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Nana Mizuki - Vitalization [CatchTheBeat]

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Topic Starter
Kurokami
Man I was so tired yesterday. o.o Changed Cup/Salad a bit but still they got high star rating. o.o Anyways ready for further modding.
Topic Starter
Kurokami
Man I was so tired yesterday. o.o Changed Cup/Salad a bit but still they got high star rating. o.o Anyways ready for further modding.



Edit: What the fuck? O_O
Tenshichan
I mod this map at weekend (I promised lol, delay ;w;)

If I forget please remind me ;A;
Topic Starter
Kurokami
Poking Tenshichan's eyes. o.o
ZHSteven
marked in case I forgot=.=
will be done in 1 week(you know:3)
Seph
[General]

Base SV on easier diffs are too high, i dont know why you did that but dont do it again next time i guess.
Check your timeline on 25%, 50%, 75%. Some of your notes are really off and I don't know what you are following (if vocal or beats)

[Cup]

why does this have a base 1.5 sv o_O oh well

  1. 00:12:655 (3) - i suggest you change it to something else rather than a repeat slider since it doesnt follow anything at all
  2. 00:18:023 (4) - remove 1 repetition
  3. 00:39:182 (1) - move this back to the white tick and probably add a note in the next white
  4. 01:19:602 (1) - this is better if moved to 01:19:444 (follows vocal)
[Salad]

  1. 00:20:314 (4) - this should be moved back by 1 tick, and you can just remove 00:20:787 (5) - and continue the repetitions from (4) since having that note placement doesnt suit a salad
  2. 00:45:655 (4) - remove 1 repetition and add a note next, a slider like that sounds so off on this part (something like https://osu.ppy.sh/ss/1077783 but thats just a shitty example do something about it)
  3. 00:46:918 (1) - this is offbeat lol should be on the next white tick
[Platter]

  1. 00:20:708 (7) - NC
  2. 00:32:550 (3) - ctrl+g
  3. 00:34:760 (3) - ^
  4. 01:30:339 (3) - would be better if it was something like 01:29:708 (1) -
[Rain]

w
t
f
SV

  1. 00:00:655 (7) - nc
  2. 00:04:287 (2,3) - reduce spacing, it sometimes is hard to catch up with this jump
  3. 01:05:155 (5,6,7,8,9,10,11) - redo this part, this is pretty hard to fc
  4. 01:19:602 (1,2,3,4,5,6,7,8,9,10,11,12) - this as well
will recheck again
Topic Starter
Kurokami

Seph wrote:

[General]

Base SV on easier diffs are too high, i dont know why you did that but dont do it again next time i guess. Because I don't think SV matters in CtB. At least not that much.
Check your timeline on 25%, 50%, 75%. Some of your notes are really off and I don't know what you are following (if vocal or beats) If they are off then they are in the already ranked one as well. Since I used the same timing.

[Cup]

why does this have a base 1.5 sv o_O oh well Because its fun and I changed AFTER I mapped it and I didn't wanted to start over.

  1. 00:12:655 (3) - i suggest you change it to something else rather than a repeat slider since it doesnt follow anything at all It is, just hard to hear.
  2. 00:18:023 (4) - remove 1 repetition k
  3. 00:39:182 (1) - move this back to the white tick and probably add a note in the next white Added a repeat.
  4. 01:19:602 (1) - this is better if moved to 01:19:444 (follows vocal) Added a note to 01:09:444 but slider remained untouched since its originally after the music.
[Salad]

  1. 00:20:314 (4) - this should be moved back by 1 tick, and you can just remove 00:20:787 (5) - and continue the repetitions from (4) since having that note placement doesnt suit a salad I don't think its too hard to catch and I saw even harder patterns in Salad then this one, but anyways, changed.
  2. 00:45:655 (4) - remove 1 repetition and add a note next, a slider like that sounds so off on this part (something like https://osu.ppy.sh/ss/1077783 but thats just a shitty example do something about it) It was a bit off, I changed it, but a bit other way.
  3. 00:46:918 (1) - this is offbeat lol should be on the next white tick Still, the vocal IS there but meh...
[Platter]

  1. 00:20:708 (7) - NC Added but not there.
  2. 00:32:550 (3) - ctrl+g k
  3. 00:34:760 (3) - ^ k
  4. 01:30:339 (3) - would be better if it was something like 01:29:708 (1) - ? Anyways, I ctrl+g'd it.
[Rain]

w
t
f
SV Deif said this should be even higher but I will never use smaller nor bigger SV on my maps.

  1. 00:00:655 (7) - nc Oops.
  2. 00:04:287 (2,3) - reduce spacing, it sometimes is hard to catch up with this jump k
  3. 01:05:155 (5,6,7,8,9,10,11) - redo this part, this is pretty hard to fc k
  4. 01:19:602 (1,2,3,4,5,6,7,8,9,10,11,12) - this as well I wonder why but if eldnl map something like this its okay but for me not? O.o Anyways if someone else also point this out and gives a better solution as well, I will change it.
will recheck again
Its my first full mapset and I'm bad with easier diffs for ctb so thats why this is sucks. My next one will be better, I promise. I needed to change many things AFTER I finished mapping and most of them was impossible. I hope you understand why this mapset is sucks a bit. Thanks for modding is tho. :3
Seph
SV does greatly affect CtB gameplay, I can cite you an example as I accidentally set the base SV to something very high that it made the map totally impossible to fc, or rather pass (which was pointed out by Deif and Drafura), which is ofc i changed lately.
Topic Starter
Kurokami
I know it affects but its greatly depends on the mapper since Even 3.0x SV can be fun and SSable if it used in a good way. And I don't think 2.0x is really that high. Well 1.5x is high for easier ones, but I alreadyy changed it from a higher one and I don't really want to touch it once more. q.q
ZHSteven
in my opinion, SV is all based on your spacing.
if you are using a higher SV, the DS for your map may probably be really high to fit your SV, which might cause some playability issues.

but in CTB case, we can further adjust slider length by facing the full length slider towards up or down, so I don think it affect that much.

So the problem is, you should set your SV in a proper value for your map to make it fit mainly of your patterns.
For me that means a full horizontal length slider could express your mainly used movement effectively, then it will be good enough.
ZHSteven
mod post so sorry for double post -.-

I remembered I have seen this map before when it is not sumbitted yet, I've give a lot of suggestions there.
So this time comment will be short and sweet since you've already known what I want to say, I guess.

1. Try to make something "up and down" in your diffs. that means, put all of your hyper and harder jumps just in the kiai, or this will just like a jump practice map since you got hyper jumps everywhere.
2.I am not against you use high SV like this, but please note the main slider length in this map is high. maybe try to reduce(means make it face more up or down) it.
3. I can see your improvements in making more of varies rhythm, but I guess that is not enough for this map, maybe put in some additional effort in it ?

ok here going to your body:
[Cup]
Cup it is Cup right?
Kindly to remind you better remap a bit on this. not to say it is bad, but it doesnt suit really much.

If you decide to remap, please note that the main idea for this part is to Differentiate this part as the rest. Ask yourself : is there any reason in putting every note, every slider?

Or I make it simple as it is: make sure your pattern here is not suitable for anywhere else in this map. try to make it unique.

Or I will give you some points in detail:
  1. 00:03:181 (2,1,1,2,1,2,3,1,2,3,1,2,1,2,3) - please please simplify the rhythm as Deif point out. as I state, your main problem in this map is, you want to put all the same rhythm(1/2 or 1/4) in all the way round. it works in some cases (like nightcore, speedcore or something you can hear beat very clear), but not this case.

    example:
    one example: 00:03:181 (2) - to 00:06:023 (2) -
    useless beat: 00:04:129 - 00:05:076 - 00:05:392 - 00:06:181 -

  2. 00:13:602 - you hear the heavy drum just behind the music? That will be a better way of mapping an easier diff!!
    try to make beats at every single place which it really needs to perform a beat.
    to clarify it:
    SPOILER
    beat at
    00:13:602 - 00:13:918 - 00:14:076 - 00:14:392 - 00:14:550 - 00:14:865 - 00:15:023 - then follow the drums. yes that is really a mess if you just note at every beat, so we can simplify it further, like this:
    note/slider at at (just an example)
  3. 00:21:497 - to 00:30:339 - you've done a good job in other diffs, but why here is just seems randomly placing?
    1
    firstly pattern starts here 00:21:497 - . half slider starts a part is acceptable in some special cases, but not here.
    ①00:21:497 - to 00:23:708 -
    ②00:24:023 - to 00:26:234 -
    ③00:26:550 - to 00:28:760 -
    ④00:29:076 - to 00:31:602 -
    (1)(2)(3)are the same so better use same patterns. and it seems something from low to high, then back to low, maybe you want to create something stand at beginning, then big movement at the end.
    (4) is different from others, so try some simple pattern just for connect the previous and next patterns.(now your pattern is good)
    the main thing is, try to make section 1,2,3 constant. since it is the easiest diff of the map, try something predictable.
So as the rest part. guess this easy have a huge job to be done.
note: every suggestion I give in single section is just SUGGESTION, it will be great to see if you have something way better than me, just keep in mind the main thing: even it is an easy, we should put in same effort as an insane.


