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Nekomata Master+ - squall [Osu|Taiko]

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Leorda
Hi there~

[General]
* 2nd, 3rd and 4th combo color are blended with BG, so players unable to see while gameplay. Consider to make it brighter

[Futsuu]
00:03:519 (5) - Move backward to 4th white tick for following the *ting* sound?
00:08:571 (13) - ^
00:27:045 (54) - D?
00:37:624 (81) - Big D?
00:43:940 (98) - Why Big D?
01:47:098 (262) - Move backward to 4th white tick for following the *ting* sound?

[Saltie's Muzukashii]
00:24:361 (85,86,87,88,89) - DDKDD?

I can't find something wrong.... good luck
Topic Starter
wa_

Leorda wrote:

Hi there~

[General]
* 2nd, 3rd and 4th combo color are blended with BG, so players unable to see while gameplay. Consider to make it brighter / I don't change it cause these colors were made brighter earlier. I think these colors are fine to play without any dim (even with default skin)

[Futsuu]
00:03:519 (5) - Move backward to 4th white tick for following the *ting* sound? / nice idea
00:08:571 (13) - ^ / removed (14), should be better
00:27:045 (54) - D? / done
00:37:624 (81) - Big D? / done
00:43:940 (98) - Why Big D? / aaaa I don't know, fixed
01:47:098 (262) - Move backward to 4th white tick for following the *ting* sound? / ok
Thanks for Taiko suggestions :3

@ouran: I didn't changed these notes, it would be maybe too easier. Anyway, thanks for support :D

Updated (added also Priti's suggestions about consistency, thanks~)
Aurele
Priti called me
He was right with the quality of your hitsounds, wow.


Basic
  1. 00:03:519 (1) - Would you mind to move this circle one grid left to make it look more blanketed with the previous slider?
  2. 00:06:045 (1) - It would be nice if this slider was on the opposite side. With your previous notes that were mainly at the right, it feels like the flow is either broken or, might feel boring. If you agree, the change won't be that hard. You only have to highlight these objects: 00:06:045 (1,2,1) - and click on CTRL+H. Pretty simple and it looks more neat like that.
  3. 00:36:361 (3) - This slider is breaking the spacing consistency. Make sure to fix it!
  4. 00:42:045 (2) - Same as the previous suggestion.
  5. 00:45:203 (1) - Mostly what I have told you on the first suggestion, but this time, two grids at the right.
  6. 00:57:203 - I'm pretty sure this slider's end does not need a Drum-Sampleset clap. If we look at your previous and next points, there's no hitsounds at this place. So, to keep the consistency, it would be better if you change it and as Normal-Sampleset without clap.
  7. 01:22:308 (1) - This slider's end feels a bit weird, more like it feels like it ends too far since there's a louder sound on 01:22:782 - . Yes, I know you've placed it here so you could emphasize another sound, but it still feels weird..
  8. 01:26:887 (2) - Just a minor thing, the slider is not making a perfect blanket with the previous circle, you might want to quickly fix it :3
Standard
  1. 00:23:729 (1) - If I look at your next combos, this one is totally unnecessary. I understand why, but you're just not keeping this idea on the other objects.. So I guess it's better to delete it.
  2. 01:07:940 (1,2) - The blanket is not looking pretty well, you might want to fix it o:
  3. 01:23:729 (2,1) - Same as the previous point (:
Wow.

Advanced
  1. 00:16:782 (4) - A new combo might be needed if you keep what you have done with 00:14:256 (1) - .
  2. 01:00:835 (2,3,4,1) - I like this idea. However, you have done the same thing some secs ago and the spacing was around 0.70x and here, it's 0.59x. Would you mind to have the same spacing for here aswell?
  3. 01:05:098 (1,2) - You can do a better blanket here
  4. 01:18:045 (4) - Since your combo is getting a bit big and to try to keep the same consistency as 01:15:203 (3,1) - , you should add a new combo here.
  5. 01:21:203 (4) - You might want to do the same thing here like I told you above.
  6. 01:27:361 (2,3,1) - This makes a terrible spacing because first, I completely understand that you have spacing those objects to make it look better and maybe also because it would be too much overlapping but still, with the next object, you're making an anti-jump which looks worse. You might want to fix it to make it look better..
  7. 01:32:887 (3,1) - Same here and there's other places, but I guess you know what I am talking about..
Hyper is pure gold.

