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Kuraki Mai - Secret of my heart

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Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
bg800*600的略可怜 看看能不能换个质量高点儿的

jyc's Insane
00:17:954 (2) - 感觉两个finish有点多 这里normal就好 和00:23:599 (2) - 对比
00:21:659 (4) - 不是很确定 尾巴normal?
00:24:129 (1,2,3) - 不太喜欢这三连 打起来听起来都挺奇怪的
00:25:187 (8,1) - 不是一个很好的空拍 因为中间00:25:363 - 有一声clap被你忽略掉了 建议换一种摆法让节奏连续 或者把它们拉开 不要叠
00:33:831 (4,1) - 这里中间有漏了鼓 不过感觉没有上面那个那么别扭
00:34:889 (5,6,7) - 蓝线三连比上面那种红线起的感觉要好多了
00:36:831 (3) - whistle换normal更合适
00:38:770 (5) - 放在左边感觉略牵强 因为前面的00:37:889 (3,4) - 明显是顺时针的flow 指向右边的区域的 就是打着不太顺
00:46:710 (1,2,3) - 同00:24:129 (1,2,3) - 还是建议换个摆法 别这么起三连
00:49:003 (3) - 这个节奏是很奇怪的 首先从人声上考虑 “shi”的音是从00:48:826 - 这里就起了的所以如果你想用3来跟人声明显是错位的 那么既然前面的2让你这个3没法跟着人声走的话那你不要把00:49:179 - 这里长白线的重音放在滑条中间 这一拍是比较重要的 建议是在00:49:002 - 补个circle然后从00:49:179 - 起一个1/4 slider
00:58:705 (7) - 尾巴应该normal的 有明显的鼓 然后00:59:057 (8) - 的头上应该whistle 尾巴上是normal才和音乐比较贴合 你弄反了
01:01:527 (8,9) - ^
01:05:408 (6) - 头上换clap?
01:06:290 (2) - 可以whistle
01:06:996 (2) - normal去掉更合适 这里完全没有鼓
01:09:642 (3,5) - 感觉略难看

Hard
因为你前面段落整体都用的normal音效 为了听起来不会太吵 建议把音量降个10或者15
00:09:310 (5) - 莫名离前面有点近呢
00:22:364 (3) - 感觉CTRL+G会顺一些不过后面需要相应做调整了 (4挪到原点和2blanket 正好也和前后等距)
00:42:122 (5,6,7) - 建议间距大一些 5的头和6的头还有7之间这个间距 毕竟打的时候也不会移动到滑条尾部的
咦 为什么kiai却变成了soft……实在是很奇怪 我觉得你00:54:824 (1,2,3,4) - 这几个用soft倒是没啥问题 不过到了kiai 应该继续用normal啊 像前面的大段落一样 不然很奇怪啊明明kiai应该是相对更强的段落 却没有前面的段落的鼓声多 相当不能理解
01:03:291 (1) - 头上可以finish
01:08:936 (1) - 头上finish没了
01:08:936 (1,2) - 别挨着好看些
01:17:404 (1,2,3,4) - 为什么2和3之间宽一些?我幻觉?放均匀了多好……既然都摆成这样了

Shore's Normal
00:09:310 (5,6) - 不建议叠 因为前面00:08:252 (3,4) - 这里刚叠过1/4 这里又叠1/2 对于新人误导性会比较强 按间距拉开就是了
00:22:364 (8) - 感觉尾巴whistle不是很必要 连着有点多了
00:29:068 (8) - 同00:09:310 (5) - 还有后面00:34:713 (8) - 等等
00:51:295 (8,1) - 别让它们碰着
00:57:999 (1,2,3,4) - whistle 加太多了……真心 我觉得00:57:999 (1,2) - 这俩whistle还有00:59:057 (4) - 尾巴上的whistle都去掉好些
后面各种一串whistle的 听着真心不舒服
01:14:229 (10) - 倒是这里可以加个whistle感觉不错 人声比较强

Easy
00:18:131 (1) - 间距太大 把00:15:308 (1,2) - 逆时针转一点小角度再摆回附近可破
音效还是觉得kiai用soft很奇怪
没了

That's all
Good luck
Topic Starter
Atrue
yf_bmp

yf_bmp wrote:

说好的mod (heart) 谢谢~


  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions

[Hard]
00:13:720 (3,4) - 有些丑 摆摆好 对称之类的 Fixed
00:14:250 (4,5) - 有点近 Fixed
00:15:308 (1,2,3,4) - 看上面一条↑,那里是1/4 这里是1/2 但距离又一样..改下吧 即使要做成梗这样也不合适的 虽说这样,但是如果后边的用1/4间距就会叠在一起
00:33:655 (4) - 拉条中间配点音效? 用sliderslide. 这条可以无视 不好掌握
00:27:657 (5,6,7,8,1,2,3,4,1,2,3) - 这段怎么跟起vocal来了?前面后面都是跟音乐的啊 其实是前边也兼顾了音乐,后边这段稍微转变了一下偏重于vocal,其实这曲子我觉得如果全跟鼓点会有很多鼓点跟不及
00:43:533 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - ^ 这种问题有一种的方法是统一一段跟歌词 统一一段跟音乐 建议前者放在前面 ; 还有一种是全部用一种.个人倾向音乐
00:52:001 (5) - nc Fixed
01:04:702 (4,5,6,7) - 太远了 还是想来一点跳的,bpm又不高这个没有想得那么难
01:06:114 (1,2,3) - ^ 想想,可以做成一样美观的梗 但愿不是我的审美出了问题
01:08:936 (1,2) - 别叠,这里附近都没有叠的部分 顺便在1上加finish Fixed
01:15:993 (4,5,6,7) - 太远啦
01:17:404 (1,2) - 这俩有点歪, 歪着头看就能看出来了 用grid量了一下觉得是有点歪,不过如果打的时候不歪着头也是看不大出来吧= =改起来我这手一抖就更歪了
01:18:110 (3,4) - ^


[Easy]
01:07:525 (3) - 越界太严重了啊
01:11:053 (2) - ^ 其实这两个地方我test过,应该是不碰血条的,不过还是略微修了下

没啥好说 就是个人感觉00:08:428 - 这种蓝线的节奏可以少量用短滑条 现在这样太令人瞌睡(也许现在有点晚?? 不敢弄这惹~

嗯..good luck啦 +u+u 谢谢~

Zero__wind

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
bg800*600的略可怜 看看能不能换个质量高点儿的 好我尽量找找,不过也只能尽量了~

