod ;3 Let's start.

General

  1. Your current offset is wrong. I have 581 (+9 ms from your current one, same for the next one, always +9). Change it only if you agree and don't forget to resnap all elements and green lines after timing changes.
  2. Title: リアルワールド
  3. I suggest you to add custom slider tick with the same sound of custom clap to fill the drum sound on slider ticks, like for example on 00:09:755 / 00:10:979 and so on, where there should be custom clap.
  4. If I was you I would set the end of first kiai time on 01:07:459 starting a new one on the next downbeat: 01:08:224.

Easy

  1. 00:07:612 (2) - To be honest I don't see a reason to end this slider on the current blue tick. This slider should be extended by 1/4 because, first of all, this is the easiest diff of your mapset and it would be better to avoid every kind of 1/4 rhythm even if we are talking about a slider end, and also because listening the music with 25% playback rate you can hear how the slider's finish sounds much better on that red line than blue one. I highly suggest you to change this.
  2. 00:11:897 (1) - There are two things I would underline about this slider. First of all I don't like its shape, it flows really bad in my opinion. What about to make it more flowing and curved? I was thinking something like this improving the blanket with next slider as well. Moreover, I think that it would fit the music better if you extended it by 1/2 because the sound ends on the next red line 00:12:663. You have also started the next slider on the red tick so it would be better to extend it as well to have an 1/1 rhythm that fits better for the easiest diff of the mapset, no? I still didn't finish. Still to follow the music I would also reduce the next slider by 1/2, to be short I made the pattern for you:
    SPOILER

    404,348,11897,6,0,P|420:320|404:264|404:264|392:212|412:168,1,175,10|0,0:0|0:0,0:0:0
    408,100,12969,2,0,P|340:112|292:164,1,140,4|4,0:0|0:0,0:0:0
    296,276,14040,1,4,0:0:0
  3. 00:32:714 (3) - Whistle on reverse arrow would emphasize the vocal sound. What about to add it? It sounds pretty nice IMO.
  4. 00:38:836 (1) - I would replace the whistle with a finish hitsounds. Actually, a new vocal section is starting and finish would fit it better than whistle in my opinion.

alacat's Normal

  1. Good job, alacat.

Hard

  1. HP-1 fits better IMO
  2. I totally disagree about the SV you are using in this map. This SV would be ok for an insane diff but this is still an Hard diff and considering the normal has 0.80 as SV the jump till 1.60 with 196BPM is.. too huge. You need to reduce it at least till 1.30 or 1.20.
  3. 00:01:184 (3) - I don't like the rhythm you used here to be honest, considering that the whistle you used on (3)'s head just to fill this part with hitsounds sounds pretty bad in my opinion. I would suggest you to start this slider on the previous white tick removing the repeat of 00:01:184 (2) slider. To be short, I think this rhythm would fit much better here, adding a clap + whistle on the 00:01:796 as well to keep hitsound consistency and adding a circle on 00:01:949:
  4. 00:22:918 (3,4) - This pattern could be awkward to play because of those shapes. I would use this other one instead, with a different rhythm:
    SPOILER


    164,76,22918,2,0,P|84:68|20:148,1,160,2|10,0:0|0:0,0:0:0
    20,232,23377,2,0,P|40:312,1,80,0|0,0:0|0:0,0:0:0
    120,176,23683,2,0,P|140:256,1,80,0|10,0:0|0:0,0:0:0
    160,364,23989,1,0,0:0:0
    256,308,24142,6,0,P|292:324|332:328,1,80,2|0,0:0|0:0,0:0:0
  5. 00:27:816 (6) - I would set new combo here according to new vocal section, especially to avoid this long combo with 10 elements
  6. 00:37:612 (5) - Still, I would set new combo here too
  7. 00:57:051 (4) - New combo because of new 1/1 rhythm you decided to use
  8. 01:10:673 (1) - I don't understand why you decided to decrease this slider volume till 30% here, it just confuses players during the play. I suggest you to avoid it keeping the same volume of the previous part.
  9. 01:16:642 (3) - I would say same of 00:57:051 (4)

maaagic wa Suitai Shimashita

  1. I don't like this name orz. Change it to maaagic's insane, simply?
  2. 00:11:897 (1,2,3,4,5,6,7) - This pattern is confusing and awkward to play. What about to use this triangular jumping pattern instead?
    SPOILER

