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ginkiha - EOS -Long Version-

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Total Posts
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Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Monday, May 26, 2014 at 12:52:44 AM

Artist: ginkiha
Title: EOS -Long Version-
Source: BMS
Tags: of fighters 2012 bof groundbreaking daybreak hardcore asphyxia
BPM: 175
Filesize: 15919kb
Play Time: 04:04
Difficulties Available:
  1. Asphyxia's Normal (3.24 stars, 273 notes)
  2. Daybreak (5 stars, 1151 notes)
  3. Hard (4.86 stars, 645 notes)
Download: ginkiha - EOS -Long Version-
Information: Scores/Beatmap Listing
---------------

What is the colour of night?

Special Box

storyboard elements from iyasine
lyrics from 11t
Thanks to:
Silynn
Asphyxia
Irreversible
captin1
Horo
iyasine
Broccoly
Faust
waxman
Azer
inverness
Yoeri
Allstar12
Yukieee
Saturnalize
Mira-san
TheForgotten5
Everyone else that plays/tests my maps, thank you <3
Sephibro
SPOILER
GD graveyard
captin1
iyasine
kodora
Asphyxia
WHEN DID YOU BECOME THIS GOOD
Topic Starter
HanzeR

Asphyxia wrote:

WHEN DID YOU BECOME THIS GOOD
;w; <3
captin1
wheeeeeee
dkun
I haven't been this impressed in a very long time.

will star when set is finished
Raose
please finish the set ;w;
Topic Starter
HanzeR
thanks you guys ;~; i didnt really plan on finishing this but now i just might have to..
AllStar12
Finish this please (╯థ◞౪◟థ)╯
Kodora
Testplay + IRC mod. Very solid & great map, looking forward for rank :)

