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a_hisa - Fairy Dance

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Topic Starter
Freya
okay, i have one in my computer, i didn't upload it yet though~
will compare this one with my mp3

thanks
Topic Starter
Freya
okay moved to pending,
kajiyatta
As requested.
[General]
Inconsistent "Widescreen Support", you should remove it.
[Normal]
Placement
01:01:635(5,7) Stack better.
00:29:999(4,2)^
01:01:098(6) NC here since 10 combos looks really long for Normal.
01:29:184(3) NC gere since the BPM has changed.
01:32:856(2,3) This flow looks really confused for playing, so maybe like this?
02:54:085(1,3) This ocerlap looks really confused for newbie, you must fix it.
Rhythm
00:06:818(3,4) This is easiest diff so I don't suppose stack is better, and to follow the music, it sounds really better.
00:12:545(3) ^
01:35:305(5) Extend to 01:36:529 and remove note better.
Hit Sound
02:04:611(2) Delete finish at end.
[Hard]
At least OD, HP 5 better, current is so easy.
Too random spacing, you should use Distant snap more positively and no huge jumps better.
Placement
00:09:272(1) The overlap with (6) is not good and a bit invisiable.
01:29;796(2) ^
02:37:754(7,8)^
00:10:636(1,2,3,4,5) Too confused for playing, the spacing looks really randomly.
00:25:636(3) This jump looks not good and really ugly.There is no extra reason to make a huge jumping on here, so use current spacing here.
00:32:181(4)^
01:17:317(4)^
01:35:917(6)^
00:26:999(4) Spacing looks larger, it should be smaller spacing.
00:35:318(3,4) Why this spacing is different compared 00:32:727(1,2,3,4)? It is no sense I suppose.
00:56:453(1,2,3,4,1,2,3) Too confused placement again, try to put notes with regulated pattern.
01:04:635(3,4)^
Rhythm
00:07:090(3,4) It is difficult for Hard diff since this reverses looks really confused.So I recommend this.
01:45:101(4,5) Try this ryhthm, it fits to music more properly.
Hit Sound
Same as Insane.
[Insane]
Placement
You can put notes more symmetrically, I suppose some notes looks not good placement and flow.One of ways to solve is to use tiny grid level.
00:13:090(1,2,3,4) Put these notes to be consistence on center line.
00:14:181(5,6) Stack accurately here if no intensional.
00:16:772(4) Move this direction like this, and the flow to (5) looks more fine.
00:25:090(2) The spacing gap from (1) to (2) and (2) to (3) looks odd since this part (1) to (4) is similar music, so I suppose you can move (2) a bit away better.
00:27:136(9) Not good jumping, it would not expect easier even if Insane since it begins on green line (1/4 line) so I just suggest you put this notes with previous spacing.
00:35:045(4,5)Again it looks not good flow because of spacing gap in stream part.
00:46:363(3,4,5) You must fix it, the overlap is really ugly and spacing looks really unreasonable.
00:48:272(1) Delete NC here, it isn't necessary.
02:21:468(1)^
00:49:490(1,2,3) This spacing looks really large, I know you mean but more smaller spacing would be better.
01:02:317(2) ^
01:22:635(3) NC here since BPM changed.
01:27:086(1) Again spacing looks odd, in this part there many BPM chnaged so you can put notes to be noticed for player.
Rhythm
00:36:818(1) This note doesn't get ×0.80 slow velocity, you should resnap.
00:36:818~00:49:490 I don't suppose it is better to get larger spacing on slow part, it looks odd and not good for music.
00:52:500(4) object isn't snapped.
Hit Sound
You can put whistles more consistence, current sounds weird since I don't know what you followed on. So, I just recommend you to put whistles on piano instrumental.

You can improve this mapset more especially spacing and placement, at least stream should be same spacing if no particuler reason.
Good luck.
Topic Starter
Freya
kajiyatta

kajiyatta wrote:

As requested.
[General]
Inconsistent "Widescreen Support", you should remove it. whoops
[Normal]
Placement
01:01:635(5,7) Stack better.okay
00:29:999(4,2)^okay
01:01:098(6) NC here since 10 combos looks really long for Normal.okay
01:29:184(3) NC gere since the BPM has changed.okay
01:32:856(2,3) This flow looks really confused for playing, so maybe like this? fix myself
02:54:085(1,3) This ocerlap looks really confused for newbie, you must fix it.okay
Rhythm
00:06:818(3,4) This is easiest diff so I don't suppose stack is better, and to follow the music, it sounds really better. well i agree
00:12:545(3) ^ i don't see any problem here. or i dont get it what you said lol
01:35:305(5) Extend to 01:36:529 and remove note better. i'll think about it, because there's instrumental change there
^? what is this? it's supposed to be picture for the point above? i think it doesn't match :)
Hit Sound
02:04:611(2) Delete finish at end. it doesn't have whistle btw
[Hard]
At least OD, HP 5 better, current is so easy.+1 OD instead, i dont want gap normal and hard is too far
Too random spacing, you should use Distant snap more positively and no huge jumps better. www i think it's okay since it hard diff, but okay i'll look into it
Placement
00:09:272(1) The overlap with (6) is not good and a bit invisiable.moved 6 down a little
01:29;796(2) ^ remap a bit on that part
02:37:754(7,8)^^
00:10:636(1,2,3,4,5) Too confused for playing, the spacing looks really randomly. i agree with you ._. okay
00:25:636(3) This jump looks not good and really ugly.There is no extra reason to make a huge jumping on here, so use current spacing here.okay
00:32:181(4)^change to 2 circles instead
01:17:317(4)^okay
01:35:917(6)^okay
00:26:999(4) Spacing looks larger, it should be smaller spacing.remap a bit
00:35:318(3,4) Why this spacing is different compared 00:32:727(1,2,3,4)? It is no sense I suppose.well, spacing changed
00:56:453(1,2,3,4,1,2,3) Too confused placement again, try to put notes with regulated pattern.done
01:04:635(3,4)^ done remap a bit
Rhythm
00:07:090(3,4) It is difficult for Hard diff since this reverses looks really confused.So I recommend this.i don't think the current pattern is confusing, but i remapped a bit since too many reverses >.<
01:45:101(4,5) Try this ryhthm, it fits to music more properly.i agree, the current one is a bit confusing
Hit Sound
Same as Insane.
[Insane]
Placement
You can put notes more symmetrically, I suppose some notes looks not good placement and flow.One of ways to solve is to use tiny grid level.
00:13:090(1,2,3,4) Put these notes to be consistence on center line. if i move a bit too center it's too far with next note imo
00:14:181(5,6) Stack accurately here if no intensional.okay
00:16:772(4) Move this direction like this, and the flow to (5) looks more fine.yeah i thought the current one is a bit odd
00:25:090(2) The spacing gap from (1) to (2) and (2) to (3) looks odd since this part (1) to (4) is similar music, so I suppose you can move (2) a bit away better. well 1 and 2 is too close actually, i didn't notice this before, moved
00:27:136(9) Not good jumping, it would not expect easier even if Insane since it begins on green line (1/4 line) so I just suggest you put this notes with previous spacing.done
00:35:045(4,5)Again it looks not good flow because of spacing gap in stream part.there is no different in spacing actually, did you mean 00:32:999 (4,5)?
00:46:363(3,4,5) You must fix it, the overlap is really ugly and spacing looks really unreasonable.hehe i want to fix that one before but idk what pattern is more suitable
00:48:272(1) Delete NC here, it isn't necessary. woops
02:21:468(1)^ woops
00:49:490(1,2,3) This spacing looks really large, I know you mean but more smaller spacing would be better.okay move 2 closer a bit
01:02:317(2) ^i didn't notice this one before ._.
01:22:635(3) NC here since BPM changed.there is no bpm change there
01:27:086(1) Again spacing looks odd, in this part there many BPM chnaged so you can put notes to be noticed for player.okay
Rhythm
00:36:818(1) This note doesn't get ×0.80 slow velocity, you should resnap. lol i'didn't notice this one
00:36:818~00:49:490 I don't suppose it is better to get larger spacing on slow part, it looks odd and not good for music.okay reduce spacing at some note
00:52:500(4) object isn't snapped.._.
Hit Sound
You can put whistles more consistence, current sounds weird since I don't know what you followed on. So, I just recommend you to put whistles on piano instrumental. okay i will look into hitsounding

You can improve this mapset more especially spacing and placement, at least stream should be same spacing if no particuler reason.
Good luck.

thanks kajiyatta :)
95648
HI :)

insane
00:33:544 (1,2,3) - you can place it like >http://holland.pk/1zm2 :roll:
00:38:181 (4) - you can place it to x:251 y:113
01:06:271 (1) - add whistle in 01:06:271 and 01:06:554
01:06:817 (1) - add whistle in 0106817 and 01:07:089
01:12:544 (3) - you can place it to x:224 y:168
01:44:183 (1,2,3,4) - you can place it like >http://holland.pk/1zm3
02:55:857 (4) - you can place it like >http://holland.pk/1zm1
02:59:539 (3) - place it to x:248 y:92

hard
00:27:818 (6) - add whistle
00:32:181 (3) - ^
00:46:363 (3) - you can place it to x:64 y:272
00:52:771 (7) - add whistle in 00:52:908
01:07:089 (3) - you can add whistle :roll:
02:45:357 (1) - you can place it to x:160 y:224

good luck :)
Topic Starter
Freya
Thanks 95648!
i will check it tommorow
Laurier
mod4mod

Nromal
the first part is little noisy. maybe change to volume -10 is better.
00:06:408 (3,4) - try this rhythm 01:15:544 (2,4) - this random slider is not good. please make a pattern. 01:22:635 - 01:23:250 - 01:24:000 - 01:25:000 - you should add notes.
01:34:080 (3) - add nc from same pattern as 01:26:276 (1,2,1,2) -
01:36:529 (1,2,3,4,5) - you should make any pattern to this random notes. so hou about... 01:48:162 (5) - nazi 1 grid up. remove this overlap
02:15:182 (7) - why you not use same angle ?

