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Uehara Rena - Todokanai Koi (kors k Hardcore Mix)

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NewRulerNA
This beatmap was submitted using in-game submission on 2016年12月15日 at 19:32:15

Artist: Uehara Rena
Title: Todokanai Koi (kors k Hardcore Mix)
Source: White Album 2 -Closing Chapter-
Tags: SHOT MUSIC visual novel opening super shot -bishoujo game remix collection 3- happy hardcore leaf winter
BPM: 170
Filesize: 10602kb
Play Time: 06:15
Difficulties Available:
  1. 3years later (4.65 stars, 1319 notes)
  2. Insane (4.63 stars, 1432 notes)
Download: Uehara Rena - Todokanai Koi (kors k Hardcore Mix)
Information: Scores/Beatmap Listing
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届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け届け

どうせ届かない
Lexi-chan-
Random mod. :) My English isn't really good so I hope you understand me. ^^

Remix
00:03:813 (1,2,3) - The spacing doesn't make any sense.
00:05:225 (1,2,3) - ^
01:12:107 (3,4,1) - Mhh... I don't like this.
01:18:460 (3,4,5) - Try to expend the spacing a bit.
01:32:931 (2,3) - Senseless jump. O:
03:06:107 (1,2) - The angle doesn't flow well. Try this instead. http://puu.sh/5diX1.jpg

That was it. It's a really nice map! :3
Aaaand I hope I could help you a bit. :)
Topic Starter
NewRulerNA

Lexi-chan- wrote:

Random mod. :) My English isn't really good so I hope you understand me. ^^

Remix
00:03:813 (1,2,3) - The spacing doesn't make any sense. :arrow: okay
00:05:225 (1,2,3) - ^ :arrow: ^
01:12:107 (3,4,1) - Mhh... I don't like this. :arrow: fmm...sry, did not change this. vocal is lager at 01:12:284 (4,1) so this jump does not have any issues.
01:18:460 (3,4,5) - Try to expend the spacing a bit. :arrow: okok
01:32:931 (2,3) - Senseless jump. O: :arrow: changed
03:06:107 (1,2) - The angle doesn't flow well. Try this instead. http://puu.sh/5diX1.jpg :arrow: changed a little but did not use your suggestion

That was it. It's a really nice map! :3
Aaaand I hope I could help you a bit. :)
thank you Lexi chan :)
Satellite


/me runs
Guy
Hi! from #modreqs

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. offsetがずれてるので1002に変更。

[Remix]
  1. HP-1? HR付けてやると01:41:225 - このパートで死にそうになるので。 HRに限った話なのでスルーでもOKです
  2. 00:44:413 (4) - このスライダーも曲げてあげると統一感もあって綺麗に見えます。
  3. 01:24:107 (3) - 前のnoteからの流れを考えると、スライダーの向きが悪く(2)から非常に入りづらいです。個人的にはこのスライダーをCtrl+Hしたような感じの逆向きのスライダーをオススメします。
  4. 01:34:884 - 音量が大きいと思いました。-20~30くらいした方がfinishの音も合ってると思います。
  5. 01:34:884 (3,4) - 終端にwhislteなんか合うと思います。
  6. 01:44:766 (2) - 中途半端な位置にあるので01:50:413 (2) - こっちのように真ん中に配置してみてはどうでしょう。
  7. 02:42:648 (9,1) - 特に理由がなければNC交換した方が合ってます。
  8. 02:48:296 (3) - もう少し角度を上にして次のnoteへストンと落とす感じの流れにしてみてはどうでしょう?さらに叩きやすくなると思います。
  9. 03:33:119 (2) - 終端のnormal samplesetを外す? 何の音をとってるかわかりませんでした。
  10. 04:29:942 (9) - Add NC? ストリームの角度も変化するし02:42:737 (1) - これにも合ってるし良いと思いました。
  11. 05:45:825 (2) - Ctrl+Gした方が読みやすいし叩きやすいです。次の流れもよくなります。
Good luck! :)
Topic Starter
NewRulerNA

Satellite wrote:



/me runs
ty Satellite

Guy wrote:

Hi! from #modreqs

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. offsetがずれてるので1002に変更。 :arrow: @.@