Hard
因为你前面段落整体都用的normal音效 为了听起来不会太吵 建议把音量降个10或者15 Great!正愁音效问题
00:09:310 (5) - 莫名离前面有点近呢 修改了pattern
00:22:364 (3) - 感觉CTRL+G会顺一些不过后面需要相应做调整了 (4挪到原点和2blanket 正好也和前后等距) 第一会显得3有些歪,第二2,3之间距离确实有些大了,不太想突然跳成这样
00:42:122 (5,6,7) - 建议间距大一些 5的头和6的头还有7之间这个间距 毕竟打的时候也不会移动到滑条尾部的 Fixed
咦 为什么kiai却变成了soft……实在是很奇怪 我觉得你00:54:824 (1,2,3,4) - 这几个用soft倒是没啥问题 不过到了kiai 应该继续用normal啊 像前面的大段落一样 不然很奇怪啊明明kiai应该是相对更强的段落 却没有前面的段落的鼓声多 相当不能理解 两条原因,第一我感觉前边那段重鼓点后边kiai重旋律,听上去是这样的,kiai里面有一种很重的底音,如果全都弄成normal就会觉得比较吵;第二如果后边那个whistle我挺想用的,但是它和normal不搭配
01:03:291 (1) - 头上可以finish Fixed
01:08:936 (1) - 头上finish没了 Fixed
01:08:936 (1,2) - 别挨着好看些 Fixed
01:17:404 (1,2,3,4) - 为什么2和3之间宽一些?我幻觉?放均匀了多好……既然都摆成这样了 Fixed


Easy
00:18:131 (1) - 间距太大 把00:15:308 (1,2) - 逆时针转一点小角度再摆回附近可破 Fixed
音效还是觉得kiai用soft很奇怪 Hard里面解释过惹~
没了

That's all
Good luck 谢谢~~
Thanks for your modding! :)
Irie Miyuki
Hi from qq pm

妈的又在01下面 拖人req真是天罚

recommend to fix
nazi

[General]
是我的设置问题么 Insane和其他diff combo color不一样?

[jyc]
Stack Leniency拉到7呸 拉高点儿吧 3有点略低 我也不知道SL不一样是不是unrank
00:09:663 (3,1) - 拉开点儿吧 不是我说 这连着5pc我都当1/3按的
00:11:427 (5,6) - ctrl+g一下? 尤其是在SL3下看得累死 用鼠标打不过去 我又接上板子打了2pc才看懂orz, 顺便 00:10:722 (1,2,3) - 这个三角形不是正三角形
00:11:780 (1,2,3,4) - 还是间距大的非常突然 我到最后都没反应过来 到后来也懒得打SS了
00:24:129 (1,2,3) - 这个正常来说的话还是白线起的三连吧 感觉不合曲 打起来有点别扭(
00:44:593 (6,2) - 出2的时候6还没消失 反正是看着略别扭 要不2跟6中间拉开点儿跟1 2的ds一样 要不blanket一下吧 美观点
00:46:710 (1,2,3) - 同上边三连说的那个
00:51:296 (1,2) - 象征性地稍微blanket一下? 也是好看点
00:47:944 (9) - 觉得这个circle删了比较好 而且上面有clap我也是非常不能理解..
01:14:405 (4,5) - 遮挡一下觉得怪怪的.. 哎..
01:20:226 (3) - 加个NC? 如果拉开ds是为了强调finish的话还是加个nc好读些?

真是老式滑条算法的忠实粉丝o.o

[Hard]
00:01:196 (1,2,3) - 一个轻微强迫症患者看到ds不一样有点忍不住
00:20:247 (5,1) - 是不是没叠好啊
好下面是我真正想说的了
00:54:824 (1) - 从这里开始你就没再用过normal的sampleset 说实在的我略不解 因为kiai部分才该是音乐的重点 前面你都用了normal 为什么kiai听上去就这么没有打击感 听起来轻飘飘的呢/w\ 正是因为在副歌部分bgm所用的成分开始丰富起来为了衬托人声 你才更应该用音效来烘托节奏感呀(
01:08:583 (5,2) - 呃 叠一下?
01:10:348 (3) - ^
01:12:464 (2,3) - 个人是觉得滑条部分挡着后面滑条尾不好看 寿司熊
01:18:815 (1) - 这个还是用soft的sampleset听起来好些(?)

[lkx]
00:05:076 (5,6,1,2,3,4) - 这几个用的是1.1x的ds 前后都是1.0x 统一一下?
00:09:663 (6) - NC?
00:15:308 (5) - ^
00:16:014 (6) - DS
00:19:189 (2,4) - ^
00:20:953 (6) - ^ , 还有NC 哎呀NC不说了
00:24:834 (2) - ^
00:26:598 (4) - 1.07x
00:27:657 (5,6,7) - 做个blanket?
00:47:414 (2) - DS
00:48:826 (3) - ^
。。。懒得指了 怎么说呢 感觉做的非常不精细。。毕竟是个Normal吧 DS换来换去 一组combo都排到10了orz 哎 也可能是我要求太多了orz
还有啊像这种00:08:252 (3,4,5,6) - 刚1/4(1/2)叠过又1/2(1/1)叠是不是不太好啊 我Normal都不敢这么用 以前被人说过
音效方面还是跟Hard说的一样 kiai部分轻飘飘的不舒服

[Easy]
没什么好说的啊 音效就不说了 其他的就是我觉得note边压着了不太好看O.O

-----

sorry不会摸E N 就是DT过了遍随便说两句orz 请务必不要降低好感度啊
Topic Starter
Atrue

Irie Miyuki wrote:

Hi from qq pm Hi~

妈的又在01下面 拖人req真是天罚 233

recommend to fix
nazi

[General]
是我的设置问题么 Insane和其他diff combo color不一样?

[Hard]
00:01:196 (1,2,3) - 一个轻微强迫症患者看到ds不一样有点忍不住 Fixed
00:20:247 (5,1) - 是不是没叠好啊 Fixed
好下面是我真正想说的了
00:54:824 (1) - 从这里开始你就没再用过normal的sampleset 说实在的我略不解 因为kiai部分才该是音乐的重点 前面你都用了normal 为什么kiai听上去就这么没有打击感 听起来轻飘飘的呢/w\ 正是因为在副歌部分bgm所用的成分开始丰富起来为了衬托人声 你才更应该用音效来烘托节奏感呀( 好几个人这么说了,看来我得试试改了。。不过先看看,我看能改成吧,其实之前没有改的原因是这样,第一我很想用那种whistle,而这种whistle好像和Nhit不太搭,改的话我会首选把前边改成normal
01:08:583 (5,2) - 呃 叠一下? 饶了我吧0.01间距,我手残
01:10:348 (3) - ^ 神啊不知道这回叠好了没
01:12:464 (2,3) - 个人是觉得滑条部分挡着后面滑条尾不好看 寿司熊 完了我审美真的有问题
01:18:815 (1) - 这个还是用soft的sampleset听起来好些(?)

