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System Of A Down - Aerials

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Topic Starter
Alarido
This beatmap was submitted using in-game submission on quarta-feira, 4 de fevereiro de 2015 at 15:55:48

Artist: System Of A Down
Title: Aerials
Tags: SOAD Alternative Metal Toxicity VEVO Daron Malakian Serj Tankian Shavo Odadjian John Dolmayan Danizudo Killuminati
BPM: 80
Filesize: 19119kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1,34 stars, 163 notes)
  2. Freedom (3,76 stars, 490 notes)
  3. Hard (2,64 stars, 343 notes)
  4. Normal (1,94 stars, 247 notes)
Download: System Of A Down - Aerials
Download: System Of A Down - Aerials (no video)
Information: Scores/Beatmap Listing
---------------
Play it with VIDEO. With ALL DIFFS by ME.

NEED MODS AND BATS (:
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The [Freedom] diff is Insane level -- beware of the jumps hehe ^^ No streams, because they don't fit to the song.
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This is a multi-timing song. Along about 7 monts (before mapping the diffs) I put a lot of effort here for finding the correct timing, working more likely every week, for some times, too many days. By try and error, trying find the path through each try and each error, seeking for the light with my soul and body. Now 80 BPM surprisingly regular! Timing completely revamped by Sieg. Thank you very much ^^
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Hitsounding completely revamped by Dexfrild. (new .wav files and changed diffs -- to be completed soon) Thank you very much ^^
Kazuya too (raised volume of some drum files and 1 normal-hitnormal)
Also I'd re-worked video size by myself (reduced from 17 to 11 MB)
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"Aerials in the sky
When you lose small mind you free your life
Aerials... So up high
When you free your eyes eternal prize"