[Remix]
  1. HP-1? HR付けてやると01:41:225 - このパートで死にそうになるので。 HRに限った話なのでスルーでもOKです :arrow: DTでお楽しみください
  2. 00:44:413 (4) - このスライダーも曲げてあげると統一感もあって綺麗に見えます。
    :arrow: 微調節しました、ただし提案のような曲線のパターンにはなっていません
  3. 01:24:107 (3) - 前のnoteからの流れを考えると、スライダーの向きが悪く(2)から非常に入りづらいです。個人的にはこのスライダーをCtrl+Hしたような感じの逆向きのスライダーをオススメします。
    :arrow: :D
  4. 01:34:884 - 音量が大きいと思いました。-20~30くらいした方がfinishの音も合ってると思います。 :arrow: :3
  5. 01:34:884 (3,4) - 終端にwhislteなんか合うと思います。 :arrow: <3
  6. 01:44:766 (2) - 中途半端な位置にあるので01:50:413 (2) - こっちのように真ん中に配置してみてはどうでしょう。 :arrow: </3 後者の方と楽器の音量は大きく異なっており、小さいこちらではスペーシングを狭めた配置の方がよりフィットしているように思えます。
  7. 02:42:648 (9,1) - 特に理由がなければNC交換した方が合ってます。 :arrow: どう考えてもミスです
  8. 02:48:296 (3) - もう少し角度を上にして次のnoteへストンと落とす感じの流れにしてみてはどうでしょう?さらに叩きやすくなると思います。
    :arrow: 採用
  9. 03:33:119 (2) - 終端のnormal samplesetを外す? 何の音をとってるかわかりませんでした。 :arrow: D:
  10. 04:29:942 (9) - Add NC? ストリームの角度も変化するし02:42:737 (1) - これにも合ってるし良いと思いました。 :arrow: =.=
  11. 05:45:825 (2) - Ctrl+Gした方が読みやすいし叩きやすいです。次の流れもよくなります。 :arrow: そこでジャンプを入れることが曲に対して一つの選択肢となりえる、単調な譜面に無理の無い範囲での変化を加える事が目的である、という2つの理由により変更を行いません。円運動の比率がこの譜面は高く、円運動を減らしていく方向性にしているので、意見としてはある程度の説得力がありますが、今回はそれを見送らせてもらいます。sry
Good luck! :)
thanks Gay
プレイしてないから欠陥だらけであることが発覚してしまった
Gamu
o.0
Nyukai
00:44:766 - Add NC

00:46:178 - Add NC

01:23:413 - Maybe a bit confused, add reverse selection

01:25:001 - Add NC

01:31:001 - Reverse selection

01:57:649 - I'd put 2 circles and not a slider o:

02:55:531 (5,6,7) - Overlap o3o

03:18:119 - Try this rhythm http://puu.sh/5jUy5.jpg

Only suggestions, I'm not good at modding~

Also, that SB is crazy, I like it though. x__x :3
Topic Starter
NewRulerNA

Inyuschan wrote:

00:44:766 - Add NC
:arrow: why...?
00:46:178 - Add NC
:arrow: okay
01:23:413 - Maybe a bit confused, add reverse selection
:arrow: sorry, disagree. this rhythm and placement are fine imo
01:25:001 - Add NC
:arrow: no, it would break my NC pattens >.<
01:31:001 - Reverse selection
:arrow: same as 01:23:413
01:57:649 - I'd put 2 circles and not a slider o:
:arrow: no. would be better to keep the slider in this section because it is very quiet. two circles are bit difficult against song.
02:55:531 (5,6,7) - Overlap o3o
not changed. the hit burst is not overlap because 02:54:472 (1) - is slider. in addition this have enough time.
03:18:119 - Try this rhythm http://puu.sh/5jUy5.jpg
:arrow: fmm...not use your suggestion, but changed a bit.
Only suggestions, I'm not good at modding~

Also, that SB is crazy, I like it though. x__x :3
thanks Inyuschan~
regenz


star

because i use popup block add-on it's don't pop to give you a star. it's work now:D
Asphyxia


Pretty fun map, going to mod this in few days I guess.
Topic Starter
NewRulerNA

regenz wrote:

star

because i use popup block add-on it's don't pop to give you a star. it's work now:D

Asphyxia wrote:

Pretty fun map, going to mod this in few days I guess.
thank you everyone :) will try to be approval
Asphyxia
Some pointers, genera stuff, my opinions in this mod. Please answer to my suggestions, thank you!

General thoughts
  1. AiMod says that your mp3 audio birate is higher than 192kbps, so that's unrankable I assume. Needs to be changed.

Remix
  1. HP8 is kinda rough here, try to use HP7 because the difficulty would be more enjoyable to play I guess? It isn't fun if you miss 2 notes and after that you're out lol.
  2. 00:30:649 (2) - Shouldn't this be CTRL + G'd? Atleast that's how I would do it seeing your other placements and stuff, lol.
  3. 00:41:943 (1,2,3,4) - Stuff like this entire the map feel quite awkward to play, I think you should give all of them a little more spacing. Atleast I don't see the point of putting these so close to eachother when the song just got a bit more intense.
  4. 00:44:060 (3,4) - Well, I think it doesn't fit that well when the other has a redpoint and the other doesn't. Think about having the same shape for these two sliders.
  5. 00:46:354 (2,3,4) - Now I can understand the logic behind this, the song is pretty calm so you have a pretty calm distance.
  6. 01:01:707 (1,1,1) - I don't think NC is really necessary here, you didn't use any kind of speedups / slowdowns here and nothing antijumps, I feel like these NC's are pretty useless.
  7. 01:25:707 (14) - Shouldn't you NC this insstead of 01:26:060 (1) - ? Atleast I see you using NC on the big white tick, so why not here too?
  8. 01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This was the most beautiful thing I've seen for a while, it was tricky at first but very fun to play, nice!
  9. 02:48:649 (4,5,1,2,3) - Music got kind of intense right now and this spacing? Felt really awkward to play.
  10. 02:51:825 (1,6,7) - If you can, stack them perfectly and then make a perfect blanket out of 02:53:237 (1) -
  11. 03:19:619 (4) - I don't think this note is actually necessary here. I've listened this part few times already, and I don't hear anything that would lead up to this so consider removing it?
  12. 03:34:707 (2,1) - Have you ever thought about doing it like this? I think it would fit very nicely!
  13. 04:08:943 (3,4,5,6,7,8) - Feels kinda stuffed and doesn't look good. Maybe try to increase the spacing gradually here, or make it fully curved one, the one just doesn't play and / or look that nice tbh.

