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Pendulum - The Island (MaxNRG Remix) [OsuMania]

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Stefan
Hmm.. I need an explaination: Why can the Hard Diff be 5K when Normal is already 7K?
Lieselotte

Stefan wrote:

Hmm.. I need an explaination: Why can the Hard Diff be 5K when Normal is already 7K?
7K the Island~
imariL
Congratulation! :D
NaxelCL
CONGRATULATIONS COMÁDR<333
Tshemmp
Nice!!
-DanteMayCry-
Felicidades wn !! :D
Topic Starter
Skalim
finally :D, thanks so much for the help and the modders ^^.
Loctav
Okay. After consulting several BATs internally, the lack of hitsounds contradict with the general ranking criteria

General Ranking Criteria wrote:

You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
The general ranking criteria applies for all game modes, including mania.
Just because mania!BATs weren't aware so far, this doesn't provide any validity. Current mania responsible BATs will be set under knowledge that this kind of mapping is unwanted.
For the current state, the map is unrankable.
Please add hitsounds to your map. Then we can talk about a rerank.
Sorry.

If you want to object the existance of this persisting rule, please open a discussion thread in the ranking criteria subboards.

(Have I said that the map self is really awesome? Just saying)
FGSky
D:
Topic Starter
Skalim
._. you need see all the maps, some good maps no got hitsounds, why is this the exception?
Loctav
Because we won't accept that anymore.
BATs on the other maps failed to enforce the criteria there. Starting here, this is going to change. Sorry that you have to be the first affected case .-.
(I actually wasn't aware that other mania maps passed through without hitsounds. If I would've noticed that, they would be unranked, too. Unfortunately they can not be unranked anymore)

Don't see it as a punishment. See it as a chance to improve your map!
Roxas and me are open for providing you help, if you need it.
Topic Starter
Skalim
hmm well, i´ll try fix it but with custom hitsound NOW, if i can´t, well, i´ll need help...
richardfeder
D:
woc2006

Loctav wrote:

Because we won't accept that anymore.
BATs on the other maps failed to enforce the criteria there. Starting here, this is going to change. Sorry that you have to be the first affected case .-.
(I actually wasn't aware that other mania maps passed through without hitsounds. If I would've noticed that, they would be unranked, too. Unfortunately they can not be unranked anymore)

Don't see it as a punishment. See it as a chance to improve your map!
Roxas and me are open for providing you help, if you need it.
Don't you see soft sample at 40% volume? This is not hitsounds?

mania doesn't need any hitsounds more than this.
Innocent Steps
Loctav logic. Please some one call ppy again
Topic Starter
Skalim
oookk, now i don´t know what i can do ._.
kanpakyin
Unless silent hitsound (less than 20%) empty hitsound is acceptable in mania mode, placing hitsound is just optional.
Topic Starter
Skalim

kanpakyin wrote:

Unless silent hitsound (less than 20%) empty hitsound is acceptable in mania mode, placing hitsound is just optional.
+1. i´ll fix it
Loctav
p/2721111

Clear enough
Nanatsu
Beatmap ranked system is too hard for me... orz.. i can't..
[Emiria]
please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
Loctav

victorica_db wrote:

please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
ExPew
goodbye non-hitsounded
FGSky
orz the hitsounds ;_;
[Emiria]

Loctav wrote:

victorica_db wrote:

please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
are you really sure that your hitsound is rellay good ?

i'm really sure that sweet rain is the good. according to the different mapped method. sometimes you are right . please remember not all the songs are suitable for adding too much .
standard is not mania. thanks
Loctav
Hitsounds are hitsounds. On all modes.
I see no reason why mania is different from standard or ctb here.
And yes, they are good. If they don't meet your taste, you can always do them better when you map the same song.

Mania isn't osu! but mania is also not sooooooooo special that you can circumvent every criteria and get a special treatment for everything just because it's out of your comfortable zone.

