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Hana - Eden's Song

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scanter
Hi Hi ~ omg omg !

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. How about check-off Enable countdown? I don't think this was needed.

Easy

  1. nothing to say ._.

Normal

  1. 01:00:751 (2,3,4) - A little extreme beat. how about this? this will well fit much better about vocals.

Hard

  1. 00:27:418 (2) - NC. this note follows a spinner.
  2. 00:34:084 (3) - Put this to jump much better. it has symbol sound. before you did 00:33:344 (1) this point and 00:34:825 (5) this point.
  3. 00:44:455 (6) - In hard diff, this bad flow is really hard to play. I recommend Ctrl + G

Insane

  1. 00:35:566 (8) - Add NC? combo is a little long.
  2. 00:48:158 - Add finish sound. you can hear it.
  3. 01:11:121 (9) - NC?
  4. 01:20:010 (6) - This slider is intended? it hasn't not good flow.
  5. 01:37:788 (8) - Move to like x:256, y:268. it will become much better about symmetry lol
sry. this map is near perfect. I don't catch so many things. GL anyway ;)
Topic Starter
kajiyatta

scanter wrote:

Hi Hi ~ omg omg !

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. How about check-off Enable countdown? I don't think this was needed.

Easy

  1. nothing to say ._.

Normal

  1. 01:00:751 (2,3,4) - A little extreme beat. how about this? this will well fit much better about vocals. I'll consider this part

Hard

  1. 00:27:418 (2) - NC. this note follows a spinner.
  2. 00:34:084 (3) - Put this to jump much better. it has symbol sound. before you did 00:33:344 (1) this point and 00:34:825 (5) this point.
  3. 00:44:455 (6) - In hard diff, this bad flow is really hard to play. I recommend Ctrl + G

Insane

  1. 00:35:566 (8) - Add NC? combo is a little long. I know but keep my pattern now.
  2. 00:48:158 - Add finish sound. you can hear it.
  3. 01:11:121 (9) - NC? ^
  4. 01:20:010 (6) - This slider is intended? it hasn't not good flow.
  5. 01:37:788 (8) - Move to like x:256, y:268. it will become much better about symmetry lol
sry. this map is near perfect. I don't catch so many things. GL anyway ;)
no comment = fixed
thanks for modding.
Momochikun
Hai hai..
As requested ~ :roll:


[General]
Isn't the offset is 00:00:751 ? just IMO because i'm really bad at timing

[Insane]
00:07:973 (4,5) - Doesn't flow good.. since you use a jump before, so it's weird that the spacing is clearly same but the timing is totally different.. consider add note here 00:08:529
00:11:492 (6) - Ctrl G is better.. since the next slider is curved so it's just look ugly IMO
00:19:084 (3) - Nazi i think.. better blanket this note with (1)
00:20:566 (7) - Better make it a 2 1/2 slider because it's break the clap rhytm
00:28:899 (6,7,8,10) - Add whistle... for the sliders, just add it at the head seems good
00:35:566 (8,9,10,11,12,13,14,15) - Add normal sampleset instead ? soft-stream is boring
00:36:307 (1) - Normal finish would be more loud
00:58:529 (6) - NC ?
01:23:529 (9) - 1 grid left then 1 grid down..
01:24:825 (3) - Better make this slider curved like (4) for better flow
01:28:529 (8) - NC for vocal

[Hard]
00:08:158 (5) - Whistle at reverse point
00:28:899 (5,6,7,8) - Same suggestion as insane.. whistle at head
00:41:121 (5) - Nazi.. better stack it with (6)
00:48:714 (2) - Blanket ?
00:50:381 (6) - Ctrl + G for better flow
01:11:862 (1) - 2 grid down so it match the kick sliders
01:13:899 (5) - 3 grid left or make it blanket.. the placement is weird IMO

[Normal]
00:28:899 (2,3,4,5) - Same suggestion as before lol..
01:22:603 (3) - NC maybe ?
01:34:455 (3) - ^

Nice map as always ~ :)
GL for rank :P
Topic Starter
kajiyatta

Momochikun wrote:

Hai hai..
As requested ~ :roll:


[General]
Isn't the offset is 00:00:751 ? just IMO because i'm really bad at timing

[Insane]
00:07:973 (4,5) - Doesn't flow good.. since you use a jump before, so it's weird that the spacing is clearly same but the timing is totally different.. consider add note here 00:08:529
00:11:492 (6) - Ctrl G is better.. since the next slider is curved so it's just look ugly IMO well, aiming to tiny jump.
00:19:084 (3) - Nazi i think.. better blanket this note with (1)
00:20:566 (7) - Better make it a 2 1/2 slider because it's break the clap rhytm to follow the vocal, it is a reason.
00:28:899 (6,7,8,10) - Add whistle... for the sliders, just add it at the head seems good I know but there are many piano sounds in this song, so maybe I suppose not to add better.
00:35:566 (8,9,10,11,12,13,14,15) - Add normal sampleset instead ? soft-stream is boring just consider.
00:36:307 (1) - Normal finish would be more loud
00:58:529 (6) - NC ? keep my pattern.
01:23:529 (9) - 1 grid left then 1 grid down..
01:24:825 (3) - Better make this slider curved like (4) for better flow
01:28:529 (8) - NC for vocal put NC to follow the song that's why I don't put NC.