[salad]
looks way way way better than Cup.
  1. 00:03:181 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - if you want to follow the vocal just go ahead, dont switch from vocal to drum to vocal then to something else... that will makes your rhythm sounds really weird.
  2. 00:16:129 (1,2,3,4,5,6) - better not change your rhythm pattern too frequently in lower diffs (E/N). like here.
    I prefer much like this:
  3. 00:20:155 (3) - blue tick note? or you may want to add note at 00:20:076 - and 00:20:234 - then delete that note.
  4. 00:20:392 (4) - better start at 00:20:550 -
  5. 00:25:287 - really a weird blank, there is no point to leave it blank here, since the music background shows a note, your previous and next pattern also no blank here.
  6. 00:31:287 (4,5) - switch position will be better
  7. 00:38:076 (2) - ???? any special reason you put like that? or just want a difference?

  8. ok i guess I know something.
    Do not make weak beat start too frequently. this is not a weak beat song, if you force to make weak beat patterns it will make everything gone...
    weak beat--> your pattern or note start at red or blue(i guess not) tick, and leave the long white tick blank.
    White tick is ALWAYS useful, do not make them sad.


  9. 00:47:865 - note
  10. 00:49:444 - note
  11. 00:56:392 (2) - and then the right blue tick note you put it at red tick..... O_O move to 00:56:471 -
  12. 00:58:760 - here shows a heavy beat, so 00:58:444 (1) - this reverse slider could not be suitable in this case
  13. 01:00:971 (1) - ....ok this is totally off....
    beat at 01:00:892 - 01:01:129 - 01:01:287 - 01:01:602 -
  14. 01:04:287 (3) - again a really weird slider. please put note based on music
  15. 01:06:497 (2) - off
    beat at 01:06:339 - 01:06:655 -
to tell you the truth, the rhythm before kiai really needs to redo.
kiai seems fine to me

oh 1 more thing, please remember, kiai is often the peak of the song, so you'd better make all your best and jumpy and exciting patterns there. if kiai is just like simply moving then why we need to emphasize it?

[platter]
the difficutly gap between platter and Rain is too small. maybe you need to make your note at platter less dense.
For me it is just like Rain--> AR8 HP6 then everything no change...

but at least the rhythm is reasonable enough, also the jump seems ok to me
  1. 00:02:708 (1) - i know it is intend but it looks really ugly when playing.... consider change it a bit(also in Rain)
  2. 00:04:129 (3,4,5,6) - ugh... maybe you need to redo this. here heavy beat at 5 but in your pattern you are emphasizing 4 only..
  3. 00:04:918 (1) - you can put a long slider instead of a repeating slider. the beat at middle point is really annoying.
  4. 00:21:497 (1) - to 00:36:655 (1) - really better than Rain here. consider to remap here on Rain in this way.
rest part is fine to me.

Just 1 more thing in mapping platter: in this diff, it seems you squeeze your pattern at a very short spacing, force them to left-->right.
maybe you try to look at some sey's platter, there the jump and movement fit really well. I think it will be helpful to you.

[Rain]
main slider length too high, makes people annoying when playing sliders.
already looked a lot of time I guess.

Again, the main problem is also some of the pattern squeeze together, plus high sv, forcing player jump at a very small corner of the map.
try to be more liberality at your patterns.


again that is not the end. try to catch me in another time when you've finally done the problem in Cup and Salad, Im gladly to have a recheck on this.
Topic Starter
Kurokami
Fun, because I changed the SV for the two easiest diff in the last 2 days. orz And some rhythm too. About the platter, I wanted to ask you to map one for me since I can't map that diff. For me it is always ends up like an easiest Rain. q.q Maybe I just need to delete rain then everything will be solved. o.o It is bad anyways since I re-mapped it with streams.

Anyways, I changed most of them, thanks for modding it. :3

EDIT: I can't update it because editor is sucks and it stucks at "Creating Preview".
ZHSteven

Kurokami wrote:

Fun, because I changed the SV for the two easiest diff in the last 2 days. orz And some rhythm too. About the platter, I wanted to ask you to map one for me since I can't map that diff. For me it is always ends up like an easiest Rain. q.q Maybe I just need to delete rain then everything will be solved. o.o It is bad anyways since I re-mapped it with streams.

Anyways, I changed most of them, thanks for modding it. :3

EDIT: I can't update it because editor is sucks and it stucks at "Creating Preview".
can only wait or restart osu!, i guess that will solved.

about the platter sorry i really dont get time to map now, 2 diff in my pocket TAT
light colors--> nymph
flower dance --> CLSW
guess i cannot hold anymore TAT

sorry again
Topic Starter
Kurokami
This is looks like a bug or something so I need to wait with the update for a time I guess.

Edit: I put an optional dl link until the uploading issue will be fixed. link
Topic Starter
Kurokami
Okay, double post. Well, I think its worth for it since I was finally able to update this mapset. Also Rain slightly changed along with the Platter, I hope both difficulty looks different now. :3
Rorona
Uh...this is pretty short, because I can't really mod the platter/rain, and I like the mapping.

[Cup]
  1. 00:46:129 (1,2,3) The slider here imo should be broken into a circle and a slider to follow the voice; all the other notes in it's color are following the voice, but this slider is following the beat.
  2. Timing from 00:56:865 to 01:07:918 feels really awkward.
  3. The mapping should be more consistent between following the vocals or the beat of the music.
[Salad]
  1. 01:05:155 (2,3,4,1,2) the mini-stream here feels out of place in the map
  2. 01:18:023 (1,2,3,4,1) ^ same thing
[Platter]
  1. 00:01:287 to 00:03:023 Plays very awkwardly
Topic Starter
Kurokami

Rorona wrote:

Uh...this is pretty short, because I can't really mod the platter/rain, and I like the mapping.

[Cup]
  1. 00:46:129 (1,2,3) The slider here imo should be broken into a circle and a slider to follow the voice; all the other notes in it's color are following the voice, but this slider is following the beat. Hmm, I change this part a bit but to be honest this is a hard song to map easy. o.o
  2. Timing from 00:56:865 to 01:07:918 feels really awkward. The timing is the same as in the aready ranked one so it should be fine. Maybe just the mapping is shit (which is true).
  3. The mapping should be more consistent between following the vocals or the beat of the music. I know, but I hate to leave blank space between notes even if it is just an easy. q.q And this one is already much better than the first one. o.o
[Salad]
  1. 01:05:155 (2,3,4,1,2) the mini-stream here feels out of place in the map
  2. 01:18:023 (1,2,3,4,1) ^ same thing
    Removed both of them, they are not really good in Salad anyways.
[Platter]
  1. 00:01:287 to 00:03:023 Plays very awkwardly The placement was awkward enough to it, changed.
Thanks for the mod. Even tho it was a bit short I used everything so don't mind about Rain. There are plenty of modders to it. :3
Drafura
[Overall]
HS addition doesn't work in CtB (example in [Cup] here: 01:08:392 (1) - ) Remove them all in all of your diffs).
Also we can't hear your HS, use something between 90 and 100% volume instead.

[Cup]
- 00:46:129 (5) - You should finish this slider at 00:46:602 -
- 00:46:918 (1,2,3) - Sounds better if you map those beats:
  1. 00:47:076 -
  2. 00:47:392 -
  3. 00:47:708 -
  4. 00:48:181 -
  5. 00:48:497 -
  6. 00:48:813 -
  7. 00:49:129 -
[Salad]
- 00:07:129 (2) - Sounds better if you map those beats:
  1. 00:07:129 -
  2. 00:07:444 -
  3. 00:07:602 -
- 00:38:865 (4) - Try to replace it with two circles at:
  1. 00:38:865 (4) - X: 288
  2. 00:39:023 (5) - X: 192
[Platter]
- 00:09:971 (1) - Try this timeline instead.
- 00:12:181 (2) - Sounds better if you map those beats:
  1. 00:12:181 -
  2. 00:12:418 -
- 00:44:708 (2) - Make it horizontal to the left (see below).
- 00:45:181 (3) - Ctrl-G it (better flow) feel free to replace it.
- 01:18:734 (2,3,4) - Better snap (with grid3):
  1. 01:18:734 (2) - X: 168
  2. 01:18:813 (3) - X: 112
  3. 01:18:892 (4) - X: 56
[Rain]
- 00:04:918 (1) - Why using a return ? just make a long slider from 00:04:918 - to 00:06:023 - and design it with something like this.
- 00:15:181 (1,2,3,4,5,6) - I'll use 3 consecutive slider for each 2 beats here (The unique combo color of each sliders makes this pattern nicer imo)
- 00:36:655 (1,2) - This jump is surprising here. I mean the song is just going quieter in this part. Maybe just reduce it a bit.
- 00:44:234 (1) - Replace with one slider from 00:44:234 - to 00:44:550 - , You can shape it like this.
- 00:55:602 (1,2,3,4,5,6) - Actually the pattern is good but your biggest jump in it should be between 00:56:392 (5,6) - not between 00:55:997 (3,4) -
- 01:15:181 (3) - Use the same angle as in 01:13:918 (3) - (Consistency)
- 01:16:444 (3,4,5) - I'll replace it with a slider with one return, and make it vertical (just a matter of design)
- 01:28:287 (8) - Move it to X: 304 (Better stream shape imo)
- 01:28:760 (4) - Move it to X: 432. I like the effect between this and the next triplet.

