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Gentle Stick X M2U - Hades in the Heaven [OsuMania|Osu|Taiko

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Lan wings

Hollow Wings wrote:

from ur req
哦不我只能摸std... OVQ

Lan

  1. 00:33:518 (1) - 由于这个箭头实在是太短了,所以还是不要遮挡在之前滑条下面比较好吧这里其实我把所有的1/8折返都加速了..还没传
  2. 01:47:364 (1) - 这么远的同时头还藏在滑条身子下面会不会太难了点。。。01:46:441 (1) - 人家只是跟这里对称而已QwQ
  3. 梗砸的好猛啊,中间有段跳的很爽啊不过感觉好眼熟orz


good luck!

jyc-Binggan wrote:

[lan]
00:44:364 (1) - 这个感觉应该是快速滑条这里曾经是快速滑条,不过因为不够快..而且也不够位置放更快的所以改为慢速
01:37:441 (1,1,1) - NC加的比较莫名,后面同样的地方又没加这里只是因为slider头都重叠了.怕读不清加的NC 后面没这样摆自然也没按这个NC放

就这些啊

sammy711 wrote:

Lan
蓝翅膀好鬼畜QAQ 第一PC就死啦
00:24:748 (2,3) - 00:25:209 (2,3) - 相邻的间距太小。。不好看 :? 当成stack就好_(:3」∠)_
00:24:864 (3,3) - 我觉得这两个分别再往外移4-8个坐标就能保证美观性啦Fixed
01:04:441 (3) - 这里是漏了个whistle吗。。Fixed
01:12:633 (1,2,1,2,1,2,3,4,5,1,2) - 这段跳是要多鬼畜 :( 二连多爽
01:24:864 (2) - 只是说说。。这个滑条左边的红描点往下微调一下 现在看起来上面有点鼓了..OAOFixed
01:47:364 (1,2) - 首尾对齐 毕竟这个不在自动偏移计算范围内Fixed
K i A i
wow~ many of modding :3

yepp :3
osu file format v12

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AudioLeadIn: 0
PreviewTime: 81748
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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[Metadata]
Title:Hades in the Heaven
TitleUnicode:Hades in the Heaven
Artist:Gentle Stick X M2U
ArtistUnicode:Gentle Stick X M2U
Creator:AngelHoney
Version:K i A i
Source:O2jam U
Tags:SOLENA
BeatmapID:0
BeatmapSetID:-1

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136,224,75056,1,0,0:0:0:0:
184,240,75171,1,0,0:0:0:0:
208,280,75287,1,0,0:0:0:0:
248,312,75402,1,0,0:0:0:0:
296,320,75518,1,0,0:0:0:0:
344,304,75633,1,0,0:0:0:0:
376,264,75748,1,0,0:0:0:0:
376,216,75864,1,0,0:0:0:0:
352,176,75979,1,0,0:0:0:0:
304,160,76094,1,0,0:0:0:0:
256,168,76210,21,4,0:0:0:0:
248,120,76325,1,0,0:0:0:0:
264,72,76441,1,0,0:0:0:0:
304,48,76556,1,0,0:0:0:0:
352,48,76671,1,0,0:0:0:0:
392,64,76787,1,0,0:0:0:0:
416,104,76902,1,0,0:0:0:0:
416,152,77018,1,0,0:0:0:0:
392,192,77133,1,0,0:0:0:0:
352,216,77248,1,0,0:0:0:0:
320,248,77364,1,0,0:0:0:0:
312,296,77479,1,0,0:0:0:0:
328,344,77594,1,0,0:0:0:0:
368,368,77710,1,0,0:0:0:0:
416,368,77825,1,0,0:0:0:0:
456,344,77941,1,0,0:0:0:0:
472,296,78056,5,4,0:0:0:0:
424,304,78171,1,0,0:0:0:0:
376,312,78287,1,0,0:0:0:0:
328,320,78402,1,0,0:0:0:0:
280,328,78518,1,0,0:0:0:0:
232,336,78633,1,0,0:0:0:0:
184,344,78748,1,0,0:0:0:0:
136,352,78864,1,0,0:0:0:0:
88,360,78979,5,4,0:0:0:0:
128,336,79094,1,0,0:0:0:0:
160,296,79210,1,0,0:0:0:0:
168,248,79325,1,0,0:0:0:0:
160,200,79441,1,0,0:0:0:0:
136,160,79556,1,0,0:0:0:0:
96,136,79671,1,0,0:0:0:0:
48,136,79787,1,0,0:0:0:0:
8,160,79902,22,0,L|16:224,3,35.625001358986,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
88,176,80133,2,0,L|96:240,3,35.625001358986
168,192,80364,2,0,L|176:256,3,35.625001358986
248,208,80595,2,0,L|256:272,3,35.625001358986
328,224,80826,2,0,L|336:288,3,35.625001358986
408,240,81056,2,0,L|416:304,3,35.625001358986
488,256,81287,2,0,L|500:352,1,95,2|0,0:2|2:0,0:0:0:0:
504,360,81748,38,0,P|456:336|400:336,1,106.875004076958,4|0,0:0|2:0,0:0:0:0:
312,368,81979,2,0,P|256:368|208:344,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
136,264,82211,2,0,P|184:240|240:240,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
328,272,82441,2,0,P|384:272|432:248,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
512,160,82671,2,0,P|448:104|352:104,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
272,152,83018,2,0,P|184:152|112:88,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
72,8,83364,1,2,0:2:0:0:
32,272,83594,22,0,L|24:176,1,95,2|0,0:2|2:0,0:0:0:0:
136,216,83825,2,0,L|144:312,1,95,2|0,0:2|2:0,0:0:0:0:
256,344,84056,2,0,L|248:248,1,95,2|0,0:2|2:0,0:0:0:0:
360,288,84287,2,0,L|368:384,1,95,2|0,0:2|2:0,0:0:0:0:
472,320,84518,2,0,B|464:224|464:224|504:136,1,190,2|0,0:2|2:0,0:0:0:0:
360,16,84864,2,0,B|368:112|368:112|328:200,1,190,2|0,0:2|2:0,0:0:0:0:
264,304,85210,1,2,0:2:0:0:
264,304,85441,38,0,L|152:296,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
112,208,85671,2,0,L|0:200,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
72,72,85902,2,0,L|184:80,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
224,168,86132,2,0,L|336:176,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
432,136,86364,2,0,P|464:216|464:312,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
400,384,86710,2,0,P|312:384|224:352,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
152,288,87056,1,2,0:2:0:0:
160,32,87287,22,0,P|64:32|16:128,1,190,2|2,0:2|0:2,0:0:0:0:
112,120,87633,1,0,2:0:0:0:
64,208,87748,2,0,P|160:208|208:112,1,190,2|2,0:2|0:2,0:0:0:0:
352,32,88210,2,0,P|448:32|496:128,1,190,2|0,0:2|2:0,0:0:0:0:
448,208,88556,2,0,P|352:208|304:112,1,190,2|0,0:2|2:0,0:0:0:0:
400,120,88902,1,2,0:2:0:0:
400,120,89133,38,0,P|400:176|376:232,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
272,360,89364,2,0,P|272:304|296:248,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
272,64,89594,2,0,P|272:120|248:176,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
144,304,89825,2,0,P|144:248|168:192,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
144,8,90056,2,0,P|136:88|56:176,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
0,224,90402,2,0,P|8:304|88:392,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
168,360,90748,1,2,0:2:0:0:
512,328,90979,22,0,L|416:336,1,95,2|0,0:2|2:0,0:0:0:0:
224,280,91209,2,0,L|320:272,1,95,2|0,0:2|2:0,0:0:0:0:
504,184,91440,2,0,L|408:192,1,95,2|0,0:2|2:0,0:0:0:0:
176,136,91671,2,0,L|272:128,1,95,2|0,0:2|2:0,0:0:0:0:
512,16,91902,2,0,L|320:32,1,190,2|0,0:2|2:0,0:0:0:0:
168,144,92248,2,0,L|360:128,1,190,2|0,0:2|2:0,0:0:0:0:
480,112,92594,1,2,0:2:0:0:
480,112,92825,38,0,L|472:224,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
352,168,93056,2,0,L|344:280,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
248,72,93287,2,0,L|240:184,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
120,128,93518,2,0,L|112:240,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
48,320,93748,2,0,P|120:264|208:264,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
304,304,94094,2,0,P|392:304|464:248,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
496,152,94441,1,2,0:2:0:0:
256,40,94671,22,0,P|160:40|88:96,1,190,2|2,0:2|0:2,0:0:0:0:
0,40,95018,1,0,2:0:0:0:
0,40,95133,2,0,L|16:232,1,190,2|2,0:2|0:2,0:0:0:0:
256,344,95594,2,0,P|352:344|424:288,1,190,2|0,0:2|2:0,0:0:0:0:
512,344,95941,2,0,L|496:152,1,190,2|0,0:2|2:0,0:0:0:0:
480,32,96287,1,2,0:2:0:0:
480,32,96518,38,0,P|432:56|376:56,1,106.875004076958,4|0,0:0|2:0,0:0:0:0:
288,24,96749,2,0,P|232:24|184:48,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
112,128,96979,2,0,P|160:152|216:152,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
304,120,97211,2,0,P|360:120|408:144,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
488,232,97441,2,0,P|424:288|328:288,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
248,240,97788,2,0,P|160:240|88:304,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
48,384,98133,1,2,0:2:0:0:
8,96,98364,22,0,L|0:200,1,95,2|0,0:2|2:0,0:0:0:0:
136,160,98594,2,0,L|128:264,1,95,2|0,0:2|2:0,0:0:0:0:
264,40,98825,2,0,L|256:144,1,95,2|0,0:2|2:0,0:0:0:0:
392,104,99055,2,0,L|384:208,1,95,2|0,0:2|2:0,0:0:0:0:
496,368,99287,2,0,L|512:176,1,190,2|0,0:2|2:0,0:0:0:0:
408,16,99633,2,0,L|392:208,1,190,2|0,0:2|2:0,0:0:0:0:
384,328,99979,1,2,0:2:0:0:
384,328,100210,38,0,P|328:328|280:352,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
128,280,100441,2,0,P|184:280|232:256,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
440,200,100671,2,0,P|384:200|336:224,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
184,152,100902,2,0,P|240:152|288:128,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
240,40,101133,2,0,P|336:40|384:112,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
416,200,101479,2,0,P|480:144|472:56,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
384,8,101825,1,2,0:2:0:0:
136,64,102056,22,0,B|168:152|168:152|160:248,1,190,2|2,0:2|0:2,0:0:0:0:
64,344,102402,1,0,2:0:0:0:
64,344,102518,2,0,B|32:256|32:256|40:160,1,190,2|2,0:2|0:2,0:0:0:0:
376,64,102979,2,0,B|344:152|344:152|352:248,1,190,2|0,0:2|2:0,0:0:0:0:
448,344,103325,2,0,B|480:256|480:256|472:160,1,190,2|0,0:2|2:0,0:0:0:0:
464,32,103671,1,2,0:2:0:0:
464,32,103902,38,0,L|352:40,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
280,104,104133,2,0,L|168:112,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
0,184,104364,2,0,L|112:192,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
184,256,104595,2,0,L|296:264,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
440,376,104825,2,0,B|364:372|364:372|336:384|336:384|264:380,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
0,328,105172,2,0,B|76:332|76:332|104:320|104:320|176:324,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
264,280,105518,1,0,0:0:0:0:
456,40,105748,22,0,P|472:88|472:136,1,95,2|0,0:2|2:0,0:0:0:0:
368,256,105979,2,0,P|352:208|352:160,1,95,2|0,0:2|2:0,0:0:0:0:
232,8,106210,2,0,P|248:56|248:104,1,95,2|0,0:2|2:0,0:0:0:0:
144,224,106441,2,0,P|128:176|128:128,1,95,2|0,0:2|2:0,0:0:0:0:
240,240,106671,2,0,P|144:240|96:320,1,190,2|0,0:2|2:0,0:0:0:0:
176,384,107018,2,0,L|368:376,1,190,2|0,0:2|2:0,0:0:0:0:
472,304,107364,1,2,0:2:0:0:
472,304,107594,38,0,L|480:192,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
376,80,107825,2,0,L|384:192,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
280,344,108056,2,0,L|288:232,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
184,40,108287,2,0,L|192:152,1,106.875004076958,2|0,0:2|2:0,0:0:0:0:
32,384,108518,2,0,B|40:272|40:272|-8:208,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
56,0,108864,2,0,B|48:112|48:112|96:176,1,178.12500679493,2|0,0:2|2:0,0:0:0:0:
160,240,109210,1,2,0:2:0:0:
496,384,109441,22,0,P|424:320|328:320,1,190,2|0,0:2|0:0,0:0:0:0:
248,360,109787,1,2,0:2:0:0:
152,352,109902,1,0,0:0:0:0:
96,272,110018,1,0,0:0:0:0:
104,176,110133,2,0,L|296:160,1,190,2|0,0:2|0:0,0:0:0:0:
384,16,110479,2,0,L|192:32,1,190,2|0,0:2|0:0,0:0:0:0:
96,184,110825,1,2,0:2:0:0:
256,368,111056,1,2,0:2:0:0:
480,304,111287,54,0,P|464:256|464:208,1,95,4|0,0:0|0:0,0:0:0:0:
512,120,111748,1,8,0:0:0:0:
504,72,111864,1,0,0:0:0:0:
472,32,111979,1,0,0:0:0:0:
424,24,112094,1,0,0:0:0:0:
376,32,112210,2,0,P|320:32|272:8,1,95
80,144,112671,2,0,P|136:144|184:120,1,95,8|0,0:0|0:0,0:0:0:0:
171,129,113018,1,0,0:0:0:0:
171,129,113133,21,0,0:0:0:0:
216,112,113248,1,0,0:0:0:0:
264,112,113364,1,0,0:0:0:0:
304,136,113479,1,0,0:0:0:0:
328,176,113594,1,8,0:0:0:0:
336,224,113710,1,0,0:0:0:0:
328,272,113825,1,0,0:0:0:0:
296,304,113941,1,0,0:0:0:0:
248,320,114056,2,0,B|168:312|192:352|104:344,1,142.5
110,344,114518,1,8,0:0:0:0:
40,272,114748,1,0,0:0:0:0:
40,272,114864,1,0,0:0:0:0:
40,272,114979,6,0,L|56:176,1,95
72,16,115441,1,8,0:0:0:0:
120,8,115556,1,0,0:0:0:0:
160,24,115671,1,0,0:0:0:0:
192,64,115787,1,0,0:0:0:0:
200,112,115902,2,0,L|184:208,1,95
280,376,116364,2,0,L|296:280,1,95,8|0,0:0|0:0,0:0:0:0:
295,282,116710,1,0,0:0:0:0:
295,282,116825,5,0,0:0:0:0:
328,320,116941,1,0,0:0:0:0:
376,336,117056,1,0,0:0:0:0:
424,336,117171,1,0,0:0:0:0:
472,320,117287,1,8,0:0:0:0:
496,280,117402,1,0,0:0:0:0:
512,232,117518,1,0,0:0:0:0:
512,184,117633,1,0,0:0:0:0:
488,144,117748,2,0,P|416:144|360:104,1,142.5
360,104,118210,1,8,0:0:0:0:
272,152,118441,1,0,0:0:0:0:
272,152,118557,1,0,0:0:0:0:
272,152,118672,5,2,0:2:0:0:
176,136,118902,1,0,0:0:0:0:
160,232,119133,1,2,0:2:0:0:
256,248,119364,1,0,0:0:0:0:
256,248,119479,1,2,0:2:0:0:
352,232,119710,1,2,0:2:0:0:
368,328,119941,1,0,0:0:0:0:
368,328,120056,1,2,0:2:0:0:
272,352,120287,1,0,0:0:0:0:
272,352,120402,1,2,0:2:0:0:
272,352,120518,21,0,0:0:0:0:
232,328,120633,1,0,0:0:0:0:
184,328,120748,1,2,0:2:0:0:
144,352,120864,1,0,0:0:0:0:
96,360,120979,1,0,0:0:0:0:
48,344,121094,1,2,0:2:0:0:
16,304,121210,1,0,0:0:0:0:
16,256,121325,1,0,0:0:0:0:
40,216,121441,5,2,0:2:0:0:
136,240,121671,1,0,0:0:0:0:
136,240,121787,1,2,0:2:0:0:
160,144,122018,1,0,0:0:0:0:
160,144,122133,1,2,0:2:0:0:
64,120,122364,5,2,0:2:0:0:
56,216,122594,1,0,0:0:0:0:
152,224,122825,1,2,0:2:0:0:
160,128,123056,1,0,0:0:0:0:
160,128,123171,1,2,0:2:0:0:
240,184,123402,1,2,0:2:0:0:
296,104,123633,1,0,0:0:0:0:
296,104,123748,1,2,0:2:0:0:
216,48,123979,1,0,0:0:0:0:
216,48,124094,1,2,0:2:0:0:
216,48,124210,5,0,0:0:0:0:
248,16,124325,1,0,0:0:0:0:
296,8,124441,1,0,0:0:0:0:
344,16,124556,1,2,0:2:0:0:
384,48,124671,1,0,0:0:0:0:
400,96,124787,1,0,0:0:0:0:
400,144,124902,1,2,0:2:0:0:
376,184,125018,1,0,0:0:0:0:
336,208,125133,1,2,0:2:0:0:
288,208,125248,1,0,0:0:0:0:
240,224,125364,1,0,0:0:0:0:
208,264,125479,1,0,0:0:0:0:
200,312,125594,6,0,L|208:376,1,47.5000018119813
280,316,125748,2,0,L|288:380,1,47.5000018119813
360,320,125902,2,0,L|368:384,1,47.5000018119813
376,384,126056,1,4,0:0:0:0:
DJPop