I thought it was a very well made map, maybe some random spacing overall but I guess that's your style? Dunno really. Nice SB and choice of music, I really enjoyed while modding it.
Topic Starter
NewRulerNA

Asphyxia wrote:

General thoughts
  1. AiMod says that your mp3 audio birate is higher than 192kbps, so that's unrankable I assume. Needs to be changed.
    :arrow: I know it is a bug. I already changed to 192kbps ogg file but AIMod pointed out as a problem.
    btw the capacity for each bit rate here
    1. 128kbps : 6.38MB
    2. 160kbps : 8.09MB
    3. 192kbps : 9.52MB
    4. 256kbps : 12.2MB
    5. 320kbps : 14.6MB (original file)
    AIMod was broken since few months ago.


Remix
  1. HP8 is kinda rough here, try to use HP7 because the difficulty would be more enjoyable to play I guess? It isn't fun if you miss 2 notes and after that you're out lol.
    :arrow: fm...keep thinking now but maybe change. I try to get other opinions.
  2. 00:30:649 (2) - Shouldn't this be CTRL + G'd? Atleast that's how I would do it seeing your other placements and stuff, lol.
    :arrow: instead Ctrl+H lol
  3. 00:41:943 (1,2,3,4) - Stuff like this entire the map feel quite awkward to play, I think you should give all of them a little more spacing. Atleast I don't see the point of putting these so close to eachother when the song just got a bit more intense.
    :arrow: ok~
  4. 00:44:060 (3,4) - Well, I think it doesn't fit that well when the other has a redpoint and the other doesn't. Think about having the same shape for these two sliders.
    :arrow: fmm...I did not think about it orz but fixed
  5. 00:46:354 (2,3,4) - Now I can understand the logic behind this, the song is pretty calm so you have a pretty calm distance.
    :arrow: changed some pattern
  6. 01:01:707 (1,1,1) - I don't think NC is really necessary here, you didn't use any kind of speedups / slowdowns here and nothing antijumps, I feel like these NC's are pretty useless.
    :arrow: I just wanted to emphasize this section. there is many changing so not think useless.
  7. 01:25:707 (14) - Shouldn't you NC this insstead of 01:26:060 (1) - ? Atleast I see you using NC on the big white tick, so why not here too?
    :arrow: ok~
  8. 01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This was the most beautiful thing I've seen for a while, it was tricky at first but very fun to play, nice!
    :arrow: thank you :3
  9. 02:48:649 (4,5,1,2,3) - Music got kind of intense right now and this spacing? Felt really awkward to play.
    :arrow: changed a bit. exchanged on (4,5)
  10. 02:51:825 (1,6,7) - If you can, stack them perfectly and then make a perfect blanket out of 02:53:237 (1) -
    :arrow: if you play with none, it would be a perfect stack. and about blanket...the slider is pair in 02:52:354 (5,7), in addition would not fit to use anti-jump at 02:52:884 (7,1) imo sorry.
  11. 03:19:619 (4) - I don't think this note is actually necessary here. I've listened this part few times already, and I don't hear anything that would lead up to this so consider removing it?
    :arrow: this is used the same as 03:21:031 . follow the backbeat.
  12. 03:34:707 (2,1) - Have you ever thought about doing it like this? I think it would fit very nicely!
    :arrow: changed~
  13. 04:08:943 (3,4,5,6,7,8) - Feels kinda stuffed and doesn't look good. Maybe try to increase the spacing gradually here, or make it fully curved one, the one just doesn't play and / or look that nice tbh.
    :arrow: b, but wanted to follow the change of the volume orz, stack/kick slider are not cool on this section :(

I thought it was a very well made map, maybe some random spacing overall but I guess that's your style? Dunno really. Nice SB and choice of music, I really enjoyed while modding it.
:arrow: :)
thanks a lot Asphyxia