Extreme
  1. 00:45:203 - I guess this hitsound was intentional? It feels pretty random, if you ask me..
My little fingers tells me that I don't know how to mod Hard difficulties.. but however, it also tells me that they're awesome!
I'm pretty sure your little finger will call me back ;3
Topic Starter
wa_

Gabe wrote:

Priti called me
He was right with the quality of your hitsounds, wow. i just spammed hitsounds with drum-samples, they makes map better


Basic
  1. 00:03:519 (1) - Would you mind to move this circle one grid left to make it look more blanketed with the previous slider? / of course
  2. 00:06:045 (1) - It would be nice if this slider was on the opposite side. With your previous notes that were mainly at the right, it feels like the flow is either broken or, might feel boring. If you agree, the change won't be that hard. You only have to highlight these objects: 00:06:045 (1,2,1) - and click on CTRL+H. Pretty simple and it looks more neat like that. / done
  3. 00:36:361 (3) - This slider is breaking the spacing consistency. Make sure to fix it! / done
  4. 00:42:045 (2) - Same as the previous suggestion./ fixed
  5. 00:45:203 (1) - Mostly what I have told you on the first suggestion, but this time, two grids at the right. / done, also moved a bit next circle to keep spacing
  6. 00:57:203 - I'm pretty sure this slider's end does not need a Drum-Sampleset clap. If we look at your previous and next points, there's no hitsounds at this place. So, to keep the consistency, it would be better if you change it and as Normal-Sampleset without clap. / done
  7. 01:22:308 (1) - This slider's end feels a bit weird, more like it feels like it ends too far since there's a louder sound on 01:22:782 - . Yes, I know you've placed it here so you could emphasize another sound, but it still feels weird.. / now should be better?
  8. 01:26:887 (2) - Just a minor thing, the slider is not making a perfect blanket with the previous circle, you might want to quickly fix it :3 / NOOOO... k
Standard
  1. 00:23:729 (1) - If I look at your next combos, this one is totally unnecessary. I understand why, but you're just not keeping this idea on the other objects.. So I guess it's better to delete it. / sure
  2. 01:07:940 (1,2) - The blanket is not looking pretty well, you might want to fix it o: / done
  3. 01:23:729 (2,1) - Same as the previous point (: / (:
Wow.
such sliders
very flow
wow


Advanced
  1. 00:16:782 (4) - A new combo might be needed if you keep what you have done with 00:14:256 (1) - . / done
  2. 01:00:835 (2,3,4,1) - I like this idea. However, you have done the same thing some secs ago and the spacing was around 0.70x and here, it's 0.59x. Would you mind to have the same spacing for here aswell? / done
  3. 01:05:098 (1,2) - You can do a better blanket here / fixed
  4. 01:18:045 (4) - Since your combo is getting a bit big and to try to keep the same consistency as 01:15:203 (3,1) - , you should add a new combo here. done
  5. 01:21:203 (4) - You might want to do the same thing here like I told you above. / done
  6. 01:27:361 (2,3,1) - This makes a terrible spacing because first, I completely understand that you have spacing those objects to make it look better and maybe also because it would be too much overlapping but still, with the next object, you're making an anti-jump which looks worse. You might want to fix it to make it look better..hm, okay
  7. 01:32:887 (3,1) - Same here and there's other places, but I guess you know what I am talking about.. / yea, I changed patterns a bit, now should be better
Hyper is pure gold. / I'm glad to hear it :3

Extreme
  1. 00:45:203 - I guess this hitsound was intentional? It feels pretty random, if you ask me.. / yeah, removed whistle
My little fingers tells me that I don't know how to mod Hard difficulties.. but however, it also tells me that they're awesome!
I'm pretty sure your little finger will call me back ;3
Thanks for your surprising mod <3 (btw i don't even know why i quoted your post while i fixed everything, dunno :v
Updated~
Aurele
Go get Taiko BATs now ♥
Dolphin
Was asked by Priti to check the Taiko diffs for this! :)

[TK'S Oni]
  • 00:11:519 - There is a 1/6 roll in the melody here, so maybe change it to a pattern like kkkkd, especially considering you map 1/6 like this in later parts of the song.
    00:20:177 - Add a kat here since there is a drum/snare sound here that suggests a kk pattern.
    00:20:650 - Same as above!
    00:21:124 - Same as above!
    00:26:887 (142) - Change this to a kat since the pitch goes up here.
    00:37:624 (225) - I kinda miss a finisher here for the cymbal crash, remove the previous note (224) and change 225 to a finisher
    01:03:203 - Add a kat here since the pitch on the electronic/synthesized sound goes up here.
    01:05:729 - Same as above!
    01:08:098 - Add a ddk pattern here since there are drum sounds the suggest such, and the pitch on 01:08:256 - increases
    01:10:782 - Add a finisher kat here since this sound is much more intense than the previous synthesizer sounds.
    01:54:519 (723) - Remove the finisher on this note, there is no significant sound in the song that suits a finisher.
[TK'S Muzu]
  • 00:37:624 (147) - This note really calls for a finisher since there is a nice and loud cymbal crash
    01:08:571 - Map more in this part! Plenty of drum sounds to be follow! ;-; It's so hollow and empty compared to the rest of the map. Even just some simple 1/1 patterns would do justice!
    01:54:519 (456) - No need for a finish here since there isn't any significant sound here.
[Futsuu]
  • 01:06:993 - Add a kat here for the drilling percussion sound
    01:17:256 (168,169) - - Change 168 to a don and 169 to a kat since the pitch increases, rather than going up and down. (I might actually be tonedeaf on this one, but this is what it sounds like to me)

