okay, i have one in my computer, i didn't upload it yet though~
will compare this one with my mp3
thanks
will compare this one with my mp3
thanks
kajiyatta wrote:
As requested.
[General]
Inconsistent "Widescreen Support", you should remove it. whoops
[Normal]
Placement
01:01:635(5,7) Stack better.okay
00:29:999(4,2)^okay
01:01:098(6) NC here since 10 combos looks really long for Normal.okay
01:29:184(3) NC gere since the BPM has changed.okay
01:32:856(2,3) This flow looks really confused for playing, so maybe like this? fix myself
02:54:085(1,3) This ocerlap looks really confused for newbie, you must fix it.okay
Rhythm
00:06:818(3,4) This is easiest diff so I don't suppose stack is better, and to follow the music, it sounds really better. well i agree
00:12:545(3) ^ i don't see any problem here. or i dont get it what you said lol
01:35:305(5) Extend to 01:36:529 and remove note better. i'll think about it, because there's instrumental change there
^? what is this? it's supposed to be picture for the point above? i think it doesn't match
Hit Sound
02:04:611(2) Delete finish at end. it doesn't have whistle btw
[Hard]
At least OD, HP 5 better, current is so easy.+1 OD instead, i dont want gap normal and hard is too far
Too random spacing, you should use Distant snap more positively and no huge jumps better. www i think it's okay since it hard diff, but okay i'll look into it
Placement
00:09:272(1) The overlap with (6) is not good and a bit invisiable.moved 6 down a little
01:29;796(2) ^ remap a bit on that part
02:37:754(7,8)^^
00:10:636(1,2,3,4,5) Too confused for playing, the spacing looks really randomly. i agree with you ._. okay
00:25:636(3) This jump looks not good and really ugly.There is no extra reason to make a huge jumping on here, so use current spacing here.okay
00:32:181(4)^change to 2 circles instead
01:17:317(4)^okay
01:35:917(6)^okay
00:26:999(4) Spacing looks larger, it should be smaller spacing.remap a bit
00:35:318(3,4) Why this spacing is different compared 00:32:727(1,2,3,4)? It is no sense I suppose.well, spacing changed
00:56:453(1,2,3,4,1,2,3) Too confused placement again, try to put notes with regulated pattern.done
01:04:635(3,4)^ done remap a bit
Rhythm
00:07:090(3,4) It is difficult for Hard diff since this reverses looks really confused.So I recommend this.i don't think the current pattern is confusing, but i remapped a bit since too many reverses >.<
01:45:101(4,5) Try this ryhthm, it fits to music more properly.i agree, the current one is a bit confusing
Hit Sound
Same as Insane.
[Insane]
Placement
You can put notes more symmetrically, I suppose some notes looks not good placement and flow.One of ways to solve is to use tiny grid level.
00:13:090(1,2,3,4) Put these notes to be consistence on center line. if i move a bit too center it's too far with next note imo
00:14:181(5,6) Stack accurately here if no intensional.okay
00:16:772(4) Move this direction like this, and the flow to (5) looks more fine.yeah i thought the current one is a bit odd
00:25:090(2) The spacing gap from (1) to (2) and (2) to (3) looks odd since this part (1) to (4) is similar music, so I suppose you can move (2) a bit away better. well 1 and 2 is too close actually, i didn't notice this before, moved
00:27:136(9) Not good jumping, it would not expect easier even if Insane since it begins on green line (1/4 line) so I just suggest you put this notes with previous spacing.done
00:35:045(4,5)Again it looks not good flow because of spacing gap in stream part.there is no different in spacing actually, did you mean 00:32:999 (4,5)?
00:46:363(3,4,5) You must fix it, the overlap is really ugly and spacing looks really unreasonable.hehe i want to fix that one before but idk what pattern is more suitable
00:48:272(1) Delete NC here, it isn't necessary. woops
02:21:468(1)^ woops
00:49:490(1,2,3) This spacing looks really large, I know you mean but more smaller spacing would be better.okay move 2 closer a bit
01:02:317(2) ^i didn't notice this one before ._.
01:22:635(3) NC here since BPM changed.there is no bpm change there
01:27:086(1) Again spacing looks odd, in this part there many BPM chnaged so you can put notes to be noticed for player.okay
Rhythm
00:36:818(1) This note doesn't get ×0.80 slow velocity, you should resnap. lol i'didn't notice this one
00:36:818~00:49:490 I don't suppose it is better to get larger spacing on slow part, it looks odd and not good for music.okay reduce spacing at some note
00:52:500(4) object isn't snapped.._.