DeathBlood's IRC Mod
14:06 NewRulerNA: test play req
14:07 *NewRulerNA is listening to [http://osu.ppy.sh/b/323047 Uehara Rena - Todokanai Koi (kors k Hardcore Mix)]
14:07 NewRulerNA: thanks
14:15 NewRulerNA: how do you feel?
14:16 DeathBlood: a-
14:16 DeathBlood: kanntann to omotta kana
14:17 DeathBlood: maa nagai kara korekurai ga
14:17 DeathBlood: iikana
14:17 NewRulerNA: 気になった箇所あった?
14:17 DeathBlood: んー
14:18 DeathBlood: 別にとくにはないかなー普通にたたきやすかったけど
14:18 NewRulerNA: do you have any suggestion?
14:19 DeathBlood: 最後の単語わからないなんていえない
14:19 DeathBlood: うわおっもwwww
14:19 NewRulerNA: 提案
14:20 DeathBlood: 2分あたりのとこおもすぎてやばいSB
14:20 NewRulerNA: でもルールには接触しないし
14:20 DeathBlood: まぁたしかに
14:20 NewRulerNA: コード作る上でこれくらいのほうが楽に
14:20 DeathBlood: パソコンがシューシューやばい
14:20 NewRulerNA: そのままクラッシュしてしまえ
14:21 DeathBlood: 提案はあるっちゃあるんだけども、カタチ崩れちゃうんだよなぁ
14:21 NewRulerNA: 一応言ってくれれば
14:22 NewRulerNA: 気に入ればそれに近づける努力はするよ
14:23 DeathBlood: 02:49:531 (4) -
14:23 DeathBlood: まぁホントすごく個人的な意見なんだけど
14:23 DeathBlood: http://osu.ppy.sh/ss/1123064
14:24 DeathBlood: こうしたら音いいなぁみたいな
14:25 DeathBlood: パソコンがやばいよおうああああああ
14:25 NewRulerNA: ゲスト提供してからPC壊れろ
14:25 DeathBlood: そうなんだよゲスト
14:25 DeathBlood: ギリギリ
14:25 DeathBlood: いける
14:26 NewRulerNA: で提案に対してなんだけど
14:26 NewRulerNA: 02:49:972 -
14:26 NewRulerNA: 個々の音を拾いたいっていうのと譜面全体を全体見て修正するのが理にかなっていないって理由で却下に
14:26 NewRulerNA: 加えて02:49:707 - にも楽器があって
14:26 DeathBlood: うむ、崩れちゃうんだよなー
14:27 NewRulerNA: happy hardcore的にそれを拾うこと優先してる
14:28 NewRulerNA: 代わりにジャンプ入れました()
14:28 DeathBlood: それかもしれない
14:29 DeathBlood: でも長いからなぁ
14:30 NewRulerNA: ドレインに関してはどう?
14:30 DeathBlood: ドレイン8もあったのこれw
14:31 DeathBlood: OD8もあったのこれww
14:31 NewRulerNA: 気付かなかったあたりセーフか
14:31 NewRulerNA: これHRつけると化けるっぽい
14:32 DeathBlood: HRはやばいでこれ
14:32 NewRulerNA: まぁ問題ないね・・・・
14:32 NewRulerNA: 05:36:296 (5,6,7,8) -
14:32 NewRulerNA: ここのスタックとかどう・・・?
14:32 DeathBlood: んーHDつければわかりづらいとおもうけど
14:32 DeathBlood: noneだと別に普通かな
14:33 DeathBlood: まぁBPM高いと嫌う人多いけどこれ
14:34 NewRulerNA: 最後のサビだけオブジェクト間の距離離してるんだけど
14:34 NewRulerNA: それには気付いた?
14:35 DeathBlood: アア気づいたけども
14:35 DeathBlood: んー
14:35 DeathBlood: なんだろう
14:35 DeathBlood: そこまで差ないかなーとプレイしてるとおもうかなー
14:35 NewRulerNA: だよね・・・・
14:36 DeathBlood: AIM遊ばせるジャンプって難しい
14:37 NewRulerNA: 01:01:707 (1,1,1) -
14:37 NewRulerNA: 他の人に言われたんだけどこのNCってどう感じる・・・?
14:38 DeathBlood: んー
14:38 DeathBlood: 別になんもかんじなかったけどなーこれw
14:38 NewRulerNA: じゃあいっか
14:38 NewRulerNA: 00:54:649 (1,2,3,4,5,6,7,8) -
14:38 DeathBlood: なんていわれたのw
14:38 NewRulerNA: ここの配置格好良いのお願いします
14:38 NewRulerNA: NCいらないように感じたって言われて
14:39 NewRulerNA: noで断ったけどなんか気になる
14:39 NewRulerNA: だから他の人に意見求めたってだけのはなし
14:40 DeathBlood: なるほど
14:40 DeathBlood: 配置かぁ
14:40 NewRulerNA: ここの配置好きじゃないから、なんかもらいたい
14:43 DeathBlood: クリスマスツリーだぁ!
14:43 DeathBlood: http://osu.ppy.sh/ss/1123064
14:43 DeathBlood: か、かっこわるい
14:43 NewRulerNA: ???
14:43 DeathBlood: なんでもねーです
14:43 NewRulerNA: 画像間違ってない
14:44 NewRulerNA: ?
14:44 DeathBlood: え?
14:44 DeathBlood: わろた
14:44 DeathBlood: http://osu.ppy.sh/ss/1123100
14:45 NewRulerNA: 調節してそれ使ってみようかな
14:45 NewRulerNA: 似たような配置にしてみるよ
DeathBlood
kudosとはなんぞや
Gamu
yo