    56,288,11897,5,2,0:0:0
    56,288,12051,1,0,0:0:0
    72,128,12204,1,8,0:0:0
    208,216,12357,1,0,0:0:0
    56,288,12510,1,2,0:0:0
    72,128,12663,1,0,0:0:0
    208,216,12816,1,8,0:0:0
  3. 00:17:561 (6,7,8) - This jump is too huge. It's 1/4 pattern with 196 bpm and it's hard to avoid the slider break lol. You need to reduce it :\
  4. 00:20:928 (3,1) - This spacing is totally wrong. You have used it for 00:20:775 (2,3) that are snapped 1/2 since 00:20:928 (3,1) are snapped 1/1. You have to make them different, it's just confusing. People would think that it's still an 1/2 pattern since you are still using the same spacing :x
  5. 00:36:387 (8,1) - Yea, still wrong spacing here for the same reason. You must use different spacings according to rhythm you decided to use..
  6. 00:43:428 (1) - This slider is unrankable because of that speed up. There are no slider ticks that can advice players about it and since the BPM as been already doubled and it's already high it would be bad to set slider tick 2 just to warn players about this speed up. Then.. just remove this SV change to make it rankable.
  7. 01:08:836 (3) - I would move this slider elsewhere if I was you.. it's totally covered by previous elements' hitbursts
  8. 01:10:673 (1) - I can hear some cymbals in the song, what about to add finish then? It sounds pretty nice.
  9. 01:14:040 (6) - Why this anti-jump? It would be better to make the combo consistent. You have started this combo with jump, then let's end it with jump as well. Stack it with 01:13:734 (4) maybe?
  10. Sorry but this map needs more and more work. I can just see random jumps with random spacing, that's it.

Guy's World

  1. 00:34:551 (5) - I think whistle on this slider's head would sound nice, add it?
  2. 01:10:673 (1,2,3,4) - Please, again. Don't use 30% volume here, it's just confusing.

That's it. I think that magic's diff needs more work before to get bubble here.
At least I hope I helped you with this mod, I wish you good luck with this mapset :3
Topic Starter
Guy

Chewin wrote:

Hello there!
Here is your m4m and thank you for your previous mod ;3 Let's start.

General

  1. Your current offset is wrong. I have 581 (+9 ms from your current one, same for the next one, always +9). Change it only if you agree and don't forget to resnap all elements and green lines after timing changes. - fixed
  2. Title: リアルワールド - fixed
  3. I suggest you to add custom slider tick with the same sound of custom clap to fill the drum sound on slider ticks, like for example on 00:09:755 / 00:10:979 and so on, where there should be custom clap. - added~
  4. If I was you I would set the end of first kiai time on 01:07:459 starting a new one on the next downbeat: 01:08:224. - fixed

Easy

  1. 00:07:612 (2) - To be honest I don't see a reason to end this slider on the current blue tick. This slider should be extended by 1/4 because, first of all, this is the easiest diff of your mapset and it would be better to avoid every kind of 1/4 rhythm even if we are talking about a slider end, and also because listening the music with 25% playback rate you can hear how the slider's finish sounds much better on that red line than blue one. I highly suggest you to change this. - stupid miss ww fixed~
  2. 00:11:897 (1) - There are two things I would underline about this slider. First of all I don't like its shape, it flows really bad in my opinion. What about to make it more flowing and curved? I was thinking something like this improving the blanket with next slider as well. Moreover, I think that it would fit the music better if you extended it by 1/2 because the sound ends on the next red line 00:12:663. You have also started the next slider on the red tick so it would be better to extend it as well to have an 1/1 rhythm that fits better for the easiest diff of the mapset, no? I still didn't finish. Still to follow the music I would also reduce the next slider by 1/2, to be short I made the pattern for you: - thank you code. fixed
    SPOILER

    404,348,11897,6,0,P|420:320|404:264|404:264|392:212|412:168,1,175,10|0,0:0|0:0,0:0:0
    408,100,12969,2,0,P|340:112|292:164,1,140,4|4,0:0|0:0,0:0:0
    296,276,14040,1,4,0:0:0
  3. 00:32:714 (3) - Whistle on reverse arrow would emphasize the vocal sound. What about to add it? It sounds pretty nice IMO. - fixed
  4. 00:38:836 (1) - I would replace the whistle with a finish hitsounds. Actually, a new vocal section is starting and finish would fit it better than whistle in my opinion - fixed.

Hard

  1. HP-1 fits better IMO - fixed
  2. I totally disagree about the SV you are using in this map. This SV would be ok for an insane diff but this is still an Hard diff and considering the normal has 0.80 as SV the jump till 1.60 with 196BPM is.. too huge. You need to reduce it at least till 1.30 or 1.20. - changed 1,30
  3. 00:01:184 (3) - I don't like the rhythm you used here to be honest, considering that the whistle you used on (3)'s head just to fill this part with hitsounds sounds pretty bad in my opinion. I would suggest you to start this slider on the previous white tick removing the repeat of 00:01:184 (2) slider. To be short, I think this rhythm would fit much better here, adding a clap + whistle on the 00:01:796 as well to keep hitsound consistency and adding a circle on 00:01:949: - fixed
  4. 00:22:918 (3,4) - This pattern could be awkward to play because of those shapes. I would use this other one instead, with a different rhythm: - fixed
    SPOILER


