Hmm.. I need an explaination: Why can the Hard Diff be 5K when Normal is already 7K?
7K the Island~Stefan wrote:
Hmm.. I need an explaination: Why can the Hard Diff be 5K when Normal is already 7K?
The general ranking criteria applies for all game modes, including mania.General Ranking Criteria wrote:
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
Loctav wrote:
Because we won't accept that anymore.
BATs on the other maps failed to enforce the criteria there. Starting here, this is going to change. Sorry that you have to be the first affected case .-.
(I actually wasn't aware that other mania maps passed through without hitsounds. If I would've noticed that, they would be unranked, too. Unfortunately they can not be unranked anymore)
Don't see it as a punishment. See it as a chance to improve your map!
Roxas and me are open for providing you help, if you need it.
+1. i´ll fix itkanpakyin wrote:
Unless silent hitsound (less than 20%) empty hitsound is acceptable in mania mode, placing hitsound is just optional.
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.victorica_db wrote:
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT.
are you really sure that your hitsound is rellay good ?Loctav wrote:
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.victorica_db wrote:
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
Some cases yes, some no. Are you going to add hitsound for "Scream"?Loctav wrote:
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.victorica_db wrote:
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
That is Standard map,not osu!mania.Loctav wrote:
There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:
https://osu.ppy.sh/b/203906
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?Spy wrote:
That is Standard map,not osu!mania.Loctav wrote:
There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:
https://osu.ppy.sh/b/203906
Standard mode can make own rhythm,osu!mania is not.Loctav wrote:
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Standard is single track and proper hitsound indeed keep rhythm flows constantly.Loctav wrote:
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
ok,please make one piano song in osu!mania ?Loctav wrote:
Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
Anyway,not every song can use hitsound.Loctav wrote:
This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.
This should've been enforced from the very beginning.
@Spy I mapped for official O2jam, so yes, I know osu!mania, lol