i'd rather be able to see the decimal value and keep it relatively small, but everyones different etc
Or that, doesn't change anything anyway. But I like big numbers ;_;Soulg wrote:
i'd rather be able to see the decimal value and keep it relatively small, but everyones different etc
The new system does not just multiply the value of map when adding mods, it calculates a whole new difficulty with the mods. For example, if you're playing a map with DoubleTime, then the algorithm will calculate a new difficulty value of the map, considering it to be 1.5x as fast.Since these are calculated as a whole new difficulty, why not save each mod combination's score on its own for performance purposes? Everyone can still vie for top ranks with the current score multipliers but they will still get Speed fro their DT play, and Acc from their HR play, etc, etc. Then everyone is happy and if later you get to see what pp/Speed/Acc/Aim you got from a rank you can see what each mod combination gave you.
Just no @ the tablet part, but I've found that the new system definitely favours jumps. I've been looking at peoples profiles who are a similar rank of my own and trying to copy their scores (got 900 ranks on the day of release doing this hehe) and I've found that after looking at 15~ maps, pretty much all of them are maps with more jumps than your average insane.snosey wrote:
the new pp system heavily weighted on jumps that makes tablet user's easier to get pp D:
To my understanding, the reason the Star system is flawed is solely because of things like jumps. Based on just observation, it looks like star difficulty will skyrocket if you refrain from following the guidelines of Distance Spacing when mapping (of course, that's not the ONLY factor).Rewben2 wrote:
Just no @ the tablet part, but I've found that the new system definitely favours jumps. I've been looking at peoples profiles who are a similar rank of my own and trying to copy their scores (got 900 ranks on the day of release doing this hehe) and I've found that after looking at 15~ maps, pretty much all of them are maps with more jumps than your average insane.snosey wrote:
the new pp system heavily weighted on jumps that makes tablet user's easier to get pp D:
It calculates how well you did on the map and the difficulty of the map in a similar way that tp does, and if the system calculates that getting a B/C on a very hard map is worth more than some of your other scores, then the ones you got B/C's on will be in your top performance. So yes, you could say it was because you didn't have any other better scores. You don't need to rank sub-1000 in a song for it to be in your top rankings, majority of my maps in top rankings aren't. As far as I know, it has nothing to do with how well you stack up against other people, it's all calculated based on the difficulty of the map, mods and how well you did.Tsuchimikado wrote:
Does the Top Ranks list maps that I may have gotten B's or C's on there because the map was really difficult? Or is it because I ranked in the top 1000 for that difficulty, and there weren't any maps that I had better scores on that were HARDER than the B or C I got?
I've read that pp is whole, but I could be wrong. I would also prefer if it was like this.GoldenWolf wrote:
I think it'd be cool to have bigger values, so we could see the minor changes after playing a map
Even if we earn 1pp over 52'873, it's better than not seeing the 0.1pp over 5'287 imo
as a Finnish farmer who grows potatoes I'm appalled by the misuse of this termpeppy wrote:
Please stop using the term "farm". It's shocking and wrong and has such a bad connotation.
Hehe. Maybe I'm just bad.Rewben2 wrote:
You don't need to rank sub-1000 in a song for it to be in your top rankings, majority of my maps in top rankings aren't.
Figured as much as this. Last thing though, you know those arrows next to ranks now? They list the amount of time from present to when you got that score. I have only seen arrows that point up. Can they point down, indicating that it negatively affects your rank (also, does that mean the arrow pointing up means that it positively influences your rank)?Rewben2 wrote:
As far as I know, it has nothing to do with how well you stack up against other people, it's all calculated based on the difficulty of the map, mods and how well you did.
I'm pretty sure you can't lose ranks from doing badly and the arrow direction doesn't mean anything, I think it's just there. I might be completely wrong though.Tsuchimikado wrote:
Hehe. Maybe I'm just bad.Rewben2 wrote:
You don't need to rank sub-1000 in a song for it to be in your top rankings, majority of my maps in top rankings aren't.Figured as much as this. Last thing though, you know those arrows next to ranks now? They list the amount of time from present to when you got that score. I have only seen arrows that point up. Can they point down, indicating that it negatively affects your rank (also, does that mean the arrow pointing up means that it positively influences your rank)?Rewben2 wrote:
As far as I know, it has nothing to do with how well you stack up against other people, it's all calculated based on the difficulty of the map, mods and how well you did.
