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Hirata Hironobu - AI CATCH

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Total Posts
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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2014年6月18日 at 11:22:55

Artist: Hirata Hironobu
Title: AI CATCH
Source: DRAMAtical Murder
Tags: dmmd dramatical murder aoba aoba's phone boys love game visual novel yaoi regenz yf_bmp GOATBED 8bit
BPM: 144
Filesize: 1245kb
Play Time: 00:30
Difficulties Available:
  1. Hard (3.04 stars, 97 notes)
  2. Normal (1.27 stars, 35 notes)
  3. regenz's Easy (1.2 stars, 30 notes)
  4. yf's Insane (3.99 stars, 115 notes)
Download: Hirata Hironobu - AI CATCH
Information: Scores/Beatmap Listing
---------------
My 1st beatmap for rank! :D
================
Check the original version of AI CATCH by Konei here: s/55407
=====================
AOBA is the ANGEL!
From the game DRAMAtical Murder!
This is aoba's phone ringtone!
Hope you like it!
========================
re-rank 2 times....
I got 3 hearts in a day, is this a world record?

========================
regenz's Easy by regenz
yf's Insane by yf_bmp
BG (Adjusted) and Awesome 8bit hitsounds by yf_bmp
Good mp3 by Lach
========================
Topic Starter
Mafumafu
Aoba's phone ringtone!
Nvirjskly
Hi.

[General]
A ranked map needs to be at least 30 seconds of draining time, so as the song is technically 30 seconds long you can map the extra two seconds.

You do not have preview points set, which you should do. You can set it to the beginning of the map if you like but you still need them.

Consider merging the two kiai sections, as it is toggled off for less than a second.

Offset 139?

[Easy]

The only issue gameplay wise is that the circle at 00:28:475 appears before the end of the spinner which is a playability issue for beginners.


The difficulty does not have hitsounds at all aside from the last spinner as far as I could tell. As the song is 8bit there is not much room to use different hitsounds for different instruments, thus I would suggest doing something along the lines of a clap every other whitetick or something along those lines, or you could find custom 8bit drum hitsounds that you can use in a similar manner. Remmeber that hitsounds help convert the map into Taiko so no hitsounds means all red notes.

Otherwise the difficulty looks good.

[Hard]

Similar issue with hitsounds in this difficulty.

00:00:142 (1,2,3,4) this is the only time in the difficulty where you stack 1/4th notes together, so I suggest using normal spacing like you do at 00:02:850 (4,5) but I understand the stylistic choice so I don't know.

00:16:808 (1,2,3,4) maybe also play around with new combos here just like you did in the previous section?
00:18:475 (1,2,3,4) ^

00:23:475 NC here instead of 00:23:892 maybe?

Good luck!
Topic Starter
Mafumafu

Nvirjskly wrote:

Hi. Hi!:)

[General]
A ranked map needs to be at least 30 seconds of draining time, so as the song is technically 30 seconds long you can map the extra two seconds. This map is just 28 seconds http://osu.ppy.sh/s/141103

You do not have preview points set, which you should do. You can set it to the beginning of the map if you like but you still need them. I'll set it at the KIAI Time start.

Consider merging the two kiai sections, as it is toggled off for less than a second. I just use it for fountains.

Offset 139?Not sure. I'll keep the current one but if another modder suggests it, I'll change.

[Easy]

The only issue gameplay wise is that the circle at 00:28:475 appears before the end of the spinner which is a playability issue for beginners. I move it little further from the center.


The difficulty does not have hitsounds at all aside from the last spinner as far as I could tell. As the song is 8bit there is not much room to use different hitsounds for different instruments, thus I would suggest doing something along the lines of a clap every other whitetick or something along those lines, or you could find custom 8bit drum hitsounds that you can use in a similar manner. Remmeber that hitsounds help convert the map into Taiko so no hitsounds means all red notes.Okay I'll conside it! Thank you!

Otherwise the difficulty looks good.

[Hard]

Similar issue with hitsounds in this difficulty.

00:00:142 (1,2,3,4) this is the only time in the difficulty where you stack 1/4th notes together, so I suggest using normal spacing like you do at 00:02:850 (4,5) but I understand the stylistic choice so I don't know. I use repeat slider instead.