SPOILER
17:36 HanzeR: yoo kodora!~
18:20 Kodora: hello :3
18:20 Kodora: sorry was afk
18:21 HanzeR: hiiii haha no problem
18:21 HanzeR: i was just wondering if i could bother you to testplay a map if you ever had a minute ;w;
18:23 Kodora: ok
18:23 HanzeR: yayy
18:23 HanzeR: its this one
18:23 *HanzeR is listening to [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version-]
18:25 Kodora: downloading
18:26 HanzeR: you should play with storyboard on!!:D:D
18:27 Kodora: i cant D:
18:27 Kodora: lags killing me
18:27 HanzeR: aaaahhhh ok hehe
18:29 *Kodora is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
18:31 HanzeR: aaa ;-;
18:33 HanzeR: maybe i should lower the drain ..
18:33 Kodora: drain is fine
18:34 HanzeR: okk
18:38 HanzeR: oww
18:38 Kodora: shit i forgot how to play
18:39 HanzeR: ahaha
18:39 HanzeR: osu is hard
18:39 Kodora: so fun but i was #300
18:39 Kodora: x.x
18:40 HanzeR: oh woww
18:41 Kodora: damn lags
18:41 Kodora: X_X
18:41 HanzeR: ;w;
18:44 HanzeR: you can nofail if you want to hehe
18:44 HanzeR: sorry for making you fail so much ;w;
18:44 Kodora: nah it easy to beat i just need to pause too often
18:44 Kodora: because it simple freezes
18:44 Kodora: X_X
18:44 HanzeR: ahhh woww
18:45 Kodora: great map
18:46 Kodora: but there are some weird transitions in rhythm
18:46 HanzeR: haha thanks <33
18:46 HanzeR: hm
18:46 Kodora: 00:26:638 (4,5,6) -
18:46 Kodora: 00:27:324 (2,3,1) -
18:46 Kodora: both of them
18:46 Kodora: you use lots of spacing tricks
18:47 Kodora: 1/4 triplet here is not expectable
18:47 Kodora: it would plays much intuitive if you would use default stack
18:47 HanzeR: hm
18:48 HanzeR: yeah probably
18:48 HanzeR: ill change that hehe
18:49 Kodora: 01:06:066 (1,2,3,4) - this antijump rhytmically doesn't fint
18:49 Kodora: tempo goes at the same way
18:49 Kodora: it feels kinda drastic while playing but somehow fine
18:50 HanzeR: yeah
18:50 Kodora: 01:26:466 (4,1) - also here too, antijump is not expectable
18:51 HanzeR: would that one be better if i just stacked it normally
18:51 Kodora: i would prefer another one jump
18:51 Kodora: because this stack is pattern-breaker
18:51 Kodora: antijump between 2 huge enough jumps with no musical reason
18:52 HanzeR: okk
18:52 HanzeR: ill rework that pattern a bit
18:53 Kodora: 01:52:524 (4,1) - would be better if you stack them directly imo
18:53 Kodora: manual stack doesn't work anyway due to AR choise
18:53 HanzeR: haha really
18:53 HanzeR: hm
18:54 HanzeR: i kind of like the way that looks ><
18:54 HanzeR: maybe i can move it over more
18:54 Kodora: 01:56:466 (1) - that's kinda hard to catch
18:54 Kodora: try to replace with 2 circles
18:55 Kodora: http://osu.ppy.sh/ss/1463548
18:55 Kodora: because it really hard to tell is it 1/4 or 1/2
18:55 HanzeR: yayy more jumps
18:55 HanzeR: ok hehe
18:55 Kodora: 02:00:238 (3,5) - stack them manually maybe?
18:56 Kodora: http://osu.ppy.sh/ss/1463556
18:57 HanzeR: that makes sense
18:58 Kodora: 03:07:438 (1,2,3) - crazy ide but extend them to blue ticks
18:58 Kodora: rofl
18:59 Kodora: 03:08:466 (4) - and this too
18:59 HanzeR: loool
18:59 HanzeR: that sounds fun
18:59 HanzeR: i wonder how i can make it fit
18:59 Kodora: btw very very nice storyboard
18:59 HanzeR: ohh i know
18:59 HanzeR: haa thanks <33
19:02 HanzeR: i could do it like this http://osu.ppy.sh/ss/1463571 haha
19:02 HanzeR: hm
19:03 HanzeR: oo i like that i did it like this http://osu.ppy.sh/ss/1463574
19:03 Kodora: ahah good too
19:04 Kodora: 03:24:581 (1,2,3,4,1,2,3,4) - that's kinda too evil ;_;
19:04 Kodora: i keep missing at
19:04 Kodora: 03:25:266 (1,2,3,4) -
19:04 HanzeR: hm
19:05 Kodora: 03:25:095 (4,1) - reduse spacingh between them
19:05 Kodora: 03:25:438 (2,3,4) - and make same spacing here
19:05 HanzeR: yeah
19:05 Kodora: plays a lot better
19:05 HanzeR: ok
19:06 Kodora: 03:27:666 (4,1,2) - space them close
19:06 Kodora: it looks lie 1/2 while playing
19:06 Kodora: really painful pattern
19:07 HanzeR: aha
19:07 HanzeR: aight
19:08 Kodora: that's all probably
19:08 Kodora: sooo good
19:08 Kodora: reminds Yuko & fanzhen together lol
19:08 HanzeR: thanks so much haha <33
19:08 HanzeR: ah x-x
19:08 HanzeR: theyre both my mapping idols hehe
19:08 *Kodora is editing [http://osu.ppy.sh/b/393290 ginkiha - EOS -Long Version- [Asphyxia's Easy]]
19:09 Kodora: 00:00:923 (1,1) - i got unranked for this haha
19:09 HanzeR: i can give you a cute kds point if you want
19:09 Kodora: too soon after spinner
19:09 HanzeR: oh yeah
19:09 HanzeR: ill tell him
19:09 Kodora: 00:17:381 (3,4) - too evil for easy ;_;
19:10 HanzeR: ;-;
19:10 Kodora: hah unfinished
19:10 Kodora: nice diff too
19:11 Kodora: glad to see easy with rhythm
19:11 Kodora: not just 1/2 spam like most of mappers does x.x
19:11 HanzeR: hehe
19:11 HanzeR: asphyxia is a good mapper <33
19:11 Kodora: yeah
Topic Starter
HanzeR

AllStar12 wrote:

Finish this please (╯థ◞౪◟థ)╯
you and your faces loll <33
Faust
Happened to chance upon this.