Simple_Star wrote:

Here is Mania Mod ovo column:1 2 3 4 5 6 7

[DJPop's Normal]
00:44:825 (44825|3) - Move to 5
- It's a unique sound, best fit on space bar.
00:57:633 (57633|0) - Move to 3
- No changes, pitch arranged.
01:10:556 (70556|3) - Move to 6
- Space bar looks good for me.
01:14:133 - Add a Note at 4
- Confused because there's no unique sounds there.
01:14:825 - Add a Note
- Intended to snap on vocal only.
01:18:518 - Add a Note
- Intended to snap on vocal only.
01:21:518 - Add a Note at 4
- Confused because there's no unique sounds there.

[DJPop's Insane]
00:39:992 - Add a Note at 5
- Double notes on 00:39:518 because of additional snare, this time doesn't.
01:54:518 - Remove a Note
- All sounds are presented, no reasons to remove.

Good Luck :oops:

No changes. Thx for modding though.
ts8zs
昨天就写完了……万恶的教育网……
Why so many blue lines._.b
offset 511?
[ExtrA]
00:16:671 (7) - Ctrl+G
00:20:364 (6) - ^
00:25:902 (10) - ^
00:27:979 (8) - ^
01:02:594 (8,9) - slider?
01:21:287 (1) - make 1/4 longer
01:37:787 (6) - Ctrl+G
02:05:594 (1) - you are not serious:3
[Kiai]
01:00:518 (3) - Ctrl+G
>01:00:980 (4) - ^
01:04:210 (3) - ^
>01:04:671 (4) - ^
01:30:979 (1,2,3,4) - Ctrl+G one by one
[Lan]
01:58:210 (2) - Ctrl+G
GJ
[Normal]
01:12:518 (1) - divide this slider?
01:27:748 (2,3,4) - Is this normal in Normal?
[Easy]
nothing
[Oni]
00:06:748 - k
00:29:595 (3) - d
00:29:825 - k
00:44:825 (1,2,3,4) - too empty,try 3/4
[Muzu]
00:21:171 (4) - move to 00:21:518 -
00:28:556 (4) - del
00:29:133 - dkdk
00:44:825 (1,2,3,4) - too empty,try 5/1
01:21:287 (7) - D
Awaken
mod from ur request
only standard
新人mod

  • [General]
  1. 好像一些难度有宽屏一些难度没宽屏
  2. K i A i's diff tags are different from others

    [ExtrA]
  3. 00:16:210 (6) - 这里是不是跟前面的四连分开?看你后面都这么做..
  4. 00:18:056 (9) - 可以NC?毕竟你这里间距也变惹0.0

    [K i A i]
  5. 00:19:902 (5) - I prefer ctrl+j
  6. 01:46:441 (4) - music has a "chiu". maybe increase sv a bit?

    [Lan]
  7. 00:44:825 (2) - NC?
    没了
    你为何这么屌

    [Hard]
    果然还是建议CS4AR7
  8. 00:20:594 (8) - 是不是有点难 还是直接7连?
    没了

    [Normal]
  9. 00:31:441 (3) - 有点远?

    [Easy]
  10. 四围全部+1好了
That's all
根本摸不出东西啊
Topic Starter
AngelHoney
非常感谢大家! \>w</
K i A i
yay \o/
osu file format v12

[General]
AudioFilename: m2u.mp3
AudioLeadIn: 0
PreviewTime: 81748
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Hades in the Heaven
TitleUnicode:Hades in the Heaven
Artist:Gentle Stick X M2U
ArtistUnicode:Gentle Stick X M2U
Creator:AngelHoney
Version:K i A i
Source:O2jam U
Tags:solena djpop onosakihito k i a i kiai lan wings
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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109441,-50,4,1,1,100,0,1
111287,-100,4,1,1,80,0,0
125594,-66.6666666666667,4,1,1,80,0,0


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Combo2 : 130,251,179
Combo3 : 137,204,254
Combo4 : 244,253,145
Combo5 : 239,69,69

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Aqo
nice map djpop
OnosakiHito

ts8zs wrote:

SPOILER
[Oni]
00:06:748 - k no, wanna emphasize note at 00:06:979
00:29:595 (3) - d fits as it is, also good alternate afterwards to don
00:29:825 - k fine as it is, since I used it in this way as well
00:44:825 (1,2,3,4) - too empty,try 3/4 Hm, I like it as it is. Maybe the enxt modder will say something abou it.
[Muzu]
00:21:171 (4) - move to 00:21:518 - ok
00:28:556 (4) - del ^
00:29:133 - dkdk no
00:44:825 (1,2,3,4) - too empty,try 5/1 as above
01:21:287 (7) - D wanna alternate in the next part.
Thanks for mod.
Download: http://puu.sh/5ecwP.zip
Topic Starter
AngelHoney
updated~
aabc271
As requested by AngelHoney, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

00:15:054 - (For E, N, H, Ex ) The green line should be at 00:15:056 instead so that they're properly snapped ?

00:17:077 - (For Lan) Same as above, 00:17:075 is the properly snapped point ?

Well, it seems that for some reasons, the editor causes many unsnaps these days :/

-----------------------

[ Ono's Taiko Oni]

No issues found. Some minor suggestions are in the box below ~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:39:287 (2,3,1,1) - oooo ? ( Since I notice you used dddk at 01:37:441, in which the 4-plet ends with k, I think it's better to keep the section 01:36:518~01:43:902 consistent with k-ending 4-plets )
01:46:671 (2,3,1,1) - ^

01:42:056 (1) - Red note ? ( Because that's how the previous parts look like, eg 01:27:287, 01:34:671 )

01:58:210 (1,1) - Remove finishes ? ( I can accept these finishes, just imo the music doesn't include any heavier beats to support them ? )

The whole diff is really nice. The custom hitsounds are really amazing, and so I can only suggest a few minor things

-----------------------

[ Ono's Taiko Muzukashii]

Also no issues. Suggested patterns below ~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:05:133 (1,2,3,1,1) - Maybe try this ? ( It depends whether you want to keep the kkk d pattern. imo this fits because this corresponds to 01:01:902 (1,2,3,1) )

01:10:671 (2~12) - Instead of using 1/2.5, maybe consider this ? ( This fits the increasing intensity of the background music. Also the ddddd K in the screenshot also corresponds to the later ddddd K. )

Same as oni, the diff has a really distinct structure and the hitsounds are very fitting. Ono pro mapper w

-----------------------

I'm sure the taiko diffs are ready to go :)

Find me after checking the above suggestions, then I'll taiko icon this ~

Star and good luck ~ ;)
[DBF]
Awesome mapset/song, good job.
OnosakiHito

aabc271 wrote:

As requested by AngelHoney, I'm coming for a Taiko mod ~
Let's go :3

[ Ono's Taiko Oni]

No issues found. Some minor suggestions are in the box below ~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:39:287 (2,3,1,1) - oooo ? ( Since I notice you used dddk at 01:37:441, in which the 4-plet ends with k, I think it's better to keep the section 01:36:518~01:43:902 consistent with k-ending 4-plets )
01:46:671 (2,3,1,1) - ^ I had to think about this, since the suggestion is good. But I will rather keep it since I wanted to minimate the usage of notes on don.

01:42:056 (1) - Red note ? ( Because that's how the previous parts look like, eg 01:27:287, 01:34:671 ) Didn't use a don since I rised the kat usage at this time. Also, I like the alternate way.

01:58:210 (1,1) - Remove finishes ? ( I can accept these finishes, just imo the music doesn't include any heavier beats to support them ? )Yes, I agree. Changed.

The whole diff is really nice. The custom hitsounds are really amazing, and so I can only suggest a few minor things

-----------------------

[ Ono's Taiko Muzukashii]

Also no issues. Suggested patterns below ~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:05:133 (1,2,3,1,1) - Maybe try this ? ( It depends whether you want to keep the kkk d pattern. imo this fits because this corresponds to 01:01:902 (1,2,3,1) ) okay~

01:10:671 (2~12) - Instead of using 1/2.5, maybe consider this ? ( This fits the increasing intensity of the background music. Also the ddddd K in the screenshot also corresponds to the later ddddd K. ) I think it doesn't fit so well, since the 3/4 beat is strong.