I'll certainly recheck it when more mods are applied here.
Topic Starter
Kurokami

Drafura wrote:

[Overall]
HS addition doesn't work in CtB (example in [Cup] here: 01:08:392 (1) - ) Remove them all in all of your diffs). ? There is nothing and never was.
Also we can't hear your HS, use something between 90 and 100% volume instead. Upps, for mapping I lowered it then forgot to put it back. My mistake. q.q

[Cup]
- 00:46:129 (5) - You should finish this slider at 00:46:602 -
- 00:46:918 (1,2,3) - Sounds better if you map those beats:
  1. 00:47:076 -
  2. 00:47:392 -
  3. 00:47:708 -
  4. 00:48:181 -
  5. 00:48:497 -
  6. 00:48:813 -
  7. 00:49:129 -
    Still sounds a bit weird to me. lol Well Its really better a bit this way.
[Salad]
- 00:07:129 (2) - Sounds better if you map those beats:
  1. 00:07:129 -
  2. 00:07:444 -
  3. 00:07:602 -
- 00:38:865 (4) - Try to replace it with two circles at:
  1. 00:38:865 (4) - X: 288
  2. 00:39:023 (5) - X: 192
    Yeah, its really much better. That repeat covered a nice part. o.o
[Platter]
- 00:09:971 (1) - Try this timeline instead. Hmm? Something is missing here.
- 00:12:181 (2) - Sounds better if you map those beats:
  1. 00:12:181 -
  2. 00:12:418 -
- 00:44:708 (2) - Make it horizontal to the left (see below).
- 00:45:181 (3) - Ctrl-G it (better flow) feel free to replace it.
- 01:18:734 (2,3,4) - Better snap (with grid3):
  1. 01:18:734 (2) - X: 168
  2. 01:18:813 (3) - X: 112
  3. 01:18:892 (4) - X: 56
    I hope I got everything right here. o.o
[Rain]
- 00:04:918 (1) - Why using a return ? just make a long slider from 00:04:918 - to 00:06:023 - and design it with something like this. The repeat was after a small change in the vocal but I like yours better. :3
- 00:15:181 (1,2,3,4,5,6) - I'll use 3 consecutive slider for each 2 beats here (The unique combo color of each sliders makes this pattern nicer imo) K, done.
- 00:36:655 (1,2) - This jump is surprising here. I mean the song is just going quieter in this part. Maybe just reduce it a bit. Done.
- 00:44:234 (1) - Replace with one slider from 00:44:234 - to 00:44:550 - , You can shape it like this. k
- 00:55:602 (1,2,3,4,5,6) - Actually the pattern is good but your biggest jump in it should be between 00:56:392 (5,6) - not between 00:55:997 (3,4) - I changed it to a increasing jump and placed the biggest jump between (5,6). It was impossible to keep that pattern w/o that jump between (3,4).
- 01:15:181 (3) - Use the same angle as in 01:13:918 (3) - (Consistency) k
- 01:16:444 (3,4,5) - I'll replace it with a slider with one return, and make it vertical (just a matter of design) K, it changes nothing anyways. :3
- 01:28:287 (8) - Move it to X: 304 (Better stream shape imo) k
- 01:28:760 (4) - Move it to X: 432. I like the effect between this and the next triplet. k

I'll certainly recheck it when more mods are applied here.
Whoa, a big mass of notes. orz Thanks for your mod. So hard to find modder for ctb nowadays. \o/ But since I like this song even if it tooks me a year I rank it. :3 Oh, and one more star. :3 Thanks.
Ollapeu
Hi, sorry for my late mod.

Generally: BG should be 1366x768 (Background).
Remove widescreen support. You don't have SB.


Cup

AR=OD.
AR6 will be better.

00:17:708 (3) - Reduce distance (x256).
00:20:550 (1) - This spinner is unnecessary (Delete). Make here pattern. Maybe something like this?
00:27:813 - Add a note.
00:42:023 (1) - Please, create here short slider and add note.
00:46:129 (5) - Lengthen this slider. Should end here 00:46:602
00:46:918 (1) - This is completely not to rhythm. Create a short slider, which should start here 00:46:760
00:49:444 (1) - Slider should start there 00:49:287
01:29:234 (2,3) - Reduce the distance between them.

Salad

AR=OD.
AR7 will be better.

00:07:129 (2,3) - Make here another pattern. Current pattern is not to rhythm.
00:17:076 (2,3,4) - Too big distance between them Reduce, (3)=x:416.
00:23:076 (3) - Maybe transform this slider (more vertical).
00:37:918 (2) - Make there more simple pattern (for better rhythm).
00:39:181 (1) - Reduce distance (x:240).
00:42:023 (1) - Change the shape of this slider (for bigger movement).
00:48:971 (4,5) - Reduce distance (a little bit).
00:54:971 (2,1,2,3) - New pattern for You, because current isn't to rhythm.
01:02:076 (5) - This slider should begin here 01:01:918 -
01:09:813 (1) - Delete this slider and make spinner, which should begin here 01:09:497
01:29:234 (2) - Reduce distance (x:176).
01:30:655 (5) - ^ (x:48).

Platter

AR=OD.

00:07:129 (2) - Little increase distance (x:160).
00:08:865 (1) - Move it to x:112, previously was too close imo.
00:16:444 (1) - Move it to x:232 (for bigger movement).
00:17:392 (3) - Ctrl+G and move it to x:152 (better distance and harder pattern).
00:19:602 (3) - Ctrl+H for bigger movement again.
00:46:129 (2,3,4) - In place of those notes, add slider.
01:18:023 (4,5,6,7,1) - Wow, very big distance between stream and slider. To big for platter imo. Reduce it (a little bit).
01:18:734 (2,3,4,5) - But here make bigger distance between stream and slider.


Rain

00:08:708 (4) - Delete this HDash (unnecessary).
00:20:234 (1,2,3,4,5,6,7) - Maybe make here stream.
00:28:444 (5) - Move it to x:128 (for HDash, which is needed here).
00:30:892 (3) - Delete a note. This short stream is unnecessary in this place.
00:36:971 (3,4,5) - ^
00:37:602 (7,8,9) - ^
00:38:234 (3) - Move it to x:80 (for better distance).
00:44:234 (1,2,3) - Maybe it would be easier to use sliders like this:
00:55:839 (2,3,4,5) - They are not in the rhythm! Please, fix them.
01:16:918 (5,6) - A litlle bit reduce distance. Like here 01:22:602 (3,4)
01:35:865 (6) - This is the end of Your map, then make here HDash.

If You don't understand something, just write to me in-game.
Good luck~~
Topic Starter
Kurokami

Kandai-sa wrote:

Hi, sorry for my late mod.

Generally: BG should be 1366x768 (Background). Its actually just needs to be a valid 16:9 and 1280x720 is still correct. Deif is already checked it out. But I saved your image just in case. :3
Remove widescreen support. You don't have SB. It doesn't change anything so I leave it in.


Cup

AR=OD.
AR6 will be better.
OD changed but I leave ar5 since its good for a Cup.
00:17:708 (3) - Reduce distance (x256). It is actually already there. o.o
00:20:550 (1) - This spinner is unnecessary (Delete). Make here pattern. Maybe something like this? It follows the stream part which can't be mapped perfectly on easier difficulties. But if someone else also point this out I will change it. :3
00:27:813 - Add a note. I don't think it is really necessary. Both pattern before and after goes after the music and that tick is for vocal part. I'm not sure if its good to confuse players on this level.
00:42:023 (1) - Please, create here short slider and add note. This is after the "koware" part. Sounds a bit weird thats true, but I keep it for now.
00:46:129 (5) - Lengthen this slider. Should end here 00:46:602 It is there. o.o Wtf.
00:46:918 (1) - This is completely not to rhythm. Create a short slider, which should start here 00:46:760 Actually that slider is after the drum part in the song but I made it longer to follow the vocal. It should be good now.
00:49:444 (1) - Slider should start there 00:49:287 This slider is after the vocal, I'm not sure if I really need to change the start. o.o
01:29:234 (2,3) - Reduce the distance between them. I used bigger distance during kiai to make some difference. And to be honest it is wrong at (2) since it is a bit closer than 2 line. Anyways it is still catchable w/o dash so I leave it for now.

Salad

AR=OD.
AR7 will be better.
Changed OD but ar is untouched. I think 6 is good for Salad.
00:07:129 (2,3) - Make here another pattern. Current pattern is not to rhythm. Okay.
00:17:076 (2,3,4) - Too big distance between them Reduce, (3)=x:416. Lets try it.
00:23:076 (3) - Maybe transform this slider (more vertical). That curve is intended, and it not really makes any difference.
00:37:918 (2) - Make there more simple pattern (for better rhythm). k
00:39:181 (1) - Reduce distance (x:240). ?
00:42:023 (1) - Change the shape of this slider (for bigger movement). k
00:48:971 (4,5) - Reduce distance (a little bit). k
00:54:971 (2,1,2,3) - New pattern for You, because current isn't to rhythm. Well, not perfect and I dunno if I made it as you wanted but done.
01:02:076 (5) - This slider should begin here 01:01:918 - k
01:09:813 (1) - Delete this slider and make spinner, which should begin here 01:09:497 I changed the stream part to 1/2 since it is still fit but leaved everything else as it is since that spinner is not really fit there.
01:29:234 (2) - Reduce distance (x:176). Nope. I used bigger ds for kiai and it is still catchable.
01:30:655 (5) - ^ (x:48). This is accepted since the rhythm is not really tense here.

