Do not put the Album name in the source. no kd
Wow,A very important Mod,Good Job, All Fixed~[FX] AEM wrote:
mod by request. looks ok now, but i will mod about rhythms
suggestion
[General]
This is your image and your beatmap's settings is "Widescreen". Choose 1366x768 or lower (not lower than 800x600) with 16:9 aspect ratio.
https://www.google.com/search?q=sunset+ ... CCgQ2A4oAQ
[4K EZ]
00:07:050 (7050|0,7290|1) - Ctrl+J, follow 2 previous note patterns. (same rhythm as previous patterns.)
00:08:010 (8010|3) - move to 1st (bass sound for the next 2 1/1 notes)
00:08:250 (8250|0) - move to 4th (higher pitch)
00:08:490 - add 1st note (refer to 00:08:010 (8010|0) - )
00:08:970 (8970|1) - move to 1st (refer to 00:08:010 (8010|0) - again)
00:09:930 (9930|0) - move to 4th and move 00:10:170 (10170|2) - to 1st and move 00:10:410 (10410|3) - to 2nd (there are not much different sound there (refer to 00:08:970 (8970|0,9210|3,9450|1) - ))
00:10:890 (10890|1) - move to 3rd (spreading note even it's the same sound as 00:09:930 (9930|3) - )
00:11:130 (11130|3) - move to 1st (refer to 00:10:170 (10170|0) - )
00:11:370 (11370|0) - move to 2nd (refer to 00:10:410 (10410|1) - )
from 00:11:850 - to 00:12:810 - same as 00:08:010 (8010|0,8250|3,8490|0,8730|2,8970|0) - but INVERSE and no need LN 00:11:850 (11850|2) - here
00:13:050 (13050|0) - move to 3rd and 00:13:290 (13290|2) - move to 2nd (refer to 00:13:770 (13770|1,14010|2,14250|3,14730|2,14970|1,15210|0) - ) then move 00:13:770 (13770|1,14010|2,14250|3) - to 1st,2nd and 3rd and move 00:14:730 (14730|2,14970|1,15210|0) - to 2nd, 3rd and 4th. (its all the same rhythm like previous beat. again...)
from 00:15:690 - to 00:16:650 - same as 00:08:010 (8010|0,8250|3,8490|0,8730|2,8970|0) - (again...)
00:16:890 (16890|2) - move to 1st ( you're trying to do a jack on this pattern.)
00:17:610 (17610|0,17850|0) - Ctrl+H (different pattern)
00:18:090 (18090|3) - move to 3rd
00:18:570 (18570|1,19530|2) - i don't know what this 2 Holds stand for. try change into jacks or like previous pattern.
00:23:610 (23610|1) - move to 4th (higher pitch but same as the beginning)
00:23:850 - add 4th note (refer to 00:23:370 (23370|3) - )
00:24:090 (24090|0) - move to 2nd
00:24:570 (24570|0,24810|3) - move 1st note to 2nd and move 4th note to 1st and then 00:25:290 (25290|3,25530|2,25770|1) - Ctrl+J (again.. but trying do a jack part like 00:16:650 (16650|0,16890|0,17130|1,17610|3,17850|3,18090|2) - is a nice choice too. (depends on your opinion))
00:27:210 - to 00:27:930 - same as 00:08:010 (8010|0,8250|3,8490|0,8730|2) -
00:35:850 (35850|0,35850|1) - delete one of them and change it into Hold end here 00:36:330 - (you can skip this if you don't like)
00:38:250 (38250|3,39210|0) - move to 2nd and 3rd (refer to 00:37:290 (37290|2,37290|1) - ) (you can skip this if you don't like)
00:46:890 (46890|0) - move to 3rd
00:49:530 (49530|3) - delete this (conflict with vocal notes here 00:48:330 (48330|0,48570|1,48810|3,49050|2,49290|0) - ))
00:49:290 (49290|0) - move to 2nd
00:49:770 (49770|1) - move to 4th (spreading note)
00:51:210 (51210|3) - move to 2nd (lower pitched sound here)
00:53:130 (53130|1) - if you refer to vocal then move to 4th
01:08:490 (68490|0) - move to 2nd, 01:08:730 (68730|3) - move to 3rd and move 01:08:970 (68970|1,68970|2) - to 1st and 4th (follow this pattern 01:09:450 (69450|2,69690|1,69930|3,69930|0) - )
01:11:370 (71370|1,71610|2) - Ctrl+J (do not repeat a pattern here > refer to 01:10:410 (70410|0,70650|1) - )
01:13:290 (73290|3,73530|0,73770|2,73770|3) - you can repeat this pattern 01:12:330 (72330|2,72570|3,72810|0,72810|1) - (you can skip this if you don't like)
01:14:010 (74010|0) - delete this (conflict with instruments note (refer to 01:13:290 (73290|3,73530|0,73770|2,73770|3) - ))
01:17:610 (77610|3) - same as ^
01:21:450 (81450|2,81690|3) - Ctrl+J (lower pitched sound)
01:24:570 (84570|3,84810|2,85050|0) - Ctrl+H (higher pitched sound) and after Ctrl+H then move 01:24:810 (84810|1) - (2nd note) to 3rd because those low-speed players will not be able to read a note after LN like that.
01:27:210 (87210|2,87210|3,87450|1,87690|2) - if you are following this rhythm 01:26:730 (86730|3,86730|0) - then delete 01:27:210 (87210|3) - , move 01:27:210 (87210|2) - to 2nd, move 01:27:450 (87450|1) - to 3rd and move 01:27:690 (87690|2) - to 4th. and this hold 01:26:730 (86730|0) - should end here 01:26:730 (86730|0) -
01:28:650 (88650|3) - move to 3rd, move 01:28:890 (88890|2) - to 2nd, move 01:29:130 (89130|1) - to 3rd and move 01:29:370 (89370|0) - to 3rd. (refer to the instruments.)