Same as oni, the diff has a really distinct structure and the hitsounds are very fitting. Ono pro mapper w

-----------------------

I'm sure the taiko diffs are ready to go :)

Find me after checking the above suggestions, then I'll taiko icon this ~

Star and good luck ~ ;)
Wow, thank you for the prais aabc! Glad to hear that.
Also thank's for mod!

Download: http://puu.sh/5m0aO.zip
Lan wings

aabc271 wrote:

As requested by AngelHoney, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

00:15:054 - (For E, N, H, Ex ) The green line should be at 00:15:056 instead so that they're properly snapped ?

00:17:077 - (For Lan) Same as above, 00:17:075 is the properly snapped point ?估计是因为之前换MP3有点偏差吧..不过还好我有note前下绿线的习惯,已经检查过插在note上面的绿线全部都有snap,至于没插在note上的绿线就无所谓了..不会有什么影响.

Well, it seems that for some reasons, the editor causes many unsnaps these days :/


Star and good luck ~ ;)
K i A i
:3
osu file format v12

[General]
AudioFilename: m2u.mp3
AudioLeadIn: 0
PreviewTime: 81748
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8

[Metadata]
Title:Hades in the Heaven
TitleUnicode:Hades in the Heaven
Artist:Gentle Stick X M2U
ArtistUnicode:Gentle Stick X M2U
Creator:AngelHoney
Version:K i A i
Source:O2jam U
Tags:solena djpop onosakihito k i a i kiai lan wings
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.9
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360,104,118210,1,8,0:0:0:0:
272,152,118441,1,0,0:0:0:0:
272,152,118557,1,0,0:0:0:0:
272,152,118672,5,2,0:2:0:0:
176,136,118902,1,0,0:0:0:0:
160,232,119133,1,2,0:2:0:0:
256,248,119364,1,0,0:0:0:0:
256,248,119479,1,2,0:2:0:0:
352,232,119710,1,2,0:2:0:0:
368,328,119941,1,0,0:0:0:0:
368,328,120056,1,2,0:2:0:0:
272,352,120287,1,0,0:0:0:0:
272,352,120402,1,2,0:2:0:0:
272,352,120518,21,0,0:0:0:0:
232,328,120633,1,0,0:0:0:0:
184,328,120748,1,2,0:2:0:0:
144,352,120864,1,0,0:0:0:0:
96,360,120979,1,0,0:0:0:0:
48,344,121094,1,2,0:2:0:0:
16,304,121210,1,0,0:0:0:0:
16,256,121325,1,0,0:0:0:0:
40,216,121441,5,2,0:2:0:0:
136,240,121671,1,0,0:0:0:0:
136,240,121787,1,2,0:2:0:0:
160,144,122018,1,0,0:0:0:0:
160,144,122133,1,2,0:2:0:0:
64,120,122364,5,2,0:2:0:0:
56,216,122594,1,0,0:0:0:0:
152,224,122825,1,2,0:2:0:0:
160,128,123056,1,0,0:0:0:0:
160,128,123171,1,2,0:2:0:0:
240,184,123402,1,2,0:2:0:0:
296,104,123633,1,0,0:0:0:0:
296,104,123748,1,2,0:2:0:0:
216,48,123979,1,0,0:0:0:0:
216,48,124094,1,2,0:2:0:0:
216,48,124210,5,0,0:0:0:0:
248,16,124325,1,0,0:0:0:0:
296,8,124441,1,0,0:0:0:0:
344,16,124556,1,2,0:2:0:0:
384,48,124671,1,0,0:0:0:0:
400,96,124787,1,0,0:0:0:0:
400,144,124902,1,2,0:2:0:0:
376,184,125018,1,0,0:0:0:0:
336,208,125133,1,2,0:2:0:0:
288,208,125248,1,0,0:0:0:0:
240,224,125364,1,0,0:0:0:0:
208,264,125479,1,0,0:0:0:0:
200,312,125594,6,0,L|208:376,1,47.5000018119813
280,316,125748,2,0,L|288:380,1,47.5000018119813
360,320,125902,2,0,L|368:384,1,47.5000018119813
376,384,126056,1,4,0:0:0:0:
Topic Starter
AngelHoney
updated ;p
Low
太神奇了。
aabc271
The taiko diffs are really nice and I'm sure they're ready to go :3
So take this taiko icon ~
Good luck on ranking this :)
Topic Starter
AngelHoney
thank you :3
woc2006
mania checked.
OnosakiHito
Thank you really much guys!
Topic Starter
AngelHoney
added ctb diffs~ (and some hitsounds 3
Krah
From the ctb modding academy here is my ctb mod. '-'

I really appreciate when people add ctb diffs even if their mapset are near for the rank so take my star.



[Salad]

General
  1. Perceived difficulty :
    Generally an easy salad. Any need for a dash before the kiai (maybe add a few ?). I can count something like 7-8dashs during the map.
  2. Interesting Point : 01:47:364 (5,1) - To put hdash in a salad is something that I encourage but this one is probably to hard. The movement before and after the hdash must be more easy. Furthermore, if you really want to put hdash in your map don't put only one but something like 3-4.
  3. Some rythm could be complicated specially during the first part.
  4. Not sure if long sliders (more than 3beats) fits the song. (apart from the calm part)

  5. :!: 00:59:133 - Did you really need three green lines here ?
  6. :!: 01:14:133 (3,1) - For a salad the spinner is too much closer ,keep at least a 1/1 break before and after a spinner
  7. :!: 01:21:748 - Your kiai time should begin here
  8. :!: 01:45:055 (4) - Object end isn't snapped.
  9. :!: 01:49:441 (1) - Same issue with the spinner


    Timeline
  10. 00:17:133 (3) - This one don't really fit the rythm. Try this http://puu.sh/5wjhx.jpg
  11. 00:20:825 (3) - Same here but this time this one should be better http://puu.sh/5wjmF.jpg
  12. 00:26:364 (1) - Again I can't hear what you follow, try again the previous one ?


    Nc
  13. 00:24:518 (3) - Nc here, whitout this your combo is something like 11fruits (really too much in a salad)
  14. 00:28:210 (2) - If you have change the previous rythm you need a nc here.
  15. 01:13:441 (1) - No need for a nc here


    Mapping and pattern
  16. 00:28:210 (2,3,4) - Just a serie of sliders like this isn't really interesting. You can try to teach some movement to the players like this http://puu.sh/5wkza.jpg There is no need for an excessive difficulty but just to show some basic movements. Keep the idea of the transition between (4) and (5).
  17. 00:30:518 (2,3,4) - Try to diversify your triplet mapping during this part (this one is just an exemple). You can try for exemple pattern like this http://puu.sh/5wkMJ.jpg or this http://puu.sh/5wkNz.jpg (4 & 2 stacked)
  18. 00:42:056 (2,3,4) - Add a little movement here ? (e.g http://puu.sh/5wkW5.jpg)
  19. 01:11:018 (1,2,3,4,1,2,3,1,2,3) - Placement here seems to be really random. Here is some suggestions (1,2,3,4) http://puu.sh/5wl8x.jpg (1,2,3,1,2,3) http://puu.sh/5wl82.jpg
  20. 01:23:594 (1,2,3) - Increase your spacing, not necessarily a dash but some movement would be ok.
  21. 01:30:056 (3) - This slider really bothers me. It would be better if this one was in the left side of the screen but there isn't really the place to do this ...
  22. 01:34:441 (1,2,3,4) - You probably know now that I'm not a fan of stacked notes. So try something like this http://puu.sh/5wmar.jpg ? More movement, less stack
  23. 01:36:979 (3,4) - Your jump here is really sudden. It's like slow movement during the slider , sudden jump, slow movement. Try to move the end of (4) by 3grid to the right. The movement after the dash should be more natural.
  24. 01:42:979 (3,4) - Try to swap (3) and (4) (like this http://puu.sh/5wmzT.jpg)
  25. 01:43:902 (1) - From this point until the end of your kiai the ryuuta only need 3position to catch all the fruits. You can look auto it's really clear.So try to rework your pattern and add some movement ?
  26. 01:49:441 (1) - I'm not sure if a spinner is really needed here. There is some others rythms who deserves to be mapped.
  27. 01:59:594 (5,6,7) - Increase the spacing (1,48* should be ok)

Just quickly for the overdose (otherwise i'll forget) od=ar so set od to 9.
Huhu it's already 4pm here ... I need to sleep. I'll mod the "overdose" tomorrow (if I don't do this please slap me or kill me).
2211178
Buenas tardes, Aho~ 窝是乃的脑残粉 /w\
Random mod for standard & ctb salad
Newbie modding, so mostly personal ideas, taking some moderate consideration would be just fine.
And please indicate your opinions about my suggestions, so I can do better next time.


General for standard

01:21:748-01:51:287 short sliders here may seem better with red points, consider some changes.
Also here's some skin elements I'm using, you may find 'em interesting.


Hard

01:06:056 (7,8,9) - Two things here:
A. NC;
B. You may wanna change a pattern, like a triangle or something. Stack here would be kinda hard to catch the rhythm.
01:10:671 (1,2,3,4,5,6,7,8,9,10,11) - Hmm... the pattern here seems like a strange combination of two different ones, maybe nc somewhere or make 'em something else?
01:49:441 (1,2,3,4) - Well... I'll suggest using a different pattern to suggest change on rhythm here, or...
01:50:825 (5,6,1) - ...change it here.
01:50:825 (5) - NC due to change of rhythm.


Lan

柑橘这个diff最鬼畜一定是窝的错觉没错的 ;w;
Consider adding slider velocity by 10% to 15% at following, sliders should be a bit faster in kiai time.
81748,-125,4,1,2,80,0,1
83018,-100,4,1,2,80,0,1
83364,-125,4,1,2,80,0,1
83998,-125,4,2,2,80,0,1
84287,-125,4,1,2,80,0,1


Salad

Considering about the dashes and a hyperdash, you should use at least ar7. In fact:

Catch the Beat Ranking Criteria wrote:

The recommended Approach Rate for a Catch the Beat specific difficulty of “normal” difficulty (in accordance with Taiko, this is more to the “insane”-ish level of play rather than an actual “normal”) is AR8.

So take a consideration here.
Even so, the hyper dash would be kinda too hard for salad, so you may wanna either increase the diff to platter or get rid of it.

NCs

I don't really understand the way you set new combos, some of 'em don't seem like making sense at all... So please give me some detailed reasons for not changing. Also you may wanna check here to identify NCs and more in the future.
00:33:287 (1) - This one belongs to the previous combo. NC for next one.
01:03:287 (5) - ^
01:05:133 (3) - NC here.
01:10:671 (9) - ^
01:12:056 (5) - ^
01:27:056 (1) - Belongs to previous combo. NC for next one.
01:30:748 (1) - ^
01:34:441 (1) - ^
01:58:671 (4) - NC here.
02:00:518 (1,2,3,4) - Belong to previous combo, no nc for these four.

If you're not sure 'bout where to set NCs, you can always look at the other diffs and see how NCs in these diffs are set.

Pattern

Generally ctb diff doesn't need to worry too much about the density of hitting objects, so you can add some more fruits without really adding the difficulty if they're placed in nice rows, and it could be a lot more fun. This is a ctb-exclusive advantage, so be sure that you're making good use of it!

Grid snap of that large won't be useful to make your map easier, on the contrary, it makes fine adjustment impossible. Use smaller grid, or get rid of it, and use distance snap instead.

01:14:364 (1) - A spinner like this is way too long... dividing 'em into at least two would be better.



Well, I guess that's everything for now. I have no star now so I can't shoot one, sry for that...
Edit: Shooted back~
Love this one. Good job and good luck.
SUBSTAC9
SPOILER

Krah wrote:

From the ctb modding academy here is my ctb mod. '-'

I really appreciate when people add ctb diffs even if their mapset are near for the rank so take my star.



