You even linked threads of months ago discussing a similar thing - What are you talking about?RaneFire wrote:
pp disappears for 1 week and look what happens
You even linked threads of months ago discussing a similar thing - What are you talking about?RaneFire wrote:
pp disappears for 1 week and look what happens
The discussion came back to life.Rewben2 wrote:
You even linked threads of months ago discussing a similar thing - What are you talking about?RaneFire wrote:
pp disappears for 1 week and look what happens
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.RaneFire wrote:
The discussion came back to life.
He seems to be doing no more than taking note of a coincidence. It may feel far fetched to you, but as I see it, his logic goes some along the lines of this:Rewben2 wrote:
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.RaneFire wrote:
The discussion came back to life.
Soarezi wrote:
Aim > Accuracy, i'd rather see remote control 95% DT than HD HR 100%
That's what I did... the whole needing full combos thing was very frustrating for me, so when I discovered you can still do well in mania without having to worry about fc's, I fell in love with mania mode and never looked backiWhorse wrote:
or play mania instead
Are you kidding me? I can't believe someone really thinks like that.GoldenWolf wrote:
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant. Referring to other rhythm games or actual musicians is dumb because osu! is quite different to a lot of other games in the scoring aspect. Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly.Pelaaja_X wrote:
Are you kidding me? I can't believe someone really thinks like that.GoldenWolf wrote:
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.
I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.
Needless to say, I totally disagree with GoldenWolf
This isn't just a rhythm game but one that involves aiming as another mechanic. I agree that rhythm is 1 point of the game but the game was designed to have aiming as the main mechanic. If you don't like the way the game is played then don't play it, simple as that. You're being too close minded on what a game really is as well. A game can be whatever the fuck the creator wants it to be, not something that has to fit some made-up rule. Also, real musicians play the music while we are hitting buttons to the music, there is a difference.Pelaaja_X wrote:
Are you kidding me? I can't believe someone really thinks like that.GoldenWolf wrote:
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.
I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.
Needless to say, I totally disagree with GoldenWolf
Except that doesn't happen. Please keep your points at least realistic.Rewben2 wrote:
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant.
I know, I was just exaggerating the importance of combo. Although it was definitely unrealistic.JappyBabes wrote:
Except that doesn't happen. Please keep your points at least realistic.Rewben2 wrote:
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant.
Of course I know osu! is not about real music, that was not I meant.Rewben2 wrote:
(...) Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly. (...)Pelaaja_X wrote:
(...) Remember: this game is about MUSIC, and real musicians don't calculate combos at all. (...)
If music is too difficult for you to play that you are missing notes, you shouldn't be playing it. For stringed instruments such as violin, if you miss a note your bow will end up going in the opposite direction of other people you are playing with (if you go up-down-up-down and suddenly miss one, you'll end up being on a different stroke than the other people you're playing with. This is extremely noticeable) although you can cover this up by going in the same direction twice. Just an example of where missing a note isn't as simple as just "Oh damn I missed one, let's continue" like you could on a piano.Pelaaja_X wrote:
Of course I know osu! is not about real music, that was not I meant.Rewben2 wrote:
(...) Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly. (...)
You said that one can't skip notes randomly while playing an instrument. Well, of course not on purpose. But I wouldn't say that if you miss a note while playing instrument, it would spoil the whole song; mostly no one even hears it. Everybody makes mistakes, even the best musicians. Osu! instead is like if it was made by those perfectionists who always start over after one...
My reasoning skills aren't the best, but you're still getting my point, aren't you?
congrats for making the most useless post in this threadbewaredrev wrote:
combo breaker
Objectively false. Music is about expression, games are about massaging a score system.Pelaaja_X wrote:
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.
Can you explain what you mean by "without using an offset"?Illkryn wrote:
If somebody can FC a song with nearly all 50's and 100's without using an offset, they deserve their incoming C rank more than those chumps getting 1 miss and an A rank. That shit is hard to do man, how do you even be inaccurate without an offset?
An offset makes it you so you have to click earlier/later than normal, normally people tweak this because of hardware delays. If you tweaked it a lot you would be getting 100's/50's from playing a song accurately because it registers the clicks at a different time than when you are inputting them.yoyomster wrote:
Can you explain what you mean by "without using an offset"?Illkryn wrote:
If somebody can FC a song with nearly all 50's and 100's without using an offset, they deserve their incoming C rank more than those chumps getting 1 miss and an A rank. That shit is hard to do man, how do you even be inaccurate without an offset?
I see. So playing without one would just be the same as using an offset of 0ms. Thanks.Rewben2 wrote:
An offset makes it you so you have to click earlier/later than normal, normally people tweak this because of hardware delays. If you tweaked it a lot you would be getting 100's/50's from playing a song accurately because it registers the clicks at a different time than when you are inputting them.
>this game is about MUSIC, and real musicians don't calculate combos at all.Pelaaja_X wrote:
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.
I am still not properly understanding this "aim" point of yours. Aim is of course important part of the game, butGoldenWolf wrote:
@Pelaaja_X : You didn't understand what this game is about.
It's about clicking circles on the screen, and you have to move a cursor in order to reach the circles => Aim-based game. Combo is important because the core of the game is the aim, not accuracy.
So what? Combos are overrated.bewaredrev wrote:
combo breaker