[Hard]
00:08:158 (5) - Whistle at reverse point
00:28:899 (5,6,7,8) - Same suggestion as insane.. whistle at head
00:41:121 (5) - Nazi.. better stack it with (6) stack may stop the flow I suppose.
00:48:714 (2) - Blanket ?
00:50:381 (6) - Ctrl + G for better flow aim to jumping on this part.
01:11:862 (1) - 2 grid down so it match the kick sliders
01:13:899 (5) - 3 grid left or make it blanket.. the placement is weird IMO

[Normal]
00:28:899 (2,3,4,5) - Same suggestion as before lol..
01:22:603 (3) - NC maybe ? same as Insane
01:34:455 (3) - ^

Nice map as always ~ :)
GL for rank :P
no comment = fixed
thanks for modding~
Unsfamiliar
Hiii m4m from my queue:

Hard
  1. 00:20:566 (6,7) - I think you could try reversing the rhythm here. Sounds/plays better imo :) The (7) slider should be the long note.
  2. 00:50:751 (7,1) - This blanket is ever so slightly off. Try to move the tail of (1) closer to (7), to make symmetrical.
  3. 01:05:195 (6) - Add clap on tail?
  4. 01:33:899 (4,5) - Blanket? The tail is a bit skewed from the centre.
  5. 01:36:677 (3) - Hmm, not sure if this slider works for me. Since you're not using any hit sounds fr the tail, I think it would be ok if you just replace this with a single note with the finish on 01:36:677. Try it and see what you think.

Insane
  1. 00:19:640 (5,6) - Blanket.
  2. 00:20:566 (7,8) - Same thing as in Hard. Try reversing the rhythm? It's just a suggestion ;) Both work fine
  3. 00:35:566 (8) - NC.
  4. 00:51:492 (3,4) - Move 1 square to the right, as to centre them between 00:51:121 (1,2).
  5. 01:36:677 (5) - Again, not sure about this slider. Sounds a bit unnecessary, but your call.

Normal
Nice!

Easy
  1. 00:39:825 (2) - I don't map Easy, but is this 1/2 note really ok for this difficulty?
  2. Otherwise, also nice :)

That's it from me. I hope this was helpful enough, sorry if it wasn't. This is a very solid map, feel free to use my suggestions or not. Thanks again for your mod. Good luck :D
Topic Starter
kajiyatta

Unsfamiliar wrote:

Hiii m4m from my queue:

Hard
  1. 00:20:566 (6,7) - I think you could try reversing the rhythm here. Sounds/plays better imo :) The (7) slider should be the long note.
  2. 00:50:751 (7,1) - This blanket is ever so slightly off. Try to move the tail of (1) closer to (7), to make symmetrical.
  3. 01:05:195 (6) - Add clap on tail?
  4. 01:33:899 (4,5) - Blanket? The tail is a bit skewed from the centre.
  5. 01:36:677 (3) - Hmm, not sure if this slider works for me. Since you're not using any hit sounds fr the tail, I think it would be ok if you just replace this with a single note with the finish on 01:36:677. Try it and see what you think. In tis part, vocal has lasted from (1) to end of (5), so I don't use a note since slider looks fine.

Insane
  1. 00:19:640 (5,6) - Blanket.
  2. 00:20:566 (7,8) - Same thing as in Hard. Try reversing the rhythm? It's just a suggestion ;) Both work fine
  3. 00:35:566 (8) - NC. kepp my pattern.
  4. 00:51:492 (3,4) - Move 1 square to the right, as to centre them between 00:51:121 (1,2).
  5. 01:36:677 (5) - Again, not sure about this slider. Sounds a bit unnecessary, but your call.

Normal
Nice!

Easy
  1. 00:39:825 (2) - I don't map Easy, but is this 1/2 note really ok for this difficulty? maybe it's fine.
  2. Otherwise, also nice :)

That's it from me. I hope this was helpful enough, sorry if it wasn't. This is a very solid map, feel free to use my suggestions or not. Thanks again for your mod. Good luck :D
no comment = fixed
thanks for modding.
Kurokami
Hi from my queue. :3/

[Easy]

Maybe CS+1? It feels better that way.
00:38:899 (1,2) - It feels a bit weird for me. How about to delete (2) and add a note to 00:40:195? And maybe you can make (1) a bit longer to ends at 00:39:825.
00:27:788 (1,2,3,1,2,3,4,1,2,3,4) - Break? Easy needs break and this place is perfect for it. And maybe you just start it at 00:35:936 with a single circle.

And I'm not sure if the two separate spinner is necessary at the end. Maybe use just one on this diff?

[Normal]

00:02:418 (4) - I think just a single not whould be better. Kinda weird to play this slider.
00:13:344 (2,3) - Hmm, how about to move (2) 1/2 earlier, delete (3) and add two note to 00:13:899 and 00:14:269? It plays more better.
00:24:455 (1) - End this slider 1/2 earlier and start the spinner at 00:25:195.
00:27:788 (1,2,3,4,5,1,2,3,4,1,2,3) - Maybe break here too? I'm not against this, but on normal there is still needs some break.
00:40:936 (3) - Delete and add a note at 00:40:936? And maybe you can start the next slider at 00:41:677.
00:42:973 (2,3,4) - End (2) at 00:43:529, delete (3,4) and add a note to 00:44:455.
01:11:492 (6,1) - How about to swap them on the timeline? Place the note after the repeat slider.
01:13:344 (3,4) - Make (3) into a reverse slider and add a note to 01:14:455.
01:16:307 (3,4) - Note to 01:16:307, move (4) 1/1 earlier and add one more note to 01:17:788.
01:21:307 (2,3,4,5) - (3,4,5) feels a bit weird after (2) although I dunno if you can do about it something. Maybe try to remove the repeat from (2) and add a note to 01:22:047.
01:25:195 (3,4) - Make (3) 1/2 longer, delete (4) and just add a note to 01:26:307.
01:28:158 (5,6) - Make a 1/1 repeat slider with the start at 01:28:529 and leave 01:18:158 empty?
01:31:121 (4,5) - End (4) 1/2 later and add a note to 01:32:232? Feels better that way.

[Hard]

00:13:714 (4) - I think you should ctrl+g it, jump is not really fit here.