Platter

AR=OD. k

00:07:129 (2) - Little increase distance (x:160). k
00:08:865 (1) - Move it to x:112, previously was too close imo. k
00:16:444 (1) - Move it to x:232 (for bigger movement). k
00:17:392 (3) - Ctrl+G and move it to x:152 (better distance and harder pattern). k
00:19:602 (3) - Ctrl+H for bigger movement again. k
00:46:129 (2,3,4) - In place of those notes, add slider. Nope, notes are better, but yeah I missplaced them. Timeline corrected. :3
01:18:023 (4,5,6,7,1) - Wow, very big distance between stream and slider. To big for platter imo. Reduce it (a little bit). Good catch. Decreased a little.
01:18:734 (2,3,4,5) - But here make bigger distance between stream and slider. I'm not sure if it's better now, but I changed it.


Rain

00:08:708 (4) - Delete this HDash (unnecessary). Nope, there is a hard hit in the music so HDash it required.
00:20:234 (1,2,3,4,5,6,7) - Maybe make here stream. There was a stream, but I removed it since its gives a bad feeling.
00:28:444 (5) - Move it to x:128 (for HDash, which is needed here). Moved a bit, but I don't think there should be a Hdash.
00:30:892 (3) - Delete a note. This short stream is unnecessary in this place. There is a sound in the music too.
00:36:971 (3,4,5) - ^ k
00:37:602 (7,8,9) - ^ k
00:38:234 (3) - Move it to x:80 (for better distance). Changed a bit tho differently.
00:44:234 (1,2,3) - Maybe it would be easier to use sliders like this: Changed except the last one.
00:55:839 (2,3,4,5) - They are not in the rhythm! Please, fix them. They are.
01:16:918 (5,6) - A litlle bit reduce distance. Like here 01:22:602 (3,4) Nope, because that movement is intended. There is a little speedup in the vocal too.
01:35:865 (6) - This is the end of Your map, then make here HDash. Why everyone wants HDash or spinner at the end of the maps...I moved it a bit away because the rhythm has a little change but (since I'm not tested it as I write this) if it is still not Hdash it will remain as it is. I won't move it further.

If You don't understand something, just wirte to me in-game
Good luck~~
Actually there were a few weird things in your mod. Probably editor is shitting but lots of them were useful. I think a few more mod still need till I can rank it but maybe soon. :3 My next map is already waiting for upload after all. \o/ Thanks for your mod. :3
Ollapeu

Kurokami wrote:

Kandai-sa wrote:

Hi, sorry for my late mod.

Generally: BG should be 1366x768 (Background). Its actually just needs to be a valid 16:9 and 1280x720 is still correct. Deif is already checked it out. But I saved your image just in case. :3
Remove widescreen support. You don't have SB. It doesn't change anything so I leave it in.


Cup

AR=OD.
AR6 will be better.
OD changed but I leave ar5 since its good for a Cup.
00:17:708 (3) - Reduce distance (x256). It is actually already there. o.o
00:20:550 (1) - This spinner is unnecessary (Delete). Make here pattern. Maybe something like this? It follows the stream part which can't be mapped perfectly on easier difficulties. But if someone else also point this out I will change it. :3
00:27:813 - Add a note. I don't think it is really necessary. Both pattern before and after goes after the music and that tick is for vocal part. I'm not sure if its good to confuse players on this level.
00:42:023 (1) - Please, create here short slider and add note. This is after the "koware" part. Sounds a bit weird thats true, but I keep it for now.
00:46:129 (5) - Lengthen this slider. Should end here 00:46:602 It is there. o.o Wtf.
00:46:918 (1) - This is completely not to rhythm. Create a short slider, which should start here 00:46:760 Actually that slider is after the drum part in the song but I made it longer to follow the vocal. It should be good now.
00:49:444 (1) - Slider should start there 00:49:287 This slider is after the vocal, I'm not sure if I really need to change the start. o.o
01:29:234 (2,3) - Reduce the distance between them. I used bigger distance during kiai to make some difference. And to be honest it is wrong at (2) since it is a bit closer than 2 line. Anyways it is still catchable w/o dash so I leave it for now.

Salad

AR=OD.
AR7 will be better.
Changed OD but ar is untouched. I think 6 is good for Salad.
00:07:129 (2,3) - Make here another pattern. Current pattern is not to rhythm. Okay.
00:17:076 (2,3,4) - Too big distance between them Reduce, (3)=x:416. Lets try it.
00:23:076 (3) - Maybe transform this slider (more vertical). That curve is intended, and it not really makes any difference.
00:37:918 (2) - Make there more simple pattern (for better rhythm). k
00:39:181 (1) - Reduce distance (x:240). ?
00:42:023 (1) - Change the shape of this slider (for bigger movement). k
00:48:971 (4,5) - Reduce distance (a little bit). k
00:54:971 (2,1,2,3) - New pattern for You, because current isn't to rhythm. Well, not perfect and I dunno if I made it as you wanted but done.
01:02:076 (5) - This slider should begin here 01:01:918 - k
01:09:813 (1) - Delete this slider and make spinner, which should begin here 01:09:497 I changed the stream part to 1/2 since it is still fit but leaved everything else as it is since that spinner is not really fit there.
01:29:234 (2) - Reduce distance (x:176). Nope. I used bigger ds for kiai and it is still catchable.
01:30:655 (5) - ^ (x:48). This is accepted since the rhythm is not really tense here.

Platter

AR=OD. k

00:07:129 (2) - Little increase distance (x:160). k
00:08:865 (1) - Move it to x:112, previously was too close imo. k
00:16:444 (1) - Move it to x:232 (for bigger movement). k
00:17:392 (3) - Ctrl+G and move it to x:152 (better distance and harder pattern). k
00:19:602 (3) - Ctrl+H for bigger movement again. k
00:46:129 (2,3,4) - In place of those notes, add slider. Nope, notes are better, but yeah I missplaced them. Timeline corrected. :3
01:18:023 (4,5,6,7,1) - Wow, very big distance between stream and slider. To big for platter imo. Reduce it (a little bit). Good catch. Decreased a little.
01:18:734 (2,3,4,5) - But here make bigger distance between stream and slider. I'm not sure if it's better now, but I changed it.


Rain

00:08:708 (4) - Delete this HDash (unnecessary). Nope, there is a hard hit in the music so HDash it required.
00:20:234 (1,2,3,4,5,6,7) - Maybe make here stream. There was a stream, but I removed it since its gives a bad feeling.
00:28:444 (5) - Move it to x:128 (for HDash, which is needed here). Moved a bit, but I don't think there should be a Hdash.
00:30:892 (3) - Delete a note. This short stream is unnecessary in this place. There is a sound in the music too.
00:36:971 (3,4,5) - ^ k
00:37:602 (7,8,9) - ^ k
00:38:234 (3) - Move it to x:80 (for better distance). Changed a bit tho differently.
00:44:234 (1,2,3) - Maybe it would be easier to use sliders like this: Changed except the last one.
00:55:839 (2,3,4,5) - They are not in the rhythm! Please, fix them. They are.
01:16:918 (5,6) - A litlle bit reduce distance. Like here 01:22:602 (3,4) Nope, because that movement is intended. There is a little speedup in the vocal too.
01:35:865 (6) - This is the end of Your map, then make here HDash. Why everyone wants HDash or spinner at the end of the maps...I moved it a bit away because the rhythm has a little change but (since I'm not tested it as I write this) if it is still not Hdash it will remain as it is. I won't move it further.

If You don't understand something, just wirte to me in-game
Good luck~~
Actually there were a few weird things in your mod. Probably editor is shitting but lots of them were useful. I think a few more mod still need till I can rank it but maybe soon. :3 My next map is already waiting for upload after all. \o/ Thanks for your mod. :3
Glad I could help a bit.
Topic Starter
Kurokami
Yes. I was able to update this one after the slight re-map on Platter/Rain. orz
Keleron
x can be aproximated
Begin = select begin of slider
ends = select ends of slider
ends ends = select the last note in a slider xD ( for reapeater sliders owo )


Cup
SPOILER
00:01:607 (1) - Ends ends clap owo
00:04:923 (3) - can you move back 1/2 ? and extend other 1/2
00:07:923 (3) - reduce a 1/2 the slider
00:17:081 (2) - -1/2 cups players play with the basic rhythm xD
00:26:555 (4) - begin , ends ends whistle
00:28:134 (1) - begin , ends ends whistle
00:29:081 (2,3) - begin whistle in both :3
00:29:713 (3) - why the ends have drums . It is too sudden for me
00:40:449 (3) - x=336 ( only if you acept the next change xd )
00:41:081 (4) - horizontal flip x=240 ( looks better , more easy )
00:52:134 (1,2) - drums so sudden~
01:35:397 (2) - begin a finish maybe
Salad
SPOILER
00:19:923 (2,1) - H flip and x=112
00:26:555 (1) - begin finish
00:27:818 (2) - begin , ends ends whistle
00:29:081 (1) - begin finish -w-
00:31:449 (5) - finish
00:54:344 (1,2) - I understand almost all yours 3/4 sliders but this not i recomend ¿4/4? or 1/2
00:54:344 (1,2,1,2) - repeat alll this part is strange
01:04:449 (3) - ends ends whistle
01:35:397 (1) - NC and finish
Platter
SPOILER
00:16:449 (1) - x=400 funny jump )b
00:23:397 (2) - x=192 looks better
00:26:555 (1,2,3,1,2,3) - - Add the sound pattern that you want is the only point in the song where missing sound
00:44:239 (1) - x=80
00:58:134 (1) - finish ~
01:08:397 (1,2,3,4,5,6,7,8,9) -