Hit Sound
You can put whistles more consistence, current sounds weird since I don't know what you followed on. So, I just recommend you to put whistles on piano instrumental. okay i will look into hitsounding
You can improve this mapset more especially spacing and placement, at least stream should be same spacing if no particuler reason.
Good luck.
thanks for mod95648 wrote:
HI
insane
00:33:544 (1,2,3) - you can place it like >http://holland.pk/1zm2 thanks for noticing it, changed myself
00:38:181 (4) - you can place it to x:251 y:113 looks nice
01:06:271 (1) - add whistle in 01:06:271 and 01:06:554 sound weird, sorry
01:06:817 (1) - add whistle in 0106817 and 01:07:089 added in '"089
01:12:544 (3) - you can place it to x:224 y:168 nice
01:44:183 (1,2,3,4) - you can place it like >http://holland.pk/1zm3 i like the current one, sorry
02:55:857 (4) - you can place it like >http://holland.pk/1zm1 yah those part a bit boring, remaped a bit
02:59:539 (3) - place it to x:248 y:92 sorry keep the spacing
hard
00:27:818 (6) - add whistle nice
00:32:181 (3) - ^ sound weird
00:46:363 (3) - you can place it to x:64 y:272 okay
00:52:771 (7) - add whistle in 00:52:908 nice
01:07:089 (3) - you can add whistle k
02:45:357 (1) - you can place it to x:160 y:224 okay, looks better
good luck thanks
Laurier wrote:
mod4mod
Nromal
the first part is little noisy. maybe change to volume -10 is better. okay sounds better
00:06:408 (3,4) - try this rhythm the current one still better i think
01:15:544 (2,4) - this random slider is not good. please make a pattern. okay changed slider shape
01:22:635 - 01:23:250 - 01:24:000 - 01:25:000 - you should add notes. i want to, i will consider it though, since there is decreasing bpm on each point you mention, i just think it's confusing for newcomer player
01:34:080 (3) - add nc from same pattern as 01:26:276 (1,2,1,2) - maybe no since 01:26:276 (1,2,1,2) there is progressing bpm and the one you mention doesn't
01:36:529 (1,2,3,4,5) - you should make any pattern to this random notes. so hou about...
nice
01:48:162 (5) - nazi 1 grid up. remove this overlap done
02:15:182 (7) - why you not use same angle ? tweaked a bit
Haed
the first part same as Normal okay 30%
00:07:363 (5) - make a blanket ? okay
00:44:181 (1) - shis slider lol please remake it. lol tweaked a bit
00:53:998 (3) - move to same line as (2) okay
01:06:135 - add note make reverse with previous slider
01:42:958 (1) - remove nc maybe no
01:43:876 (3) - add^ ^
02:31:468 - you should use lower sound volume on this part okay
02:40:611 (2) - it is better to use just a one note extend slider instead till 02:41:182
02:59:266 (1) - you forgot add finish to slider end intentional
Insane
00:01:499 (2) - this note is not follow any sounds.i'm using polarity there
00:22:636 (3,4,5) - make it this angle ? changed by myself
00:28:635 (3) - move this ? okay
02:31:468 - same as hard okay
02:59:539 (3) - ^ same as hard
thanks for mod RatedNC17RatedNC17 wrote:
Hello~
[Normal]
Try to split your combos. i see some combos where they last a long time for a normal i'll look into it
00:05:181 (2) - this sliders bend at the end is unappealing. move the slider end point to x:144 y:272 nice
00:07:090 (4) - get rid of the first red mark on the slider shape to have a curve before the bend. (to do this just click on your slider until highlighted, hold the Ctrl key and right click on the point to make it a normal point) i like the current one sorry
00:14:727 (2) - move first slider red point to x:352 y:48 then move your slider end point to x:448 y:96 i modified it a bit
02:40:611 (6) - move this to x:240 y:144 the current one is better
[Hard]
Are you not using distance snap? not that there is anything wrong with not using it but some notes like triples are spaced unevenly yeah, i still looking at spacing, thanks for mentioning about it though
00:29:453 (3) - move this slider one grid down. it looked off from 1 and 2 thanks for noticing it, i modified the placement a bit
00:29:999 (5) - move this one grid up maybe no
01:03:408 (2,3) - move your sliders end to x:368 y:64 and move 3 to x:376 y:24 okay