00:16:808 (1,2,3,4) maybe also play around with new combos here just like you did in the previous section? Okay
00:18:475 (1,2,3,4) ^ Okay

00:23:475 NC here instead of 00:23:892 maybe? Fixed

Good luck!
Thank you!
Aurele
You will need to map a Normal difficulty in order to make this map rankable.
Topic Starter
Mafumafu

Gabe wrote:

You will need to map a Normal difficulty in order to make this map rankable.
Okay! I'll make a Normal or seek for a Guest diff, thank you Gabe!
Aurele
No problem (:
BigWilly
[Normal]

00:06:836 (1,2) - Try to make these sliders go at the same angle (steepen #1)
00:00:065 (1) - You Could Potentially Make this symmetrical. There are no other Hit Circles or Sliders Near the Start

[Hard]

00:17:253 (2,1) - Avoid Overlap

Good Luck!
Topic Starter
Mafumafu

Feverie wrote:

[Normal]

00:06:836 (1,2) - Try to make these sliders go at the same angle (steepen #1) I rearranged these notes
00:00:065 (1) - You Could Potentially Make this symmetrical. There are no other Hit Circles or Sliders Near the StartAlso rearranged.

[Hard]

00:17:253 (2,1) - Avoid Overlap Hmmmm.......

Good Luck!
Thank you very much for your mod!
Topic Starter
Mafumafu
continue work on this…
I have some issues about the rhythm of the kiai part of Hard, and consider to improve them.

Ready for mod again!
F D Flourite
Let's support BL business!

[General]
Wide Screen Support都点上

刚好卡到30s,珍素机智~

[Normal]
00:11:836 (1) - Blanket好
00:24:336 (2) - ^
00:08:503 (1,1) - 既然是一样不考虑来个对称流?
00:16:836 (2,3) - 个人并不喜欢两个滑条排在一起还按同一个方向弯~感觉不够连贯,更何况00:15:586 (1,2) - 还是逆flow的,不如把00:16:836 (2) - 换个弯曲方向。
00:18:503 (1,2,1) - 三个顶点做正三角形吧。
00:28:503 (2) - 移至x|488 y|200
Overall - 你不应该把节奏打得这么紧,本来是个BPM144的Normal,何必每一条白线都打重拍呢?感觉太催了。

[Hard]
00:19:753 (4,1) - 这种摆放感觉好奇怪
00:15:170 - 不得不说,从Kiai开始,你要考虑remap一部分,因为这种音乐你得Overmap,不然这种1/2,而且还是全滑条的1/2,就算是再多的blanket和对称也显得无聊~ 如果不想大改节奏那就从00:23:503 - 开始到00:26:628 - 这里之前的部分改动一下吧,如果不改节奏那就要适当地改一下note,换成单点试试。
其实整体都还不错~

抱歉忘记加了,于是我在这里Edit了一次:本来长度不长,而且BPM低,所以CS3实在是没有必要的。或许对于BPM190+来说减少CS可以适当平衡难度,但是这里没有必要。因此我建议CS+1。

Good Luck for Rank~ 本来就不长应该挺方便的吧~ :)
Topic Starter
Mafumafu
Conside remap this! Do not mod now plz!
Topic Starter
Mafumafu

F D Flourite wrote:

Let's support BL business! BL Banzai!
[General]
Wide Screen Support都点上

刚好卡到30s,珍素机智~ 为了rankable,特意自己接了一段。。

[Normal]
00:11:836 (1) - Blanket好
00:24:336 (2) - ^
00:08:503 (1,1) - 既然是一样不考虑来个对称流?关于2对称啦
00:16:836 (2,3) - 个人并不喜欢两个滑条排在一起还按同一个方向弯~感觉不够连贯,更何况00:15:586 (1,2) - 还是逆flow的,不如把00:16:836 (2) - 换个弯曲方向。
00:18:503 (1,2,1) - 三个顶点做正三角形吧。
00:28:503 (2) - 移至x|488 y|200
以上没回复的全部改了
Overall - 你不应该把节奏打得这么紧,本来是个BPM144的Normal,何必每一条白线都打重拍呢?感觉太催了。改成了24clap