[Salad]

General
  1. Perceived difficulty :
    Generally an easy salad. Any need for a dash before the kiai (maybe add a few ?). I can count something like 7-8dashs during the map.
  2. Interesting Point : 01:47:364 (5,1) - To put hdash in a salad is something that I encourage but this one is probably to hard. The movement before and after the hdash must be more easy. Furthermore, if you really want to put hdash in your map don't put only one but something like 3-4.sorry to accept hdash in salad difficult I'll try more movement to peek it
  3. Some rythm could be complicated specially during the first part. ano... tell my more plz
  4. Not sure if long sliders (more than 3beats) fits the song. (apart from the calm part)

  5. :!: 00:59:133 - Did you really need three green lines here ?increase sound more but I don't sure in CTB Mode which not use it?
  6. :!: 01:14:133 (3,1) - For a salad the spinner is too much closer ,keep at least a 1/1 break before and after a spinnerfixed
  7. :!: 01:21:748 - Your kiai time should begin here
  8. :!: 01:45:055 (4) - Object end isn't snapped.
  9. :!: 01:49:441 (1) - Same issue with the spinnerfixed all


    Timeline
  10. 00:17:133 (3) - This one don't really fit the rythm. Try this http://puu.sh/5wjhx.jpg
  11. 00:20:825 (3) - Same here but this time this one should be better http://puu.sh/5wjmF.jpg
  12. 00:26:364 (1) - Again I can't hear what you follow, try again the previous one ?
    fixed all

    Nc
  13. 00:24:518 (3) - Nc here, whitout this your combo is something like 11fruits (really too much in a salad)
  14. 00:28:210 (2) - If you have change the previous rythm you need a nc here.
  15. 01:13:441 (1) - No need for a nc here
    fixed all

    Mapping and pattern
  16. 00:28:210 (2,3,4) - Just a serie of sliders like this isn't really interesting. You can try to teach some movement to the players like this http://puu.sh/5wkza.jpg There is no need for an excessive difficulty but just to show some basic movements. Keep the idea of the transition between (4) and (5).
  17. 00:30:518 (2,3,4) - Try to diversify your triplet mapping during this part (this one is just an exemple). You can try for exemple pattern like this http://puu.sh/5wkMJ.jpg or this http://puu.sh/5wkNz.jpg (4 & 2 stacked)
  18. 00:42:056 (2,3,4) - Add a little movement here ? (e.g http://puu.sh/5wkW5.jpg&#41;
  19. 01:11:018 (1,2,3,4,1,2,3,1,2,3) - Placement here seems to be really random. Here is some suggestions (1,2,3,4) http://puu.sh/5wl8x.jpg (1,2,3,1,2,3) http://puu.sh/5wl82.jpg
  20. 01:23:594 (1,2,3) - Increase your spacing, not necessarily a dash but some movement would be ok.
  21. 01:30:056 (3) - This slider really bothers me. It would be better if this one was in the left side of the screen but there isn't really the place to do this ...
  22. 01:34:441 (1,2,3,4) - You probably know now that I'm not a fan of stacked notes. So try something like this http://puu.sh/5wmar.jpg ? More movement, less stack
  23. 01:36:979 (3,4) - Your jump here is really sudden. It's like slow movement during the slider , sudden jump, slow movement. Try to move the end of (4) by 3grid to the right. The movement after the dash should be more natural.
  24. 01:42:979 (3,4) - Try to swap (3) and (4) (like this http://puu.sh/5wmzT.jpg&#41;
  25. 01:43:902 (1) - From this point until the end of your kiai the ryuuta only need 3position to catch all the fruits. You can look auto it's really clear.So try to rework your pattern and add some movement ?
  26. 01:49:441 (1) - I'm not sure if a spinner is really needed here. There is some others rythms who deserves to be mapped.
  27. 01:59:594 (5,6,7) - Increase the spacing (1,48* should be ok)
re-pattern before kiai time and fixed in some suggestion

Just quickly for the overdose (otherwise i'll forget) od=ar so set od to 9.oh I forgot, change now
Huhu it's already 4pm here ... I need to sleep. I'll mod the "overdose" tomorrow (if I don't do this please slap me or kill me).

and
SPOILER

B-52 wrote:

Salad

Considering about the dashes and a hyperdash, you should use at least ar7. In fact:

Catch the Beat Ranking Criteria wrote:

The recommended Approach Rate for a Catch the Beat specific difficulty of “normal” difficulty (in accordance with Taiko, this is more to the “insane”-ish level of play rather than an actual “normal”) is AR8.

So take a consideration here.
Even so, the hyper dash would be kinda too hard for salad, so you may wanna either increase the diff to platter or get rid of it.

NCs

I don't really understand the way you set new combos, some of 'em don't seem like making sense at all... So please give me some detailed reasons for not changing. Also you may wanna check here to identify NCs and more in the future.
00:33:287 (1) - This one belongs to the previous combo. NC for next one.
01:03:287 (5) - ^
01:05:133 (3) - NC here.
01:10:671 (9) - ^
01:12:056 (5) - ^
01:27:056 (1) - Belongs to previous combo. NC for next one.
01:30:748 (1) - ^
01:34:441 (1) - ^
01:58:671 (4) - NC here.
02:00:518 (1,2,3,4) - Belong to previous combo, no nc for these four.

If you're not sure 'bout where to set NCs, you can always look at the other diffs and see how NCs in these diffs are set.

Pattern

Generally ctb diff doesn't need to worry too much about the density of hitting objects, so you can add some more fruits without really adding the difficulty if they're placed in nice rows, and it could be a lot more fun. This is a ctb-exclusive advantage, so be sure that you're making good use of it!

Grid snap of that large won't be useful to make your map easier, on the contrary, it makes fine adjustment impossible. Use smaller grid, or get rid of it, and use distance snap instead.

01:14:364 (1) - A spinner like this is way too long... dividing 'em into at least two would be better.

thank you for your advise I try to change some and sure fix some NC by your suggestions and sorry I don't change spinner, that's ok for me


Well, I guess that's everything for now. I have no star now so I can't shoot one, sry for that...
Edit: Shooted back~
Love this one. Good job and good luck.
That's many wrongs in my GD *cry*
:o :o :o
ok update~
Krah
Continuation of the previous mod. (no kd here)


B-52 wrote:

Catch the Beat Ranking Criteria wrote:

The recommended Approach Rate for a Catch the Beat specific difficulty of “normal” difficulty (in accordance with Taiko, this is more to the “insane”-ish level of play rather than an actual “normal”) is AR8.

So take a consideration here.
The wiki is totally outdated...
Check this post for a more recent version http://osu.ppy.sh/forum/p/2539427



[Overdose]

General
  1. Perceived difficulty :
    Not an overdose, I want to be clear. The level of this diff is more a rain than an overdose. A lot of pattern could be more complicated.
    Don't take your previous rain as exemple (http://osu.ppy.sh/s/120500) since the two songs can't be compared.
    I'll mod this as an overdose so some parts will be complicated.
  2. 00:45:114 - There is break in overdose but not in salad ? Even if it's a calm part map this please.
  3. You map the intro in overdose ? Why not. Not an issue for me but some people could be surprise (don't delete this part)
  4. All your streams seems really straight. Maybe add some curves and more movement ?
  5. Recheck your green lines, some of them (specially during the intro) are useless (same volume and sample)
Nc
  1. 00:24:518 (7) - Nc
  2. 01:05:133 (8,9) - Nc one of this
  3. 01:18:979 (3) - Nc ?
  4. 01:19:902 (1,2,3) - Basically if you just follow the rule of 8-10fruits / combo you should add nc on (2) and (3) but it's not really a problem here so do as you want.
Mapping
  1. 00:00:979 (2,3) - Ctrl+g, more interesting than just your actual pattern
  2. 00:06:056 (1) - You can change this rythm to something like that http://puu.sh/5wErr.jpg , you have a sort of "whistle" here 00:06:979 -. If you take this rythm you can try something like this http://puu.sh/5wEz8.jpg
  3. 00:07:902 (1,2,3,4) - Here try something more original ? than your actual pattern (e.g. http://puu.sh/5wEK8.jpg) spacing should be adjusted
  4. 00:11:594 (1,2,3,4,5,6) - A scale pattern should fit here. http://puu.sh/5wEV1.jpg (big jump = 1,30* , little jump = 1,00*). :!: If you use exactly the same placement the jump between 00:13:902 (6,1) - should be really hard and the next pattern will be really hard to fc.
  5. 00:17:133 (1,2,3,4) - More movement ? http://puu.sh/5wFkH.jpg
  6. 00:23:479 (4,5) - This little jump just after a hdash is really hard to catch (if you decide to change this map to a rain swap the position of (4) and (5) )
  7. 00:25:094 (12,13,14,15) - Increase your spacing here (1grid for 12, 2grids for 13 ...)
  8. 00:31:441 (5,6,1,2,3,4) - Too easy for an overdose. Keep the same idea but untack (6), move (1) to x=416 and (3) to x=264
  9. 00:35:594 (1,2,3,4,5,6) - Increase your spacing here, 1,07* between the notes should be more interesting
  10. 00:39:287 (1,2,3,4,5,6,7,8,9) - Good point for this pattern, the movement between (2,3) and (6,7,8) could be increased to add more challenge.
  11. 00:58:671 (1,2,3,4,5,6,7,8) - So straight ... But with this density I'm not sure if you can do some curves or others things like this...
  12. From 01:14:364 (1) - to 01:17:941 (8) - It's just seems to be a converted stream ... Not really interesting. I know that you're capable of better
  13. 01:21:748 (1) - Increase your spacing, it's the begining of your kiai, this should be epic
  14. 01:24:633 (4) - Ctrl+g ? The movement will be more interesting. You can also harmonize the shape of (4) and (5)
  15. 01:32:018 (5) - ^
  16. 01:46:902 (5) - Ctrl+g again
  17. 01:36:518 (1,2,3,4,5) - Good point for the use of little jumps here.
  18. 02:04:671 (1) - Increase the spacing between the note ? I really love this kind of stream but this one could have more movements

And that's all for me '-'
Good luck =)
SUBSTAC9

Krah wrote:

[Overdose]

General
  1. Perceived difficulty :
    Not an overdose, I want to be clear. The level of this diff is more a rain than an overdose. A lot of pattern could be more complicated.
    Don't take your previous rain as exemple (http://osu.ppy.sh/s/120500) since the two songs can't be compared.
    I'll mod this as an overdose so some parts will be complicated.
  2. 00:45:114 - There is break in overdose but not in salad ? Even if it's a calm part map this please.
  3. You map the intro in overdose ? Why not. Not an issue for me but some people could be surprise (don't delete this part)
  4. All your streams seems really straight. Maybe add some curves and more movement ?
  5. Recheck your green lines, some of them (specially during the intro) are useless (same volume and sample)
ok I'll change it to be 'Rain' Difficult and I hope it to be complete in my objective's guestdiff which can be a Rain diff but in a little I want to be a overdose in this song :( butI need to more modders and BAT to consider that should be to, before change to 'Rain'
break in overdose I don't want to make it coz for calm there and no idea now lol, maybe do it when I have more reason from many modders.
stream? I mean from this? 01:14:364 (1)
checked green line.


Nc
  1. 00:24:518 (7) - Nc
  2. 01:05:133 (8,9) - Nc one of this
  3. 01:18:979 (3) - Nc ?
  4. 01:19:902 (1,2,3) - Basically if you just follow the rule of 8-10fruits / combo you should add nc on (2) and (3) but it's not really a problem here so do as you want.
ok fixed all

Mapping
  1. 00:00:979 (2,3) - Ctrl+g, more interesting than just your actual pattern
  2. 00:06:056 (1) - You can change this rythm to something like that http://puu.sh/5wErr.jpg , you have a sort of "whistle" here 00:06:979 -. If you take this rythm you can try something like this http://puu.sh/5wEz8.jpg
  3. 00:07:902 (1,2,3,4) - Here try something more original ? than your actual pattern (e.g. http://puu.sh/5wEK8.jpg) spacing should be adjusted
  4. 00:11:594 (1,2,3,4,5,6) - A scale pattern should fit here. http://puu.sh/5wEV1.jpg (big jump = 1,30* , little jump = 1,00*). :!: If you use exactly the same placement the jump between 00:13:902 (6,1) - should be really hard and the next pattern will be really hard to fc.
  5. 00:17:133 (1,2,3,4) - More movement ? http://puu.sh/5wFkH.jpg
  6. 00:23:479 (4,5) - This little jump just after a hdash is really hard to catch (if you decide to change this map to a rain swap the position of (4) and (5) )
  7. 00:25:094 (12,13,14,15) - Increase your spacing here (1grid for 12, 2grids for 13 ...)
  8. 00:31:441 (5,6,1,2,3,4) - Too easy for an overdose. Keep the same idea but untack (6), move (1) to x=416 and (3) to x=264
  9. 00:35:594 (1,2,3,4,5,6) - Increase your spacing here, 1,07* between the notes should be more interesting
  10. 00:39:287 (1,2,3,4,5,6,7,8,9) - Good point for this pattern, the movement between (2,3) and (6,7,8) could be increased to add more challenge.
  11. 00:58:671 (1,2,3,4,5,6,7,8) - So straight ... But with this density I'm not sure if you can do some curves or others things like this...
  12. From 01:14:364 (1) - to 01:17:941 (8) - It's just seems to be a converted stream ... Not really interesting. I know that you're capable of better
  13. 01:21:748 (1) - Increase your spacing, it's the begining of your kiai, this should be epic
  14. 01:24:633 (4) - Ctrl+g ? The movement will be more interesting. You can also harmonize the shape of (4) and (5)
  15. 01:32:018 (5) - ^
  16. 01:46:902 (5) - Ctrl+g again
  17. 01:36:518 (1,2,3,4,5) - Good point for the use of little jumps here.
  18. 02:04:671 (1) - Increase the spacing between the note ? I really love this kind of stream but this one could have more movements
re-change and fixed some pattern and sorry now I can't expect all cuz of my time now ww

And that's all for me '-'
Good luck =)
thank you very much Krah :D
update~~
ZHSteven
[Overdose]
  1. 00:07:902 (1,1) - ctrl+G to get better flow
  2. 00:17:594 (3,4) - keep the same distance as the previous (1),(2)
  3. 00:18:056 (5) - move more toward to the left to make (5)and (6)not a hyperdash, make this set of jump easier(?), I prefer stack to
  4. 00:16:902 (6) -
  5. 00:24:518 (1,2,3,4,5,6,7,8,9,10,11,12) - this part the (10)-(12) too week. try to ctrl+H and rearrange it to get higher spacing
    try this pattern:
    1
    ctrl+H the whole thing
    then try a small zz pattern here.
  6. 00:31:441 (5,6) - facing it a bit towards left, show a small movement at the beginning of the slider pattern
  7. 00:32:364 (3,4) - ctrl+G this 2 slider, and moving more towards left to show a bigger movement.
  8. 00:34:210 (2,3) - any special reason for putting this hyperdash?
  9. 00:35:133 (5,6) - a bit unflow.
  10. 00:36:287 (7,8,9) - remove hyperdash to make it harder
    00:37:902 (2) - ctrl+G
    00:38:248 (3,4) - hyperdash here?
  11. 00:40:094 (8) - stack perfectly.
    00:40:210 (9,10) - try this to get better flow
    try this to get better flow
    http://puu.sh/5yxUO.jpg
  12. 00:42:171 (5,6) - any reason to put that big hyperdash here?
  13. 00:44:825 (1) - NC this note better.
  14. 00:55:902 (1) - mute this spinner beat? the beat sounds really werid.
  15. 01:18:056 (1,2,1) - small movement here.
  16. 01:21:287 (1,2) - I dont suggest a movement here. better create a jump between this (2) and next (1)
  17. 01:22:210 (2,3) - much more movement here, better same as previous.
  18. 01:24:056 (2,3,4) - strange connection, although it is doable.
    01:43:902 (1,2) - about this kind of slider Im also not very sure, seems it is a trick for the overlapping slider. I need to talk to other modder about it.
  19. 01:50:133 (5,6,1,2,3) - this is what I suggest to deal with the unflow slider.
Generally a nice diff, but please make note this is not reach the overdose level.... maybe you should rename it as Rain.