    164,76,22918,2,0,P|84:68|20:148,1,160,2|10,0:0|0:0,0:0:0
    20,232,23377,2,0,P|40:312,1,80,0|0,0:0|0:0,0:0:0
    120,176,23683,2,0,P|140:256,1,80,0|10,0:0|0:0,0:0:0
    160,364,23989,1,0,0:0:0
    256,308,24142,6,0,P|292:324|332:328,1,80,2|0,0:0|0:0,0:0:0
  5. 00:27:816 (6) - I would set new combo here according to new vocal section, especially to avoid this long combo with 10 elements - fixed
  6. 00:37:612 (5) - Still, I would set new combo here too - fixed
  7. 00:57:051 (4) - New combo because of new 1/1 rhythm you decided to use - fixed
  8. 01:10:673 (1) - I don't understand why you decided to decrease this slider volume till 30% here, it just confuses players during the play. I suggest you to avoid it keeping the same volume of the previous part. - fixed
  9. 01:16:642 (3) - I would say same of 00:57:051 (4) - fixed

Guy's World

  1. 00:34:551 (5) - I think whistle on this slider's head would sound nice, add it? - fixed
  2. 01:10:673 (1,2,3,4) - Please, again. Don't use 30% volume here, it's just confusing. - fixed

That's it. I think that magic's diff needs more work before to get bubble here.
At least I hope I helped you with this mod, I wish you good luck with this mapset :3
all fixed!!
thank you for modding ;)
maaagic

Chewin wrote:

maaagic wa Suitai Shimashita

  1. I don't like this name orz. Change it to maaagic's insane, simply?
  2. 00:11:897 (1,2,3,4,5,6,7) - This pattern is confusing and awkward to play. What about to use this triangular jumping pattern instead?
    SPOILER

    56,288,11897,5,2,0:0:0
    56,288,12051,1,0,0:0:0
    72,128,12204,1,8,0:0:0
    208,216,12357,1,0,0:0:0
    56,288,12510,1,2,0:0:0
    72,128,12663,1,0,0:0:0
    208,216,12816,1,8,0:0:0
  3. 00:17:561 (6,7,8) - This jump is too huge. It's 1/4 pattern with 196 bpm and it's hard to avoid the slider break lol. You need to reduce it :\ fixed
  4. 00:20:928 (3,1) - This spacing is totally wrong. You have used it for 00:20:775 (2,3) that are snapped 1/2 since 00:20:928 (3,1) are snapped 1/1. You have to make them different, it's just confusing. People would think that it's still an 1/2 pattern since you are still using the same spacing :x fixed
  5. 00:36:387 (8,1) - Yea, still wrong spacing here for the same reason. You must use different spacings according to rhythm you decided to use.. fixed
  6. 00:43:428 (1) - This slider is unrankable because of that speed up. There are no slider ticks that can advice players about it and since the BPM as been already doubled and it's already high it would be bad to set slider tick 2 just to warn players about this speed up. Then.. just remove this SV change to make it rankable.
    this map (same song) 00:44:139 (1) - Why is this rankable?
    I think, those are absolutely same pattern. Please explain more so that I can understand it.
  7. 01:08:836 (3) - I would move this slider elsewhere if I was you.. it's totally covered by previous elements' hitbursts
  8. 01:10:673 (1) - I can hear some cymbals in the song, what about to add finish then? It sounds pretty nice. fixed
  9. 01:14:040 (6) - Why this anti-jump? It would be better to make the combo consistent. You have started this combo with jump, then let's end it with jump as well. Stack it with 01:13:734 (4) maybe? I think this fit song...
  10. Sorry but this map needs more and more work. I can just see random jumps with random spacing, that's it.
thank you for modding~ :)
Chewin

maaagic wrote:

  1. 00:43:428 (1) - This slider is unrankable because of that speed up. There are no slider ticks that can advice players about it and since the BPM as been already doubled and it's already high it would be bad to set slider tick 2 just to warn players about this speed up. Then.. just remove this SV change to make it rankable.
    this map (same song) 00:44:139 (1) - Why is this rankable?
    I think, those are absolutely same pattern. Please explain more so that I can understand it.
Yea, sure.
Speed ups are readable only using tick rate 2 on maps with high SV. How can the players provide that this slider is faster than others? They can't at the moment because you set tick rate 1. If you set tick rate 2, each normal slider (with 1.0x timing section) would have 1 slider tick in the middle of their bodies while, faster slider (with speed up), wouldn't have that slider tick and so it would warn players about that slider velocity change. Using slider tick 1 there is no difference between normal sliders' bodies with 1.0x timing with faster one's.
Ehm.. I hope it's clear enough lol, i'm not good to explain stuffs owo
maaagic

Chewin wrote:

maaagic wrote:

  1. 00:43:428 (1) - This slider is unrankable because of that speed up. There are no slider ticks that can advice players about it and since the BPM as been already doubled and it's already high it would be bad to set slider tick 2 just to warn players about this speed up. Then.. just remove this SV change to make it rankable.
    this map (same song) 00:44:139 (1) - Why is this rankable?
    I think, those are absolutely same pattern. Please explain more so that I can understand it.
Yea, sure.
Speed ups are readable only using tick rate 2 on maps with high SV. How can the players provide that this slider is faster than others? They can't at the moment because you set tick rate 1. If you set tick rate 2, each normal slider (with 1.0x timing section) would have 1 slider tick in the middle of their bodies while, faster slider (with speed up), wouldn't have that slider tick and so it would warn players about that slider velocity change. Using slider tick 1 there is no difference between normal sliders' bodies with 1.0x timing with faster one's.
Ehm.. I hope it's clear enough lol, i'm not good to explain stuffs owo
ok, fixed.
thank you Chewin :)
[Luxord]
Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Easy]
00:10:988 - You should put a clap in my opinion.
00:17:111 - Remove the hit sound from here or Add the same one to 00:17:417
In my opinion it doesn't sound okay with 1 hit sound, it is better with two or no hit sound there, try it your self, your decision! :)
00:17:876 (1) - I think the slider starts very suddenly there for a Easy mode. Consider putting it to the white line after the slider.

[Normal]
It's okay!

[Hard]
00:16:804 (1) - Maybe finish at the beginning? It sounds good in my opinion since it connects the previous finish hit sound with the last one before the slider.
01:03:335 (1) - Instead of clap, put finish, Finish fits better there in my opinion :/
01:03:794 (2) - ^

[Magic asdfgj(insert name here)]
It's perfect, I just think that AR is too much but AR8 is low so it's okay overall!

[Guy's world]
01:10:682 (1,2,3,4,5) - Why not make a Star shape there? o.o Like this: http://osu.ppy.sh/ss/618532


Good job and good luck with your map! :) That's all I could do with my mod, the beatmap looks okay to me!
Topic Starter
Guy

KiyoshiX101 wrote:

Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Easy]
00:10:988 - You should put a clap in my opinion.
00:17:111 - Remove the hit sound from here or Add the same one to 00:17:417
In my opinion it doesn't sound okay with 1 hit sound, it is better with two or no hit sound there, try it your self, your decision! :)
00:17:876 (1) - I think the slider starts very suddenly there for a Easy mode. Consider putting it to the white line after the slider.

[Normal]
It's okay!

[Hard]
00:16:804 (1) - Maybe finish at the beginning? It sounds good in my opinion since it connects the previous finish hit sound with the last one before the slider.
01:03:335 (1) - Instead of clap, put finish, Finish fits better there in my opinion :/
01:03:794 (2) - ^

[Magic asdfgj(insert name here)]
It's perfect, I just think that AR is too much but AR8 is low so it's okay overall!

[Guy's world]
01:10:682 (1,2,3,4,5) - Why not make a Star shape there? o.o Like this: http://osu.ppy.sh/ss/618532


Good job and good luck with your map! :) That's all I could do with my mod, the beatmap looks okay to me!
some fixed!
thank you for modding ;)
Verlaren
From Aincrad's Modding queue queue~


alacat's normal:
01:00:886 - move NC to 01:01:498


Hard:
00:54:764 - NC
01:04:406 - ^
01:10:682 - move NC to 01:10:376
01:11:294 - NC


Guy's world:
00:12:978 - NC


Sorry, but i don't find mistakes in Easy and maaagic wa Suitai Shimashita.
I hope that I was able give us something to help.
Good luck.
Topic Starter
Guy

Verlaren wrote:

From Aincrad's Modding queue queue~

Hard:
00:54:764 - NC
01:04:406 - ^
01:10:682 - move NC to 01:10:376
01:11:294 - NC


Guy's world:
00:12:978 - NC


Sorry, but i don't find mistakes in Easy and maaagic wa Suitai Shimashita.
I hope that I was able give us something to help.
Good luck.
some fixed
thank you for modding~ ;)
No_Gu
Request from The Lazy Queue@がんばらない

[General/All diffs]
I personally think this clap fits better

[Easy]
00:12:978 (2) - whistle in the end is better than finish
00:43:743 (1) - stop at 00:44:202 and add finish makes a really good effect
00:48:641 (1) - try sth like this? http://osu.ppy.sh/ss/634463
01:03:335 (1) - finish in the beginning and the repeat
patterns in kiai time sounds not good.for example 00:48:641 (1,2,1,2,3) - yeah I know clap is for snare drum.but they have no sense of hierarchy.and here 00:55:988 (1,2,3,4) - you need to add some clap on 2&4 white line to follow the music better,bucause only 1 catched vocal and 2,3,4 are hard to catch for the new players.If you can change these part to each other.that will be better

[alacat]
00:41:294 (1,2) - just wonder if new players can read this or not.but seems ok
00:47:264 (2) - the drum sound in the beginning is base drum not snare drum.so finish instead of clap is better
01:18:641 (2) - spacing need a little repairing
such a neat diff.I like =w=