Just to elaborate on this.Salvage wrote:
I really think that having the speed, acc and aim thing here as well will help every player to know what they lack and how to improve, since tp and pp now are really like each other whenever i want to farm pp i'd go to tp and see what gives me points and the most important thing, WHY it gives me points (high speed, aim etc) and that way i'm recognizing the 'training' i'm doing to increase my ranking. (And with this i mean we should be able to see that here too, it's not a big deal but since maps are calculated in another way here, there is a difference from what we're seeing on osutp.net and what we would be seeing here)
Just like before, play more and get betterKinji wrote:
How do you gain pp now?
In a similar way you gain tp, you get good ranks.Kinji wrote:
How do you gain pp now?
969363565 wrote:
I just don't like the ranking system.
Of course, it is impossible to create a system that makes everyone satisfied.
It's reasonable to lower the weight of flashlight, and I accept that.
My rank dropped from #999 to #6030. I'm not surprised because I actually don't have the ability of #999.
However, being a flashlight player, I can't stand that in my best performance, there are no flashlight scores but a lot of strange none records even without fullcombo. I can't stand this kind of treatment.
It is a popular system to measure players' skill, like TP, but it frustrates me.
Playing with flashlight is not only memorizing the map like a robot.
Also, no matter if the system will be changed, I'll keep playing with flashlight because I love it.
I just want to complain.
Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
There are still initial bug-fixes and fine-tuning things happening. Please be patient for the next few days / weeks for it to stabilize a bit more.makkura wrote:
I like it more than the original pp but still there are some confusing delay of scores... I was #1112 this morning, went to get a #2 in an Insane diff no mod then I drop to 1118... shortly after I get a no mod #4 at a Hard diff and suddenly went to 1090.
Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?969363565 wrote:
[...]
I just want to complain.
Not sure, but I gained some pp and lost some accuracy as well from playing.Symqn wrote:
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think there's a lot of tweaking/adding/updating going on right now, my pp increased this morning despite me not having even opened the client for over 24 hours. My "Top Performances" changed as well. I'm guessing we should give it some time to finish processing and stabilize.Symqn wrote:
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think it takes time before your pp updates because when I got a top performance a few days ago it took some time before it showed in my performace history. I'm guessing it updates every few hours or so?Natteke wrote:
I've tried to see if I can get any pp at all. Played a bunch of maps, mostly newly ranked with streams and jumps. Got decent acc and ranks, ended up with 0pp. Can someone explain what I'm doing wrong? Is it not real time? I'm confused.
I don't know how it works and what should working as planned be like. I'm sure that I have scores that are insane +FL and hard +DTFL, but they are still defeated by the none scores.Draxuss wrote:
Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?
Thanks a lot. I hadn't read the early replies.Rewben2 wrote:
Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
Theoretically, DT should already only give huge bonus in maps which are harder to begin with. It doesn't add a % multiplier - the difficulty is recalculated from scratch with DT in effect - the same as if you were playing a version mapped at 1.5x speed with no mods. So if a map is slow to begin with, the difficulty won't be that high even with DT.969363565 wrote:
However, if flashlight can only get a huge bonus on maps which are hard to aim, should DT get a huge bonus only in maps which have high BPM? I don't think DT is much harder than FL, especially in some slow and long maps.
Metro wrote:
Shouldn't country rankings be ordered by average performance?
I think the speed of the map (1/2 notes) with how jumpy it is should play a big part in the FL's bonus system.Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.Kert wrote:
And also FL?
FL is not favoured at all?
http://osu.ppy.sh/s/18156 - this must be one of my top plays, yet it's nowhere close
(my assumption is results are ordered almost in the same way as in tp)