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nano.RIPE - Nanairo Biyori (TV Ver.)

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Momochikun

Lissette wrote:

[Mochi's Hard]
00:26:226 (1) - is kinda weird having this one in that combo, feels like belongs to the previous one
00:40:555 (1) - same
00:45:928 (1) - same, since I think combo should start here 00:46:376 (2) - and if you do change it 00:47:495 (1) - remove new combo here fixed all NCs
01:16:166 (4) - I really don't understand the reason of this jump >< Because a jump before kiai reset were fun.
01:27:360 (1) - any particular reason for the single note here? This note following the spinner isn'it ? NC feels necessary imo
Nice mapset~
Thanks for modding

Update
osu file format v12

[General]
AudioFilename: Nanairo Biyori (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 62371
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nanairo Biyori (TV Ver.)
TitleUnicode:なないろびより (TV Ver.)
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:Vicho
Version:Mochi's Hard
Source:のんのんびより
Tags:non non biyori opening momochikun saten saten-san fumika netsukawa renge miyauchi hotaru ichijo natsumi komari koshigaya lolicon nyanpasu
BeatmapID:325306
BeatmapSetID:122723

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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48167,-133.333333333333,4,2,1,80,0,0
60032,-133.333333333333,4,2,1,50,0,0
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76726,-100,4,2,1,80,0,0
76838,-100,4,2,1,80,0,1
87360,-100,4,2,1,80,0,0
87472,-100,4,2,1,5,0,0


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Combo2 : 255,157,206
Combo3 : 244,182,51
Combo4 : 77,225,103

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184,216,84898,1,0,0:0:0:0:
184,216,85010,1,0,1:0:0:0:
184,216,85121,2,0,L|192:296,1,75,2|0,0:0|1:0,0:0:0:0:
268,340,85569,1,0,0:0:0:0:
348,244,85793,6,0,P|424:244|486:291,1,150,4|0,0:0|1:0,0:0:0:0:
397,318,86465,1,0,0:0:0:0:
432,208,86689,2,0,P|439:171|437:134,1,75,4|0,0:0|0:0,0:0:0:0:
424,116,87024,1,0,1:0:0:0:
404,104,87136,1,0,1:0:0:0:
380,100,87248,1,0,1:0:0:0:
356,104,87360,5,4,0:1:0:0:
256,192,87472,12,0,89375,0:0:0:0:
Topic Starter
Vicho

Lissette wrote:

Hi Vicho~

[Insane]
OD -1 it fits better the actual AR ok
00:32:047 (1,2,3,4) - maybe make a better diamond shape here? oh okay
00:35:629 (1,2,3,4,5,6) - It wouldn't be a bad idea to follow the guitar in this part with 1/2 long sliders, like this http://puu.sh/5ECkg.jpg I'll keep the actual one
00:53:092 (5,1) - the transition from white tick to blue could be confusing while playing, I suggest this http://puu.sh/5ECtE.jpg replace 00:53:092 (5) - with a single note, and add a slider from 00:53:540 - to 00:53:876 - oh sure
01:07:883 (7) - according to your combo pattern, this should be part of the next combo how could I miss this, fixed
01:12:360 (1) - and for the same reason as above this shouldn't have new combo fixed
01:25:569 (6) - sounds and would play better without this note (like you did here 01:23:778 - ) if you do place the next slider farther of course done

[Normal]
00:46:599 (1) - this shouldn't have a new combo, according to the combo pattern fixed
Thanks Liss!
Saten

Lissette wrote:

[Saten's Easy]
01:19:524 (3) - not sure what are you following with this slider? @.@ nyanpasu I'm not sure what you mean o.o
blissfulyoshi
So cruel Vicho, dragging me away from Neptunia.

Easy:
00:12:346 (2) - since this is the downbeat, the new combo makes more sense here
00:15:928 (1) - when did you start making these???? Fully symmetrical too, great job (well as close as you can basically get to symmetrical)
00:42:793 (3,5) - make 3 blanket 5 better, it looks imperfect
00:55:331 (1) - go find a way to flip this horizontally to make a proper の

Normal:
00:29:808 (6,2) - annoying to fix, but this overlap is slightly bothering me
01:13:256 (3) - this is the only slider in the diff that goes from curved to linear, so it felt a bit out of place
01:12:136 (1) - make this part of the previous combo because you have been putting the new combos before it, 1 white tick before the big white tick and ti follow the lyrics better if this is part of the previous combo (example: 01:05:644 (1) and 01:09:450 (1))
01:19:972 (6) - add the new combo here instead of 01:20:196 (1) to be consistent with 01:05:644 (1)

