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MAKI - Wind Climbing ~ Kaze ni Asobarete

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This beatmap was submitted using in-game submission on Sunday, May 26, 2013 at 4:55:18 PM

Artist: MAKI
Title: Wind Climbing ~ Kaze ni Asobarete
Source: Mahoujin Guru Guru
Tags: aki cover okui magical circle guruguru exit trance code speed anime テーマ 魔法陣グルグルエンディングテーマ
BPM: 144
Filesize: 5071kb
Play Time: 02:40
Difficulties Available:
  1. Easy (2.8 stars, 137 notes)
  2. Hard (4.87 stars, 298 notes)
  3. Normal (4.09 stars, 172 notes)
  4. Wind (5 stars, 425 notes)
Download: MAKI - Wind Climbing ~ Kaze ni Asobarete
Information: Scores/Beatmap Listing
---------------
cheesiest
14:12 Jacob: mod my map
14:12 Jacob: https://osu.ppy.sh/s/94196
14:12 cheesiest: ok irc
14:12 Jacob: yay
14:12 cheesiest: actually m4m
14:12 cheesiest: :-)
14:13 Jacob: no
14:13 cheesiest: ok fine irc mod
14:13 Jacob: yay
14:13 cheesiest: 00:13:778 (2) - move closer to 1
14:13 cheesiest: just so that it's not overlapping
14:13 Jacob: ..easy diff?
14:13 *cheesiest is editing [http://osu.ppy.sh/b/253708 MAKI - Wind Climbing ~ Kaze ni Asobarete [Wind]]
14:13 cheesiest: no
14:13 cheesiest: lel
14:13 cheesiest: whoops
14:13 cheesiest: perhaps use grid 4?
14:13 Jacob: o.k
14:14 Jacob: na
14:14 Jacob: and what
14:14 Jacob: 00:13:778 (2) - isn't overlapping anything
14:14 Jacob: in [Wind]
14:15 cheesiest: 00:44:611 (6) - nc
14:15 cheesiest: i mean just move closer to (1)
14:15 cheesiest: but not so close to the point that it overlaps
14:16 Jacob: k
14:16 Jacob: and i'm not NCing that
14:16 Jacob: that's silly
14:16 cheesiest: consider 00:44:194 (5) - making this a 1/2 slider
14:16 cheesiest: or something
14:16 Jacob: why
14:16 Jacob: i like it
14:16 cheesiest: "to keep flow lel xd"
14:17 cheesiest: well, there's a note there
14:17 cheesiest: but i guess you can leave it out
14:17 Jacob: what note where
14:17 Jacob: ????
14:17 Jacob: oh in the music
14:17 Jacob: specify
14:17 Jacob: next time
14:17 Jacob: pls
14:17 cheesiest: Yes, sorry.
14:17 Jacob: k next
14:18 cheesiest: 01:26:694 (1,2,3) - ??
14:18 cheesiest: Why is 2 stacked under 1
14:18 Jacob: yeah that's weird
14:18 Jacob: i thought it wud be good
14:19 cheesiest: and then you copy pasted near end
14:20 cheesiest: other than that, i guess this diff is fine
14:20 cheesiest: not to big of a fan of the cs but w/e
14:20 cheesiest: the hitsounds sound nice
14:21 Jacob: I copy pasted one chrous section
14:21 Jacob: cuz i got lazy
14:21 Jacob: and ty
14:23 cheesiest: 00:15:028 (1,2,3) - equalize spacing
14:23 Jacob: WHICH DIFF
14:23 cheesiest: iin hard
14:23 cheesiest: fuck
14:23 Jacob: okei :3
14:24 Jacob: done
14:24 cheesiest: ok done
14:24 cheesiest: :3c
14:24 cheesiest: 00:21:694 (1,2,3,4) -
14:25 Jacob: ..
14:25 cheesiest: nigga
14:25 cheesiest: hold up
14:25 Jacob: :x
14:25 cheesiest: the back forth on
14:25 cheesiest: 00:21:278 (3,1,2) -
14:25 Jacob: k
14:25 Jacob: so
14:25 cheesiest: feels weird to me
14:25 Jacob: hmm
14:25 cheesiest: and doesn't really fit music
14:25 cheesiest: to me at least
14:26 cheesiest: Perhaps http://osu.ppy.sh/ss/765380?
14:26 cheesiest: http://osu.ppy.sh/ss/765380 ?
14:26 Jacob: hell yea
14:26 cheesiest: what