初見で100/ミスが出やすいと思うポイント
01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - なんだこれって思って、適当にクリックしてたら100でまくったわ
06:02:061 (4,1,2) - 急にリズム変わって、ミスしました。 コイツ許さない

普通に良かった

OD8だったんですね・・・ 普通にacc取りやすい
Topic Starter
NewRulerNA

-Gamu- wrote:

初見で100/ミスが出やすいと思うポイント
:arrow: OD9にしたくなる
01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - なんだこれって思って、適当にクリックしてたら100でまくったわ
:arrow: :P
06:02:061 (4,1,2) - 急にリズム変わって、ミスしました。 コイツ許さない
:arrow: 05:51:119 - からずっと各offbeatも拾っていた、つまりはそういうことだ。言い訳力の高さとは

普通に良かった
もしApproval行ったらHDHRで99%期待してます^^
行く可能性なんて3割ないだろうけど


thank you deathblood.
few objects are changed for your suggestion.
terametis
IRC change log
01:31:001 (6) - rmv whistle
04:58:531 (4) - samplest normal
05:28:531 (1) -finish
Patchouli
ここに01:14:943 (4,1,2,3,1,2,3,4,5) - があるじゃろ?
これを



code
312,246,74943,2,0,P|264:248|228:228,1,89.9999999999999
164,80,75296,5,0,0:0:0:0:
298,172,75472,1,0,0:0:0:0:
154,248,75649,1,0,0:0:0:0:
241,118,75825,5,0,2:0:0:0:
312,247,76001,1,0,2:0:0:0:
332,102,76178,1,0,2:0:0:0:
229,208,76354,1,0,0:0:0:0:
374,181,76531,2,0,P|408:144|416:92,1,89.9999999999999
Leader


I wanted to mod something different from the same Christmas stuff and I found this remix by kors k, so I'm going to mod this!

[Remix]
  1. 00:15:119 (1) - I think rhythm is starting to be quite boring since you are using too many sliders with repeat, so what about changing this to a 3/1 one? It follows vocals well at this point. If you do that, apply the same on 00:26:413 (1) -, it will bring some variety!
  2. 01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Let me say this is pure awesomeness!
  3. 01:44:766 (2) - I hardly get the rhythm on this beat because there's no strong sound. Since you probably missed the sound at 01:44:237 - you can make a slider starting from here and ending where 01:44:766 (2) - was.
  4. 01:26:766 (4) - You could try making this slider curve like you did in the previous sliders of the pattern.
  5. 01:58:178 (5) - Can you make it less compressed?
  6. 03:08:237 (4) - That's quite too near the previous object comparing to the whole map.
  7. 05:53:943 (1,2,3,4) - Try to keep your spacing consistent in pattern like these, it makes the map cleaner!
  8. 04:59:413 (7,8) - I'd rather replace them with a slider, or simply by deleting 04:59:590 (8) -. I prefer the first one since you can clearly hear a sound on 04:59:413 (7) - and a less loud one in 04:59:590 (8) -, that's why I'd put a slider here.
Great map, couldn't find anything more worth a mention, good luck with getting it ranked!
Topic Starter
NewRulerNA

Leader wrote:

I wanted to mod something different from the same Christmas stuff and I found this remix by kors k, so I'm going to mod this!
:)
[Remix]
  1. 00:15:119 (1) - I think rhythm is starting to be quite boring since you are using too many sliders with repeat, so what about changing this to a 3/1 one? It follows vocals well at this point. If you do that, apply the same on 00:26:413 (1) -, it will bring some variety!
    :arrow: sorry I don't think so. there is no problem even if it boring since slow part.
  2. 01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Let me say this is pure awesomeness!
    :arrow: thank you :)
  3. 01:44:766 (2) - I hardly get the rhythm on this beat because there's no strong sound. Since you probably missed the sound at 01:44:237 - you can make a slider starting from here and ending where 01:44:766 (2) - was.
    :arrow: it is not mistake. some sliders picked up it, but circles did another one. same as 01:50:413 (2) - 01:53:943 (1) -
  4. 01:26:766 (4) - You could try making this slider curve like you did in the previous sliders of the pattern.
    :arrow: fixed
  5. 01:58:178 (5) - Can you make it less compressed?
    :arrow: It certainly was bad. fixed
  6. 03:08:237 (4) - That's quite too near the previous object comparing to the whole map.
    :arrow: ok
  7. 05:53:943 (1,2,3,4) - Try to keep your spacing consistent in pattern like these, it makes the map cleaner!
    :arrow: I think not need to keep distance because some objects to ignore it later in this, so it does not make sense. but changed a pattern
  8. 04:59:413 (7,8) - I'd rather replace them with a slider, or simply by deleting 04:59:590 (8) -. I prefer the first one since you can clearly hear a sound on 04:59:413 (7) - and a less loud one in 04:59:590 (8) -, that's why I'd put a slider here.
    :arrow: changed
Great map, couldn't find anything more worth a mention, good luck with getting it ranked!
thanks Leader
Lissette
Christmas map~