Fumika's Muzukashii:
I have to agree with happy30 here. This is amazingly repetitive.
00:05:181 (1,2,3,4,5,6,7,8) ≈ 00:06:973 (9,10,11,12,13,14,15,16) == 00:08:764 (17,18,19,20,21,22,23,24) == 00:10:555 (25,26,27,28,29,30,31,32) == 00:12:346 (33,34,35,36,37,38,39,40) == 00:14:137 (41,42,43,44,45,46,47,48) == 00:15:928 (49,50,51,52,53,54,55,56)
00:19:510 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) == 00:23:092 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) == 00:26:674 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56)
How much copy and paste did you do? I am really tempted to just tell you to remap the intro. Oh well, I'll leave it for better taiko modders to decide.
00:30:928 - why not a d here, the guitar gives this place more stress than 00:31:040 (60)
00:32:719 - sort of also want a d here because there is also a guitar here
00:41:674 - the syllable and drum both land here, I would probably add a note here
01:29:375 - add a spinner from the end to here to make sure all maps end in the same place

Fumika's Oni:
01:29:375 - add a spinner from the end to here to make sure all maps end in the same place

Mochi's Hard:
00:22:644 (1,2) - Why did you stack these? This is the only stack with a white tick interval during the first half of the verse. It jsut creates an awkward pause that is not seen again later
00:38:204 (5,2) - turn down stack leniency, this stack makes 2 move a lot to the right while playing
00:48:166 - why are most of your combos before this point all 1 white tick the downbeat? You keep on having stuff like 00:08:316 (1), 00:11:898 (1), and 00:22:644 (1) where it sounds more like the end of a line than the start of it. Then you have stuff like 00:26:226 (7) to try to reset yourself back to the downbeat. It is sort of confusing for me. I advise you fix the combos in the intro go with the downbeat
01:10:121 (2) - trying to figure out why you wanted this to be a stack

Insane:
01:15:495 (1,2,3,4,5,6,7) - since there is a hard beat on 5, why not stack 1-4, and then start moving on 5. (you can shift the entire pattern so that 4 is under 1,2,3 and just end up with a slightly larger jump)
01:23:554 (5) - I feel the flow will be better if 5 was a slider because the music does not suggest a sudden stop here (I feel more of a slight jump)
01:25:345 (5) - ^

====================
Nice mapset overall. I am a bit wary about the taiko mapset, but who am I to judge? As for remods, later..., I have other priorities right now and rather take care of those while you get your mods and the taiko approved
Momochikun

blissfulyoshi wrote:

So cruel Vicho, dragging me away from Neptunia.


Mochi's Hard:
00:22:644 (1,2) - Why did you stack these? This is the only stack with a white tick interval during the first half of the verse. It jsut creates an awkward pause that is not seen again later Because this is the only part who didn't have any vocal at this kind of rhytm. So i think it works nicely
00:38:204 (5,2) - turn down stack leniency, this stack makes 2 move a lot to the right while playing Sure, reduced
00:48:166 - why are most of your combos before this point all 1 white tick the downbeat? You keep on having stuff like 00:08:316 (1), 00:11:898 (1), and 00:22:644 (1) where it sounds more like the end of a line than the start of it. Then you have stuff like 00:26:226 (7) to try to reset yourself back to the downbeat. It is sort of confusing for me. I advise you fix the combos in the intro go with the downbeat My mistake.. i'm sure i've make all of my NC land into a downbeat before, i think either me or vicho made this mistake. but whatever, rearranged all of my NCs
01:10:121 (2) - trying to figure out why you wanted this to be a stack I want such a variety rhytm, well stack with next 1/2 instead

====================
Nice mapset overall. I am a bit wary about the taiko mapset, but who am I to judge? As for remods, later..., I have other priorities right now and rather take care of those while you get your mods and the taiko approved
Thanks bliss ~
http://puu.sh/5Ncc4.osu
xD
Saten

blissfulyoshi wrote:

Easy:
00:12:346 (2) - since this is the downbeat, the new combo makes more sense here I'm just following the previous combo pattern
00:15:928 (1) - when did you start making these???? Fully symmetrical too, great job (well as close as you can basically get to symmetrical) owo
00:42:793 (3,5) - make 3 blanket 5 better, it looks imperfect fixed I suppose
00:55:331 (1) - go find a way to flip this horizontally to make a proper の flipped
http://puu.sh/5SfYk/24a09fc245.osu
Topic Starter
Vicho
After a month or more... updated, fixed most from bliss's mod~
Lissette
I decided to do this re-check first, because you have lots waiting. So, here we go~

[Mochi's Hard]
00:40:555 (4) - Dunno if this is meant to be parallel to the prev slider, if is it, then fix it~
01:16:166 (4) -I still disagree with this jump, to be honest, plus I think two triplets fits better that that slider

[Normal]
00:33:838 (6) - I think you are missing a new combo here

[Saten's Easy]
00:08:316 (4) - This slider feels so weird, because the next combo should start 00:08:764 - here actually
00:12:346 (2,1) - swap combos here, for the same reason as above
00:30:256 (5) - according to your combo pattern this should have new combo too @.@
00:55:331 (1) - Feels so weird that the end of this slider is the start of the kiai, would be awesome to start the kiai section a bit more interesting, plus this slider is kinda boring
01:02:495 - Add the kiai to the offset instead
01:19:524 (3) - haha, I still dont get it, try this: http://puu.sh/6ATRp.jpg (fits better, imo)
01:20:868 (1,2,3) - I thinks this fits better for this combo, too http://puu.sh/6ATZx.jpg
I kinda overlook this diff the first time, maybe I was tired, sorry

