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Mikakuning! - Tomadoi Recipe (TV Size)

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UnitedWeSin
Hello! :3 M4M

Trust stole my mods jk hi Trust. :)

[Insane]
  1. 00:10:524 - Want to add a note here for guitar?
  2. 00:33:642 (1,2,3,4,5) - For me it seems more natural to have downward flow after 00:33:112 (5,6) jump. Maybe this placement is better:
  3. 01:01:347 (5) - Seems a bit undermapped. How about two 1/4 sliders instead?
  4. 01:14:406 - Did you want 90% volume?
  5. 01:18:994 (3,4,5) - Rhythm seems really unfit here. I think you should make a 1/2 slider at 01:19:171 with a jump to it since that would fit vocals and percussion.

  6. 01:21:994 (4,5,6) - This triplet is really loud, maybe reduce volume for it to 60%.
  7. 01:27:289 (2,3,4) - This rhythm is a bit awkward with the music imo, I think you can try converting 2 into a five note stream:
[Hard]
  1. 00:31:700 - Want 60% volume on this finish?
  2. 01:02:759 (2) - Extend this by 1/4?
  3. 01:14:053 - 01:14:406 - Use 90% volume? I think 100% is too loud.
  4. 01:25:700 - Imo 80% volume will be better.
[Normal]
  1. 01:14:053 - 01:14:406 - Use 90% volume? I think 100% is too loud.
  2. 01:25:700 - Imo 80% volume will be better.
Quality mapping. Feel free to call me back, but I can't bubble until the map is at least 14 days old. :)
xChippy
Fixed all thanks Trust :P

Diff
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 61877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe (TV Size)
TitleUnicode:とまどい→レシピ (TV Size)
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:Fycho
Version:xChippy's Easy
Source:未確認で進行形
Tags:opening mikakunin de shinkoukei Junky Terui Haruka Matsui Eriko Yoshida Yuuri xchippy 照井春佳 松井恵理子 吉田有里
BeatmapID:375522
BeatmapSetID:152249

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"OP.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Melophobia
(No kds for this post)

I still think the combination of normal-hitnormal and normal-hitclap is way too loud so i've reduced volume of both hitsounds for you. http://puu.sh/7cnJO.zip

[Insane]
Stack leniency 0.5 fits better with this difficulty considering that you've used a lot of back and forth patterns.

00:05:936 (4,5,6,7) - This manual stacking looks a little random in my eyes cause there's nothing special here. I'd rather stack manually 00:11:583 (2,3,4,5) - instead of them.
00:24:818 (4) - This slider needs to be more curved considering how curved the previous slider is. I'd rearrange it like this if i were you; it plays the same but looks much better imo. Please adjust the spacing to aboid the partial overlapping. http://osu.ppy.sh/ss/1371971
00:26:583 - Add a whistle here to follow the hi-hat. It also corresponds with what you did at 00:23:053 - .
00:28:524 (1,3) - These snare-drum sounds are much louder than the rest. So probably it's better to add both normal-hitnormal and normal-hitclap here.
00:39:818 - A clap sounds great here. And it's consistent 00:39:289 - so makes more sense imo.
00:42:818 - Maybe you want to add a finish here with reduced volume. 50% fits nicely i think. The heavy beat is almost the same as 00:42:465 - so I don't see any reason to not add finish here as well. leaving 00:43:171 (4) - w/o a finish is okay to me since that way it sounds better.
00:45:994 - There should be a beat here imo since i can hear something like hi-hat here, I really want you to shorten 00:45:818 (1) - by 1/4 beat so it fits better with vocal/instruments.
01:11:230 (4,5,6) - Considering how 01:10:524 (2,3) - flows, this one flows much better imo. I've expected 01:11:230 (4) - to be above (3)'s head, not below. http://osu.ppy.sh/ss/1372002
01:14:230 (9,10) - Use lower volume settings for these 2 notes. As you've used lower one for 01:13:524 (3,4,5,6,7) - , 01:14:230 (9,10) - is way too loud in comparison.
01:22:171 (6) - I don't think it's a good idea to add both finish and clap here.
01:24:994 (5) - Add a whistle here and remove it from 01:25:171 (6) - ? It sounds somewhat better i think.
01:27:289 - Add a clap here? Feels empty without it. Just suggestion though.