01:30:090 (90090|3) - you can change into hold (end here 01:30:570 - )
01:30:570 (90570|1) - LN should end here 01:31:050 -
01:32:250 (92250|2) - move to 1st and move 01:32:490 (92490|0) - to 2nd (higher pitched)
01:34:410 (94410|0) - same as 01:30:090 (90090|3) -
01:34:890 (94890|3) - move to 2nd, delete 01:35:850 (95850|3) - then move 01:35:370 (95370|1) - to 4th. hold end here 01:35:850 -
osu file format v12
[General]
AudioFilename: Avicii You Make Me (Audio).mp3
AudioLeadIn: 0
PreviewTime: 29130
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
[Metadata]
Title:You Make Me
TitleUnicode:You Make Me
Artist:Avicii ft. Salem Al Fakir
ArtistUnicode:Avicii ft. Salem Al Fakir
Creator:NaxelCL
Version:S.Star's 4K EZ
Source:
Tags:Electronic, Dance pop Universal Music Tim Bergling, Arash Pournouri, Vincent Pontare , Pournouri, ShortVer
BeatmapID:341841
BeatmapSetID:133438
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Avicii-You-Make-Me-2013-1200x1200.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
5130,480,4,3,1,25,1,0
35850,-100,4,3,1,25,0,1
51210,-100,4,3,1,25,0,0
81930,-100,4,3,1,25,0,1
95370,-100,4,3,1,15,0,0
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all fixed, thanks for mod ( still lack of hitsounds, i will applied some hitsounds when i'm find them )17VA wrote:
Your mapping skills are increase a lot...
but you need experience more mania beatmaps are o2jam converts
[RC's 7K MX]
00:07:530 - http://puu.sh/65CYT.jpg lol
01:13:770 - add 3,7
01:14:010 (74010|2) - move 4
Thanks for the SV correction , all fixed.PROGUY wrote:
Hi there. Here's my recheck as requested.
[RC's 7K MX]
00:51:210 The SV change in this inherited point from x1.00 to x0.50 is too sudden. I recommend to increase it to x0.80 or above.
01:06:570 Increase this inherited point's SV change to x0.90 or above.
No kudosu please, but call me when you guys are done with this.
Thanks for great mod. Every single help makes everything better xDxxbidiao wrote:
RC's 7K:
On the first few seconds, I would never recommend anyone to try to use slider ends to represent some sound... But if you know what you are doing, that's fine... allright, i know what i'm doing. All i can do is erase some sound in slider, so they won't represent some sound in a wrong place. Also, i'm added a hitsound in another way. Thanks for remembering this
and 00:05:850 (5850|5) - , I didn't find any sound that this note is representing ( I think the beats should be like ooo_ooo_ooo_ooooooo_ooo...) So you may consider remove this note. yes, i'm very agree with this, fixed.
Actually my suggestion is to remove most circles before 00:12:810 (12810|2) - only leave a few at 1/1s (whte line) and rearrange these holds... fine, i'm remove the circles which is not hitsounded, so only leave a circle at 1/1 snap. I'm fixed these holds too. I hope it'll be better.
00:46:170 (46170|0,46410|1) - I recommend letting these 2 sliders end at the same time and add another slider ( I heard 3 vocal words "you make it(?)" )
yeah you make it fixed.
Slider pattern placement is better in later parts of the song than in earlier ones. You may check your first few seconds and make enhancement okay...i will think about it.
These two are not bad, but are not excellent. Go on! I look forward to see these two getting better
Woah slow downPROGUY wrote:
Good.
Just one last thing: Remove all commas in your tags, and separate & change "ShortVer" to "Short Version".
Again no kudosu please.
uh, my bad again xdNaxelCL wrote:
i'm checkSimple_Star wrote:
RC's 7K MX haven't First Kiai Time
Cropped BG : https://www.dropbox.com/s/9vx1wdu938lhe ... 0x1200.jpgRanking Criteria wrote:
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
Unranked coz of this trouble~ Waiting for further check.lZenxl wrote:
Please check it thoroughly next time before a rank
It is shown in the AiMod....
I'm sorry if this is not valid anymore, but it is stated in the criteriaCropped BG : https://www.dropbox.com/s/9vx1wdu938lhe ... 0x1200.jpgRanking Criteria wrote:
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
Well, the offset is bad definetly, I achived around +18~20 on it, but this can be fixed easily with the ''online offset''.Lach wrote:
I beats me how mania BATs (and by extension, players) could rank a map with an offset so wrong. It's not as if the samples used in the song have any attack that could confuse one to have such an early offset. The mode heavily revolves around accuracy, and they should have noticed something was up when they test played it, as if the metronome wasn't enough.
I'm fully aware of how online offset works, but it's so obviously wrong that I don't know how nobody noticed it in the first place.mancuso_JM_ wrote:
Well, the offset is bad definetly, I achived around +18~20 on it, but this can be fixed easily with the ''online offset''.Lach wrote:
I beats me how mania BATs (and by extension, players) could rank a map with an offset so wrong. It's not as if the samples used in the song have any attack that could confuse one to have such an early offset. The mode heavily revolves around accuracy, and they should have noticed something was up when they test played it, as if the metronome wasn't enough.
About the mp3, the quality is not the best definetly neither, but I don't if it needs an unrank for this, dunno maybe yes or maybe not
Anyway, congratulations in this ''rank''!