Hi Xinley I mean Xinely. c:
[General]
[Pan's Insane]
Call be back I can rebubble.
[General]
- Toaru Kagaku no Railgun S is the correct source. Considering the meaning, "To" has no meaning in Japanese when it's by itself. Please change it.
- 01:16:935 - Consider ending the kiai here so that the flash is consistent in length with 01:03:693. (kiai is off for two beats each time)
- 00:13:935 (1,2) - This could play much better if you moved the 1/4 sliders forward by 1/4 to be on the white/red ticks. Try this sort of pattern:
- 00:14:452 (3) - Consider replacing with a stream instead, I think it would fit the music more closely.Example
This takes into account previous suggestion. - 00:32:659 (4,5,6,7) - I think it could be more beautiful.Example / Code
204,356,32659,1,8,0:0:0:0:
244,352,32762,1,0,0:0:0:0:
284,344,32866,1,8,0:0:0:0:
316,320,32969,1,0,0:0:0:0:
348,296,33073,38,0,P|368:224|332:148,1,147,4|0,0:0|0:0,0:0:0:0: - 00:35:556 (3) - I recommend don't use this 1/6 slider here since the sound in music that is 1/6 is hard to hear over the sounds that are 1/4 (like bass and synth). Instead you can try using two 1/4 sliders. Here's what I did, maybe you will like:
- 00:41:349 (1,2) - This can be very difficult to read as 1/4. It's because the jump is structured the same way as the jump before it 00:40:935 (7,1) which was 1/2. It might be better to try and reduce this jump. You don't do 1/4 jumps this big in later sections when the music is even more powerful for example 00:50:245 (1,2). There you use lower spacing. .___.
- 00:47:866 (4,1) - Pretty much unreadable 1/4 jump because the previous objects were a stream. :< This looks exactly like 1/2 spacing. If you want to have this jump, I'd suggest replace 00:47:762 (3) with 1/4 slider to give slider leniency to the player.
- 00:54:900 (2) - Spacing error.
- 01:00:383 (3,4) - Flow a bit broken there. Try to curve the stream more like so:Example
Notice I moved 3 also like this: - 01:03:693 (1,2,3,4) - This should be 1/6 not 1/8. Try to arrange the pattern with this rhythm. Also if you make jump between 01:04:314 (4,1) it will feel really nice.
- 01:10:625 (6,7,8) - How about replace this with stream like 00:57:487 (6,7,8,9)? I think it would be more enjoyable to play then repeating the 01:09:487 (1,2) rhythm again and again here. Try it see if you agree.
- 01:11:452 (2) - Minor spacing error.
- 01:13:211 - For consistency purposes, it would be nicer to use a rhythm that's similar to 01:11:556 (3,4,5) with a jump at 01:13:418. Using consistent patterns like that will make the map feel nicer to play. You can try like so:
- 01:16:831 (1,2) - Same as 00:13:935 (1,2). If you move the 1/4 sliders forward 1/4 to be on the white tick then it will be much more intuitive and the jump will feel nicer also.
- 01:23:556 (1,2,3,4) - Should be 1/6.
[Pan's Insane]
- 00:03:280 (3) - This feels too curved tbh, it breaks flow from 1-2. I'd like to suggest you make it less curved.
- 00:04:935 (3) - ^ Same
- 00:10:211 (2) - I'd like to delete this because it would make 00:10:314 (3,4) easier to understand and it would be consistent with 00:10:314 (3,4). You can rotate 00:09:900 (1) to get more distance. Try it see if you agree:
- 00:20:452 (4,1,2) - Flow is kind of broken there. It's more natural to have upwards movement after the 4 to follow pattern from the 1/4 sliders. If you could flip the stream over it could be better, but it would disrupt your flow with 00:21:487 (9,1,2,3). I'd like you to think about it and try to work something out.
- 00:34:935 (7,8) - Try Ctrl+G and then stack 00:35:349 (9) on the 7. Nicer flow imo since then we have direction change and jump to stream 00:35:556 (1).
- 00:42:176 (5) - Consider Ctrl+H. It is better flow.
- 01:23:969 (5) - Clap is really loud here. o.o Consider soft whistle instead.
- 01:23:969 (5) - Same as Hard.
Call be back I can rebubble.