Thanks for the better translation!
Thanks for not reading my post. He was "kicked out" because he started to delete his own code. I removed him to limit damage. As I say in my opening post, he is welcome back providing that doesn't happen again.Renge Miyauchi wrote:
A new adds can bring some new bugs
Is it alright to kick woc out ?
I think he have done so much for OSU!
I think you should try to play OSU! and test OSUby yourself as A player
While I am grateful for how popular osu! is, keep in mind I am not at all worried about its future. I do not care for market share nor profit. I only care about making osu! as enjoyable for users as I can. If you don't feel that this is the direction osu! is heading, and don't wish on helping further that cause, then I strongly suggest that you start from scratch.So basically all the players working hard and hopping to see mania grow should leave too. Wow man.
Yes, I can be stubborn when I am confident that my opinion is right, but this is how I choose to run osu!, and it lets me run it in an efficient way.
Sorry;w;peppy wrote:
Thanks for not reading my post. He was "kicked out" because he started to delete his own code. I removed him to limit damage. As I say in my opening post, he is welcome back providing that doesn't happen again.
Please avoid using this thread to just complain about any issues you are having. There is a forum specifically for that.P2O5 wrote:
As a player,it's disturbing that I make an amazing score but failed to update it
I think you listen more than people are saying but the biggest problem is that you don't respond well to criticism. You also tend to sidestep the main argument someone is making when responding to them.peppy wrote:
If you honestly think I don't listen to players then I'm spent. Honestly. Maybe it feels like I don't because you don't speak English when you complain?
Please let me know how you expect me to listen more than I already do (reading all forums threads, reading and participating in chat, sharing this kind of post in public, streaming development, opening uip osu! as far as possible via SDK/APIs, expanding the team as fast as i can to make sure things are handled).
Maybe you should also try comparing osu! to other games out there. I think to some extent, you guys are spoilt by what you are receiving. It is easy to expect the world since you are already getting so much.
I definitely understand this position, and it's what I figured your view on things was, but this is a more aggressive response than is really necessary.peppy wrote:
All osu! game modes will have hitsounds at all times. This is the one thing I will not listen to people on. I believe I know best. There are other games you can play/map without hitsounds if you want. If you disagree with me on this fundamental issue, then osu! is not for you.
Although osu! is not a commercial game, but I believed in the creed.I like osu! because it doesn't succumb to this creed. This creed is my biggest complaint I have with normal big studio games- they try to satisfy as many players to be as marketable as possible vs. doing something with a specific vision regardless of risks. You end up with a totally bland product like those MMOs I see Korea and China churn out every day...
It's impossible to implement every single thing every single player requests, else you end up with design by committee.This. This. This.
It's essential to have a clear philosophical vision if you want your project to be a success.
mm201 wrote:
It's impossible to implement every single thing every single player requests, else you end up with design by committee.
It's essential to have a clear philosophical vision if you want your project to be a success.
PS. You can already disable hitsounds:
I guess at the end of the day it is hard to understand (and depending on the person, work with) me because I tend to do things impulsively. I purposely do things differently than expected because I enjoy seeing the results. I like to take risks and if it ends with people getting annoyed, or pointing out obvious flaws with my logic I will amend my ways. You're gonna have to live with that because I'm not going to change.woc2006 wrote:
The MAIN reason i think i'd better to leave is: I can't understand you. Not all the reasons i list in thread.
As I said in my PMs to you, I still believe it is easily fixable. If you are willing to continue to help out, then I'm sure you can make it work. If you aren't, I will make sure it is not abandoned and fix it as I go, along with the rest of my own crappy code that still exists in the codebase. There won't be any casualties either way.woc2006 wrote:
the second MAIN reason is i feel guilty for mania code, it's really hard to understand (even me at now) and i want to start from zero with a new mania, which i think it's impossible to implement that project based on osu. If i really start the project, it could be a opponent of osu!, so it's better for me to choose quit rather than work on both.