Haed
the first part same as Normal
00:07:363 (5) - make a blanket ?
00:44:181 (1) - shis slider lol please remake it.
00:53:998 (3) - move to same line as (2)
01:06:135 - add note
01:42:958 (1) - remove nc
01:43:876 (3) - add^
02:31:468 - you should use lower sound volume on this part
02:40:611 (2) - it is better to use just a one note
02:59:266 (1) - you forgot add finish to slider end

Insane
00:01:499 (2) - this note is not follow any sounds.
00:22:636 (3,4,5) - make it this angle ? 00:28:635 (3) - move this ? 02:31:468 - same as hard
02:59:539 (3) - ^
Topic Starter
Freya

95648 wrote:

HI :)

insane
00:33:544 (1,2,3) - you can place it like >http://holland.pk/1zm2 :roll: thanks for noticing it, changed myself
00:38:181 (4) - you can place it to x:251 y:113 looks nice
01:06:271 (1) - add whistle in 01:06:271 and 01:06:554 sound weird, sorry
01:06:817 (1) - add whistle in 0106817 and 01:07:089 added in '"089
01:12:544 (3) - you can place it to x:224 y:168 nice
01:44:183 (1,2,3,4) - you can place it like >http://holland.pk/1zm3 i like the current one, sorry
02:55:857 (4) - you can place it like >http://holland.pk/1zm1 yah those part a bit boring, remaped a bit
02:59:539 (3) - place it to x:248 y:92 sorry keep the spacing

hard
00:27:818 (6) - add whistle nice
00:32:181 (3) - ^ sound weird
00:46:363 (3) - you can place it to x:64 y:272 okay
00:52:771 (7) - add whistle in 00:52:908 nice
01:07:089 (3) - you can add whistle :roll: k
02:45:357 (1) - you can place it to x:160 y:224 okay, looks better

good luck :) thanks
thanks for mod :)

Laurier wrote:

mod4mod

Nromal
the first part is little noisy. maybe change to volume -10 is better. okay sounds better
00:06:408 (3,4) - try this rhythm the current one still better i think
01:15:544 (2,4) - this random slider is not good. please make a pattern. okay changed slider shape
01:22:635 - 01:23:250 - 01:24:000 - 01:25:000 - you should add notes. i want to, i will consider it though, since there is decreasing bpm on each point you mention, i just think it's confusing for newcomer player
01:34:080 (3) - add nc from same pattern as 01:26:276 (1,2,1,2) - maybe no since 01:26:276 (1,2,1,2) there is progressing bpm and the one you mention doesn't
01:36:529 (1,2,3,4,5) - you should make any pattern to this random notes. so hou about...
nice
01:48:162 (5) - nazi 1 grid up. remove this overlap done
02:15:182 (7) - why you not use same angle ? tweaked a bit

Haed :roll:
the first part same as Normal okay 30%
00:07:363 (5) - make a blanket ? okay
00:44:181 (1) - shis slider lol please remake it. lol tweaked a bit
00:53:998 (3) - move to same line as (2) okay
01:06:135 - add note make reverse with previous slider
01:42:958 (1) - remove nc maybe no
01:43:876 (3) - add^ ^
02:31:468 - you should use lower sound volume on this part okay
02:40:611 (2) - it is better to use just a one note extend slider instead till 02:41:182
02:59:266 (1) - you forgot add finish to slider end intentional

Insane
00:01:499 (2) - this note is not follow any sounds.i'm using polarity there
00:22:636 (3,4,5) - make it this angle ? changed by myself
00:28:635 (3) - move this ? okay
02:31:468 - same as hard okay
02:59:539 (3) - ^ same as hard


thanks for mod :)
RatedNC17
Hello~

[Normal]
Try to split your combos. i see some combos where they last a long time for a normal
00:05:181 (2) - this sliders bend at the end is unappealing. move the slider end point to x:144 y:272
00:07:090 (4) - get rid of the first red mark on the slider shape to have a curve before the bend. (to do this just click on your slider until highlighted, hold the Ctrl key and right click on the point to make it a normal point)
00:14:727 (2) - move first slider red point to x:352 y:48 then move your slider end point to x:448 y:96
02:40:611 (6) - move this to x:240 y:144

[Hard]
Are you not using distance snap? not that there is anything wrong with not using it but some notes like triples are spaced unevenly :?
00:29:453 (3) - move this slider one grid down. it looked off from 1 and 2
00:29:999 (5) - move this one grid up
1:03:408 (2,3) - move your sliders end to x:368 y:64 and move 3 to x:376 y:24
01:24:250 - useless break since it goes off only for a second. i suggest you remove it

[Insane]
since i don't specialize in modding insanes since most insanes have their own little style to it i'll try not to change much
00:14:318 (6) - at your slider red point remove and make it to a normal and move your third slider point to x:192 y:328 to create a little nice wave slider
01:24:250 - same break suggestion from Hard applies here

Not bad mapset. real fun to play :)
Topic Starter
Freya

RatedNC17 wrote:

Hello~

[Normal]
Try to split your combos. i see some combos where they last a long time for a normal i'll look into it
00:05:181 (2) - this sliders bend at the end is unappealing. move the slider end point to x:144 y:272 nice
00:07:090 (4) - get rid of the first red mark on the slider shape to have a curve before the bend. (to do this just click on your slider until highlighted, hold the Ctrl key and right click on the point to make it a normal point) i like the current one sorry
00:14:727 (2) - move first slider red point to x:352 y:48 then move your slider end point to x:448 y:96 i modified it a bit
02:40:611 (6) - move this to x:240 y:144 the current one is better

[Hard]
Are you not using distance snap? not that there is anything wrong with not using it but some notes like triples are spaced unevenly yeah, i still looking at spacing, thanks for mentioning about it though
00:29:453 (3) - move this slider one grid down. it looked off from 1 and 2 thanks for noticing it, i modified the placement a bit
00:29:999 (5) - move this one grid up maybe no
01:03:408 (2,3) - move your sliders end to x:368 y:64 and move 3 to x:376 y:24 okay
01:24:250 - useless break since it goes off only for a second. i suggest you remove it well i want to make it consistent with insane

[Insane]
since i don't specialize in modding insanes since most insanes have their own little style to it i'll try not to change much it's okay :)
00:14:318 (6) - at your slider red point remove and make it to a normal and move your third slider point to x:192 y:328 to create a little nice wave slider i must admit that slider flow is a bit odd, modified a bit
01:24:250 - same break suggestion from Hard applies here well, HP Drain bit high so maybe no

Not bad mapset. real fun to play :) thanks for playing
thanks for mod RatedNC17
riffy
Yo, sorry about the delay.

[General]
  1. You know, you can edit the volume on the red lines too. No need to add extra green lines. you did it here ;_;
  2. What a cute background! It's so lovely, that's why it needs some special colours! <3 Try to use some soft colours to make the map look even better!
    these colours might fit better, imo
    Combo1 : 166,198,234
    Combo2 : 216,176,255
    Combo3 : 197,221,235
    Combo4 : 250,188,222
    Combo5 : 176,251,253
    Combo6 : 224,189,244
[Normal]
  1. Your rhythm is kinda choppy, it changes from 1/2 to 3/4 and 1/1 beats. It is okay for a Normal diff, but since it's also the easiest diff, I'd recommend you to reduce the OD by one tick.
    Note: the BPM changes here are also quite confusing, so OD3 will work really good here, imo!
  2. 00:16:090 (3) - nazi - the slider ooks a bit messy/confusing, imo. Just take a look at my slider and see if you like it more or not :)
  3. 00:29:181 (3,1) - looks a bit confusing for the easiest diff, moreover, it feels a little bit out of your style. Try to avoid this overlap if it's possible!
  4. 00:40:636 (2,4) - some of your sliders have a really random shape. I don't really get the reason why you use such shape. :( Imo, it doesn't look neat at all! Sorry. Get more opinions on these sliders, maybe you hould work on them a bit more! :p
    Note: same happens with a plenty of your sliders. :(
  5. 01:06:271 (6,1) - nazi - that's a very minor thing, but it bugs me. THe stack here isn't perfect, and it looks a bit hard to read. Try to stack it properly and test it, you'll spot the difference! :)
  6. 01:15:544 (2,3,4) - whoops, spacing changes are minor, but they may confuse beginners. DS changes aren't a good idea for the easiest diff!
  7. 01:41:427 (2) - I don't think that this slider is suitable for this diff. It's too short, so the secnd reverse-arrow is totally unexpected and appears too fast.
  8. 01:54:897 - place a circle or darg the beginning of the break here, so it will emphasize the BPM change and this loud beat, which is awesome. :)
  9. 02:21:754 (1) - whoa, this combo looks kinda inconsistent. I'd recommend you to remove NC forom this slider/ and move NC from 02:24:897 (3,1) - (3) to (1).