14:26 Jacob: changed
14:28 cheesiest: http://osu.ppy.sh/ss/765383 00:31:694 (1,2,3,4) - idk something like this feels better
14:29 Jacob: my intention was to follow the vocals at that part
14:30 cheesiest: ~ohwell~
14:32 Jacob: is that it baka
14:32 cheesiest: no
14:32 Jacob: ok
14:32 cheesiest: 01:40:028 (1) -
14:32 cheesiest: wow ok this needs change
14:32 cheesiest: so
14:33 Jacob: what
14:33 Jacob: diff
14:33 Jacob: omg
14:33 cheesiest: hard
14:33 cheesiest: still
14:33 cheesiest: lol u asked is that it and i said no
14:33 cheesiest: :~:
14:33 Jacob: why does that need to be changed
14:33 Jacob: o
14:33 cheesiest: 01:40:028 (1,2,3) - delete
14:33 Jacob: ???
14:34 Jacob: what why
14:34 cheesiest: im going to suggest something
14:34 cheesiest: and you tell me if it is better
14:34 Jacob: ....ok
14:34 cheesiest: 01:39:923 - 3/4 slider here
14:34 Jacob: no
14:34 cheesiest: ok
14:35 Jacob: i wanted the rhythm to be simple there
14:35 Jacob: the song wuz slowing down
14:35 Jacob: well not slowing
14:35 Jacob: but the power was reducing
14:35 cheesiest: mhmm
14:35 cheesiest: ok
14:35 cheesiest: anyways continuing
14:35 Jacob: anyways isn't a word
14:35 Jacob: it's actually anyway *
14:35 cheesiest: still checking hard
14:35 cheesiest: anywho
14:36 cheesiest: 02:39:403 (4) - ~wow offbeatslider~
14:36 Jacob: :I changed
14:36 cheesiest: make start a circle and end a slider that ends where 5 is
14:36 cheesiest: or w/e
14:36 cheesiest: and i guess that is all for hard
14:37 cheesiest: ok we are on normal now
14:37 Jacob: why are you going backwards
14:37 Jacob: :(
14:37 cheesiest: you're going backwards
14:37 Jacob: k
14:38 cheesiest: 00:19:194 (5) - remove the repeat
14:38 cheesiest: and leave the space
14:38 Jacob: n-no
14:38 cheesiest: k
14:38 Jacob: leaving a space would be mighty awkward
14:39 Jacob: the vocals are still going on
14:39 Jacob: and i want the whistle accordinglyyyyy
14:39 cheesiest: wow r u turning into LC
14:39 cheesiest: mapping for hitsound patterns
14:39 Jacob: totally
14:39 Jacob: i like my hitsounds :c
14:40 cheesiest: 00:41:694 (1) - move this down a bit more to make the movement smoother
14:40 Jacob: ok
14:40 cheesiest: and then fix the rest accordingl
14:40 cheesiest: y
14:42 cheesiest: I guess the same thing here? 01:31:694 (4) -
14:42 Jacob: k
14:42 cheesiest: 02:18:361 (1) - again
14:43 cheesiest: because it is copy paste
14:43 Jacob: k
14:43 cheesiest: ok done for normal diff
14:44 cheesiest: now on easy
14:44 cheesiest: your easy diff
14:44 cheesiest: does not look like rlc's ez diff
14:44 cheesiest: fix plz
14:45 Jacob: k
14:45 cheesiest: 01:25:444 (2,3) - i think you should like not make those sharp turns
14:45 cheesiest: might be confusing for a newbie
14:46 Jacob: ................
14:46 Jacob: that is ridiculous
14:46 cheesiest: they might see the 3 and be like
14:46 cheesiest: "oh i am at the wrong one"
14:46 cheesiest: lol
14:47 Jacob: that's the point of numbers on circles
14:47 Jacob: and approach circles
14:47 Jacob: so no
14:47 cheesiest: oh well
14:47 cheesiest: anyways
14:47 cheesiest: easy seems fine
14:47 Jacob: okei
14:47 cheesiest: go 4 rank
14:47 Jacob: savelog and post in thread to get magic kudosu
14:47 cheesiest: magical kudosu for magical men
RikiH_
m4m from your queue!

