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Pendulum - The Island (MaxNRG Remix) [OsuMania]

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Loctav
Okay. After consulting several BATs internally, the lack of hitsounds contradict with the general ranking criteria

General Ranking Criteria wrote:

You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
The general ranking criteria applies for all game modes, including mania.
Just because mania!BATs weren't aware so far, this doesn't provide any validity. Current mania responsible BATs will be set under knowledge that this kind of mapping is unwanted.
For the current state, the map is unrankable.
Please add hitsounds to your map. Then we can talk about a rerank.
Sorry.

If you want to object the existance of this persisting rule, please open a discussion thread in the ranking criteria subboards.

(Have I said that the map self is really awesome? Just saying)
FGSky
D:
Topic Starter
Skalim
._. you need see all the maps, some good maps no got hitsounds, why is this the exception?
Loctav
Because we won't accept that anymore.
BATs on the other maps failed to enforce the criteria there. Starting here, this is going to change. Sorry that you have to be the first affected case .-.
(I actually wasn't aware that other mania maps passed through without hitsounds. If I would've noticed that, they would be unranked, too. Unfortunately they can not be unranked anymore)

Don't see it as a punishment. See it as a chance to improve your map!
Roxas and me are open for providing you help, if you need it.
Topic Starter
Skalim
hmm well, i´ll try fix it but with custom hitsound NOW, if i can´t, well, i´ll need help...
richardfeder
D:
woc2006

Loctav wrote:

Because we won't accept that anymore.
BATs on the other maps failed to enforce the criteria there. Starting here, this is going to change. Sorry that you have to be the first affected case .-.
(I actually wasn't aware that other mania maps passed through without hitsounds. If I would've noticed that, they would be unranked, too. Unfortunately they can not be unranked anymore)

Don't see it as a punishment. See it as a chance to improve your map!
Roxas and me are open for providing you help, if you need it.
Don't you see soft sample at 40% volume? This is not hitsounds?

mania doesn't need any hitsounds more than this.
Innocent Steps
Loctav logic. Please some one call ppy again
Topic Starter
Skalim
oookk, now i don´t know what i can do ._.
kanpakyin
Unless silent hitsound (less than 20%) empty hitsound is acceptable in mania mode, placing hitsound is just optional.
Topic Starter
Skalim

kanpakyin wrote:

Unless silent hitsound (less than 20%) empty hitsound is acceptable in mania mode, placing hitsound is just optional.
+1. i´ll fix it
Loctav
p/2721111

Clear enough
Nanatsu
Beatmap ranked system is too hard for me... orz.. i can't..
[Emiria]
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
Loctav

victorica_db wrote:

please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
ExPew
goodbye non-hitsounded
FGSky
orz the hitsounds ;_;
[Emiria]

Loctav wrote:

victorica_db wrote:

please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
are you really sure that your hitsound is rellay good ?

i'm really sure that sweet rain is the good. according to the different mapped method. sometimes you are right . please remember not all the songs are suitable for adding too much .
standard is not mania. thanks
Loctav
Hitsounds are hitsounds. On all modes.
I see no reason why mania is different from standard or ctb here.
And yes, they are good. If they don't meet your taste, you can always do them better when you map the same song.

Mania isn't osu! but mania is also not sooooooooo special that you can circumvent every criteria and get a special treatment for everything just because it's out of your comfortable zone.

"It doesn't fit because it's not how I roll" is no appropriate reasoning. State is clear. I can not think of an reason why hitsounds are not a must in mania. If you dislike the default ones, use custom ones. There are tons of databases to take hitsounds from.
But even with the default sample sets you can create cool stuff.

Also you are not supposed to hitsound every single detailed note.
You are supposed to create a basic rhythm/basic song following with the hitsounds.
If you leave out certain notes because you are like having 15 samples in one row, that's okay.
Just create a basic hitsoundung that represents the general flow or movement or stressing or kick/snare/bass behavior in the song.