    The flow isn't really porfect, imo. Though the rhythm is quite nice and patterns are readable. The diff is alright, but I'd work a bit more on the appearance.
[Hard]
  1. This is the hard diff, it's supposed to be hard! Increase your OD and HP by one tick. Players would like some challenge here, don't you think so? :)
  2. 00:04:227 (1) - sounds slightly overmapped. I would remove the circle to follow thythm of the song a bit closer.
    Note: 00:05:454 (4) - 00:06:272 (1) - and so on.. the same :( Check your diff once again and try to fix all these overmapped patterns.
  3. 00:07:363 (5,6) - ths jump feels unexpected and doesn't really fits with the song, imo. try to avoid it, if it's possible, please.
  4. 00:13:090 (1,2,3,4) - the spacing feels very inconsistent here, it makes this pattern really unplayable, imo. That's a good idea, but it feels too complicated.
  5. 00:33:545 (1,2,3) - I missed (2) and clicked on (3). This thing is constantly confusing me, maybe this patterns isn't the best idea, try to get more opinions on this one or change it if you agree.
  6. 01:01:226 (3,4) - 1/4 jumps in Hard diffs isn't a really good idea, imo. It feels kinda too hard and maybe doesn't really fit here. Since it's not the hardest diff, you should be careful with the jumps!
  7. 01:25:000 - ahh. come on, do not ignore this beat! map it to emphasize the BPM change, also it's a kinda important beat in music, I think. Anyway, just don't ignore it, please!
  8. 01:34:693 (2,3) - though the BPM is low, try to be a bit more careful with such jumps, this one fits and plays well, so it's okay to keep it, but I'd reduce the DS a bit!
  9. 01:35:917 (6,1) - x4.0 DS is way too much. Please, think about poor players, they will have to go 4 times faster, than they normally do, it's TOO much!
  10. 01:43:876 (3,1) - whoops, random spacing mistake, I guess. Anyway, this pard doesn't need slowdown, imo. Blargh, to be honest, it just feels really weird here, from my point of viev.
  11. 02:29:897 (6) - feels like you've missed a new combo here. Without a new combo here this pattern feels a bit inconsistent. :(
  12. 02:38:182 (9,1,1) - it's rather hard to guess how many repeats do each one of those sliders have, so they ren't really playable. Try to keep the same amount of the repeats on each slider, if it's possible!

    Some patterns are hard to read, some have random spacing. Rhythm is a bit inconsistent and a few moments are overmapped. Try to work a bit more on this diff!
[Insane]
  1. That'd be okay to use OD 7, this is the insane diff! Though, you can reeduce the HP Drain to make parts like 00:18:408 - less stressful.
  2. 00:11:044 (1) - whoops, overmapped. Try to follow rhythm of the music, instead of creating your own. Players would prefer to follow the music, I think. :(
  3. 00:26:726 (8,9) - 00:25:362 (3,4) - you have like 3 different spacings for 1/4 patterns in THE SAME combo. It looks really confusing and I don't think that it's okay! It happens a lot, so I recommend you to consider doing something about it!
  4. 01:18:271 (2,3) - feels kinda too hard for a relaxing part of the song. Jump just feels off the music, I think you need to avoid it :(
  5. 02:22:325 (7) - missed new combo? It feels lke you've missed one here!

    Really didn't like those 1/4 sliders with 2 or more repeats, but maybe it's just me. Anyway, apart from this, there're a few random jumps and some patterns look messy. Try to improve it, if you agree! I'll be glad to help you, if you need any help with this.
The mapset is okay, but there're a lot of things to improve! Though, you have some really awesome ideas and patterns. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Freya

-Bakari- wrote:

Yo, sorry about the delay. yo, like i said before. it's okay huehue

[General]
  1. You know, you can edit the volume on the red lines too. No need to add extra green lines. you did it here ;_; removed in all diffs
  2. What a cute background! It's so lovely, that's why it needs some special colours! <3 Try to use some soft colours to make the map look even better!
    these colours might fit better, imo
    Combo1 : 166,198,234
    Combo2 : 216,176,255
    Combo3 : 197,221,235
    Combo4 : 250,188,222
    Combo5 : 176,251,253
    Combo6 : 224,189,244
aah nice, i'll use combo 1 till 4, 5 and 6 looks like same with 1 and 2

[Normal]
  1. Your rhythm is kinda choppy, it changes from 1/2 to 3/4 and 1/1 beats. It is okay for a Normal diff, but since it's also the easiest diff, I'd recommend you to reduce the OD by one tick. well the songs rhytym itself is really hard to map, too many notes in blue tick and i'm still newbie too
    Note: the BPM changes here are also quite confusing, so OD3 will work really good here, imo!okay
  2. 00:16:090 (3) - nazi - the slider ooks a bit messy/confusing, imo. Just take a look at my slider and see if you like it more or not :) nice, changed
  3. 00:29:181 (3,1) - looks a bit confusing for the easiest diff, moreover, it feels a little bit out of your style. Try to avoid this overlap if it's possible!
    you think so too? okay moved 00:30:272 (1) down bit
  4. 00:40:636 (2,4) - some of your sliders have a really random shape. I don't really get the reason why you use such shape. :( Imo, it doesn't look neat at all! Sorry. Get more opinions on these sliders, maybe you hould work on them a bit more! :p i mapped this normal diff when i don't know how too map easiest diff, guess i'll look into this kind of slider in the whole diff
    Note: same happens with a plenty of your sliders. :(
  5. 01:06:271 (6,1) - nazi - that's a very minor thing, but it bugs me. THe stack here isn't perfect, and it looks a bit hard to read. Try to stack it properly and test it, you'll spot the difference! :) well, how about now?
  6. 01:15:544 (2,3,4) - whoops, spacing changes are minor, but they may confuse beginners. DS changes aren't a good idea for the easiest diff! looks like i messed it when i editing this diff beceause of a mod before :(
  7. 01:41:427 (2) - I don't think that this slider is suitable for this diff. It's too short, so the secnd reverse-arrow is totally unexpected and appears too fast. changed to 3/2 slider
  8. 01:54:897 - place a circle or darg the beginning of the break here, so it will emphasize the BPM change and this loud beat, which is awesome. :) nice idea
  9. 02:21:754 (1) - whoa, this combo looks kinda inconsistent. I'd recommend you to remove NC forom this slider/ and move NC from 02:24:897 (3,1) - (3) to (1). i changed NC to this 02:24:611 (1) instead

    The flow isn't really porfect, imo. Though the rhythm is quite nice and patterns are readable. The diff is alright, but I'd work a bit more on the appearance. yeah i must admit that the sliders in the whole diff is really bad, i'll work on it


[Hard]
  1. This is the hard diff, it's supposed to be hard! Increase your OD and HP by one tick. Players would like some challenge here, don't you think so? :) okay increased one tick on each
  2. 00:04:227 (1) - sounds slightly overmapped. I would remove the circle to follow thythm of the song a bit closer.
    Note: 00:05:454 (4) - 00:06:272 (1) - and so on.. the same :( Check your diff once again and try to fix all these overmapped patterns. i used this tutorial, since too many sudden change from red/white to blue tick rhytym and vice versa, but i guess i did it wrong, i'll look into it
  3. 00:07:363 (5,6) - ths jump feels unexpected and doesn't really fits with the song, imo. try to avoid it, if it's possible, please. okay modified a bit
  4. 00:13:090 (1,2,3,4) - the spacing feels very inconsistent here, it makes this pattern really unplayable, imo. That's a good idea, but it feels too complicated. i like that pattern :( so i modified spacing a bit
  5. 00:33:545 (1,2,3) - I missed (2) and clicked on (3). This thing is constantly confusing me, maybe this patterns isn't the best idea, try to get more opinions on this one or change it if you agree. i remapped a bit on that part
  6. 01:01:226 (3,4) - 1/4 jumps in Hard diffs isn't a really good idea, imo. It feels kinda too hard and maybe doesn't really fit here. Since it's not the hardest diff, you should be careful with the jumps! i remapped a bit too
  7. 01:25:000 - ahh. come on, do not ignore this beat! map it to emphasize the BPM change, also it's a kinda important beat in music, I think. Anyway, just don't ignore it, please!okay, i removed the break too
  8. 01:34:693 (2,3) - though the BPM is low, try to be a bit more careful with such jumps, this one fits and plays well, so it's okay to keep it, but I'd reduce the DS a bit! i remaped it a bit
  9. 01:35:917 (6,1) - x4.0 DS is way too much. Please, think about poor players, they will have to go 4 times faster, than they normally do, it's TOO much! huehue i didn't notice it before
  10. 01:43:876 (3,1) - whoops, random spacing mistake, I guess. Anyway, this pard doesn't need slowdown, imo. Blargh, to be honest, it just feels really weird here, from my point of viev. yeah it's too weird :(
  11. 02:29:897 (6) - feels like you've missed a new combo here. Without a new combo here this pattern feels a bit inconsistent. :( nice catch, i don't really good ad NC-ing
  12. 02:38:182 (9,1,1) - it's rather hard to guess how many repeats do each one of those sliders have, so they ren't really playable. Try to keep the same amount of the repeats on each slider, if it's possible! i don't have idea to remap this part, guess i'll ask you ingame

    Some patterns are hard to read, some have random spacing. Rhythm is a bit inconsistent and a few moments are overmapped. Try to work a bit more on this diff! i'll look into the spacing first :(
[Insane]
  1. That'd be okay to use OD 7, this is the insane diff! Though, you can reeduce the HP Drain to make parts like 00:18:408 - less stressful. i'll ask others opinion about it, since i think still okay
  2. 00:11:044 (1) - whoops, overmapped. Try to follow rhythm of the music, instead of creating your own. Players would prefer to follow the music, I think. :( same with hard i think
  3. 00:26:726 (8,9) - 00:25:362 (3,4) - you have like 3 different spacings for 1/4 patterns in THE SAME combo. It looks really confusing and I don't think that it's okay! It happens a lot, so I recommend you to consider doing something about it! i'll remap this part after done with hard diff :(
  4. 01:18:271 (2,3) - feels kinda too hard for a relaxing part of the song. Jump just feels off the music, I think you need to avoid it :( i don't really like the pattern too, so i remapped it a bit
  5. 02:22:325 (7) - missed new combo? It feels lke you've missed one here! okay

    Really didn't like those 1/4 sliders with 2 or more repeats, but maybe it's just me. Anyway, apart from this, there're a few random jumps and some patterns look messy. Try to improve it, if you agree! I'll be glad to help you, if you need any help with this. i know how you feel, i'll search new idea about that pattern
The mapset is okay, but there're a lot of things to improve! Though, you have some really awesome ideas and patterns. :) yeah, it's nice to have good modder feedback like you :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!many thanks
thanks for nice mod -Bakari-
guess i'll look this mapset more throughly tommorow
Winek
Hello! Sorry it took long ;~;
Anyway, a mod's a mod.
Lol whats up, I got am ugly fairy skin

[General]
Review your hitsound. Most are not same in mapspread, or have contradiction.
Please, New combo must be on downbeats, or near.