Easy

02:40:861 (3) - Well, I'd replace this with a spinner, since the singer's voice ends here 02:43:778 (Or maybe note+spinner)
00:41:694 (1,2) - 02:18:361 (1,2) - You can make these blankets better

Normal

00:16:278 (5,2) - Check this stack, it's not perfect
01:26:694 (3) - Maybe ctrl+j shape would flow better?
02:21:694 (1,2,3) - Try to move this pattern and put it in the center
02:40:861 (3) - The same as Easy!

Hard

00:24:403 (3,1) - I don't like the spacing you used here because it breaks a bit the pattern, (1) should e nearer
02:40:861 (1) - Here too, end the spinner at 02:43:778

Wind

01:26:694 (1,2) - I think this can confuse players since you did it just one time in the whole diff
01:34:403 (4) - I'd copy, paste and rotate 01:33:778 (2) in order to make the pattern more symmetric
01:40:236 - I think a note is necessary here
01:42:528 (3) - This is a bit ugly, I suggest you to do something like this
02:40:861 (1) - Here too, end the spinner at 02:43:778

_________________________________

I can't find more issues, this map is really good. The flow is good, the rhythm is good, the hitsounds are good!
Take a star.
cRyo[iceeicee]
Hi
m4m
Easy
  1. 00:33:361 (1) - 1/1 slider with repeat fits better with vocal/music
  2. 00:35:028 (3) - whistle head aswell ?
  3. 01:26:694 (4) - ^
  4. 01:41:694 (3) - whistle
  5. 02:05:861 (5) - whistle
  6. 02:11:694 (3) - whistle
  7. 02:40:028 (1,2,3) - use soft sampleset
    Also want to mention 1 thing
    01:30:028 - 01:40:028 in second chorus you put soft whistle on every second white tick while in other chorus parts you missed a lot of them, i think usage of hitsounds should be the same for all chorus parts o:
Normal
  1. 00:14:819 (3,4) - http://puu.sh/2WNXx.jpg
  2. 00:35:653 (1) - start spinner 1 tick earlier ? (for example on easy diff you put spinner on the next tick after note/slider, i dont know why you decided to put this 1 tick pause for spinner o.o)
  3. 00:38:361 (1,2) - http://puu.sh/2WO9d.jpg or http://puu.sh/2WObn.jpg (copypart also)
    00:45:028 (1,2,3) - symmetry ? http://puu.sh/2WOCW.jpg (same for copy part)
  4. 00:50:028 (4) - whistle head instead arrow ? (also use 2 1/2 sliders instead, in copypast part also)
  5. 01:26:694 (3) - whistle
  6. 01:30:861 (2,3,4) - http://puu.sh/2WOjQ.jpg
  7. 01:40:028 (1) - whistle like in other diffs
  8. 02:40:028 (1,2,3) - use soft sampleset
    same thing about whistle every 2nd white tick after clap in chorus
Hard
  1. 00:16:278 (4) - end 1 tick earlier and add note at 00:16:590
  2. 00:21:694 (1,2,3,4) - http://puu.sh/2WOP7.jpg
  3. 00:22:944 (6) - end 1 tick earlier etc
  4. 00:27:528 (3) - few grids down to aline with 00:27:319 (2,4) -
  5. 00:35:861 (3) - whistle tail instead head ? (same as 01:26:694 (1,2,3,4) - )
  6. 00:38:361 (1,2,3,4) - whistles sounds strange, should be like here 01:30:444 (2,3) - (copyp part also)
  7. 00:49:819 (6) - whistle
  8. 01:31:486 (5) - i think stack with previous note fits better
  9. 02:10:861 (3) - whistle
  10. 02:22:945 (4,5) - i think #5 should be stacked on next slider while #4 should be near previous slider
  11. 02:26:486 (6) - whistle
  12. 02:40:028 (1,2) - soft sampleset for red ticks
Wind
  1. 00:17:528 (3) - change it to 1/2 slider
  2. 00:35:861 (8,9) - move it little bit http://puu.sh/2WPFS.jpg
  3. 00:39:194 (5) - remove whistle and add it at 00:38:986 , 00:39:403 , 00:39:819 (same for copypart)
  4. 00:42:944 (4) - end this slider 1 tick earlier + normal sampleset for tail
  5. 00:46:694 (1,2,3,4,5) - maybe smth like this http://puu.sh/2WPLC (copypart too)
  6. 01:08:048 (7) - delete
  7. 01:22:215 (2,3) - change to slider
  8. 01:36:694 (1) - normal finish like in H-diff
  9. 01:41:694 (1,2) - ctrl+g
  10. 02:15:028 - why not ctrl+j copypasted part o.o?
  11. 02:40:236 (2,4) - soft sampleset
Also i think N whistles too loud >_< (in every diff)
Good luck!
Broccoly
hai~ trying for m4m~

[Wind]
00:25:861 (3,4,5,6) - remove the jump in the middle? hard to get all 300s in the first play + confusing imo
00:27:111 (2,3,4) - I recommend removing 2, pull 3 up 1 tick and end it on the same blue tick, like this↙

(Because 00:27:111 this is a pretty big downbeat and the beginning of a new phrase; If i were you I wouldn't want to break them down into two objects because it conveys less impact + a bit confusing because players don't know the music yet. Also, try overlapping 3's end just a little bit with 4's head so that the players will easily know that it's 1 tick apart. x1.2 DS would be nice)
00:30:444 (1,2) - this is okay cuz now the players know how the music goes
00:30:548 (2,3) - x1.2 DS?
00:34:611 (4,1,2,3) - remove the space in between? or it'd be better if you replace 1,2,3 with a slider like this↙