We do not want you to do a o2jam-level hitsoundung on every set.
richardfeder

Loctav wrote:

victorica_db wrote:

please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
Some cases yes, some no. Are you going to add hitsound for "Scream"?
Spy
Some maps can add hitsounds,but some aren't suitable forever.
asd123iii
So I can't rank piano-solo song? There's nothing I can place a single hitsound :o
Loctav
There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:

https://osu.ppy.sh/b/203906

Even taiko can manage it (and taiko really is based on drum hitsounds):

https://osu.ppy.sh/b/69225
Spy

Loctav wrote:

There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:

https://osu.ppy.sh/b/203906
That is Standard map,not osu!mania.
Loctav

Spy wrote:

Loctav wrote:

There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:

https://osu.ppy.sh/b/203906
That is Standard map,not osu!mania.
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Spy

Loctav wrote:

How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Standard mode can make own rhythm,osu!mania is not.
So when standard map used hitsound,at least,it including other rhythm,not original rhythm.
osu!mania is play original rhythm,why it need hitsound in every map ?
Loctav
Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
richardfeder

Loctav wrote:

How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Standard is single track and proper hitsound indeed keep rhythm flows constantly.
Mania is different. Columns work for keeping the rhythm, not hitsound. Go and play mania mod you will know why we do not need hitsound. Yes, some hitsound works fine. But that does not necessarily mean every map need hitsound. You are now forcing everybody to do that
Spy

Loctav wrote:

Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
ok,please make one piano song in osu!mania ?
Actions speak louder than words.
Or don't gab these,do you really know osu!mania ?
Nwolf
It's not like custom hitsounds exist, or the possibility to make a "skin" for yourself where every hitsound sounds the same. Really, I don't see why people complain about hitsounds in mania.
Loctav
This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.

This should've been enforced from the very beginning.

@Spy I mapped for official O2jam, so yes, I know osu!mania, lol
Spy

Loctav wrote:

This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.

This should've been enforced from the very beginning.

@Spy I mapped for official O2jam, so yes, I know osu!mania, lol
Anyway,not every song can use hitsound.
Loctav
It can. Discussion is over here, since it derails the entire thread. We should focus on helping Skalim making this rankable, again.
richardfeder

Loctav wrote:

This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.

This should've been enforced from the very beginning.
It seems that a not so proper criteria becomes a, or your way to end discussion x.x
I think the "label" you mention can be clearly seen in any qualified charts, mania players' feed back sufficient proof that.
You are o2jam noter, I think you know how this work. Look at unfinished, the amount of notes(more or less) tell how rhythm flows. We do not need hitsound to tell us. Muti columns handle that well, much more smoothly than hitsound.

Yes I agree stop futile debating here :D But I think we need a pathway to figure out this issue one day XD
Roxas
First of all: Some of those things I say are suggestions, you can fix them or not, the choice is yours :)

[General]
Your BG is 1228x767, I suggest you to change it in 1024x768 (I tried to find for 1366x768 but I didn't find it - use this image as BG
You must add hitsounds. About this, the hs pack (clap, kick, snare, hat) is here. Tell me if you need help to hitsounding :p

[4K The Dream]
00:04:655 (4655|0) - I'd delete this, like you do in the other patterns like this, and 00:04:482 (4482|0) - move 3 this
01:37:758 (97758|0) - End this in 01:38:275 -
01:41:724 - Add note in 2
01:43:103 - Add note in 3
03:27:068 (207068|1,208448|2) - I suggest to delete them and 03:27:931 (207931|1) - move right and 03:29:310 (209310|2) - move left, and if you want 03:29:655 (209655|1) - move in 4
03:42:586 (222586|2,223275|2) - Delete them, it feels better
03:45:689 (225689|2) - Delete this and 03:45:344 (225344|0) - end this in 03:45:862 -
03:48:534 (228534|2) - Delete
03:50:172 (230172|1) - End this in 03:50:689 - and 03:50:862 (230862|0) - this in 03:51:379 -
04:26:724 - I would add a note here in 3 and 04:26:896 (266896|3) - delete this

[7K The Bed]

00:05:344 (5344|3) - I'd delete this and 00:05:172 (5172|3) - move this right
00:08:103 (8103|2) - I'd delete this and 00:07:931 (7931|1) - move this right (lol the same)
00:10:862 (10862|0) - Delete this and 00:10:344 (10344|0,10517|0,10689|0) - change this, this "jack" is a bit hard for normal
00:34:137 (34137|3) - Move in 00:33:965 -
00:41:379 - Add note in 4
00:58:965 (58965|3) - This should end in 00:59:827 -
01:29:137 - Do like this http://osu.ppy.sh/ss/1138097
01:31:896 - This part is too hard... Follow vocals OR follow kicks (or at least follow vocals + note in white tick)
01:33:965 (93965|0,94310|1) - Delete them
01:35:517 (95517|4) - Move 4 and 01:35:689 (95689|4) - move 3
01:37:413 (97413|1,97586|5,98275|3,98965|5) - Change in normal notes
01:48:620 (108620|6,108793|5,109310|1) - Delete them
03:18:620 (198620|5,199137|5,200000|0) - ^
03:47:758 (227758|1,227931|1,228103|1) - Move 3 4 5
04:12:758 (252758|2) - Delete