I'll do the rest tomorrow. :o Ohayou Fycho

[Hard]
00:04:524 (2) - Inclining in the opposite direction? It plays the same but looks much better imo! http://osu.ppy.sh/ss/1372915
00:05:406 - Add a whistle here? Feels empty to me.
00:13:524 (1) - Add more whistles on this slider since you cannot add a clap at 00:14:053 - ? Currently it's quite empty to me.
00:39:112 (1,2,3,4) - Lower volume for the whole pattern? By reducing the volume you can emphasize 00:40:347 - in a better way imo. Apply it in other difficulties if you agree.
01:18:818 - It's highly recommended to remove this clap. Sounds a lot better without it imo and nothing in the song warrants it.
01:28:524 (1) - Make a jump here or please space them at 1.17 (consistent with your previous spacing). Currently it neither plays well nor looks good.

[Normal]
00:20:936 (1) - The clap doesn't really fit here imo and whistle sounds much better to me. also it's consistent with what you did in hard and insane.
00:42:818 - Add a finish here?
00:46:171 (1) - isn't stacked properly. xD
00:57:112 - There should be a finish here considering both (4) and (1) have it.
01:19:700 - Normal sampleset? The snare-drum is louder than the bassdrum at 01:19:524 - and 01:19:347 - so you should differentiate it from them by using normal sampleset.
01:25:347 - Add a whistle to follow the hi-hat?
01:28:524 - Remove the repeat from the slider and add a note here? This is the very last of the difficulty and I want the heavy beat to be clickable.

[Easy]
00:02:230 - How about adding a whistle here? Feels empty w/o it.
00:02:759 - Remove this whistle and add it at 00:03:112 - instead? 00:03:112 (3) - this guitar sound should be emphasized imo.
00:04:524 (2,3,4) - ^
00:06:642 (1,2,3) - Regardless of ^ this section is differently hitsounded. I'm not sure it's your mistake so just mentioning here.
00:50:936 - Add a whistle here for the high-pitch vocal?
00:56:053 (3) - ^
01:00:289 (1) - Sounds better just with the finish. + clap is a bit too much considering it's a spinner.
01:21:465 (4) - The current pattern is somewhat too plain in my eyes. How about rearranging it like this? http://osu.ppy.sh/ss/1373008

Excellent mapset. But the only thing that makes me hasitate to bubble this is hitsounding. I don't think it's bad but still can be improved anyways. :o Poke me for a recheck if you want!
Topic Starter
Fycho

Trust wrote:

hi fycho and xchippy!