(fits music better & plays well imo)
00:36:486 (10,1,2,3) - ^ (jump from 10 to 1 is not good)
01:07:111 (2,3,4,5,6) - adjust the spacing so that it can be something like this

(jump from 5 to 6 is okay cuz they're sliders, but from 6 to 7 is hard to read right now imo)
01:10:861 (4,5,6,7,1) - ^ remove jump
01:12:111 (3,4) - place these closer? again, x1.2 ds would do a fine job
01:28:153 (13,1) - ^ remove jump
01:39:194 (3,4) - ^
02:05:028 (1,2,1,2) - spacing between these two patterns should be similar
02:11:278 (4,1) - ^remove jump
02:15:028 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4) - If you're gonna copy paste this section from the first kiai, at least Ctrl + H it cuz it makes players think 'wat is this laziness'. (that's what i actually do in my normal or easy diffs lol)
02:37:528 (3,4) - ^remove jump

[Hard]
02:12:528 (3,4) - love this jump, but might be a bit sudden for hard players.. maybe consider tilting these two a bit counterclockwise

(maybe something like this? and reduce the spacing just a bit)

Awesome Hard diff <3

[Normal]
01:25:028 (1,3) - arrange these two so that they can be blanketed far? (i mean like parallel each other)
02:40:028 (1,2,3) - make an equilateral triangle with the heads?
Nice

[Easy]
orz 2good. couldn't find anything


That's about it~ hope this helps a bit :)
Good song.
GL!
Raose
trying for M4M from your queue~ take most of these as suggestions ^___^

Easy

00:25:028 (3) - i think the blanket can be improved a bit
00:35:028(3) - how about shortening the slider to 00:35:444 and move the spinner to 00:35:653 for consistency with normal diff? :O
for all diffs: whatever slider you have that ends at 01:43:361, make it end at 01:43:257 (blue tick) instead, the finish in the song is here, so the finish hitsound you added sounds a tad late :/

good diff (b'-')b

Normal
00:14:194 (2,3,4) - how about arranging the objects like this for more circular flow?
00:30:028 (1,2,3) - how about placingi them like this for better flow (at least for me)?
02:08:361 (4) - move up a bit so the whole shape looks curvier?

Hard
00:30:028 (1,2,3) - current shape looks odd to me D: arrange like this?

that's all i could find lulzzz good diff

Wind
01:40:236 - add a note here?

sorry I couldn't find much, good luck! :D
Xinely
Hi Jacob~ try m4m in your queue

[easy]
00:27:111 (1) - x:168 y:176?
01:41:694 - whistle? i think you forget this
02:31:278 (4) - x:304 y:72? for make triangle pattern, if yes don't forget fix spacing after this
02:31:694 - whistle?
02:35:028 - whistle?

[Normal]
00:30:861 - whistle?
00:45:028 - whistle?
01:09:194 (2) - make curved? maybe http://osu.ppy.sh/ss/766051
01:32:944 (6,1) - swap NC?
01:38:986 (4) - move it down? little touched with hp bar
01:40:028 - whistle?
02:07:111 (2) - x:329 y:126 for straight with 02:05:861 (6) - ? if yes fix spacing after this
02:21:694 - whistle?
02:35:028 - ^
02:40:028 (1) - remove NC for consistency?

[Hard]
00:30:548 (2,3) - why spacing in here inconsistency? (0,46x suddenly 0,71x). i just suggest to make it same
00:34:819 (4) - spacing 0,99x in here is it intentional? i prefer use normal spacing in here
00:37:736 (2) - spacing 1,04x? i prefer use normal spacing in here
00:40:028 (1) - better if stacked with 00:39:194 (3) - . if yes fix spacing after this
00:43:778 (2) - ctrl+G?
01:05:653 (2) - spacing 1,16x?
01:38:778 (2) - x:104 y:192? i just think better if not stacked
02:16:695 (1) - stacked with 02:15:861 (3) - ? if yes fix spacing after this
02:20:445 (2) - ctrl+G? better flow imo

[Wind]
i think it's good

Nice map ^_^
Good Luck ~
scanter
o3o/ m4m request ~

General

  1. Fine xD

Easy

  1. 00:50:028 (3) - Add NC. slider's length is a little long.
  2. 01:41:694 (3) - Add NC?


