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nano feat. MY FIRST STORY - SAVIOR OF SONG

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Topic Starter
Frostings
This beatmap was submitted using in-game submission on June-23-14 at 11:17:53 AM

Artist: nano feat. MY FIRST STORY
Title: SAVIOR OF SONG
Source: 蒼き鋼のアルペジオ
Tags: Aoki Hagane Arpeggio Opening Blue Steel FlawlessTea
BPM: 192
Filesize: 6719kb
Play Time: 04:03
Difficulties Available:
  1. Easy (1.58 stars, 244 notes)
  2. Hard (3.51 stars, 614 notes)
  3. Insane (4.73 stars, 825 notes)
  4. Normal (2.15 stars, 317 notes)
Download: nano feat. MY FIRST STORY - SAVIOR OF SONG
Information: Scores/Beatmap Listing
---------------
05/20/2014 - New background, please redownload
Narcissu
[insane]


just use mouse - . - ||

00:01:733 (3,5) - unrankable

00:46:888 - red line in slider is illicit ?

02:47:512 - surplus timing

just some suggestions

00:11:577 (2,3) - too closed

00:12:358 - it's same as 03:44:855 - ,so you should use same SV , i suggest 1.2

00:16:577 (2) - (388.252)

00:25:327 (5,6) - why not bend these like 00:24:858 (3) - ?

00:39:077 (1) - (268.228)

00:42:670 (4) - (480.120)

00:51:888 - note

01:28:138 - 01:28:294 - slider

01:28:450 - 01:28:450 - slider

01:28:606 - 01:28:684 - slider

01:28:763 - 01:29:075 - slider

01:29:388 - nc here

01:39:075 - note stack in 01:39:388 (1) -

01:45:950 (4) - ctrl + g

01:46:263 (5) - ^

01:52:278 - i think the slider should end 01:52:200 -

01:57:199 - note

01:57:512 - 01:57:668 - slider and NC

03:02:512 - i suggest abandon vacol ,it's confusion now such as 03:09:387 -

03:13:137 - sample normal

03:13:605 - delete whistle

03:16:105 - delete whistle

03:18:449 - note

03:18:762 - 03:18:918 - slider and NC , delete whistle

03:28:762 - finish

03:31:418 (3) - end 03:31:574 - , you have many slider end 3/4 …… i think it's unjustifiable

03:54:543 (4,5,6,7,8) - not good

sorry i no time today _(:3」∠)_

layout very good , i think it’s will rank soon ,good luck ~ (ง •̀_•́)ง
Ozato Fumika
Hi~ mod from M4M

[Normal]
00:27:671 (3) - Awkward beat
01:16:575 (1) - hit finish
02:22:199 (1) - ^
03:49:074 (1) - looks like its out of the map
03:52:355 (2,3) - blanket

[Hard]
00:10:640 (1) -

00:15:327 (5,6) - I don't think these fit here
00:41:265 (1,2,3,4,1,2,3,4) - sliders
00:56:263 (3,4) - this sounds awkward
01:01:106 (3) - remove curve
01:01:106 (3,6,7) - again, does not sound right to me
01:39:075 (7,1,1) - not for hard diff
01:40:325 (2) - crtl + g
01:44:388 (6) - delete NC
01:46:888 (1,2,3,4,1,2,3,4) - slidiers or spread them out to eliminate confusion
02:02:355 (4,1,2,3) - use sliders
03:23:605 (4,1,2,3) - ^
03:44:074 (2) - crtl + g

Finish up insane!!

Hope my mod helped >~<
RandF
From my queue~

[General]
  1. BG: you should change BG size to 1024*768 or 1366*768
  2. normal-diff(easiest diff) is too difficult for beginner. you should make normal-diff easier or add easy-diff
  3. I suggest to add AudioLeadin 2000~3000 because of starting suddenly
  4. ComboColor 2 and 3 are too similar to distinguish
  5. I suggest to add soft sliderslide.wave of silence
[Normal]
  1. for easiest-diff, you should not change SV(SliderVelocity). expecially, SVx1.20 is very hard
  2. for easiest-diff, you should conform DS(DistanceSpacing). for example, 00:05:171 (4,1) - is not good
[Hard]
  1. 00:15:015 (4) - I prefer slider: 00:15:015~00:15:171
  2. 00:24:702- whistle?
  3. 01:16:265 (3) - I prefer slider: 01:16:265~01:16:733
  4. 02:17:202 (3,4,2) - avoid overlap
  5. 03:24:390 (2,3) - I prefer to make symmetric
  6. 03:38:452 (3,4,2) - avoid overlap
[Insane]
  1. 01:06:108- add a note
  2. 01:14:702- clap
  3. 01:31:265- whistle
  4. 01:31:577- normal-hitnormal?
  5. 02:10:796 (5,6) - exchange their position
  6. 02:19:077 (6) - x:264 y:308 (stack correctly)
  7. 03:31:733 (4,5,6,7,1) - it looks awkward. how about this?
    SPOILER

    336,234,211733,1,2,0:0:0:0:
    229,101,211890,1,0,0:0:0:0:
    394,146,212046,1,2,0:0:0:0:
    234,207,212202,1,0,0:0:0:0:
    328,64,212358,5,2,0:0:0:0:
I'm glad if you reply to my modding ;)
~Good Luck~
Topic Starter
Frostings

RandomEffect wrote:

[General]
  1. BG: you should change BG size to 1024*768 or 1366*768 done
  2. normal-diff(easiest diff) is too difficult for beginner. you should make normal-diff easier or add easy-diff I'll try to make one ;w;
  3. I suggest to add AudioLeadin 2000~3000 because of starting suddenly finally figured out how to do this haha
  4. ComboColor 2 and 3 are too similar to distinguish made 3 lighter...hope that helps
  5. I suggest to add soft sliderslide.wave of silence done
[Normal]
  1. for easiest-diff, you should not change SV(SliderVelocity). expecially, SVx1.20 is very hard not fixed for now
  2. for easiest-diff, you should conform DS(DistanceSpacing). for example, 00:05:171 (4,1) - is not good some fixed, not all for now