01:24:250 - useless break since it goes off only for a second. i suggest you remove it well i want to make it consistent with insane
[Insane]
since i don't specialize in modding insanes since most insanes have their own little style to it i'll try not to change much it's okay
00:14:318 (6) - at your slider red point remove and make it to a normal and move your third slider point to x:192 y:328 to create a little nice wave slider i must admit that slider flow is a bit odd, modified a bit
01:24:250 - same break suggestion from Hard applies here well, HP Drain bit high so maybe no
Not bad mapset. real fun to play thanks for playing
Combo1 : 166,198,234
Combo2 : 216,176,255
Combo3 : 197,221,235
Combo4 : 250,188,222
Combo5 : 176,251,253
Combo6 : 224,189,244
thanks for nice mod -Bakari--Bakari- wrote:
Yo, sorry about the delay. yo, like i said before. it's okay huehue
[General]aah nice, i'll use combo 1 till 4, 5 and 6 looks like same with 1 and 2
- You know, you can edit the volume on the red lines too. No need to add extra green lines. you did it here ;_; removed in all diffs
- What a cute background! It's so lovely, that's why it needs some special colours! <3 Try to use some soft colours to make the map look even better!
these colours might fit better, imoCombo1 : 166,198,234
Combo2 : 216,176,255
Combo3 : 197,221,235
Combo4 : 250,188,222
Combo5 : 176,251,253
Combo6 : 224,189,244
[Normal]
- Your rhythm is kinda choppy, it changes from 1/2 to 3/4 and 1/1 beats. It is okay for a Normal diff, but since it's also the easiest diff, I'd recommend you to reduce the OD by one tick. well the songs rhytym itself is really hard to map, too many notes in blue tick and i'm still newbie too
Note: the BPM changes here are also quite confusing, so OD3 will work really good here, imo!okay- 00:16:090 (3) - nazi - the slider ooks a bit messy/confusing, imo. Just take a look at my slider and see if you like it more or not nice, changed
- 00:29:181 (3,1) - looks a bit confusing for the easiest diff, moreover, it feels a little bit out of your style. Try to avoid this overlap if it's possible!
you think so too? okay moved 00:30:272 (1) down bit- 00:40:636 (2,4) - some of your sliders have a really random shape. I don't really get the reason why you use such shape. Imo, it doesn't look neat at all! Sorry. Get more opinions on these sliders, maybe you hould work on them a bit more! :p i mapped this normal diff when i don't know how too map easiest diff, guess i'll look into this kind of slider in the whole diff
Note: same happens with a plenty of your sliders.- 01:06:271 (6,1) - nazi - that's a very minor thing, but it bugs me. THe stack here isn't perfect, and it looks a bit hard to read. Try to stack it properly and test it, you'll spot the difference! well, how about now?
- 01:15:544 (2,3,4) - whoops, spacing changes are minor, but they may confuse beginners. DS changes aren't a good idea for the easiest diff! looks like i messed it when i editing this diff beceause of a mod before
- 01:41:427 (2) - I don't think that this slider is suitable for this diff. It's too short, so the secnd reverse-arrow is totally unexpected and appears too fast. changed to 3/2 slider
- 01:54:897 - place a circle or darg the beginning of the break here, so it will emphasize the BPM change and this loud beat, which is awesome. nice idea
- 02:21:754 (1) - whoa, this combo looks kinda inconsistent. I'd recommend you to remove NC forom this slider/ and move NC from 02:24:897 (3,1) - (3) to (1). i changed NC to this 02:24:611 (1) instead
The flow isn't really porfect, imo. Though the rhythm is quite nice and patterns are readable. The diff is alright, but I'd work a bit more on the appearance. yeah i must admit that the sliders in the whole diff is really bad, i'll work on it
[Hard][Insane]
- This is the hard diff, it's supposed to be hard! Increase your OD and HP by one tick. Players would like some challenge here, don't you think so? okay increased one tick on each
- 00:04:227 (1) - sounds slightly overmapped. I would remove the circle to follow thythm of the song a bit closer.