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[I'm Very Thankful for...]
Modders
UndeadBananaz ← Amazing timing :)
NoYzE
Mashley
Cosmolade
pkmnyab
Project Railgun
DexFrild (also full hitsounding support, thank you ^^)
-Bakari-
Kibbleru
Mezzaten
Helios_Zul
Sieg
Supporters and Other People
→ AlexaBM
→ -Bakari-
→ Polaco
→ Sieg
→ Mezzaten
→ Mashley
→ Shiinzuu
→ Kytoxid
→ Valseem
→ Maldita Sea
→ Anonymous
→ thelewa
→ Danizudo (from his blog KIP - Knowledge is Power), from where I saw this song first time...but idk I looked in his site for this song and no longer found it :( ...
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[Changelog]
2015-02-04 > QUALIFIED !!!! Thanks Evertyone !!! :3
2015-02-04 > Fixing advices by Sonnyc. (including last spinner in Hard and adjust in combo colour). Thanks (:
2015-02-04 > Bubbled by Sieg.
2015-02-04 > Last fixing advices by Sieg (except Video quality as stated @ p/3817975
2015-01-30 > Apllied complete hitsounding assistance from Dexfrild (: and Updated (:
2015-01-21 > Tried to improve hitsounding (in which I'm seriously weak ><)
2015-01-20 > Fixed last Video sync issues. Now more aacurate video sync timing.
2015-01-20 > Timing changes made by Sieg on Freedom were replicated on all other diffs (Easy/Normal/Hard) with success, with their respective adaptations. Now newly ready for modding! (THANKS SIEG FOR REVAMPING TIMING)
2015-01-19 > New .mp3 file by Sieg, with new timing settings.
2014-12-05 > Revived from Eternal Slumber twice. Waiting for some BRAVE BATs to make this Qualified map.
2014-09-20 > Tweaked flow to create some jumps at Insane diff, and renamed it to [Freedom]. Hope they like the jumps ^^
2014-08-25 > Decided to remove the Taiko diffs from the mapset, since they worth nothing.
2014-07-20 > Fixed a few mistakes in the Taiko diffs.
2014-07-01 > Added Taiko diffs by myself! It's my very FIRST TIME on submitting my own Taiko maps o_o There's a bunch of errors! Taiko Modders, please be very patient, since I'm a complete newbie-novice on Taiko mapping (: (Also I plan mod Taiko diffs).
2014-06-28 > Adjusted a bit the difficulty settings on [Aerials], but it still holding an (H) orange icon >< Streamless Insane due to lack of 1/4 notes on the song, and I dislike overmapping.
2014-06-14 > Fixed one unsnapped slider at [Easy] diff
2014-06-02 > Changed video to a better quality one, thanks to Helios_Zul ^.^
2014-05-17 > Diff name changed: from Insane to Aerials. Fells more stylish.
2014-05-12 > Video changed and Insane's AR adjusted to 8 (before, it was 9!) in behalf of Mezzaten advice, thanks (:
2014-05-04 > Revived from graveyard. Let's wait for the BATs vigilantly, not sleepingly.
2014-04-06 > Updated to avoid graveyardment (:
2014-03-04 > Applied M4M from Kibbleru, thanks ^^
2014-02-21 > Applied mods from -Bakari-, thanks ^^
2014-02-19 > Applied M4M from DexFrild and some advice by -Bakari-, thanks ^^
2014-02-18 > Applied mods from Project Railgun, thanks ^^
2014-02-02 > Applied mods from pkmnyab, thanks ^^
2014-01-21 > Applied mods from Cosmolade, thanks ^^
2014-01-20 > Changed weird pattern on [Insane] and some BG under Mashley's advice, thanks ^^
2014-01-18 > Fixed hitsounding on last notes on [Insane] from NoYzE.
2014-01-15 > Some hitsound modding on [Insane] from NoYzE, thanks ^^
2014-01-14 > Diff [Insane] completed! Mapset moved to Pending realm! Now let's start getting mods!
2014-01-13 > Status of [Insane]: 87% mapped and going ahead and carefully.
2014-01-12 > Status of [Insane]: 73% 78% mapped and going ahead and carefully.
2014-01-11 > Status of [Insane]: 60% 68% mapped and going ahead and carefully.
2014-01-10 > Status of [Insane]: 53% mapped and going ahead and carefully.
2014-01-09 > Status of [Insane]: 47% mapped and going ahead and carefully.
2014-01-08 > Applied mods from NoYzE, thanks ^^
2014-01-08 > Updated timing from UndeadBananaz (; Thanks ^.^ (Saving the more accurate timing settings to server, Insane still WIP)
2014-01-06 > Status of [Insane]: 19% mapped and going ahead and carefully. Perhaps I put a bit of jlfj's mixed with Larto's and mighty something wilder too...
2014-01-05 > Video included, BG image changed to a more fitting one.
2014-01-05 > Completed [Hard] and [Normal] and [Easy] in net-off days (superb heat 40ºC in Rio drives me to Insane+ mood orz). It stills WIP because [Insane] is coming soon.
2013-12-29 > Status of [Hard]: 70% mapped and going ahead. Pausing in behalf of a storm coming here ><
2013-12-29 > Status of [Hard]: 50% 68% mapped and going ahead. I hope start [Normal] as soon as possible.
2013-12-23 > Started mapping [Hard].
2013-12-23 > Applied Timing scheme from UndeadBananaz. Thanks ^^
2013-12-22 > After several months on working its timing, decided upload it
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UndeadBananaz
Hi, I noticed this timing request in modreqs and decided to help out since I love this song.

I have to say though, this song's timing is really difficult! I never imagined it would need so many timing points.

[TimingPoints]
9930,383.946835443039,4,2,0,100,1,0
22181,377.946835443038,4,2,0,100,1,0
31251,370.399999999999,4,2,0,100,1,0
34189,376.1,4,2,0,100,1,0
40198,372.670807453416,4,2,0,100,1,0
46160,380.958490566039,4,2,0,100,1,0
52255,376.746835443037,4,2,0,100,1,0
58282,377.700000000001,4,2,0,100,1,0
64325,376.458490566038,4,2,0,100,1,0
70348,378.800000000001,4,2,0,100,1,0
76405,377.3,4,2,0,100,1,0
88478,376.058490566037,4,2,0,100,1,0
98984,369.099999999999,4,2,0,100,1,0
100456,375.6,4,2,0,100,1,0
106465,372.8,4,2,0,100,1,0
112429,379.500000000001,4,2,0,100,1,0
118501,377.700000000001,4,2,0,100,1,0
124544,379.200000000001,4,2,0,100,1,0
130611,375.7,4,2,0,100,1,0
136622,379.900000000001,4,2,0,100,1,0
142710,369.799999999999,4,2,0,100,1,0
148626,356.742857142857,4,2,0,100,1,0
160041,360.836363636363,4,2,0,100,1,0
165814,364.845783132531,4,2,0,100,1,0
171674,368.07037037037,4,2,0,100,1,0
183449,367.499999999998,4,2,0,100,1,0
206968,369.098159509203,4,2,0,100,1,0
218785,366.629585798819,4,2,0,100,1,0