These are all suggestions,
feel free to use any~

[General]
  1. Perhaps edit the .osu to give 1000 audio lead-in so the difficulties begin less abruptly? umm, I think it doesn't need to add lead-in for this map
[Normal]
  1. 00:16:524 (3) - For the reason as mentioned in Insane, use a finish on the head with 60% volume.
  2. 00:17:230 (4) - Finish on the head for the powerful cymbal crash.
  3. 01:14:053 - The 100% volume here is making the hitsounds incredibly loud. How about just having it at 80% from here on as you have it for Insane?
Normal diff all fixed!
[Hard]
  1. 00:24:818 (3) - Using a NC here would be consistent with the combo patterning. yes
  2. 00:36:994 (3) - The clap here feels out of place. I would remove it or change to a soft-clap so it blends with the clap pattern more. yes,fixed
  3. 00:39:818 (3) - Finish on the tail to be consistent with how its previously used and you have one here for Insane. nice
  4. 01:14:053 - Same as mentioned for Normal here, I would keep the volume around 80%.ok
  5. 01:21:994 (2) - Maybe you would like to adjust this slider for a clean blanket with the tail? fine and well-looking imo
[Insane]
Aww yeah! https://osu.ppy.sh/ss/1371030
  1. 00:16:524 (1) - Consider adding a finish to go along with the soft-clap here, it fits very well with the music and accentuates the vocal. Since the cymbal sound here is weaker than the one that follows it, try using it with 60% volume.yes, but I used 70% since this is insane
  2. 00:17:230 (6) - Same as above especially since the cymbal crash is quite powerful for this one.yes
  3. 00:20:406 (5) - Perhaps remove the normal addition on this clap? The beat heard in the music for the previous clap on 00:20:318 is much stronger than it is on this one so hearing two consecutive normal-claps sounds a bit peculiar. Essentially it's what you did for 01:27:553 (3,4) but the other way around :3 I removed 00:20:053 (4) - 's tail
  4. 00:26:406 (1) - There's a nice sound on the tail of this slider that would fit really well with a S:C3 finish. This can apply to other diffs too if you like. sound not good sorry xD
  5. 00:36:994 (4) - Was the normal sample-set on this intentional? It's sounds really noisy and unfitting because the beat is pretty soft. I would change it to a soft sample-set with a normal addition for the clap or just reduce the volume so the hit-normal isn't so loud.fixed
  6. 00:54:465 (5,1) - The flow here feels strange. Coming out of a jump pattern I would've expected the movement of this slider to be at a much sharper angle like you did for 00:48:818 (5,1) which is a similar sounding part.This is on purpose, I think flow is no problem~
  7. 00:57:112 (6) - I would add a finish here to emphasize the cymbal sound in the background music, makes sense too because the exact same sound is heard with finish on the head of 00:56:406 (3).nice catch
  8. 01:12:994 (1) - Same suggestion as 00:20:406 (5) really. Using a soft-clap on the tail to distinguish this as the softer beat, would reflect the music nicely. fixed
  9. 01:14:230 (9,10,1) - I would prefer you keep these stacked for two reasons. The greater jump distance will create a nice tension and puts good emphasis on the finish. Another thing is that it would be consistent with your patterning as this part appears to be the only time you aren't stacking for this rhythm. ok,lol
Wonderful mapset, professionally made, cute song, everything was just awesome. I hope some of these suggestions were useful to you.
Best of luck!

UnitedWeSin wrote:

Hello! :3 M4M

Trust stole my mods jk hi Trust. :)

[Insane]
  1. 00:10:524 - Want to add a note here for guitar? no, I'd like to make a blank here sorry
  2. 00:33:642 (1,2,3,4,5) - For me it seems more natural to have downward flow after 00:33:112 (5,6) jump. Maybe this placement is better:
    nice!!fixed
  3. 01:01:347 (5) - Seems a bit undermapped. How about two 1/4 sliders instead? nice!I like it
  4. 01:14:406 - Did you want 90% volume?I changed all diff's KIAI's volume and the last part's volume to 80% 90% 70& to be consistent
  5. 01:18:994 (3,4,5) - Rhythm seems really unfit here. I think you should make a 1/2 slider at 01:19:171 with a jump to it since that would fit vocals and percussion. sorry I preferred my rhythm since I didn't follow vocals fully, but followed drums more times like01:03:112 (1,2,3) - etc.

  6. 01:21:994 (4,5,6) - This triplet is really loud, maybe reduce volume for it to 60%.changed to 70%, 60 is kinda low for me
  7. 01:27:289 (2,3,4) - This rhythm is a bit awkward with the music imo, I think you can try converting 2 into a five note stream: hmm, Sorry this plays not good , make it hard to hit and bread my placement pattern, I think my rhythm is no problem too
[Hard]
  1. 00:31:700 - Want 60% volume on this finish? fixed
  2. 01:02:759 (2) - Extend this by 1/4?I don't want to make hard too "hard"
  3. 01:14:053 - 01:14:406 - Use 90% volume? I think 100% is too loud. yea
  4. 01:25:700 - Imo 80% volume will be better.yea
[Normal]
  1. 01:14:053 - 01:14:406 - Use 90% volume? I think 100% is too loud.
  2. 01:25:700 - Imo 80% volume will be better.
Normal all fixed, but the last changed to 70%
Quality mapping. Feel free to call me back, but I can't bubble until the map is at least 14 days old. :)
thanks for cool mod!!
Topic Starter
Fycho
EDIT:

Melophobia wrote:

(No kds for this post) I just gave lol, feel free to deny if you like

I still think the combination of normal-hitnormal and normal-hitclap is way too loud so i've reduced volume of both hitsounds for you. http://puu.sh/7cnJO.zip
ok, used these hitsounds, thank you
[Insane]
Stack leniency 0.5 fits better with this difficulty considering that you've used a lot of back and forth patterns. ok

00:05:936 (4,5,6,7) - This manual stacking looks a little random in my eyes cause there's nothing special here. I'd rather stack manually 00:11:583 (2,3,4,5) - instead of them. get rid of manual stacks but no changed about 00:11:583 (2,3,4,5) -
00:24:818 (4) - This slider needs to be more curved considering how curved the previous slider is. I'd rearrange it like this if i were you; it plays the same but looks much better imo. Please adjust the spacing to aboid the partial overlapping. http://osu.ppy.sh/ss/1371971 sorry I like my pattern and "too curve" slider looks not good, maybe it's my style.
00:26:583 - Add a whistle here to follow the hi-hat. It also corresponds with what you did at 00:23:053 - .ok, also fixed in hard diff
00:28:524 (1,3) - These snare-drum sounds are much louder than the rest. So probably it's better to add both normal-hitnormal and normal-hitclap here.yep, fixed
00:39:818 - A clap sounds great here. And it's consistent 00:39:289 - so makes more sense imo.good, added
00:42:818 - Maybe you want to add a finish here with reduced volume. 50% fits nicely i think. The heavy beat is almost the same as 00:42:465 - so I don't see any reason to not add finish here as well. leaving 00:43:171 (4) - w/o a finish is okay to me since that way it sounds better.added a finish but volume is fine imo, so don't use 50%
00:45:994 - There should be a beat here imo since i can hear something like hi-hat here, I really want you to shorten 00:45:818 (1) - by 1/4 beat so it fits better with vocal/instruments.ok
01:11:230 (4,5,6) - Considering how 01:10:524 (2,3) - flows, this one flows much better imo. I've expected 01:11:230 (4) - to be above (3)'s head, not below. http://osu.ppy.sh/ss/1372002 sorry I perferred my pattern and flow, this pattern is fine to play and if I do that , thr rhythm is not good imo , I'd like a triplet at01:11:406 (5,6) -
01:14:230 (9,10) - Use lower volume settings for these 2 notes. As you've used lower one for 01:13:524 (3,4,5,6,7) - , 01:14:230 (9,10) - is way too loud in comparison.ok, changed to 70%
01:22:171 (6) - I don't think it's a good idea to add both finish and clap here.ok, removed clap
01:24:994 (5) - Add a whistle here and remove it from 01:25:171 (6) - ? It sounds somewhat better i think.added but not removed since
01:27:289 - Add a clap here? Feels empty without it. Just suggestion though.yes, forgot to add lol

I'll do the rest tomorrow. :o Ohayou Fycho ohayou~

[Hard]
00:04:524 (2) - Inclining in the opposite direction? It plays the same but looks much better imo! http://osu.ppy.sh/ss/1372915 nice placement ,fixed
00:05:406 - Add a whistle here? Feels empty to me. ok
00:13:524 (1) - Add more whistles on this slider since you cannot add a clap at 00:14:053 - ? Currently it's quite empty to me.ok
00:39:112 (1,2,3,4) - Lower volume for the whole pattern? By reducing the volume you can emphasize 00:40:347 - in a better way imo. Apply it in other difficulties if you agree.ok
01:18:818 - It's highly recommended to remove this clap. Sounds a lot better without it imo and nothing in the song warrants it.ok
01:28:524 (1) - Make a jump here or please space them at 1.17 (consistent with your previous spacing). Currently it neither plays well nor looks good.made a jump

[Normal]
00:20:936 (1) - The clap doesn't really fit here imo and whistle sounds much better to me. also it's consistent with what you did in hard and insane.yes, chanegd
00:42:818 - Add a finish here?not want to add a finish since this is normal diff, to many finished will be kinda noisy imo
00:46:171 (1) - isn't stacked properly. xD
00:57:112 - There should be a finish here considering both (4) and (1) have it.forgot to add, fixed
01:19:700 - Normal sampleset? The snare-drum is louder than the bassdrum at 01:19:524 - and 01:19:347 - so you should differentiate it from them by using normal sampleset.fixed
01:25:347 - Add a whistle to follow the hi-hat?fixed
01:28:524 - Remove the repeat from the slider and add a note here? This is the very last of the difficulty and I want the heavy beat to be clickable.I'd like to make repeat at the end of the map, and this is normal diff so I think clickable is not that important, so ..