IRC log:

00:14 Faust: sup
00:15 HanzeR: hey
00:15 Faust: 03:54:066 (1) - Could use a end-section palette
00:15 Faust: and also less slider decompression from going 1.25x to 0.25x
00:15 Faust: that's pretty huge.
00:16 HanzeR: yeah maybe
00:16 HanzeR: the pace of the song changes a lot there though i thought it fit
00:16 HanzeR: hm
00:16 HanzeR: haha
00:17 Faust: it does, I just feel it needs to be more lenient. There's no visible sign of any slowdown, per se.
00:17 Faust: So the easing in is virtually nil, visually.
00:18 HanzeR: yeah i see what you mean
00:18 Faust: Last thing would be the flashing.
00:18 Faust: 01:18:066 - parts like this one
00:19 HanzeR: is the flash too overkill
00:19 Faust: I realize manual dimming is available, but I'd suggest to tone it down anyway
00:19 HanzeR: okk
00:19 Faust: yeah I have a feeling it'd bring the player out of the map
00:19 Faust: not too advantageous for a map with jumping sections either.
00:20 HanzeR: i was thinking of changing all of the flashes and finding something better
00:20 HanzeR: just the white flash is kind of boring i think
00:20 Faust: the white can seem too severe, so I guess using a blue-tinted one could do
00:20 Faust: easier on the eyes
00:22 Faust: actually, I'd suggest the final kiai be reserved for 03:54:066
00:22 Faust: because the ending chorus before that already has a ton of flashing/light elements
00:23 HanzeR: do you mean put a fountain there?
00:23 HanzeR: i think im confused
00:23 Faust: 03:54:066 onwards is when the wording storyboard pops up, indicating sunrise
00:23 Faust: lol
00:23 HanzeR: ooh
00:23 HanzeR: hm
00:23 Faust: I meant to delete the kiai section at 02:48:238
00:24 HanzeR: yeah
00:24 HanzeR: that makes sense
00:24 Faust: all the way to 03:54:066
00:24 HanzeR: oh wow
00:24 HanzeR: so put the kiai at the end?
00:24 Faust: but do include some very minor kiai bursting at particular points
00:24 Faust: the kiai at the end would be pretty nice
00:24 Faust: since the BG dims
00:24 HanzeR: thats such a good idea lol
00:24 HanzeR: yeah
00:24 HanzeR: i like that
00:25 Faust: a palette swap specially for that could be more impactful.
00:28 HanzeR: like changing the background color
00:28 HanzeR: ?
00:28 HanzeR: sorry im not
00:28 HanzeR: a graphics person ;______-;
00:29 Faust: nah, just the combo colors specific to the end section
00:29 Faust: the background color could be changed to black though
00:29 HanzeR: ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
00:29 Faust: under F4, etc
00:29 HanzeR: yeahh
00:29 HanzeR: i wanted to do some cool things with the combos
00:29 HanzeR: but i wanted to wait until everythings set
00:30 HanzeR: because changing them all every time i change something is a pain
00:30 HanzeR: lol
00:30 Faust: yeah
00:31 Faust: you could change Combo 6 and add in 2 more colors for the final section I suppose. Combo 6 doesn't quite faciliate too well thanks to it melding in to the background
00:33 HanzeR: yeah
00:33 HanzeR: i can make it more purply
00:39 HanzeR: thanks for looking at it faust <3
00:39 HanzeR: i gotta go but i love that kiai change so much haha
00:39 Faust: you're welcome.