[lkx] 拉克修偶感风寒,代他改下咯~
00:05:076 (5,6,1,2,3,4) - 这几个用的是1.1x的ds 前后都是1.0x 统一一下? AImod 没说,我觉得就先不改了。。怕弄坏了美观
00:09:663 (6) - NC?
00:15:308 (5) - ^
00:16:014 (6) - DS
00:19:189 (2,4) - ^
00:20:953 (6) - ^ , 还有NC 哎呀NC不说了
00:24:834 (2) - ^
00:26:598 (4) - 1.07x
00:27:657 (5,6,7) - 做个blanket? 这地方也是不好改。。。容易overlap
00:47:414 (2) - DS
00:48:826 (3) - ^
。。。懒得指了 怎么说呢 感觉做的非常不精细。。毕竟是个Normal吧 DS换来换去 一组combo都排到10了orz 哎 也可能是我要求太多了orz
还有啊像这种00:08:252 (3,4,5,6) - 刚1/4(1/2)叠过又1/2(1/1)叠是不是不太好啊 我Normal都不敢这么用 以前被人说过 真心不敢一下子改这么多。。如果泡的时候真的挑这里那就只好改了
NC我也看了一遍,如果要改的话也是要全都在大白线上改,改动也是很大的,也是等泡挑
音效方面还是跟Hard说的一样 kiai部分轻飘飘的不舒服

[Easy]
没什么好说的啊 音效就不说了 其他的就是我觉得note边压着了不太好看O.O 这一下子说的太多惹。。改不过来就不改惹

-----

sorry不会摸E N 就是DT过了遍随便说两句orz 请务必不要降低好感度啊 好感度up!
Thanks for modding!
Edit:我试了试那种kiai用normal的音效而且用softwhistle,搭配不好,可能也是火候不到啊
Topic Starter
Atrue
拉克修让我帮他改惹。。
yf_bmp
[Normal]
00:04:018 (4) - nc? 这个随便
00:09:663 (6) - nc 这个推荐
00:15:308 (5) - ^
00:20:953 (6) - ^
00:26:598 (4) - ^
00:32:596 (4) - 这里附近NC
00:43:533 (4) - nc
00:49:531 (4) - ^
nc我不查了 接下去的你根据上面的想法改吧 总之是normal的一串combo不能太大 关于NC问题如果一个改了那就都得改,他这是每两根长白线一组NC的,如果改就基本是每一根长白线一组NC,改动略大,如果泡的时候出现问题就再想想。。能不进行大的改动就先不改惹。。谢谢~

00:59:057 (4,6) - 碰在一起咯 Fixed
除了NC没什么好说..

Zero__Wind
Shore's Normal
00:09:310 (5,6) - 不建议叠 因为前面00:08:252 (3,4) - 这里刚叠过1/4 这里又叠1/2 对于新人误导性会比较强 按间距拉开就是了 第二个人这么说了。。好吧我试试改一下
00:22:364 (8) - 感觉尾巴whistle不是很必要 连着有点多了 我觉得还成……吧。。毕竟我不擅长音效,也是分不清哪种更好,尽量先不改,这一条我会让他重点关注的
00:29:068 (8) - 同00:09:310 (5) - 还有后面00:34:713 (8) - 等等 好,至少这两条还有后边一点的我改了,但是好像美观程度down..看看他看图的时候有没有啥说法吧
00:51:295 (8,1) - 别让它们碰着
00:57:999 (1,2,3,4) - whistle 加太多了……真心 我觉得00:57:999 (1,2) - 这俩whistle还有00:59:057 (4) - 尾巴上的whistle都去掉好些
后面各种一串whistle的 听着真心不舒服 音效方面得等他看看了,这里我自己的diff也是学了一点这样的whistle。。
01:14:229 (10) - 倒是这里可以加个whistle感觉不错 人声比较强 我觉得这里加whistle好像不是他的加法。。不过也是等他看看
Thx for modding! :)
Topic Starter
Atrue
All uploaded.
jyc-Binggan: Fixed a lot, Thx for modding!
smallboat
嗨,黃書,我先摸你的map,比較短。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.標籤不一致,檢查jyc's Insane diff少了一個。
2.ArtistUnicode 不一致 檢查jyc's Insane diff。
3.Combo color也不一致,stack leniency也是,check jyc diff.

4.我想kiai前面應該能加幾條綠線 (黃書的diff),像00:54:824 (1) 這個我覺得能稍微放大點音量之類的部分。

[Easy] OK,比之前進步許多,繼續加油。

00:01:196 (1) - 我認為降到(30~40)音量是最好的,這邊調了50,聽到都是N的基本音效,
都被音樂蓋過了,我建議調低些。

00:26:598 (3) - NC?
00:34:360 (6,1) - 我感覺這個跟00:12:486 (1,2) 是一樣音軌的,怎放不一樣的擺放呢? 後面也稍微檢查一下。

[Shore's Normal] 如樓上所說有些combo真的蠻長..沒啥問題._.神mapper。

00:07:899 (2,8) - 或許能加個whistle能補充一點效果。
00:09:663 (6) - 這邊是唱出的音怎麼不NC
00:15:308 (5) - ^
00:20:953 (6) - ^
00:26:598 (4) - ^
00:43:533 (4) - ^

