So cruel Vicho, dragging me away from Neptunia.
Easy:
00:12:346 (2) - since this is the downbeat, the new combo makes more sense here
00:15:928 (1) - when did you start making these???? Fully symmetrical too, great job (well as close as you can basically get to symmetrical)
00:42:793 (3,5) - make 3 blanket 5 better, it looks imperfect
00:55:331 (1) - go find a way to flip this horizontally to make a proper の
Normal:
00:29:808 (6,2) - annoying to fix, but this overlap is slightly bothering me
01:13:256 (3) - this is the only slider in the diff that goes from curved to linear, so it felt a bit out of place
01:12:136 (1) - make this part of the previous combo because you have been putting the new combos before it, 1 white tick before the big white tick and ti follow the lyrics better if this is part of the previous combo (example: 01:05:644 (1) and 01:09:450 (1))
01:19:972 (6) - add the new combo here instead of 01:20:196 (1) to be consistent with 01:05:644 (1)
Fumika's Muzukashii:
I have to agree with happy30 here. This is amazingly repetitive.
00:05:181 (1,2,3,4,5,6,7,8) ≈ 00:06:973 (9,10,11,12,13,14,15,16) == 00:08:764 (17,18,19,20,21,22,23,24) == 00:10:555 (25,26,27,28,29,30,31,32) == 00:12:346 (33,34,35,36,37,38,39,40) == 00:14:137 (41,42,43,44,45,46,47,48) == 00:15:928 (49,50,51,52,53,54,55,56)
00:19:510 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) == 00:23:092 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) == 00:26:674 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56)
How much copy and paste did you do? I am really tempted to just tell you to remap the intro. Oh well, I'll leave it for better taiko modders to decide.
00:30:928 - why not a d here, the guitar gives this place more stress than 00:31:040 (60)
00:32:719 - sort of also want a d here because there is also a guitar here
00:41:674 - the syllable and drum both land here, I would probably add a note here
01:29:375 - add a spinner from the end to here to make sure all maps end in the same place
Fumika's Oni:
01:29:375 - add a spinner from the end to here to make sure all maps end in the same place
Mochi's Hard:
00:22:644 (1,2) - Why did you stack these? This is the only stack with a white tick interval during the first half of the verse. It jsut creates an awkward pause that is not seen again later
00:38:204 (5,2) - turn down stack leniency, this stack makes 2 move a lot to the right while playing
00:48:166 - why are most of your combos before this point all 1 white tick the downbeat? You keep on having stuff like 00:08:316 (1), 00:11:898 (1), and 00:22:644 (1) where it sounds more like the end of a line than the start of it. Then you have stuff like 00:26:226 (7) to try to reset yourself back to the downbeat. It is sort of confusing for me. I advise you fix the combos in the intro go with the downbeat
01:10:121 (2) - trying to figure out why you wanted this to be a stack
Insane:
01:15:495 (1,2,3,4,5,6,7) - since there is a hard beat on 5, why not stack 1-4, and then start moving on 5. (you can shift the entire pattern so that 4 is under 1,2,3 and just end up with a slightly larger jump)
01:23:554 (5) - I feel the flow will be better if 5 was a slider because the music does not suggest a sudden stop here (I feel more of a slight jump)
01:25:345 (5) - ^
====================
Nice mapset overall. I am a bit wary about the taiko mapset, but who am I to judge? As for remods, later..., I have other priorities right now and rather take care of those while you get your mods and the taiko approved
Easy:
00:12:346 (2) - since this is the downbeat, the new combo makes more sense here
00:15:928 (1) - when did you start making these???? Fully symmetrical too, great job (well as close as you can basically get to symmetrical)
00:42:793 (3,5) - make 3 blanket 5 better, it looks imperfect
00:55:331 (1) - go find a way to flip this horizontally to make a proper の
Normal:
00:29:808 (6,2) - annoying to fix, but this overlap is slightly bothering me
01:13:256 (3) - this is the only slider in the diff that goes from curved to linear, so it felt a bit out of place
01:12:136 (1) - make this part of the previous combo because you have been putting the new combos before it, 1 white tick before the big white tick and ti follow the lyrics better if this is part of the previous combo (example: 01:05:644 (1) and 01:09:450 (1))
01:19:972 (6) - add the new combo here instead of 01:20:196 (1) to be consistent with 01:05:644 (1)
Fumika's Muzukashii:
I have to agree with happy30 here. This is amazingly repetitive.
00:05:181 (1,2,3,4,5,6,7,8) ≈ 00:06:973 (9,10,11,12,13,14,15,16) == 00:08:764 (17,18,19,20,21,22,23,24) == 00:10:555 (25,26,27,28,29,30,31,32) == 00:12:346 (33,34,35,36,37,38,39,40) == 00:14:137 (41,42,43,44,45,46,47,48) == 00:15:928 (49,50,51,52,53,54,55,56)
00:19:510 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) == 00:23:092 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) == 00:26:674 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56)
How much copy and paste did you do? I am really tempted to just tell you to remap the intro. Oh well, I'll leave it for better taiko modders to decide.
00:30:928 - why not a d here, the guitar gives this place more stress than 00:31:040 (60)
00:32:719 - sort of also want a d here because there is also a guitar here
00:41:674 - the syllable and drum both land here, I would probably add a note here
01:29:375 - add a spinner from the end to here to make sure all maps end in the same place
Fumika's Oni:
01:29:375 - add a spinner from the end to here to make sure all maps end in the same place
Mochi's Hard:
00:22:644 (1,2) - Why did you stack these? This is the only stack with a white tick interval during the first half of the verse. It jsut creates an awkward pause that is not seen again later
00:38:204 (5,2) - turn down stack leniency, this stack makes 2 move a lot to the right while playing
00:48:166 - why are most of your combos before this point all 1 white tick the downbeat? You keep on having stuff like 00:08:316 (1), 00:11:898 (1), and 00:22:644 (1) where it sounds more like the end of a line than the start of it. Then you have stuff like 00:26:226 (7) to try to reset yourself back to the downbeat. It is sort of confusing for me. I advise you fix the combos in the intro go with the downbeat
01:10:121 (2) - trying to figure out why you wanted this to be a stack
Insane:
01:15:495 (1,2,3,4,5,6,7) - since there is a hard beat on 5, why not stack 1-4, and then start moving on 5. (you can shift the entire pattern so that 4 is under 1,2,3 and just end up with a slightly larger jump)
01:23:554 (5) - I feel the flow will be better if 5 was a slider because the music does not suggest a sudden stop here (I feel more of a slight jump)
01:25:345 (5) - ^
====================
Nice mapset overall. I am a bit wary about the taiko mapset, but who am I to judge? As for remods, later..., I have other priorities right now and rather take care of those while you get your mods and the taiko approved