[Normal]
00:06:408 (3,4) - I think this is a tad too hard for normal, Note starting on blue tick. But i'm not sure.
00:16:090 (3) - Place the last anchor at 312|344 , It will look nicer, and have a better flow.
00:26:999 (4) - Excuse me for Nazi, but it has wrong spacing. *runs*
01:18:271 (1) - Look Bezier. Make A Wave?
01:27:865 (2,2) - You need to NC all of these notes because of BPM change.
02:16:039 (8) - Please, New combo..
02:38:897 (4,6) - Stacky Stack Stack? Will make prettie, and more surprising.
02:52:994 (6,1) - Swap New Combo. Always try to NC note that have Downbeats.

[Hard]
00:05:454 (7) - I think this note, is well, kinda weird here.
00:06:272 (1) - Same as upper. It doesn't feel at all, and we can clearly hear th eboth over the music.
00:20:863 (2) - Add a whistle? It will mkae a more constant rythm.
00:21:818 (2,3,4,5,6,7,8,9,10,11) - This part have alot of note, but lacks hitsound.
00:32:181 (3) - I think you forgot a whistle.
00:40:090 (1,2) - Make a constant rythm as 00:38:454 (1,2,3) and 00:36:818 (1,2) , Please also do the same for 00:41:999 (2) -
From 00:58:635 to 01:07:362 - This part have way too much whistle. Reduce the number.
01:25:000 (2) - New combo please! BPM Change.
01:28:205 (2) - ^
01:28:865 (3) - ^

[Insane]
Too much jumps.
00:05:999 (7) - Kinda Bezier, make a cuter wave.
00:07:227 (3,4) - Perfect stack please!
00:14:318 (6) - Same here. Avoid Bezier please!
00:25:908 (5) - Try to make it look more pretty, following symetry

I'm not really good with Insanes, sowwy.
Star for good luck, and all the stuff!
Hopes I helped you!
Topic Starter
Freya

Winek wrote:

Hello! Sorry it took long ;~; no, it's okay :)
Anyway, a mod's a mod.
Lol whats up, I got am ugly fairy skin

[General]
Review your hitsound. Most are not same in mapspread, or have contradiction.
Please, New combo must be on downbeats, or near.

[Normal]
00:06:408 (3,4) - I think this is a tad too hard for normal, Note starting on blue tick. But i'm not sure. i think soo too if it's easy diff, but it's normal i think still okay
00:16:090 (3) - Place the last anchor at 312|344 , It will look nicer, and have a better flow. 312 336
00:26:999 (4) - Excuse me for Nazi, but it has wrong spacing. *runs* oops checked aimod once again
01:18:271 (1) - Look Bezier. Make A Wave? nice
01:27:865 (2,2) - You need to NC all of these notes because of BPM change. i think i placed NC before, but idk why disappear
02:16:039 (8) - Please, New combo.. okay
02:38:897 (4,6) - Stacky Stack Stack? Will make prettie, and more surprising. ooops
02:52:994 (6,1) - Swap New Combo. Always try to NC note that have Downbeats. okay

[Hard]
00:05:454 (7) - I think this note, is well, kinda weird here. i give some spacing there, the flow is good too
00:06:272 (1) - Same as upper. It doesn't feel at all, and we can clearly hear th eboth over the music. i think i'll keep it for now
00:20:863 (2) - Add a whistle? It will mkae a more constant rythm. nice
00:21:818 (2,3,4,5,6,7,8,9,10,11) - This part have alot of note, but lacks hitsound. add some whistles
00:32:181 (3) - I think you forgot a whistle. nice catch
00:40:090 (1,2) - Make a constant rythm as 00:38:454 (1,2,3) and 00:36:818 (1,2) , Please also do the same for 00:41:999 (2)
From 00:58:635 to 01:07:362 - This part have way too much whistle. Reduce the number. i'll look into it
01:25:000 (2) - New combo please! BPM Change. okay add NC to all bpm change
01:28:205 (2) - ^ ^
01:28:865 (3) - ^ ^

[Insane]
Too much jumps. it's insane after all :)
00:05:999 (7) - Kinda Bezier, make a cuter wave. okay
00:07:227 (3,4) - Perfect stack please! make it doesn't overlap instead
00:14:318 (6) - Same here. Avoid Bezier please! okay
00:25:908 (5) - Try to make it look more pretty, following symetry i'll look into it

I'm not really good with Insanes, sowwy.
Star for good luck, and all the stuff!
Hopes I helped you! yeah it helps me
thanks for mod and star winek :D
Kibbleru
From our queue~

[General]

Couple of comments.

First of all, with the melody, i noticed that there are a lot of notes that you put with the end of a slider, i suggest you put the notes with the start of a slider instead. (this is okay with easier difficulties but with harder difficulties, you want to put the melody to the start of sliders to emphasize)

also there are a lot of sliders where you reversed 2 times, generally, you want to try to keep it at only 1 reverse

[Insane]

hp-1?

00:03:408 (4) - just use a normal curve here? (use 3 slider points)
00:05:999 (7) - ^
00:10:362 (4) - ^
00:25:908 (5) - ^
anndd moreee..~

00:03:408 (4,1) - stack better (diable grid snap)
also i suggest you disable grid snap and take another check at ur stacking throughout the map

00:16:772 (4,5) - blanket here?

00:14:999 (1) - this is a bit of an overmap, also will confuse people cuz they will think the first one starts at 00:15:136

00:20:999 (3,4) - for 00:20:999 (3) i recommend you move the slider so it starts at 00:21:136, this would make alot more sense with the music

00:24:818 (1,2) - how does this look to you?

00:30:272 (6) - nc

00:35:726 (1,2,3,4,5,6,7) - i think a curve would fit the map a bit more

00:44:727 (3) - move this slider 1/2 later and add circle at 00:44:727

00:45:545 (1,2) - ctrl + G

00:55:908 (2,1) - this overlap looks bad

00:58:635 (1,2,3,4) - i think this part should be done with triplets or if you dont like that, 1/4 sliders with reverse works too
(random design, you dont have to use)

01:46:172 - insert something here
02:40:611 - ^



[Hard]

00:00:408 (1,1) - stack the ends?

00:16:090 (3) - how bout a puush here (sudden stream)

00:22:363 (6) - try something like this (notice the break there)

00:30:681 (2) - things like these may be better mapped out with a puush, triplets, however, are good with a 1/4 reverse slider.
the idea is you try not to reverse a slider more than once unless its absolutely suggested.

00:44:181 (1,2,3,4) - make this kinda like 00:42:545 (1,2,3,4)

00:58:635 (1,2) - just use 2 1/4 sliders with 1 reverse since these are triplets

01:19:089 (3,4) - don't think you should stack

01:44:183 (1) - i think you only need to repeat this once, add a circle next

02:34:897 (1,2,3) - use 2 triplets here (1/4 slider reversed once)

02:45:766 (3,1) - overlap looks bad
02:51:903 (1,2) - overlap this more or take out overlap

00:58:635 - 01:07:362 - too many whistle sounds imo, either delete some or what you can do is turn down the hit sounds volume from the timing section



[Normal]

you should try to make the sliders flow better together. using beatblankets and such, you can make them look better together
eg. 02:26:325 (3,1) - you could either blanket this or make them symmetrical.
blanket:

or you can occasionally do something like this:


00:19:363 (1,2) - these overlap a tiny bit, i know distance snap disagrees however, i think you should still space them out a bit
do the same with you other ones

01:30:408 (1,1,2) - don't like the flow here

02:14:611 (6,7) - bad overlap and i don't think they are parallel



P.S. love the song~
Topic Starter
Freya

Kibbleru wrote:

From our queue~

[General]

Couple of comments.

First of all, with the melody, i noticed that there are a lot of notes that you put with the end of a slider, i suggest you put the notes with the start of a slider instead. (this is okay with easier difficulties but with harder difficulties, you want to put the melody to the start of sliders to emphasize) actually that's my style for this map, but thanks i'll think about it

also there are a lot of sliders where you reversed 2 times, generally, you want to try to keep it at only 1 reverse i know, some previous modder said that too, but i think it's not really bad (i reduced the usage though) and i don't really want force another pattern which is make flow ruin, but feel free to mention on part that you think unconfortable to play, i want many feedback of this mapset after all

[Insane]

hp-1? keep it for now

00:03:408 (4) - just use a normal curve here? (use 3 slider points) intentional for the flow
00:05:999 (7) - ^
00:10:362 (4) - ^
00:25:908 (5) - ^
anndd moreee..~

00:03:408 (4,1) - stack better (diable grid snap) uwaah, how about now?
also i suggest you disable grid snap and take another check at ur stacking throughout the map uguu, okay the overlap is not really can be seen though, but i guess i'll look at it

00:16:772 (4,5) - blanket here? i don't really like blanket here, but okay

00:14:999 (1) - this is a bit of an overmap, also will confuse people cuz they will think the first one starts at 00:15:136 oops i forgot remove that, after previous mod

00:20:999 (3,4) - for 00:20:999 (3) i recommend you move the slider so it starts at 00:21:136, this would make alot more sense with the music i think the current rhytym still better

00:24:818 (1,2) - how does this look to you? i remapped that part instead with my style

00:30:272 (6) - nc nice, i forgot that

00:35:726 (1,2,3,4,5,6,7) - i think a curve would fit the map a bit more you think so too?