[Hard]
  1. 00:15:015 (4) - I prefer slider: 00:15:015~00:15:171 i think that makes it too hard ><
  2. 00:24:702- whistle? added
  3. 01:16:265 (3) - I prefer slider: 01:16:265~01:16:733] added
  4. 02:17:202 (3,4,2) - avoid overlap tried to fix
  5. 03:24:390 (2,3) - I prefer to make symmetric fixed
  6. 03:38:452 (3,4,2) - avoid overlap fixed
[Insane]
  1. 01:06:108- add a note not fixed, seems overmapped that way
  2. 01:14:702- clap oops. fixed
  3. 01:31:265- whistle fixed
  4. 01:31:577- normal-hitnormal? fix~
  5. 02:10:796 (5,6) - exchange their position fix for now
  6. 02:19:077 (6) - x:264 y:308 (stack correctly) fix!
  7. 03:31:733 (4,5,6,7,1) - it looks awkward. how about this? did something a little different
    SPOILER

    336,234,211733,1,2,0:0:0:0:
    229,101,211890,1,0,0:0:0:0:
    394,146,212046,1,2,0:0:0:0:
    234,207,212202,1,0,0:0:0:0:
    328,64,212358,5,2,0:0:0:0:
I'm glad if you reply to my modding ;)
~Good Luck~
thanks for the mod! :)
EZ2ACTux
Right then

For normal I'm noticing some minor timing issues. The beats just sound "off". Listen through the whole thing and you'll probably see what I mean.
Some of the designs just seem odd to me. At one point I didn't even see a hit circle that was hiding under another one.
Last thing to mention is the grid. A lot of the beats and hit circles are nearing the edge of the grid. If they go off the grid then they will actually disapear off the screen of an osu player playing osu in a 4:3 screen res. Your map is playable in a 4:3 res but the hit objects are getting a little close to the edge of the grid. Just keep in mind that if its off the grid, its off the screen.

I can't see much wrong with hard except that grid issue again so just keep that in mind.

Still, its looking great so far!

Best of luck in getting your map ranked! :)
Topic Starter
Frostings

Tuxdude143 wrote:

For normal I'm noticing some minor timing issues. The beats just sound "off". Listen through the whole thing and you'll probably see what I mean.
can you point out which notes are offbeat? I'm not very good at rhythm ;~;

Some of the designs just seem odd to me. At one point I didn't even see a hit circle that was hiding under another one. fixed this.

Last thing to mention is the grid. A lot of the beats and hit circles are nearing the edge of the grid. If they go off the grid then they will actually disapear off the screen of an osu player playing osu in a 4:3 screen res. Your map is playable in a 4:3 res but the hit objects are getting a little close to the edge of the grid. Just keep in mind that if its off the grid, its off the screen. I've tested the map multiple times on 4:3 screen, nothing seems wrong

I can't see much wrong with hard except that grid issue again so just keep that in mind. same as above
Sellenite
HI,From Modding Queues M4M

HIGT quality mapset,love it so much!
hope it rank soon~shoot a star!

[Normal]
00:51:108 (4) - maybe not out of line will be better?
00:57:046 (1) - remove this and put a note in 00:57:202 will be better ,strong beat!
01:37:827 (2) - register it or put another way?0.0
03:08:765 (3) - maybe not out of line will be better?

[Hard]
00:14:546 (3) - watch out the drum
00:15:015 (4,5,6) - persional opinion,listen a bit strange
00:40:015 (3) - also a persional opinion,I think the slider back at 00:40:483 and delete the next note will sound good
03:48:921 (1,2,3) - not nice
03:51:421 (1,2,3) - ^
03:56:421 (1,2,3) - ^
03:58:921 (1,2,3) - ^

[Insane]
00:03:296 (6) - NC
00:25:171 (4,5,6,1) - actually slience these is not good
01:29:077 (9) - NC
02:07:515 (1) - remove NC
03:18:921 (1) - remove NC
03:19:077 (2) - NC
03:28:765 (1) - remove NC
03:30:640 (6) - NC
03:33:140 (5) - NC
03:46:108 (1) - remove NC
03:46:421 (2) - NC
04:03:452 (6) - NC

hope help you!
good luck~
Topic Starter
Frostings

Sellenite wrote:

[Insane]
00:25:171 (4,5,6,1) - actually slience these is not good not fixed
everything else fixed! thanks for the mod :)
RatedNC17
Hello~

[Normal]
I think SV change and spacing makes this quite hard. Should get more opinions on this diff
00:21:265 (1) - You should probably stack this under 3 or move it one time tick to the right
01:01:421 (6) - get rid of the middle slider point. the bend is barely noticeable and it looks neater
02:20:640 (2) - remove the clap
02:21:890 (4) - remove finish

[Hard]
00:43:140 to 00:43:608 - why not map this?
00:51:577 (4,1,2,3) - this is pretty bland. you should space them by 0.10x distance so it looks something like this
01:11:890 (1) - remove the finish
01:14:233 (1) - ^
01:15:483 (1) - ^
01:48:765 to 01:49:233 - why not map this part also
01:57:202 (4,1,1,1) - same issue with it being bland
02:17:515 (1) - Remove finish
03:18:452 (4,1,1,1) - bland

[Insane]
Only thing i have to say are the break parts again. Awesome map! :D Good luck
Topic Starter
Frostings

RatedNC17 wrote:

[Normal]
I think SV change and spacing makes this quite hard. Should get more opinions on this diff
what happened was I mapped hard diff first which started with 0.75 SV then went onto 1.00 SV. Then I mapped Normal with the same timing points and adjusted the SV to be slow enough at 0.75, forgetting I had a 1.00 change later on... Then I mapped 1.00 without realizing this and now it's really fast ; w ;

[Hard]
00:51:577 (4,1,2,3) - this is pretty bland. you should space them by 0.10x distance so it looks something like this
made all of them into triangles at 1.00 distance

00:43:140 to 00:43:608 - why not map this? I didn't know the rhythm at that part because I'm not very good...I had left it empty because I was scared :? Hopefully it's all good now. I put spinners on Normal during those parts as well...hopefully there's enough of a pause for recovery ^^;;
everything else fixed. Thanks for the mod :oops:
Eyenine
Yo.
Mods are just suggestions. Feel free to ignore if you don't like them.