"It doesn't fit because it's not how I roll" is no appropriate reasoning. State is clear. I can not think of an reason why hitsounds are not a must in mania. If you dislike the default ones, use custom ones. There are tons of databases to take hitsounds from.
But even with the default sample sets you can create cool stuff.

Also you are not supposed to hitsound every single detailed note.
You are supposed to create a basic rhythm/basic song following with the hitsounds.
If you leave out certain notes because you are like having 15 samples in one row, that's okay.
Just create a basic hitsoundung that represents the general flow or movement or stressing or kick/snare/bass behavior in the song.

We do not want you to do a o2jam-level hitsoundung on every set.
richardfeder

Loctav wrote:

victorica_db wrote:

please don't do something same as OSU standard in mania.
hitsound in mania maps doesnt stand the essential part.
we can easily know what the songs want to express in good mania maps. the unnecessary hitsound Will destroy the feeling of the maps. this map doesnt like the key- sound map. i dont think this map really needs other hitsound. i think now is better. please rerank IT. :o
What a nonsense. Seeing the standard set of the same song, hitsounds can sufficiently support the song without destroying it. Tshemmp were able to do hitsounds here, Skalim is also able to.
Taking a look on Chain Destruction, Ende, Sweet Rain and other awesome mania sets proof that hitsounds are working perfectly in mania and are not optional.
Some cases yes, some no. Are you going to add hitsound for "Scream"?
Spy
Some maps can add hitsounds,but some aren't suitable forever.
asd123iii
So I can't rank piano-solo song? There's nothing I can place a single hitsound :o
Loctav
There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:

https://osu.ppy.sh/b/203906

Even taiko can manage it (and taiko really is based on drum hitsounds):

https://osu.ppy.sh/b/69225
Spy

Loctav wrote:

There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:

https://osu.ppy.sh/b/203906
That is Standard map,not osu!mania.
Loctav

Spy wrote:

Loctav wrote:

There is enough. Hitsounds do not only consist of drum-based hitsounds. Standard maps managed to do it, too. Your excuses appear weird to me:

https://osu.ppy.sh/b/203906
That is Standard map,not osu!mania.
How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Spy

Loctav wrote:

How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Standard mode can make own rhythm,osu!mania is not.
So when standard map used hitsound,at least,it including other rhythm,not original rhythm.
osu!mania is play original rhythm,why it need hitsound in every map ?
Loctav
Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
richardfeder

Loctav wrote:

How is that relevant? Hitsounds work the same on all modes. Just that you don't place notes on one layer in mania, but on multiple?
Standard is single track and proper hitsound indeed keep rhythm flows constantly.
Mania is different. Columns work for keeping the rhythm, not hitsound. Go and play mania mod you will know why we do not need hitsound. Yes, some hitsound works fine. But that does not necessarily mean every map need hitsound. You are now forcing everybody to do that
Spy

Loctav wrote:

Standard mode can not make own rhythm? They need to follow the song as much as mania needs to.
It doesn't include any other rhythm, it follows or enhances the original rhythm.
What you say is simply not true.
ok,please make one piano song in osu!mania ?
Actions speak louder than words.
Or don't gab these,do you really know osu!mania ?
Nwolf
It's not like custom hitsounds exist, or the possibility to make a "skin" for yourself where every hitsound sounds the same. Really, I don't see why people complain about hitsounds in mania.
Loctav
This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.

This should've been enforced from the very beginning.

@Spy I mapped for official O2jam, so yes, I know osu!mania, lol
Spy

Loctav wrote:

This is still no reason to not put any hitsounds at all. You are supposed to assign a rhythmical label to the notes and mark them as in what they follow.
The ranking criteria in this game are settled like that, and according to peppy this is not about to change.
Any discussion is pointless here, since this map and every map without hitsounds like this, how much you like or dislike it, is basically unrankable and will remain as such without the basic usage of hitsounds.

This should've been enforced from the very beginning.

@Spy I mapped for official O2jam, so yes, I know osu!mania, lol
Anyway,not every song can use hitsound.
Loctav
It can. Discussion is over here, since it derails the entire thread. We should focus on helping Skalim making this rankable, again.
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