[General]
Dimensions for wide background should be 1366 x 768
SB load shouldn't exceed 5.00

[Remix]
00:50:413 (1,2,3,4) - adjust them and separate them even, keeping the symmetry of course, will look better
00:54:296 (4,1) - make the spacing between these too same as 00:54:649 (1,2) - 1 touching prev sliders tail feels like a spacing mistake
01:05:943 (3,4) - is just my opinion but, I don't like how it looks, the curve and smoothy slider then right away the sharp one, I would prefer if 2, is a curvy one too =p
01:08:766 (1,2,3) - adjust 3, so spacing between these is even
01:14:413 (3) - This slider is too near to the previous note, I think the spacing should be bigger, taking in consideration the spacing of the prev combo, 1/2 have the same spacing as this one, If this meant to be an "anti-jump" it didn't felt good while play it, it felt more like a break right there was kinda awkward
01:25:001 (6,7,8,9,10,11,12,13) - all this whistles together kinda hurt my ear, I suggest you to just keep the whistle pattern, or maybe find a better hitsounds that suits the stream
01:41:237 (1,2,3) - center 2, so the whole pattern is symmetric, like you did here 01:50:413 (2) -
01:59:237 (6) - same as above
02:28:884 (4,5,6,7) - space even
02:35:590 (5,6,1,2,1,2,1,2,1,2) - I personally didn't like this, it was confusing, let's see what other modders have to say about it
02:43:707 (1) - This should be farther from the prev note, if is an anti-jump, doesn't work like one to me, it was weird while playing
02:44:060 - 02:44:678 - In this section the slider should be 1/4 long not 1/8, if you listen carefully you will notice, as it is is just overmapped. An option could be split it into 2 sliders
02:52:884 (7) - stack properly
03:35:590 - 03:46:001 - weird how your combo pattern changed here, to longer combos. keep consistence please~
03:42:649 (7,8) - stack properly under prev 5
03:45:649 (7) - Feels like it needs a hitsound there, maybe a normal finish?, I where you I would of remove five repeats and add a note 03:46:001 - here, to empathize the sound
03:59:590 (1) - can you move a bit to the right, so it doesn't touch prev 4, doesn't look very well
04:08:943 (3,4,5,6,7,8) - that increase of spacing in the 3 last notes is confusing, a better way to do it is increasing it gradually, exlample http://puu.sh/5wlDz.jpg
06:02:413 (1,2,3) - this change of spacing is really confusing, I'm not against of anti-jumps, but the spacing between 1 and 2, while playing, made me feel like the next notes where 1/4, I suggest to delete 1 and add a repeat to 06:02:061 (4) -
06:02:590 - 06:11:060 - an suggestion for this section that I think would be awesome, start the first combo with 1.35 distance spacing maybe, then decrease spacing gradually to the next combos, just like you did with volume~

Good luck~!
Topic Starter
NewRulerNA

Lissette wrote:

Christmas map~

[General]
Dimensions for wide background should be 1366 x 768
:arrow: no. makes sense to use this size.
  1. could not found its original size.
  2. I have limit the size for SB
  3. this satisfies the rule
if you found its size image, give me it. but do not resize my BG >.<
SB load shouldn't exceed 5.00
:arrow: sorry, can not fix this....if you make a good SB, I will use yours.