[Easy]
  1. 00:08:608 (1,1) - Gap too short for an Easy?
  2. 01:49:390 (1,1) - Gap also too short? (Why not make similar to 00:43:765 (1) - ?)
[Normal]
  1. As much as possible, spacing should be kept consistent throughout a Normal.
  2. Also, SV changes are a bit difficult for players in the 'Normal level'. (This makes your normal look a bit more like Hard-)
  3. 00:12:358 (3,4,5) - Is this pattern not too difficult for a Normal? (Why not Ctrl+G on slider 4 and adjust a bit?)
  4. 00:47:827 (4) - Slider end can be adjusted to better approach next object (for spacing consistency)
  5. 01:01:890 - This sounds like a good beat to fill with a circle.
  6. 01:29:077 (1,2,3,1,2,3) - Varying spacing makes this pattern painful for a Normal. (First 2 sliders are two far apart, while slider 3 and circle 1 are too close.)
  7. 01:35:952 (3) - (Nazi) Blanket can be better (adjust slider head left 1 grid and slider end 1 grid down and right.)
  8. 01:39:390 (1) - (Nazi) Blanket can also be made better (especially since this is a long slider). (You can move the circle back by a 1/4 tick to check blanket.)
  9. 03:05:015 (1,2,3,4,5) - Pentagon pattern can be made neater (use Create Polygon Circles function in Compose menu) (You might have to modify some succeeding objects a bit if applied.)
[Hard]
  1. 00:21:265 - You can add a spinner here if you like.
  2. 00:56:733 (4) - NC here instead of preceding slider 1?
  3. 02:02:358 (4) - ^
  4. 02:22:046 (1) - Move spinner start to 02:22:358 then change 02:21:890 (3) into a 1/1 slider?
[Insane]
  1. 00:04:858 (5) - NC
  2. 01:01:890 (1,2,3) - The stack feels dead to the right hand (or it's just me)
  3. 02:22:046 (1) - Pretty much the same suggestion as Hard. Move slider start a bit further in time and map the ensuing gap.
I suck at modding o.o
Sorry if my mod isn't of any help.
Good luck~ and nice map!
Topic Starter
Frostings

Eyenine wrote:

[Easy]
  1. 00:08:608 (1,1) - Gap too short for an Easy? made spinner one whole bar ahead
  2. 01:49:390 (1,1) - Gap also too short? (Why not make similar to 00:43:765 (1) - ?) oops fixed
[Normal]
  1. As much as possible, spacing should be kept consistent throughout a Normal. x_x i get bored and put jumps everywhere
  2. Also, SV changes are a bit difficult for players in the 'Normal level'. (This makes your normal look a bit more like Hard-) this was due to poor planning ;w; i might have to remap based on BAT post...
  3. 00:12:358 (3,4,5) - Is this pattern not too difficult for a Normal? (Why not Ctrl+G on slider 4 and adjust a bit?) fix
  4. 00:47:827 (4) - Slider end can be adjusted to better approach next object (for spacing consistency) fix
  5. 01:01:890 - This sounds like a good beat to fill with a circle. added
  6. 01:29:077 (1,2,3,1,2,3) - Varying spacing makes this pattern painful for a Normal. (First 2 sliders are two far apart, while slider 3 and circle 1 are too close.) fix.. changed the rhythm in order to do so
  7. 01:35:952 (3) - (Nazi) Blanket can be better (adjust slider head left 1 grid and slider end 1 grid down and right.) fix
  8. 01:39:390 (1) - (Nazi) Blanket can also be made better (especially since this is a long slider). (You can move the circle back by a 1/4 tick to check blanket.) fix
  9. 03:05:015 (1,2,3,4,5) - Pentagon pattern can be made neater (use Create Polygon Circles function in Compose menu) (You might have to modify some succeeding objects a bit if applied.) oh that's how people make stars. :o fixed
[Hard]
  1. 00:21:265 - You can add a spinner here if you like. not added. specifically mapped for a little pause
  2. 00:56:733 (4) - NC here instead of preceding slider 1? fix
  3. 02:02:358 (4) - ^ fix
  4. 02:22:046 (1) - Move spinner start to 02:22:358 then change 02:21:890 (3) into a 1/1 slider? i'm not good at long sliderss.... tried to add anyways... the rhythm is better but my slider looks bad ;w;
[Insane]
  1. 00:04:858 (5) - NC not fixed
  2. 01:01:890 (1,2,3) - The stack feels dead to the right hand (or it's just me) not sure what you mean. didn't change anything because 1 and 3 are fixed, meaning 2 is limited to where it can go.. I supposed maybe top left corner but didn't apply
  3. 02:22:046 (1) - Pretty much the same suggestion as Hard. Move slider start a bit further in time and map the ensuing gap. same as hard
thanks for the mod :)
pkk
From M4M~
Nice song!