All I have to say about these Taiko diffs. They're rather nice!
Good luck! Hoping for a Taiko Bubble soon! :)
Topic Starter
wa_
Thanks! Fixed things in Futsuu, Oni and Muzu will check TKS of course.
(and thanks to Priti, he really wants to see this map ranked)
Updated~
TKS

Leorda wrote:

Hi there~

[Saltie's Muzukashii]
00:24:361 (85,86,87,88,89) - DDKDD? - indeed, current pattern is a bit weird x_x i changed to kdkdd.

Dolphin wrote:

Was asked by Priti to check the Taiko diffs for this! :)

[TK'S Oni]
  • 00:11:519 - There is a 1/6 roll in the melody here, so maybe change it to a pattern like kkkkd, especially considering you map 1/6 like this in later parts of the song. - i cant find it ;_; your mistakes?
    00:20:177 - Add a kat here since there is a drum/snare sound here that suggests a kk pattern. - i dont want to follow a snaredrum sound :3
    00:20:650 - Same as above!
    00:21:124 - Same as above!
    00:26:887 (142) - Change this to a kat since the pitch goes up here. - sounds d better imo. because k k kkkd is a bit noisy and this point has basically lower sound than 00:26:729 (141) -
    00:37:624 (225) - I kinda miss a finisher here for the cymbal crash, remove the previous note (224) and change 225 to a finisher - sure.
    01:03:203 - Add a kat here since the pitch on the electronic/synthesized sound goes up here. - nope. i like simple pattern here.
    01:05:729 - Same as above!
    01:08:098 - Add a ddk pattern here since there are drum sounds the suggest such, and the pitch on 01:08:256 - increases - add k here 01:08:256 -
    01:10:782 - Add a finisher kat here since this sound is much more intense than the previous synthesizer sounds. - i want uniformity.
    01:54:519 (723) - Remove the finisher on this note, there is no significant sound in the song that suits a finisher. - fixed.
[TK'S Muzu]
  • 00:37:624 (147) - This note really calls for a finisher since there is a nice and loud cymbal crash - added finisher.
    01:08:571 - Map more in this part! Plenty of drum sounds to be follow! ;-; It's so hollow and empty compared to the rest of the map. Even just some simple 1/1 patterns would do justice! - i mapped some 1/2 patterns.
    01:54:519 (456) - No need for a finish here since there isn't any significant sound here. - fixed.

All I have to say about these Taiko diffs. They're rather nice!
Good luck! Hoping for a Taiko Bubble soon! :)
thanks for mod you guys!

and i changed a diffname. "Muzu" is not suitable for players.
https://dl.dropboxusercontent.com/u/263 ... squall.rar

thanks! and sorry for late ;_;
Avena
luv u
OnosakiHito
Got the request by Gabe-chan and wa_ and to be honest, there is not much to say about the Taiko difficulties.
Flawless mapped and good spread which gives me the possibility to bubble it right ahead.

Good job!
TKS
₍₍ ◝(˶′◡‵˶)◟ ⁾⁾
Topic Starter
wa_
yessss
Irreversible
Hey wa!

Sorry that I mod it now, I kinda forgot about it, but well, better now than never.

[Easy]

OD1? Set to OD2, I think how it is now it's basically no challenge at all.

00:33:835 (2) - I have to say, the flow was really outstandingly good, but this kinda doesn't fit your usual patterns. Can you come up with something that flows better, and fits your style better as well? I might come up with an idea if you are out of them.

That's all I have to say, I'm against some of the red tick rhythms in here, but after all it follows the song really well.

[Standard]

HP 3, OD 3 would fit your spread perfectly.

00:41:414 (3) - Don't you wanna make a better shaped curve here? Just something small, felt like pointing it out tho.
00:42:677 (1,2,3) - For the sake of consistency, could you put the rhythm like 00:32:571 (1,2,3) - ? After all, it's only Standard, and I'm not really convinced of how it is currently, if you wanna do a Special rhythm here it's fine, but then it should stay consistent
01:17:729 (3,1,2) - Not sure if the spam of the drum whistle fits here, how about removing one of them? Sounds quite noisy.

Really outstanding normal.

[Advanced]

HP4? :/ Not convinced of that again, HP5?