[Hard]
AR+1 maybe?...ahh up to you
00:26:294 (5,1,2,3,4,5,1,2,3,4,5,1,2) - I don't think this is good...full of 1/2 +1/4 in hard diff and the BPM..maybe del 00:27:978 (2) - ?
00:44:968 (5) - finish or whistle in the beginning?
00:59:815 (2) - I know you followed vocal..but still don't think this is good..
01:13:131 (1) - finish
01:25:835 (2) - ^
try adding some jumps maybe?...standard ds in hard diff is quite boring

[Guy]
in fact I think name this diff Insane is enough..
00:17:876 (10) - NC
hmm a little messy for me

[maaagic]
00:11:141 (3) - why?..
00:12:672 (1,2,1,2,1,2,3,4,1,2) - reNC maybe
00:15:427 (1) - remove NC
messy...
Topic Starter
Guy

No_Gu wrote:

Request from The Lazy Queue@がんばらない

[General/All diffs]
I personally think this clap fits better - sorry, i don't like this sound. no change

[Easy]
00:12:978 (2) - whistle in the end is better than finish - fixed
00:43:743 (1) - stop at 00:44:202 and add finish makes a really good effect - fixed
00:48:641 (1) - try sth like this? http://osu.ppy.sh/ss/634463 - fixed
01:03:335 (1) - finish in the beginning and the repeat - fixed
patterns in kiai time sounds not good.for example 00:48:641 (1,2,1,2,3) - yeah I know clap is for snare drum.but they have no sense of hierarchy.and here 00:55:988 (1,2,3,4) - you need to add some clap on 2&4 white line to follow the music better,bucause only 1 catched vocal and 2,3,4 are hard to catch for the new players.If you can change these part to each other.that will be better

[Hard]
AR+1 maybe?...ahh up to you - fixed
00:26:294 (5,1,2,3,4,5,1,2,3,4,5,1,2) - I don't think this is good...full of 1/2 +1/4 in hard diff and the BPM..maybe del 00:27:978 (2) - ? - fixed
00:44:968 (5) - finish or whistle in the beginning? - fixed
00:59:815 (2) - I know you followed vocal..but still don't think this is good.. - fixed
01:13:131 (1) - finish - fixed
01:25:835 (2) - ^ - fixed
try adding some jumps maybe?...standard ds in hard diff is quite boring

[Guy]
in fact I think name this diff Insane is enough.. - fixed
00:17:876 (10) - NC - fixed
hmm a little messy for me -

[maaagic]
00:11:141 (3) - why?..
00:12:672 (1,2,1,2,1,2,3,4,1,2) - reNC maybe
00:15:427 (1) - remove NC
messy... - no... i don't think so. His mapping is so good and beautiful. I don't know where is bad...
alacat
Thank you No_Gu ;)

http://puu.sh/2aZn5
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • 00:44:968 (2) - End this slider 1/2 earlier.
    00:48:641 ~ 01:27:213 - Hitsounds could be improved here, for example:
    00:53:539 (1) - Whistle at the end.
    00:54:764 (2) - Remove whistle at the start and add a clap, also add a whistle at the end.
    01:01:804 (x) - Add a circle with a clap to keep the consistency with the previous pattern.
    01:03:335 (1) - Finish at the start.
    01:04:560 (2) - Finish at the start and remov whistle and clap.
    01:05:784 (1) - End this slider at 01:06:243 and add a clap at the end, then add a circle at 01:06:549 with a clap.
    01:06:855 (3) - 60% volume at the start and clap at the end.
    These suggestions also apply to the next kiai.

alacat's Normal

  • 00:17:876 (1) - Start this spinner 1/2 later and add a circle at 00:17:876.
    00:49:866 (3,1) - Try this:
    00:59:662 (3,1) - Same thing here.
    01:09:457 (3,1) - ^
    01:19:253 (3,1) - ^

Hard

  • HP Drain Rate: 6
    Overall Difficulty: 6
    00:19:253 ~ 00:29:049 - Volume is too low here, increase it to 40%.
    00:46:192 (green timing section) - Volume: 40%
    00:57:060 (1) - You can hear a cymbal here so you should add a finish. (also this is not the only note that misses a finish, why? Adding a whistle is not the same thing)
    01:03:794 (2) - Finish at the start.
    01:04:406 (4) - ^
    01:05:784 (1) - Clap at the start.
    01:06:243 (2) - Clap at the start and on the repeat.
    01:06:932 (1) - I don't think this spinner is really necessary, delete it and map this part.
    01:09:917 (4) - End this slider 1/2 earlier and add a circle at 01:10:223.
    01:10:682 (2) - Finish at the start.
    01:23:386 (2) - ^
    01:23:998 (4) - ^
    01:24:457 (5) - Finish at the end.
    01:25:376 (1) - Finish at the start.

Insane

  • 00:04:972 (green timing section) - This green timing section is unsnapped, move it at 00:04:943.

maaagic wa Suitai Shimashita

  • There's no video in this diff, add it.
    00:11:141 (3) - Is this snapping on purpose? move the repeat 1/8 later.
    01:02:723 (1,2,3,4,5,6,7,8) - I don't like the spacing here at all, try to do something like this:
    01:21:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same thing here.