[Easy]

  • Looks to be well-mapped overall
  1. 02:47:515 - , 02:50:015 - maybe have some timing points with increasing volume to match the increasing volume of the music/vocal

    [Hard]
    I have a couple of suggestions for flow below. Note that the suggestions also apply to other parts of the map that are mapped similarly to the parts I mentioned.
  2. 00:04:077 (2) - try ctrl+g for better flow
  3. 00:44:077 (4) - same here, see if ctrl+g makes it flow better. I personally think it's more fun to play that way
  4. 00:45:015 (1) - , 00:45:483 (2) - , 00:45:796 (3) - try ctrl+g (each of them individually), the only reason I suggest this is because the transition from (3) into 00:46:108 (4) - feels a bit weird.
  5. 00:55:952 (2) - see if ctrl+g makes the flow better
  6. 01:11:890 (1,2,3,4,5,6,7) - you can add a timing point at 01:11:890 (1) - with a low volume (maybe around 10-20%), then increase it on every slider head for a cool effect
  7. 01:56:421 (2) - for effect (to sort of match the vocal) you can move this to around x 248 y 92 (almost stacked with (1) ) and move 01:56:733 (3) - somewhere far away, maybe stacking it with the head of 01:55:640 (4) -
  8. 03:30:952 (6) - maybe ctrl+g

    [Insane]
  9. 00:08:608 (1) - instead of just a hitcircle followed by mini break, you can have a spinner here that ends on 00:08:608 (1) -
  10. 01:29:390 - maybe you could have a timing point with slower slider velocity here since this part feels a bit slower than the rest of the song
  11. 03:30:952 (5) - try ctrl+g and see if it makes the flow better
  12. 03:53:452 (12) - maybe place this somewhere around x 416 y 48 for better flow

Not much to say, song appears to be very well-mapped. I hope this gets ranked! (I think all of the ranked ones are only the TV size versions)
Topic Starter
Frostings

pkmnyab wrote:

[Easy]

  • Looks to be well-mapped overall
  1. 02:47:515 - , 02:50:015 - maybe have some timing points with increasing volume to match the increasing volume of the music/vocal added

    [Hard]
    I have a couple of suggestions for flow below. Note that the suggestions also apply to other parts of the map that are mapped similarly to the parts I mentioned. some parts were fixed throughout the map. not all because of intended effect
  2. 00:04:077 (2) - try ctrl+g for better flow
  3. 00:44:077 (4) - same here, see if ctrl+g makes it flow better. I personally think it's more fun to play that way
  4. 00:45:015 (1) - , 00:45:483 (2) - , 00:45:796 (3) - try ctrl+g (each of them individually), the only reason I suggest this is because the transition from (3) into 00:46:108 (4) - feels a bit weird.
  5. 00:55:952 (2) - see if ctrl+g makes the flow better
  6. 01:11:890 (1,2,3,4,5,6,7) - you can add a timing point at 01:11:890 (1) - with a low volume (maybe around 10-20%), then increase it on every slider head for a cool effect made a little bit different.. i don't really like 10~20% hitsounds at loud parts
  7. 01:56:421 (2) - for effect (to sort of match the vocal) you can move this to around x 248 y 92 (almost stacked with (1) ) and move 01:56:733 (3) - somewhere far away, maybe stacking it with the head of 01:55:640 (4) -
    ok. applied on some instances
  8. 03:30:952 (6) - maybe ctrl+g not fixed

    [Insane]
  9. 00:08:608 (1) - instead of just a hitcircle followed by mini break, you can have a spinner here that ends on 00:08:608 (1) - not applied.. specifically mapped for a little pause
  10. 01:29:390 - maybe you could have a timing point with slower slider velocity here since this part feels a bit slower than the rest of the song i kept SV fast, so that the speed contrasts the part at 01:39:390 where it actually is slow. I feel like if i make this part slow, then the next part won't feel as slow (unless I make that part even slower). I changed the mapping style at this part instead of slowing it down to provide contrast with the previous mapped section
  11. 03:30:952 (5) - try ctrl+g and see if it makes the flow better oo kinda nice
  12. 03:53:452 (12) - maybe place this somewhere around x 416 y 48 for better flow yep fixed
Thanks for the mod and star :)
Tari
I have not forgotten about this map (super long yes)