[Remix]
00:50:413 (1,2,3,4) - adjust them and separate them even, keeping the symmetry of course, will look better
:arrow: many random spacing on this map so I think do not have to be it
00:54:296 (4,1) - make the spacing between these too same as 00:54:649 (1,2) - 1 touching prev sliders tail feels like a spacing mistake
:arrow: oops...fixed
01:05:943 (3,4) - is just my opinion but, I don't like how it looks, the curve and smoothy slider then right away the sharp one, I would prefer if 2, is a curvy one too =p
:arrow: sorry, I didn't... I know what you say but I want to emphasize changing because (4) also followed the vocal same as (3)
01:08:766 (1,2,3) - adjust 3, so spacing between these is even
:arrow: okok
01:14:413 (3) - This slider is too near to the previous note, I think the spacing should be bigger, taking in consideration the spacing of the prev combo, 1/2 have the same spacing as this one, If this meant to be an "anti-jump" it didn't felt good while play it, it felt more like a break right there was kinda awkward
:arrow: but I think it would be hard to understand, because almost rhythm is 1/2. I think should put any changing here.
01:25:001 (6,7,8,9,10,11,12,13) - all this whistles together kinda hurt my ear, I suggest you to just keep the whistle pattern, or maybe find a better hitsounds that suits the stream
:arrow: changed the volume, but didn't others.
01:41:237 (1,2,3) - center 2, so the whole pattern is symmetric, like you did here 01:50:413 (2) -
:arrow: no. It is the distance being aware of a volume at there
01:59:237 (6) - same as above
:arrow: ^
02:28:884 (4,5,6,7) - space even
:arrow: changed a little
02:35:590 (5,6,1,2,1,2,1,2,1,2) - I personally didn't like this, it was confusing, let's see what other modders have to say about it
:arrow: but I have asked to play some players, but Nobody take a combobreak.
02:43:707 (1) - This should be farther from the prev note, if is an anti-jump, doesn't work like one to me, it was weird while playing
:arrow: why...? this 1/1 is just include a little break. not anti jump.
02:44:060 - 02:44:678 - In this section the slider should be 1/4 long not 1/8, if you listen carefully you will notice, as it is is just overmapped. An option could be split it into 2 sliders
removed the slider
02:52:884 (7) - stack properly
:arrow: no, this placement is fine, they are moved to the upper right in the play. check it with testplay mode :P
03:35:590 - 03:46:001 - weird how your combo pattern changed here, to longer combos. keep consistence please~
:arrow: this part is quiet and not have many jump/stack so not need to use many NC imo
03:42:649 (7,8) - stack properly under prev 5
:arrow: same as 02:52:884 (7)
03:45:649 (7) - Feels like it needs a hitsound there, maybe a normal finish?, I where you I would of remove five repeats and add a note 03:46:001 - here, to empathize the sound
:arrow: fmm...not need to add any hitsound imo...but add normal-hitnormal at 03:46:001 -
03:59:590 (1) - can you move a bit to the right, so it doesn't touch prev 4, doesn't look very well
:arrow: ok
04:08:943 (3,4,5,6,7,8) - that increase of spacing in the 3 last notes is confusing, a better way to do it is increasing it gradually, exlample http://puu.sh/5wlDz.jpg
:arrow: there is not a large changing than before so not need to get nervous imo.
06:02:413 (1,2,3) - this change of spacing is really confusing, I'm not against of anti-jumps, but the spacing between 1 and 2, while playing, made me feel like the next notes where 1/4, I suggest to delete 1 and add a repeat to 06:02:061 (4) -
:arrow: at least, it would not happen to think it is 1/4 if player look approach circle.....
06:02:590 - 06:11:060 - an suggestion for this section that I think would be awesome, start the first combo with 1.35 distance spacing maybe, then decrease spacing gradually to the next combos, just like you did with volume~
:arrow: but what circles pick up sound does not have any changing at 06:02:590 ~ 06:09:296 - . I think would not fit.

Good luck~!
sorry for many rejection. however anti-jump and random spacing are my mapping style. maybe you think it is stupid but understanding please orz
anyway thank you Lisette
Lizbeth
Hi

[Remix]
That dark purple and dark blue combo color are too similar to the background in my opinion, you could make them lighter.
01:48:296 - I think should use white and gray combo color in this part where the background is in shades of gray.
03:40:531 (1,2,3,4,5,6,7,8,9,10) - I believe you could split this combo, maybe do what you did here: 03:52:531 (1,2,3,4,1,2,3,4,5) -
04:08:943 (3,4,5,6,7,8,1) - I think would make more sense if you increase the spacing gradually.
04:57:472 (1,2,3,4,5,6,7,8) - I think you could ve follow the music with the objects instead of only with the whistles.
example:
04:57:472 - http://puu.sh/5zfZo.jpg
06:02:590 (2,3,4,5) - really sudden change of spacing imo... i missed.... and took me a while to catch the rhythm again cuz you change to only red ticks.
only one diff? /sadpanda

Good luck~
Topic Starter
NewRulerNA

Lizbeth wrote:

Hi

[Remix]
That dark purple and dark blue combo color are too similar to the background in my opinion, you could make them lighter.
:arrow: okay changed to be more lighter
01:48:296 - I think should use white and gray combo color in this part where the background is in shades of gray.
:arrow: oops forgot to fix this section
03:40:531 (1,2,3,4,5,6,7,8,9,10) - I believe you could split this combo, maybe do what you did here: 03:52:531 (1,2,3,4,1,2,3,4,5) -
:arrow: ok
04:08:943 (3,4,5,6,7,8,1) - I think would make more sense if you increase the spacing gradually.