[5K The House]
00:33:103 - Add note
01:07:672 (67672|0,67758|2,67844|4) - I would remove those notes
01:41:810 (101810|0,101982|1) - I would delete those notes too
01:48:793 (108793|0) - Delete
01:50:862 - Something like this? It looks better and easier for me http://osu.ppy.sh/ss/1142737
02:02:586 (122586|1,122672|3,122758|1) - Remove these
02:13:793 - I would do like this, avoiding a long stream http://osu.ppy.sh/ss/1142747
02:24:827 (144827|3) - Remove
02:41:379 (161379|1) - If you are following the lead instrument, delete this
03:19:568 (199568|1) - Move right
03:21:724 - In this part, do like you made in 01:08:965 - this part (I mean 7 notes 1/2 snap and a "pause", if you know what I mean. At least do this where you use holds too)
04:15:000 (255000|0,255086|4,255172|0) - Delete
04:25:517 - The stream should start here
04:27:758 - I would remove the notes in this part and I'd keep only the holds (until 04:32:931 - )

[6K The Street]
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776
01:27:586 - Add note
01:32:068 - Add LN in 7 until 01:32:241 - ?
01:36:379 - Add note
01:50:431 (110431|1,110689|1) - Delete
01:59:137 - Do like this? http://osu.ppy.sh/ss/1144052
02:07:758 (127758|2,127758|3) - Delete and add note in 5?
02:08:103 (128103|3,128103|2) - Those should end 02:09:655 - here
02:54:741 (174741|0,175431|5,176120|3,176120|1) - Delete them
03:31:379 (211379|3,211379|2,212068|2,212068|3,212413|3,212413|0) - Move in 2 and 6
03:45:603 (225603|2) - Delete
03:48:362 (228362|4) - ^
03:49:741 (229741|5) - ^
03:51:120 (231120|1) - ^
03:52:500 (232500|4) - ^
03:55:258 (235258|2,236637|2,238017|4,239396|4) - Delete them too xD
04:25:517 - The stream should start here

[7K The Island]
00:32:931 (32931|6) - Move left and 00:33:103 (33103|4) - move 7
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776
00:52:758 - Add note in 1 or 00:52:758 (52758|6) - delete this
01:52:155 - Add note in 4
02:54:741 (174741|1,175431|4,176120|1) - Delete them
02:56:379 - Add note
04:25:517 - The stream should start here

Call me back when fixed

And, about the hitsounds, as Loctav said this thread isn't the right place to talk about this
Topic Starter
Skalim

Roxas wrote:

First of all: Some of those things I say are suggestions, you can fix them or not, the choice is yours :)

[General]
Your BG is 1228x767, I suggest you to change it in 1024x768 (I tried to find for 1366x768 but I didn't find it - use this image as BG
You must add hitsounds. About this, the hs pack (clap, kick, snare, hat) is here. Tell me if you need help to hitsounding :p

[4K The Dream]
00:04:655 (4655|0) - I'd delete this, like you do in the other patterns like this, and 00:04:482 (4482|0) - move 3 this
01:37:758 (97758|0) - End this in 01:38:275 -
01:41:724 - Add note in 2
01:43:103 - Add note in 3
03:27:068 (207068|1,208448|2) - I suggest to delete them and 03:27:931 (207931|1) - move right and 03:29:310 (209310|2) - move left, and if you want 03:29:655 (209655|1) - move in 4
03:42:586 (222586|2,223275|2) - Delete them, it feels better
03:45:689 (225689|2) - Delete this and 03:45:344 (225344|0) - end this in 03:45:862 -
03:48:534 (228534|2) - Delete
03:50:172 (230172|1) - End this in 03:50:689 - and 03:50:862 (230862|0) - this in 03:51:379 -
04:26:724 - I would add a note here in 3 and 04:26:896 (266896|3) - delete this

[7K The Bed]