mod will be here nvm soon.
Kibbleru
How 2 Rhythm & Hitsound
17:51 Kibbleru: fark i closed tab by accident say that again pls
17:51 FlawlessTea: am i looking at insane?
17:51 Kibbleru: yes
17:52 FlawlessTea: i don't get how the rhythm is off :C
17:52 FlawlessTea: maybe i'm just bad
17:52 Kibbleru: ok
17:52 Kibbleru: time for explination
17:52 Kibbleru: well its really just for this part 00:47:671 -
17:52 Kibbleru: i can barely hear what you're trying to map
17:52 Kibbleru: with the slider HEAD
17:52 Kibbleru: and usualy slider heads are used for mapping really strong sounds
17:52 Kibbleru: and yet you have this trong sound at a slider end 00:47:827 -
17:53 FlawlessTea: oh should 2 slider end on the red
17:53 Kibbleru: strong sounds should be placed on slider head or circles
17:53 Kibbleru: actualy
17:53 Kibbleru: a suggestion for rhythm
17:53 Kibbleru: 00:47:202 (2,3) - just ctrl g these and thats a pretty fitting rhythm actualy
17:53 Kibbleru: but rearrange obviously
17:54 Kibbleru: 00:49:233 (1,2,3) - just make it like this rhythm here
17:54 FlawlessTea: ok
17:54 Kibbleru: you should never express a strong sound with a slider end
17:54 Kibbleru: it just feels weak
17:55 Kibbleru: i'd also use the rhythm of these 00:58:452 (6,7) - ctrl g'd as well
17:56 Kibbleru: oh right
17:56 Kibbleru: this overlap here 00:57:515 (4,5) -
17:56 Kibbleru: would be better if you used (4) to blanket the head of (5)
17:56 Kibbleru: so like this kinda http://puu.sh/7W7pY.jpg
17:56 FlawlessTea: uuuuuu too fast
17:58 Kibbleru: 01:00:483 (5,6) - for here try something like this instead http://puu.sh/7W7w9.jpg
17:58 FlawlessTea: ok i'll just
17:58 FlawlessTea: save this chat
17:58 Kibbleru: lel k
17:58 FlawlessTea: and then edit all of it later
17:58 FlawlessTea: can't keep up ><
17:59 Kibbleru: xD
17:59 Kibbleru: im not exactly sure why you have this slider going that extra 1/4 though 01:04:546 (3) -
18:00 Kibbleru: 01:05:640 (3) - same with this one
18:00 Kibbleru: if you have a good reason you can keep
18:00 Kibbleru: but it would map out these sounds 01:04:702 - 01:05:796 -
18:00 Kibbleru: ill post this log on the forum actualy
18:00 Kibbleru: after im done
18:00 FlawlessTea: ok ^^
18:01 Kibbleru: so 01:08:140 (1) - ASSUMING that you're mapping the vocals then you should not map 01:08:296 - with a slider end
18:01 Kibbleru: ASSUMING ur mapping vocals though
18:02 Kibbleru: i hear like a guitar thing or osmething
18:02 Kibbleru: or something
18:02 Kibbleru: in the back too
18:02 Kibbleru: so if you're mapping that then this is fine
18:02 FlawlessTea: uhhhhhh
18:02 FlawlessTea: i think i mapped the vocals for 1 and 2 of the beat
18:02 FlawlessTea: and then 3 + 4 i mapped the beat
18:03 FlawlessTea: = v=
18:03 Kibbleru: i think it would be interesting to map the guitar part though
18:03 Kibbleru: its good to have interesting rhythms
18:03 Kibbleru: however, if so, i suggest nc here 01:10:640 (6) - for consistency
18:05 Kibbleru: wait do u have claps?
18:05 Kibbleru: i havent heard any claps so far
18:05 Kibbleru: as in the hitsound
18:05 FlawlessTea: i have a few claps
18:05 FlawlessTea: like here 01:08:140
18:05 FlawlessTea: o_o;;;;
18:05 Kibbleru: wtf i dont see it lol
18:06 Kibbleru: o here 01:10:640 (6) -
18:06 FlawlessTea: yeah like that entire part
18:06 Kibbleru: ok do u know how to hitsound?
18:06 FlawlessTea: uhhhhhhh apparently not
18:06 Kibbleru: ok dw
18:06 Kibbleru: its easy
18:06 Kibbleru: ok
18:06 Kibbleru: first of all,
18:06 Kibbleru: the basic clap pattern
18:07 Kibbleru: well people usually find a custom clap
18:07 Kibbleru: that sounds like their drum
18:07 Kibbleru: i think u did that
18:07 Kibbleru: um
18:07 FlawlessTea: i think i'm using the default clap
18:07 Kibbleru: so u can A: put a clap ever 4 white ticks
18:07 Kibbleru: B: put one every 2
18:07 Kibbleru: C: put one every white ticks
18:07 Kibbleru: personally i'd put on every 2 white ticks
18:08 Kibbleru: on the 2nd and 4th white tick of the stanza
18:08 FlawlessTea: of every loud part of the map?
18:08 Kibbleru: every part of the map where u can hear drums
18:08 Kibbleru: ofc if you don't hear drums don't put clap
18:08 Kibbleru: but uh
18:08 Kibbleru: just for an example
18:09 Kibbleru: so starting from where the drums start
18:09 Kibbleru: 00:10:952 - 00:11:577 - 00:12:202 -
18:09 Kibbleru: so and so every 2
18:09 Kibbleru: white ticks
18:10 Kibbleru: and for streams or 1/4 patterns like this i would put a clap on every one of them 00:10:640 (2,3,4) -
18:11 FlawlessTea: seems kinda loud
18:11 Kibbleru: turn the volume down then lol
18:11 Kibbleru: also i wouldnt suggest using the default clap
18:11 Kibbleru: look for custom ones
18:11 Kibbleru: they sound 100x better
18:12 FlawlessTea: phew ok
18:12 Kibbleru: when i say turn the volume down i mean like
18:12 Kibbleru: press f6 and go to the volume tab
18:12 FlawlessTea: but like here 00:11:108
18:12 Kibbleru: i mean audio
18:12 FlawlessTea: wouldn't i put claps on the red
18:12 Kibbleru: u dont o-o
18:12 Kibbleru: u put claps every 2 WHITE ticks
18:13 Kibbleru: oh
18:13 Kibbleru: here
18:13 Kibbleru: um
18:13 Kibbleru: i think you should because there is like a stream thing ish
18:13 Kibbleru: a drumroll
18:13 FlawlessTea: no like
18:13 Kibbleru: and you definitely SHOULD put claps
18:13 FlawlessTea: maybe i'm musically illiterate o3o
18:14 Kibbleru: 00:11:108 - actualy don't put clap here cant hear drums so no clap
18:14 FlawlessTea: ok white ticks
18:14 Kibbleru: wait let me explain about stanzas and stuff
18:14 FlawlessTea: claps everywhere
18:14 Kibbleru: 00:08:765 -
18:14 FlawlessTea: got it
18:14 Kibbleru: this large white tick
18:14 Kibbleru: is called a stanza
18:14 FlawlessTea: mhm
18:15 Kibbleru: 1 large white tick is followed by 3 smaller ticks
18:15 Kibbleru: so lets say the large one is tick 1, then followed by 2,3,4
18:15 Kibbleru: that basically makes up a bar
18:15 Kibbleru: claps
18:15 FlawlessTea: on 2 and 4
18:15 Kibbleru: you can either put them on 2,4 or 1,3
18:15 Kibbleru: i think 2,4 works better for this song though
18:15 Kibbleru: cuz the loud drums come on 2,4
18:16 Kibbleru: like u can hear it right?
18:16 Kibbleru: 00:12:827 - here,
18:16 Kibbleru: 00:13:452 - here
18:16 FlawlessTea: possibly = v =
18:16 FlawlessTea: i might also be deaf
18:16 Kibbleru: lel
18:16 Kibbleru: so just put claps on 2/4, thats the basis of hitsounding
18:16 Kibbleru: after that
18:17 Kibbleru: use whistles to emphasize certain sounds
18:17 FlawlessTea: i have some whistles o3o
18:17 Kibbleru: 00:41:265 (1,2,3,4) - for places where they clearly emphasize drums, i'd break the 2,4 and put a clap on every one
18:18 Kibbleru: the 2,4 is juts a base
18:18 Kibbleru: put claps on anywhere else where you feel like they're emphasized
18:18 Kibbleru: and finishes i think you know how to use them :P
18:19 Kibbleru: u getting this so far xD?
18:19 FlawlessTea: hopefully
18:19 Kibbleru: mk
18:19 Kibbleru: and the last thing
18:19 Kibbleru: is
18:19 Kibbleru: for some sections of the music
18:19 Kibbleru: you can't hear any drums right?
18:20 FlawlessTea: i...guess?
18:20 FlawlessTea: maybe i should turn off hitsounds so i can actually hear
18:20 Kibbleru: for these parts what you can do is (well i think im the only one who does this) you can subsitute the claps with whistles
18:20 Kibbleru: actualy you can go to view>volume
18:21 Kibbleru: and you can basically adjust the hitsound volumes and stuff
18:21 FlawlessTea: whaaaaaa
18:21 FlawlessTea: sorcery
18:21 Kibbleru: lel
18:21 Kibbleru: 01:49:390 (1,2) - btw going back to rhythm here, ctrl g this and use that rhythm
18:21 Kibbleru: no the placement
18:21 Kibbleru: not*
18:22 Kibbleru: actualy the placement isnt bad lel
18:22 FlawlessTea: what is lel
18:23 Kibbleru: oh lel -> lol
18:23 FlawlessTea: oh
18:23 FlawlessTea: haha xD
18:23 Kibbleru: i started using lel cuz of fking no dap
18:23 Kibbleru: t-t
18:23 Kibbleru: he sais lel and it caught on to me
18:24 FlawlessTea: can i ask one question o:
18:24 Kibbleru: 02:21:890 (7) - stream recommended- go ahead
18:24 FlawlessTea: should i have a beat here 01:37:515
18:24 Kibbleru: ok first of all can u just copy and paste the timestamp pls
18:24 Kibbleru: lol
18:24 Kibbleru: so i can click on it
18:24 Kibbleru: litteraly just press ctrl c when ur at that place
18:24 FlawlessTea: 01:37:515 -