Anything else seems okay. Good difficulty and I enjoyed while testplayed it. :3

[Insane]

I wonder why I want to catch all of your sliders but not the notes. o.o Anyways, this diff is just no-no for me altough it feels okay for me during testplay.
[]

I give you a star because I was unable to mod the hardest diff properly and because I think this mapset (and song) is awesome. I want to see more map like this on the Ranked list. :3 Good luck. o/
Topic Starter
kajiyatta

Kurokami wrote:

Hi from my queue. :3/

[Easy]

Maybe CS+1? It feels better that way. keep CS3, I just feel current looks fine.
00:38:899 (1,2) - It feels a bit weird for me. How about to delete (2) and add a note to 00:40:195? And maybe you can make (1) a bit longer to ends at 00:39:825.
00:27:788 (1,2,3,1,2,3,4,1,2,3,4) - Break? Easy needs break and this place is perfect for it. And maybe you just start it at 00:35:936 with a single circle. Easy doesn't always need Break Time, and I put notes with basic flow, so no roblem maybe.

And I'm not sure if the two separate spinner is necessary at the end. Maybe use just one on this diff? emphasized finish sounds, I aim to.

[Normal]

00:02:418 (4) - I think just a single not whould be better. Kinda weird to play this slider.
00:13:344 (2,3) - Hmm, how about to move (2) 1/2 earlier, delete (3) and add two note to 00:13:899 and 00:14:269? It plays more better. just consider, but I want to follow white line, it is easy to play for newbie.
00:24:455 (1) - End this slider 1/2 earlier and start the spinner at 00:25:195.
00:27:788 (1,2,3,4,5,1,2,3,4,1,2,3) - Maybe break here too? I'm not against this, but on normal there is still needs some break. without Breat, it is easy to play I suppose.
00:40:936 (3) - Delete and add a note at 00:40:936? And maybe you can start the next slider at 00:41:677. just consider.
00:42:973 (2,3,4) - End (2) at 00:43:529, delete (3,4) and add a note to 00:44:455.
01:11:492 (6,1) - How about to swap them on the timeline? Place the note after the repeat slider. I want to use NC at KIAI beginning.
01:13:344 (3,4) - Make (3) into a reverse slider and add a note to 01:14:455. current looks fine.
01:16:307 (3,4) - Note to 01:16:307, move (4) 1/1 earlier and add one more note to 01:17:788.
01:21:307 (2,3,4,5) - (3,4,5) feels a bit weird after (2) although I dunno if you can do about it something. Maybe try to remove the repeat from (2) and add a note to 01:22:047. in this part, I follow the vocal, so no fixed.
01:25:195 (3,4) - Make (3) 1/2 longer, delete (4) and just add a note to 01:26:307. aim to follow the white line.
01:28:158 (5,6) - Make a 1/1 repeat slider with the start at 01:28:529 and leave 01:18:158 empty?
01:31:121 (4,5) - End (4) 1/2 later and add a note to 01:32:232? Feels better that way. ^

[Hard]

00:13:714 (4) - I think you should ctrl+g it, jump is not really fit here.

Anything else seems okay. Good difficulty and I enjoyed while testplayed it. :3

[Insane]

I wonder why I want to catch all of your sliders but not the notes. o.o Anyways, this diff is just no-no for me altough it feels okay for me during testplay.
[]

I give you a star because I was unable to mod the hardest diff properly and because I think this mapset (and song) is awesome. I want to see more map like this on the Ranked list. :3 Good luck. o/
no comment = fixed
thanks for modding
Sonnyc
From your old request.

Easy:

00:27:788 (1) - Giving a curve also in here will not make this slider odd.
00:38:899 (1,2) - This is the only 1/2 rhythm in this difficulty(discluding spinners), so I suggest you to think again here. I agree that this isn't that hard part, but making this the only 1/2 won't be nice imo.
00:57:788 (2) - I think the whistle at the head was odd. Maybe Switch to Finish and reduce volume?
01:36:677 (2) - Delete Finish at the reverse, which doesn't match the song. Maybe change to clap?

Normal:

00:28:899 (2,4) - Delete Clap?
00:57:047 (1) - Similar opinion on the whistle at the end with easy.
01:22:603 (3) - NC will be better in reading, emphasizing.
01:34:455 (3) - ^
01:36:677 (2) - Delete Finish at the reverse.

Hard:

00:09:455 (8) - 1 Grid down.
00:19:084 (2) - Won't (320,12) be a better flow?
00:22:973 (5) - NC?
00:28:899 (5) - ^
00:34:084 (3) - Ctrl+G. I won't consider the current one as a nice jump.
00:44:825 (7) - I think this is not a nice flow. Consider something like this? http://osu.ppy.sh/ss/975164
00:55:566 (4) - NC?
00:57:788 (3) - Whistle opinion
01:10:381 (5,6) - I suggest to Ctrl+G each. The jump here also didn't felt nice.

Insane:

-- Stack leniency 4 will be good for 00:32:788 (9,11) and 00:35:195 (6,8).

00:17:603 (6) - The jump is tooooo massive. Maybe place on (192,276).
00:19:084 (3) - The jump feels quite big here too, and the flow doesn't seems to be well. Maybe place on (116,156)?
Actually larger jumps appear after this part, but staying calm at the front won't be a bad idea.
00:52:047 (5,6) - These jumps are too big too, but no idea to change =w=
01:22:603 (5) - NC
01:34:455 (6) - NC

Playable insane, but not sure if the flow was perfect.
Topic Starter
kajiyatta

Sonnyc wrote:

From your old request.

Easy:

00:27:788 (1) - Giving a curve also in here will not make this slider odd.
00:38:899 (1,2) - This is the only 1/2 rhythm in this difficulty(discluding spinners), so I suggest you to think again here. I agree that this isn't that hard part, but making this the only 1/2 won't be nice imo. now I'll consider it, if others say same opinion I'll change.
00:57:788 (2) - I think the whistle at the head was odd. Maybe Switch to Finish and reduce volume? changed to clap.
01:36:677 (2) - Delete Finish at the reverse, which doesn't match the song. Maybe change to clap? I can hear it, so keep current.