Normal

  1. 00:17:528 (2) - Is it intentionally unstacked? unless, how about move to x:336, y:136?
  2. 00:19:194 (5) - Sampleset and sound changed. add NC.
  3. 00:35:236 (5) - How about this rhythm? http://osu.ppy.sh/ss/766141
  4. 01:06:486 (3) - ^? look at number 3,4 http://osu.ppy.sh/ss/766144
  5. 01:38:986 (4) - HP bar touched. how about move to like this? http://osu.ppy.sh/ss/766149

Hard

  1. 00:40:653 (4) - Hard diff players might miss this point. I recommend move to x:195, y:135.
  2. 00:44:194 (3) - Bending like this? it might well fit vocals better. http://osu.ppy.sh/ss/766131
  3. 01:42:111 (2,3) - Anti-jump. add NC?
  4. 02:16:903 (2) - Same as 00:40:653 (4)
  5. 02:20:861 (3) - Same as 00:44:194 (3)

Wind

  1. 00:22:111 (3) - A little bad placement. move to x:32, y:239?
  2. 00:33:778 (2,3,4) - If you're emphasize this point, how about NC?
  3. 00:36:486 (10) - I think, this 1/4 slider is too hard to play. how about this? http://osu.ppy.sh/ss/766111
    This is code.
    SPOILER
    132,292,36486,2,0,L|180:304,1,42.5,2|0,0:0|0:0,0:0:0:0:
    232,316,36694,5,2,0:0:0:0:
    232,316,36798,1,0,0:0:0:0:
    232,316,36903,1,0,0:0:0:0:
  4. 00:43:986 (4) - Add NC? a little confusing pattern.
  5. 00:51:694 (5) - ^? sound was changed.
  6. 01:18:153 (4,5,1) - Sound was changed. how about makes jump? like this. http://osu.ppy.sh/ss/766119
    This is code.
    SPOILER
    452,216,78153,1,0,0:0:0:0:
    452,216,78257,1,0,0:0:0:0:
    452,216,78361,6,0,P|392:152|376:56,1,170,4|0,0:0|1:0,0:0:0:0:
  7. 01:28:048 (12,13) - Change 1/4 repeat slider? I think, playing more better. http://osu.ppy.sh/ss/766122
  8. 02:10:444 (2,3,4) - Same as 00:33:778 (2,3,4)
Good & pretty mapset :D GL ;)
Garven
Make me post a /savelog grr