18:24 Kibbleru: and paste it into chat
18:24 FlawlessTea: sorry i backspaced the dash
18:24 Kibbleru: ah
18:25 Kibbleru: and yes i would put one there
18:25 FlawlessTea: hm
18:25 FlawlessTea: this messes up everything D:<
18:26 FlawlessTea: unless i stack the note with the 6
18:26 Kibbleru: well
18:26 FlawlessTea: or make the whole thing a square i suppose
18:26 Kibbleru: u can put the new note on top of 01:37:046 (4) -
18:26 Kibbleru: and stack 01:37:827 (1) - with it
18:26 Kibbleru: works too i think
18:27 FlawlessTea: oh
18:27 FlawlessTea: oooooh it's pretty
18:27 Kibbleru: also i didn't really want to comment on this but like
18:27 Kibbleru: 01:38:765 (5,6) - stuff like this
18:27 Kibbleru: flow is just meh
18:27 Kibbleru: like it'd be much better if you have it curving the other way
18:28 FlawlessTea: D:
18:28 FlawlessTea: does that apply for EVERYTHING
18:28 FlawlessTea: 01:43:140 (4,5) -
18:28 Kibbleru: yes (satan face)
18:28 Kibbleru: http://puu.sh/7W9xz.jpg
18:28 Kibbleru: suggestion for this
18:28 FlawlessTea: and my entire kiai
18:28 Kibbleru: yes (satan face)
18:28 FlawlessTea: 01:52:046 (2,1,2) -
18:28 FlawlessTea: noooooo
18:28 Kibbleru: but some u can fix really easily
18:29 Kibbleru: like for this 01:43:765 (5) - just ctrl j
18:29 Kibbleru: and move it around abit ofc
18:29 FlawlessTea: i think i saw that in someone's map
18:29 FlawlessTea: and though ooh this is cool
18:29 FlawlessTea: and then put it everywhere
18:29 Kibbleru: 01:52:046 (2,1) - this part seems okay
18:29 Kibbleru: well
18:29 Kibbleru: i mean
18:29 Kibbleru: just curve some of the sliders the other way xD
18:30 Kibbleru: i suppose you can have some
18:30 FlawlessTea: can i map just be
18:30 Kibbleru: but like
18:30 FlawlessTea: different from every other map
18:30 Kibbleru: its just a little too frequent
18:30 Kibbleru: well if u want it to be original
18:30 Kibbleru: you can have patterns but at least try to keep flow o3o
18:31 FlawlessTea: you probably shouldn't look at my Hard then
18:31 Kibbleru: lmao
18:31 Kibbleru: im not telling you to fix ALL of it
18:31 Kibbleru: keep some
18:31 Kibbleru: just i think its a bit too overused lmao
18:31 Kibbleru: so just fix the ones that seem easy to fix
18:31 FlawlessTea: i think it's cool T_____T
18:32 FlawlessTea: oh nooo my combo colors
18:32 Kibbleru: this one is fine tho 02:08:140 (1,2) -
18:32 FlawlessTea: they don't end nicely
18:32 Kibbleru: k
18:33 FlawlessTea: i tried to map so that all the major parts end with the 3rd combo color
18:33 Kibbleru: o-o
18:33 Kibbleru: why lmao xD
18:33 FlawlessTea: is that wrong
18:33 FlawlessTea: and now it's ruinnnned
18:33 Kibbleru: not really it just seems a bit pointless since ppl will hardly notice
18:34 Kibbleru: but if you REALLY want to do so
18:34 Kibbleru: click the little arrow beside the new combo button
18:34 Kibbleru: and u can select ur combo color
18:35 FlawlessTea: yeahhhh but
18:35 FlawlessTea: it all has to be dark blue, medium blue, light blue
18:35 FlawlessTea: i can't change that order
18:35 Kibbleru: still seems pointless to me lmao
18:35 FlawlessTea: Q_Q
18:35 FlawlessTea: i'm probably too OCD
18:35 Kibbleru: lol
18:36 Kibbleru: if u want some ocd 01:02:983 (4) - this blanket isnt that even
18:36 Kibbleru: move the middle point up a bit
18:36 FlawlessTea: but then
18:37 FlawlessTea: they won't all be the same slider D:
18:37 Kibbleru: oh
18:37 Kibbleru: nvm then
18:37 Kibbleru: its fine then
18:37 FlawlessTea: oh noeesss
18:38 Kibbleru: 00:11:890 (3) - i suggest a slight curve :o http://puu.sh/7Wafn.jpg
18:38 *Kibbleru is editing [http://osu.ppy.sh/b/364936 nano feat. MY FIRST STORY - SAVIOR OF SONG [Hard]]
18:38 Kibbleru: btw
18:38 Kibbleru: this is hard
18:38 FlawlessTea: 02:21:890 (7) - do i make this entire slider into a stream o:
18:38 FlawlessTea: oh
18:39 FlawlessTea: i don't even know why i have 0.75 sv
18:39 Kibbleru: and ur choice actualy i recommend
18:40 Kibbleru: 00:26:265 (1) - i'd rearrange some stuff so u can get this slider at 268|212
18:40 Kibbleru: just so u can continue
18:40 Kibbleru: that little triangle pattern thingy
18:41 FlawlessTea: what triangle pattern
18:41 Kibbleru: 00:23:765 (1,2,1) - the shuriken thing idk
18:41 Kibbleru: to make it look like a 3 sided shuriken thing
18:42 FlawlessTea: uh
18:42 Kibbleru: 00:32:202 (2) - this maybe? look at how nice it looks :U http://puu.sh/7WavX.jpg
18:42 FlawlessTea: uuuuuuuuuuuu
18:42 FlawlessTea: so pretty
18:43 FlawlessTea: i don't know how i feel about this slider 00:44:077 (4) -
18:43 Kibbleru: 01:02:515 (3,4,5) - maybe u can curve these a bit more
18:44 Kibbleru: 00:43:765 (3,4,5) - yah i was gunna say something a bout this
18:44 Kibbleru: i have a suggestion
18:44 FlawlessTea: i originally had 4 going the other way
18:44 FlawlessTea: but someone said the flow was bad
18:44 FlawlessTea: :C
18:45 Kibbleru: this maybe http://puu.sh/7WaHK.jpg
18:45 FlawlessTea: but the 4 was facing down obviously
18:45 FlawlessTea: yeah that's what i had before
18:45 Kibbleru: oh
18:45 Kibbleru: well i don't see whats the problem with that
18:45 FlawlessTea: except 3 was straight i think
18:45 Kibbleru: if you have good patterns you can ignore flow slightly
18:45 Kibbleru: yah ic
18:46 Kibbleru: that seems fine imo Oo
18:46 Kibbleru: what youve had b4 i mean
18:46 FlawlessTea: o3o ok
18:47 FlawlessTea: also 01:02:515 (3,4,5) -
18:47 FlawlessTea: i was using the 01:01:108 (3) - slider i think
18:47 Kibbleru: oh a thing about stacks, im not saying it applies to any of ur things but only stack things when you hear a slight pause or moment of quietness in music
18:47 Kibbleru: i think u can use this slider instead 01:04:390 (1) - :O
18:48 FlawlessTea: are they... the same
18:48 Kibbleru: they arent o3o
18:48 Kibbleru: bleh don't worry about it too much
18:48 Kibbleru: that just me being nazi
18:49 Kibbleru: 01:16:265 (3) - but for this slider
18:49 Kibbleru: well idunno this looks better i think? http://puu.sh/7WaYm.jpg
18:50 FlawlessTea: why are your patterns soooo pretty
18:50 Kibbleru: they're not lmao i think ur patterns look better
18:50 FlawlessTea: teach me senpai pls
18:50 Kibbleru: i think its just the thing that everybody else's thing slook better lol
18:51 Kibbleru: bleh gunna be bold here and just gunna say this map would probably be ranked if the rhythm was better lel
18:52 FlawlessTea: yeahh... it was even worse before though
18:52 FlawlessTea: tells me how good of a rhythm person i am :D
18:52 Kibbleru: do u want an honest answer owo?
18:52 FlawlessTea: yesyes
18:52 FlawlessTea: should i remap everythinggggggg
18:53 Kibbleru: uh no
18:53 Kibbleru: but
18:53 Kibbleru: rhythm is
18:53 Kibbleru: probably
18:53 Kibbleru: 5/10 lel
18:53 Kibbleru: 10 being like rankable
18:53 Kibbleru: 0/10 being like wtf r u doing
18:53 FlawlessTea: well at least it's not less than 5
18:53 FlawlessTea: :D
18:53 Kibbleru: lol 50 and go
18:54 Kibbleru: 01:15:327 (5,1) - spacing here is inconsistent
18:54 FlawlessTea: how do you see that
18:54 Kibbleru: its ok the only reason i have any idea with rhythm is cuz zero taught me alot
18:54 Kibbleru: how do i see that... with eyes lol?
18:54 Kibbleru: it just looks closer than the rest/
18:54 Kibbleru: ?
18:55 FlawlessTea: too much sorcery
18:55 FlawlessTea: oh i just realized this part
18:55 FlawlessTea: 01:29:077 -
18:56 FlawlessTea: should i ... remap
18:56 FlawlessTea: this section
18:56 Kibbleru: 01:29:077 (1,2) - u can actualy stack these
18:56 Kibbleru: um
18:56 Kibbleru: no what i want u to do
18:56 Kibbleru: is go through your ENTIRE
18:56 Kibbleru: mapset
18:56 Kibbleru: look for places with bad rhythm
18:56 Kibbleru: and meanwhile hitsounding them
18:56 Kibbleru: if ur not sure about the rhythm juts ask me
18:57 FlawlessTea: should i do that...right now? o3o
18:57 Kibbleru: if u want
18:57 Kibbleru: let me give another example
18:57 Kibbleru: 01:46:108 - so at this section
18:57 Kibbleru: there's an interesting little
18:57 Kibbleru: idk wha the insturment is
18:57 Kibbleru: 01:46:108 - but like you should probably map this with a slider head
18:58 Kibbleru: rhythm > patterns
18:58 Kibbleru: 01:49:858 - and yah stuff like this should be mapped with slider head
18:58 Kibbleru: ::warning:: this is gunna be lots of work lol
18:59 Kibbleru: imma post this log on website now btw