All the diffs have a good flow/placement but hitsounds can be still improved a bit imo, especially in Hard and Insane. With this song you can make a really good job usings drum sounds, don't lower the volume too much and let the player hear them!
maaagic

xxheroxx wrote:

maaagic wa Suitai Shimashita

  • There's no video in this diff, add it. fixed!
    00:11:141 (3) - Is this snapping on purpose? move the repeat 1/8 later. fixed!
    01:02:723 (1,2,3,4,5,6,7,8) - I don't like the spacing here at all, try to do something like this:
    01:21:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same thing here.
thank you!
Topic Starter
Guy

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • 00:44:968 (2) - End this slider 1/2 earlier.
    00:48:641 ~ 01:27:213 - Hitsounds could be improved here, for example:
    00:53:539 (1) - Whistle at the end.
    00:54:764 (2) - Remove whistle at the start and add a clap, also add a whistle at the end.
    01:01:804 (x) - Add a circle with a clap to keep the consistency with the previous pattern.
    01:03:335 (1) - Finish at the start.
    01:04:560 (2) - Finish at the start and remov whistle and clap.
    01:05:784 (1) - End this slider at 01:06:243 and add a clap at the end, then add a circle at 01:06:549 with a clap.
    01:06:855 (3) - 60% volume at the start and clap at the end.
    These suggestions also apply to the next kiai.

Hard

  • HP Drain Rate: 6
    Overall Difficulty: 6
    00:19:253 ~ 00:29:049 - Volume is too low here, increase it to 40%.
    00:46:192 (green timing section) - Volume: 40%
    00:57:060 (1) - You can hear a cymbal here so you should add a finish. (also this is not the only note that misses a finish, why? Adding a whistle is not the same thing)
    01:03:794 (2) - Finish at the start.
    01:04:406 (4) - ^
    01:05:784 (1) - Clap at the start.
    01:06:243 (2) - Clap at the start and on the repeat.
    01:06:932 (1) - I don't think this spinner is really necessary, delete it and map this part.
    01:09:917 (4) - End this slider 1/2 earlier and add a circle at 01:10:223.
    01:10:682 (2) - Finish at the start.
    01:23:386 (2) - ^
    01:23:998 (4) - ^
    01:24:457 (5) - Finish at the end.
    01:25:376 (1) - Finish at the start.

Insane

  • 00:04:972 (green timing section) - This green timing section is unsnapped, move it at 00:04:943.


All the diffs have a good flow/placement but hitsounds can be still improved a bit imo, especially in Hard and Insane. With this song you can make a really good job usings drum sounds, don't lower the volume too much and let the player hear them!
Thank you very useful hitsound suggestion. All fixed your mod ;)
and I changed Hard and Insane's hitsound. I think that the problem of Hitsound was settled in this.
my diff and maaagic diff update now~ i waiting alacat's reply :3
alacat

xxheroxx wrote:

alacat's Normal

  • 00:17:876 (1) - Start this spinner 1/2 later and add a circle at 00:17:876. current is fine imo o:
    00:49:866 (3,1) - Try this: emm better not . Because i followed vocal at kiai :3
    00:59:662 (3,1) - Same thing here.
    01:09:457 (3,1) - ^
    01:19:253 (3,1) - ^
Thank you for modding :)
kintyan
[maaagic wa Suitai Shimashita]
00:47:723 (2) - 00:47:264 (1) - この4拍スライダーの終点に重ねるように配置して下さい。
意図的に変えているようですが、その他の物がちゃんと重なっているのでどうしても手抜き感が出てしまいます。
例えるなら 00:14:815 (2) - この配置を参考にして下さい。
00:38:080 (4) - 上記と同じ。
00:47:723 (2) - 上記と同じ。


[Insane]
00:46:957 (3) - 連打に違和感があります。

[Hard]
00:55:835 - ここに一つサークルを足してみて下さい。
音が始まっているのに1テンポ置いてあると若干違和感がありました。
01:16:039 - 同様に。
Topic Starter
Guy

kintyan wrote:

[Insane]
00:46:957 (3) - 連打に違和感があります。 - 次のnoteがジャンプでこの3連のおかげでメリハリがついていて良いと思ったのでno changeです

[Hard]
00:55:835 - ここに一つサークルを足してみて下さい。 - fixed
音が始まっているのに1テンポ置いてあると若干違和感がありました。
01:16:039 - 同様に。 - fixed
modありがとうございます ;)
LunarSakuya
hope you don't mind

Easy
00:07:621 (2) - Shorten to the blue tick http://osu.ppy.sh/ss/707927
00:10:529 (2) - missing clap on slider tick
00:43:743 (1) - try adding a reverse https://osu.ppy.sh/ss/707944 might be easier for beginners to catch the 1/2 rhythm
01:09:457 (2) - nazi but move down a bit so it's not so close to (1)

alacat's Normal
00:07:621 (2) - Shorten to blue tick https://osu.ppy.sh/ss/707953