Try out this timing and tell me if it sounds good, or adjust it wherever you feel it needs a change. (But the BPM is basically double the one you used.) Also, I wasn't sure if you wanted to map the intro (first 30 seconds of the song), but I added the BPM for it anyway; but I suggest you skip the intro because it might not be very accurate.

Good luck with this map, I will be looking forward to it!
Topic Starter
Alarido
Thank you for your timing help ^^ It feels (to me) more accurate than mine (:

:3

I'll leave the intro unmapped, letting all players enjoy (a bit of) the video before playing :3
Klaun_old
Can I make a GD? Easy diff? Ah, just saw what you have written
AlexaBM
Alarido, rank this map please. osu! needs more SOAD <33
UndeadBananaz
Hi, I kept checking the map often for updates, and after playing it I noticed that my timing was not accurate in some parts (sorry about that lol), so I tried to fix it.

Here's an updated bpm:

9930,383.946835443039,3,2,2,40,1,0
22181,377.946835443038,4,2,2,40,1,0
31251,370.399999999999,4,2,2,40,1,0
34189,374.6,4,2,2,80,1,0
40174,373.970807453416,4,2,2,80,1,0
46160,380.958490566039,4,2,2,80,1,0
52255,376.746835443037,4,2,2,80,1,0
58282,377.700000000001,4,2,2,80,1,0
64312,376.458490566038,4,2,2,80,1,0
70348,378.800000000001,4,2,2,80,1,0
76405,377.3,4,2,2,40,1,0
88478,376.058490566037,4,2,2,40,1,0
98984,369.099999999999,4,2,2,60,1,0
100456,375.6,4,2,2,80,1,0
106465,371.1,4,2,2,80,1,0
112429,379.500000000001,4,2,2,80,1,0
118501,377.700000000001,4,2,2,80,1,0
124544,379.200000000001,4,2,2,80,1,0
130611,375.7,4,2,2,80,1,0
136622,379.900000000001,4,2,2,80,1,0
142710,369.799999999999,4,2,2,80,1,0
148626,356.742857142857,4,2,2,80,1,0
160041,360.836363636363,4,2,2,80,1,1
165814,364.845783132531,4,2,2,80,1,1
171674,368.07037037037,4,2,2,80,1,1
183449,367.499999999998,4,2,2,40,1,0
195208,370.118159509203,4,2,2,40,1,0
201129,367.499999999998,4,2,2,40,1,0
206968,369.098159509203,4,2,2,40,1,0
218785,366.629585798819,4,2,2,40,1,0

I only modified the timing points that start on 00:40, 01:04 and 01:46. Those 3 parts felt a little inaccurate so I changed the offset and bpm a little.

Please try it out and see if it feels better.

I will be eagerly awaiting Insane difficulty for now.
Hezee
finish it ! is cool
Topic Starter
Alarido
Updated timing fixes, thank you UndeadBananaz

And thank you all for support ;) Let's tread the path to success ^.^

So up high!
NoYzE
[Easy]
00:34:750 (2) - Offbeat? It's easy :/
01:41:770 (2) - Same (there are others following i won't list)
I think it's ok but you may frustrate new players ;)

Despite that, very nice.

[Normal]
Umm.... just... Awesome :P

[Hard]
01:16:030 (7) - Argh, hard to read, but it's fine for hard i guess.
01:38:984 (1) - This one is tricky, because it has overlap, no distance spacings and switch from 1/4 to 1/8
02:38:614 (1) - This one is much easier to read though it is basically the same ;)

[Insane]
I am looking forward for it to be finished, the start looks very nice :)

As always: If you like the parts, keep them, it's just my opinion ;)
Ah and: The timing is awesome :D
Topic Starter
Alarido

NoYzE wrote:

[Easy]
00:34:750 (2) - Offbeat? It's easy :/ ► Fixed (it was my fault :o when fixing timing)
01:41:770 (2) - Same (there are others following i won't list) ► This one was made in purpose (notice both voice and drums falling in this red tick, which makes him stronger). All the others I found were fixed by making them match the voice.
I think it's ok but you may frustrate new players ;)

Despite that, very nice.