As I suggested in the chat, I've come up with a color code:

[Colours]
Combo1 : 242,45,114
Combo2 : 233,233,233
Combo3 : 2,71,253
Combo4 : 191,191,191
Combo5 : 94,108,247
Combo6 : 148,148,148
Combo7 : 185,245,103
Combo8 : 102,227,177

Hope this has been helpful. If you need, ask me for a mod whenever this is finished and I'll get to it when I can.
Asphyxia
http://puu.sh/7Oai1.txt

Finished, copied the hitsounds from your diff. The diff might be a bit harder than a casual Easy but I hope it's okay!

(you can probably name it ''Asphyxia's Normal because like I said, it became a bit harder >: orz)
Topic Starter
HanzeR

Faust wrote:

Happened to chance upon this.

IRC log:

00:14 Faust: sup
00:15 HanzeR: hey
00:15 Faust: 03:54:066 (1) - Could use a end-section palette
00:15 Faust: and also less slider decompression from going 1.25x to 0.25x
00:15 Faust: that's pretty huge.
00:16 HanzeR: yeah maybe
00:16 HanzeR: the pace of the song changes a lot there though i thought it fit
00:16 HanzeR: hm
00:16 HanzeR: haha
00:17 Faust: it does, I just feel it needs to be more lenient. There's no visible sign of any slowdown, per se.
00:17 Faust: So the easing in is virtually nil, visually.
00:18 HanzeR: yeah i see what you mean
00:18 Faust: Last thing would be the flashing.
00:18 Faust: 01:18:066 - parts like this one
00:19 HanzeR: is the flash too overkill
00:19 Faust: I realize manual dimming is available, but I'd suggest to tone it down anyway
00:19 HanzeR: okk
00:19 Faust: yeah I have a feeling it'd bring the player out of the map
00:19 Faust: not too advantageous for a map with jumping sections either.
00:20 HanzeR: i was thinking of changing all of the flashes and finding something better
00:20 HanzeR: just the white flash is kind of boring i think
00:20 Faust: the white can seem too severe, so I guess using a blue-tinted one could do
00:20 Faust: easier on the eyes
00:22 Faust: actually, I'd suggest the final kiai be reserved for 03:54:066
00:22 Faust: because the ending chorus before that already has a ton of flashing/light elements
00:23 HanzeR: do you mean put a fountain there?
00:23 HanzeR: i think im confused
00:23 Faust: 03:54:066 onwards is when the wording storyboard pops up, indicating sunrise
00:23 Faust: lol
00:23 HanzeR: ooh
00:23 HanzeR: hm
00:23 Faust: I meant to delete the kiai section at 02:48:238
00:24 HanzeR: yeah
00:24 HanzeR: that makes sense
00:24 Faust: all the way to 03:54:066
00:24 HanzeR: oh wow
00:24 HanzeR: so put the kiai at the end?
00:24 Faust: but do include some very minor kiai bursting at particular points
00:24 Faust: the kiai at the end would be pretty nice
00:24 Faust: since the BG dims
00:24 HanzeR: thats such a good idea lol
00:24 HanzeR: yeah
00:24 HanzeR: i like that
00:25 Faust: a palette swap specially for that could be more impactful.
00:28 HanzeR: like changing the background color
00:28 HanzeR: ?
00:28 HanzeR: sorry im not
00:28 HanzeR: a graphics person ;______-;
00:29 Faust: nah, just the combo colors specific to the end section
00:29 Faust: the background color could be changed to black though
00:29 HanzeR: ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
00:29 Faust: under F4, etc
00:29 HanzeR: yeahh
00:29 HanzeR: i wanted to do some cool things with the combos
00:29 HanzeR: but i wanted to wait until everythings set
00:30 HanzeR: because changing them all every time i change something is a pain
00:30 HanzeR: lol
00:30 Faust: yeah
00:31 Faust: you could change Combo 6 and add in 2 more colors for the final section I suppose. Combo 6 doesn't quite faciliate too well thanks to it melding in to the background
00:33 HanzeR: yeah
00:33 HanzeR: i can make it more purply
00:39 HanzeR: thanks for looking at it faust <3
00:39 HanzeR: i gotta go but i love that kiai change so much haha
00:39 Faust: you're welcome.