00:05:344 (5344|3) - I'd delete this and 00:05:172 (5172|3) - move this right
00:08:103 (8103|2) - I'd delete this and 00:07:931 (7931|1) - move this right (lol the same)
00:10:862 (10862|0) - Delete this and 00:10:344 (10344|0,10517|0,10689|0) - change this, this "jack" is a bit hard for normal
00:34:137 (34137|3) - Move in 00:33:965 -
00:41:379 - Add note in 4
00:58:965 (58965|3) - This should end in 00:59:827 -
01:29:137 - Do like this http://osu.ppy.sh/ss/1138097
01:31:896 - This part is too hard... Follow vocals OR follow kicks (or at least follow vocals + note in white tick)
01:33:965 (93965|0,94310|1) - Delete them
01:35:517 (95517|4) - Move 4 and 01:35:689 (95689|4) - move 3
01:37:413 (97413|1,97586|5,98275|3,98965|5) - Change in normal notes
01:48:620 (108620|6,108793|5,109310|1) - Delete them
03:18:620 (198620|5,199137|5,200000|0) - ^
03:47:758 (227758|1,227931|1,228103|1) - Move 3 4 5
04:12:758 (252758|2) - Delete

[5K The House]
00:33:103 - Add note
01:07:672 (67672|0,67758|2,67844|4) - I would remove those notes
01:41:810 (101810|0,101982|1) - I would delete those notes too
01:48:793 (108793|0) - Delete
01:50:862 - Something like this? It looks better and easier for me http://osu.ppy.sh/ss/1142737
02:02:586 (122586|1,122672|3,122758|1) - Remove these
02:13:793 - I would do like this, avoiding a long stream http://osu.ppy.sh/ss/1142747
02:24:827 (144827|3) - Remove
02:41:379 (161379|1) - If you are following the lead instrument, delete this
03:19:568 (199568|1) - Move right
03:21:724 - In this part, do like you made in 01:08:965 - this part (I mean 7 notes 1/2 snap and a "pause", if you know what I mean. At least do this where you use holds too)
04:15:000 (255000|0,255086|4,255172|0) - Delete
04:25:517 - The stream should start here
04:27:758 - I would remove the notes in this part and I'd keep only the holds (until 04:32:931 - )

[6K The Street]
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776
01:27:586 - Add note
01:32:068 - Add LN in 7 until 01:32:241 - ?
01:36:379 - Add note
01:50:431 (110431|1,110689|1) - Delete
01:59:137 - Do like this? http://osu.ppy.sh/ss/1144052
02:07:758 (127758|2,127758|3) - Delete and add note in 5?
02:08:103 (128103|3,128103|2) - Those should end 02:09:655 - here
02:54:741 (174741|0,175431|5,176120|3,176120|1) - Delete them
03:31:379 (211379|3,211379|2,212068|2,212068|3,212413|3,212413|0) - Move in 2 and 6
03:45:603 (225603|2) - Delete
03:48:362 (228362|4) - ^
03:49:741 (229741|5) - ^
03:51:120 (231120|1) - ^
03:52:500 (232500|4) - ^
03:55:258 (235258|2,236637|2,238017|4,239396|4) - Delete them too xD
04:25:517 - The stream should start here

[7K The Island]
00:32:931 (32931|6) - Move left and 00:33:103 (33103|4) - move 7
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776
00:52:758 - Add note in 1 or 00:52:758 (52758|6) - delete this
01:52:155 - Add note in 4
02:54:741 (174741|1,175431|4,176120|1) - Delete them
02:56:379 - Add note
04:25:517 - The stream should start here

Call me back when fixed

And, about the hitsounds, as Loctav said this thread isn't the right place to talk about this
Thanks for the mod, but i´ll fix it when i found a solution (and taiko mod? here isn´t got hitsounds D:)
DJKero

Spy wrote:

Standard mode can make own rhythm,osu!mania is not.
So when standard map used hitsound,at least,it including other rhythm,not original rhythm.
osu!mania is play original rhythm,why it need hitsound in every map ?

Loctav wrote:

Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
Loctav, Re-Read that, you understood it reversed, he said that Osu! Standard can have it's own added rhythms to the song with adding hitsounds correctly and won't be at the rhythm of the song, just like making a remix of a song, you can add stuff to it...

Mania isn't meant to be that way, in mania you just follow the rhythm of the song VERY STRICTLY and if you do it some Miliseconds after or before, it will sound awfully...