[Normal]
Umm.... just... Awesome :P ► Thanks ^.^

[Hard]
01:16:030 (7) - Argh, hard to read, but it's fine for hard i guess. ► I agree (: and it was done in purpose (part of mapping style)
01:38:984 (1) - This one is tricky, because it has overlap, no distance spacings and switch from 1/4 to 1/8 ► Hm... Moved (1) to x:392 y:104, so it'll form blanket with previous slider. And add flow.
02:38:614 (1) - This one is much easier to read though it is basically the same ;) ► It's just overlapping the previous 02:36:831 (5) - so kept it as currently it is.

[Insane]
I am looking forward for it to be finished, the start looks very nice :)

As always: If you like the parts, keep them, it's just my opinion ;)
Ah and: The timing is awesome :D
For the timing, I done some work, long months, and UnderadBananaz polished it very well (:

Thanks !!!!
Updated...
NoYzE

Alarido wrote:

► Fixed (it was my fault :o when fixing timing)
Very nice now.

Alarido wrote:

► This one was made in purpose (notice both voice and drums falling in this red tick, which makes him stronger).
You are right, it fits well with the beat and vocal and with it being the only one starting on offbeat now it is very reasonable and perfectly fine.

Alarido wrote:

► I agree (: and it was done in purpose (part of mapping style)
Yea i see now it is visible and very nicely leading into the spin. (Didn't notice because i spin clockwise xD) Probably wasn't paying enough attention at the part, my fault.

Alarido wrote:

► Hm... Moved (1) to x:392 y:104, so it'll form blanket with previous slider. And add flow.
Perfect!

Alarido wrote:

► It's just overlapping the previous 02:36:831 (5) - so kept it as currently it is.
Sorry if i confused you here, it was actually not meant to be a mod request but instead i wanted you to show, that you already did this one good and i wanted you to make the previous one to be the same, what you now did.

I'm very happy with the mapset now and i think this shouldn't have much problems to get ranked after some polish from more experienced modders :)
Keep up the good work!
Topic Starter
Alarido

NoYzE wrote:

I'm very happy with the mapset now and i think this shouldn't have much problems to get ranked after some polish from more experienced modders :)
Keep up the good work!
Well... I hope finish the map as soon as possible, and so getting it modded and then... Ranked!

And I can't deny ~.~ I'm quite surprised for your reply to my reply (: Nice and good to see :D

I like to answer the mods as deep as they do, so everybody can learn and evolve (: it's the way the community can grow better imho ~.~

Att.
Topic Starter
Alarido
Insane diff completed!!!

All diffs completed! Let's start getting MODS!!!!
NoYzE
Couldn't find anything wrong with Insane spacing or flow O_o
It's very smooth and cool to play i think ;)

Your hit sounds are pretty cool too, using claps for the snare drum is very good :P

But i found some you might want to look into:


[Insane]
00:35:500 (3) - Snare
00:36:623 (6) - Snare
00:53:008 (3) - Pretty silent but i think there is one too at the slider end
01:02:625 (4) - Here the clap is at the end, while it should be at the start
01:08:076 (5) - Clap missing start and end(?)
01:09:017 (7) - Is there a snare?
01:09:958 (10) - There may be one too
01:16:030 (9) - Snare
01:50:918 (6) - Snare
01:51:474 (9) - Snare
02:02:278 (5) - Snare at the end too
02:03:222 (7) - Snare
02:07:198 (7) - Snare
02:08:904 (4) - Snare
02:14:368 (3) - Snare at the end
02:17:381 (2) - Snare
02:17:951 (3) - Snare
02:19:281 (6) - Snare
02:22:710 (1) - Snare
02:23:449 (2) - Snare (clap + finish)
02:24:189 (3) - "*"
02:24:928 (4) - "*"
02:26:408 (3) - "*"
02:27:147 (1) - "*"
02:27:887 (3) - "*"
02:28:626 (1) - Snare at the end
02:29:161 (2) - "*"
02:30:766 (6) - Snare
02:31:479 (1) - Snare at the end
02:32:015 (2) - "*"
02:33:620 (6) - Snare
02:34:333 (1) - Snare at the end
02:34:869 (2) - "*"
02:37:544 (2) - Snare
02:38:079 (4) - Snare
02:48:003 (5) - Snare
02:55:170 (2) - This slider is too long!(?) and the sliders after it timed too late to fit the rhythm(?) check it out
03:04:000 (2) - rim in the middle
03:06:939 (2) - "*"
03:14:473 (7) - Snare
03:15:763 (2) - rim in the middle
03:15:763 (2) - "*"
03:26:273 (4) - Rim
Topic Starter
Alarido