Part II!
21:17 Kibbleru: how long has this mod been going for o_O
21:18 FlawlessTea: i have no idea
21:23 Kibbleru: r u guys on hard right now?
21:23 FlawlessTea: i think so
21:23 FlawlessTea: i don't even know anymore
21:24 Kibbleru: 00:12:827 - why these empty ._. 00:13:452 -
21:24 Kibbleru: 00:26:265 (1,2) - and dammit fix this overlap plis
21:25 FlawlessTea: wat
21:25 Kibbleru: doesn't looks gud imo :<
21:27 Kibbleru: http://puu.sh/82Lvz.jpg ew ugly suggestion
21:28 FlawlessTea: am i receiving
21:28 FlawlessTea: two mods at the same time right now
21:29 Kibbleru: 01:51:890 (1) - just something that may be interesting http://puu.sh/82LBG.jpg make any kind of jump http://puu.sh/82LCd.jpg
21:29 Kibbleru: a jump and the antijump emphasizes the w/e vocal part
21:30 Kibbleru: 02:20:640 (4) - i think flow better if curved other way instead?
21:31 Kibbleru: 03:13:140 (1) - same as previous one
21:32 Kibbleru: 03:17:671 (6,2) - u can try stacking? not very relevant tho
21:32 FlawlessTea: i can't even
21:33 Kibbleru: 03:34:702 (4,5) - i cant agree to this stack here, stops flow and i hear no pause in music
21:33 Kibbleru: 03:37:202 (3,4) - ^
21:33 Kibbleru: 03:47:827 (1,2) - why not make symmetrical?
21:34 Kibbleru: 03:53:140 (7) - overlap not too good
21:36 FlawlessTea: can you uh post this later
21:36 Kibbleru: sure no kd tho
21:37 Kibbleru: actualy im just gunna post it on an edit from my previous post
21:38 Kibbleru: 01:07:827 (4,5) - yo whats with these stacks man
21:52 FlawlessTea: did this save o3o
21:52 FlawlessTea: i gotta go
21:54 Kibbleru: oh
21:54 Kibbleru: leme upload then
Topic Starter
Frostings