[Hard] 有些還是沒疊好,就不提出了。

00:01:196 (1) - 同EZ建議改掉
00:15:308 (1,2,3) - 可以3個都複製貼上,這樣比較美觀。
00:22:364 (3) - 稍微移下面一點不就能成三角?
00:43:180 (7) - 同理
00:46:356 (1) - 怎麼沒加個finish呀這裡明明是重音還聽得很清楚。
00:50:590 (3,4) - 對照一下,3中間的瞄點線歪了,你可以用複製貼上就不用移了。
00:52:707 (8) - 雖然前面也有這個情況藍線clap,個人感覺這個可以拉長到藍線(或改成 1/1,然後在 00:53:412 (9) 加1/2 我覺得也行)
00:54:824 (1,2,3,4) - 如同上面可複製貼上,真的不太好看。
00:59:763 (4) - (472|200),我覺得這邊放遠點跳,建議改(下面那個也一樣),你這放跳感覺還是沒表達出音樂,還是很擠。
01:00:116 (5) - (380|304)
01:02:586 (4,5) - 4沒拉直,然後這兩個跟上面那兩個一樣, 稍微在放遠點,而5你可以用ctrl+g表達出另一個不同的flow。
01:06:114 (1,2,3) - 這一段感覺可以跟百姐一樣做個變速。 (可能玩完他的圖之後覺得這邊不變速蠻奇怪的)
01:08:231 (4) - (256|86)
01:08:583 (5) - 開頭疊01:09:642 (2) 尾 (之後像這種旋律我覺得都可以稍微跳一點可以試試)
01:17:404 (1,2,3,4) - 不如全選丟到(167|181)的位置,偏左下角不太有什麼特別處,注意14對稱和23對稱。

[jyc's Insane]

00:11:956 (2,3) - 全選丟到(38|155)的位置不是很好的pattern嗎? 為何一定要ovelap到一點呢?
00:26:422 (4) - 這個尾端加了clap有點noisy,因為7也有一個clap,我覺得加了whistle比較好,就跟前面 00:25:893 (3) 一樣。
00:37:536 (1) - 或許 00:37:889 (3) 能Blanket (1)。
00:40:535 (1) - 不如用尾端坐成一個五邊形,注意如果用了你可以用 00:38:947 (6) 的開頭疊尾,這樣比較整齊。
00:54:471 (4) - 或許能移到(123|306)。
01:03:291 (5) - 這明明是重音怎不+finish (用soft finish也行)。然後NC。
01:04:702 (5) - 也許能移上面點成個3角。
01:06:996 (2,4) - Ctrl+g一下 不就順了?

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Atrue

smallboat wrote:

嗨,黃書,我先摸你的map,比較短。 谢谢啦~~

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.標籤不一致,檢查jyc's Insane diff少了一個。
2.ArtistUnicode 不一致 檢查jyc's Insane diff。
3.Combo color也不一致,stack leniency也是,check jyc diff.[/color] 这个目测不是unrankable
4.我想kiai前面應該能加幾條綠線 (黃書的diff),像00:54:824 (1) 這個我覺得能稍微放大點音量之類的部分。 好,这里扩音量了~

[Easy] OK,比之前進步許多,繼續加油。 谢谢!

00:01:196 (1) - 我認為降到(30~40)音量是最好的,這邊調了50,聽到都是N的基本音效,
都被音樂蓋過了,我建議調低些。 好的

00:26:598 (3) - NC? Hmm.. 不倾向改
00:34:360 (6,1) - 我感覺這個跟00:12:486 (1,2) 是一樣音軌的,怎放不一樣的擺放呢? 後面也稍微檢查一下。 诶~不一定都要一样嘛。。后边也是有旋律进展的,比前边节奏密度稍微大一点应该问题不大~

[Hard] 有些還是沒疊好,就不提出了。 啊啊~

00:01:196 (1) - 同EZ建議改掉 好的~
00:15:308 (1,2,3) - 可以3個都複製貼上,這樣比較美觀。不瞒你说,这里我也是被吐槽过好多次也改过好多次了,复制粘贴也是会觉得不太好看,调整之后也是有点歪。。我也是有点蛋疼啊
00:22:364 (3) - 稍微移下面一點不就能成三角? Fixed
00:43:180 (7) - 同理 Fixed实话说这两个地方就挪了一点,真的是治好了我的颈椎病233
00:46:356 (1) - 怎麼沒加個finish呀這裡明明是重音還聽得很清楚。 Fixed
00:50:590 (3,4) - 對照一下,3中間的瞄點線歪了,你可以用複製貼上就不用移了。 饶了我吧虽然我是真的慢慢移了一下。。
00:52:707 (8) - 雖然前面也有這個情況藍線clap,個人感覺這個可以拉長到藍線(或改成 1/1,然後在 00:53:412 (9) 加1/2 我覺得也行) 其实这曲子蓝线clap有点多,如果每个都跟多少会有些重复,你觉得呢?虽然这里最后还是延长了滑条
00:54:824 (1,2,3,4) - 如同上面可複製貼上,真的不太好看。 改起来会比较麻烦,倾向于不改,还是能看的。。
00:59:763 (4) - (472|200),我覺得這邊放遠點跳,建議改(下面那個也一樣),你這放跳感覺還是沒表達出音樂,還是很擠。 唉最终还是决定不改了,因为这里虽然好改但是后边的地方确实没有太多空间
01:00:116 (5) - (380|304) ^
01:02:586 (4,5) - 4沒拉直,然後這兩個跟上面那兩個一樣, 稍微在放遠點,而5你可以用ctrl+g表達出另一個不同的flow。 ^
01:06:114 (1,2,3) - 這一段感覺可以跟百姐一樣做個變速。 (可能玩完他的圖之後覺得這邊不變速蠻奇怪的) 我之前做的那张这里是有变速的,但是个人还是觉得还是不变了吧。。变起来也是改不太好改而且会有点乱
01:08:231 (4) - (256|86) ^
01:08:583 (5) - 開頭疊01:09:642 (2) 尾 (之後像這種旋律我覺得都可以稍微跳一點可以試試) 不知道这回有没有叠好
01:17:404 (1,2,3,4) - 不如全選丟到(167|181)的位置,偏左下角不太有什麼特別處,注意14對稱和23對稱。 Fixed


[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked. Thank you!
3.Hope my mod is useful to you.
谢谢小船~ :)
Hinsvar
Secret of my heaaart~

Thanks for picking the right song.