00:44:727 (3) - move this slider 1/2 later and add circle at 00:44:727 there is no sound at all here 00:45:272, i think it doesn't fit with slider

00:45:545 (1,2) - ctrl + G nice

00:55:908 (2,1) - this overlap looks bad i see

00:58:635 (1,2,3,4) - i think this part should be done with triplets or if you dont like that, 1/4 sliders with reverse works too i like the slider jump
(random design, you dont have to use)

01:46:172 - insert something here intentional, because there is change of instrumental there
02:40:611 - ^ looks like i forgot to add note here



[Hard]

00:00:408 (1,1) - stack the ends? :o
00:16:090 (3) - how bout a puush here (sudden stream) maybe no

00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't

00:30:681 (2) - things like these may be better mapped out with a puush, triplets, however, are good with a 1/4 reverse slider.
the idea is you try not to reverse a slider more than once unless its absolutely suggested. i'll look at it

00:44:181 (1,2,3,4) - make this kinda like 00:42:545 (1,2,3,4) the current one better too actually, so i keep it for now

00:58:635 (1,2) - just use 2 1/4 sliders with 1 reverse since these are triplets the current rhytym still better

01:19:089 (3,4) - don't think you should stack okay

01:44:183 (1) - i think you only need to repeat this once, add a circle next i don't really like triplet for low bpm

02:34:897 (1,2,3) - use 2 triplets here (1/4 slider reversed once) i like the current one

02:45:766 (3,1) - overlap looks bad still okay
02:51:903 (1,2) - overlap this more or take out overlap nice

00:58:635 - 01:07:362 - too many whistle sounds imo, either delete some or what you can do is turn down the hit sounds volume from the timing section i know some modder would mention this, i'll do what i can with this part



[Normal]

you should try to make the sliders flow better together. using beatblankets and such, you can make them look better together
eg. 02:26:325 (3,1) - you could either blanket this or make them symmetrical.
blanket:

or you can occasionally do something like this:

i'll look at it

00:19:363 (1,2) - these overlap a tiny bit, i know distance snap disagrees however, i think you should still space them out a bit
do the same with you other ones okay

01:30:408 (1,1,2) - don't like the flow here me too, okay changed

02:14:611 (6,7) - bad overlap and i don't think they are parallel okay



P.S. love the song~
Thanks for mod Kibbleru :)
Kibbleru
00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't
collapsed text
Image
(Hard diff btw)

the link didn't work .-. uhg. im gunna relink

http://gyazo.com/77f2002a221b7cfbc64b76ed84397252

the selected slider is at 00:22:636 -

why the hate on triplets :<
btw star4u~
Topic Starter
Freya

Kibbleru wrote:

00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't
collapsed text
Image
(Hard diff btw)

the link didn't work .-. uhg. im gunna relink

http://gyazo.com/77f2002a221b7cfbc64b76ed84397252

the selected slider is at 00:22:636 -

why the hate on triplets :<
btw star4u~
huehue, thanks for the star
10crystalmask01
Ello, mod from queue o̿ ̭ o̿
[General]
[Normal]
00:07:090 (4) - Nazi mod here, this slider can be angled better:
368,296,7090,2,0,P|438:219|423:135,2,192.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
00:33:545 (5) - Reshape object to something like this:

So the last curve will flow i well with 00:34:636 (1) -
00:45:818 (4) - Moved object more to the right, so the flow between 00:44:999 (3) - to 00:45:818 (4) - isn't jagged.
00:52:908 (1,3) - Either stack or move apart, these notes look really overcrowded here :S
01:02:998 (3) - You really should move the slider to the right (and remodel it however you like in the process). The flow between 01:01:908 (2,3) - looks very weird.
02:22:611 (6) - NC
02:34:897 (4) - Move middle point to 104:280, so that it forms a straight flow into 02:36:039 (5) -
02:42:085 (1) - Add finish on the head?
02:50:812 (2) - ^
02:59:539 - Add a note here with a whistle will make the chorus sound more complete.

[Hard]
00:05:181 (6) - NC
00:22:363 (6) - ^
00:22:908 (7,8,9,10) - This spot looks to crowded. I suggest you re-map this part, to spread the objects out so they're at least 00:24:136 (10) - is see-able.
00:50:998 (8) - NC
01:25:000 (1) - Add whistle?
01:54:591 (1) - Edit the tail, so it isn't facing towards the previous slider 01:53:978 (3) - , and not overlapped by it either.
02:56:948 (4,2,3) - Move more apart please, they're really crowded together here.
....

Objects in this diff looks really crowded, and I can see why. Instead of having your objects flow through the center of the map 24/7, try to have them spread out, over the mapping board. A common way to make a good flow for is to have then go around the board, rather then in a tight circle around the centre of it.

[Insane]
00:41:726 (3,2) - Move more apart, so objects don't appear too close together.
02:12:897 (2) - Move up so it isn't touching 02:12:039 (3) -
02:59:539 (3) - Add finish?

Cute song :oops: Good luck!
Topic Starter
Freya
thanks 10crystalmask01
i'll check after later, (still not in front computer)


10crystalmask01 wrote:

Ello, mod from queue o̿ ̭ o̿ ohaiiii
[General]
[Normal]
00:07:090 (4) - Nazi mod here, this slider can be angled better:
368,296,7090,2,0,P|438:219|423:135,2,192.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
okay
00:33:545 (5) - Reshape object to something like this:
the current shape still better i think
So the last curve will flow i well with 00:34:636 (1) - move this slider down a bit
00:45:818 (4) - Moved object more to the right, so the flow between 00:44:999 (3) - to 00:45:818 (4) - isn't jagged. nice catch
00:52:908 (1,3) - Either stack or move apart, these notes look really overcrowded here :S good idea, stacked
01:02:998 (3) - You really should move the slider to the right (and remodel it however you like in the process). The flow between 01:01:908 (2,3) - looks very weird. okay
02:22:611 (6) - NC nice
02:34:897 (4) - Move middle point to 104:280, so that it forms a straight flow into 02:36:039 (5) - i rotated the slider instead
02:42:085 (1) - Add finish on the head? i think whistle still better
02:50:812 (2) - ^ ^
02:59:539 - Add a note here with a whistle will make the chorus sound more complete. okay added

[Hard]
00:05:181 (6) - NC aah, i don't want NC to be that short
00:22:363 (6) - ^ okay
00:22:908 (7,8,9,10) - This spot looks to crowded. I suggest you re-map this part, to spread the objects out so they're at least 00:24:136 (10) - is see-able. but i like how they flowing
00:50:998 (8) - NC nice catch
01:25:000 (1) - Add whistle? the piano sound is really low, so maybe i leave it like that
01:54:591 (1) - Edit the tail, so it isn't facing towards the previous slider 01:53:978 (3) - , and not overlapped by it either. i like how they flow, or do you have any suggestion?
02:56:948 (4,2,3) - Move more apart please, they're really crowded together here. okay moved 2 and 3
....

Objects in this diff looks really crowded, and I can see why. Instead of having your objects flow through the center of the map 24/7, try to have them spread out, over the mapping board. A common way to make a good flow for is to have then go around the board, rather then in a tight circle around the centre of it. i see, nice feedback. i'll look at it

[Insane]
00:41:726 (3,2) - Move more apart, so objects don't appear too close together. nice
02:12:897 (2) - Move up so it isn't touching 02:12:039 (3) - okay
02:59:539 (3) - Add finish? okay

Cute song :oops: Good luck! it's a_hisa afterall :D thanks
thanks for mod 10crystalmask01
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

Cool and soft song

[Normal]
AR: -1
HP: -1
Try to put more whistles
Suggest to arrange with Tiny grid size, for easier reading and smoother flow and gameplay
00:00:818 - Whistle
00:02:045 - Note, piano
00:02:727 - ^
^ Can try putting a slider at 00:02:454 - until 00:02:727 -
00:02:999 - Whistle
00:04:363 - ^
00:04:908 - ^
00:06:408 - Whistle
00:06:818 - ^
00:07:090 (4) - This slider is skipping too many of the notes, try some shorter sliders or circles instead
00:09:545 - Put whistles here too, and notes behind whenever u hear a clear piano sound
00:24:818 (2) - Try to prevent overlapping with 00:23:727 (1) -
00:26:999 (4) - Try not to overlap with 00:25:908 (3) -
00:43:908 (1) - Stack with 00:41:727 (3) -
00:49:090 (1) - Remove NC
00:50:317 - Note for piano
00:50:726 (2) - NC here
00:49:908 - Somewhere like here fits whistles
01:07:362 (1) - Prefer not to stack this, may be hard to read
^ Try place it above 01:06:271 (6) - with DS to 01:07:908 (2) -
01:19:908 (2) - Unstack this
01:22:362 - Put a break here, the HP is still draining while there's note at 01:26:276 (1) -
01:31:632 - Whistles more :)
01:32:244 (1) - ^ add more for the notes behind too (suits for me)
01:54:897 (8) - Unstack this and NC
01:54:897 - Not sure why there's a uninherit point here, but you need to make the inherit point (114905) same as (114897)
02:13:468 (2,3,4,5) - A little hard here compare to other parts, try some short sliders cuz this is not any rising part like KIAI
02:22:325 - Finish doesnt fit here, try whistle
02:22:611 (1) - Prevent overlapping with 02:21:754 (5) -
02:23:468 - Finish doesnt fit here too
02:24:611 (1) - ^
02:25:754 - ^ Not much for finish
02:26:897 - ^ Remove those finishes, they sound extra
02:28:039 - ^
02:29:182 (3) - ^
02:30:325 - ^
02:31:468 - Try a long slider here until 02:32:325 -
^ or place 02:32:611 (1) - further from 02:31:182 (6) -
02:42:085 - 70% volume
02:44:539 (5) - Not fitting with 02:43:175 (3) - , notes could be better at 02:44:675 -
02:45:357 (1) - I don't like to use drum hitsounds here cuz the drums are too quite, plus you over hitsounded it
^ Try whistles
02:49:721 (1) - Remove finishes and remove NC
02:50:812 (2) - NC here
02:57:357 (6) - NC for combo consistency
02:58:448 (8) - Remove finishes, they dont fit and too loud

