What do you mean by "removes half the game mechanics"?Almost wrote:
Having an accuracy based system pretty much removes half the game mechanics.
What do you mean by "removes half the game mechanics"?Almost wrote:
Having an accuracy based system pretty much removes half the game mechanics.
Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.Rewben2 wrote:
What do you mean by "removes half the game mechanics"?Almost wrote:
Having an accuracy based system pretty much removes half the game mechanics.
Rewben2 wrote:
Don't you think the whole "low skilled player can beat higher skilled player" is more present in a combo-based system where a single mistake can determine the game, instead of relying on how well you do throughout the map?
The current scoring system values aim much more than accuracy.Almost wrote:
Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.
It does, but it's not as important and players with better accuracy could do better accuracy even with misses.Rewben2 wrote:
It's not like aim isn't required in an accuracy based tournament... Anyways,Rewben2 wrote:
Don't you think the whole "low skilled player can beat higher skilled player" is more present in a combo-based system where a single mistake can determine the game, instead of relying on how well you do throughout the map?
I mentioned that in an earlier post.Full Tablet wrote:
The current scoring system values aim much more than accuracy.Almost wrote:
Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.
Aim > Accuracy, i'd rather see remote control 95% DT than HD HR 100%Full Tablet wrote:
The current scoring system values aim much more than accuracy.Almost wrote:
Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.
I agree, it's just I don't think that a match should be decided on who misses, because ultimately it is. A player with slightly better aim can beat someone with far better accuracy as a result of this. But when trying to rank in a map, the accuracy player would always get a higher rank because they can just retry until its a fc. Would you agree on an accuracy-based system if the misses were penalised much higher than it is now - but not to the point that it's the decider of a game?Almost wrote:
It does, but it's not as important and players with better accuracy could do better accuracy even with misses.
I would love to have an accuracy-based mode in a tournament where players play some random OD10 map and the game is decided by highest accuracy (average for a team game). But other than that, I would not support it.Rewben2 wrote:
I agree, it's just I don't think that a match should be decided on who misses, because ultimately it is. A player with slightly better aim can beat someone with far better accuracy as a result of this. But when trying to rank in a map, the accuracy player would always get a higher rank because they can just retry until its a fc. Would you agree on an accuracy-based system if the misses were penalised much higher than it is now - but not to the point that it's the decider of a game?Almost wrote:
It does, but it's not as important and players with better accuracy could do better accuracy even with misses.
The server only keeps track of the replays for the top 50 scores, so that can't work. He could just keep the top 50 scores and rearrange those, but that would be unfair to all of the other players. The only other option would be to completely wipe the score database, which won't happen.Pelaaja_X wrote:
What you said that scores would be wiped, that's not really true. A rpgram could calculate all the scorse again based on the replays and then re-order the lists. I know it would be a shock a first, but it would work.
You even linked threads of months ago discussing a similar thing - What are you talking about?RaneFire wrote:
pp disappears for 1 week and look what happens
The discussion came back to life.Rewben2 wrote:
You even linked threads of months ago discussing a similar thing - What are you talking about?RaneFire wrote:
pp disappears for 1 week and look what happens
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.RaneFire wrote:
The discussion came back to life.
He seems to be doing no more than taking note of a coincidence. It may feel far fetched to you, but as I see it, his logic goes some along the lines of this:Rewben2 wrote:
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.RaneFire wrote:
The discussion came back to life.
Soarezi wrote:
Aim > Accuracy, i'd rather see remote control 95% DT than HD HR 100%
That's what I did... the whole needing full combos thing was very frustrating for me, so when I discovered you can still do well in mania without having to worry about fc's, I fell in love with mania mode and never looked backiWhorse wrote:
or play mania instead
Are you kidding me? I can't believe someone really thinks like that.GoldenWolf wrote:
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant. Referring to other rhythm games or actual musicians is dumb because osu! is quite different to a lot of other games in the scoring aspect. Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly.Pelaaja_X wrote:
Are you kidding me? I can't believe someone really thinks like that.GoldenWolf wrote:
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.
I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.
Needless to say, I totally disagree with GoldenWolf
This isn't just a rhythm game but one that involves aiming as another mechanic. I agree that rhythm is 1 point of the game but the game was designed to have aiming as the main mechanic. If you don't like the way the game is played then don't play it, simple as that. You're being too close minded on what a game really is as well. A game can be whatever the fuck the creator wants it to be, not something that has to fit some made-up rule. Also, real musicians play the music while we are hitting buttons to the music, there is a difference.Pelaaja_X wrote:
Are you kidding me? I can't believe someone really thinks like that.GoldenWolf wrote:
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.
I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.
Needless to say, I totally disagree with GoldenWolf
Except that doesn't happen. Please keep your points at least realistic.Rewben2 wrote:
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant.
I know, I was just exaggerating the importance of combo. Although it was definitely unrealistic.JappyBabes wrote:
Except that doesn't happen. Please keep your points at least realistic.Rewben2 wrote:
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant.
Of course I know osu! is not about real music, that was not I meant.Rewben2 wrote:
(...) Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly. (...)Pelaaja_X wrote:
(...) Remember: this game is about MUSIC, and real musicians don't calculate combos at all. (...)
If music is too difficult for you to play that you are missing notes, you shouldn't be playing it. For stringed instruments such as violin, if you miss a note your bow will end up going in the opposite direction of other people you are playing with (if you go up-down-up-down and suddenly miss one, you'll end up being on a different stroke than the other people you're playing with. This is extremely noticeable) although you can cover this up by going in the same direction twice. Just an example of where missing a note isn't as simple as just "Oh damn I missed one, let's continue" like you could on a piano.Pelaaja_X wrote:
Of course I know osu! is not about real music, that was not I meant.Rewben2 wrote:
(...) Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly. (...)
You said that one can't skip notes randomly while playing an instrument. Well, of course not on purpose. But I wouldn't say that if you miss a note while playing instrument, it would spoil the whole song; mostly no one even hears it. Everybody makes mistakes, even the best musicians. Osu! instead is like if it was made by those perfectionists who always start over after one...
My reasoning skills aren't the best, but you're still getting my point, aren't you?
congrats for making the most useless post in this threadbewaredrev wrote:
combo breaker
Objectively false. Music is about expression, games are about massaging a score system.Pelaaja_X wrote:
Remember: this game is about MUSIC, and real musicians don't calculate combos at all.