Note: 00:05:454 (4) - 00:06:272 (1) - and so on.. the same Check your diff once again and try to fix all these overmapped patterns. i used this tutorial, since too many sudden change from red/white to blue tick rhytym and vice versa, but i guess i did it wrong, i'll look into it- 00:07:363 (5,6) - ths jump feels unexpected and doesn't really fits with the song, imo. try to avoid it, if it's possible, please. okay modified a bit
- 00:13:090 (1,2,3,4) - the spacing feels very inconsistent here, it makes this pattern really unplayable, imo. That's a good idea, but it feels too complicated. i like that pattern so i modified spacing a bit
- 00:33:545 (1,2,3) - I missed (2) and clicked on (3). This thing is constantly confusing me, maybe this patterns isn't the best idea, try to get more opinions on this one or change it if you agree. i remapped a bit on that part
- 01:01:226 (3,4) - 1/4 jumps in Hard diffs isn't a really good idea, imo. It feels kinda too hard and maybe doesn't really fit here. Since it's not the hardest diff, you should be careful with the jumps! i remapped a bit too
- 01:25:000 - ahh. come on, do not ignore this beat! map it to emphasize the BPM change, also it's a kinda important beat in music, I think. Anyway, just don't ignore it, please!okay, i removed the break too
- 01:34:693 (2,3) - though the BPM is low, try to be a bit more careful with such jumps, this one fits and plays well, so it's okay to keep it, but I'd reduce the DS a bit! i remaped it a bit
- 01:35:917 (6,1) - x4.0 DS is way too much. Please, think about poor players, they will have to go 4 times faster, than they normally do, it's TOO much! huehue i didn't notice it before
- 01:43:876 (3,1) - whoops, random spacing mistake, I guess. Anyway, this pard doesn't need slowdown, imo. Blargh, to be honest, it just feels really weird here, from my point of viev. yeah it's too weird
- 02:29:897 (6) - feels like you've missed a new combo here. Without a new combo here this pattern feels a bit inconsistent. nice catch, i don't really good ad NC-ing
- 02:38:182 (9,1,1) - it's rather hard to guess how many repeats do each one of those sliders have, so they ren't really playable. Try to keep the same amount of the repeats on each slider, if it's possible! i don't have idea to remap this part, guess i'll ask you ingame
Some patterns are hard to read, some have random spacing. Rhythm is a bit inconsistent and a few moments are overmapped. Try to work a bit more on this diff! i'll look into the spacing firstThe mapset is okay, but there're a lot of things to improve! Though, you have some really awesome ideas and patterns. yeah, it's nice to have good modder feedback like you
- That'd be okay to use OD 7, this is the insane diff! Though, you can reeduce the HP Drain to make parts like 00:18:408 - less stressful. i'll ask others opinion about it, since i think still okay
- 00:11:044 (1) - whoops, overmapped. Try to follow rhythm of the music, instead of creating your own. Players would prefer to follow the music, I think. same with hard i think
- 00:26:726 (8,9) - 00:25:362 (3,4) - you have like 3 different spacings for 1/4 patterns in THE SAME combo. It looks really confusing and I don't think that it's okay! It happens a lot, so I recommend you to consider doing something about it! i'll remap this part after done with hard diff
- 01:18:271 (2,3) - feels kinda too hard for a relaxing part of the song. Jump just feels off the music, I think you need to avoid it i don't really like the pattern too, so i remapped it a bit
- 02:22:325 (7) - missed new combo? It feels lke you've missed one here! okay
Really didn't like those 1/4 sliders with 2 or more repeats, but maybe it's just me. Anyway, apart from this, there're a few random jumps and some patterns look messy. Try to improve it, if you agree! I'll be glad to help you, if you need any help with this. i know how you feel, i'll search new idea about that pattern
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!many thanks
thanks for mod and star winekWinek wrote:
Hello! Sorry it took long ;~; no, it's okay
Anyway, a mod's a mod.
Lol whats up, I got am ugly fairy skin
[General]
Review your hitsound. Most are not same in mapspread, or have contradiction.
Please, New combo must be on downbeats, or near.