Time to mod!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:04:018 - There are no heavy-sounding instruments here, so the finish feels really out of place. I heavily suggest to remove it to keep the calm atmosphere of the song at this section.
  2. 00:09:663 (3) - Since you're adding an NC every stanza, add an NC here too since these 00:06:841 (1,2,3,4) objects are currently two stanzas in length. It's simply to keep the consistency.
  3. 00:12:486 (1) - Meanwhile, unlike 00:04:018, there is a cymbal here, but you don't have any finish to emphasize it. I suggest to add one now~
  4. 00:26:598 (3,4,5) - Uh, the spacing here is slightly inconsistent (1.18x to 1.24x). Since you're mapping without grid snapping, it can be easily solved by moving (5) somewhere around (237,334) so the deviation from the default distance spacing used for this diff (1.2x) won't be too much. Not much of a problem; just giving some minor advices.
  5. 00:53:412 (2,3,4,1) - It'd look better and flow nicer if you made them look like this. You should try this. ((2) is at (432,88), for reference.)
  6. 01:00:116 - Remove the whistle here? The one at 00:59:763 is okay, I suppose, but this one doesn't really work. It just feels redundant.
  7. 01:11:406 - ^
>Shore's Normal
  1. 00:17:778 (9,1) - This looks slightly unappealing to me, considering (9) only overlaps half of (1)'s center part of the body, and it isn't even that centered. Maybe you can just place them normally, like how you arrange 00:13:544 (3,4,5) and many other things. Also, I believe (9) will be better if it's emphasized with a whistle since the instrument there sounds pretty similar.
  2. 00:20:953 (6) - I believe you can make a nice-looking blanket pattern at 00:20:600 (5,6) by moving this slider to (368,136).
  3. 00:23:776 (1,2) - The spacing here is 1.1x, btw. It's slightly inconsistent with the default DS (1.0x) that you're using here.
  4. 00:29:421 - What about using the Drum finish instead of the Soft one? It follows the instrument here more accurately, IMO.
  5. 00:41:769 (2) - And you can make the blanket here better by moving the node on the tail to (64,72).
  6. 01:08:231 - Might as well add a finish here to emphasize the end of the vocals too, considering Mai sings one syllable of the lyrics every one beat (and emphasized them pretty deeply)? It would be a nice chance to accentuate the vocal.
>Hard
  1. 00:02:254 (2,3) - For a better flow, maybe consider moving (2) to around (395,190) and (3) to around (448,290)?
  2. 00:16:014 - I'd reuse the clap to be used for another custom sample's soft-sliderslide, then use it here so the instrument here will be properly hitsounded. It's just awkward to leave it unmapped/unhitsounded. (Applies to all similar cases.)
  3. 00:18:836 (2,3,4) - Uh, why is the spacing for 1/4s ~1.1x here, while 00:09:663 (1,2,3) uses ~0.7x? The inconsistency irks me. I think it's something that should be made consistent so this map can be better design-wise.
  4. 00:30:127 (2,3,1) - Stack them to make them look neater? Or is there any reason for making them unstacked?
  5. 00:52:001 (5) - I'm sure enough you place NCs every stanza here, so add an NC here too for the sake of consistency?
  6. 00:58:352 - I think the whistle here is redundant, since there are whistles at 00:57:999 and 00:58:705 already, and there is a clap here. Remove that whistle? (Yes, applies to similar parts.)
  7. 01:04:702 (4,5,6,7) - Compared to the spacing you've been using throughout the diff, the jumps here are too big, thus they might come off as unexpected. It's also a bit too hard for a Hard diff in general, anyway. Try to tone it down to ~1.6-1.8x.
  8. 01:06:114 (1,2,3) - Are you sure they won't be unreadable for typical Hard players? Because I personally think so. TBH, though, I'm not 100% sure; try getting some opinions about this.
>jyc's Insane
  1. Any reason why is the kiai time here different compared to the other diffs?
  2. 00:03:136 (7) - I prefer to see this note getting stacked below 00:02:783 (6). The jump at 00:03:136 (7,8) that results from the stacking would fit the song and the diff will be slightly more fun to play. I think you should try it first.
  3. 00:11:251 (4,5,6) - I actually expected the triangle to get larger starting from here instead of 00:11:780 (1,2,3,4); that would make the map more intense and fun to play (again).
  4. 00:20:600 (1,2) - Something like this will make the pattern look tidier, IMO.
  5. 00:24:305 (2,3,4) - Select them all and move to (125,264)? This is so they'll be placed perfectly in the center of the 00:24:658 (5,6,7) triangle. It'll make the map better in terms of the design.
  6. 00:26:775 - There is nothing that resembles the clap here, and it just feels off compared to the song's rhythm, so I suggest to remove it.
  7. 00:33:831 (4,5,1) - Make the triangle look like this? They'll be more readable (the current one feels really clustered and difficult to read), and they'll flow along and compliment 00:33:302 (1,2,3) very well. (This is just an estimation for the pattern; try to make it look as good as possible.)
  8. 00:37:713 (2) - It touches 00:37:889 (3) a lot and thus makes the design here a little weird. I personally suggest to stack it above (3)'s head.
  9. 00:38:418 (4,5) - Make them look like this if possible; same reason as 00:20:600 (1,2).
  10. 00:57:911 (4) - There is nothing here and I don't see what is this circle supposed to follow anyway, so remove it? It'd make the play here far more comfortable.
  11. 01:08:407 (4,5) - Move them 1/4 beats earlier (so 01:08:407 (4) will be at 01:08:231 and (5) will be at 01:08:583)? They'll follow the instruments far more accurately than how are they now, looking at the fact that you're only mapping the weaker sounds on the blue ticks instead of the stronger ones on the white and red tick. It'd really confuse the players, you know, especially with the rhythm pattern that you've built until now.
  12. 01:11:759 (5) - I'd say to NC this to indicate that 01:11:759 (5,6,7,8,9) is a whole new pattern. The jumps here will me more sightreadable that way, IMO.
  13. 01:14:405 (4,5,6) - Similar to 00:37:713 (2). Try to do this instead (the slider is (5), (4) is stacked above (5)'s head, and (6) is stacked below (5)'s tail, in case you're confused)? You might need to rearrange the patterns starting from 01:15:287, though.
  14. 01:19:874 (1,2,1) - Try to make a 2.5x jump here so it'll be similar to 00:22:364 (1,2,3,4,5,1,2,3) (a shape followed by a 3-note jump with an equal spacing between the three notes). It's always nice to have some consistencies like this here, I think.
Well, that's it.

Good luck on the way 8-)
Topic Starter
Atrue

Hinsvar wrote:

Secret of my heaaart~

Thanks for picking the right song. Oh thanks!