NoYzE wrote:

Couldn't find anything wrong with Insane spacing or flow O_o
It's very smooth and cool to play i think ;)

Your hit sounds are pretty cool too, using claps for the snare drum is very good :P

But i found some you might want to look into:

► In the next lines, Y means Added and N means Not added.

[Insane]
00:35:500 (3) - Snare ► Y
00:36:623 (6) - Snare ► Y
00:53:008 (3) - Pretty silent but i think there is one too at the slider end ► No.... (Maybe the noisy song making me almost-deaf to it ><)
01:02:625 (4) - Here the clap is at the end, while it should be at the start ► Swapped the ones.
01:08:076 (5) - Clap missing start and end(?) ► Y
01:09:017 (7) - Is there a snare? ► Y
01:09:958 (10) - There may be one too ► Y
01:16:030 (9) - Snare ► Y
01:50:918 (6) - Snare ► Y
01:51:474 (9) - Snare ► Y
02:02:278 (5) - Snare at the end too ► Y
02:03:222 (7) - Snare ► Y
02:07:198 (7) - Snare ► Y
02:08:904 (4) - Snare ► Y
02:14:368 (3) - Snare at the end ► Y
02:17:381 (2) - Snare ► Y
02:17:951 (3) - Snare ► Y
02:19:281 (6) - Snare ► Y
02:22:710 (1) - Snare ► Y
02:23:449 (2) - Snare (clap + finish) ► Y
02:24:189 (3) - "*" ► I didn't understood this "*".... What the asterisks say to me? (the same for all following "*")
02:24:928 (4) - "*"
02:26:408 (3) - "*"
02:27:147 (1) - "*"
02:27:887 (3) - "*"
02:28:626 (1) - Snare at the end ► Y
02:29:161 (2) - "*"
02:30:766 (6) - Snare ► Y
02:31:479 (1) - Snare at the end ► Y
02:32:015 (2) - "*"
02:33:620 (6) - Snare ► Y
02:34:333 (1) - Snare at the end ► Y
02:34:869 (2) - "*"
02:37:544 (2) - Snare ► Y
02:38:079 (4) - Snare ► Y
02:48:003 (5) - Snare ► Y
02:55:170 (2) - This slider is too long!(?) and the sliders after it timed too late to fit the rhythm(?) check it out ► As seen on previous parts, following the bg sounds along the middle beats.
03:04:000 (2) - rim in the middle ► I didn't understood what means "rim" in this context. It seems took the place of another word (clap, whistle, silence etc.). Silencing discarded because against the rules.
03:06:939 (2) - "*"
03:14:473 (7) - Snare ► Y
03:15:763 (2) - rim in the middle
03:15:763 (2) - "*"
03:26:273 (4) - Rim

Thanks!
NoYzE

Alarido wrote:

► I didn't understood this "*".... What the asterisks say to me? (the same for all following "*")

Oh, sorry it should just mean "the same as above".
So when i when i was writing "Snare (clap + finish)" and after "*" i just meant "the same" so an other "Snare (clap + finish)"


► I didn't understood what means "rim" in this context. It seems took the place of another word (clap, whistle, silence etc.). Silencing discarded because against the rules.

Sorry too if it was confusing, it's a drum technique where you don't hit the snaredrum with the stick, but lay your stick down on the snaredrum and just hit the edge (rim) of the snaredrum. It's known as "RimClick".
It's commonly used for quieter, softer parts, because it isn't so aggressive like a full snaredrum hit.