[Normal]
00:06:408 (3,4) - I think this is a tad too hard for normal, Note starting on blue tick. But i'm not sure. i think soo too if it's easy diff, but it's normal i think still okay
00:16:090 (3) - Place the last anchor at 312|344 , It will look nicer, and have a better flow. 312 336
00:26:999 (4) - Excuse me for Nazi, but it has wrong spacing. *runs* oops checked aimod once again
01:18:271 (1) - Look Bezier. Make A Wave? nice
01:27:865 (2,2) - You need to NC all of these notes because of BPM change. i think i placed NC before, but idk why disappear
02:16:039 (8) - Please, New combo.. okay
02:38:897 (4,6) - Stacky Stack Stack? Will make prettie, and more surprising. ooops
02:52:994 (6,1) - Swap New Combo. Always try to NC note that have Downbeats. okay
[Hard]
00:05:454 (7) - I think this note, is well, kinda weird here. i give some spacing there, the flow is good too
00:06:272 (1) - Same as upper. It doesn't feel at all, and we can clearly hear th eboth over the music. i think i'll keep it for now
00:20:863 (2) - Add a whistle? It will mkae a more constant rythm. nice
00:21:818 (2,3,4,5,6,7,8,9,10,11) - This part have alot of note, but lacks hitsound. add some whistles
00:32:181 (3) - I think you forgot a whistle. nice catch
00:40:090 (1,2) - Make a constant rythm as 00:38:454 (1,2,3) and 00:36:818 (1,2) , Please also do the same for 00:41:999 (2)
From 00:58:635 to 01:07:362 - This part have way too much whistle. Reduce the number. i'll look into it
01:25:000 (2) - New combo please! BPM Change. okay add NC to all bpm change
01:28:205 (2) - ^ ^
01:28:865 (3) - ^ ^
[Insane]
Too much jumps. it's insane after all
00:05:999 (7) - Kinda Bezier, make a cuter wave. okay
00:07:227 (3,4) - Perfect stack please! make it doesn't overlap instead
00:14:318 (6) - Same here. Avoid Bezier please! okay
00:25:908 (5) - Try to make it look more pretty, following symetry i'll look into it
I'm not really good with Insanes, sowwy.
Star for good luck, and all the stuff!
Hopes I helped you! yeah it helps me
Thanks for mod KibbleruKibbleru wrote:
From our queue~
[General]
Couple of comments.
First of all, with the melody, i noticed that there are a lot of notes that you put with the end of a slider, i suggest you put the notes with the start of a slider instead. (this is okay with easier difficulties but with harder difficulties, you want to put the melody to the start of sliders to emphasize) actually that's my style for this map, but thanks i'll think about it
also there are a lot of sliders where you reversed 2 times, generally, you want to try to keep it at only 1 reverse i know, some previous modder said that too, but i think it's not really bad (i reduced the usage though) and i don't really want force another pattern which is make flow ruin, but feel free to mention on part that you think unconfortable to play, i want many feedback of this mapset after all
[Insane]
hp-1? keep it for now
00:03:408 (4) - just use a normal curve here? (use 3 slider points) intentional for the flow
00:05:999 (7) - ^
00:10:362 (4) - ^
00:25:908 (5) - ^
anndd moreee..~
00:03:408 (4,1) - stack better (diable grid snap) uwaah, how about now?
also i suggest you disable grid snap and take another check at ur stacking throughout the map uguu, okay the overlap is not really can be seen though, but i guess i'll look at it
00:16:772 (4,5) - blanket here? i don't really like blanket here, but okay
00:14:999 (1) - this is a bit of an overmap, also will confuse people cuz they will think the first one starts at 00:15:136 oops i forgot remove that, after previous mod
00:20:999 (3,4) - for 00:20:999 (3) i recommend you move the slider so it starts at 00:21:136, this would make alot more sense with the music i think the current rhytym still better
00:24:818 (1,2) - how does this look to you? i remapped that part instead with my style
00:30:272 (6) - nc nice, i forgot that
00:35:726 (1,2,3,4,5,6,7) - i think a curve would fit the map a bit more you think so too?
00:44:727 (3) - move this slider 1/2 later and add circle at 00:44:727 there is no sound at all here 00:45:272, i think it doesn't fit with slider
00:45:545 (1,2) - ctrl + G nice
00:55:908 (2,1) - this overlap looks bad i see
00:58:635 (1,2,3,4) - i think this part should be done with triplets or if you dont like that, 1/4 sliders with reverse works too i like the slider jump
(random design, you dont have to use)
01:46:172 - insert something here intentional, because there is change of instrumental there
02:40:611 - ^ looks like i forgot to add note here
[Hard]
00:00:408 (1,1) - stack the ends?