[Salad]
  1. 00:44:364 (6,1) - incease the spacing a bit here.(maybe like here00:44:364 (6,1,3,4) - )
  2. 01:24:518 (3) - horizontal this slider, and adjust it in the right center of your previous jump
  3. 01:27:287 (1,3) - 45°this 2 slider(I hope you get what I mean :D)
  4. 02:06:056 (5) - x1.3 jump here.

Important: if you want to GD a spread for a map, please do it properly... a Salad jump to an Overdose sounds nonsence. You'd better have a real Platter to fill the gap, or you want to make salad harder as it belongs to a Platter.
Topic Starter
AngelHoney
damn ... why i cant updated my mapset ._.;

SUBSTAC9

ZHSteven wrote:

[Overdose]
  1. 00:07:902 (1,1) - ctrl+G to get better flow
  2. 00:17:594 (3,4) - keep the same distance as the previous (1),(2)
  3. 00:18:056 (5) - move more toward to the left to make (5)and (6)not a hyperdash, make this set of jump easier(?), I prefer stack to
  4. 00:16:902 (6) -
  5. 00:24:518 (1,2,3,4,5,6,7,8,9,10,11,12) - this part the (10)-(12) too week. try to ctrl+H and rearrange it to get higher spacing
    try this pattern:
    1
    ctrl+H the whole thing
    then try a small zz pattern here.
  6. 00:31:441 (5,6) - facing it a bit towards left, show a small movement at the beginning of the slider pattern
  7. 00:32:364 (3,4) - ctrl+G this 2 slider, and moving more towards left to show a bigger movement.
  8. 00:34:210 (2,3) - any special reason for putting this hyperdash?
  9. 00:35:133 (5,6) - a bit unflow.
  10. 00:36:287 (7,8,9) - remove hyperdash to make it harder
    00:37:902 (2) - ctrl+G
    00:38:248 (3,4) - hyperdash here?
  11. 00:40:094 (8) - stack perfectly.
    00:40:210 (9,10) - try this to get better flow
    try this to get better flow
    http://puu.sh/5yxUO.jpg
  12. 00:42:171 (5,6) - any reason to put that big hyperdash here?
  13. 00:44:825 (1) - NC this note better.
  14. 00:55:902 (1) - mute this spinner beat? the beat sounds really werid.
  15. 01:18:056 (1,2,1) - small movement here.
  16. 01:21:287 (1,2) - I dont suggest a movement here. better create a jump between this (2) and next (1)
  17. 01:22:210 (2,3) - much more movement here, better same as previous.
  18. 01:24:056 (2,3,4) - strange connection, although it is doable.
    01:43:902 (1,2) - about this kind of slider Im also not very sure, seems it is a trick for the overlapping slider. I need to talk to other modder about it.
  19. 01:50:133 (5,6,1,2,3) - this is what I suggest to deal with the unflow slider.
Generally a nice diff, but please make note this is not reach the overdose level.... maybe you should rename it as Rain.


[Salad]
  1. 00:44:364 (6,1) - incease the spacing a bit here.(maybe like here00:44:364 (6,1,3,4) - )
  2. 01:24:518 (3) - horizontal this slider, and adjust it in the right center of your previous jump
  3. 01:27:287 (1,3) - 45°this 2 slider(I hope you get what I mean :D)
  4. 02:06:056 (5) - x1.3 jump here.

Important: if you want to GD a spread for a map, please do it properly... a Salad jump to an Overdose sounds nonsence. You'd better have a real Platter to fill the gap, or you want to make salad harder as it belongs to a Platter.
Reduce difficulty to 'rain' for wouldn't to gap of difficulty.
now, I don't get about of Salad Difficulty which how about to play that so very hard in salad ?
and other issues have fixed and waiting for you and other check them for more perfectly.
thank you for your modding Steven.
update~~~
Topic Starter
AngelHoney
done~
ZHSteven
rechecking, no kds
抱歉我错了貌似又拖了1个礼拜-。-

[Rain]
01:44:594 (4,5) - remove hyperdash.(try move 5 more towards left)
Edit: OA 9 to make it same as AR(though no affect to the map, just sayin)

call me back when you've done
Topic Starter
AngelHoney

ZHSteven wrote:

rechecking, no kds
抱歉我错了貌似又拖了1个礼拜-。-

[Rain]
01:44:594 (4,5) - remove hyperdash.(try move 5 more towards left)
Edit: OA 9 to make it same as AR(though no affect to the map, just sayin)

call me back when you've done

OD9改成OD6是我弄的 , 因为为了让我的难度在最下面 , 这个必须要改么 D:
SUBSTAC9

ZHSteven wrote:

rechecking, no kds
抱歉我错了貌似又拖了1个礼拜-。-

[Rain]
01:44:594 (4,5) - remove hyperdash.(try move 5 more towards left)
Edit: OA 9 to make it same as AR(though no affect to the map, just sayin)

call me back when you've done
ok done
and sorry I didn't call you back when am done either.
:D
update~~~~
Topic Starter
AngelHoney
okay , ignore that , od9 back

all done ( osu diffs name changed because of new rule(s)

wating for icon / bubble now ww
ZHSteven
fine.
take this sweet 0.0


Edit: to Standard BAT:

Taiko approved
Mania approved
SUBSTAC9
omgomg~
thank you Steven <3
spboxer3
IRC log for Lan's Extra
2013-12-08 20:00 Lan wings: 感觉是我跟你跟的节奏方向不同吧?
2013-12-08 20:00 Lan wings: 事实上玩了这么多年没见过节奏跟我差不多的mapper
2013-12-08 20:00 spboxer3: 不是 是說你的slider感覺比較隨機下 和音樂沒有這麼合
2013-12-08 20:00 Lan wings: 也不对啊
2013-12-08 20:01 Lan wings: 我的slider也是听着音乐感觉哪里该下才下的
2013-12-08 20:01 spboxer3: 恩...有甚麼根據?
2013-12-08 20:01 spboxer3: 你下slider的時候
2013-12-08 20:02 Lan wings: 我的图也算是slider偏多的了啊
2013-12-08 20:02 Lan wings: 比较难说诶
2013-12-08 20:03 Lan wings: 基本是听到音乐有类似拖长的音就下
2013-12-08 20:03 Lan wings: 还有一种情况是主跟一个节奏
2013-12-08 20:03 Lan wings: 然后slider尾巴跟了别的节奏
2013-12-08 20:03 Lan wings: 因为尾巴不突出
2013-12-08 20:05 spboxer3: 01:06:287 - 重看一次這邊
2013-12-08 20:05 spboxer3: ACTION is editing [http://osu.ppy.sh/b/319661 Gentle Stick X M2U - Hades in the Heaven [Lan's Extra]]
2013-12-08 20:06 spboxer3: 這地方真的很難搞重你到底是跟哪些節奏
2013-12-08 20:06 Lan wings: ?
2013-12-08 20:06 Lan wings: 很明显的吧
2013-12-08 20:07 spboxer3: 分段處應該是01:06:979 - 吧
2013-12-08 20:07 spboxer3: 可是你這地方延續了前面的一些短slider
2013-12-08 20:08 Lan wings: 这里主要跟的是鼓点和那个啊啊啊啊啊
2013-12-08 20:08 spboxer3: 段落到一半的時候開始用3/4 slider
2013-12-08 20:08 spboxer3: 難道後面3/4沒有股點阿阿阿阿阿
2013-12-08 20:09 Lan wings: 3/4slider是哪些
2013-12-08 20:09 spboxer3: 01:07:787 - 這邊開始
2013-12-08 20:09 Lan wings: 这些是1/2啊
2013-12-08 20:09 Lan wings: 哪来3/4
2013-12-08 20:10 spboxer3: 阿 看錯 反正是長slider...
2013-12-08 20:10 Lan wings: 我的节奏经常切换的
2013-12-08 20:10 Lan wings: 就像你经常自创1/3 4连一样
2013-12-08 20:10 spboxer3: 所以我才說很難搞懂你的節奏阿
2013-12-08 20:11 Lan wings: 没事啊
2013-12-08 20:11 spboxer3: 這不是讀不讀圖的問題
2013-12-08 20:11 Lan wings: 我的排列还算比较规律
2013-12-08 20:11 Lan wings: 能够通过排列看出节奏的
2013-12-08 20:11 Lan wings: 我的节奏之间的停顿都是一样的
2013-12-08 20:11 spboxer3: 01:06:979 (1,2,1,2) - 已經嚇尿
2013-12-08 20:12 Lan wings: 这里节奏太难跟
2013-12-08 20:12 Lan wings: 只是复制前面那两个转个角度
2013-12-08 20:12 spboxer3: 01:07:556 (2,3) - 音給人的感覺並沒有大跳躍的感覺...
2013-12-08 20:12 spboxer3: 你沒轉角度吧 只有改位置
2013-12-08 20:13 Lan wings: 很明显的啊啊 啊
2013-12-08 20:13 spboxer3: 你說很明顯是說哪個
2013-12-08 20:13 Lan wings: 同样的为后面的circle 啊啊 大跳做预防
2013-12-08 20:13 Lan wings: 啊啊之间我都是大跳啊
2013-12-08 20:13 spboxer3: 我怎看不懂這句話...
2013-12-08 20:14 Lan wings: 我主要跟的啊啊这样的啊
2013-12-08 20:14 Lan wings: "啊啊"
2013-12-08 20:15 Lan wings: 你看看大部分的"啊啊"都是jump
2013-12-08 20:15 Lan wings: 基本是第一个啊是slider尾巴 第二个啊是slider头
2013-12-08 20:15 spboxer3: 我知道你再說甚麼了
2013-12-08 20:15 spboxer3: 感覺惡俗
2013-12-08 20:15 Lan wings: 01:12:633 (1,2,1,2) - 我觉得我前面已经做够了足够的铺垫了
2013-12-08 20:15 Lan wings: 01:08:710 (3,4,5,6,7) -
2013-12-08 20:15 spboxer3: 依然覺得不適合的路過233
2013-12-08 20:15 Lan wings: 类似这样的一大堆
2013-12-08 20:15 spboxer3: 我懂你再說甚麼
2013-12-08 20:16 spboxer3: 算了 當作法不同吧
2013-12-08 20:17 Lan wings: 我个人是认为这样的节奏前面已经用了大量的slider来做一个warning
2013-12-08 20:17 spboxer3: 我的感覺是那幾個音不管是音色還是音高都是相同的 你居然把那些做成大跳真不愧是鬼觸>_>
2013-12-08 20:17 Lan wings: 还有这样的jump
2013-12-08 20:17 Lan wings: 唯一的区别是后面的jump改成了circle
2013-12-08 20:17 Lan wings: 这是每个人对于跳的理念不同吧0.0
2013-12-08 20:18 Lan wings: 这些很难明说啊 都是一种feel
2013-12-08 20:24 Lan wings: 啊 对了 还有一点
2013-12-08 20:24 spboxer3: 01:21:748 -
2013-12-08 20:24 spboxer3: ...
2013-12-08 20:24 Lan wings: 这个应该是你说的slider下的很随意的主要原因
2013-12-08 20:24 spboxer3: 哀
2013-12-08 20:24 spboxer3: 實在是感覺一點都沒有高潮的快感>_>
2013-12-08 20:24 Lan wings: 就是我很少重复用大样的节奏
2013-12-08 20:24 Lan wings: 重复用同样的节奏*
2013-12-08 20:25 Lan wings: 在第二段的时候会尝试用其他的slider 组合方式代替
2013-12-08 20:25 Lan wings: sad 这里我想不到梗
2013-12-08 20:26 Lan wings: 节奏太慢
2013-12-08 20:26 Lan wings: 实际上这首歌整段节奏都是很慢的
2013-12-08 20:26 spboxer3: 不是 是map沒有靈性的感覺
2013-12-08 20:26 Lan wings: 后面那些1/8啊什么的严格上来说都是overmap
2013-12-08 20:26 spboxer3: 你可以節奏慢 但是移動部分快點
2013-12-08 20:27 spboxer3: 舉例來說
2013-12-08 20:27 spboxer3: 01:21:748 -
2013-12-08 20:27 spboxer3: osu.ppy.sh/ss/1156210
2013-12-08 20:27 spboxer3: http://osu.ppy.sh/ss/1156210
2013-12-08 20:27 Lan wings: 慢节奏排列没梗_(:3」∠)_ 都只是普通的复制转向
2013-12-08 20:27 spboxer3: 像這樣
2013-12-08 20:27 Lan wings: 比如这样的你认为怎么做会更好?
2013-12-08 20:27 spboxer3: 重點不是節奏慢而已...你看aho他們擺的
2013-12-08 20:27 Lan wings: 实际上这样慢节奏的我也很头痛
2013-12-08 20:28 Lan wings: 他们的节奏跟我的完全不同
2013-12-08 20:28 spboxer3: 論有趣度你前面的部分勝過他們兩個
2013-12-08 20:28 spboxer3: 但是kiai這段他們兩個的給人感覺比你這好
2013-12-08 20:28 Lan wings: 这图做的最差的就是副歌前段
2013-12-08 20:28 spboxer3: 中間請塞note>_>
2013-12-08 20:29 Lan wings: 这点我承认
2013-12-08 20:29 Lan wings: 实际上按照我的节奏副歌是整首歌最简单的部分
2013-12-08 20:29 Lan wings: 副歌前段部分的节奏就是我本来会做成的节奏 然后中间塞了点circle
2013-12-08 20:29 Lan wings: 原来刚做完的时候还没塞note更蠢
2013-12-08 20:30 Lan wings: 你可以看到有一部分的circle直接就是stack
2013-12-08 20:30 Lan wings: 在后面的slider上面的啊
2013-12-08 20:31 spboxer3: 你說的副歌前段是哪段= =
2013-12-08 20:31 spboxer3: 這整段kiai都是副歌阿
2013-12-08 20:31 Lan wings: 01:36:518 -
2013-12-08 20:31 Lan wings: 这里前面是前段 后面是后段
2013-12-08 20:31 spboxer3: 你看了我剛剛給你的圖嗎
2013-12-08 20:32 Lan wings: 你意思是中间疯狂塞circle吗.
2013-12-08 20:32 spboxer3: 主要是flow的感覺˙
2013-12-08 20:32 spboxer3: 你這段很缺少那種感覺
2013-12-08 20:32 spboxer3: 一種速度感
2013-12-08 20:33 spboxer3: 音樂間距離太遠了 物件間距之間的感覺就會不見
2013-12-08 20:33 Lan wings: 我是想做成慢速的感觉啊 不是快速
2013-12-08 20:33 spboxer3: 我說的速度感不是全部指快速的
2013-12-08 20:34 spboxer3: 你的slider速度就是很慢的 只是note間距移動部分加快
2013-12-08 20:34 Lan wings: 比较难懂
2013-12-08 20:34 Lan wings: 队啊 这就是我要的感觉
2013-12-08 20:34 Lan wings: 一种粘滞感
2013-12-08 20:34 spboxer3: 對 所以你更該塞note
2013-12-08 20:35 Lan wings: 但是塞了之后就跳过头了
2013-12-08 20:35 spboxer3: 不會
2013-12-08 20:35 Lan wings: 01:23:018 (4,5,1) -
2013-12-08 20:35 Lan wings: 像这样的还好
2013-12-08 20:35 spboxer3: 不是教你全塞阿
2013-12-08 20:35 Lan wings: 01:24:864 (2,3,1) - 这样的就有点极限了
2013-12-08 20:35 spboxer3: 01:24:864 (2,3,1) - 你這個就是錯誤示範
2013-12-08 20:36 spboxer3: 因為你要的粘滯感會因為你這擺法破壞掉
2013-12-08 20:36 Lan wings: 那应该扔哪
2013-12-08 20:36 spboxer3: 你要的感覺不是
2013-12-08 20:36 spboxer3: 返回
2013-12-08 20:37 spboxer3: 你懂我的意思嗎
2013-12-08 20:37 Lan wings: 不太懂
2013-12-08 20:37 spboxer3: 因為你的flow並不是在同一直線上
2013-12-08 20:37 Lan wings: 我的flow主要是绕圈
2013-12-08 20:37 spboxer3: 所以你的黏滯感就會被破壞
2013-12-08 20:38 spboxer3: 作為輔助的不能搶了主要的風采懂嗎
2013-12-08 20:38 spboxer3: 那幾個note是拿來輔助用的
2013-12-08 20:38 Lan wings: 01:23:018 (4,5,1) - 就是要类似这种感觉更好是吗?
2013-12-08 20:39 spboxer3: 不 你看了我給你的圖了嗎
2013-12-08 20:39 Lan wings: 你那个我打的很蛋疼啊
2013-12-08 20:40 spboxer3: http://osu.ppy.sh/ss/1156246
2013-12-08 20:40 Lan wings: 各种miss
2013-12-08 20:40 spboxer3: 或是像這樣的
2013-12-08 20:41 spboxer3: 其實並不會很難打...
2013-12-08 20:41 spboxer3: 只是沒很習慣而已
2013-12-08 20:42 Lan wings: 这个倒还行
2013-12-08 20:42 Lan wings: 不是
2013-12-08 20:42 spboxer3: 草 我覺得這比較難= =
2013-12-08 20:43 Lan wings: 是中间等距离这种在快速情况下太难控制了
2013-12-08 20:43 Lan wings: 就像是翡翠剑那样
2013-12-08 20:43 Lan wings: 而且是没折角的
2013-12-08 20:43 Lan wings: 如果有折角还好控制
2013-12-08 20:45 spboxer3: 於是你感覺呢
2013-12-08 20:45 Lan wings: 我先试试这种感觉
2013-12-08 20:46 Lan wings: 你等等啊
2013-12-08 20:46 spboxer3: 哪種
2013-12-08 20:47 Lan wings: 就是中间加circle 然后跟前面直接距离正常 跟后面的距离是大跳
2013-12-08 20:47 spboxer3: 01:27:749 (3,1) - 這兩個實在做的不好>_>
2013-12-08 20:47 Lan wings: 这里咋搞
2013-12-08 20:47 Lan wings: 01:35:133 (3,4) - 类似这样?
2013-12-08 20:48 spboxer3: ?
2013-12-08 20:49 spboxer3: 對
2013-12-08 20:49 spboxer3: 完全不帶感
2013-12-08 20:49 spboxer3: 虧前面這麼爽
2013-12-08 20:55 Lan wings: http://puu.sh/5G0bE.rar
2013-12-08 20:55 Lan wings: 看看这样怎么样
2013-12-08 20:56 spboxer3: 為何要不同間距?
2013-12-08 20:57 spboxer3: 01:23:941 (2) - 我會建議放在01:23:018 (6) - slider end
2013-12-08 20:57 spboxer3: 01:27:979 (4) - 建議ctrl+G
2013-12-08 20:58 spboxer3: 這樣感覺更有靈性
2013-12-08 20:58 spboxer3: 01:30:864 - 節奏在這加個note會更適合 和前後對應
2013-12-08 20:58 spboxer3: 可是問題就會像01:32:710 (1,2) - 一樣 太遠了
2013-12-08 20:59 spboxer3: 01:35:594 (5,6) - ^太遠
2013-12-08 20:59 spboxer3: 你自己看那甚麼間距>_>
2013-12-08 20:59 Lan wings: 01:25:902 (2) - 啊 这个我忘了ctrl+g弄回来了
2013-12-08 21:00 Lan wings: 01:27:979 (4) - 这个ctrl+g不好
2013-12-08 21:01 spboxer3: 我來說一下為什麼我會說這邊C+G
2013-12-08 21:01 Lan wings: 01:30:864 - 这地方我漏了
2013-12-08 21:01 spboxer3: 聽音樂的音高 01:27:748 (3) - 低音往下01:27:979 (4) - 相較前面的3 這邊是高音 向上會更好
2013-12-08 21:02 spboxer3: 即使打過去只是在同一個位置 但是視覺上效果就不一樣
2013-12-08 21:02 spboxer3: 和音樂的契合度會更高些
2013-12-08 21:03 Lan wings: 我这里倒是没考虑音高.
2013-12-08 21:03 Lan wings: 01:27:748 (3,4,1) - 主要是我摆的时候这里3个slider head都是等距离的
2013-12-08 21:04 Lan wings: 01:28:556 (2) - 反过来的话我也得放在这个的slider头上了
2013-12-08 21:04 spboxer3: ...這也不是等距阿
2013-12-08 21:04 spboxer3: 現在這樣
2013-12-08 21:04 spboxer3: 你自己看右上角>_>
2013-12-08 21:04 Lan wings: 那是因为有尾巴啊
2013-12-08 21:04 Lan wings: 你自己看看摆3个circle
2013-12-08 21:05 Lan wings: 尾巴是可以无视的
2013-12-08 21:05 Lan wings: 更何况是kick slider更可以无视了
2013-12-08 21:05 spboxer3: 依然不是233
2013-12-08 21:05 spboxer3: 踢slider
2013-12-08 21:05 Lan wings: 啥 不可能
2013-12-08 21:05 spboxer3: 你自己翻轉看看._.
2013-12-08 21:06 Lan wings: 01:27:748 (3,4) -
2013-12-08 21:06 Lan wings: 我是在这两个slider头的位置放两个circle
2013-12-08 21:07 Lan wings: 然后选上那两个circle
2013-12-08 21:07 spboxer3: 我知道為什麼了
2013-12-08 21:07 spboxer3: 因為有綠線
2013-12-08 21:07 Lan wings: 然后点3位置的circle拉到4
2013-12-08 21:07 Lan wings: 然后原来4位置的circle就拉下去了
2013-12-08 21:08 Lan wings: 也就是现在01:28:210 (1) - slider头的位置
2013-12-08 21:08 Lan wings: 看实际间距啊 别看ds
2013-12-08 21:08 spboxer3: 我知道
2013-12-08 21:08 spboxer3: 你認為反過來不好?
2013-12-08 21:08 spboxer3: 這樣也順便對應了01:27:748 (3,1) -
2013-12-08 21:08 Lan wings: 不是
2013-12-08 21:08 spboxer3: 如果說你依然把那個點當slider頭
2013-12-08 21:08 Lan wings: 是之前单纯的反过来不改位置打着不顺手
2013-12-08 21:09 Lan wings: http://puu.sh/5G0JC.jpg
2013-12-08 21:09 spboxer3: 為什麼我又看不懂了233
2013-12-08 21:09 Lan wings: 现在弄这样没那么不顺手了