[Hard]
00:19:753 (4,1) - 这种摆放感觉好奇怪
00:15:170 - 不得不说,从Kiai开始,你要考虑remap一部分,因为这种音乐你得Overmap,不然这种1/2,而且还是全滑条的1/2,就算是再多的blanket和对称也显得无聊~ 如果不想大改节奏那就从00:23:503 - 开始到00:26:628 - 这里之前的部分改动一下吧,如果不改节奏那就要适当地改一下note,换成单点试试。
其实整体都还不错~ 重新remap了一次~

抱歉忘记加了,于是我在这里Edit了一次:本来长度不长,而且BPM低,所以CS3实在是没有必要的。或许对于BPM190+来说减少CS可以适当平衡难度,但是这里没有必要。因此我建议CS+1。

Good Luck for Rank~ 本来就不长应该挺方便的吧~ :)
谢谢1!!!~~~QwQ
Topic Starter
Mafumafu
Ready for mod again!
OblivioN
hihihi~~
8bit根本停不下来啊我来组成mod
[Hard]
00:19:128 (2,3,4,1,2) - 可以凑成五边型哦~
00:28:607 (1) - 转盘停在00:29:753 音量再减小一下

唔,节奏是没问题了,感觉排列还可以再加强;w;

[Normal]
00:05:170 (1,2,1,2,1) - 尝尝这个转盘和hard的建议一样
Topic Starter
Mafumafu

OblivioN wrote:

hihihi~~
8bit根本停不下来啊我来组成mod
[Hard]
00:19:128 (2,3,4,1,2) - 可以凑成五边型哦~ 特别好的idea!!!
00:28:607 (1) - 转盘停在00:29:753 音量再减小一下做了个音量减小,然后据说30秒draining time才能rank,所以。。。。。先这样再看看

唔,节奏是没问题了,感觉排列还可以再加强;w; 好的,我会改进

[Normal]
00:05:170 (1,2,1,2,1) - 尝尝这个 好,我去改了改,好萌的皮肤wwwwww
转盘和hard的建议一样
谢谢mod!
regenz
[General]
00:28:920 add green timing here and set volume to 40 percent
00:29:753 same as above but 25 percent

[Hard]
OD 8 ? it' your hardest diff of mapset and it's fine.

Hs --
00:00:170 (1) - whistle at end of slider
00:00:690 (2,3) - whistle
00:01:003 (1) - both start and end of slider
You can try soft whistle pattern in this diff ( soft whistle at 1st beat of measure )
start at 00:01:836 (1) - add whistle at head of slider <<< 1st white beat.
00:02:670 (3) - add whistle << 3rd white beat of measure
and go on until end of the song .

some position can't add like 00:05:795 (3) - just ignore in this case.

00:00:170 (1,2,3,1,2,3) - I think these sets can be same combo ( remove NC this 00:01:003 (1) - )

00:19:128 (2,3) - this note is not sync the beat may be swap instead like




[Normal]

HS --
same suggestion as Hard diff

The current setup make the gap between Hard and Normal very large I think you should do the following.

circle size should set to 3 this is normal not easy.
AR and OD should increase +1

note is Ok in this diff but the most thing that i'm curious about is 00:28:607 (1) -

this spinner is very very short for normal diff . It's hell for newbie

you should delete 00:28:086 (1,2) - and start spinner at 00:28:086 instead

Call me If you want Easy diff.

GL 8-)
Topic Starter
Mafumafu

regenz wrote:

[General]
00:28:920 add green timing here and set volume to 40 percent
00:29:753 same as above but 25 percent

[Hard]
OD 8 ? it' your hardest diff of mapset and it's fine. Oops, OD8 looks so frightening?

Hs --
00:00:170 (1) - whistle at end of slider
00:00:690 (2,3) - whistle
00:01:003 (1) - both start and end of slider
You can try soft whistle pattern in this diff ( soft whistle at 1st beat of measure )
start at 00:01:836 (1) - add whistle at head of slider <<< 1st white beat.
00:02:670 (3) - add whistle << 3rd white beat of measure
and go on until end of the song . Good idea indeed!

some position can't add like 00:05:795 (3) - just ignore in this case.

00:00:170 (1,2,3,1,2,3) - I think these sets can be same combo ( remove NC this 00:01:003 (1) - )

00:19:128 (2,3) - this note is not sync the beat may be swap instead like

Fine, I think... But I'll listen to others' ideas!