00:16:090 (3) - how bout a puush here (sudden stream) maybe no
00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't
00:30:681 (2) - things like these may be better mapped out with a puush, triplets, however, are good with a 1/4 reverse slider.
the idea is you try not to reverse a slider more than once unless its absolutely suggested. i'll look at it
00:44:181 (1,2,3,4) - make this kinda like 00:42:545 (1,2,3,4) the current one better too actually, so i keep it for now
00:58:635 (1,2) - just use 2 1/4 sliders with 1 reverse since these are triplets the current rhytym still better
01:19:089 (3,4) - don't think you should stack okay
01:44:183 (1) - i think you only need to repeat this once, add a circle next i don't really like triplet for low bpm
02:34:897 (1,2,3) - use 2 triplets here (1/4 slider reversed once) i like the current one
02:45:766 (3,1) - overlap looks bad still okay
02:51:903 (1,2) - overlap this more or take out overlap nice
00:58:635 - 01:07:362 - too many whistle sounds imo, either delete some or what you can do is turn down the hit sounds volume from the timing section i know some modder would mention this, i'll do what i can with this part
[Normal]
you should try to make the sliders flow better together. using beatblankets and such, you can make them look better together
eg. 02:26:325 (3,1) - you could either blanket this or make them symmetrical.
blanket:
or you can occasionally do something like this:
i'll look at it
00:19:363 (1,2) - these overlap a tiny bit, i know distance snap disagrees however, i think you should still space them out a bit
do the same with you other ones okay
01:30:408 (1,1,2) - don't like the flow here me too, okay changed
02:14:611 (6,7) - bad overlap and i don't think they are parallel okay
P.S. love the song~
00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't(Hard diff btw)
collapsed text
Image
huehue, thanks for the starKibbleru wrote:
00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't(Hard diff btw)
collapsed text
Image
the link didn't work .-. uhg. im gunna relink
http://gyazo.com/77f2002a221b7cfbc64b76ed84397252
the selected slider is at 00:22:636 -
why the hate on triplets :<
btw star4u~
368,296,7090,2,0,P|438:219|423:135,2,192.5,0|0|2,0:0|0:0|0:0,0:0:0:0:00:33:545 (5) - Reshape object to something like this:
thanks for mod 10crystalmask0110crystalmask01 wrote:
Ello, mod from queue o̿ ̭ o̿ ohaiiii[General]
[Normal]
00:07:090 (4) - Nazi mod here, this slider can be angled better:368,296,7090,2,0,P|438:219|423:135,2,192.5,0|0|2,0:0|0:0|0:0,0:0:0:0:okay
00:33:545 (5) - Reshape object to something like this:
the current shape still better i think
So the last curve will flow i well with 00:34:636 (1) - move this slider down a bit
00:45:818 (4) - Moved object more to the right, so the flow between 00:44:999 (3) - to 00:45:818 (4) - isn't jagged. nice catch
00:52:908 (1,3) - Either stack or move apart, these notes look really overcrowded here :S good idea, stacked
01:02:998 (3) - You really should move the slider to the right (and remodel it however you like in the process). The flow between 01:01:908 (2,3) - looks very weird. okay
02:22:611 (6) - NC nice
02:34:897 (4) - Move middle point to 104:280, so that it forms a straight flow into 02:36:039 (5) - i rotated the slider instead
02:42:085 (1) - Add finish on the head? i think whistle still better
02:50:812 (2) - ^ ^
02:59:539 - Add a note here with a whistle will make the chorus sound more complete. okay added
[Hard]
00:05:181 (6) - NC aah, i don't want NC to be that short
00:22:363 (6) - ^ okay
00:22:908 (7,8,9,10) - This spot looks to crowded. I suggest you re-map this part, to spread the objects out so they're at least 00:24:136 (10) - is see-able. but i like how they flowing
00:50:998 (8) - NC nice catch
01:25:000 (1) - Add whistle? the piano sound is really low, so maybe i leave it like that
01:54:591 (1) - Edit the tail, so it isn't facing towards the previous slider 01:53:978 (3) - , and not overlapped by it either. i like how they flow, or do you have any suggestion?
02:56:948 (4,2,3) - Move more apart please, they're really crowded together here. okay moved 2 and 3
....