2013-12-08 21:09 spboxer3: 恩?
2013-12-08 21:09 spboxer3: 所以要改??
2013-12-08 21:09 Lan wings: 就是ctrl+g之后把slider头拉到原来slider头的位置啊
2013-12-08 21:10 spboxer3: 對
2013-12-08 21:10 Lan wings: 01:23:941 (2) -
2013-12-08 21:10 Lan wings: 然后这里
2013-12-08 21:10 Lan wings: 扔到前面那个6那里有点问题
2013-12-08 21:10 Lan wings: 首先这位置基本是跟前后的位置等距离了
2013-12-08 21:10 Lan wings: 然后实际上距离还是有区别
2013-12-08 21:10 Lan wings: 并不是完全一样
2013-12-08 21:11 spboxer3: ._.
2013-12-08 21:11 Lan wings: prev 4x next 5x
2013-12-08 21:11 Lan wings: 不太可行
2013-12-08 21:11 spboxer3: 你打這slider還會跟著著過去? 這不是click slider嗎233
2013-12-08 21:11 spboxer3: *跟著滑過去
2013-12-08 21:12 Lan wings: 我是奇葩玩家 虽然下的slider完全不看尾巴
2013-12-08 21:12 Lan wings: 但是打的时候还是会跟着滑过去
2013-12-08 21:12 spboxer3: 我這麼說吧 我會這樣建議室有原因的
2013-12-08 21:13 spboxer3: http://puu.sh/5G0SZ.jpg 這是你現在的
2013-12-08 21:13 Lan wings: 原因可以听听 但是你说的那位置我实在不认同
2013-12-08 21:13 Lan wings: 这样的话我打起来那里就变直线了
2013-12-08 21:13 Lan wings: 而且偏下
2013-12-08 21:13 spboxer3: http://puu.sh/5G0Uk.jpg
2013-12-08 21:13 spboxer3: 對
2013-12-08 21:13 Lan wings: 会变成向下凹的弧线
2013-12-08 21:13 Lan wings: 移动太蛋碎
2013-12-08 21:14 spboxer3: 並不會下凹弧線阿= =
2013-12-08 21:14 spboxer3: 明顯是一直線。。。
2013-12-08 21:14 Lan wings: 你slider那里滑完过去不是瞬间转折的啊
2013-12-08 21:14 spboxer3: 既然你說了你會滑slider
2013-12-08 21:15 Lan wings: 我亲自打起来
2013-12-08 21:15 Lan wings: 01:23:594 (1,2) -
2013-12-08 21:15 spboxer3: 是轉折 但是你本來那樣也是轉的orz...
2013-12-08 21:15 Lan wings: 1和2衔接还行
2013-12-08 21:15 spboxer3: 你先試試
2013-12-08 21:15 Lan wings: 01:24:056 (3) - 但是打到3的位置是偏下的
2013-12-08 21:16 spboxer3: 下一點並不會出事阿=_=
2013-12-08 21:17 spboxer3: 而且你slider本來就是往下的
2013-12-08 21:17 spboxer3: 打那個位置本來就是save point
2013-12-08 21:17 Lan wings: 别扭啊
2013-12-08 21:17 Lan wings: 打到3的位置还得强硬的往上移一下
2013-12-08 21:17 Lan wings: flow实在不行
2013-12-08 21:18 spboxer3: 嘛反正你的圖 你感覺好就行吧
2013-12-08 21:19 Lan wings: 咦
2013-12-08 21:19 Lan wings: 我打了几十PC没事了
2013-12-08 21:19 Lan wings: 艹
2013-12-08 21:19 spboxer3: ?
2013-12-08 21:19 spboxer3: 01:26:364 (3) - 是否反向? 你現在這樣的flow打起來不是挺好的
2013-12-08 21:19 Lan wings: 打了几十PC那里又变的顺手了_(:3」∠)_
2013-12-08 21:20 Lan wings: 01:25:902 (2) -
2013-12-08 21:20 spboxer3: http://puu.sh/5G18p.jpg
2013-12-08 21:20 Lan wings: 这个位置是要ctrl+g
2013-12-08 21:20 spboxer3: 我覺得你不知道我再說哪
2013-12-08 21:20 Lan wings: 01:26:364 (3,4) -
2013-12-08 21:20 spboxer3: 我說的是3
2013-12-08 21:20 spboxer3: 不是2
2013-12-08 21:20 Lan wings: 3到4会不会那啥
2013-12-08 21:20 Lan wings: 嗯 我知道
2013-12-08 21:20 spboxer3: 不會阿._.
2013-12-08 21:20 Lan wings: 我给你那个2的方向是反的
2013-12-08 21:20 spboxer3: 那我知道
2013-12-08 21:20 spboxer3: 我是說
2013-12-08 21:21 Lan wings: 不过貌似2就是我给你那样的更顺手?
2013-12-08 21:21 spboxer3: 音樂感覺這地方是第三小節 給人可以緩和一點
2013-12-08 21:21 spboxer3: 2並不會比較好 因為1~2的位置
2013-12-08 21:21 Lan wings: 好 这个改了
2013-12-08 21:21 spboxer3: 除非你要把1反向
2013-12-08 21:22 spboxer3: 那2就用之前那樣 不過3依然需要反向
2013-12-08 21:22 Lan wings: 不用了
2013-12-08 21:22 spboxer3: 恩恩
2013-12-08 21:22 Lan wings: 就按你之前的那样就好
2013-12-08 21:23 Lan wings: 直接3c+g
2013-12-08 21:23 spboxer3: 01:32:248 (5,1) - 這太遠了啦= =
2013-12-08 21:23 Lan wings: 唔 这个倒是没试过miss
2013-12-08 21:23 spboxer3: 肯定被草
2013-12-08 21:23 spboxer3: prev x12.40 。。。。
2013-12-08 21:24 Lan wings: 我试了N遍 这里顶多5的尾巴出一下100
2013-12-08 21:24 spboxer3: 01:46:441 (1) -
2013-12-08 21:24 Lan wings: 啊 不对
2013-12-08 21:24 spboxer3: 剛好看到
2013-12-08 21:24 Lan wings: 泥马 我改了NC
2013-12-08 21:25 Lan wings: 01:34:094 (5,1) - 你给的51弄到后面去了
2013-12-08 21:25 spboxer3: osu.ppy.sh/ss/1156363
2013-12-08 21:25 spboxer3: http://osu.ppy.sh/ss/1156363
2013-12-08 21:25 spboxer3: 像這樣我想就不會被草了 你可以試試看
2013-12-08 21:25 Lan wings: 突出一点点?
2013-12-08 21:25 Lan wings: 01:32:248 (6) - 这个想不到咋改啊
2013-12-08 21:25 spboxer3: 你是說哪個突出一點點?
2013-12-08 21:26 Lan wings: 01:46:441 (1) -
2013-12-08 21:26 Lan wings: 这个
2013-12-08 21:26 spboxer3: slider我不管阿
2013-12-08 21:26 Lan wings: 你的意思不是突出一点点读不到么
2013-12-08 21:26 Lan wings: 01:32:248 (6) - 你说这个12.00x啊
2013-12-08 21:26 spboxer3: 等等 一樣一樣來
2013-12-08 21:26 spboxer3: 你說突出一點點是指哪個
2013-12-08 21:29 Lan wings: 01:46:441 (1) -
2013-12-08 21:29 Lan wings: 这个
2013-12-08 21:29 Lan wings: http://osu.ppy.sh/ss/1156363
2013-12-08 21:29 Lan wings: 你不是弄这样么
2013-12-08 21:29 spboxer3: 喔 這個不是讀不到...
2013-12-08 21:30 spboxer3: 這是因為音色可以突出= =
2013-12-08 21:30 spboxer3: 所以我會建議做成那樣 如果不喜歡原本那樣也不錯
2013-12-08 21:30 Lan wings: 01:45:748 (1) - 我还以为你说跟这里重叠了不好读
2013-12-08 21:30 spboxer3: 不是阿
2013-12-08 21:30 Lan wings: 因为这边的这个slider的确有挺多人读不到01:47:364 (1) -
2013-12-08 21:31 Lan wings: 实战经验..
2013-12-08 21:31 Lan wings: 一堆人miss在这
2013-12-08 21:31 Lan wings: 01:46:441 (1) - 这个我弄的跟你一样了
2013-12-08 21:31 Lan wings: 01:47:364 (1) - 然后这里原样复制
2013-12-08 21:34 spboxer3: 改過後 http://osu.ppy.sh/ss/1156395
2013-12-08 21:34 spboxer3: 01:32:248 (5,1,2) -
2013-12-08 21:34 spboxer3: 我是說這邊
2013-12-08 21:34 spboxer3: 你可以試試看這樣
2013-12-08 21:34 spboxer3: http://puu.sh/5G1I2.jpg
2013-12-08 21:34 spboxer3: 這是改前的
2013-12-08 21:36 spboxer3: 反正大致上是這樣 詳細間距可以再調整
2013-12-08 21:36 Lan wings: 可以
2013-12-08 21:36 Lan wings: 不过那个kick slider得照例加一下速
2013-12-08 21:37 spboxer3: ...你幹嘛一直踢slider
2013-12-08 21:37 spboxer3: 可以加速 別太超過就行
2013-12-08 21:38 Lan wings: http://osu.ppy.sh/ss/1156395
2013-12-08 21:38 Lan wings: 你这个6不是kickslider吗
2013-12-08 21:38 spboxer3: 不是click slider嗎...
2013-12-08 21:38 Lan wings: 这种叫kick slider啊
2013-12-08 21:38 spboxer3: 你那樣行
2013-12-08 21:38 Lan wings: 你问问sco
2013-12-08 21:40 Lan wings: 于是还有啥要改么
2013-12-08 21:42 spboxer3: http://puu.sh/5G23w.jpg
2013-12-08 21:42 spboxer3: 最後一段的節奏...
2013-12-08 21:43 spboxer3: 其實是類似於這樣的...
2013-12-08 21:43 Lan wings: 最后一段节奏很好啊
2013-12-08 21:43 Lan wings: 怎么了
2013-12-08 21:43 spboxer3: 你去對照一夏
2013-12-08 21:43 spboxer3: 雖然不明顯
2013-12-08 21:44 Lan wings: 最后一段我就不改了
2013-12-08 21:44 spboxer3: 好
wip
mod log
12:05 spboxer3: 00:48:287 (11,1) - 
12:05 spboxer3: 哀
12:05 AngelHoney: o.o
12:05 AngelHoney: 这很简单的.-.
12:07 spboxer3: 01:08:364 (8) - 按前面的節奏下法 這邊用slider會更好 因為前一段也是用slider
12:08 spboxer3: 我的意思是01:08:364 (8,9,10) - 這些對調
12:09 AngelHoney: 这个差异不大吧..
12:09 spboxer3: 01:13:787 (10,11) - 建議打法對調 可以聽得出來前頭的重音都在slider head 可是這地方對掉了
12:10 AngelHoney: 这个我知道 不过为了玩起来顺 就没改
12:13 spboxer3: 01:10:671 (1,2,3,4,5,6,7,8,9,10,11) - Hard
12:14 spboxer3: 這是甚麼梗233
12:14 spboxer3: 為什麼間距會縮小 意義不明阿
12:14 AngelHoney: 太大没造型了
12:14 spboxer3: 。。。
12:15 AngelHoney: 缩小玩起来也简单w
12:15 spboxer3: 。。。 Hard已經夠簡單了>_>
12:16 AngelHoney: w
12:16 spboxer3: 00:16:902 (8,1) - 這種容易誤判
12:17 AngelHoney: 9hard?
12:17 spboxer3: 依然hard
12:17 spboxer3: 01:53:941 (6,7) - Hard就別用這種斷連打了吧
12:17 AngelHoney: 8应该往上移?
12:18 AngelHoney: 这里没造型放了 就这样
12:18 spboxer3: 我寧可你放上去點阿阿阿
12:18 spboxer3: 我是說6,7
12:18 AngelHoney: 啊?
12:19 spboxer3: 把6放到57中間的上面點
12:19 AngelHoney: en
12:19 AngelHoney: 很难看啊..
12:19 spboxer3: 可是hard前面都沒有很難的 副歌也很簡單 到副歌節數突然出現這啥鬼你覺得怎麼樣>_>
12:20 AngelHoney: 圈圈挺胖的 应该不难吧w
12:20 spboxer3: 讀圖難看懂
12:20 AngelHoney: 噢噢
12:21 spboxer3: 因為前面做的都是節奏有空的
12:21 spboxer3: 所以這邊一般會腦補成...(ry
12:21 AngelHoney: 噢噢 好的 这里我改改
12:24 AngelHoney: http://osu.ppy.sh/ss/1162914
12:24 AngelHoney: ruhe w
12:24 spboxer3: hao
12:28 AngelHoney: kiai的我改 ,他afk了
12:29 spboxer3: 好
12:29 spboxer3: kiai結束後那邊有個kick的音 但是感覺沒做完
12:30 spboxer3: 01:52:671 (7) - 這個sldier的頭 那種
12:30 spboxer3: 01:58:671 - 這邊以後全不見了
12:30 spboxer3: 音效感覺沒下完
12:34 AngelHoney: 01:52:671 (7) - 没理解什么意思..
12:34 spboxer3: 我是指音效和這個slider頭一樣
12:34 AngelHoney: 01:58:671 - 这里挺明显的 换节奏换排列了 所以跟着换音效了啊o.o;
12:34 spboxer3: 的那種音色 後面斷了
12:34 spboxer3: 。
12:35 spboxer3: 聽起來沒邏輯
12:35 AngelHoney: 00:30:056 - 一开始这里也是类似风格
12:36 spboxer3: 感覺像是一個章節被砍了4分 結果你在第一小節做完後後面就全部改掉了
12:36 spboxer3: 你這邊不一樣阿
12:36 spboxer3: 恩...我想想看該怎麼說
12:36 AngelHoney: 01:58:672 - 你不看map 光听音乐本身 就是这么分的啊..
12:37 spboxer3: 就是一種沒有銜接的感覺
12:37 spboxer3: 沒過門
12:37 spboxer3: 懂我的意思嗎
12:37 AngelHoney: 没过门是啥..
12:37 AngelHoney: 这里的话 就算再我的难度也是这样 , 从这个点开始下whistle了
12:38 spboxer3: 因為你的沒有那個kick的聲音
12:38 AngelHoney: o_o
12:39 spboxer3: 聽得懂我的意思?
12:40 AngelHoney: 我知道你要表达的意思 但是我觉得这样分段落挺好啊._.
12:41 spboxer3: 如果前面的kick都拿掉就不會有奇怪的感覺 該怎麼說 你這些kick聽起來是外加的 並不是和音樂本身很合 至少是聽得出來非音樂本身的音效
12:42 spboxer3: 那這種東西你銜接的部分沒做好感覺起來就像太監>_>
12:42 spboxer3: 能懂我說的意思嗎
12:42 AngelHoney: 你这举得例子>_>
12:43 spboxer3: 你聽音樂吧 小節數1234 在4的位置也會做些變化作為連接到下個1的過門
12:44 AngelHoney: 他后面不就是1234都kick音 在下一段的1234里没kick换whistle音了么
12:45 spboxer3: 我說的是4本身會做點變化
12:45 spboxer3: 並不是4和1的區別喔
12:45 AngelHoney: 所以说呢..?
12:45 spboxer3: 你想保留這些kick音嗎?
12:47 AngelHoney: 我试了下去掉 应该没多大问题
12:47 spboxer3: 恩恩
12:47 AngelHoney: (毕竟他AFK了 我不是很想动太多他的diff啦XD
12:47 AngelHoney: 不过影响不大 我去掉就是了w
12:47 spboxer3: 因為你其他難度這邊也沒加._.
12:47 spboxer3: w
Taiko icon
Mania icon
CTB icon
and... this is your bubble icon
GL~
Topic Starter
AngelHoney
updated~ w
Lan wings
just backup
and thx Charles~
Charles445-20131208-074820
11:26 Lan wings: hey charles
11:27 Charles445: hi
11:27 Lan wings: could you test play a hard map plz
11:30 Charles445: sure
11:30 *Lan wings is watching [http://osu.ppy.sh/b/296432 Gentle Stick X M2U - Hades in the Heaven [ExtrA]]
11:31 Lan wings: Lan's Extra
11:31 Charles445: your diff or aho diff
11:31 Charles445: ok
11:31 *Charles445 is playing [http://osu.ppy.sh/b/319661 Gentle Stick X M2U - Hades in the Heaven [Lan's Extra]]
11:40 Charles445: ill switch to here
11:41 Lan wings: k
11:41 Charles445: 00:18:056 (2) - these sliders are cool, they spaz with the song, but recently they were controversial (Space Accelerator)
11:41 Charles445: constant like this 00:27:287 (5) - is OK