NewRulerNA wrote:

:arrow: there is not a large changing than before so not need to get nervous imo.
I dislike to use like a random spacing stream. sorry >.<
04:57:472 (1,2,3,4,5,6,7,8) - I think you could ve follow the music with the objects instead of only with the whistles.
example:
04:57:472 - http://puu.sh/5zfZo.jpg
:arrow: maybe its idea is good, but I felt would not be good more than now. sorry for using a stupid reason orz
06:02:590 (2,3,4,5) - really sudden change of spacing imo... i missed.... and took me a while to catch the rhythm again cuz you change to only red ticks.
:arrow: fmm...I think this is playable...but many some players said about it so changed that ;_;
only one diff? /sadpanda
:arrow: yeah, try to be approval :)

Good luck~
thank you Lizbeth~
Andrea
~General~
  1. You should re-encode your file .ogg to .mp3 with 192kbps of quality, file size is too high and also with too high kbps right now.
~Remix~
  1. I would reduce the HP Drain by 1 tick, it feels a bit too evil right now.
  2. I'd remove the gray colour since it's confusing when you dim the background.
  1. 01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I know what you wanted to do here, but I think it's pretty confusing, I'm sure you can do something better than this actually.
  2. 02:43:354 (9) - I'd add a combo here to emphasize the boom of this part.
  3. 04:07:355 (9) - Add a new combo here so it's splitted in 2 parts and it isn't way too long like right now.
  4. 04:30:648 (9) - Same as suggested at 02:43.
  5. 05:36:296 (5,6,7,8) - I always find such stacks pretty confusing, I'd place (5) somewhere else to avoid the double stack.
  6. 05:49:707 (6) - Add a finish on this circle, it would sound amazing imo.
Great map, let me know when it's ready. :3
Topic Starter
NewRulerNA

Andrea wrote:

~General~
  1. You should re-encode your file .ogg to .mp3 with 192kbps of quality, file size is too high and also with too high kbps right now.
    :arrow: okay
~Remix~
  1. I would reduce the HP Drain by 1 tick, it feels a bit too evil right now.
    :arrow: I think HP8 is also good...but changed
  2. I'd remove the gray colour since it's confusing when you dim the background.
    :arrow: fm, but now we can disable the skin... and what have any light color on having effect part is not cool... sorry
  1. 01:36:119 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I know what you wanted to do here, but I think it's pretty confusing, I'm sure you can do something better than this actually.
    :arrow: sry, not changed.
    1. I know maybe this confese some players, but not too hard to understand because have a space on 01:35:590 (5,6,1) - .
    2. I could not find good/cool placement more than now orz
  2. 02:43:354 (9) - I'd add a combo here to emphasize the boom of this part.
    :arrow: ok
  3. 04:07:355 (9) - Add a new combo here so it's splitted in 2 parts and it isn't way too long like right now.
    :arrow: okay, added NC
  4. 04:30:648 (9) - Same as suggested at 02:43.
    :arrow: ok
  5. 05:36:296 (5,6,7,8) - I always find such stacks pretty confusing, I'd place (5) somewhere else to avoid the double stack.
    :arrow: ok
  6. 05:49:707 (6) - Add a finish on this circle, it would sound amazing imo.
    :arrow: ok~ and adjust the volume to 60%
Great map, let me know when it's ready. :3
thank you Andrea, call you soon
Andrea
Everything seems much better now :3

Bubble #1~
Topic Starter
NewRulerNA
thank you~ ><
Koiyuki
good map for chirstmas !
I like it.
-Neipezi
chirstmas songs approved Σ(゚д゚lll)
Frostmourne
I need a new ruler from north america.
(bubble 2#) ~~~~~ :oops:
Topic Starter
NewRulerNA
oh thanks a lot Frost >.<

to other BATs
please don't rank before christmas~ ><
happy30
[SB]
The imagine in the beginning pops up out of nowhere from the black. Could you make this fade instead?

[Remix]
Can you rename the diffname to Marathon? Sorry for this.

The offset is a bit too early, sadly. add +3 to the offset.
03:45:652 (5) - Can you make the first four repeats have a different (louder) hitsound than the rest? It plays a bit weird at the moment.
I'm not really a fan of these whistles, I think it would be better to leave them out here, especially the part after the first kiai, it disorientated me because the whistle pattern didn't follow the song.
Topic Starter
NewRulerNA

happy30 wrote:

[SB]
The imagine in the beginning pops up out of nowhere from the black. Could you make this fade instead?
:arrow: sorry, I tried to use the fade effect, but did not work that.
[Events]
//Background and Video events
0,0,"BG.jpg",10000,0
//Break Periods
2,272260,282754
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"BG.jpg",320,240
F,0,0,,0
so I could not be solved :? if you have a idea, I would use it with pleasure.

[Remix]
Can you rename the diffname to Marathon? Sorry for this.
:arrow: but I think not need to do it because this song is very short as the marathon.
The offset is a bit too early, sadly. add +3 to the offset.
:arrow: okay >.<
03:45:652 (5) - Can you make the first four repeats have a different (louder) hitsound than the rest? It plays a bit weird at the moment.
:arrow: ok
I'm not really a fan of these whistles, I think it would be better to leave them out here, especially the part after the first kiai, it disorientated me because the whistle pattern didn't follow the song.
:arrow: fmm, I think this pattern is not also bad, however the opinion has a valid point so I changed some pattern at 03:13:004 ~ 03:34:181 and 05:28:534 ~ 05:49:710 - but will not remove whistle at these section.
btw... if you think not good, I will back to the old version. I dont have an idea which is better than now orz
thank you happy

happy makes me unhappy ;_;

never rank
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