Hard
01:05:172 (6) - Delete note & move (7) somewhere else; the rhythm felt kinda off when playing, i think this would follow the tone of vocals better
01:16:039 - add something here, keep the flow of the vocals

Insane
00:08:004 (8) - Move back to blue tick like other diffs & combine note with the stream
00:13:743 (9,10,11) - equalize spacing? http://osu.ppy.sh/ss/707970
00:57:060 (1) - Finish on head
01:10:682 (1,2,3,4,5) - i think you can make a nice star/pentagon out of these
01:17:417 (2,3,4,5,6) - maybe curve this a little? http://osu.ppy.sh/ss/708086 so the jump to (7) is not as dramatic

maaagic wa Suitai Shimashita
00:06:703 (4) - Stack this on the head of 00:07:009 (1) - http://osu.ppy.sh/ss/708089, you have very similar patterns around~
00:08:081 (1) - rhythm issue, move back to the blue tick & combine it with the stream http://osu.ppy.sh/ss/708091
00:12:672 (1,2) - these seem randomly placed kinda, something like this?? http://osu.ppy.sh/ss/708095 to avoid unecessary overlaps
00:13:896 (4) - similar ^, maybe make some sort of triangle? https://osu.ppy.sh/ss/708096
00:37:009 (1) - Move this further away from (2), sort of a random antijump
00:39:764 (3) - Make a 1/2 slider to follow vocals/bg music if you want https://osu.ppy.sh/ss/708101
00:47:723 (2) - stack this perfectly
01:03:029 (5) - NC
01:07:315 (2) - Clap
01:25:835 (5) - Why not curve this like (1)? http://osu.ppy.sh/ss/708104 ..となんか
There were some short combos that I didnt catch the point of but it's okay i guess :lol:

modできたら, 私を呼んでください :lol:
Topic Starter
Guy

LunarSakuya wrote:

hope you don't mind

Easy
00:07:621 (2) - Shorten to the blue tick http://osu.ppy.sh/ss/707927 - It felt me strange. map of bakabaka which did Ranked was not so anymore :cry:
00:10:529 (2) - missing clap on slider tick - tick is red line ><
00:43:743 (1) - try adding a reverse https://osu.ppy.sh/ss/707944 might be easier for beginners to catch the 1/2 rhythm - fixed
01:09:457 (2) - nazi but move down a bit so it's not so close to (1) - fixed


Hard
01:05:172 (6) - Delete note & move (7) somewhere else; the rhythm felt kinda off when playing, i think this would follow the tone of vocals better - fixed
01:16:039 - add something here, keep the flow of the vocals - fixed

Insane
00:08:004 (8) - Move back to blue tick like other diffs & combine note with the stream - same comment as easy
00:13:743 (9,10,11) - equalize spacing? http://osu.ppy.sh/ss/707970 - need more jump this map
00:57:060 (1) - Finish on head - fixed
01:10:682 (1,2,3,4,5) - i think you can make a nice star/pentagon out of these - fixed in difference form
01:17:417 (2,3,4,5,6) - maybe curve this a little? http://osu.ppy.sh/ss/708086 so the jump to (7) is not as dramatic - this jump is very fun~ i like it.

modできたら, 私を呼んでください :lol: - ありがとうございます :3
Thank you for modding! :)
i waiting maaagic and alacat's post~
alacat
Topic Starter
Guy
update!
maaagic
thanks for modding~!! :)
Kawayi Rika
Hi ~ Guy ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Video size is 1280*720,it's unrankable,please change to 800*600 or 854*480 under.

[maaagic wa Suitai Shimashita]


  1. 00:22:315 (3,4) - Use curved slider,also (4) - ctrl+g,flow much better.
  2. 01:17:799 - Add a circle,make long stream,sound much better.

[Insane]


  1. 00:13:743 (9) - Add new combo,for jump to here.

OK ~ Hope this can help you ~

Good luck ~
;)
Topic Starter
Guy

Kawayi Rika wrote:

Hi ~ Guy ~ :)

Mod time for my Lucky Queue ~

Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Video size is 1280*720,it's unrankable,please change to 800*600 or 854*480 under. - oh, ok changed~

[Insane]


  1. 00:13:743 (9) - Add new combo,for jump to here. - fixed

OK ~ Hope this can help you ~

Good luck ~
;)
Thank you for modding :)
LunarSakuya
just little things i found sry xD

Hard
01:07:162 - http://osu.ppy.sh/ss/712301 add a note like this? Since the vocals start on a 1/2, i think it'd be more natural to begin playing here

Insane
01:03:794 (2) - Use Finish on head instead, i think i hear cymbals in the bg music
01:25:835 (2) - ^

maaagic
00:15:427 (1) - you could move this to the right a little so it blankets (3) http://osu.ppy.sh/ss/712311

I'll be waiting for response~
no kds
Topic Starter
Guy

LunarSakuya wrote:

just little things i found sry xD

Hard
01:07:162 - http://osu.ppy.sh/ss/712301 add a note like this? Since the vocals start on a 1/2, i think it'd be more natural to begin playing here - nice! fixed~