01:10:134 (2) - x=64
01:18:028 (1,2,3,4) - grid snap , x=64 , and the next note was more simetrical with the next part
01:34:923 (7) - no NC
01:35:397 (1) - NC and finish
Rain The last diff
✮Here I took a break to eat tangerines xD
SPOILER
00:12:660 (1) - H flip x=432 are perfect for a jump like that xD
00:15:502 (2,3) - Change the "diagonaly" 2 must be diagonal to left and 3 diagonal to right
00:19:449 (2) - x=304 ( needs a best jump in thats finish )
00:20:239 (1) - x=128 ( the same )
00:22:765 (1) - x=112 ( that can be great o: )
00:26:555 (1,6) - All in between dont have sounds
00:31:292 (5,6) - x1=432__x2=80 ( more )
00:34:765 (3,1) - no drums emm but ..dont let the note without a sound , change for a whistle
00:44:713 (2) - x=112
00:45:186 (3) - x=432 H Flip :3
00:50:792 (2) - This transform to a slider oriented to the left
00:52:449 (3) - normal finish ( highlights much )
00:55:844 (2,4,6) - x1=256__x2=320__x3=400
01:06:028 (3,4) - ¿two non-existent notes? realy is my opinion
01:20:555 (4,5,6) - x=96
01:34:923 (7,9) - 1° No NC 2° NC
01:34:923 (7,8) - = 01:33:976 (3,4) - relation in distances
01:35:397 (1) - finish
Topic Starter
Kurokami

Keleron wrote:

x can be aproximated
Begin = select begin of slider
ends = select ends of slider
ends ends = select the last note in a slider xD ( for reapeater sliders owo )

Head, middle and tail is easier to use and understand. :3

Cup
SPOILER
00:01:607 (1) - Ends ends clap owo ?
00:04:923 (3) - can you move back 1/2 ? and extend other 1/2 I followed the main beat with the head.
00:07:923 (3) - reduce a 1/2 the slider Nope, it will be harder.
00:17:081 (2) - -1/2 cups players play with the basic rhythm xD It is following the vocal so its basic. o.o
00:26:555 (4) - begin , ends ends whistle
00:28:134 (1) - begin , ends ends whistle
00:29:081 (2,3) - begin whistle in both :3
00:29:713 (3) - why the ends have drums . It is too sudden for me Drum additions. o.o I dunno where they came from since additions are not working for CtB currently.
00:40:449 (3) - x=336 ( only if you acept the next change xd )
00:41:081 (4) - horizontal flip x=240 ( looks better , more easy )
00:52:134 (1,2) - drums so sudden~
01:35:397 (2) - begin a finish maybe

Salad
SPOILER
00:19:923 (2,1) - H flip and x=112
00:26:555 (1) - begin finish
00:27:818 (2) - begin , ends ends whistle
00:29:081 (1) - begin finish -w-
00:31:449 (5) - finish
00:54:344 (1,2) - I understand almost all yours 3/4 sliders but this not i recomend ¿4/4? or 1/2 It should be and I'm no more using rhythms like this on my maps but this is an old style map and I don't really want to touch it anymore unless its necessary. And these are following the vocal part.
00:54:344 (1,2,1,2) - repeat alll this part is strange It is. lol I changed a bit but you will still find it strange.
01:04:449 (3) - ends ends whistle
01:35:397 (1) - NC and finish I don't think NC really need but to make it consistent I added it. :3

Platter
SPOILER
00:16:449 (1) - x=400 funny jump )b
00:23:397 (2) - x=192 looks better
00:26:555 (1,2,3,1,2,3) - - Add the sound pattern that you want is the only point in the song where missing sound
00:44:239 (1) - x=80
00:58:134 (1) - finish ~
01:08:397 (1,2,3,4,5,6,7,8,9) - I don't really understand the image but I changed this part. For some reason the image is kinda glitchy.

01:10:134 (2) - x=64 I added a HDash previously so this will be a hard jump. But nice suggetion.
01:18:028 (1,2,3,4) - grid snap , x=64 , and the next note was more simetrical with the next part Wrong time code maybe? Where I'm standing is only (4,5,6,7) can be found.
01:34:923 (7) - no NC Needs because this way there are 6-6 notes in both combo.
01:35:397 (1) - NC and finish Added finish but not NC.

Rain The last diff
✮Here I took a break to eat tangerines xD
SPOILER
00:12:660 (1) - H flip x=432 are perfect for a jump like that xD Moved a bit to create a hdash but not flipped. Its not fit in my flow style mapping.
00:15:502 (2,3) - Change the "diagonaly" 2 must be diagonal to left and 3 diagonal to right
00:19:449 (2) - x=304 ( needs a best jump in thats finish )
00:20:239 (1) - x=128 ( the same )
00:22:765 (1) - x=112 ( that can be great o: )
00:26:555 (1,6) - All in between dont have sounds
00:31:292 (5,6) - x1=432__x2=80 ( more )
00:34:765 (3,1) - no drums emm but ..dont let the note without a sound , change for a whistle Again additions.
00:44:713 (2) - x=112
00:45:186 (3) - x=432 H Flip :3
00:50:792 (2) - This transform to a slider oriented to the left
00:52:449 (3) - normal finish ( highlights much )
00:55:844 (2,4,6) - x1=256__x2=320__x3=400
01:06:028 (3,4) - ¿two non-existent notes? realy is my opinion Added one to the red tick. It was really missing. o.o
01:20:555 (4,5,6) - x=96
01:34:923 (7,9) - 1° No NC 2° NC Same as on Platter.
01:34:923 (7,8) - = 01:33:976 (3,4) - relation in distances
01:35:397 (1) - finish
Thanks for the mod. Again I leaved empty what I changed. Old style mapping. lol Still I want to get it ranked as soon as possible. :3
Keleron
Cup
00:46:493 (3) - I recommed use finish in alls *ohs~* in the song
Salad
The same with the *ohs~*
00:38:778 (1) - Create a note here
00:40:493 (1) - And here
Platter owo perfect
Rain
00:34:636 (7) - x=96
00:45:350 (1) - finish in the begin
00:58:921 (8) - add a note?
01:28:778 (1,4) - finish
00:39:636 (5) - soft additions in this note
00:57:921 (1,2,3,4,5,6,7,8) - This part could be best visually and playable
Xinely
firstly, sorry i can't give screenshot to make easier way to explain my mod here. my internet getting problem and i can't online so i modded this one with offline mode which means i can't upload screenshots (but for Cup only) the miracle has happen from my phone that i can use wifi from my phone

anyway mod as per request




  • General
  1. perhaps remove tv size and move "TV Size" to tags. i don't find the title for the tv size version here http://vgmdb.net/album/39638


  • Cup
  1. 00:03:186 (2) - perhaps you're wrong to add finish on head. it should be on repeat because cymbal on 00:03:502 -
  2. 00:04:292 (1) - imo since this is easiest diff and the music is calm which mean vocal become important here (more specific, on 00:04:449 - ) so i would suggest change the slider become like http://puu.sh/b4rHf/fe76e4dfc2.jpg
  3. 00:08:555 (1) - the vocal on 00:08:870 - is really loud here, i hope you can map that one with slider's head instead. to more follow vocal properly i would say like http://puu.sh/b4rO9/dccc07fc94.jpg
  4. 00:17:081 - add note here if you want follow drum. personally i don't like gap like 3/2 on cup diff since newbie perhaps can confuse here
  5. 00:18:976 (1) - imo the movement is too less here. i would make like straight slider here with x:480 and fix the next spacing if you follow this one
  6. 00:20:555 (1) - kinda disagree with this spinner since on the middle of spinner has 00:21:502 - which it's cymbal. i would say make 2/1 slider from 00:20:555 - and 2/1 slider repeat for 00:21:502 -
  7. 00:26:555 (4) - finish on head and repeat, i know you're always finish for the high vocal and on head and repeat are pitch vocal so finish them
  8. 00:30:344 (1) - if you prefer to follow the proper cymbal here. it should be shorten the slider to 00:31:449 -
  9. 00:40:449 (3) - a little bit hard to read by newbie since newbie is newbie :3 , hmm i would make this easier with move the tail to x:368
  10. 00:42:028 (1) - give more movement here. example x:112
  11. 00:44:713 (2) - the flow would be better if you ctrl+G this one
  12. 00:55:607 (4) - since you're following vocal mostly at this diff, imo skipping vocal on this part feel bad. i would say 3/2 slider repeat from 00:55:607 - and for 00:56:239 -
  13. 01:00:028 - the drum is so strong here. if my taste i would add note here
  14. 01:03:186 - add note here. 1/1 gap for newbie would be easier to read. and music of 01:03:186 - is continuing to 01:03:344 -
  15. 01:09:660 (1) - i kinda disagree with the spinner since the spinner is too short and the most of fruits are on leftside when the 01:10:765 - on rightside i would say, remove spinner and 01:09:660 - 1/1 slider + 01:10:134 - 1/1 slider
  16. 01:16:765 - why don't you add note here since the drum is strong here. also keeping 1/1 gap would be better
  17. 01:25:607 (4) - the music is only drum here which it means no need finish here since finish feels too loud
  18. 01:31:292 (2) - the vocal is on pitch so no hitsound here feels too empty. whistle to head?
  19. 01:33:502 (1,2) - the rhythm is too off imo here, since the musics are too strong on each part, i would say http://puu.sh/b5rZz/51d85281eb.jpg