Excellent mapset. But the only thing that makes me hasitate to bubble this is hitsounding. I don't think it's bad but still can be improved anyways. :o Poke me for a recheck if you want!
thanks for 神mod!!
xChippy
@Melophobia All fixed ;33
Thanks for modding ~(*w*)~

difff
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 61877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe (TV Size)
TitleUnicode:とまどい→レシピ (TV Size)
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:Fycho
Version:xChippy's Easy
Source:未確認で進行形
Tags:opening mikakunin de shinkoukei Junky Terui Haruka Matsui Eriko Yoshida Yuuri xchippy 照井春佳 松井恵理子 吉田有里
BeatmapID:375522
BeatmapSetID:152249

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"OP.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,255,121
Combo2 : 15,255,159
Combo3 : 254,135,198
Combo4 : 29,163,197

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Topic Starter
Fycho
updated :3
Melophobia
Rechecked via irc;
Log
14:34 Melophobia: link please? :(
14:34 *Fycho is listening to [http://osu.ppy.sh/b/374841 Mikakuning! - Tomadoi Recipe (TV Size)]
14:35 Fycho: need a redownload since updated your hitsound
14:35 Melophobia: oke
14:35 Melophobia: do you have time now
14:35 Fycho: yes
14:35 Melophobia: kk
14:35 Melophobia: dling
14:38 Melophobia: insane
14:38 Melophobia: 01:19:700 (7) - normal sampleset?
14:40 Fycho: ok,
14:40 Fycho: 01:18:994 (3) - this also changed
14:40 Melophobia: what did you change?
14:40 Melophobia: it's fine as it is imo
14:41 Fycho: 01:18:994 (3) - sliderhead changed to addition-normal
14:41 Melophobia: hm fine
14:41 Fycho: 01:19:700 (7) - this changed to addition-normal
14:42 Fycho: oh, nit
14:42 Fycho: not*
14:42 Fycho: I changed to sampleset not addition
14:42 Fycho: wrongly
14:42 Melophobia: kk
14:45 Melophobia: Hard
14:45 Melophobia: 01:24:994 (3) - whistle?
14:46 Fycho: ok
14:46 Melophobia: Normal
14:46 Melophobia: 00:09:465 (1) - end this spinner at 00:11:583 - to provide a longer recovery time?
14:46 Melophobia: either way is fine, but considering it's a normal it'd be better imo
14:47 Fycho: ok,
14:47 Fycho: fixed
14:48 Melophobia: 00:28:524 (5) - normal sampleset like you did in other diffs
14:49 Fycho: added
14:49 Melophobia: 00:39:818 (4) - you might as well add a clap at the beginning
14:49 Melophobia: 00:42:818 - Finish
14:49 Fycho: ok,
14:50 Fycho: sounds better
14:50 Fycho: but normal diff I don't want to add more finish, sounds a little noisy
14:50 Melophobia: alright
14:51 Melophobia: 01:19:700 - normal sampleset
14:52 Fycho: ok
14:54 Melophobia: Easy
14:54 Melophobia: 01:17:583 - This is probably meant to have normal sampleset
14:54 Melophobia: it's most likely chippy's mistake so i think you can fix it
14:55 Fycho: ok
15:01 Melophobia: i think you can add 1500ms lead-in?
15:01 Fycho: by changing in code?
15:01 Melophobia: yep
15:02 Fycho: ok
15:02 Melophobia: you can update it now :3
15:04 Fycho: ok, updated, but I still don't know why removed the function in editor lol
15:04 Melophobia: automated one is a good idea but the problem is that the function is sometimes fucked up :v
15:05 Fycho: so automated one is still not good now?
15:06 Melophobia: yeah
15:06 Melophobia: needs to be tweaked a little more
15:06 Fycho: I know
15:14 Melophobia: k hitsounding is much better now