Time to mod! Let's go

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:04:018 - There are no heavy-sounding instruments here, so the finish feels really out of place. I heavily suggest to remove it to keep the calm atmosphere of the song at this section. Oh I for got that. Fixed.
  2. 00:09:663 (3) - Since you're adding an NC every stanza, add an NC here too since these 00:06:841 (1,2,3,4) objects are currently two stanzas in length. It's simply to keep the consistency. Fixed
  3. 00:12:486 (1) - Meanwhile, unlike 00:04:018, there is a cymbal here, but you don't have any finish to emphasize it. I suggest to add one now~ Fixed
  4. 00:26:598 (3,4,5) - Uh, the spacing here is slightly inconsistent (1.18x to 1.24x). Since you're mapping without grid snapping, it can be easily solved by moving (5) somewhere around (237,334) so the deviation from the default distance spacing used for this diff (1.2x) won't be too much. Not much of a problem; just giving some minor advices. Fixed
  5. 00:53:412 (2,3,4,1) - It'd look better and flow nicer if you made them look like this. You should try this. ((2) is at (432,88), for reference.)
  6. 01:00:116 - Remove the whistle here? The one at 00:59:763 is okay, I suppose, but this one doesn't really work. It just feels redundant. Let me try to give a reason. The first part of lyric is se'cret'of'my'heart, each syllable have 1/2. I stressed the 1,3 syllable. Then is u'ta'ga'a with each 1/4, I think this is quite related with the previous part. So I add this whistle.
  7. 01:11:406 - ^ ^
>Hard
  1. 00:02:254 (2,3) - For a better flow, maybe consider moving (2) to around (395,190) and (3) to around (448,290)? Fixed
  2. 00:16:014 - I'd reuse the clap to be used for another custom sample's soft-sliderslide, then use it here so the instrument here will be properly hitsounded. It's just awkward to leave it unmapped/unhitsounded. (Applies to all similar cases.) I've tried to use sliderslide but the effect is not so good so I will abandon it unless it is "really" need to be fixed.
  3. 00:18:836 (2,3,4) - Uh, why is the spacing for 1/4s ~1.1x here, while 00:09:663 (1,2,3) uses ~0.7x? The inconsistency irks me. I think it's something that should be made consistent so this map can be better design-wise. Yes, fixed.
  4. 00:30:127 (2,3,1) - Stack them to make them look neater? Or is there any reason for making them unstacked? Made abig change for a better look
  5. 00:52:001 (5) - I'm sure enough you place NCs every stanza here, so add an NC here too for the sake of consistency? Yes
  6. 00:58:352 - I think the whistle here is redundant, since there are whistles at 00:57:999 and 00:58:705 already, and there is a clap here. Remove that whistle? (Yes, applies to similar parts.) Yes, since so many people told me that, I applied this. But still, for me I love the whistle.
  7. 01:04:702 (4,5,6,7) - Compared to the spacing you've been using throughout the diff, the jumps here are too big, thus they might come off as unexpected. It's also a bit too hard for a Hard diff in general, anyway. Try to tone it down to ~1.6-1.8x. Fixed
  8. 01:06:114 (1,2,3) - Are you sure they won't be unreadable for typical Hard players? Because I personally think so. TBH, though, I'm not 100% sure; try getting some opinions about this. Changing here could not be so easy..

Well, that's it.

Good luck on the way 8-) Thanks for your useful modding!
Thanks again for your modding and stars!! :)
Topic Starter
Atrue
lkx_Shore told me to fix the mod.

smallboat wrote:

[Shore's Normal] 如樓上所說有些combo真的蠻長..沒啥問題._.神mapper。

00:07:899 (2,8) - 或許能加個whistle能補充一點效果。 嗯。。对于我来说柑橘加或不加区别不是太大
00:09:663 (6) - 這邊是唱出的音怎麼不NC 我感觉他是跟的鼓声,这里的人声好像跟的不太多,况且他是两根大白线一个nc,如果要改就是要全改。。
00:15:308 (5) - ^
00:20:953 (6) - ^
00:26:598 (4) - ^
00:43:533 (4) - ^

Hinsvar wrote:

>Shore's Normal
  1. 00:17:778 (9,1) - This looks slightly unappealing to me, considering (9) only overlaps half of (1)'s center part of the body, and it isn't even that centered. Maybe you can just place them normally, like how you arrange 00:13:544 (3,4,5) and many other things. Also, I believe (9) will be better if it's emphasized with a whistle since the instrument there sounds pretty similar. I don't think so... In fact someone have mentioned it and I found he didn't fix it in the previous mod, so maybe he don't want to fix the overlap.. As for the whistle, I think the whistle is on the red tick even it is relatively stressed. So adding whistle may be abrupt.
  2. 00:20:953 (6) - I believe you can make a nice-looking blanket pattern at 00:20:600 (5,6) by moving this slider to (368,136). Fixed in another way.
  3. 00:23:776 (1,2) - The spacing here is 1.1x, btw. It's slightly inconsistent with the default DS (1.0x) that you're using here. Okay.. I think. After all, AImod said nothing about distance.
  4. 00:29:421 - What about using the Drum finish instead of the Soft one? It follows the instrument here more accurately, IMO. In fact if I use it, it will be the only drumfinish in the diff.. I don't like the feeling.
  5. 00:41:769 (2) - And you can make the blanket here better by moving the node on the tail to (64,72). = = In my opinion the blanket is good..
  6. 01:08:231 - Might as well add a finish here to emphasize the end of the vocals too, considering Mai sings one syllable of the lyrics every one beat (and emphasized them pretty deeply)? It would be a nice chance to accentuate the vocal. So sorrry but here I think no finish is better.. Too much finish is noisy..
jyc-Bingggan: fixed a lot, thanks for modding! :)

Thx for modding!! All updated
ts8zs
Random,If you want,plz give me a ticket :P
别局限于柯南当背景……选个萌妹子多好 滚来滚去……~(~o ̄▽ ̄)~o 。。。滚来滚去……o~(_△_o~) ~。。。

[Binggan]
一如既往的蛋疼风格,我喜欢w
00:14:426 (5,6,2) - https://osu.ppy.sh/ss/1345743
00:25:716 (2) - 192,168
00:31:538 (4) - Ctrl+G
00:37:889 (3,6) - http://osu.ppy.sh/ss/1345750
00:48:120 (1) - Ctrl+G
[Hard]
慢图槽点真的满少的……
[Normal]
01:19:874 (6,7) - http://osu.ppy.sh/ss/1345759
[Easy]
...none
算了 作为short mod给你找张新背景?
Topic Starter
Atrue

ts8zs wrote:

Random,If you want,plz give me a ticket :P mu可以随时找我mod,只要我手里有闲
别局限于柯南当背景……选个萌妹子多好 滚来滚去……~(~o ̄▽ ̄)~o 。。。滚来滚去……o~(_△_o~) ~。。。 如果你能找着更好的我会乐意接受的~ :)
啊关于timing是饼干拉克修和我一块商量了一个晚上才最终确定的,所以不打算改啦
[Hard]
慢图槽点真的满少的……
[Normal]
01:19:874 (6,7) - http://osu.ppy.sh/ss/1345759 拉克修说不了
[Easy]
...none
算了 作为short mod给你找张新背景? 我觉得现在bg还可以,不过可以试试来找找啊~有时间的话,我觉得现在bg质量稍微堪忧,如果还能找到更合适的就好啦
Thx for modding~ :)
EDIT: 饼干: 微改了一条,thx for modding!
wcx19911123
[Easy]
difficulty setting有点高,建议HD或者OD-1