Because it's based on the Music itself, we are trying to make you understand almost a year ago already the same thing, you and many BAT's and also Peppy because you just don't understand that Mania is a game apart from osu!, btw... Osu! itself is a game apart of it's father, Osu! Tatakae! Ouendan!...

Just because you modified Osu tatakae ouendan and you made it somewhat better than the original doesn't mean that you'll be able to do that with all other games that you borrow from other places, like with mania...

Just think about it. :)

Also, I think that if you don't leave this because you think you're right, the people that comes from other rhythm games won't stay long...

Personally I quitted from Mania just because of this discrepances between Users-Mappers-BAT-Peppy...
indyinyou
when you done drum hitsound all diff. i ll help to check it too :D
Topic Starter
Skalim
My progress

7K The Island: Hitsounded
6K The Street: Hitsounded
5K The house: Hitsounded
7K The Bed: Hitsounded
4K The Dream: Hitsounded

ALL FIXED.

THANKS SO MUCH ROXAS for the hitsound :D
and THANKS SO MUCH INDYINYOU for you cooperation :D

PS: 100 post, lol

Roxas wrote:

First of all: Some of those things I say are suggestions, you can fix them or not, the choice is yours :)

[General]
Your BG is 1228x767, I suggest you to change it in 1024x768 (I tried to find for 1366x768 but I didn't find it - use this image as BG
You must add hitsounds. About this, the hs pack (clap, kick, snare, hat) is here. Tell me if you need help to hitsounding :p Fixed, and thanks so much ^^.

[4K The Dream]
00:04:655 (4655|0) - I'd delete this, like you do in the other patterns like this, and 00:04:482 (4482|0) - move 3 this
01:37:758 (97758|0) - End this in 01:38:275 -
01:41:724 - Add note in 2
01:43:103 - Add note in 3
03:27:068 (207068|1,208448|2) - I suggest to delete them and 03:27:931 (207931|1) - move right and 03:29:310 (209310|2) - move left, and if you want 03:29:655 (209655|1) - move in 4 ALL FIXED
03:42:586 (222586|2,223275|2) - Delete them, it feels better
03:45:689 (225689|2) - Delete this and 03:45:344 (225344|0) - end this in 03:45:862 -
03:48:534 (228534|2) - Delete
03:50:172 (230172|1) - End this in 03:50:689 - and 03:50:862 (230862|0) - this in 03:51:379 -
04:26:724 - I would add a note here in 3 and 04:26:896 (266896|3) - delete this

[7K The Bed]

00:05:344 (5344|3) - I'd delete this and 00:05:172 (5172|3) - move this right
00:08:103 (8103|2) - I'd delete this and 00:07:931 (7931|1) - move this right (lol the same)
00:10:862 (10862|0) - Delete this and 00:10:344 (10344|0,10517|0,10689|0) - change this, this "jack" is a bit hard for normal
00:34:137 (34137|3) - Move in 00:33:965 -
00:41:379 - Add note in 4
00:58:965 (58965|3) - This should end in 00:59:827 -
01:29:137 - Do like this http://osu.ppy.sh/ss/1138097 ALLFIXED
01:31:896 - This part is too hard... Follow vocals OR follow kicks (or at least follow vocals + note in white tick)
01:33:965 (93965|0,94310|1) - Delete them
01:35:517 (95517|4) - Move 4 and 01:35:689 (95689|4) - move 3
01:37:413 (97413|1,97586|5,98275|3,98965|5) - Change in normal notes
01:48:620 (108620|6,108793|5,109310|1) - Delete them
03:18:620 (198620|5,199137|5,200000|0) - ^
03:47:758 (227758|1,227931|1,228103|1) - Move 3 4 5
04:12:758 (252758|2) - Delete

[5K The House]
00:33:103 - Add note fixed
01:07:672 (67672|0,67758|2,67844|4) - I would remove those notes fixed
01:41:810 (101810|0,101982|1) - I would delete those notes too Is not necessary
01:48:793 (108793|0) - Delete fixed
01:50:862 - Something like this? It looks better and easier for me http://osu.ppy.sh/ss/1142737 fixed
02:02:586 (122586|1,122672|3,122758|1) - Remove these fixed
02:13:793 - I would do like this, avoiding a long stream http://osu.ppy.sh/ss/1142747 fixed
02:24:827 (144827|3) - Remove fixed
02:41:379 (161379|1) - If you are following the lead instrument, delete this fixed
03:19:568 (199568|1) - Move right fixed
03:21:724 - In this part, do like you made in 01:08:965 - this part (I mean 7 notes 1/2 snap and a "pause", if you know what I mean. At least do this where you use holds too) fixed
04:15:000 (255000|0,255086|4,255172|0) - Delete fixed
04:25:517 - The stream should start here fixed
04:27:758 - I would remove the notes in this part and I'd keep only the holds (until 04:32:931 - ) fixed