Normal:

00:28:899 (2,4) - Delete Clap?
00:57:047 (1) - Similar opinion on the whistle at the end with easy.
01:22:603 (3) - NC will be better in reading, emphasizing. keep my pattern sorry... same as other diffs.
01:34:455 (3) - ^ ^
01:36:677 (2) - Delete Finish at the reverse. same as Easy

Hard:

00:09:455 (8) - 1 Grid down.
00:19:084 (2) - Won't (320,12) be a better flow?
00:22:973 (5) - NC?
00:28:899 (5) - ^
00:34:084 (3) - Ctrl+G. I won't consider the current one as a nice jump.
00:44:825 (7) - I think this is not a nice flow. Consider something like this? http://osu.ppy.sh/ss/975164
00:55:566 (4) - NC?
00:57:788 (3) - Whistle opinion
01:10:381 (5,6) - I suggest to Ctrl+G each. The jump here also didn't felt nice. I'll consider but current looks fine imo.

Insane:

-- Stack leniency 4 will be good for 00:32:788 (9,11) and 00:35:195 (6,8).

00:17:603 (6) - The jump is tooooo massive. Maybe place on (192,276).
00:19:084 (3) - The jump feels quite big here too, and the flow doesn't seems to be well. Maybe place on (116,156)?
Actually larger jumps appear after this part, but staying calm at the front won't be a bad idea. another fixed
00:52:047 (5,6) - These jumps are too big too, but no idea to change =w= I know...
01:22:603 (5) - NC
01:34:455 (6) - NC

Playable insane, but not sure if the flow was perfect.
no comment = fixed
thanks for modding.
Rakuen
Hi!

Wow 2 years ago map ._. See something wrong... sorry lol XD

Altho you've requested a M4M from me but I have almost nothing to mod!

Shot 1 star first

Just a little suggestions, hope it helps!

Easy and Normal are good!

[Hard]
01:02:232 (6) - This placement is strange, copy 01:01:862 (5) - and rotate 180* with a reverse
01:10:381 (5,6) - Swap timing suits the flow more
01:19:269 (4) - Ctrl+G and swap timing with 01:19:640 (5) - , small jumps and better flow for me
01:22:973 (6,7) - Make it same like 01:11:121 (7,8) - ?
01:34:455 (5) - Ctrl+G (small jump and end!)
01:35:010 (6) - Remove and change to a circle which placed 01:35:566 - cuz it sounds like extra beat for me
^ Stack the circle on head of 01:35:566 (1) -
01:37:418 (5) - Ctrl+G, this flow is strange :)

[Insane]
00:29:640 (8,9,10,11) - Make this jump like picture below
00:30:751 (2,3) - Swap timing
00:33:158 (11) - Feels like this should stack on head of 00:33:344 (1) - for better flow
00:48:158 (1) - This reverse is stopping the flow in my test play
01:29:640 (1) - Remove the reverse and place a circle which is blanket with 01:29:640 (1) -

__
Topic Starter
kajiyatta

Rakuen wrote:

Hi!

Wow 2 years ago map ._.

Altho you've requested a M4M from me but I have almost nothing to mod!

Shot 1 star first

Just a little suggestions, hope it helps!

Easy and Normal are good!

[Hard]
01:02:232 (6) - This placement is strange, copy 01:01:862 (5) - and rotate 180* with a reverse
01:10:381 (5,6) - Swap timing suits the flow more I suppose it is so far for Hard.
01:19:269 (4) - Ctrl+G and swap timing with 01:19:640 (5) - , small jumps and better flow for me
01:22:973 (6,7) - Make it same like 01:11:121 (7,8) - ? sorry, I like current one.
01:34:455 (5) - Ctrl+G (small jump and end!)
01:35:010 (6) - Remove and change to a circle which placed 01:35:566 - cuz it sounds like extra beat for me current looks fine for me.
^ Stack the circle on head of 01:35:566 (1) -
01:37:418 (5) - Ctrl+G, this flow is strange :)

[Insane]
00:29:640 (8,9,10,11) - Make this jump like picture below the flow from 11 to 1 looks not good I suppose since it is suitable to make a jump here.
00:30:751 (2,3) - Swap timing consider now.
00:33:158 (11) - Feels like this should stack on head of 00:33:344 (1) - for better flow
00:48:158 (1) - This reverse is stopping the flow in my test play
01:29:640 (1) - Remove the reverse and place a circle which is blanket with 01:29:640 (1) - maybe I'll remake this part since the flow looks not good as you say.

__
no comment = fixed
thanks for modding.
P A N
hi, from my queue :3

[Insane]

00:06:677 (1) - move center point to 420|256 for better flow imo.
00:08:529 (5) - what about move to 108|240 for perfect triangle?
00:08:899 (7) - remake this slider? its still a old slider version, its not enough blanket.
00:22:973 (6) - NC here? new stanza and strong beat.
00:35:566 (8) - NC? I think this combo is too long and for a beginner of stream too.
01:10:751 (7) - 2 grid left is better imo :3
01:26:307 (9) - I know this is your purpose but I still think that ctrl+g is more playable :/

[Hard]

00:05:751 (5) - move to 376|300 for better flow?
00:13:714 (4,5) - what about move to 217|98 , 352|40 for center symmetry?
00:48:158 (1,2,3) - what about move to 328|164 , 504|240 , 468|312 for place (4) perfect stack on 288|236.