So, basically i just wanted to say to you: "There should be a clap/whistle" just like when i said "Snare".
Ghost Reaver
here, take my love
and change your bg, horrible quality ):
Topic Starter
Alarido

Ghost Reaver wrote:

here, take my love
and change your bg, horrible quality ):

Wow ~.~

About the BG, how more people complain on it, how more chance we get to me bring back that first BG (HAARP Antenna Set).
Topic Starter
Alarido

NoYzE wrote:

► I didn't understood this "*".... What the asterisks say to me? (the same for all following "*")

Oh, sorry it should just mean "the same as above".
So when i when i was writing "Snare (clap + finish)" and after "*" i just meant "the same" so an other "Snare (clap + finish)"
Hm... Feels good (:

NoYzE wrote:

► I didn't understood what means "rim" in this context. It seems took the place of another word (clap, whistle, silence etc.). Silencing discarded because against the rules.

Sorry too if it was confusing, it's a drum technique where you don't hit the snaredrum with the stick, but lay your stick down on the snaredrum and just hit the edge (rim) of the snaredrum. It's known as "RimClick".
It's commonly used for quieter, softer parts, because it isn't so aggressive like a full snaredrum hit.

So, basically i just wanted to say to you: "There should be a clap/whistle" just like when i said "Snare".
Ok, Ok. Let's do it!

NoYzE wrote:

(...)
► In the next lines, Y means Added and N means Not added.

[Insane]
(...)

02:24:189 (3) - "*" ► Ok
02:24:928 (4) - "*" ► Ok
02:26:408 (3) - "*" ► Ok
02:27:147 (1) - "*" ► Ok
02:27:887 (3) - "*" ► Ok
02:28:626 (1) - Snare at the end ► Y
02:29:161 (2) - "*" ► Ok
02:30:766 (6) - Snare ► Y
02:31:479 (1) - Snare at the end ► Y
02:32:015 (2) - "*" ► Ok
02:33:620 (6) - Snare ► Y
02:34:333 (1) - Snare at the end ► Y
02:34:869 (2) - "*" ► Ok
03:04:000 (2) - rim in the middle ► Ok
03:06:939 (2) - "*" ► Ok
03:14:473 (7) - Snare ► Y
03:15:763 (2) - rim in the middle ► Ok
03:15:763 (2) - "*" ► Ok
03:26:273 (4) - Rim ► Ok
Thanks!

Updated!
LucyS
Hii m4m
This song is amazing!
Here are some suggestions

Normal
00:45:409 - This slider start here
00:59:415 - try this:

02:05:871 (3) - slider starting here and ending in the same place

Hard
01:01:681 - end this here, and put a circle here 01:01:870 - maybe
01:44:963 - circle here
02:57:563 -
Topic Starter
Alarido
Hi^^

LucyS wrote:

Hii m4m
This song is amazing!
Here are some suggestions

Normal
00:45:409 - This slider start here ► Fixed and adjusted.
00:59:415 - try this:
► Liked the first suggestion, it fits better with the further patterns with no overlaps.

02:05:871 (3) - slider starting here and ending in the same place ► It's intentional and gives good flow.

Hard
01:01:681 - end this here, and put a circle here 01:01:870 - maybe ► Feels good c:
01:44:963 - circle here ► Instead, deleted previous circle at 01:44:775 (3) and placed a 1/2 slider in its place
02:57:563 - ► Feels amazing :3 Done !
Thank you ;)
Obrigadoooooooo!!!!!

Updated!
LucyS
Agora que eu vi que você fala portugues kkkk
agr já era :o
Mashley
Not going to properly mod but just posted to say I enjoyed the map and wish you the best of luck getting it ranked. :)

However you should definitely change the background image, at the moment it's very blurry and ugly. Just find a System of a Down themed wallpaper.

Also on insane this pattern 01:39:353 (2,3,4,5,6) - is very unfair and will trip a lot of players up. You should change it or at least make the jumps smaller.
Topic Starter
Alarido

Mashley wrote:

Not going to properly mod but just posted to say I enjoyed the map and wish you the best of luck getting it ranked. :)

However you should definitely change the background image, at the moment it's very blurry and ugly. Just find a System of a Down themed wallpaper. ► Ok.