Kibbleru wrote:

17:58 Kibbleru: 01:00:483 (5,6) - for here try something like this instead http://puu.sh/7W7w9.jpg i think i'm mapping vocals? not sure ><
everything else fixed! (hopefully) ;w;

thanks for the mod ! :oops:
Ozato Fumika
adfdsfasdfasdfadfadfadfadfadfadfadgdfagfbvcnbcvngdhhwetywerter
Topic Starter
Frostings

No Dap wrote:

adfdsfasdfasdfadfadfadfadfadfadfadgdfagfbvcnbcvngdhhwetywerter
/me runs and hides

you can cancel the mod if you want ^^

just please don't hurt me ;w;
Yumeno Himiko
Hihi~ From my NM Queue~~

[General]
00:11:108 Add a red timing point here.Reset the metronome. And remove other red timing points after it.

[Easy]
AIMOD problems
00:03:608 (3,4) - DS
00:20:015 (2,3) - DS

01:52:358 (2,3) - You'd better move the slider 2 since it hides part of 3.
03:13:608 (2,3) - ^
03:24:077 (1) - move the tail to 88,148

[Normal]
Many DS problems and I won't pick them out here,move those stuffs by yourself.

00:21:186 (1) - move to 00:21:108
00:28:140 (3,1,2) - A regular triangle is needed here. 00:50:015 (2,3,4) - ^
00:53:140 (3,4,1) - make them on a line seems better.
00:57:202 (1,2,3) - A symmetrical pattern seems better. 03:50:796 (5) - should be moved to 248,156

[Hard]
I believe that this Hard Diff is too hard!

Since I can't play Hard and Insane by myself, I think I can't give useful suggestions,sorry.
Good luck~ Your mapsets seem very nice~
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