00:18:993 (5) - If you listen Close, you can hear that a quite strong tick Ends on the end of this slider. Don't you find it a waste if you don't let People click on it? I would rather place a circle 00:19:308 - here.
01:09:203 (2,3,4,5) - Same as normal.

[Hyper]

HP6?

I don't understand at all why you've used drumwhistle in the begin, and then not anymore.
nazi: 00:05:729 (5) - move 1 grid down to align it better?
00:45:203 (3,4) - Any possibility to follow the song better here? I mean, that you don't ignore 00:45:677 - this triplet here
00:46:466 (3,4,1,2,3,1,2,3,1,2) - I have to say that I don't like how this Plays at all - for me, it felt Kind of awkward to Play it. 00:47:098 (1,2,3) - Those go Kind of okay for me, it's fine to Play, but then those two 00:47:729 (1,2) - 00:48:361 (1,2) - Patterns here, everything is really spaced Close together, and Overall it doesn't provide me a good Feeling. It would be nice if you could put some less density here, to let the Player breathe a bit. I can't explain it better, if you don't understand it I'll try it again.
01:12:993 (1,2,3,1,2,3) - Each of those could Need a bit more extra spacing. Not much, but still a bit.

Apart from the part shown above, I really liked the kiai, it was excellent to Play, and followed the song really good.

[Extreme]

HP7?

00:21:203 (1,2,3,4) - I suggest a bit more spacing again to indicate the 1/3 better.
00:36:993 (1,2,1,2) - You'd Need to rearrange everything a bit, but it's worth it because of the much increased flow (and playability, in my opinion): http://puu.sh/7bq1E/1617d13a08.jpg Just move the stream up a bit first, if you want to apply it.
00:43:782 (7) - In my opinion it would Play cool, try moving to 424 236? Kind of personal Suggestion, no worries if you don't like it.
00:54:835 (2) - Not sure, but add a whistle?
01:39:361 (4,1) - I suggest moving this one a bit up, because the current flow is really broken. I wouldn't decrease the jump out of the blue like that. Moving that up would fix it tho, I guess.

Ah, great kiai again.

Call me back!
Topic Starter
wa_
Thanks for mod! ^^ Done almost all, I'll send PM for some questions!
Sunao Yoshikawa
awesome. cool hitsound!
Irreversible
\:D/ Really great mapset!

Ranked!
Avena
Wooo, finally!
:3
TKS
╭( ・ㅂ・)و
Topic Starter
wa_
thanks :3
And grats TKS for nice taiko maps ╭( ・ㅂ・)و
Groumiezi
gratz!
Selisi
congrats~ _wa,TKsalt :)
fartownik
Congrats on qualified, just some suggestions from me, prolly just for future maps of yours.

00:22:940 (3,5) Etc, etc - The hitsounds here and in all the similar parts (especially the ones with circles only) are barely hearable and don't represent the given rhythm adequately. Or rather, the rhythm doesn't represent the hitsounds. You followed the background beat way too much in the whole part, forgetting that it is not strong enough to give it the same impact as the mapped main beat. Right now it feels like the part is cluttered with unnecessarily placed circles and sliders since they don't represent nor support any beat but the background 1/2 spamming. I'd rather advise to focus on the main beat and build it up step by step or add some fitting hitsounds so it doesn't feel so empty. You just can't 'trick' people like this with the rhythm, leaving a false impression that you actually fulfilled the beat correctly. No idea if it would work since I didn't check in the editor, but bringing back the drum hitsound set would probably help a little. I have no idea why you changed that to soft in the first place. Hope you get what I'm saying.

Well, the upper caught my attention and I'm here because of it, but I've noticed two more things so why not pick it up.

00:21:414 (2,3,4,5) - The polarity is really meh in this one. http://www.youtube.com/watch?v=53PkFLrK8Ws will come handy.

Also throughout the map the streams had a pretty wide range of spacing, changing up basically at random (I don't mean the parts where you've done that on purpose). The map felt a bit messy because of that. Backing off with the distance spacing in the jumps or basic patterns is usually fine when done correctly, but in streams it should be kept. Without it they simply look ugly most of the time, unless they're are tricky or weird on purpose or there's some abrupt change in the music.

I still enjoyed the map, some parts just could've been better.

Keep calm and luv Nekomata Master.
Raging Bull
awesome map!
Aurele
WHAT

IT'S RANKED?




OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMRGONREOJFNKWE.
Mikkuri
the offset should be +9 or +11 ms maybe
BAT please check the offset ;w;
Topic Starter
wa_
Once again thanks ^^

@fartownik: Thanks for Your suggestions, I'm really happy when someone points out things that could be better. I hope my new maps will be better ;)

@Mickey: Hm, for me it's ok, but i'll ask BAT about it.
10crystalmask01
Congrats ;)
Oriance
Dafaq, i remember this ;w;... Grats!
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