[Normal]

HS --
same suggestion as Hard diff

The current setup make the gap between Hard and Normal very large I think you should do the following.

circle size should set to 3 this is normal not easy.
AR and OD should increase +1

note is Ok in this diff but the most thing that i'm curious about is 00:28:607 (1) -

this spinner is very very short for normal diff . It's hell for newbie

you should delete 00:28:086 (1,2) - and start spinner at 00:28:086 instead
Did all above~!

Call me If you want Easy diff.
If you are willing to do, just send me the code :D!!


Thank you!

GL 8-)
Secretpipe
Heyo !

It's actually funny cause I already have this map before LOL

[General]
Is there a video ? Cause a video would be great for this short map ! :D
Also , don't space kiai ! The kiai has to be one part !


[regenz's Easy]
00:00:170 (1,1) - You can blanket it :D
00:08:086 (3) - You can maybe put this not here : x:136 y:256
00:10:170 (3,4) - Maybe blanket ? :D
00:17:253 (2) - Maybe put that note here ? :D x:332 y:204
00:21:836 (1,2,1) - A lot of returns isn't good for Easy/Normal diffs ! Make something ?
00:26:836 (2) - You can blanket this

[Normal]
00:00:170 (1,2) - Flow is a bit weird here!
00:14:753 (2) - Maybe remove and add 2 circles ?
00:16:836 (2) - Maybe put that note here ? x:172 y:260 .
00:16:836 (2,3) - Also , these sliders aren't consistent !
00:21:420 (2,1) - Nice blanket :D Just wanted to say that LOL
00:28:086 - Add a note here and ↓
Begin spinner here : 00:28:503 -

[Hard]
00:09:336 (4) - Maybe curv it ?
00:20:378 (2) - I'd stack it with 00:20:586 (3) - :D
00:27:253 (3) - Curv it a bit ? C:


That's all for this map !
I really liked cause 8bit and short song !
I wanted a longer version but it's okay :D

Good luck ! :)
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ




[General]
:!: The length of this is just 30.000 sec tho. I want to say it's unrankable. I can't do anything about it, sorry. Ask a pro audio BAT for it.

Ranking Criteria wrote:

The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.

[regenz's Easy]
00:26:836 (2,3) - change them to a slider?

[Normal]
00:25:170 (1,2,3,1) - Idea. Only look at the time line.

[Hard]

00:09:649 (5,6) - nazi spacing
00:16:315 (6,7) - ^

GOOD LUCK!
Topic Starter
Mafumafu

Secretpipe wrote:

Heyo !

It's actually funny cause I already have this map before LOL XD

[General]
Is there a video ? Cause a video would be great for this short map ! :D There is no video, which is really sad..Maybe..I can change a BG...
Also , don't space kiai ! The kiai has to be one part ! I use a fountain here!~
[Normal]
00:00:170 (1,2) - Flow is a bit weird here! Fine, I think :O
00:14:753 (2) - Maybe remove and add 2 circles ? Okay!
00:16:836 (2) - Maybe put that note here ? x:172 y:260 .
00:16:836 (2,3) - Also , these sliders aren't consistent ! I'll fix!
00:21:420 (2,1) - Nice blanket :D Just wanted to say that LOL Thank you!
00:28:086 - Add a note here and ↓
Begin spinner here : 00:28:503 - Okay

[Hard]
00:09:336 (4) - Maybe curv it ? Hmm, resevered for now..
00:20:378 (2) - I'd stack it with 00:20:586 (3) - :D Nice idea!
00:27:253 (3) - Curv it a bit ? C:Okay!


That's all for this map !
I really liked cause 8bit and short song !
I wanted a longer version but it's okay :D

Good luck ! :)
Thank you!
Topic Starter
Mafumafu

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ




[General]
:!: The length of this is just 30.000 sec tho. I want to say it's unrankable. I can't do anything about it, sorry. Ask a pro audio BAT for it.

Ranking Criteria wrote:

The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.
The length is 00:30:170, so it meets with the rules, this was what I've concluded after asking a BAT.
[Normal]
00:25:170 (1,2,3,1) - Idea. Only look at the time line.
Okay!