[Hard]
More whistles are suggested
You need some stable DS or a close DS in order to become neater and readable
Flows are required in this diff, it has nearly no flow and lots of random placed notes

Check AI mods, lots of unsnapped objects are found (Ctrl+ Shift + A)
00:02:045 (1,2,3) - You need a constant or near distance snap, placing too closely is barely readable
00:05:181 (6) - Completely stack with tail of 00:04:363 (5) - with Grid snap toggled off, cuz there's a left of 0.02x DS
00:10:772 (1) - Suggest to unstack this, it's on blue ticks
00:11:181 (2,3,4) - Space them properly in order to let players to read, instead of spacing it as a symmetry pattern or so
00:15:136 (1) - Too close to the previous notes
00:15:545 (2,3) - ^
00:29:726 (4) - Inconsistency DS with 00:29:454 (3) -
00:43:363 (2) - Too close
00:45:272 (2,3,4) - They are not in a straight line
00:49:090 (1,2,3) - Pointless for me to use drums hitsounds
00:52:498 (2) - There's a sudden jump that doesnt suit here
00:52:771 (3) - Arranged them closely as you did recently, like 00:50:998 (1,2,3) -
00:54:271 (1,2,3) - Spacing doesn't look good
00:56:453 (1,2,3,4,1,2,3,4) - Can try some patterns like stable DS for 00:56:453 (1,2,3,4) - and then small jump at 00:57:544 (1) -
^ Also make their border farther from each other, for example 00:56:453 (1) - 's border is close to 00:56:998 (3) - which makes bad pattern in some points
01:04:089 (1) - Some stacks like this with 01:03:408 (2) - can be stacked perfectly, apply it to all the notes that you feel it's necessary
01:09:817 (2) - Not suggesting this kind of pattern here, the notes at 01:08:453 (3,4,5) - are just passed within a second and a bad overlap is placed there again
^ Try placing it to the other places without overlapping with previous notes, for example below or above 01:09:271 (1) -
01:18:544 (2,3) - Im not sure if your pattern is not make them rotated a little, but their shape is not at the same angle
^ I prefer copy and paste at current note, and then rotate about 30* - 45* anticlockwise
01:22:089 (3,4,5) - Make their line straight, arrange 01:22:635 (5) - for a little
01:25:000 (1) - Whistle or it sounds like nothing imo
01:33:774 (1,2,1,2) - Hard to read here
^ You had a jump for 01:34:080 (2) - (and it's stacked) but you didn't do at 01:34:693 (2) -
01:45:713 (5) - Space it as 01:44:183 (1,2,3,4) -
02:04:897 (5) - Unrankable object, the SV is not matched due to offset or BPM change
02:06:611 (1) - ^
02:07:182 (2) - ^ there are more behind, fix them
02:45:357 (1) - I prefer whistles instead of drums
02:59:266 (1) - ^

[Insane]
AR: -1 (AR 9 is a little fast for the BPM)
HP: -1
The notes are separated by combos instead of flows or distance snap
I personally suggest some small remaps if you wouldn't mind
Try to refer some newly ranked maps (with insane diffs), if possible get some songs with close BPM to this song, and see how are they worked in order to help your map to be ranked more quickly
Avena

god damn it zexous


General
  1. 00:00:272 - Move the first red line here, I don't think it's allowed to have a note before the first red line.
  2. Holy mother of unsnapped notes, check AIMod.
  3. You should keep the spacing even among most parts to make it easier to read and more visually satisfying (You can change spacing at jumps or between combos, but on the consistent and linear combos that don't have jumps you should use consistent spacing.
  4. Keep in mind that if you have a stack that isn't grid snapped, the stack leniency will be a bit off and uneven.
  5. I might make a diff, I will see how it goes.
Insane
  1. There's a bunch of notes that don't follow any music which makes them unrankable, examples: 00:01:498 (2) - 00:05:453 (5) - 00:06:681 (1) - And you shouldn't worry about polarity if your spacing is clear enough since it's a slow song.
  2. 00:02:454 (1,2,3) - These ones aren't unrankable, but they don't actually follow the music well, consider changing them into circles so it doesn't feel overmapped.
  3. 00:03:408 (4) - There is no actual reason for you to use a 4 point slider here, it just makes it look icky and uneven.
  4. 00:04:636 (2,3) - Same issue, nothing is unrankable here but it would be best if these weren't ending on parts that don't even a sound.
  5. 00:05:999 (7) - Same thing about the shape, doesn't really need to be bezier due to the fact that it causes the curve to be uneven and ugly.
  6. 00:07:227 (3,4,5) - Remove 5 and move 3 and 4 a tick forward, it's always better to have sliders start at the stronger beats (Red or White for 1/4, White for 1/2, e.g) Also add a circle on where 3 used to be so it's better.
  7. 00:07:634 (5) - You can unstack it from 4 (These are the numbers after I applied the previous suggestion) and have nice oval flow that also has nice blankets. Example. Also, if you apply this you should readjust 00:08:045 (6) - so it looks better.
  8. 00:14:318 (6) - You can add another slider point right at the middle to make the curve nicer.
  9. 00:16:091 (2,3) - Looks a bit awkward, you could unstack them and change the slider point a bit. Example
  10. 00:20:181 (5,3) - a bit of an awful overlap, consider moving 3 so it doesn't overlap it (you could also possibly change the shape)
  11. 00:23:726 (6) - NC and remove NC on 00:24:408 (1)
  12. 00:29:453 (2,3,4) - Spacing error? if anything the spacing should be higher after a slider since it has the slider ball hitbox, you should keep it consistent x0.7 through the whole stream.
  13. 00:30:681 (4,5) - Why an overlap? all other 1/4 sliders aren't touching eachother.
  14. 00:30:954 (5,1) - Awkward anti jump, keep the spacing consistent please.
  15. 00:31:363 (1,2) - For some reason the stack isn't perfect, fix it please.
  16. 00:34:635 (1,2,3,4,5) - Again, inconsistent spacing among the stream.
  17. 00:35:726 (1,2,3,4,5,6,7) - ^
  18. 00:40:090 (8) - Is a bezier slider really needed here? looks a bit messy.
  19. 00:40:908 (1,2) - Imperfect stack, looks awkward.
  20. 00:42:545 (2) - Again, why a bezier?
  21. 00:43:362 (1) - ^
  22. 00:44:181 (2,3) - You could keep 3 the same shape as 3 but rotated by 180 degrees.
  23. 00:45:545 (1,2) - Imperfect stack.
  24. 00:46:363 (3,4) - ^
  25. 00:46:635 (5,1,2) - Same issue with the beziers again.
  26. 00:49:362 (2,2) - Stack these perfectly?
  27. 00:50:181 (2,3) - You should keep these two the same shape but rotated, looks cleaner.
  28. 00:50:998 (1,2) - ^
  29. 00:52:089 (1,2,3,4) - Inconsistent stream.
  30. I will stop noting these things now, but you should apply this type of stuff to the rest of the map.
Too lazy to continue now, I will finish it later.
Topic Starter
Freya

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

Cool and soft song

[Normal]
sorry suddenly there is blackout and my reply on this diff gone,
but mostly i change hitsound you suggested

[Hard]
More whistles are suggested
You need some stable DS or a close DS in order to become neater and readable
Flows are required in this diff, it has nearly no flow and lots of random placed notes
i don't know why you said this diff it has no flow, i think it has flow and not randomly placed as you said but yeah i know DS a bit messy
Check AI mods, lots of unsnapped objects are found (Ctrl+ Shift + A) because i messed up the redline, should be fine now
00:02:045 (1,2,3) - You need a constant or near distance snap, placing too closely is barely readable okay give 3 some spacing
00:05:181 (6) - Completely stack with tail of 00:04:363 (5) - with Grid snap toggled off, cuz there's a left of 0.02x DS should be fine now
00:10:772 (1) - Suggest to unstack this, it's on blue ticks okay
00:11:181 (2,3,4) - Space them properly in order to let players to read, instead of spacing it as a symmetry pattern or so i remaped that part
00:15:136 (1) - Too close to the previous notes
00:15:545 (2,3) - ^
00:29:726 (4) - Inconsistency DS with 00:29:454 (3) -
00:43:363 (2) - Too close
00:45:272 (2,3,4) - They are not in a straight line barely can be seen, but fixed anyway
00:49:090 (1,2,3) - Pointless for me to use drums hitsounds well that's intentional
00:52:498 (2) - There's a sudden jump that doesnt suit here
00:52:771 (3) - Arranged them closely as you did recently, like 00:50:998 (1,2,3) -
00:54:271 (1,2,3) - Spacing doesn't look good
00:56:453 (1,2,3,4,1,2,3,4) - Can try some patterns like stable DS for 00:56:453 (1,2,3,4) - and then small jump at 00:57:544 (1) -
^ Also make their border farther from each other, for example 00:56:453 (1) - 's border is close to 00:56:998 (3) - which makes bad pattern in some points
01:04:089 (1) - Some stacks like this with 01:03:408 (2) - can be stacked perfectly, apply it to all the notes that you feel it's necessary okay
01:09:817 (2) - Not suggesting this kind of pattern here, the notes at 01:08:453 (3,4,5) - are just passed within a second and a bad overlap is placed there again make 3 stack with 4
^ Try placing it to the other places without overlapping with previous notes, for example below or above 01:09:271 (1) -
01:18:544 (2,3) - Im not sure if your pattern is not make them rotated a little, but their shape is not at the same angle i remap that part
^ I prefer copy and paste at current note, and then rotate about 30* - 45* anticlockwise
01:22:089 (3,4,5) - Make their line straight, arrange 01:22:635 (5) - for a little okay
01:25:000 (1) - Whistle or it sounds like nothing imo okay
01:33:774 (1,2,1,2) - Hard to read here yeah, bad anti jump, remap
^ You had a jump for 01:34:080 (2) - (and it's stacked) but you didn't do at 01:34:693 (2) - i remap that part
01:45:713 (5) - Space it as 01:44:183 (1,2,3,4) -
02:04:897 (5) - Unrankable object, the SV is not matched due to offset or BPM change delete one unuseable redline, should be fine for the rest
02:06:611 (1) - ^ ^
02:07:182 (2) - ^ there are more behind, fix them ^
02:45:357 (1) - I prefer whistles instead of drums okay
02:59:266 (1) - ^ ^