  • Salad
  1. 00:03:186 (4) - same as Cup
  2. 00:07:134 (2) - the vocal pitch is high on head. perhaps add whistle or finish
  3. 00:08:555 (5) - imo the rhythm still can improve here. because the vocal on stanza that you gave finish there, imo it would be nice if has a little jump (both undash and need dash are fine since the music is calm), so imo the rhythm can improve like http://puu.sh/b76kx/e854a6aad4.jpg
  4. 00:14:870 (2) - imo the rhythm can be more harder if you try to following drums here http://puu.sh/b76w8/3448530fe7.jpg
  5. 00:20:555 (1) - some overmapped on blue ticks here. this is should be enough for salad http://puu.sh/b76Gh/35ee616d7d.jpg
  6. 00:24:028 (1) - since this is cymbal part on head. imo you can make futher spacing here (no Dash is fine but this one is too closer imo), perhaps x:400. if you agree you can reduce the spacing after this slider to make the way become easier
  7. 00:25:292 (3) - x:128, it would be nicer to see here
  8. 00:26:555 (1) - imo this is would be nice if you add Dash here since on the time it have both vocal and music which are strong
  9. 00:36:976 (1) - the flow would be better if the slider has movement here. move the tail to x:488
  10. 00:47:397 (2) - make further the slider slightly to get dash here. x:96. if you follow this, you can 00:48:186 (3) - move a little bit to left to make easier to catch too
  11. 00:54:976 (2,1) - reduce their spacing. they're making HDash here
  12. 01:03:186 (1,3) - make them become have same shapes here so the flow would be more consistently
  13. 01:05:555 (1) - the rhythm can improved here since you're skip the cymbal on 01:05:713 - , i guess something like http://puu.sh/b77vA/530c0c26bc.jpg would be fine here
  14. 01:08:397 (1,2,3,4,5,6,7) - the stacked imo doesn't give sense here. it would be better to use normal spacing or small spacing instead http://puu.sh/b77AG/23015fda9f.jpg
  15. 01:18:028 - i would suggest to add note here. the violin sound is on pitch (altho not really loud here)
  16. 01:29:555 (3) - the rhythm can improved too here since the pitch of vocal on 01:29:713 - , try something like http://puu.sh/b77Jk/ed682cdaf5.jpg ?
  17. 01:35:870 (4) - personal taste, x:80 instead? imo the zig zag flow is too mainstream now. i would try something new here


  • Platter
  1. 00:03:186 (2) - imo the curve of slider making a little bad flow here. i would say to flip it with ctrl+H
  2. 00:04:686 (4) - move this circle to 00:04:765 - since on blue tick the vocal is kinda faint and it become clearly to hear on whitetick
  3. 00:08:555 (2) - i prefer to give a little bit dash for next slider here. so i would say to move to x:240
  4. 00:12:186 (2) - if you're following vocal it should be on 00:12:265 -
  5. 00:16:292 (5) - the circle is kinda hard to catch here imo. i would say to reduce the spacing here perhaps x:256
  6. 00:55:607 (1) - would be nice this is need HDash. i got miss when testplay here x.x
  7. 00:30:976 (3) - give little movement here to get better flow. x:192
  8. 00:31:449 (5) - add finish here. the music is on pitch. imo whistle is really empty here
  9. 01:35:870 (6) - would be nice if you make the spacing further. maybe x:256
  10. Nice Platter, i feel comfortable here. just what make me kinda uncomfortable is shape of "weird" slider something like 00:39:344 (2) - , the droplets are kinda hard to catch imo lol. but the rest is nice. good job :3


  • Rain
  1. 00:08:081 (2) - just personal taste but imo the flow can be better here.. hmm maybe something like https://osu.ppy.sh/ss/1964871 ?
  2. 00:09:976 (1) - the rhythm is kinda off here because skip the vocal on stanza. i would say circle on red tick and 1/1 slider for 00:10:134 - instead
  3. 00:13:449 (2) - imo making HDash on next circle is too sudden while the music is calm, i would say remove HDash there. perhaps move this circle x:208 would be fine
  4. 00:21:344 (1) - imo the NC here is inconsistency, would be nice if remove this one and add on 00:20:949 (6) - instead
  5. 00:27:502 (4) - would be nice if you ctrl+G this one and move to x:192 for natural flow
  6. 00:42:344 (2) - imo the 3/4 slider here totally unfit with the music. it would working better if you use 1/2 slider instead
  7. 00:43:292 (3) - ^
  8. 00:45:344 (6) - give more movement with x:16
  9. 00:49:134 (5) - just my taste but x:144 works better for me here for the flow
  10. 00:51:660 (6) - the flow is too plain here. i would say to ctrl+G and arrange spacings of 00:51:186 (4,5,6) - to get nicer pattern
  11. 01:05:081 (1,2,3,4,5,6,7,8,1) - is this more looked as overdose streams here. i would say to make easier stream instead
  12. 01:10:765 - until kiai time, the gaps of of 1/1 here seem undermapped here. 01:11:239 - 01:11:870 - 01:18:502 - examples here. make sure to add some of notes on that blank rhythms
  13. 01:13:292 (1,3) - just wondering again that 3/4 sliders here aren't fit with music. 1/2 slider better

Good Luck :oops:
Topic Starter
Kurokami

Xinely wrote:

firstly, sorry i can't give screenshot to make easier way to explain my mod here. my internet getting problem and i can't online so i modded this one with offline mode which means i can't upload screenshots (but for Cup only) the miracle has happen from my phone that i can use wifi from my phone

anyway mod as per request




  • General
  1. perhaps remove tv size and move "TV Size" to tags. i don't find the title for the tv size version here http://vgmdb.net/album/39638 There isn't as far as I know but this is ranked with the same title.


  • Cup
  1. 01:33:502 (1,2) - the rhythm is too off imo here, since the musics are too strong on each part, i would say http://puu.sh/b5rZz/51d85281eb.jpg This is true but that will make it too similar with the other diffs in this set. I will keep mine for now.

Good Luck :oops:
I fixed anything else. I was lazy to think about deeper and this is an old style map except Rain. My hands are hurting. q.q Thanks for modding this even tho you have bad internet connection now. :3
newtoniorock8
Hello ~ o/

Cup

01:08:397 (1) - move at x:320
01:10:765 (1) - i suggest to move this to x:96 because this 01:09:660 (1) - spinner goes to the left which is easy to catch than the previous
01:16:923 (2) - move it to 01:16:765 then extend it at 01:17:081 like this:
01:31:292 (2) - the spinner should start here, imo, remove the slider and move the spinner here

Salad

00:31:292 (4) - move at x:256 , 00:31:449 (5) - move at x:272 or just stack it with (4)
00:44:239 (1,2,3) - will be fun if you could add a little jumps here
00:54:976 (2,1) - o.O why do we have HDash here? maybe this is a misplaced notes
remove this 01:09:818 (1) - then 01:08:397 (1,2,3,4,5,6,7) - instead of this just use a Spinner and extend it at 01:10:449

Platter

use CS: 3.5 ?
00:56:870 (1) - this spinner should start here 00:57:028
i think you need to change some of the patterns here and add more good jumps like 00:44:239 (1,2,3,1,2,3,4) - this can be improve :3

Rain

00:55:607 (1,2,3,4,1) - feels boring >.< you could do better than this jumps/patterns like:
01:05:081 (1,2,3,4,5,6,7,8) - a patter like this might work:
01:33:976 (3,4) - HDash please
01:34:449 (5,6) - ^

Nice Rain diff :3

*Goodluck with this CtB mapset! :D
Topic Starter
Kurokami
Updated. I used some of your suggestions. I'm not pointing out those because you forgot to update it before modding. q.q
Manuxz
Hi Korokami :33

Cup

00:04:449 (2) - The tail of the slider finish in x: 448
00:20:555 (1) - Move at x:184
00:41:081 (4) - Ctrl+H and moving at the same place where it was (x 240)
00:50:239 (3) - Mmmm move at x:156 maybe ... XD
01:16:923 (3) - The tail of the slider finish in x: 144

Salad

00:04:292 (1) - Move at x:256
00:08:870 (7) - Move at x:112 o.o
00:28:765 (3) - Move at x:152
00:39:344 (1) - Move at x:240
01:01:134 (2) - Move at x:280

Platter

00:20:081 (5) - Move at x:352
00:40:292 (3) - Move at x:16
00:59:713 (2) - Move at x:416
01:07:449 (2) - Move at x:221

Rain

Excellent diff, charm me ^^

That's all hope something you serve, I just wanted to try TuT
Topic Starter
Kurokami
Gonna take a look at this soon. Thanks in advance. Will reply normaly too.
Topic Starter
Kurokami

Manuxz Sixx wrote:

Hi Korokami :33

Cup

00:04:449 (2) - The tail of the slider finish in x: 448 Not a bad idea but then there will be no difference between 1/2 and 1/1 in spacing. Keep mine.
00:20:555 (1) - Move at x:184 Moved to 176 instead.
00:41:081 (4) - Ctrl+H and moving at the same place where it was (x 240) Nice catch.
00:50:239 (3) - Mmmm move at x:156 maybe ... XD 144 used instead although even this makes no real difference. lol
01:16:923 (3) - The tail of the slider finish in x: 144 Moved one grid right but same result. The triangle was weird a bit.