[Hard]

00:09:649 (5,6) - nazi spacing Okay, I think...
00:16:315 (6,7) - ^ ^

GOOD LUCK!
Thank you for your mod!
regenz

Secretpipe wrote:

Heyo !

It's actually funny cause I already have this map before LOL

[regenz's Easy]
00:00:170 (1,1) - You can blanket it :D
00:08:086 (3) - You can maybe put this not here : x:136 y:256 < it's not good
00:10:170 (3,4) - Maybe blanket ? :D < the Ds is not support please check before suggest blanket 1.5 and 1 beat lenght
00:17:253 (2) - Maybe put that note here ? :D x:332 y:204 < not nice
00:21:836 (1,2,1) - A lot of returns isn't good for Easy/Normal diffs ! Make something ? < redesign whole pattern
00:26:836 (2) - You can blanket this ^

Good luck ! :)

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[regenz's Easy]
00:26:836 (2,3) - change them to a slider? < ok

GOOD LUCK!
CODE HERE!

SPOILER
osu file format v12

[General]
AudioFilename: aoba's phone ring.mp3
AudioLeadIn: 1500
PreviewTime: 15142
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:AI CATCH (8bit Ver.)
TitleUnicode:AI CATCH (8bit Ver.)
Artist:GOATBED
ArtistUnicode:GOATBED
Creator:Regraz
Version:regenz's Easy
Source:DRAMAtical Murder
Tags:dmmd dramatical murder aoba aoba's phone boys love game visual novel yaoi regenz
BeatmapID:426468
BeatmapSetID:146175

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1db12ccee2735e40f9dc61a4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
170,416.666666666667,4,1,1,40,1,0
1836,-100,4,1,1,40,0,0
15170,-100,4,1,1,45,0,1
21420,-100,4,1,1,45,0,0
21836,-100,4,1,1,50,0,1
28086,-100,4,1,1,50,0,0
28607,-100,4,1,1,35,0,0
29336,-100,4,1,1,25,0,0
30170,-100,4,2,1,15,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 0,202,0
Combo3 : 18,124,255

[HitObjects]
156,280,170,6,0,P|100:232|92:112,1,200,0|8,0:0|0:0,0:0:0:0:
196,168,1836,6,0,P|224:120|292:104,1,120,8|8,0:0|0:0,0:0:0:0:
400,80,3086,1,10,0:0:0:0:
452,140,3503,2,0,P|452:232|428:264,1,120,8|10,0:0|0:0,0:0:0:0:
336,316,4753,1,10,0:0:0:0:
256,316,5170,6,0,P|188:332|132:304,1,120,10|10,0:0|0:0,0:0:0:0:
200,208,6420,2,0,P|228:160|296:136,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
124,232,8086,1,8,0:0:0:0:
60,184,8503,6,0,P|56:116|88:64,1,120,8|8,0:0|0:0,0:0:0:0:
196,36,9753,1,8,0:0:0:0:
256,92,10170,2,0,P|252:160|284:212,1,120,8|8,0:0|0:0,0:0:0:0:
392,180,11420,1,8,0:0:0:0:
468,200,11836,6,0,P|464:272|416:308,1,120,8|8,0:0|0:0,0:0:0:0:
312,292,13086,2,0,P|248:292|200:320,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,212,14753,1,8,0:0:0:0:
280,144,15170,6,0,P|224:88|144:96,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,212,17253,2,0,L|408:212,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
283,283,18503,6,0,P|227:339|147:331,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
236,216,20586,1,8,0:0:0:0:
164,180,21003,1,2,0:0:0:0:
84,192,21420,1,8,0:0:0:0:
100,112,21836,6,0,L|164:44,1,80,2|8,0:0|0:0,0:0:0:0:
235,53,22670,2,0,L|299:121,1,80,2|8,0:0|0:0,0:0:0:0:
348,168,23503,1,2,0:0:0:0:
404,224,23920,2,0,P|448:232|472:272,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
352,284,25170,6,0,P|324:316|276:316,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
284,244,26420,1,8,0:0:0:0:
248,172,26836,2,0,L|152:172,1,80,2|8,0:0|0:0,0:0:0:0:
87,172,27670,2,0,L|87:252,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,28503,12,2,30170,0:0:0:0:
4anke
hi!here is your new friend~~~
从来都是我先加别人的,十感 :)
感觉normal和easy好像没什么问题
咦BG右下角我看到了什么?18岁未满买入禁止233,不删掉这些字吗?
[hard]
感觉DS比较规矩,有时是可以跳的
00:17:461 (2,3) - 这两个note的DS太近,容易误认为是1/4
00:07:670 - 这里感觉改成这样比较好玩
00:27:045 (2) - 往左移一下,这里的节奏可以跳,像这样
00:27:879 (5) - 往右移一下,对称
ZZHBOY
好 我少说点挑重点好了
[Easy]
  1. 00:00:170 (1) - 首先你仔细听听这一带有4个音 但既然是ez 我建议在00:01:003 - 结束滑条 正好和后面一个物件空两拍 更适合新手去读这样的一种节奏.另外 可以弧度小一点把下一个物件的开头blanket好更美观一些
  2. 00:01:836 (1,3,1,1,3,1) - 说实在的 我认为这些都应该改为2拍的滑条 不仅影响打击感 个人感觉白线上的音比红线强些而且低难度中节奏整齐一些比较好不要一下空个一拍一下空个3/2拍之类的
  3. 建议摆成这样顺flow
[Normal]
  1. 00:14:753 (2) - 别滑条尾长白线 那里一个挺重的音放滑条尾一点打击感都没有很不爽的 建议拆成两个圈 然后长白线和00:16:836 - 交换nc来保持全程nc较为一致
  2. 00:26:836 (3) - 你试试把这个拉成3/2折返滑条然后转盘推迟半拍感觉带感些
[Hard]
  1. 00:13:295 (1) - 和N里一样 把拆开吧然后长白线nc并且去掉后面那个nc
  2. 00:21:211 - 漏音了 这里建议不要漏 比较明显的二分拍上的音
美丽 则呢这么短
Topic Starter
Mafumafu