Insane
01:03:794 (2) - Use Finish on head instead, i think i hear cymbals in the bg music - fixed
01:25:835 (2) - ^ - fixed

I'll be waiting for response~
no kds
all fixed! Thank you for recheck :)
i waiting maaaaaaaaagic's post~~
maaagic
fixed~ thanks for modding! :)
LunarSakuya
ganbaru
Topic Starter
Guy
Thank you :)
ganbaru :3
Frostmourne
hi :D

General
looks fine :>

Easy
00:16:804 (4) - this slider is on the weird road, what I mean is you can make it sound better by having another rhythm like this
do not forget to remove these 2 greenlines, they will change the snare drum
00:19:866 (1) - since the previous rhythm before the spinner has a bit rush (1/4 slider), I suggest you remove this note so that beginner will have time to prepare for this gap orrr.. you can move it to 00:20:172 (1) - so that the snare drum will sync with the vocal xD
00:43:743 (1) - finish the head and tail plzz (00:43:743 and 00:44:202) so that will correspond with 00:44:968 (2) - which you did

alacat's Normal
fine~

Hard
01:03:335 (1) - clap tail
01:04:253 (3) - clap
01:07:621 (2) - clap head
01:22:927 (1) - clap tail
01:23:845 (3) - clap
these hitsound suggestions are from my preference = =~~, what I felt was really great when they were sounding so plzz consider adding :P to spice your diff hehe

Insane
You can apply about clap in Hard diff for this Insane as well so it will sound much better with full impact :cry:
00:17:111 (3,4,5) - this jump is unexpected and hard to read in my opinion
3 jump to 4 is a bit awkward and then 4 jump to 5 with unexpected sign also the way of 5 to 6789 is a bit unnatural (suddenly go right, not up)
what I mean is the music isn't that strong to be a jump stream imo -_-~
could you change to other way ? I think just only a note on 00:17:264 (4) - is enough = ="
just don't want to let this be annoying pattern (at least for me) so please consider changing it

maaagic wa Suitai Shimashita
what does diff name mean? ww
very fun Insane !

call me after you are done fixing these :)
Topic Starter
Guy

Frostmourne wrote:

hi :D

General
looks fine :>

Easy
00:16:804 (4) - this slider is on the weird road, what I mean is you can make it sound better by having another rhythm like this
do not forget to remove these 2 greenlines, they will change the snare drum
00:19:866 (1) - since the previous rhythm before the spinner has a bit rush (1/4 slider), I suggest you remove this note so that beginner will have time to prepare for this gap orrr.. you can move it to 00:20:172 (1) - so that the snare drum will sync with the vocal xD
00:43:743 (1) - finish the head and tail plzz (00:43:743 and 00:44:202) so that will correspond with 00:44:968 (2) - which you did

alacat's Normal
fine~

Hard
01:03:335 (1) - clap tail
01:04:253 (3) - clap
01:07:621 (2) - clap head
01:22:927 (1) - clap tail
01:23:845 (3) - clap
these hitsound suggestions are from my preference = =~~, what I felt was really great when they were sounding so plzz consider adding :P to spice your diff hehe

Insane
You can apply about clap in Hard diff for this Insane as well so it will sound much better with full impact :cry:
00:17:111 (3,4,5) - this jump is unexpected and hard to read in my opinion
3 jump to 4 is a bit awkward and then 4 jump to 5 with unexpected sign also the way of 5 to 6789 is a bit unnatural (suddenly go right, not up)
what I mean is the music isn't that strong to be a jump stream imo -_-~
could you change to other way ? I think just only a note on 00:17:264 (4) - is enough = ="
just don't want to let this be annoying pattern (at least for me) so please consider changing it

maaagic wa Suitai Shimashita
what does diff name mean? ww
very fun Insane !

call me after you are done fixing these :)
yay! all fixed :)
Thank you for modding!
Frostmourne
Enjoy ! :)
ryota1212
Rankedおめです
Topic Starter
Guy
Thank you frosty :)
P o M u T a
ヨッシャアアアアアアアアアアアアアアアアアアアアアアアアアアアア
hs714
Ranked Congratz! (*´▽`)ノ♥
NewRulerNA
gratz~ :3
Sekai
wow Gratz Guy >w<
Ayesha Altugle
one word for you
kajiyatta
grats 8-)
maaagic
やったああああああアアアアアアアアアアアアアアアアアア
Satellite

kajiyatta wrote:

grats 8-)
Mikan
gratz \o.o/
remy11
おめでとおおおおおお 8-)
Lolicakey
Congrats Guy >w<
alacat
nice Guy 8-)
Topic Starter
Guy
Thank you everyone :)
Cygnus
Frost's Virginity is GOOOOOOOOOOOONE! Anyway, grats
Shott
yaaay :D
gratz
LiSA Alice
8-)
Please sign in to reply.

New reply