How do you gain pp now?
Just like before, play more and get betterKinji wrote:
How do you gain pp now?
In a similar way you gain tp, you get good ranks.Kinji wrote:
How do you gain pp now?
969363565 wrote:
I just don't like the ranking system.
Of course, it is impossible to create a system that makes everyone satisfied.
It's reasonable to lower the weight of flashlight, and I accept that.
My rank dropped from #999 to #6030. I'm not surprised because I actually don't have the ability of #999.
However, being a flashlight player, I can't stand that in my best performance, there are no flashlight scores but a lot of strange none records even without fullcombo. I can't stand this kind of treatment.
It is a popular system to measure players' skill, like TP, but it frustrates me.
Playing with flashlight is not only memorizing the map like a robot.
Also, no matter if the system will be changed, I'll keep playing with flashlight because I love it.
I just want to complain.
Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
There are still initial bug-fixes and fine-tuning things happening. Please be patient for the next few days / weeks for it to stabilize a bit more.makkura wrote:
I like it more than the original pp but still there are some confusing delay of scores... I was #1112 this morning, went to get a #2 in an Insane diff no mod then I drop to 1118... shortly after I get a no mod #4 at a Hard diff and suddenly went to 1090.
Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?969363565 wrote:
[...]
I just want to complain.
Not sure, but I gained some pp and lost some accuracy as well from playing.Symqn wrote:
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think there's a lot of tweaking/adding/updating going on right now, my pp increased this morning despite me not having even opened the client for over 24 hours. My "Top Performances" changed as well. I'm guessing we should give it some time to finish processing and stabilize.Symqn wrote:
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think it takes time before your pp updates because when I got a top performance a few days ago it took some time before it showed in my performace history. I'm guessing it updates every few hours or so?Natteke wrote:
I've tried to see if I can get any pp at all. Played a bunch of maps, mostly newly ranked with streams and jumps. Got decent acc and ranks, ended up with 0pp. Can someone explain what I'm doing wrong? Is it not real time? I'm confused.
I don't know how it works and what should working as planned be like. I'm sure that I have scores that are insane +FL and hard +DTFL, but they are still defeated by the none scores.Draxuss wrote:
Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?
Thanks a lot. I hadn't read the early replies.Rewben2 wrote:
Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
Theoretically, DT should already only give huge bonus in maps which are harder to begin with. It doesn't add a % multiplier - the difficulty is recalculated from scratch with DT in effect - the same as if you were playing a version mapped at 1.5x speed with no mods. So if a map is slow to begin with, the difficulty won't be that high even with DT.969363565 wrote:
However, if flashlight can only get a huge bonus on maps which are hard to aim, should DT get a huge bonus only in maps which have high BPM? I don't think DT is much harder than FL, especially in some slow and long maps.
Metro wrote:
Shouldn't country rankings be ordered by average performance?
I think the speed of the map (1/2 notes) with how jumpy it is should play a big part in the FL's bonus system.Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.Kert wrote:
And also FL?
FL is not favoured at all?
http://osu.ppy.sh/s/18156 - this must be one of my top plays, yet it's nowhere close
(my assumption is results are ordered almost in the same way as in tp)
True. But the country rankings are much different than in osu!tp, that's why I'm asking.Full Tablet wrote:
Metro wrote:
Shouldn't country rankings be ordered by average performance?
That would give too much ranking to some countries with only 1 player
I know that feel brodedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
i still have scores that took 1 pc in my best performance thoughWishy wrote:
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.
UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Here is some definitive evidence/example that will leave anybody baffled on how the PP system would work.Wishy wrote:
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.
UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Yes. The higher ones are more valuable.lucari386 wrote:
This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
#2 -> #4 as you can see 4 is double the amount of 2 meaning that at a percentual level my rank dropped almost as much as yours diddedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-