Objects in this diff looks really crowded, and I can see why. Instead of having your objects flow through the center of the map 24/7, try to have them spread out, over the mapping board. A common way to make a good flow for is to have then go around the board, rather then in a tight circle around the centre of it. i see, nice feedback. i'll look at it
[Insane]
00:41:726 (3,2) - Move more apart, so objects don't appear too close together. nice
02:12:897 (2) - Move up so it isn't touching 02:12:039 (3) - okay
02:59:539 (3) - Add finish? okay
Cute song Good luck! it's a_hisa afterall thanks
thanks for mod rakuenRakuen wrote:
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
Cool and soft song
[Normal]
sorry suddenly there is blackout and my reply on this diff gone,
but mostly i change hitsound you suggested
[Hard]
More whistles are suggested
You need some stable DS or a close DS in order to become neater and readable
Flows are required in this diff, it has nearly no flow and lots of random placed notes i don't know why you said this diff it has no flow, i think it has flow and not randomly placed as you said but yeah i know DS a bit messy
Check AI mods, lots of unsnapped objects are found (Ctrl+ Shift + A) because i messed up the redline, should be fine now
00:02:045 (1,2,3) - You need a constant or near distance snap, placing too closely is barely readable okay give 3 some spacing
00:05:181 (6) - Completely stack with tail of 00:04:363 (5) - with Grid snap toggled off, cuz there's a left of 0.02x DS should be fine now
00:10:772 (1) - Suggest to unstack this, it's on blue ticks okay
00:11:181 (2,3,4) - Space them properly in order to let players to read, instead of spacing it as a symmetry pattern or so i remaped that part
00:15:136 (1) - Too close to the previous notes
00:15:545 (2,3) - ^
00:29:726 (4) - Inconsistency DS with 00:29:454 (3) -
00:43:363 (2) - Too close
00:45:272 (2,3,4) - They are not in a straight line barely can be seen, but fixed anyway
00:49:090 (1,2,3) - Pointless for me to use drums hitsounds well that's intentional
00:52:498 (2) - There's a sudden jump that doesnt suit here
00:52:771 (3) - Arranged them closely as you did recently, like 00:50:998 (1,2,3) -
00:54:271 (1,2,3) - Spacing doesn't look good
00:56:453 (1,2,3,4,1,2,3,4) - Can try some patterns like stable DS for 00:56:453 (1,2,3,4) - and then small jump at 00:57:544 (1) -
^ Also make their border farther from each other, for example 00:56:453 (1) - 's border is close to 00:56:998 (3) - which makes bad pattern in some points
01:04:089 (1) - Some stacks like this with 01:03:408 (2) - can be stacked perfectly, apply it to all the notes that you feel it's necessary okay
01:09:817 (2) - Not suggesting this kind of pattern here, the notes at 01:08:453 (3,4,5) - are just passed within a second and a bad overlap is placed there again make 3 stack with 4
^ Try placing it to the other places without overlapping with previous notes, for example below or above 01:09:271 (1) -
01:18:544 (2,3) - Im not sure if your pattern is not make them rotated a little, but their shape is not at the same angle i remap that part
^ I prefer copy and paste at current note, and then rotate about 30* - 45* anticlockwise
01:22:089 (3,4,5) - Make their line straight, arrange 01:22:635 (5) - for a little okay
01:25:000 (1) - Whistle or it sounds like nothing imo okay
01:33:774 (1,2,1,2) - Hard to read here yeah, bad anti jump, remap
^ You had a jump for 01:34:080 (2) - (and it's stacked) but you didn't do at 01:34:693 (2) - i remap that part
01:45:713 (5) - Space it as 01:44:183 (1,2,3,4) -
02:04:897 (5) - Unrankable object, the SV is not matched due to offset or BPM change delete one unuseable redline, should be fine for the rest
02:06:611 (1) - ^ ^
02:07:182 (2) - ^ there are more behind, fix them ^
02:45:357 (1) - I prefer whistles instead of drums okay
02:59:266 (1) - ^ ^
basically for spacing i'll look at it, thanks for mentioning some
[Insane]
AR: -1 (AR 9 is a little fast for the BPM) it's AR 8
HP: -1 keep it as is
The notes are separated by combos instead of flows or distance snap
I personally suggest some small remaps if you wouldn't mind
Try to refer some newly ranked maps (with insane diffs), if possible get some songs with close BPM to this song, and see how are they worked in order to help your map to be ranked more quicklyokay i'll look at it
Priti wrote:
god damn it zexous
GeneralInsane
- 00:00:272 - Move the first red line here, I don't think it's allowed to have a note before the first red line. done
- Holy mother of unsnapped notes, check AIMod. should be fine now
- You should keep the spacing even among most parts to make it easier to read and more visually satisfying (You can change spacing at jumps or between combos, but on the consistent and linear combos that don't have jumps you should use consistent spacing.