SPOILER
2013-05-20 17:53 Garven: tick rate 2 fits this song best
2013-05-20 17:53 Jacob: NO
2013-05-20 17:53 Garven: That whistle sounded odd
2013-05-20 17:53 Garven: YES
2013-05-20 17:53 Jacob: i didn't do it for the Wind diff because there are 3/4 sliders, and tick 2 makes them sound weird
2013-05-20 17:53 Jacob: so i wanted consistent tick rate
2013-05-20 17:53 Jacob: for the whole map
2013-05-20 17:53 Garven: That spinner is really short
2013-05-20 17:54 Jacob: if it's ok i can do tick rate 2 for the lower 3 diffs
2013-05-20 17:54 Jacob: but not tick rate 1 on wind
2013-05-20 17:54 Jacob: no way no hao
2013-05-20 17:54 Jacob: and ok
2013-05-20 17:54 Jacob: ACTION writes notes
2013-05-20 17:54 Garven: Sounds like you're changing sound samples on the same slider too
2013-05-20 17:54 Jacob: dont make fun of my whistles
2013-05-20 17:54 Garven: The sliderslide kinda blips in and out
2013-05-20 17:55 Jacob: yeah
2013-05-20 17:55 Jacob: meant for nobody to hear
2013-05-20 17:55 Jacob: :<
2013-05-20 17:55 Garven: Be better! :P
2013-05-20 17:55 Garven: Giant breeeeeak
2013-05-20 17:56 Jacob: can't help it
2013-05-20 17:56 Jacob: stupid song
2013-05-20 17:56 Jacob: wtf u doin
2013-05-20 17:56 Garven: passin time
2013-05-20 17:56 Jacob: ok
2013-05-20 17:56 Jacob: check #spectator
2013-05-20 17:57 Jacob: ok
2013-05-20 17:57 Garven: So yeah
2013-05-20 17:57 Garven: whistle on the sliderslide
2013-05-20 17:57 Jacob: don't diss my whistles
2013-05-20 17:57 Garven: Sounds funky
2013-05-20 17:57 Jacob: no
2013-05-20 17:57 Garven: BOOOO
2013-05-20 17:57 Jacob: NEVER CHANGING
2013-05-20 17:57 Jacob: thats like the key highlight of my map
2013-05-20 17:57 Jacob: ;___;
2013-05-20 17:58 Garven: That's a weird spot to end the sipnner
2013-05-20 17:58 Jacob: it's to give time to recover
2013-05-20 17:58 Jacob: :I
2013-05-20 17:58 Jacob: i would like better playability for noobs
2013-05-20 17:58 Jacob: not give them one beat to recover
2013-05-20 17:58 Jacob: that's hella silly
2013-05-20 17:58 Garven: Then try something other than a spinner there
2013-05-20 17:58 Jacob: hmm
2013-05-20 17:58 Jacob: i will consider
2013-05-20 17:58 Garven: I appreciate that sentiment, but yeah, the spinner is just super short there for the Easy/Normal
2013-05-20 17:58 Garven: Doesn't feel worth it hehe
2013-05-20 17:59 Jacob: but i feel the spinner emphasizes the start of the chorus
2013-05-20 17:59 Jacob: and i didn't see it, but maybe
2013-05-20 17:59 Garven: So would a long slider
2013-05-20 17:59 Jacob: stfu
2013-05-20 17:59 Garven: Or one circle starting the rising sound
2013-05-20 17:59 Jacob: everytime you pause by my whistle slider
2013-05-20 17:59 Garven: And blank afterward
2013-05-20 17:59 Jacob: hmm..
2013-05-20 17:59 Jacob: i'll see
2013-05-20 17:59 Jacob: what i can do
2013-05-20 17:59 Garven: If anything, lower the volume on the whistle sample
2013-05-20 17:59 Garven: It sticks out bad
2013-05-20 18:00 Jacob: that's the point
2013-05-20 18:00 Jacob: but ok
2013-05-20 18:00 Jacob: :(
2013-05-20 18:00 Garven: Might want to invest in a tick clap or two as well
2013-05-20 18:00 Jacob: ew. gross.
2013-05-20 18:00 Jacob: tick claps are hella nasty
2013-05-20 18:00 Garven: Since you stick with those boring clap rhythms pretty much the entire song
2013-05-20 18:00 Jacob: i am not a fan
2013-05-20 18:01 Garven: Find a more interesting clap patter to follow then ;)
2013-05-20 18:01 Jacob: i achieved an interesting hitsound pattern with my whistles in the higher diffs
2013-05-20 18:01 Jacob: they pretty much follow the vocals
2013-05-20 18:01 Jacob: i tend to do that w/ maps
2013-05-20 18:01 Jacob: follow vocals with whistles
2013-05-20 18:02 Garven: I do that
2013-05-20 18:02 Garven: Mixing whistles and finishes
2013-05-20 18:02 Jacob: eh
2013-05-20 18:02 Garven: Makes it more interesting, hehe
2013-05-20 18:02 Garven: See? You used long slider here
2013-05-20 18:03 Garven: Worked perfectly fine
2013-05-20 18:03 Jacob: ok ok
2013-05-20 18:03 Jacob: you win
2013-05-20 18:03 Jacob: bye spinners
2013-05-20 18:04 Garven: Nice hard so far btw
2013-05-20 18:04 Garven: Just one spot I didn't really like, but that's more of a taste thing
2013-05-20 18:04 Garven: OD feels low but eh
2013-05-20 18:05 Jacob: if i make it one more it'll be 7
2013-05-20 18:05 Jacob: the wind diff has like 8
2013-05-20 18:05 Jacob: i think it's already at 7 for hard though lol