Salad

00:04:292 (1) - Move at x:256 Look neater.
00:08:870 (7) - Move at x:112 o.o Here you can hear a loud drum+cymbal sound. This kind of beats requires dash or HDash thats why I added a bit bigger distance. And jumps are allowed on Salad. :3
00:28:765 (3) - Move at x:152 Same reasoning as above tho now you can only hear drum.
00:39:344 (1) - Move at x:240 kk
01:01:134 (2) - Move at x:280 ^

Platter

00:20:081 (5) - Move at x:352 Well, though I want to keep mine for the rhythm I will go with this to make it easier.
00:40:292 (3) - Move at x:16 Looks better. :3
00:59:713 (2) - Move at x:416 Nice.
01:07:449 (2) - Move at x:221 I know what you want here but (3) starts at high pitched vocal and though I don't want to HDash it I want a bit bigger jump here.

Rain

Excellent diff, charm me ^^ Thank you: :3 Although I still can't fc this Rain. orz

That's all hope something you serve, I just wanted to try TuT Yep, don't stop. Mod more. \o/
Thanks for your mod. I recently re-maped both Rain and Platter according to my latest mapping style so any help comes handy. I need to ask a BAT for checking. (Hey myself. /jk) Its time to rank this since my new set is on its way. :3
autofanboy
Hi Kuro! o/
Mod requested in AFB's CtB Modding Queue

[General]
  1. Source: I think it should be '戦姫绝唱シンフォギアG' instead of 'Senki Zesshou Symphogear G'?
  2. Tags: You might want to add: 水樹奈奈 近藤奈奈 奈奈 近藤 戦姫绝唱 OP
  3. Kiai Time: (Suggestion) 01:19:607 - 01:20:555 - You can remove kiai time here for a little stress

[ Cup]
  1. 00:00:186 (1,1) - Better have a little more space between the spinner end and the circle (1), since the BPM is 190 and the distance between notes is just 1/1
  2. 00:05:081 (3) - Now 00:04:923 sounds pretty weird since at that part there is a vocal, so you should move this note to 00:04:923 in order to suit the audio background and lengthen it to where it is in originally
  3. 00:08:555 (1) - Remove NC and NC at 00:08:870 (3), that part will contain stress :)
  4. 00:21:502 (2) - NC and remove NC at 00:23:081 (1)
  5. 00:24:028 (2) - NC
  6. 00:26:555 (4) - ^
  7. 00:28:134 (1) - Remove NC and NC at 00:29:081 (2), there will contain stress
  8. 00:33:186 (3) - (Suggestion) If you have NC the previous NC mods, you can NC here
  9. 00:40:449 (3) - NC
  10. 00:55:607 (4,5,1) - This pattern is complicated if it is in Cup I guess, I recommend to change it to 1/2 sliders or something based on 1/2
  11. 01:07:923 (3,1) - Indeed the distance between (3) and the 1/2 stream (1) should be far than the normal distances, I think this distance is way too big. I suggest 1. moving (1) to x:352 (Recommended) ; or 2. Tilt the stream to the left instead
  12. 01:17:397 (4) - (Suggestion) NC
  13. 01:19:607 (3) - If you applied the Kiai Time mod (In General), you can NC this
  14. 01:27:186 (3) - NC
  15. 01:29:239 (2) - In my opinion you can stop this slider at 01:29:397, it will make this part easier and the rhythm is much clear
  16. 01:29:713 (3) - NC and remove NC at 01:30:344 (1)
  17. 01:32:239 (1,1) - Same as 00:00:186 (1,1)

    Cup is nicely-mapped.

[ Salad]
  1. This diff is too easy, I didn't dash once, and I only miss at 00:46:923 (1,2), so I recommend increasing the distance at some parts
  2. 00:04:292 (1,2) - Swag their position would be much more interesting, and adding a little dash effect between (4) and (1), like the *example
  3. 00:08:870 (7) - x:176, same as above reason
  4. 00:08:870 (7) - NC and remove NC at 00:09:502 (1)
  5. Either 00:25:292 (3) or 00:25:607 (4) - NC
  6. 00:26:555 (1) - Move to the left so that dash effect is there
  7. 00:42:028 (1) - I think this can move to a bit left in order to have dash effect
  8. If you applied the previous mod, move the later notes as well to have the original distance
  9. 00:46:923 (1) - Move to more right for dash
  10. 01:06:502 (4) - Not fitting the audio background, I recommend removing it and add a 1/1 slider at 01:06:344 instead
  11. 01:09:818 (1) - Move this to more left for dash, x:192 is a good choice
  12. 01:15:818 (1) - Move this to the left for dash between (4) and (1)
  13. 01:19:923 (3) - Move to a bit left so that there is dash between (3) and (1)
  14. 01:25:923 (1) - Move to the right

    Distance problem.

[ Platter]
  1. 00:06:028 (2,1) - There should be a HDash between them, so consider (2) - x:288; (1) [new combo] - x:0
  2. 00:09:976 (1) - Not fitting audio background, break it into circle at 00:09:976 and 1/1 slider at 00:10:134
  3. 00:42:502 (2,1) - Remove the HDash here because the audio is not that high and exaggerated compared to the intro and the kiai time
  4. 00:58:134 (1) - Move it to the right so that there is HDash between the previous combo (2) and (1)
  5. 01:05:081 (4,5,6,7,1) - Good pattern but I think it is a bit hard if it is in Platter as players might get confused, also the HDash doesn't work there, they should have even distance so the difficulty can be lower
  6. 01:15:186 (5) - Move to the right to have HDash
  7. 01:15:186 (5) - If you applied the previous mod, tilt the slider to more left so the HDash between (5) and (6) is removed, if not then move (6) to a bit closer
  8. 01:20:555 (4) - x:224 to remove HDash, also tilt it to the right
  9. 01:20:870 (1) - x:80 to have HDash with the previous mod
  10. 01:25:292 (3) - Move to the right for HDash
  11. 01:32:239 (1) - Move to the right for HDash and stress

[ Rain]
  1. 00:15:028 (4) - NC
  2. 00:39:818 (2,3,4) - Drag this whole part to x:80 so there is HDash between (4) and (1)
  3. 01:20:870 (1) - Move to somewhere so that there is HDash between (7) and (1)
  4. 01:33:502 (1,2,3,4,5) - Maybe change this part to a bit more interesting then the previous diffs, like using 1/1 slider patterns, and having 1/2 distance gap between each 1/1 sliders, *example
  5. 01:35:713 (3,4) - Ctrl+G these two circles to have more distance and making it different from Platter?

The diff-spread seems unclear, since Salad is fc-able without dash except the one I have mentioned; while Platter contains pretty much HDashes in the parts outside of Kiai Time though I didn't mention them. Moreover some distances should be exaggerated or reduced.

Good luck for rank!
-AFB
Topic Starter
Kurokami

alienflybot wrote:

Hi Kuro! o/

[General]
  1. Source: I think it should be '戦姫绝唱シンフォギアG' instead of 'Senki Zesshou Symphogear G'? No, I dislike the usage of japanese sources. Its really hard to know on the beatmaplist where that song is came from.
  2. Tags: You might want to add: 水樹奈奈 近藤奈奈 奈奈 近藤 戦姫绝唱 OP Maybe. :p
  3. Kiai Time: (Suggestion) 01:19:607 - 01:20:555 - You can remove kiai time here for a little stress I hate kiai bursts
[ Cup]
  1. 00:00:186 (1,1) - Better have a little more space between the spinner end and the circle (1), since the BPM is 190 and the distance between notes is just 1/1 These are clearly divided and the song is starts there. No change.
  2. 00:21:502 (2) - NC and remove NC at 00:23:081 (1) No, because this way (1) will be alone and I don't want to merge it to the previous combo.
  3. 00:24:028 (2) - NC ^
  4. 00:33:186 (3) - (Suggestion) If you have NC the previous NC mods, you can NC here Nope, the song is the same here.
  5. 00:55:607 (4,5,1) - This pattern is complicated if it is in Cup I guess, I recommend to change it to 1/2 sliders or something based on 1/2 The whole song is too complicated for Cup and I think I was able to make this as easy as possible. No change.
  6. 01:07:923 (3,1) - Indeed the distance between (3) and the 1/2 stream (1) should be far than the normal distances, I think this distance is way too big. I suggest 1. moving (1) to x:352 (Recommended) ; or 2. Tilt the stream to the left instead Moved a bit and rotated it.
  7. 01:17:397 (4) - (Suggestion) NC Np. I can't give you details why I reject it, I just don't like it this way. q.q
  8. 01:19:607 (3) - If you applied the Kiai Time mod (In General), you can NC this This can be applied even w/o the kiai but no for now. I don't like the standalone combos.
  9. 01:29:239 (2) - In my opinion you can stop this slider at 01:29:397, it will make this part easier and the rhythm is much clear Nope, it will be an empty rhythm between them then.
  10. 01:32:239 (1,1) - Same as 00:00:186 (1,1) This is actually true. Changed it to a slider.
Cup is nicely-mapped.