basically for spacing i'll look at it, thanks for mentioning some

[Insane]
AR: -1 (AR 9 is a little fast for the BPM) it's AR 8
HP: -1 keep it as is
The notes are separated by combos instead of flows or distance snap
I personally suggest some small remaps if you wouldn't mind
Try to refer some newly ranked maps (with insane diffs), if possible get some songs with close BPM to this song, and see how are they worked in order to help your map to be ranked more quicklyokay i'll look at it
thanks for mod rakuen :)
Xinely
Hello as m4m in my queue here~ Since we're Indonesian. i will mod this with Indonesian as Freya's request too
oh no i make a speech here




  • General
  1. AiMod said uninherited timing points conflict with Hard diff


  • Normal
  1. imo enakan OD+1 biar spread diffnya lbh enak
  2. 00:00:818 (1,3) - whistle d kepala buat 2 slider ini. suara pianonya kuat jadinya empty gtu kalo non hitsound
  3. 00:06:408 (3) - rada gk merekomendasikan ini. startnya d blue itu membingungkan newbie apalagi kalo pke HD. mending cuma add note 00:06:818 - kyk sebelumnya
  4. 00:07:090 (4) - aneh kalo suara piano 00:07:363 - km skip, coba http://puu.sh/70Xmp.jpg aja. merah d slider tail gk overmap kok, ada suaranya walau kecil. kalo agree 00:08:999 - add note ya soalnya piano
  5. 00:09:545 (1) - spacing 1,46x inconsistency ini, spacing nya antara 1,35x sampe 1,45x buat konsisten. Also whistle d kepala sama alasan kyk paling atas
  6. 00:16:090 (3) - whistle d kepala. empty loh
  7. 00:19:363 (1) - ^
  8. 00:20:454 (2) - buat ini lbh simetris saja, tail 400|248 . skalian avoid inconsistency spacing nya
  9. 00:23:727 (1) - avoid spacing 1,34x d next slider. inconsistency soalnya, cuma pindah ini objek ke 404,180 dan beres
  10. 00:22:636 (4,1) - harusnya sih NC nya d swap soalnya tekanan piano d 00:22:636 - lebih kuat
  11. 00:29:181 (3) - inconsistency spacing (1,46x) C:
  12. 00:28:090 (1,2,3,4,3,4) - rada ngerasa susah aku kalo tail slider nya d biru. agak susah d baca sama newbie sih imo.
  13. 00:36:818 (1) - suara nya kuat. rada kyk cymbal tp dalam bentuk vocal. mendingan d finish. Drum finish imo udah cukup kok
  14. 00:38:999 (3) - imo ini suaranya d 00:39:272 - penting jadi aneh kalo d skip. coba http://puu.sh/71J8j.jpg aja
  15. 00:45:818 (4) - whistle d kepala. suaranya ganti dan jadi kuat. empty kalo no hitsound imo
  16. 00:47:727 - add note? suaranya jg rada aneh kalo d skip. suaranya kyk naik gtu
  17. 00:49:090 (1) - whistle d tail. suaranya(musik) kan ganti jadinya ya empty gtu ~
  18. 00:50:998 (3,5) - sama kyk 00:28:090 (1,2,3,4,3,4) -
  19. 00:55:362 (4) - ini aneh kalo awalnya km cuma maen curve di 00:53:180 (2,3) - buat bikin triangle dan tiba2 lgsg red node di 00:55:362 (4) - . bentuk dan flow jadi kacau imo. jadiin http://puu.sh/71K33.jpg (cuma hapus (4) terus copas dari (3) d rotate 90 derajat dan d move ke 144,224)
  20. 01:01:908 (2) - ini flownya rada merusak imo. harusnya bisa d lebih smooth gtu. move tail ke 284,204
  21. 01:02:998 (3) - lekukannya aneh, flownya juga jadi kyk gk seimbang. coba http://puu.sh/71Kdn.jpg
  22. 01:06:271 (6) - inconsistency spacing
  23. 01:13:362 (4) - ^
  24. 01:07:362 (1) - harusnya stack itu gk di sarankan tp ya terserah sih
  25. 01:07:362 - sampe 01:22:089 - aku bingung whistlenya terasa random. gk ada polanya. mendingan tiap 1 sama 3 whitetick
  26. 01:22:226 - add break time biar HP nya gk turun
  27. 01:32:244 (1) - add whistle, empty lagi
  28. 01:35:305 (5) - ^ di kepala
  29. 01:37:142 (2) - inconsistency spacing lagi
  30. 01:43:264 (4) - terlalu ngecurve jadi flownya broken lagi. imo kyk https://osu.ppy.sh/ss/1347905 aja
  31. 01:44:489 (6) - whistle d ekor buat emphasize suara musik as usual
  32. 01:46:632 (2) - ^ (enak lagian cocok buat consistency sama 01:47:550 - )
  33. 01:49:999 (7) - whistle, sama alasan kyk sebelumnya
  34. 01:50:917 (2,3) - remove whistle d (2) ekor dan add di (3) kepala soalnya pitch musiknya lbh keras yg d (3) kepala
  35. 01:53:672 (6) - NC for consistency
  36. 01:54:897 (8) - gk d saranin bener stack yg ini. susah d baca soalnya sebelumnya itu 1/2. pisahin aja pke normal spacing
  37. 01:54:897 - btw greenlinenya gk perlu. toh ada red line. atur volume dari situ aja =w=
  38. 02:04:039 (1) - whistle sama alasan kyk sebelumnya
  39. 02:05:468 (3) - whistle d kepala, asalan ^
  40. 02:08:611 (1,2) - gak tau ini pattern apa. dan (1) terlalu curving imo, as usual flow broken. smoother in jadi kyk http://puu.sh/71LaD.jpg
  41. 02:13:754 (3,4) - circle terus2 an apalagi ini Normal yg paling rendah gk baik buat kesehatan newbie. jadiin 2 circle ini jadi 1 slider doang
  42. 02:17:754 (1,3) - swap NC biar konsiten. masa baru 1 ketukan lgsg d NC 02:16:039 (1,2) - pdhl km kyknya tiap 2 ketukan atau lbh
  43. 02:20:611 (4) - whistle d tail. kyknya km lupa. inconsistency lho :p
  44. 02:21:754 (5) - gk ada suara cymbal, suaranya msh relax gni. gnt finish jadi whistle
  45. 02:22:611 (1) - also inconsistency spacing (1,32x) here
  46. 02:22:611 (1,2,3,1,2,3,1,2,3,4,5,6) - ini semua finish yg ada d part ini gk cocok. musiknya msh relax walau mulai mw ke konflik tetep aja aneh. ganti semua dengan whistle
  47. 02:32:611 (1) - kebaca anti jump entar jadi trap buat newbie. pke normal ds aja toh msh memungkinkan. d sekitar 76,220
  48. 02:40:611 (6) - gnt dengan whistle. suara crystal orz
  49. 02:42:085 (1) - kalo ini baru finish d kepala soalnya ada cymbal =3=
  50. 02:59:539 (1) - whistle soalnya suara musik
  51. 02:58:448 (8) - finish d tail d lepas soalnya udah gk ad cymbal kyk sebelumnya. suaranya udah balik jadi crystal sound