[Normal]

00:14:825 (4,1,2) - I think make them for center symmetry is better and looks clean.
00:37:788 (3,4,5,6) - ^
00:39:269 - what about

[Easy]

00:51:121 (1) - you can improve this blanket by remake this slider for new slider version.

that's all, good luck :3 take my star!
Topic Starter
kajiyatta

P A N wrote:

hi, from my queue :3

[Insane]

00:06:677 (1) - move center point to 420|256 for better flow imo.
00:08:529 (5) - what about move to 108|240 for perfect triangle?
00:08:899 (7) - remake this slider? its still a old slider version, its not enough blanket. a bit changed
00:22:973 (6) - NC here? new stanza and strong beat.
00:35:566 (8) - NC? I think this combo is too long and for a beginner of stream too.
01:10:751 (7) - 2 grid left is better imo :3 I checked but the spacing is fine.
01:26:307 (9) - I know this is your purpose but I still think that ctrl+g is more playable :/

[Hard]

00:05:751 (5) - move to 376|300 for better flow?
00:13:714 (4,5) - what about move to 217|98 , 352|40 for center symmetry? aim to be same height with (3) and (5).
00:48:158 (1,2,3) - what about move to 328|164 , 504|240 , 468|312 for place (4) perfect stack on 288|236.

[Normal]

00:14:825 (4,1,2) - I think make them for center symmetry is better and looks clean. I tried that, but the flow is a bit worse than current.
00:37:788 (3,4,5,6) - ^
00:39:269 - what about

[Easy]

00:51:121 (1) - you can improve this blanket by remake this slider for new slider version.

that's all, good luck :3 take my star!
No comment = fixed
Thanks for modding!
Giralda
Hi, M4M from my queue.

Everything here just suggestion. Feel free to use whatever you like

[Easy]
Very good. No problems here.

[Normal]
00:27:047 - reduce volume on the end of spinner to 40%?

Not much else to find. Well done.

[Hard]
SV at 1.50 for this difficulty feels a little slow for me. 1.60 plays better imo. Just a suggestion, your call.
00:52:418 (4,5) - blanket looks misaligned. move slider end for (4) to x:500 y:288
01:00:751 (3) - move up a bit for symmetry with 00:59:640 (8,1,2)
01:14:825 (1) - move slider end node to x:284 y:272 to make a triangle pattern with 01:14:455 (6,2)
01:28:714 (6) - move down a little to make triangle pattern?

Other than that, pretty nice difficulty overall... random score pic #1 \o/ http://osu.ppy.sh/ss/1066753

[Insane]
00:44:455 (7,8,1) - mmmm...blankets here looks a little misplaced, or was it intentional?

Not much to point out for Insane. Looks really polished.
random score pic #2
lol the 100s were from me being bad at streaming ><
Topic Starter
kajiyatta

Giralda wrote:

Hi, M4M from my queue.

Everything here just suggestion. Feel free to use whatever you like

[Easy]
Very good. No problems here.

[Normal]
00:27:047 - reduce volume on the end of spinner to 40%? I suppose it's fine.

Not much else to find. Well done.

[Hard]
SV at 1.50 for this difficulty feels a little slow for me. 1.60 plays better imo. Just a suggestion, your call. the gap of Normal and Insane looks difficult if 1.60.
00:52:418 (4,5) - blanket looks misaligned. move slider end for (4) to x:500 y:288
01:00:751 (3) - move up a bit for symmetry with 00:59:640 (8,1,2)
01:14:825 (1) - move slider end node to x:284 y:272 to make a triangle pattern with 01:14:455 (6,2)
01:28:714 (6) - move down a little to make triangle pattern?

Other than that, pretty nice difficulty overall... random score pic #1 \o/ http://osu.ppy.sh/ss/1066753

[Insane]
00:44:455 (7,8,1) - mmmm...blankets here looks a little misplaced, or was it intentional?

Not much to point out for Insane. Looks really polished.
random score pic #2
lol the 100s were from me being bad at streaming ><
No comment = fixed
Thanks for modding.
BeatofIke
Sorry for the huge delay. If you still want mod, I shall mod the map.
Topic Starter
kajiyatta

BeatofIke wrote:

Sorry for the huge delay. If you still want mod, I shall mod the map.
I still need some mods, so if you don't mind can you mod this map?
BeatofIke
Hi kajiyatta! Mod Request via forum PM! Here os my mod. Enjoy! ^_^

[General]
  1. Your timing sounds a bit late (~around 10ms). Try using -740 as your offset. Make sure to re-snap all notes timing sections if considered. Also, the timing section at 01:35:556 is changing measure to 7/4 and back to 4/4 at 01:38:148.
  2. I noticed that the sliders are using the old slider algorithm (beizer siders). Consider remaking these sliders so it uses the new slider algorithm (circular sliders). Your sliders will look nicer if considered! Although, the game play won't be affected either way!
[Easy]
  1. 00:12:603 - 00:36:307: If you want, you can add more emphasis with the strings by adding soft-whites at the parts where the string is playing and changing pitch.
  2. 01:37:788 (3) - The overall rhythm does not sound too full without adding this note here. Consider adding a note here.
[Normal]
  • Comparing to your other difficulties, your Normal difficulty is good and it plays nicely as well! Nothing much to point out! Just a few suggestions.
  1. 00:12:603 - 00:36:307:- Same suggestion as Easy. "If you want, you can add more emphasis with the strings by adding soft-whites at the parts where the string is playing and changing pitch."
  2. 01:24:455 (2,3) - Optional, but you can blanket these sliders if you like.
[Hard]
  1. 00:00:381 (1) - There are so audible sounds in the end of this slider. Consider replacing this 1/2 sider with a hit circle instead.
  2. 00:28:899 (5,6,7,8) - This pattern/flow is quite random. Try reverse selecting 5 and 6 and re-adjusting 7 and 8 like this:
  3. 01:01:307 (4) - For this 1/1 slider, it's better to readjust this slider so it is concave up between 3 and 5. This is for better flow between them.
  4. 01:10:381 (5,6) - Consider reverse selecting these sliders separately to improve flow. The current pattern has awkward flow and does not play too well with the song.
[Insane]
  1. The only main issue I noticed about Insane (besides the kiai section) is that there are a lot of possible flow-breaking linear patterns and oval patterns, including the transition between them. For further assistance with this, you could visit this thread for more information about flow.
  2. 00:00:381 (1) - Same suggestion as Hard. "There are so audible sounds in the end of this slider. Consider replacing this 1/2 sider with a hit circle instead."
  3. 00:19:269 (3,4) - The flow between these sliders are awkward as it transitions from oval flow to forced angular flow. Instead, it would be better to transit from oval flow to linear flow. Here is something that you could do (notice the transition arrow):
  4. 00:27:788 (3) - It's not necessary to reverse select this slider as it does more harm than good in terms of flow. It's better to just reverse select this slider.
  5. 00:29:269 (7) - Another oval flow-breaking attempt, because of this slider. Try angling slider counter-clockwise a little bit.
  6. 00:29:640 (8,9,10,11) - In addition, this following jump plays awkwardly due to forced linear flow. If you want, you could try a triangular jump. Here is an example. Notice that 9 is stacked with the head of 00:30:381 (1):
  7. 01:02:232 (7,8,9,10) - Try not to over do cross jumps when the music did not call for it. Sometimes it's just better to make the pattern plain and simple.
Not quite finished with modding Easy and Normal difficulties yet due to work schedule, but stick with this mod for now (I might re-check later).Your map just need some adjustments and it should be in it's way! Good luck with your map!
Topic Starter
kajiyatta