[ Platter]
  1. 00:06:028 (2,1) - There should be a HDash between them, so consider (2) - x:288; (1) [new combo] - x:0 There shouldn't, if you recognize I used HDash at intensive beats mostly. And this is just the start of the map.
  2. 00:09:976 (1) - Not fitting audio background, break it into circle at 00:09:976 and 1/1 slider at 00:10:134 I followed the vocal with this and the music is very weak here to it will be messy to follow it.
  3. 00:58:134 (1) - Move it to the right so that there is HDash between the previous combo (2) and (1) Why? Its very weak and this part is a calm one right before the kiai.
  4. 01:05:081 (4,5,6,7,1) - Good pattern but I think it is a bit hard if it is in Platter as players might get confused, also the HDash doesn't work there, they should have even distance so the difficulty can be lower Removed the HDash because the BPM is high and 1/4 HDashes are not good on this level but the pattern is easy if you get used to it. You just need to realize the fact that you must not press dash button at all. This pattern is good as an intro.
  5. 01:15:186 (5) - If you applied the previous mod, tilt the slider to more left so the HDash between (5) and (6) is removed, if not then move (6) to a bit closer What? I have no HDash here and it shouldn't be either. o.o
  6. 01:32:239 (1) - Move to the right for HDash and stress Nope, this Platter is already hard enough.
[ Rain]
  1. 01:20:870 (1) - Move to somewhere so that there is HDash between (7) and (1) It can be but I don't want to add 1/4 HDash here.
  2. 01:33:502 (1,2,3,4,5) - Maybe change this part to a bit more interesting then the previous diffs, like using 1/1 slider patterns, and having 1/2 distance gap between each 1/1 sliders, *example Oh come on, there is a difference. Yes, I used circles on both diff, but the patterns are different.
  3. 01:35:713 (3,4) - Ctrl+G these two circles to have more distance and making it different from Platter? Nope, It will be really hard to catch the next 2 note this way.


The diff-spread seems unclear, since Salad is fc-able without dash except the one I have mentioned; while Platter contains pretty much HDashes in the parts outside of Kiai Time though I didn't mention them. Moreover some distances should be exaggerated or reduced. I also wondered about Salad, to be honest I also wondered about Cup. I think Cup can be removed from the set end the rhythm can be used to map a better Salad. 190BPM is kinda high to have 4 different difficulty.

Good luck for rank! Thank you. :3
-AFB
Everything else applied. Thank you. :3
rew0825
Mod m4m :)

[ Cup]
  1. 00:03:186 (2) - ctrl+h and x:288
  2. 00:23:081 (1,2,3,1,2,3,1) - ctrl+h
  3. 00:28:134 (2) - ctrl+h ang x:272
  4. 00:36:028 (3) - x:368 and 00:36:976 (1) - x:272
  5. 01:29:713 (1,2) - overlap note...

[ Salad]

AR/OD - 6.5

  1. 00:05:713 (3) - x:352 and 00:06:028 (4) - ctrl+h - x:208
  2. 01:12:423 (5) - move to 01:12:502
  3. 01:18:976 (2) - move tail to left

[ Platter]
  1. 00:21:344 (5) - move tail to right

[ Rain]

HP - 6

  1. 00:15:028 (1,2,3,4,5) - ctrl+h
  2. 00:52:292 (3,4) - ctrl+g
  3. 00:53:555 (4,5) - ctrl+g
  4. 01:27:897 (2,6,7) - (2) - x:144 , (6) - x:144 , (7) - x:208
  5. 01:33:976 (3,4) - ctrl+h

Good luck :)
Topic Starter
Kurokami

rew0825 wrote:

Mod m4m :)

[ Cup]
  1. 00:36:028 (3) - x:368 and 00:36:976 (1) - x:272 Moved 00:36:976 (1), but leaved (3) as it is because I like that pattern.

[ Rain]

HP - 6

  1. 01:33:976 (3,4) - ctrl+h No, thats too mainstream. :3

Good luck :)
Everything else accepted. Thank you for your check. :3 I have a little time nowadays but poke me if I forget to check your mapset. o/
ZiRoX
2 kudosus frenzy

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Cup]
Timeline and Patterns
  1. 00:21:502 (2) - I think this should be a 3/2 repeat slider, it follows vocals better and 00:22:765 -, although a downbeat, isn't that important. It will also be consistent with 00:26:555 (1) -
  2. 01:13:292 (1) - I think this should be mapped 1/1, either by making it a 1/1 slider with 4 repeats, 1 repeat and 2 circles or 5 circles, that's up to you.

[ Salad]
Timeline and Patterns
  1. 00:08:870 (1) - If you Ctrl+G this you'll have a better flow, since current spacing is a bit weird imo.
  2. 00:09:976 (3) - I'd take out the repeat, it follow vocals better.
  3. 00:36:028 (3,4) - I expected a larger jump here, the in crescendo is really calling for it. Set (4) at x:416 and move 00:36:976 (1) - according to this:
  4. 00:46:923 (1,2,3) - Reduce spacing between these notes, the 1/4s are a bit tricky here.
  5. I could complete your Kiai Time without dashing at all. I think a little bit distance in some key parts will make this better, some points where you can add some distance are:
    1. 01:13:923 (2) - Move to x:160
    2. 01:15:818 (1,2,3,4) - You could do this part as wollows:
    3. 01:24:028 (2) - Same idea as 01:13:923 (2)

[ Platter]
Timeline and Patterns
  1. 00:09:976 (1) - If you make this slider start on the white tick, and add a note at its current position you'll follow vocals better

[ Rain]
Timeline and Patterns
  1. 00:06:818 (3) - Move this to x:320, I think a smaller distance suits this part better.
  2. 00:10:134 (1) - Ctrl + G and then move it to x:160, it flows better.
  3. 00:30:028 (4) - I think current position of this note is a bit unexpected. Move this to x:48 for a more predictable movement.
  4. 01:18:660 (3) - Move to x:400 to create an hyperdash :D
Topic Starter
Kurokami

ZiRoX wrote:

2 kudosus frenzy


[ Cup]
Timeline and Patterns
  1. 01:13:292 (1) - I think this should be mapped 1/1, either by making it a 1/1 slider with 4 repeats, 1 repeat and 2 circles or 5 circles, that's up to you. This is just a Cup, the rhythm should be as easy as possible.


[ Platter]
Timeline and Patterns
  1. 00:09:976 (1) - If you make this slider start on the white tick, and add a note at its current position you'll follow vocals better Nope, the vocal part on the main beat is very weak compared with the one at 00:09:976. Start the slider there is a very bad idea.

[ Rain]
Timeline and Patterns
  1. 00:30:028 (4) - I think current position of this note is a bit unexpected. Move this to x:48 for a more predictable movement. What? No. Two left, two right. There is nothing unexpected in this pattern.
Everything else applied. Thanks for your mod. :3
Tyrell
Hi

Cup
00:01:607 (1) - This should be angled better like http://puu.sh/iTlzP/d6ea39e435.jpg
00:07:134 (2) - I feel this should just be a vertical slider. the curve is unnecessary and a bit awkward.
00:25:292 (1) - another case where i think a vertical slider just makes it look and flow better.
00:49:923 (2) - i would reduce the distance on this a bit as it seems awkward and may be weird to read for low level players
00:56:239 (5) - Feel the distance on this should be reduced and kinda link rather than be a small jump. move00:56:239 (5) - to x:128
00:56:870 (1) - similar to the previous jump. I would reduce it to almost link together move 00:56:870 (1) - to x:208
01:29:239 (2) - really recommend reducing the distance jump to this. maybe move to x:272
01:29:713 (1) - same as ^ move to x:96 as this jump is too much for a cup
01:31:292 (1) - I would make this a more simple curve or a vertical slider

It's a nice Cup but I highly recommend nerfing the jumps at the end because it's too challenging for a cup and it drags the star rating above the recommended 1.5 star

Salad
00:07:607 (3) - would either reduce the jump to this or increase so you know a dash is needed. it's at awkward distancing right now. you could move 00:07:607 (3) - to x:256 and leave it to where a dash is needed on the next note
00:23:081 (3) - this standstill repeat is dull. Would recommend 3 hit circles or a more horizontal slider
00:40:449 (4) - would reduce the distance on this a bit for better flow.
00:42:028 (1) - Fix this slider, it's very awkward. a more simple curve repeater would do fine.
00:44:239 (1,2,3) - would recommend just making these vertical sliders so it's less awkward
00:54:344 (1,2,1,2) - i feel like a dash should be needed somewhere in this section. Maybe to the last slider
01:08:397 (1,2,3,4,5,6,7) - i would try to arc this a bit more to the right like http://puu.sh/iTo1p/a09672863b.jpg
01:12:502 (5,6) - recommend Ctrl+H this and moving to x:368
01:35:713 (3,4) - Ctrl+H and move to x:368 for better flow

I would recommend going back and mapping more of the vocals in various points but that might not be necessary. Also i didnt point them out specifically but the vertical sliders in the kiai time should really be changed to something more interesting. Would also recommend just doing a sweep through the whole song using a smaller grid size and really refining the distances on the jumps for overall better flow.

I would highly recommend taking a look at the platter and rain and changing the patterns and jumps to better fit today's standards.
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