[6K The Street]
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776 i don´t want T.T
01:27:586 - Add note fixed
01:32:068 - Add LN in 7 until 01:32:241 - ? fixeee.... wait, 7!!? XD
01:36:379 - Add note fixed
01:50:431 (110431|1,110689|1) - Delete fixed
01:59:137 - Do like this? http://osu.ppy.sh/ss/1144052 yea ^^
02:07:758 (127758|2,127758|3) - Delete and add note in 5? very strange here
02:08:103 (128103|3,128103|2) - Those should end 02:09:655 - here fixed
02:54:741 (174741|0,175431|5,176120|3,176120|1) - Delete them i don´t want T.T
03:31:379 (211379|3,211379|2,212068|2,212068|3,212413|3,212413|0) - Move in 2 and 6 umm, semi-fixed
03:45:603 (225603|2) - Delete fixed
03:48:362 (228362|4) - ^ fixed
03:49:741 (229741|5) - ^ fixed
03:51:120 (231120|1) - ^ fixed
03:52:500 (232500|4) - ^ fixed
03:55:258 (235258|2,236637|2,238017|4,239396|4) - Delete them too xD here i don´t want T_T
04:25:517 - The stream should start here fixed

[7K The Island]
00:32:931 (32931|6) - Move left and 00:33:103 (33103|4) - move 7 "move 7" no
00:41:379 - In this part notes snapping is this: http://osu.ppy.sh/ss/1142776 i don´t want T.T
00:52:758 - Add note in 1 or 00:52:758 (52758|6) - delete this Semi-fixed
01:52:155 - Add note in 4 Here i can´t hear sound
02:54:741 (174741|1,175431|4,176120|1) - Delete them ._.?
02:56:379 - Add note Here i can´t hear sound
04:25:517 - The stream should start here In this diff is not necessary ^^

Call me back when fixed

And, about the hitsounds, as Loctav said this thread isn't the right place to talk about this
indyinyou
try add cymbol drum sound here http://puu.sh/5DxpR

[4K THE DREAM]

use (ait+L click on note to add it http://puu.sh/5Dxwk ) , kick = drum-hitfinish , snare = drum-hitclap