BeatofIke wrote:

Hi kajiyatta! Mod Request via forum PM! Here os my mod. Enjoy! ^_^

[General]
  1. Your timing sounds a bit late (~around 10ms). Try using -740 as your offset. Make sure to re-snap all notes timing sections if considered. Also, the timing section at 01:35:556 is changing measure to 7/4 and back to 4/4 at 01:38:148. fixed
  2. I noticed that the sliders are using the old slider algorithm (beizer siders). Consider remaking these sliders so it uses the new slider algorithm (circular sliders). Your sliders will look nicer if considered! Although, the game play won't be affected either way! It's intentional. I usually use old slider algorithm since new one is tended to make similar one. So I use both sliders depending on the situation.
[Easy]
  1. 00:12:603 - 00:36:307: If you want, you can add more emphasis with the strings by adding soft-whites at the parts where the string is playing and changing pitch. Same as Normal
  2. 01:37:788 (3) - The overall rhythm does not sound too full without adding this note here. Consider adding a note here.
[Normal]
  • Comparing to your other difficulties, your Normal difficulty is good and it plays nicely as well! Nothing much to point out! Just a few suggestions.
  1. 00:12:603 - 00:36:307:- Same suggestion as Easy. "If you want, you can add more emphasis with the strings by adding soft-whites at the parts where the string is playing and changing pitch." I'll consider now.
  2. 01:24:455 (2,3) - Optional, but you can blanket these sliders if you like.
[Hard]
  1. 00:00:381 (1) - There are so audible sounds in the end of this slider. Consider replacing this 1/2 sider with a hit circle instead. Same as Insane.
  2. 00:28:899 (5,6,7,8) - This pattern/flow is quite random. Try reverse selecting 5 and 6 and re-adjusting 7 and 8 like this:
  3. 01:01:307 (4) - For this 1/1 slider, it's better to readjust this slider so it is concave up between 3 and 5. This is for better flow between them.
  4. 01:10:381 (5,6) - Consider reverse selecting these sliders separately to improve flow. The current pattern has awkward flow and does not play too well with the song.
[Insane]
  1. The only main issue I noticed about Insane (besides the kiai section) is that there are a lot of possible flow-breaking linear patterns and oval patterns, including the transition between them. For further assistance with this, you could visit this thread for more information about flow.
  2. 00:00:381 (1) - Same suggestion as Hard. "There are so audible sounds in the end of this slider. Consider replacing this 1/2 sider with a hit circle instead."There is no music here, so I suppose slider looks fine.
  3. 00:19:269 (3,4) - The flow between these sliders are awkward as it transitions from oval flow to forced angular flow. Instead, it would be better to transit from oval flow to linear flow. Here is something that you could do (notice the transition arrow):
  4. 00:27:788 (3) - It's not necessary to reverse select this slider as it does more harm than good in terms of flow. It's better to just reverse select this slider.
  5. 00:29:269 (7) - Another oval flow-breaking attempt, because of this slider. Try angling slider counter-clockwise a little bit.
  6. 00:29:640 (8,9,10,11) - In addition, this following jump plays awkwardly due to forced linear flow. If you want, you could try a triangular jump. Here is an example. Notice that 9 is stacked with the head of 00:30:381 (1):
  7. 01:02:232 (7,8,9,10) - Try not to over do cross jumps when the music did not call for it. Sometimes it's just better to make the pattern plain and simple.
Not quite finished with modding Easy and Normal difficulties yet due to work schedule, but stick with this mod for now (I might re-check later).Your map just need some adjustments and it should be in it's way! Good luck with your map!
No comment = fixed.
Thanks for modding :)
Satellite
一応~
これみておいて!

p/2615148
Topic Starter
kajiyatta
Fixed
Kinomi
Hi~hi~from my queue
reply to m4m req

General
suggest you to add some whistle after 00:57:037,there are some bell you can follow

Easy
00:08:704 (3) -
01:10:371 why not miss this..

Normal
01:01:297 (3) - add finish
01:10:371 (3,5,6) - add finish,can decrease the volume a bit

Hard
00:24:445 (1) - i wanna a hit at 00:25:185
01:01:204 add a note here
01:01:297 (4) - add finish
01:10:371 (5) - add finish
01:34:445 (5,6) - slider end at 01:34:815 and reverse at 01:35:185 is lack of hit feel
use a long repeat slider to cover all the three points or start slider at these points
you can also use 2 notes to replace 6
01:01:111 (4,5) - finish on 4 and 5's head
01:37:408 (5) - add clap on reverse

Insane
00:25:278 (1) - in insane i think you can delete it and map this part? last 2 spinners are enough
00:27:778 (3) - ctrl g is better
00:29:630 (8,10) - ctrl g than stack 00:30:185 (11) - on 10 seems to be better
00:59:630 (10,11) - highly suggest you to use 2 1/4 slider here,can show more detail of the music and make your diff more interesting
01:01:204 try to take use of this?
01:01:297 (5) - finish on head
01:10:371 (5) - add finish
01:37:315 because of the drum here,try this rhythm?

that's all
good luck!
Topic Starter
kajiyatta

Tsukuyomi wrote:

Hi~hi~from my queue
reply to m4m req

General
suggest you to add some whistle after 00:57:037,there are some bell you can follow I suppose finish is enough to add, but wait for another modding.