2013-05-20 18:05 Garven: Hehe, I'd probably have it set up at 8 on H and 9 on the I
2013-05-20 18:05 Garven: Then again, everyone gets pissy when I do that so eh
2013-05-20 18:05 Jacob: ur weird.
2013-05-20 18:05 Jacob: jk
2013-05-20 18:05 Jacob: ok wind diff now
2013-05-20 18:05 Jacob: i think you are going to fail spectacularly at playing the diff
2013-05-20 18:05 Jacob: but ok
2013-05-20 18:06 Garven: nice spacing
2013-05-20 18:06 Jacob: liek my stream jumps
2013-05-20 18:06 Jacob: ;)))
2013-05-20 18:06 Garven: Raed horribly. :P
2013-05-20 18:06 Jacob: nop
2013-05-20 18:07 Jacob: i did it in velaciela
2013-05-20 18:07 Jacob: nobody had any complaints
2013-05-20 18:07 Garven: I never played it
2013-05-20 18:07 Jacob: welp
2013-05-20 18:07 Jacob: that's probably why
2013-05-20 18:08 Jacob: ignore the instance of cp
2013-05-20 18:08 Jacob: i got lazy one time
2013-05-20 18:08 Jacob: ONE TIME
2013-05-20 18:08 Garven: Heh
2013-05-20 18:08 Garven: If you play Saraband
2013-05-20 18:08 Garven: There's so much obvious copy/paste everywhere
2013-05-20 18:09 Jacob: ehehehe
2013-05-20 18:09 Garven: Noone has complained yet though
2013-05-20 18:09 Garven: They're usually complaining about the ridiculous spaced streams :D
2013-05-20 18:09 Jacob: hawt
2013-05-20 18:09 Garven: Insane wasn't bad
2013-05-20 18:09 Jacob: ok so
2013-05-20 18:09 Garven: Hard was the best by far
2013-05-20 18:09 Jacob: ...which map
2013-05-20 18:09 Jacob: mine?
2013-05-20 18:09 Garven: Yeah
2013-05-20 18:09 Jacob: okei
2013-05-20 18:09 Jacob: i will add tick rate 2 to all diffs
2013-05-20 18:09 Jacob: except wind
2013-05-20 18:09 Jacob: i feel it makes the 3/4 sliders sound hella weird.
2013-05-20 18:10 Garven: From what I hear it's not bad
2013-05-20 18:10 Jacob: and i will change the spinners in easy/normal
2013-05-20 18:10 Garven: The soft sections I can hardly hear the ticks anyway
2013-05-20 18:10 Jacob: it's bad to me ;_;
2013-05-20 18:10 Garven: Normal section, it adds a good rhythm
2013-05-20 18:10 Garven: Considering the background rhythms going on
2013-05-20 18:11 Garven: Those 2-beat long spinners at the end of INsane/Hard are kinda eh too
2013-05-20 18:11 Garven: But it's doable at this level of difficulty at least
2013-05-20 18:11 Jacob: wee
2013-05-20 18:11 Garven: I'm kinda curious how you'd fare in Saraband now, haha
2013-05-20 18:12 Garven: Have I shown it to you?
2013-05-20 18:12 Jacob: nope
2013-05-20 18:12 Garven: Up for a test play?
2013-05-20 18:12 Jacob: sure
2013-05-20 18:12 Jacob: lemme change this stuff first
2013-05-20 18:12 Garven: ACTION is listening to [http://osu.ppy.sh/b/205457 HujuniseikouyuuP - Meisou suru Sarabando]
2013-05-20 18:12 Garven: Sure
2013-05-20 18:13 Jacob: hmm
2013-05-20 18:13 Jacob: go into my easy diff for a moment
2013-05-20 18:13 Jacob: place a spinner at 00:35:028 (1) -
2013-05-20 18:13 Jacob: delete the object there ofc
2013-05-20 18:13 Jacob: and place an object at 00:37:944 (1) stacked above (1)
2013-05-20 18:14 Jacob: hope you get my point
2013-05-20 18:15 Garven: http://puu.sh/2XKz7.jpg
2013-05-20 18:15 Garven: I like this personally q:
2013-05-20 18:16 Jacob: .....this is an easy diff
2013-05-20 18:16 Jacob: that is
2013-05-20 18:16 Jacob: v silly
2013-05-20 18:16 Jacob: but do the thing i said
2013-05-20 18:16 Jacob: i think it's better
2013-05-20 18:16 Jacob: but i need your opinion
2013-05-20 18:17 Jacob: helllooo
2013-05-20 18:17 Jacob: is thou alive
2013-05-20 18:18 Garven: It's not silly
2013-05-20 18:18 Garven: It works quite will
2013-05-20 18:18 Garven: well
2013-05-20 18:18 Garven: unlike my typing
2013-05-20 18:18 Garven: But yeah, where are you ending the spinner at?
2013-05-20 18:19 Garven: 00:36:694 - ?
2013-05-20 18:19 Jacob: 00:36:694
2013-05-20 18:19 Jacob: ............yeah
2013-05-20 18:19 Jacob: ends at a sensible place now
2013-05-20 18:19 Jacob: and then 00:37:944 (1) - is there
2013-05-20 18:19 Jacob: so the break isn't too long and awkward -COUGH-
2013-05-20 18:20 Garven: Unlike other long and awkward breaks 01:43:361 -
2013-05-20 18:20 Jacob: that's just the music
2013-05-20 18:20 Jacob: i can't help that
2013-05-20 18:20 Jacob: :(
2013-05-20 18:20 Jacob: also i'm doing my idea with the spinner
2013-05-20 18:21 Garven: Alrighty
2013-05-20 18:21 Jacob: tysm for devoting some of your busy life to my map