  • Hard
  1. diff ini lack of hitsound imo. krn object nya udah byk. imo whistle bisa d pasang tiap 1st 3rd whitetick dan tiap slider head dari pattern yg rhythmnya kayak 00:31:363 (1,2) - (d tulis satu2 juga jadi pidato so saya tulis intinya saja, cari sndiri ~)
  2. 00:01:227 (2) - spacingny keliatan bgt beda. coba samain dan coba buat little jump. move ini slider ke 336,232
  3. 00:02:045 (1,2) - coba utak atik slider ini biar jadi kyk https://osu.ppy.sh/ss/1347946 , jadi flownya lbh menarik buat d ikuti gtu
  4. 00:04:636 - suara penting d part ini, perlu d map dan kerasa empty d sini, coba 00:04:363 (5) - gnt ini jadi http://puu.sh/71MWS.jpg
  5. 00:06:272 (1) - overmapped, gk ada suaranya
  6. 00:07:227 (4,5) - ini d ganti jadi slider aja. imo pattern 00:07:090 (3,4,5,6) - agak kesusahan dikit buat Hard (lagian d Insane juga cuma 2 slider kyk yg q saranin, aneh Hardnya malah lebih susah)
  7. 00:09:545 (2) - suara piano keras. whistle
  8. 00:09:954 (4) - whistle d tail, suara crystalnya kan kuat
  9. 00:10:772 (1) - sama kyk 00:09:545 (2) - tp suara crystal yg kuat
  10. 00:15:136 (1) - kyk anti jump sumpah. mendingan pke Normal ds at least 1,0x (krn gue gk tau DS lu brp =3=)
  11. 00:16:090 (3) - pisahin jadi 2 slider 1/4. flownya jauh lebih enak. misal http://puu.sh/71NBt.jpg
  12. 00:17:454 (6,7) - nazi, stack 2 note itu dengan benar (sampe rapi) atau pindahin circlenya pke normal ds
  13. 00:20:863 (2) - flownya jauh lbh natural kalo km taruh circle d bawahnya slider mirip 00:19:772 (2) - so pindahin ke 304,312
  14. 00:22:363 (1) - imo ini gk perlu d ikutin sampe 1/4 soalnya suara d blue tick nya juga kecil. terlalu byk 1/4 juga gk enak buat hard imo. jadiin 1/2 slider udah cukup
  15. 00:23:181 - kalo yg ini suara whitetick yg pelan jadi ganti 00:22:908 (2) - jadi kyk http://puu.sh/723Yv.jpg (mulai 00:22:908 - ) buat ikut piano secara pas
  16. 00:24:818 (1,2,3) - saran doang, coba ini slider d bentuk kyk http://puu.sh/724Fg.jpg , flownya jadi lbh bagus dan bentuknya jadi lebih moe C:
  17. 00:26:181 (1,2) - imo pke spacing normal d sini rada kaku, bisa kok ini d buat lbh fun. coba arrange kyk http://osu.ppy.sh/ss/1348540
  18. 00:28:090 (1,2,3) - overlap gni rada jelek krn gak rapi sih tbh, coba ganti rhythm (bisa lht d timeline kan) terus atur jadi pattern kyk http://osu.ppy.sh/ss/1348547 (lebih seru imo)
  19. 00:29:317 (2) - imo suaranya sama kecilnya kyk 00:29:045 - jadi mendingan d remove aja (kebanyakan 1/4 d diff Hard btw)
  20. 00:32:727 (1,2,3,4) - double circle 1/4 kyk gni agak susah buat Hard. mending ganti mreka jadi 1/4 slider aja
  21. 00:35:045 (2) - pindah ke 288,80 buat better flow
  22. 00:36:818 (1) - terlalu melengkung jadi kyk flownya kurang bagus. coba bikin lbh mulus kyk http://puu.sh/729zL.jpg


  • Insane
  1. OD+1, alasan sama kyk Normal

nah sisanya saya gk kuat ngemod lagi, slain kena kecelakaan kecil. ini map sebenernya rhythm udah cukup bagus buat map pertama
cuma placement nya emang rada lack of idea aja sama kyk modder lain blg, coba km belajar lht placement banyak mapper dari ranked map (bukan ranked map pertama mapper tersebut tapi) cari aja yg recent terus d pelajarin. soalnya percuma mod panjang kalo dasar style placementmu tetep aja gk berubah
imo add more jump yg keliatan patternnya cukup neat jadinya sedap dipandang gtu
hitsound saya udah jelasin d Hard, reply itu juga untuk Insane

Good Luck :D
Topic Starter
Freya

Priti wrote:


god damn it zexous


General
  1. 00:00:272 - Move the first red line here, I don't think it's allowed to have a note before the first red line. done
  2. Holy mother of unsnapped notes, check AIMod. should be fine now
  3. You should keep the spacing even among most parts to make it easier to read and more visually satisfying (You can change spacing at jumps or between combos, but on the consistent and linear combos that don't have jumps you should use consistent spacing.
  4. Keep in mind that if you have a stack that isn't grid snapped, the stack leniency will be a bit off and uneven.
  5. I might make a diff, I will see how it goes.
Insane
  1. There's a bunch of notes that don't follow any music which makes them unrankable, examples: 00:01:498 (2) - 00:05:453 (5) - 00:06:681 (1) - And you shouldn't worry about polarity if your spacing is clear enough since it's a slow song. well.. idk how to use polarity, should be okay now
  2. 00:02:454 (1,2,3) - These ones aren't unrankable, but they don't actually follow the music well, consider changing them into circles so it doesn't feel overmapped. okay
  3. 00:03:408 (4) - There is no actual reason for you to use a 4 point slider here, it just makes it look icky and uneven. okay
  4. 00:04:636 (2,3) - Same issue, nothing is unrankable here but it would be best if these weren't ending on parts that don't even a sound. okay, change some to circles
  5. 00:05:999 (7) - Same thing about the shape, doesn't really need to be bezier due to the fact that it causes the curve to be uneven and ugly. i remap that part
  6. 00:07:227 (3,4,5) - Remove 5 and move 3 and 4 a tick forward, it's always better to have sliders start at the stronger beats (Red or White for 1/4, White for 1/2, e.g) Also add a circle on where 3 used to be so it's better. nice
  7. 00:07:634 (5) - You can unstack it from 4 (These are the numbers after I applied the previous suggestion) and have nice oval flow that also has nice blankets. Example. Also, if you apply this you should readjust 00:08:045 (6) - so it looks better. well how about now
  8. 00:14:318 (6) - You can add another slider point right at the middle to make the curve nicer.
  9. 00:16:091 (2,3) - Looks a bit awkward, you could unstack them and change the slider point a bit. Example how about now?
  10. 00:20:181 (5,3) - a bit of an awful overlap, consider moving 3 so it doesn't overlap it (you could also possibly change the shape) okay
  11. 00:23:726 (6) - NC and remove NC on 00:24:408 (1) okay
  12. 00:29:453 (2,3,4) - Spacing error? if anything the spacing should be higher after a slider since it has the slider ball hitbox, you should keep it consistent x0.7 through the whole stream. done
  13. 00:30:681 (4,5) - Why an overlap? all other 1/4 sliders aren't touching eachother. set current spacing same with slider before
  14. 00:30:954 (5,1) - Awkward anti jump, keep the spacing consistent please. how about now?
  15. 00:31:363 (1,2) - For some reason the stack isn't perfect, fix it please.i remapped this part
  16. 00:34:635 (1,2,3,4,5) - Again, inconsistent spacing among the stream. fixed
  17. 00:35:726 (1,2,3,4,5,6,7) - ^ fixed
  18. 00:40:090 (8) - Is a bezier slider really needed here? looks a bit messy. okay i removed one slider point
  19. 00:40:908 (1,2) - Imperfect stack, looks awkward. should be fine now
  20. 00:42:545 (2) - Again, why a bezier? okay i removed one slider point
  21. 00:43:362 (1) - ^ ^
  22. 00:44:181 (2,3) - You could keep 3 the same shape as 3 but rotated by 180 degrees.i don't know what you mean here priti
  23. 00:45:545 (1,2) - Imperfect stack. should be fine now
  24. 00:46:363 (3,4) - ^ ^
  25. 00:46:635 (5,1,2) - Same issue with the beziers again. done
  26. 00:49:362 (2,2) - Stack these perfectly? i think it's perfect already
  27. 00:50:181 (2,3) - You should keep these two the same shape but rotated, looks cleaner.
  28. 00:50:998 (1,2) - ^
  29. 00:52:089 (1,2,3,4) - Inconsistent stream.
  30. I will stop noting these things now, but you should apply this type of stuff to the rest of the map.
Too lazy to continue now, I will finish it later. i'm waiting. hehe

to Xinely : i'll check your mod tommorow, thanks
Kibbleru
i hope this gets ranked soon. really like this map.

BATS come forth!
Topic Starter
Freya

Kibbleru wrote:

i hope this gets ranked soon. really like this map.

BATS come forth!
wow such stars,
but i think it'll be need more rework than i imagine.
yah thanks :)
GugUCorn
From My M4M Queue! sorry for late! :P

[General]

  1. 02:45:357 ~ 02:49:721 - You used drum hitsound. Please make coincidence to S:C1 with volume down to almost 70%.
  2. Remove .osb File on Your song Folder.
[Normal]

  1. 00:26:999 (4) - Perfectly stack on 00:24:818 (2)'s end of slider.
  2. 00:35:999 (3) - About Red Slider Point, Move it to (376,88)
  3. 00:42:272 (4) - About 3rd Slider Point, I think it doesn't need. remove it! Or Add Slider Point between 1st Slider Point and 2nd Red Slider Point for making curve slider.
  4. 00:50:180 (2) - move to 00:50:317
  5. 00:52:908 (1,3) - swap NC
  6. 01:22:635 ~ 01:25:000 - How about adding Spinner?
  7. 02:20:611 (4) - whistle on end of slider
  8. 02:40:611 (6,1) - Finish on (1) than (6)
[Hard]

  1. 00:44:181 (1) - whistle on end of slider
  2. 00:49:090 (1) - whistle
  3. 00:58:635 (1,2,3) - remove whistle on end of (1) slider, (2) slider. Try on next one too. 01:00:817 (1,2,3,4), 01:01:908 (1,2,3) ...
  4. 01:17:998 (1,2) - remove whistle and add whistle on end of (2) slider
  5. 02:12:611 (2) - whistle
[Insane]

  1. 00:02:453 (1,2) - Whistle
  2. 00:36:818 (1) - add whistle on head of slider
  3. 00:44:181 (2,3) - make parallel
  4. 00:58:635 (1,2,3,4) - same with Had Diff
  5. 01:06:271 (1,2,3,1) - add some whistle
  6. 01:06:817 (1) - remove NC
  7. 01:46:019 (1,3) - swap NC
It's all.. :?
Good Luck! ;)
Topic Starter
Freya
i should do something about this.
wanna remap crap hard diff next week
BanchoBot
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