Thanks for mod.Frostmourne wrote:
General
kajiyatta's Normal
01:11:045 (1) - finish start here as well as 02:20:863 (1) - has fixed and minor updated.
@Lortus オフセットとプレビューの時間は直してないので、そちらでまとめてお願いします。
http://puu.sh/6Hhes.osu
Thanks for mod.Frostmourne wrote:
General
kajiyatta's Normal
01:11:045 (1) - finish start here as well as 02:20:863 (1) - has fixed and minor updated.
All fixed.Frostmourne wrote:
General
Offset is better at 1223 (-4), don't forget to resnap all notes and preview time.
Lunatic
02:43:590 (2) - maybe you can use 3 circles instead. Stream at the beat where it's heavy is nice! like 01:33:590 (3,4,5,6,7) -
03:56:317 (3) - ^
Sorry for late mod. Please call me back when you are done
http://puu.sh/6IlKM.osuFrostmourne wrote:
Mera's Hard
02:47:227 (2,3,4) - you may change to something like 02:45:772 (1) - . Because having a stream in Hard diff could be too hard in this case. >Fixed
02:53:045 (2,3,4) - ^ >Fixed
03:56:317 (5,1) - It's almost the end and maybe the intensity of the map can make players feel anxious. You may unstack these notes to make it more easily clear to read. >Fixed
Thank you~ ><Frostmourne wrote:
Good luck for your first map !
All fixed.alacat wrote:
Hi
[kajiyatta's Normal]
- 02:17:985 - Please snap white line by way of caution.
- 03:01:223 (4) - add a finish here to follow the background music same as your next part 03:05:950 - .
- 03:22:677 - ,03:24:132 - I have a sense of discomfort with this slidertick. so you should consider adding a green section (soft-custom 2) for silence.
nice diff :>
All fixed.alacat wrote:
Hi
[General][Insane]
- You must remove "soft-hitclap3" file in your folder. as you can see all diffs, it seems to me that you don't use this file.
- is this tag necessary "reitaisai 10" ? i guess this is festival name. therefore this has nothing to do with this map. so you should consider removing it to tag.
- Please remove "Widescreen Support" to all diffs. that doesn't work properly since this map does not have storyboard.
That's all for now. Let me know whenever you're ready :3
- 00:24:495 (1) - missing a new combo after a spinner.
- 00:30:313 (1,2) - Rhythm suggestion: i recommend you to make 3 hits to the tail of the slider here. it would fit with this background music as well.
- 00:49:041 (5,1) - Every slider must have a clear and visible path to follow from start to end ~ from Official Ranking Submission Rules. i feel this sliders could confuse players here. so you should consider moving second slider like your other part 03:53:950 (1,2) - . Fix this one, so it prevents the player from misreading. : http://puu.sh/6LYWF.png
- 01:16:313 (2,3,1) - Design suggestion: how about having a small distance between (3) and (1) ? so it would look better imo.
- 01:19:768 (1,2) - ^ Same as above.
- 01:33:586 (3,4,6) - these consecutive claps do not match. Please remove it here.
- 01:56:132 (1,2,3,4) - a bit nazi mod, why don't you make the spacing of these notes consistent since the combo is still going ? so it would look better imo.
- 02:31:223 (2) - i feel kind of empty here, i hope you put some hitsounds. In this case, i recommend you to put a clap here.
- 02:39:950 (2) - remove a finish from this note since it follows nothing.
- 03:06:313 - missing a clap
- 03:30:677 - i feel this part is a bit noisy because of sliderslide. If it is possible, Please add this file " soft-sliderslide3 " of silence.
http://puu.sh/6New3.osualacat wrote:
[Mera's Hard]
- Approach Rate - 1. i don't agree that rate for this mapset because it is too fast to play hard diff. >Fixed
- 00:23:041 (1,1) - The sliders appear too early considering the level of this difficulty. so i hope you remove it and have 1/1 rhythm distance for playing. >Fixed
- 00:36:495 (2,3) - Why did you make a big jump ? o.o please reduce the distance since this part is calmer than other parts. so it would fit well with this kind of music. >Fixed
- 01:48:495 (1,1) - I feel this repeat slider kind of hard for this difficulty. it is better to use ctrl + g command to this slider for player. >Fixed
- 03:49:404 (1,3) - I'm worry about hidden this note. Please check this just a reminder. : http://puu.sh/6LYWF.png >Fixed
Personally, i think this diff is a bit hard for this difficulty (many jumps , many 3/4 sliders) but it is enough for rank. If you can, try to think about it. I'm sure that it would be better to do. >Fixed them as much as possible.
BeatofIke wrote:
Congratulations on you 1st map! :3
iyasine wrote:
るーたすさん、めらみんさん初rankedおめでとう!かじやったさんナイスサポート!
litoluna wrote:
1st ranked おめでとうございます!
Thanks!! >w<Laurier wrote:
congrats!!!
btw I remembered orion's map.
Alternative wrote:
おめでとう!
lil_yumika_lil wrote:
Perfect! Gratz~♥
ゲスト入っていただきほんとにお世話になりました!kajiyatta wrote:
omedetou gozaimasu :3
Raging Bull wrote:
congrats.
-Gamu- wrote:
おめでとうございます!
待ってました!
Unsfamiliar wrote:
Wow, really nice map. Gratz~
みんなありがと~>w<KSHR wrote:
ぐらっつ