As I suggested in the chat, I've come up with a color code:

[Colours]
Combo1 : 242,45,114
Combo2 : 233,233,233
Combo3 : 2,71,253
Combo4 : 191,191,191
Combo5 : 94,108,247
Combo6 : 148,148,148
Combo7 : 185,245,103
Combo8 : 102,227,177

Hope this has been helpful. If you need, ask me for a mod whenever this is finished and I'll get to it when I can.
love it <3 thanks so much faust, I'll add your combo colors as soon as I'm ready!
Cherry Blossom


Patterns in Daybreak look weird, but they are rather funny :)
Nice map.
Topic Starter
HanzeR

Cherry Blossom wrote:



Patterns in Daybreak look weird, but they are rather funny :)
Nice map.
Thankyou!!
AllStar12
Pretty sure you made it easier at the beginning since I noticed some changes there, not sure about the rest. Managed to beat it to the end!
(๑•̀ㅂ•́)و✧
Wish I have a star to give you... Orz

Replay

NEW PAGE
Topic Starter
HanzeR

AllStar12 wrote:

Pretty sure you made it easier at the beginning since I noticed some changes there, not sure about the rest. Managed to beat it to the end!
(๑•̀ㅂ•́)و✧
Wish I have a star to give you... Orz

Replay

NEW PAGE
YAYYY! nice job haha!! I'm glad you liked it!!
caren_sk
Beautiful and Strong...!
Topic Starter
HanzeR

caren_sk wrote:

Beautiful and Strong...!
thanks caren!!! I'm glad you enjoyed playing it :D
Horo
comic sans mod

butts
19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
Topic Starter
HanzeR

Horo wrote:

comic sans mod

butts
19:02 Horo: i see eos
19:02 *HanzeR is playing [http://osu.ppy.sh/b/392028 ginkiha - EOS -Long Version- [Daybreak]]
19:03 Horo: also
19:03 Horo: your avatars lately
19:03 Horo: lmao
19:03 HanzeR: pls dont ban me pappy pls
19:14 Horo: lol that kick slider at the beginning i dotn even
19:14 HanzeR: ooo
19:15 HanzeR: you should play with storyboard on!
19:15 Horo: oh god is there a sb
19:15 HanzeR: yyyyyyehj
19:19 HanzeR: wow pro :o
19:20 Horo: uh
19:20 Horo: there are some rhythms you should fix at the very beginning
19:20 Horo: haha
19:20 HanzeR: rlly
19:20 HanzeR: hm
19:20 Horo: well
19:20 Horo: just
19:21 Horo: 00:27:152 (1,2,3) -
19:21 Horo: this
19:21 Horo: just
19:21 Horo: no
19:21 Horo: ;w;
19:21 HanzeR: lol okk
19:21 Horo: i didnt even know what that was
19:21 Horo: i played it three times
19:21 HanzeR: o wtf
19:21 HanzeR: i dont even
19:21 HanzeR: know
19:21 Horo: and i barely even figured out what it was using the editor
19:21 HanzeR: how did that happen
19:21 HanzeR: LOL
19:21 Horo: LOL
19:22 Horo: i thought you were trying to be clever
19:22 HanzeR: lool nooo that s ihavenoidea
19:23 HanzeR: lol was the rest fine
19:23 Horo: in my opinion
19:23 Horo: there were a couple things to change maybe
19:23 Horo: but one general thing
19:24 Horo: 02:01:609 (1) -
19:24 Horo: i just feel like the start of this, the first chorus, could be alot harder
19:24 Horo: like the spacing of 02:02:981 (1,2,3,1,2,3) -
19:24 Horo: could be bigger
19:24 Horo: to emphasize the dramatic change in the music
19:25 Horo: 02:13:952 (1,2,3,4) -
19:25 Horo: even this is spaced out more than the first one
19:25 HanzeR: o ya
19:25 HanzeR: ok
19:25 Horo: also
19:26 Horo: 02:26:295 (1) -
19:26 Horo: these sliders should be 1/4 shorter
19:26 Horo: listen to the music, they also play awkwardly leading into doubles being so long
19:27 Horo: i said 1/4 shorter but i just mean 1 tick shorter on 1/4 divisor, idk what that is lol
19:27 HanzeR: yeh sure
19:27 Horo: 02:45:495 (1) -
19:27 Horo: i understand what you are doing here
19:28 Horo: but its so far away that it seems almost like its not part of the stream
19:28 Horo: maybe move it to where its barely touching?
19:28 Horo: i almost didnt play it on time cause i thought it was a beat later
19:29 Horo: 02:47:552 (1) -
19:29 HanzeR: maybe
19:29 HanzeR: idk
19:29 HanzeR: theres
19:29 HanzeR: alot of stream jumps later
19:30 Horo: not my map, up to you
19:30 HanzeR: it would probably flow better if i moved it to the other side
19:30 Horo: but i misread it lol
19:30 Horo: make 2:47:552 (1) longer, all the way to the next slider imo, it would play great and i think you can have multiple inheriting sections
19:30 Horo: to make it get quieter and quieter
19:30 Horo: to silence
19:31 HanzeR: sounds neat
19:31 Horo: im familiar with the song so when that slider cut off it felt weird
19:33 HanzeR: hehe ok
19:33 Horo: also im pretty sure your little ripple effect at the end isnt centered on the notes properly
19:33 Horo: idk if it has to do with my resolution or the editor
19:33 Horo: http://puu.sh/7SNzJ.png
19:34 HanzeR: the editor is fcking retarded lol
19:34 HanzeR: go in play its fine
19:34 HanzeR: like
19:34 Horo: kk
19:34 HanzeR: look at all the borders of the images
19:34 Horo: i did some stuff like that
19:34 Horo: its fine
19:34 HanzeR: theyre all fcuekd up its so useless lol
19:34 Horo: i know what you mean lol
19:35 Horo: oh
19:35 Horo: 01:56:638 (1,2) -
19:35 Horo: could you like rotate these around (3) so that they are a little higher
19:35 Horo: as in
19:36 Horo: http://puu.sh/7SNIH.jpg
19:36 Horo: or something
19:36 Horo: it was weird going down so low for (2)
19:37 HanzeR: i thought it looked neat though ;~;
19:37 HanzeR: lol ok ill change it
19:38 Horo: it kinda does but 2 is just kinda far down and its hard to move the cursor intuitively like that
19:39 Horo: there was some other part i misread and got a 50 on, im gonna check my replay
19:40 Horo: rip replay nvmnd
19:40 Horo: oh here it si
19:40 HanzeR: 02:35:724 (1,2) -
19:40 HanzeR: i remember that one
19:40 Horo: yep that was it
19:40 Horo: but i figured it out by the second one
19:41 HanzeR: hehe
19:42 HanzeR: you should post in the thread
19:42 HanzeR: so i can send you a cute star point
19:42 HanzeR: !!!
19:42 Horo: kkkk
<33
AllStar12
ヾ(´・ω・`)

Just going through it quickly and wondering if these are intentional or not.

[Daybreak]
  1. 00:59:209 (2) - Missing whistle on the head?
  2. 00:59:895 (4) - Missing whistle?
  3. 01:23:895 (2) - Missing whistle on the head?
  4. 01:56:124 (4) - intentional drum sampleset?
  5. 04:05:045 (1,2,3) - The approach circle from the storyboard seems to be widen by a bit but placing it at x: 368 y: 227 would be the most accurate center spot of the circle if you want it like that. Can see you made a star formation there so if you ignore this if you want :S
  6. 00:30:409 - Thinking of having a circle note here and 00:30:752 - to continue going along with the piano? Unless you intended to have those empty. I think it seem more fitting to add notes there to continue along with the piano.
  7. 00:41:381 - and 00:41:724 - as well
  8. 01:38:638 (3) - add a finish since there's a cymbal sound?
  9. 02:40:009 (1) - ^
  10. 02:41:381 (3) - ^

Now I rest. Did not sleep at all.

_(:3」∠)_
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