Call me back after fixing
Saten

Lissette wrote:

[Saten's Easy]
00:08:316 (4) - This slider feels so weird, because the next combo should start 00:08:764 - here actually You can't put a new combo on a slider-end, which is why I chose the latter one
00:12:346 (2,1) - swap combos here, for the same reason as above I keep it for consistency
00:30:256 (5) - according to your combo pattern this should have new combo too @.@ I let the last combo be like this on purpose, just like 00:41:002 (1) -
00:55:331 (1) - Feels so weird that the end of this slider is the start of the kiai, would be awesome to start the kiai section a bit more interesting, plus this slider is kinda boring it may be boring to you, but I find it quite interesting
01:02:495 - Add the kiai to the offset instead it makes less sense if I add it to a point with no beat, though you won't be able to tell the difference when playing
01:19:524 (3) - haha, I still dont get it, try this: http://puu.sh/6ATRp.jpg (fits better, imo) I like the current better, it plays more interesting to me
01:20:868 (1,2,3) - I thinks this fits better for this combo, too http://puu.sh/6ATZx.jpg as I kept the previous one, this shouldn't be changed
I kinda overlook this diff the first time, maybe I was tired, sorry
Lissette
00:08:316 (4) - This slider feels so weird, because the next combo should start 00:08:764 - here actually You can't put a new combo on a slider-end, which is why I chose the latter one
lol, what I meant was to change that slider so you will be able to add it. But was just a suggestion (and personally what I would do), but if you want to keep, it's alright.

00:12:346 (2,1) - swap combos here, for the same reason as above I keep it for consistency
almost all combos of the rest of the map has new combo on downbeat, not sure what consistency you are talking about @.@ (maybe you are confused about it, let me know if Im wrong)

Did I lil IRC mod to Mochi's Hard

Tell me when is all updated
Saten

Lissette wrote:

00:08:316 (4) - This slider feels so weird, because the next combo should start 00:08:764 - here actually You can't put a new combo on a slider-end, which is why I chose the latter one
lol, what I meant was to change that slider so you will be able to add it. But was just a suggestion (and personally what I would do), but if you want to keep, it's alright. I don't really want combos to decide the object placing

00:12:346 (2,1) - swap combos here, for the same reason as above I keep it for consistency
almost all combos of the rest of the map has new combo on downbeat, not sure what consistency you are talking about @.@ (maybe you are confused about it, let me know if Im wrong) The previous combo starts on an upbeat as well, thats what I meant with consistency. Anything after the loop slider are just like you said
Lissette
Little IRC mod with Vicho and bubbled~

Good luck!
Oyatsu
Naisu! Go!! Vicho-sama~ <3 :D
Andrea
~Saten's Easy~
  1. Reduce HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:30:256 (5) - I would add a new combo here due to the new stanza and music change.
  2. 01:02:510 - Kiai Time should start here, fix it properly please.
~Normal~
  1. Increase AR by 1 tick, it's too low right now for a Normal.
  1. 01:00:256 (3,4) - I'd change these 2 circles into a slider, like you did 00:58:241 (1) here.
~Insane~
  1. 00:09:435 (3,4,5) - Spacing is inconsistent here, make sure to fix it properly.
  2. 00:30:928 (2,3,4) - Same as above.
Topic Starter
Vicho
fixed everything except Saten's combo thing ww
Andrea
Everything is good to me now, enjoy this. <3

Ranked~
Topic Starter
Vicho
THANK YOU ANDREA MOE I LOVE YOU <3 *CHU* no homo
litoluna
Congratz! Vicho san~ :)
Oyatsu
Congrtaz!! Vicho :D
BeatofIke
Congratulations Vicho <3
It's been like 1.5 years since your last ranked map lol
koreapenguin
yea \o/ vicho
happy623
vicho purooo!
HabiHolic
Vicho's New map!!!

gratz!!!!!!!!!!!!!!!!!
Natsu
Gratz Vicho :3 me gusta!
Umi
Finally :3 Gratz vicho !
Naryuga
にゃんぱすーฅ(๑'Δ'๑)
Congratulations!
Lust
grats :3
Lari
Congratulations ~ >.<
smallboat
Grats Vicho! :)
YTYuyu
yay Vicho's back for ranking \o/

congratz on the rank :D
Saten
Andrea pls

notice me
Meowcenaries
Congratulations~~
Andrea
We have fixed some tags, everything is fine again. :P
CakiP
gratz!
Kuria
hey you're back again :D

grats!
Fycho
omg,gratz! I am late, missing your maps.
Kodora
gratz Vicho ><
Kenezz
omg omg gratz (:
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