2013-05-20 18:21 Garven: Sorry I couldn't do a full mod
2013-05-20 18:21 Jacob: it is fine
2013-05-20 18:22 Jacob: you should post in the thread with a savelog
2013-05-20 18:22 Garven: I probably wouldn'ta had too much more to say anyway, beyond the general patterns felt kinda bland.
2013-05-20 18:22 Jacob: (so my map gets more priority)
2013-05-20 18:22 Garven: Heh, if you really want
2013-05-20 18:22 Jacob: whaaaat how are they bland :((((((((
2013-05-20 18:22 Jacob: i tried to be super creative
2013-05-20 18:22 Garven: none really stood out to me
2013-05-20 18:22 Garven: Like, I don't rememebr any of them.
Frostmourne
SPOILER
01:59 Frostmourne: 00:20:444 (1,2) -
01:59 Frostmourne: Hard
01:59 Frostmourne: probably remove the repeat by one
01:59 Frostmourne: and then move (2) 1/4 back
02:00 Frostmourne: it should sound better
02:00 Frostmourne: also extend the slider by 1/4 too you know \:D/
02:00 jacob: i don't like that very much. i used the repeat slider to follow the 1/4 vocals D:
02:01 jacob: that pattern feels off-beat too
02:01 Frostmourne: it seems off because it misses the bass on downbeat
02:01 Frostmourne: but if it's intended to follow vocal, it should be like that
02:02 jacob: i don't see how my pattern doesn't follow the vocals though :c
02:02 Frostmourne: notsure if it's what you got http://osu.ppy.sh/ss/777884
02:02 Frostmourne: maybe I might misexplain
02:03 jacob: yeah, that's what i did
02:03 jacob: i don't like that
02:03 Frostmourne: yea u can skip
02:03 jacob: it feels off to me...
02:03 jacob: ok~
02:03 Frostmourne: I see :o
02:03 Frostmourne: nazi , this spacing feels odd 00:16:278 (4,1) -
02:03 Frostmourne: compare with the rest
02:03 Frostmourne: sry for being nit-picking lol
02:04 jacob: lol fixed
02:04 Frostmourne: not worth kudo now , I'm finding more D:
02:04 jacob: o:
02:05 Frostmourne: noo 01:22:319 (2,3) -
02:05 Frostmourne: swap it please
02:05 Frostmourne: to follow something like "ka-ze"
02:05 Frostmourne: now it is missing "ze"
02:05 jacob: okay :3
02:08 Frostmourne: you seem to be master at CS5 now
02:08 Frostmourne: since the last naoyu that was great
02:08 jacob: hehe, thanks~
02:08 Frostmourne: I did some hidden record on it but accuracy was so bad :(
02:08 jacob: it wasn't that bad
02:09 jacob: :3~
02:09 Frostmourne: 00:36:173 (9,10) -
02:09 Frostmourne: this spacing plz..
02:09 Frostmourne: get rid of it D: because it's so hard to notice
02:09 jacob: ahhh so many people complained about it... fixed
02:09 Frostmourne: for the first play
02:10 Frostmourne: I think
02:10 Frostmourne: it will probably work
02:10 Frostmourne: if 00:36:486 (10) - is on around 00:35:861 (8) - 's head
02:10 Frostmourne: flow seems to be like that, still not sure
02:10 jacob: hmm
02:10 jacob: i think i'll make the spacing normal just to be safe
02:10 Frostmourne: but better change it
02:10 jacob: ok~
02:10 Frostmourne: yea because it will conflict with spacing at 00:36:903 (3,4) -
02:11 Frostmourne: it won't be that intuitive
02:12 jacob: done
02:14 Frostmourne: so nazi again
02:14 Frostmourne: 01:26:694 (1) - would go with whistle here
02:14 Frostmourne: vocal !
02:14 jacob: i wasn't following the vocals there
02:14 jacob: was following the 1/4
02:15 jacob: but i'll add a whistle at the start of 01:25:861 (3) -
02:15 Frostmourne: ohh I see
02:16 Frostmourne: personal thought
02:16 Frostmourne: 02:05:444 (2) - would change it to 2 circles
02:17 Frostmourne: maybe just only me
02:17 Frostmourne: so ignore it lol
02:17 jacob: done actually
02:17 jacob: i like it
02:17 Frostmourne: like it would give better impact while I hit
02:17 jacob: :3
02:20 Frostmourne: http://osu.ppy.sh/ss/777919
02:20 Frostmourne: around 02:30:861 (3) -
02:20 Frostmourne: no need to follow it
02:20 Frostmourne: but maybe hope you try it :D
02:21 Frostmourne: and that's it
02:21 jacob: hmm, i don't like it that much
02:21 jacob: and o:
02:21 Frostmourne: :o

yo
Elly-chan
what the heckie there's literally nothing wrong here

Kawayi Rika
Checked and nothing to say ~

Nice job ~ Here you go <3


cheesiest
congratulations jacob <3333
Lolicakey
this was really fast... lol
anyway congratz <:
UnderminE
Everything is done in 1 page huh
Kirino Kousaka
Kodora
omg i love this

<3
Flask

Kirino Kousaka wrote:

Loooctav
1 page :o
Congratz~
Ibuki Suika
thank you
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