you can use this mod for all diff

00:02:758 : cymbol
00:08:275 : ^
00:13:793 : ^
00:16:551 : ^
00:19:310 : ^
00:21:379 : ^ cymbol and remove clap
00:22:068 : cymbol remove whistle
00:24:827 : drum-hitfinish (kick sound
00:35:862 : cymbol
00:41:379 : drum-hitfinish
00:41:724 : ^
00:42:068 : ^
00:42:413 : ^
00:42:758 : ^
00:43:103 : ^
00:43:448 : ^
00:43:448 : ^
00:43:793 : ^
00:44:137 : ^
00:44:310 : ^
00:44:482 : ^
00:44:827 : ^
00:45:000 : ^
00:45:172 : ^
00:45:517 : ^
00:45:689 : ^
00:45:862 : ^
00:46:206 : ^
00:46:379 : ^
00:46:896 : cymbol + drum-hitfinish
00:48:275 : kick
00:49:655 : ^
00:50:000 : snare
00:50:689 : ^
00:51:379 : ^
00:52:413 : kick
00:53:793 : ^
00:54:827 : snare
00:55:172 : kick
00:56:206 : snare
00:57:931 : cymbol on 4
00:59:655 : snare
01:00:172 : kick
01:00:344 : snare
01:05:862 : ^
01:07:241 : ^
01:08:103 : cymbol
01:08:448 : ^
01:08:620 : ^
01:08:965 : cymbol + kick
01:10:344 : kick
01:11:724 : ^
01:13:103 : ^
01:13:448 : snare
01:14:482 : kick
01:15:344 : ^
01:17:241 : ^
01:18:103 : ^
01:18:965 : snare
01:19:655 : ^
01:20:000 : kick
01:20:862 : ^
01:21:379 : ^
01:22:241 : ^
01:22:758 : ^
01:23:620 : ^
01:24:137 : ^
01:25:000 : ^
01:25:517 : ^
01:26:379 : ^
01:28:275 : ^
01:35:172 : ^
01:37:413 : ^
01:42:068 : cymbol + kick
01:43:103 : snare
01:53:103 : cymbol + kick
01:53:965 : kick
01:54:137 : snare
01:54:482 : kick
01:55:344 : ^
01:55:517 : snare
01:55:862 : kick
01:56:896 : snare
01:58:620 : kick
01:59:482 : ^
01:59:655 : snare
02:00:000 : kick
02:00:344 : snare
02:00:862 : kick
02:01:034 : snare
02:03:103 : ^
02:03:620 : kick
02:04:137 : cymbol + kick
02:04:482 : snare
02:05:000 : kick
02:05:172 : snare
02:09:655 : kick
02:10:000 : snare
02:10:517 : kick
02:10:689 : snare
02:14:655 : cymbol
02:14:827 : ^
02:15:172 : ^
02:26:206 : ^
02:31:724 : ^
02:53:793 : kick
02:54:137 : ^
02:54:482 : ^
02:54:827 : ^
02:55:172 : ^
02:55:517 : ^
02:55:862 : ^
02:56:206 : ^
02:56:551 : ^
02:56:724 : ^
02:56:896 : ^
02:57:068 : ^
02:57:241 : ^
02:57:413 : ^
02:57:586 : ^
02:57:758 : ^
02:58:965 : ^
02:59:310 : cymbol + kick
03:00:172 : kick
03:00:344 : snare
03:01:551 : kick
03:01:724 : snare
03:02:068 : kick
03:03:103 : snare
03:03:448 : kick
03:04:827 : ^
03:05:689 : ^
03:05:862 : snare
03:06:206 : kick
03:07:068 : kick
03:07:586 : kick
03:10:344 : cymbol + kick
03:12:758 : snare
03:13:103 : kick
03:14:137 : snare
03:15:862 : kick
03:17:241 : ^
03:19:482 : kick
03:20:000 : cymbol + kick
03:21:724 : cymbol + snare
03:22:241 : kick
03:22:758 : ^
03:23:706 : ^
03:24:137 : ^
03:25:000 : ^
03:25:517 : ^
03:26:379 : ^
03:26:896 : ^
03:27:758 : ^
03:28:275 : ^
03:29:137 : ^
03:29:310 : snare
03:29:655 : kick
03:32:068 : snare
03:32:413 : kick
03:33:275 : ^
03:33:793 : ^
03:34:655 : ^
03:34:827 : snare
03:35:172 : kick
03:36:034 : ^
03:36:551 : ^
03:37:413 : ^
03:37:931 : ^
03:38:793 : ^
03:39:310 : ^
03:40:172 : ^
03:42:068 : ^
03:52:586 : ^
03:56:206 : snare
03:57:586 : ^
03:58:103 : kick
04:04:827 : cymbol + kick
04:05:172 : ^
04:05:517 : ^
-------------------------

04:05:862 : snare
04:06:379 : kick
04:06:551 : snare
04:06:896 : kick
04:07:758 : ^
04:11:034 : ^
04:12:413 : ^
04:13:793 : ^
04:14:137 : snare
04:14:827 : ^
04:16:034 : kick
04:16:551 : cymbol + kick
04:17:931 : kick
04:19:310 : ^
04:20:689 : ^
04:22:413 : snare
04:23:103 : ^
04:23:448 : kick
04:24:827 : kick
04:27:931 : snare
04:28:620 : ^
04:29:310 : ^
04:30:000 : ^
04:30:344 : kick
04:30:689 : snare
04:31:379 : ^
04:31:724 : kick
04:32:068 : snare
04:32:758 : ^
04:33:103 : kick
04:33:448 : snare
04:34:137 : ^
04:34:482 : kick
04:34:827 : snare
04:35:517 : ^
04:35:862 : kick
04:36:206 : snare
04:36:896 : ^
04:38:620 : cymbol + kick
04:38:965 : snare
04:39:655 : ^
04:40:000 : kick
04:40:344 : snare
04:41:034 : ^
04:41:379 : kick
04:41:724 : snare
04:42:413: ^
04:42:758 : kick
04:43:103 : snare
04:43:793 : ^
04:47:068 : kick
04:49:655 : cymbol + kick

it up to you to chage it or not ;)
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