Easy
00:08:704 (3) - I know but this 1/2 slider looks a bit difficult for newbie.
01:10:371 why not miss this..

Normal
01:01:297 (3) - add finish Clap is enough since finish sounds too loudly.
01:10:371 (3,5,6) - add finish,can decrease the volume a bit

Hard
00:24:445 (1) - i wanna a hit at 00:25:185 I want to follow vocal here , sorry.
01:01:204 add a note here I don't suppose it is necessary to make a triplet.
01:01:297 (4) - add finish same as Normal.
01:10:371 (5) - add finish
01:34:445 (5,6) - slider end at 01:34:815 and reverse at 01:35:185 is lack of hit feel another changed.
use a long repeat slider to cover all the three points or start slider at these points
you can also use 2 notes to replace 6
01:37:408 (5) - add clap on reverse

Insane
00:25:278 (1) - in insane i think you can delete it and map this part? last 2 spinners are enough Remapped first part.
00:27:778 (3) - ctrl g is better
00:29:630 (8,10) - ctrl g than stack 00:30:185 (11) - on 10 seems to be better
00:59:630 (10,11) - highly suggest you to use 2 1/4 slider here,can show more detail of the music and make your diff more interesting I'll consider about this, and maybe edited this later since I don't think about any idea now.
01:01:204 try to take use of this?
01:01:297 (5) - finish on head Same as Hard.
01:10:371 (5) - add finish
01:37:315 because of the drum here,try this rhythm? I know but currently I keep my pattern for consistence.

that's all
good luck!
No comment = fixed.
Thanks for modding.
YoshinoSakura
From my queue
(How can I find mistakes in such a good map?)

[General]
nice

[Easy]
00:07:593 (2) - the vocal begins at 00:07:963 ,maybe you can change it
00:28:889 (2,3) - the blanket is not perfect
01:34:445 (3) - ^
00:46:297 (2,4) - It's not a safe stack in Easy
Nice

[Normal]
00:07:963 (3) - why not end at 00:08:519
00:33:334 (1,2,3,4) - make it like blanket looks better imo

[Hard]
00:00:741 (2) - the blanket is not perfect
00:15:000 (7) - ^
00:17:778 (6) - ^
00:19:259 (3,4) - spin it 90 degree anti-clockwise?
00:50:741 (7) - make it the same as 6
01:17:408 (7) - ctrl+g?

[Insane](I'll try my best lol)
00:03:704 (1) - blanked with 8?
00:33:148 (6) - stack on 00:33:334 (1)
00:40:926 (5) - ctrl+g ?
00:58:889 (7,8,9,10,11,1) - you know,this hexagon looks strange

Good map and GL
Topic Starter
kajiyatta

615915887 wrote:

From my queue
(How can I find mistakes in such a good map?)

[General]
nice

[Easy]
00:07:593 (2) - the vocal begins at 00:07:963 ,maybe you can change it I know but it sounds a bit weird for me, so follow the music better.
00:28:889 (2,3) - the blanket is not perfect
01:34:445 (3) - ^
00:46:297 (2,4) - It's not a safe stack in Easy But there is enough spacing I suppose.
Nice

[Normal]
00:07:963 (3) - why not end at 00:08:519
00:33:334 (1,2,3,4) - make it like blanket looks better imo intensional, I suppose it would be better.

[Hard]
00:00:741 (2) - the blanket is not perfect
00:15:000 (7) - ^
00:17:778 (6) - ^
00:19:259 (3,4) - spin it 90 degree anti-clockwise?
00:50:741 (7) - make it the same as 6 I suppose liner slider looks fine as curved one.
01:17:408 (7) - ctrl+g? I want to make a small jump here.

[Insane](I'll try my best lol)
00:03:704 (1) - blanked with 8?
00:33:148 (6) - stack on 00:33:334 (1) On down beat I suppose this jump isn't forced.
00:40:926 (5) - ctrl+g ? I suppose it is not reasonable.
00:58:889 (7,8,9,10,11,1) - you know,this hexagon looks strange a bit changed.

Good map and GL
No comment = fixed.
Thanks for modding.
UnitedWeSin
Hey kajiyatta.

[General]

[Hey kajiyatta.

[General]

  1. Tags: There are 2 spaces between opening and front. Might as well remove one.
[Insane]
  1. 00:23:797 (4) - Really minor but I wanted to mention. Try placing it at (108,160) to curve the triplet towards 00:24:074 (6,7,8).
  2. 00:32:963 (5,6,1) - Maybe you can try this pattern to make more natural flow onto 1:
  3. 01:05:185 (7) - Try place at (96,244) to fit in blanket with 6 and make triangle with slider ends.
[Hard]
  1. 00:27:408 (1) - Could use a whistle on the head.
  2. 01:17:408 (7) - Maybe you'd like a placement like this for better flow onto the 1:
[Normal]
  1. It's better not to silence the slider-slide and slider-tick at the same time. Instead of 5% volume on ticks that don't need clap, I think you should change to SC:2 and raise the volume to 30% or so. That way the tick will be barely audible in these places:
    00:55:000 -
    00:56:482 -
[Easy]
  1. Same as Normal. You shouldn't silence both the slider-tick and slider-slide. Consider SC:2 at these places:
    00:40:185 -
    00:42:037 -
    00:52:408 -
    00:54:815 -
    00:55:000 - Useless timing point<
    00:56:297 -
    00:56:482 - Useless timing point<
    01:00:741 -
    01:06:667 -
    01:24:445 -
  2. 00:38:889 (1,2) - Because this is the only 1/2 in the map, maybe you can try a different rhythm to avoid it. This rhythm would also place the NC's on the downbeats which would be more consistent with your other patterns.
    Example

    00:37:778 (3) to 00:43:334 (2)
    Just example rhythm, please do what you feel is best.
  3. 01:36:667 (2) - Finish missing on repeat.
Very solid maps. :)
Check these and let me know.
Topic Starter
kajiyatta

UnitedWeSin wrote:

Hey kajiyatta.