- Keep in mind that if you have a stack that isn't grid snapped, the stack leniency will be a bit off and uneven.
- I might make a diff, I will see how it goes.
Too lazy to continue now, I will finish it later. i'm waiting. hehe
- There's a bunch of notes that don't follow any music which makes them unrankable, examples: 00:01:498 (2) - 00:05:453 (5) - 00:06:681 (1) - And you shouldn't worry about polarity if your spacing is clear enough since it's a slow song. well.. idk how to use polarity, should be okay now
- 00:02:454 (1,2,3) - These ones aren't unrankable, but they don't actually follow the music well, consider changing them into circles so it doesn't feel overmapped. okay
- 00:03:408 (4) - There is no actual reason for you to use a 4 point slider here, it just makes it look icky and uneven. okay
- 00:04:636 (2,3) - Same issue, nothing is unrankable here but it would be best if these weren't ending on parts that don't even a sound. okay, change some to circles
- 00:05:999 (7) - Same thing about the shape, doesn't really need to be bezier due to the fact that it causes the curve to be uneven and ugly. i remap that part
- 00:07:227 (3,4,5) - Remove 5 and move 3 and 4 a tick forward, it's always better to have sliders start at the stronger beats (Red or White for 1/4, White for 1/2, e.g) Also add a circle on where 3 used to be so it's better. nice
- 00:07:634 (5) - You can unstack it from 4 (These are the numbers after I applied the previous suggestion) and have nice oval flow that also has nice blankets. Example. Also, if you apply this you should readjust 00:08:045 (6) - so it looks better. well how about now
- 00:14:318 (6) - You can add another slider point right at the middle to make the curve nicer.
- 00:16:091 (2,3) - Looks a bit awkward, you could unstack them and change the slider point a bit. Example how about now?
- 00:20:181 (5,3) - a bit of an awful overlap, consider moving 3 so it doesn't overlap it (you could also possibly change the shape) okay
- 00:23:726 (6) - NC and remove NC on 00:24:408 (1) okay
- 00:29:453 (2,3,4) - Spacing error? if anything the spacing should be higher after a slider since it has the slider ball hitbox, you should keep it consistent x0.7 through the whole stream. done
- 00:30:681 (4,5) - Why an overlap? all other 1/4 sliders aren't touching eachother. set current spacing same with slider before
- 00:30:954 (5,1) - Awkward anti jump, keep the spacing consistent please. how about now?
- 00:31:363 (1,2) - For some reason the stack isn't perfect, fix it please.i remapped this part
- 00:34:635 (1,2,3,4,5) - Again, inconsistent spacing among the stream. fixed
- 00:35:726 (1,2,3,4,5,6,7) - ^ fixed
- 00:40:090 (8) - Is a bezier slider really needed here? looks a bit messy. okay i removed one slider point
- 00:40:908 (1,2) - Imperfect stack, looks awkward. should be fine now
- 00:42:545 (2) - Again, why a bezier? okay i removed one slider point
- 00:43:362 (1) - ^ ^
- 00:44:181 (2,3) - You could keep 3 the same shape as 3 but rotated by 180 degrees.i don't know what you mean here priti
- 00:45:545 (1,2) - Imperfect stack. should be fine now
- 00:46:363 (3,4) - ^ ^
- 00:46:635 (5,1,2) - Same issue with the beziers again. done
- 00:49:362 (2,2) - Stack these perfectly? i think it's perfect already
- 00:50:181 (2,3) - You should keep these two the same shape but rotated, looks cleaner.
- 00:50:998 (1,2) - ^
- 00:52:089 (1,2,3,4) - Inconsistent stream.
- I will stop noting these things now, but you should apply this type of stuff to the rest of the map.
wow such stars,Kibbleru wrote:
i hope this gets ranked soon. really like this map.
BATS come forth!