[Shore's Normal]
00:36:124 (2,3) - they can blanket better
you used claps very well, but whsitles sound not that good in this diff imo. don't spam whistles or have no whistles in a long part, make them continuous then the hitsounds can be better

[Hard]
没啥大问题,不过改进空间还是蛮大的,排列可以多元化点,用点对称,blanket之类的,音效问题跟Normal有点像

[jyc's Insane]
00:33:302 (1,2,3,4,5,1,2) - this pattern is really confusing: 1. you used triangle shape, but the jump direction changed after 4th notes(if the direction changed after 3rd note, then it works much better) 2. the newcombo is changed after 5th notes.. not the 3rd(the edges number of the triangle) or the 4th(the note before jump direction changing) note. I suggest you to do the same things as 00:10:722 (1,2,3,1,2,3) - , this part is much easier to read
lkx_Shore

wcx19911123 wrote:

[Easy]
[Shore's Normal]
00:36:124 (2,3) - they can blanket better
you used claps very well, but whsitles sound not that good in this diff imo. don't spam whistles or have no whistles in a long part, make them continuous then the hitsounds can be better Remove some whsitles,and make some blanket better
Normal
osu file format v12

[General]
AudioFilename: Secret Of My Heart.mp3
AudioLeadIn: 0
PreviewTime: 57646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Secret of my heart
TitleUnicode:Secret of my heart
Artist:Kuraki Mai
ArtistUnicode:倉木麻衣
Creator:Atrue
Version:Shore's Normal
Source:Detective Conan
Tags:lkx_Shore jyc-Binggan case closed meitantei konan ending 9 名探偵コナン
BeatmapID:346507
BeatmapSetID:138321

[Difficulty]
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CircleSize:4
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SliderTickRate:1

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Topic Starter
Atrue

wcx19911123 wrote:

[Easy]
difficulty setting有点高,建议HD或者OD-1 ok,od-1

[Hard]
没啥大问题,不过改进空间还是蛮大的,排列可以多元化点,用点对称,blanket之类的,音效问题跟Normal有点像 即使这么说也是觉得音效要改也得大幅度改whistle。。对于我个人而言还是比较喜欢这种whistle的感觉,所以会考虑……排列方面其实我也是觉得可能还有提高空间,但是也是如果要改就要整体remap,可能会考虑
Thx for modding!
所以我能有张你的票么? :)

Edit: binggan: fixed
Frostmourne
From my test playing queue~

Replay : http://puu.sh/7lZxl.osr

You created very unique jump patterns that fit the song very well. I am fun with this so much. Good job!
There are some jumps that I feel uncomfortable though, for example 00:50:061 (6,7,8) - as the way taking off from 00:49:531 (5) - and landing a jump on 00:50:591 (9) - feel a bit uncomfortable. They fit music regardless but I would suggest you do this way.
Maybe adding NCs like I did on this screenshot is ok.
00:29:244 (6,1) - New combo wise for this stack feels not right. I would remove NC 00:29:421 (1) - and add NC on 00:29:774 (8) - instead. I look it at large scale for this map and I feel this new combo is a bit out of place.

Hard
00:15:308 (1,2,3,4) - this is strange. You use around 1.15x spacing on 00:13:191 (2,3,4) - and then you shift to 2.11 without any signs in music which I think it could be confusing to some people. I suggest you reduce them as you do in 00:13:720 (3,4) -

Shore's Normal
00:57:999 (1) - you may adjust spacing for this a bit to make it look like the others. => http://puu.sh/7lZTv.jpg
01:18:110 (3) - move right a bit to x:172 y:72

All great, you can call me for a bubble after these are adjusted.~
Topic Starter
Atrue
@Frostmourne
I'll check your mod this night after my whole day class.. Thank you in advance!
lkx_Shore

Frostmourne wrote:

From my test playing queue~
Shore's Normal
00:57:999 (1) - you may adjust spacing for this a bit to make it look like the others. => http://puu.sh/7lZTv.jpg
01:18:110 (3) - move right a bit to x:172 y:72

All great, you can call me for a bubble after these are adjusted.~
all fix,thx for mod ^^

NM Diff
osu file format v12

[General]
AudioFilename: Secret Of My Heart.mp3
AudioLeadIn: 0
PreviewTime: 57646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Secret of my heart
TitleUnicode:Secret of my heart
Artist:Kuraki Mai
ArtistUnicode:倉木麻衣
Creator:Atrue
Version:Shore's Normal
Source:Detective Conan
Tags:lkx_Shore jyc-Binggan case closed meitantei konan ending 9 名探偵コナン
BeatmapID:346507
BeatmapSetID:138321

[Difficulty]
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CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