[General]

[Hey kajiyatta.

[General]

  1. Tags: There are 2 spaces between opening and front. Might as well remove one.
[Insane]
  1. 00:23:797 (4) - Really minor but I wanted to mention. Try placing it at (108,160) to curve the triplet towards 00:24:074 (6,7,8).
  2. 00:32:963 (5,6,1) - Maybe you can try this pattern to make more natural flow onto 1:
  3. 01:05:185 (7) - Try place at (96,244) to fit in blanket with 6 and make triangle with slider ends.
[Hard]
  1. 00:27:408 (1) - Could use a whistle on the head.
  2. 01:17:408 (7) - Maybe you'd like a placement like this for better flow onto the 1:
[Normal]
  1. It's better not to silence the slider-slide and slider-tick at the same time. Instead of 5% volume on ticks that don't need clap, I think you should change to SC:2 and raise the volume to 30% or so. That way the tick will be barely audible in these places:
    00:55:000 -
    00:56:482 -
[Easy]
  1. Same as Normal. You shouldn't silence both the slider-tick and slider-slide. Consider SC:2 at these places:
    00:40:185 -
    00:42:037 -
    00:52:408 -
    00:54:815 -
    00:55:000 - Useless timing point<
    00:56:297 -
    00:56:482 - Useless timing point<
    01:00:741 -
    01:06:667 -
    01:24:445 -
  2. 00:38:889 (1,2) - Because this is the only 1/2 in the map, maybe you can try a different rhythm to avoid it. This rhythm would also place the NC's on the downbeats which would be more consistent with your other patterns.
    Example

    00:37:778 (3) to 00:43:334 (2)
    Just example rhythm, please do what you feel is best.
  3. 01:36:667 (2) - Finish missing on repeat.
Very solid maps. :)
Check these and let me know.
All fixed.
Thanks for modding :)
UnitedWeSin
Looks good.
LQA20Ans
Go go Kajiyatta!!!
iyasine

[Kanbe Kotori] wrote:

Go go Kajiyatta!!!
:D
CXu
  1. Might as well use the Japanese source: "グリザイアの楽園 -LE EDEN DE LA GRISAIA-". Add "Rakuen" to tags after that. (Also, the video says "prologue de la grisaia". Is this 1 of the openings in the game, or is it the opening of a different game? I have no idea.)
  2. You could also add "Short ver." in tags, since a lot of eroge openings have had that before.
  3. To me, the clap sound is really low during the chorus. So low that sometimes it just sounds like I'm hearing a bunch of hitnormals. I upped the volume on this one: http://puu.sh/5NkSm.wav , so give it a try and see what you think. You'll need to lower the volume a bit for the calmer sections (where I thought the hitnormal volume was a wee bit too loud anyway), but yeah.
  4. And for all diffs, you could consider adding whistles on 01:10:741 -, 01:11:111 - and 01:11:482 - , kind of like a buildup effect to the chorus.
  5. And in Insane, consider moving 01:28:519 (6) - to 508;276. I think a jump between (6,7) fits the vocals pretty well.
I'm okay with the maps themselves.
Topic Starter
kajiyatta

CXu wrote:

  1. Might as well use the Japanese source: "グリザイアの楽園 -LE EDEN DE LA GRISAIA-". Add "Rakuen" to tags after that. (Also, the video says "prologue de la grisaia". Is this 1 of the openings in the game, or is it the opening of a different game? I have no idea.)
    It's one of openings in same game, anyway added Ranken to tags and changed source.
  2. You could also add "Short ver." in tags, since a lot of eroge openings have had that before. Added.
  3. To me, the clap sound is really low during the chorus. So low that sometimes it just sounds like I'm hearing a bunch of hitnormals. I upped the volume on this one: http://puu.sh/5NkSm.wav , so give it a try and see what you think. You'll need to lower the volume a bit for the calmer sections (where I thought the hitnormal volume was a wee bit too loud anyway), but yeah. Fixed.
  4. And for all diffs, you could consider adding whistles on 01:10:741 -, 01:11:111 - and 01:11:482 - , kind of like a buildup effect to the chorus. Fixed.
  5. And in Insane, consider moving 01:28:519 (6) - to 508;276. I think a jump between (6,7) fits the vocals pretty well. Fixed.
I'm okay with the maps themselves.
Thanks for modding.
CXu

UnitedWeSin wrote:

Looks good.
Satellite
おめでとうございます!!
Lortelle
おめでとうございます(・ω・)b
Gamu
おめでとうございます_(:3 ⌒゙)_
P o M u T a
:) :D ;) :o >:( 8-)
Oyatsu
Gratz!
Topic Starter
kajiyatta
Thanks everyone :3
iyasine
おめでとう~!!かじやったさん :D
Kinomi
gratz
Kyouren
Gratzz!! kajiyatta!!^^
terametis
おめでとうございます ;)
Asagi
Grisaia <3
Gratz :D
Natsu
Congratz :3
RandF
おめでとうございます~

:) :) :)
Rakuen
おめでとうございまーす!

:P :P :P
P A N
finally!

congratz muhahaha
Topic Starter
kajiyatta
Again, thanks everyone!
NoHatePLS
i like
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