11:42 Charles445: so 00:35:594 (1) - , and so on should change to the constant one
11:45 Lan wings: sv1.0?
11:45 Lan wings: 00:27:287 (5) - and use this slider?
11:45 Charles445: the reds just need to be consistent so it is one speed
11:46 Charles445: that slider will work for those yes
11:50 Lan wings: http://puu.sh/5FF96.jpg
11:51 Charles445: great :D
11:51 Charles445: other cases should be fixed too for the squished slider that changes speed
11:52 Lan wings: 00:35:594 (1) - but this is very flow the music i don't want to change QwQ
11:52 Charles445: I agree I like sliders like that, it's just last time I bubbled a map with them it caused problems and got unranked D:
11:55 Charles445: maybe for that sound, linear 1/2 through then a curve at the end?
11:55 Charles445: so it makes beginning bumpy and end smooth like before http://puu.sh/5FFpb.jpg just an idea
11:56 Lan wings: and hitsound fit this slider is perfect
11:57 Charles445: 01:24:056 (2) - omg the whistle :D
11:57 Charles445: that's awesome
11:57 Lan wings: ?
11:57 Lan wings: =w=
11:57 Charles445: whistle slider
11:57 Charles445: awesome
11:59 Charles445: 00:31:902 (2,1,2,3,4,5,6) - super hard to read because the yellow 2 and red 1 is antijump
11:59 Charles445: maybe at circle at 00:32:018 - ?
12:00 Charles445: https://osu.ppy.sh/ss/1155144 like this maybe :D
12:00 Charles445: 11.6x 1/4
12:01 Lan wings: http://puu.sh/5FFJb.jpg
12:01 Charles445: loool
12:01 Charles445: so hard, cool
12:02 Lan wings: o.o
12:02 Lan wings: http://puu.sh/5FFMZ.jpg
12:02 Charles445: hmm 1/8 slider :O
12:03 Charles445: yes :D
12:03 Charles445: I mean 1 to 2 is really sharp and cool
12:03 Charles445: you're moving down, then you jump up into the 2
12:03 Charles445: from the slider
12:04 Charles445: http://puu.sh/5FFQy.jpg
12:04 Lan wings: is hard QAQ
12:05 Charles445: yes maybe it should be easier for intro idk
12:05 Charles445: lolol
12:05 Lan wings: can't play it _(:3」∠)_
12:05 Charles445: ohhh
12:05 Charles445: then we should do something else lol
12:05 Lan wings: http://puu.sh/5FFVS.jpg
12:06 Lan wings: try this?
12:06 Charles445: we could just leave it as antijump
12:06 Charles445: I was just 100 50 on that part every time lolol
12:06 Charles445: ohh stacked anti?
12:07 Charles445: YEAH
12:07 Charles445: IT WORKS GREAT
12:07 Charles445: :D
12:07 Lan wings: k
12:09 Charles445: shouldn't this be 1/4? 01:03:056 (4,5,6,7) -
12:10 Lan wings: warning this 02:04:671 (1,2,3,4,5,6,1,2,3,4,5,6,7) -
12:12 Charles445: preparing for it?
12:12 Charles445: ohhh
12:12 Lan wings: yes
12:13 Charles445: hmm
12:13 Charles445: it's hard to say Q_Q adding circle for intuitiveness
12:14 Lan wings: i spec something player all pass it
12:14 Lan wings: Including you._.
12:14 Charles445: yes
12:14 Charles445: but a lot of people don't like objs not in music
12:14 Charles445: I think this one will work because it does help later
12:14 Charles445: I was prepared for the end when I got to it
12:15 Charles445: ok ima skip ahead to 01:49:787 (1) - , remove new combo? 1 is on blue tick but it looks like it will be white or red
12:15 Charles445: removing new combo will make the player streamjump to the 1 like they should
12:16 Lan wings: k
12:17 Charles445: ok last things will be the 1/8
12:17 Charles445: these are super hard lol
12:17 Lan wings: aho's diff same this
12:18 Lan wings: kiai aho lan 3diff all have 1/8 lol
12:19 Charles445: 1sec making example
12:19 Lan wings: 0.0?
12:20 Charles445: yknow how the jumps there have 1/8 in between
12:20 Charles445: instead of 1/4 in between
12:22 Lan wings: i'm not good at english QwQ
12:22 Charles445: ohh
12:23 Charles445: sorry
12:23 Charles445: let me give an example difficulty
12:23 Charles445: http://puu.sh/5FGMw.osu give this a look
12:23 Charles445: instead of 1/8 for the end part I used 1/6 snap. For sliders that start on blue tick it uses 1/12
12:24 Charles445: http://puu.sh/5FGOm.jpg
12:25 Lan wings: try 1/6?
12:25 Charles445: try playing the TestSixth, it is 1/6 for that part
12:25 Charles445: it would be easier I think? At least would prevent too many slider breaks and upset people
12:25 Charles445: it's still haaaard lol
12:26 Lan wings: looks good
12:26 Charles445: cool
12:26 Charles445: ill save a backup of 1/8 just in case you need it later
12:27 Charles445: that's all ~
12:27 Lan wings: I have another idea]
12:27 Lan wings: just wait a min
12:27 Charles445: ok :D
12:31 Lan wings: http://puu.sh/5FHab.osu
12:32 Lan wings: ah i forget resnap slider end
12:33 Charles445: ok send me when resnapped lol
12:34 Lan wings: http://puu.sh/5FHiP.osu
12:37 Lan wings: 01:46:671 (1,2) - 01:48:518 (1,2) - and here use 1/6?
12:37 Charles445: ok so 1/4 then 1/8, 1/4 then 1/8
12:37 Charles445: for the big jumps? 1/6 would be good yea
12:42 Lan wings: ok fix
12:43 Lan wings: I have a question._.
12:43 Lan wings: 01:36:056 (6) -
12:45 Charles445: ok
12:45 Charles445: I think that antijump works well
12:46 Lan wings: rhythm0.0
12:46 Lan wings: 01:35:594 (5) -
12:46 Charles445: ends on 1/4 right?
12:46 Charles445: sounds good
12:46 Lan wings: sounds a little discord
12:47 Charles445: the 6?
12:47 Lan wings: yes
12:47 Charles445: 01:34:210 -
12:47 Charles445: there is bass beat in background
12:47 Charles445: that's what that 6 is on
12:48 Lan wings: humm try 5 sliderend add clap?
12:49 Charles445: sure
12:52 Lan wings: 01:23:018 (4) - 01:24:864 (2) - 01:26:710 (4) - 01:28:556 (2) - 01:30:402 (5) - 01:32:248 (4) - 01:34:094 (5) -
12:52 Lan wings: all have bass 0.0
12:52 Charles445: huh
12:52 Charles445: yes but you focus on melody
12:53 Charles445: I was trying to explain why that 6 was ok
12:53 Charles445: it's ok because it's where that bass would be. earlier you use sliders which is also ok
12:53 Charles445: both work well
12:53 Lan wings: o
12:54 Lan wings: ik
12:56 Lan wings: http://puu.sh/5FImo.osu
12:57 Charles445: ok this is full mapo
12:57 *Charles445 is playing [http://osu.ppy.sh/b/319661 Gentle Stick X M2U - Hades in the Heaven [Lan's Extra]]
12:58 Charles445: hm 1sec
12:58 Lan wings: eh
12:58 Lan wings: wait
12:59 Lan wings: go
12:59 Lan wings: sad
12:59 Charles445: darn
12:59 Charles445: ill give screeny of how it goes
13:00 Lan wings: http://puu.sh/5FIx5.rar
13:00 Charles445: good idea
13:01 Lan wings: i sucl
13:01 Lan wings: suck*
13:01 Lan wings: oh good
13:01 Charles445: :O
13:01 Charles445: rofl
13:01 Charles445: it worked
13:03 Charles445: cool
13:03 Charles445: still some squiggles in there
13:04 Charles445: plays cool now lol
13:07 Lan wings: 00:35:594 (1) - 01:56:825 (1) - i don't change this, no problem?
13:08 Charles445: after space accelerator I'm on thin ice on stuff like that
13:08 Charles445: I can't safely bubble it with them in there even though I like it a lot
13:09 Lan wings: QAQ
13:09 Lan wings: if sp3 bubble?
13:09 Charles445: can't bubble or rank lol
13:09 Charles445: it's too risky
13:10 Lan wings: sad
13:10 Charles445: I agree
13:10 Charles445: :(
13:10 Lan wings: I need some time to think D:
13:11 Lan wings: i will send pm tell you QAQ
13:11 Lan wings: thx for help!
13:16 Charles445: np
13:16 Charles445: gl with it
13:34 Lan wings: http://puu.sh/5FK8S.jpg
13:34 Lan wings: popner say this is ok
13:36 Lan wings: as long as can see squiggles
13:37 Charles445: https://osu.ppy.sh/forum/t/158947&start=0
13:37 Charles445: bottom of the page is the issue
13:38 Lan wings: wat?
13:39 Lan wings: http://puu.sh/5FKlV.jpg
13:39 Charles445: this thread was made to determine whether sliders that change speed are rankable
13:39 Lan wings: Still a long way from the bottom of the page
13:39 Charles445: no i mean in the link I linked
13:39 Charles445: https://osu.ppy.sh/forum/t/158947&start=0 ,
13:40 Lan wings: you say that 1.1sv?
13:41 Charles445: no I mean if you look at the bottom of that thread
13:41 Charles445: peppy shows up and explains the situation on whether they can be ranked or not
13:43 Lan wings: that too extreme
13:44 Lan wings: ok i know
13:46 Lan wings: http://puu.sh/5FKHt.jpg
13:46 Lan wings: this?
13:47 Charles445: hmm I think that will be ok it is only a slight distortion
13:47 Charles445: I'd need to ask others about it though lol
13:47 Lan wings: ok
13:48 Lan wings: 01:56:825 (1) -
13:48 Lan wings: http://puu.sh/5FKOL.jpg
13:49 Charles445: yeah that one is fine
13:51 Lan wings: http://puu.sh/5FKWq.rar
13:52 *Charles445 is playing [http://osu.ppy.sh/b/319661 Gentle Stick X M2U - Hades in the Heaven [Lan's Extra]]
13:54 Charles445: perfect
13:54 Charles445: it's good to go
13:55 Lan wings: suck
13:55 Lan wings: 01:54:056 (3) - this slider need ctrl+j
13:55 Charles445: hey actually um
13:55 Lan wings: Fixed
13:56 Charles445: this http://puu.sh/5FKPv.jpg one you had
13:56 Lan wings: 0.0
13:56 Charles445: might work actually, looking at the red points it's just a slight wiggle
13:56 Lan wings: this is ok?
13:56 Charles445: I think so, just move... the left most point more to the left
13:57 Charles445: http://puu.sh/5FLcC.jpg just so it doesn't turn so sharp at the end
13:57 Lan wings: left 1grid ok?
13:59 Lan wings: http://puu.sh/5FLiy.jpg
13:59 Lan wings: like this
14:15 Lan wings: http://puu.sh/5FM5O.png
14:15 Lan wings: very sad
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