Also on insane this pattern 01:39:353 (2,3,4,5,6) - is very unfair and will trip a lot of players up. You should change it or at least make the jumps smaller. ► Changed into an arc. A bit more Larto instead of star jumps :)
Thanks Mashley (:

Updated!
Cosmolade
Hello o3o
M4M~

[General]
  1. Love this music
[Easy]

Good~

- 01:50:918 (2) - Extend to white tick
- 01:53:947 (3) - Move this to 01:53:567 -delete the reverse, and extend the slider to 01:54:326 -and add a circle in 01:54:706 - ?

[Normal]

Nice owo

- 00:57:717 (4) - Move to previous white tick (- 00:57:529 -) and extend to white tick
- 00:59:603 (3) - Extend to red tick (- 01:00:737 -)
- 01:09:394 (4) - Move to white tick, and end the slider in white tick
- 01:51:474 (4) - ^
- 01:57:931 (4) - Move to previous white tick, and end the slider in white tick
- 02:03:599 (6) - Move to white tick, and end the slider in white tick
- 03:48:867 (1) - End the slider in red tick

[Hard]
Pretty hard, but avoid the sliders with +2 reverse, it's so confusing

- 00:31:251 (1,2) - ^
- 00:53:761 (4) - ^
- 00:57:717 (9) - Move to 00:57:529 -and add a reverse
- 01:46:465 (1) - Avoid +2 reverse.
- 01:47:949 (3) - ^
- 01:51:474 (6) - Move to white tik, - delete this note> 01:52:031 (7) -and add a circle in > 01:51:474
- 02:01:522 (1) - Avoid +2 reverse.
- 02:03:599 (4) - Move to white tick, - delete this note> 02:04:166 (5) -and add a circle in > 02:03:599
- 02:15:682 (4) - Move to white tick, end the slider in red tick, and add a circle in> 02:15:682

[Insane]
AMAZING
Check AImod, some objects are not snapped :3

- 02:03:788 - Add a note?

WOW, this Insane is so beautiful, Good Job :)

-----

Good luck with the map~ (*´•ω•)ノ(´•ω•`)
KFC user
I'm gonna mod some stuff, and give you a star. I love SOAD :)
Topic Starter
Alarido

Cosmolade wrote:

Hello o3o
M4M~

[General]
  1. Love this music
[Easy]

Good~

- 01:50:918 (2) - Extend to white tick ► Done.
- 01:53:947 (3) - Move this to 01:53:567 -delete the reverse, and extend the slider to 01:54:326 -and add a circle in 01:54:706 - ? ► It can be editor's bug, but it pointed me other different notes, so I got confused... And from the beginning, I found the voice and drums fall with their whole energy on this red tick at 01:53:757, and also it's consistent with other parts, then kept.

[Normal]

Nice owo

- 00:57:717 (4) - Move to previous white tick (- 00:57:529 -) and extend to white tick ► done
- 00:59:603 (3) - Extend to red tick (- 01:00:737 -) ► done
- 01:09:394 (4) - Move to white tick, and end the slider in white tick ► Following the strong drum, not the weaker one. Kept.
- 01:51:474 (4) - ^ ► ^
- 01:57:931 (4) - Move to previous white tick, and end the slider in white tick ► done
- 02:03:599 (6) - Move to white tick, and end the slider in white tick ► Kepy by consistency and mainly stronger beats
- 03:48:867 (1) - End the slider in red tick ► done

[Hard]
Pretty hard, but avoid the sliders with +2 reverse, it's so confusing ► not so much ~.~ and thinking like a guitarrist when he/she makes his/her instrument screams across the youngers, because he/she does the same often with the guitar's strings.

- 00:31:251 (1,2) - ^ ► kept.
- 00:53:761 (4) - ^ ► kept.
- 00:57:717 (9) - Move to 00:57:529 -and add a reverse ► no >< it would make flow and spacing so bad ><
- 01:46:465 (1) - Avoid +2 reverse. ► kept.
- 01:47:949 (3) - ^ ► kept.
- 01:51:474 (6) - Move to white tik, - delete this note> 01:52:031 (7) -and add a circle in > 01:51:474 ► done
- 02:01:522 (1) - Avoid +2 reverse. ► kept.
- 02:03:599 (4) - Move to white tick, - delete this note> 02:04:166 (5) -and add a circle in > 02:03:599 ► done
- 02:15:682 (4) - Move to white tick, end the slider in red tick, and add a circle in> 02:15:682 ► kept, since it fits and matchs to the level too

[Insane]
AMAZING
Check AImod, some objects are not snapped :3 ► done

- 02:03:788 - Add a note? ► done

WOW, this Insane is so beautiful, Good Job :)

-----

Good luck with the map~ (*´•ω•)ノ(´•ω•`)
Thanks for all ~.~

And let's still singing :D
pkk
[General]
From your M4M queue~

The preview point should be the exciting/powerful part of the song that makes people want to play it. That being said, I believe you should change the preview point to 00:34:214

BPM should be changed to 160. The BPM for most songs is a whole number and a multiple of 5.