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//Background and Video events
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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400,232,46003,1,0,0:0:0:0:
400,232,46356,6,0,L|464:96,1,150,4|8,0:0|0:0,0:0:0:0:
392,112,47414,2,0,P|336:104|304:56,2,112.5,0|8|8,0:0|0:0|0:0,0:0:0:0:
445,59,48826,2,0,P|464:91|464:128,1,75,0|2,0:0|0:0,0:0:0:0:
424,192,49531,1,0,0:0:0:0:
352,184,49884,1,8,0:0:0:0:
280,168,50237,1,0,0:0:0:0:
208,152,50590,2,0,P|160:152|136:168,1,75,0|0,0:0|0:0,0:0:0:0:
88,224,51295,2,0,P|88:272|104:296,1,75,8|0,0:0|0:0,0:0:0:0:
176,304,52001,6,0,L|320:352,1,150,4|8,0:0|0:0,0:0:0:0:
352,280,53060,1,0,0:0:0:0:
416,248,53412,2,0,P|456:240|496:256,1,75,0|0,0:0|0:0,0:0:0:0:
448,320,54118,1,8,0:0:0:0:
416,248,54471,1,0,0:0:0:0:
384,176,54824,2,0,L|424:112,1,75,2|0,0:0|0:0,0:0:0:0:
356,80,55529,2,0,L|300:24,1,75,10|0,0:0|0:0,0:0:0:0:
256,88,56235,2,0,L|176:88,1,75,2|0,0:0|0:0,0:0:0:0:
104,80,56941,2,0,P|152:160|128:208,1,150,10|4,0:0|0:0,0:0:0:0:
88,264,57999,5,2,0:0:0:0:
128,328,58352,1,8,0:0:0:0:
200,312,58705,1,2,0:0:0:0:
248,256,59057,2,0,P|320:264|344:336,1,150,2|8,0:0|0:0,0:0:0:0:
416,360,60116,2,0,P|424:320|416:280,1,75,0|2,0:0|0:0,0:0:0:0:
380,221,60822,1,2,0:0:0:0:
357,149,61174,1,8,0:0:0:0:
384,80,61527,1,2,0:0:0:0:
448,40,61880,2,0,P|480:96|456:176,1,150,2|8,0:0|0:0,0:0:0:0:
392,216,62938,1,0,0:0:0:0:
392,216,63291,6,0,P|352:208|272:272,1,150,4|8,0:0|0:0,0:0:0:0:
224,328,64350,2,0,P|184:336|152:320,1,75,0|4,0:0|0:0,0:0:0:0:
104,264,65055,1,2,0:0:0:0:
88,192,65408,1,8,0:0:0:0:
160,208,65761,1,2,0:0:0:0:
232,224,66114,2,0,B|312:192|312:256|376:224,3,150,4|12|4|8,0:0|0:0|0:0|0:0,0:0:0:0:
408,152,68583,1,0,0:0:0:0:
408,152,68936,6,0,P|448:168|464:200,1,75,4|0,0:0|0:0,0:0:0:0:
440,264,69642,1,8,0:0:0:0:
376,312,69995,1,2,0:0:0:0:
296,296,70348,2,0,P|248:280|152:312,1,150,2|8,0:0|0:0,0:0:0:0:
80,320,71406,2,0,P|80:280|104:248,1,75,0|4,0:0|0:0,0:0:0:0:
152,200,72112,1,2,0:0:0:0:
224,192,72464,1,8,0:0:0:0:
256,120,72817,1,2,0:0:0:0:
256,120,73170,2,0,P|328:128|392:88,1,150,2|8,0:0|0:0,0:0:0:0:
432,160,74229,1,0,0:0:0:0:
432,160,74581,6,0,L|416:240,1,75,4|0,0:0|0:0,0:0:0:0:
392,304,75287,1,8,0:0:0:0:
320,328,75640,1,0,0:0:0:0:
248,296,75993,2,0,L|168:280,1,75,6|0,0:0|0:0,0:0:0:0:
96,280,76698,2,0,P|88:240|104:208,1,75,10|0,0:0|0:0,0:0:0:0:
168,176,77404,5,4,0:0:0:0:
224,128,77757,1,2,0:0:0:0:
172,72,78110,1,12,0:0:0:0:
112,120,78462,1,2,0:0:0:0:
168,176,78815,2,0,B|192:208|240:200|240:200|240:240|272:264,1,150,4|8,0:0|0:0,0:0:0:0:
336,296,79874,1,0,0:0:0:0:
336,296,80226,1,4,0:0:0:0:
Topic Starter
Atrue

Frostmourne wrote:

From my test playing queue~ Hi~

Replay : http://puu.sh/7lZxl.osr Thx!

You created very unique jump patterns that fit the song very well. I am fun with this so much. Good job!
There are some jumps that I feel uncomfortable though, for example 00:50:061 (6,7,8) - as the way taking off from 00:49:531 (5) - and landing a jump on 00:50:591 (9) - feel a bit uncomfortable. They fit music regardless but I would suggest you do this way.
Maybe adding NCs like I did on this screenshot is ok.
00:29:244 (6,1) - New combo wise for this stack feels not right. I would remove NC 00:29:421 (1) - and add NC on 00:29:774 (8) - instead. I look it at large scale for this map and I feel this new combo is a bit out of place.

@jyc: Fixed all, thanks for mod!

Hard
00:15:308 (1,2,3,4) - this is strange. You use around 1.15x spacing on 00:13:191 (2,3,4) - and then you shift to 2.11 without any signs in music which I think it could be confusing to some people. I suggest you reduce them as you do in 00:13:720 (3,4) -

fixed,thanks for modding!

All great, you can call me for a bubble after these are adjusted.~
Thanks again for the mod! :)
Frostmourne
Good luck for your first map!

Sorry for late response in pm.
dkun
[General]
Am I late??! Sorry for forgetting about this map. :P
I do love the song/set, so good job on that!

Why not take Insane's custom combo colors throughout the set?
TR2 all diffs, maybe?

[jyc's Insane]
What if this followed the kiai sections of Hard rather than just shooting fountains three times for the sake of consistency?
Topic Starter
Atrue

Frostmourne wrote:

Good luck for your first map!

Sorry for late response in pm.
Thank you!
Topic Starter
Atrue

dkun wrote:

[General]
Am I late??! Sorry for forgetting about this map. :P
I do love the song/set, so good job on that!

Why not take Insane's custom combo colors throughout the set?
TR2 all diffs, maybe?

[jyc's Insane]
What if this followed the kiai sections of Hard rather than just shooting fountains three times for the sake of consistency?
Fixed all and Thank you!
dkun
Congrats on the first ranked map!

ヽ(;▽;)ノ
Topic Starter
Atrue

dkun wrote:

Congrats on the first ranked map!

ヽ(;▽;)ノ
I love you~ Thanks!! :)
Lanturn
omg.. Detective conan map (From Kuraki Mai) that actually uses a detective conan background!

Congrats on first!
Topic Starter
Atrue

Lanturn wrote:

omg.. Detective conan map (From Kuraki Mai) that actually uses a detective conan background!

Congrats on first!
Thank you~ :)
Koiyuki
gratz!
Topic Starter
Atrue

[Minakami Yuki] wrote:

gratz!
谢啦
Maboyu
恭喜RANK>W<
Topic Starter
Atrue

AliomLoung wrote:

恭喜RANK>W<
谢谢萌鱼~
Fycho
恭喜黄书脱新,今后继续努力~
Topic Starter
Atrue

Fycho wrote:

恭喜黄书脱新,今后继续努力~
谢谢老fycho的支持哈~+u+u :)
Xiaolin
Gratz~ <3
Topic Starter
Atrue

Lapis Aoki wrote:

Gratz~ <3
lol Thank you~
BeatofIke
Congratulations for 1st ranked map! :D
Sapphiire_old_1
Gratz !! :)
Topic Starter
Atrue
@Ike @SoG Tava Thank you!
Oracle

dkun wrote:

Congrats on the first ranked map!

ヽ(;▽;)ノ
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