ZZHBOY wrote:

好 我少说点挑重点好了
[Easy]
  1. 00:00:170 (1) - 首先你仔细听听这一带有4个音 但既然是ez 我建议在00:01:003 - 结束滑条 正好和后面一个物件空两拍 更适合新手去读这样的一种节奏.另外 可以弧度小一点把下一个物件的开头blanket好更美观一些
  2. 00:01:836 (1,3,1,1,3,1) - 说实在的 我认为这些都应该改为2拍的滑条 不仅影响打击感 个人感觉白线上的音比红线强些而且低难度中节奏整齐一些比较好不要一下空个一拍一下空个3/2拍之类的
  3. 建议摆成这样顺flow
美丽 则呢这么短
正在想想怎么给翻译成泰语。thinking中
Topic Starter
Mafumafu

ZZHBOY wrote:

好 我少说点挑重点好了
[Normal]
  1. 00:14:753 (2) - 别滑条尾长白线 那里一个挺重的音放滑条尾一点打击感都没有很不爽的 建议拆成两个圈 然后长白线和00:16:836 - 交换nc来保持全程nc较为一致 fix
  2. 00:26:836 (3) - 你试试把这个拉成3/2折返滑条然后转盘推迟半拍感觉带感些这个。。。。。
[Hard]
  1. 00:13:295 (1) - 和N里一样 把拆开吧然后长白线nc并且去掉后面那个nc好!
  2. 00:21:211 - 漏音了 这里建议不要漏 比较明显的二分拍上的音好!
美丽 则呢这么短
thanks! :)
Topic Starter
Mafumafu

4anke wrote:

hi!here is your new friend~~~
从来都是我先加别人的,十感 :) 同是新人,都不容易嘛。。。
感觉normal和easy好像没什么问题
咦BG右下角我看到了什么?18岁未满买入禁止233,不删掉这些字吗? hhhh准备换一个BG
[hard]
感觉DS比较规矩,有时是可以跳的
00:17:461 (2,3) - 这两个note的DS太近,容易误认为是1/4 fixed
00:07:670 - 这里感觉改成这样比较好玩
有听一遍但感觉还是现在的比较好
00:27:045 (2) - 往左移一下,这里的节奏可以跳,像这样
00:27:879 (5) - 往右移一下,对称上2个改好了!
谢谢!我尽快mod!
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