[Normal]
00:35:312 (2,3,4) - Move the slider forward one tick in time and add a circle before it to match the beat and the vocalist singing "waterfall"

01:11:484 (2,3) - try arranging it like this to match the vocal:


01:44:212 (2,3) - I think this part sounds better if you arrange it like this:


01:50:918 (3,4) - sounds better to move and shorten (4) slider to match the guitar:


02:03:033 (5,6) - ^same as before


[Insane]
00:32:732 (1,2,3,4,5,6,7,8) - Maybe arrange it in a circle to make it look better like this:

00:45:409 - The silence here is awkward, perhaps you can put a note here

00:57:341 (9,10) - consider moving the slider forward one tick in time and placing (10) before the slider to match the guitar like this:

If you really want to keep it the way it is, you can do it like this in some parts of the song and different in other parts.

01:09:394 (9,10) - ^same as before
01:51:474 (9,10) - ^
02:15:682 (7,8) - ^

---

Anyways, have fun mapping!
Topic Starter
Alarido


pkmnyab wrote:

[General]
From your M4M queue~

The preview point should be the exciting/powerful part of the song that makes people want to play it. That being said, I believe you should change the preview point to 00:34:214

BPM should be changed to 160. The BPM for most songs is a whole number and a multiple of 5.

[Normal]
00:35:312 (2,3,4) - Move the slider forward one tick in time and add a circle before it to match the beat and the vocalist singing "waterfall" ► The singer starts to voice "waterfall" right at 00:35:500, so the slider should begin where it currently is ('dancing' at the slider while singer 'wa' (begin of slider) - 'ter' (at slider repeat) - 'fall' (at slider end) ... ) . No change.


01:11:484 (2,3) - try arranging it like this to match the vocal: ► Did something with further notes too.


01:44:212 (2,3) - I think this part sounds better if you arrange it like this: ► Nooo... it feels like Easy, and there are important beats to cover here. No changes.


01:50:918 (3,4) - sounds better to move and shorten (4) slider to match the guitar: ► It's focusing the beats consistently with other parts of the diff. No changes.


02:03:033 (5,6) - ^same as before ► Same as latter statement.


[Insane]
00:32:732 (1,2,3,4,5,6,7,8) - Maybe arrange it in a circle to make it look better like this: ► FEELS GOOD ♥

00:45:409 - The silence here is awkward, perhaps you can put a note here ► This 'silence' is important part of the feelings. But.... I added a jump here instead (by Gtrl-G'ing the (6,7) notes).

00:57:341 (9,10) - consider moving the slider forward one tick in time and placing (10) before the slider to match the guitar like this: ► No changes: this is a special match to this part.

If you really want to keep it the way it is, you can do it like this in some parts of the song and different in other parts. ► It's good take a moderate cup of consistency. However, sometimes, excessive amounts have worse side effects (like sugar, salt, exercises, work. We need a bit of carbohidrates to stay alive, but excessive dosages make us fat and may one source of diabetes).

01:09:394 (9,10) - ^same as before ► Added a note.
01:51:474 (9,10) - ^ ► No change
02:15:682 (7,8) - ^ ► No change

---

Anyways, have fun mapping!

Thanks for the modding (:
And let's keep singing ^^

Att.
Topic Starter
Alarido
Hey! Are you reading this?
Why not leave a mod post here?
If you like the song, would be great if you could leave a star (:

Let's increase song diversity in osu! repertoire ♡
Lobont_old
Don't let this die ffs. D:
Topic Starter
Alarido

Lobont wrote:

Don't let this die ffs. D:
Snaggletooth
I acctually wanted to mod this but.. This map is absolutly beautiful.. <3 I'd love to give you stars if I had any D:
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