Everything is in order now. Bubbled!
Topic Starter
Fycho
thanks :33
Selisi
fycho神麻婆 提前恭喜> <
BeatofIke
Song so moe~ Ranked!
Topic Starter
Fycho
thank you~ Beatofike<3
Oracle
nice one!! congratz!!!
Jehyeon_old
gratz
Unsfamiliar
Grats Fycho!
ArcherLove
Congrats Fycho <3 <3 !!
pw384
又rank
Guy
congrats Fycho :)
Flask


wpcap這太酷了bug到底何時修好
toara_fict
Gretz~ ! :3
Kamio Misuzu
恭喜rank~
Groumiezi

Flask wrote:



wpcap這太酷了bug到底何時修好
Maybe it's not controled by BAT. BATs are not setting difficulty star icon?
koreapenguin
Congratz!!

lol unrank plz this mappu
KaedekaShizuru
三个X简直吓你傲 这妥妥的bug吧
kanpakyin
congrats~
How about online offset -5~7?
Maboyu
恭喜RANK >W<
Asagi
Ranked owo, gratz
Flask

Groumiezi wrote:

Maybe it's not controled by BAT. BATs are not setting difficulty star icon?
I mean "when will this bug get fixed?" actually. BATs can't controlled that for sure lol
Raging Bull
Actualy. I think it needs to be unranked and resubmit to fixed that bug.
Sapphiire_old_1
congrats~
Topic Starter
Fycho

Raging Bull wrote:

Actualy. I think it needs to be unranked and resubmit to fixed that bug.
I thibk so. I will contact bat to confirm this when I am online.
BeatofIke
Re-submitting won't fix it. It's a bug.
Nevermind! Bug is fixed lol.
Raging Bull
It should. Resubmit and wait a few minutes. Do it a pending map.
BeatofIke
Unranked as Requested by Fycho!
Please re-upload map and I shall re-rank it!
:D

Proof
22:57 Fycho: hihi~
22:57 BeatofIke: hi :)
22:57 Fycho: I think my map need an unranking to fix that bug
22:58 Fycho: I just uploaded this map again, and it is right, https://osu.ppy.sh/s/96330
22:58 Fycho: but at the first it's http://puu.sh/7pLeo.png
22:58 Fycho: after my new submitting, it is fixed lol
22:58 BeatofIke: whoa :o
22:59 BeatofIke: you want unrank? o.o
22:59 Fycho: I won't change anything about map so score won't be wiped =l=
23:00 BeatofIke: ok, if you want to o.o
23:00 Fycho: yep, I want to do
23:01 Fycho: I think bss is fine now but my map's last updated is 8 days ago lol
23:01 BeatofIke: this one? https://osu.ppy.sh/s/152249
23:02 Fycho: yes
23:04 BeatofIke: done :3
ZZHBOY

BeatofIke wrote:

Unranked as Requested by Fycho!
Please re-upload map and I shall re-rank it!
:D

Proof
22:57 Fycho: hihi~
22:57 BeatofIke: hi :)
22:57 Fycho: I think my map need an unranking to fix that bug
22:58 Fycho: I just uploaded this map again, and it is right, https://osu.ppy.sh/s/96330
22:58 Fycho: but at the first it's http://puu.sh/7pLeo.png
22:58 Fycho: after my new submitting, it is fixed lol
22:58 BeatofIke: whoa :o
22:59 BeatofIke: you want unrank? o.o
22:59 Fycho: I won't change anything about map so score won't be wiped =l=
23:00 BeatofIke: ok, if you want to o.o
23:00 Fycho: yep, I want to do
23:01 Fycho: I think bss is fine now but my map's last updated is 8 days ago lol
23:01 BeatofIke: this one? https://osu.ppy.sh/s/152249
23:02 Fycho: yes
23:04 BeatofIke: done :3
不愧是肥求 ran un自如 厉害
BeatofIke
Re-ranked!
Scores are not wiped! :)
Nepu

ZZHBOY wrote:

不愧是肥求 ran un自如 厉害
Re-grats~
Raging Bull
Easy is too easy now!!!

/me runs

Congrats! :3
Ozato Fumika
wow gratz!!
KantoKun
gratz <3~~
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