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Ling Tosite Sigure - abnormalize (TV edit) [Taiko|Osu]

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Stefan
What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Topic Starter
Kiiwa

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
0gre_old

Stefan wrote:

You've been asking me.

[Muzukashii]
00:11:965 - 00:20:022 - This part should be made more enjoyable for its level. Let's go it by chronological order.
00:12:994 (5) - Use k here. It's pretty boring to tap d the same time so long.. this point is optional so feel free to skip it.
00:14:365 (9) - ^, I would say that you should add at least here this.
00:15:736 (13) - Same as 00:12:994 (5).
00:17:108 (17) - Same as 00:14:365 (9).
00:18:994 (26) - You should remove it, the Stanza at this part is quite bad imo but you can do it a lot better if you remove that circle.

00:22:936 (1,2) - It has a good transition to the next part if you keep 00:23:108 (where 2 stands) empty and add at (1) Finish. This sounds very nice.
00:25:851 (2) - Remove it as well, I think keeping it consistent here sounds better.
00:48:994 - 00:50:365 - Having such a pattern in a +170 BPM Song is extremly difficulty. You have to do something here. What I find really good is to remove 00:49:594 (6,7) here. It gives the played a short break time while almost every important note is still in and it's still fine to play it. No broken flow, awkward rhythm or so. Please try to use it.
01:06:136 (1,2,3,4,5) - It sounds to me always better to make xxx x instead of xxxxx. It's your decision. :P
01:08:536 (3) - Make this as k, the following d triplet becomes easier and k here sounds way better.
01:20:194 (5) - ^
01:27:222 (1) - Remove it for a better stanza?

[Oni]
01:05:108 (4,1) - Switch the Hitsounds of them, it sounds pretty nice about the rhythm.
01:06:565 (2) - Same what I said in Muzukashii about 01:06:136 (1,2,3,4,5), I'd perfer to make xxxxx x here.

That's it.

JUDYDANNY wrote:

Hi~. 0gre , Kiiwa. :3
Receive Modreqs from Kiiwa. on Game chat
 I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
全体的にまとまってるのでほとんど提案程度で。。。
[General]

  • None.
    “ +? “ is my suggestion. I like pattern.(exsample… add d? , remove?)
[Muzukashii]

  • HP4がいいと思います。
  1. 00:08:879 (1) - k?
    If you add , more suggest… 00:08:708 (2) - add d?
    少しピッチが変わってる所で変化があればよりよいものになるかなと・・
  2. 00:34:422 (2) - add d
  3. 00:41:451 - remove?
  4. 00:42:822 (1 - ~ 1, 1)d kd について・・
    このようにするのもいいと思いました。http://osu.ppy.sh/ss/889903
    00:42:822 (1) - → 00:42:651 (1) -
    00:42:994 (2) add?
    └--------------------------------
  5. 00:47:622 (1) - change spin finish timing? 00:48:308 -
  6. 00:59:794 (2) - add
  7. 01:10:422 (2) - ^
  8. 01:24:479 (2) – add k?
[Oni]
  1. 00:35:108 (2) - d? 音取としては抑揚付けですかね? 全体的にノーツ多いんで2拍も空けると少し不自然だと感じました。自分はaddして休符を1拍だけでも抑揚つくと思いますが、もしここに2拍分の空白部を作るならここの部分より手前の部分のどこかの密度を少し削れば抑揚の効果も増すと思います。
  2. 00:37:251 (2) - add d?

  3. 00:54:136 (2) - addk 次の小節にギター部分が入るのですごく欲しいです。
  4. 00:59:365 (3) - add d? 単調になってる気もするのでaddして少し変化を持たせるのはどうでしょうか・・・
  5. 01:12:479 (2) - remove?
  6. 01:20:451 (1) - k?


以上です! 頑張ってください~・w ・
I thank you for reading it through
I wish you good luck :) :)
OH MY GOD WHAT AM I DOING !!

thx for mod JUDYDANNY and Stefan btw Im so sorry for very late respond
I wasn at Osu these few days and didn check the PM
I will be checking and respond it right now :o

IN PROGRESS ..
0gre_old

Kiiwa wrote:

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
0gre_old

KanaRin wrote:

Seems the Taiko mapper afked so the mapper cannot check the mod above.
But as far as I can see, both diffs are ready to go right now
So I decided to tag the Taiko icon first.

@Kiiwa Please tell me if the taiko mapper come back to this game.
I really dont know what can i say but I am really sorry for make everybody wait
I am back now and I swear to god I will never away durin GD again
0gre_old
http://puu.sh/4aur8.zip

0gre's Muzu
0gre's Oni

01:26:022 - just feeling at this point to end the offset is slippin out a bit
Topic Starter
Kiiwa
Welcome back :D
I will update your GD when I get home~

EDIT: Update~
KanaRin
Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
grumd
OMGOMG BUBBLE INCOMING
0gre_old

KanaRin wrote:

Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
thx! :D
http://puu.sh/4dH5S.zip
KanaRin
Okay, okay :D
Sleepy Tori

Kiiwa wrote:

i can't use your new mp3 because the website denied me access. Also i don't think my mp3 is too quite..? ww
update :3
denied you access?

oh well. at least i tried XD

(late reply XD havent been on forums in a while)
Stefan

Kiiwa wrote:

Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I said nothing against you, more I was surprised that Difficulties get confirmed as rankable while the Mapper of it is currently not active in the game. I mean it's okay now since 0gre came to check it.

0gre wrote:

I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
It's okay, it's just a bit bad if you have to go for a longer time out of osu! while Guest Diffs of you are meanwhile in Pending - which doesn't mean that you have to stay just because of that. But I think you know what I want to say. :P
eveless
Sorry for take so long.

I'm still worried about the map's diff spread, maybe try ask another bat to check it.
Topic Starter
Kiiwa
Aurele
In the future, can you reply to the mods, please? This leads to a miscommunication between the modder and the mapper. This is very bad.
I am here because I got told that one of these posts received a kudosu and the mapper did nothing to it.

Reply to your mods from now on, thank you.
Topic Starter
Kiiwa
Sorry, I will try my best to reply from now on.

Revived~
Garven
Your MP3 makes me want to kill babies D:
Topic Starter
Kiiwa

Garven wrote:

Your MP3 makes me want to kill babies D:
Thanks for new MP3! And Timing! And mod! :)
Garven
Finally finished up the rest of the mod. No kds please.

SPOILER
23:48 Garven: End of Hard feels a little spinner heavy
23:48 Garven: Also one of them near the kiai felt like it was missing a finish
23:49 Garven: In beren: 00:27:279 (4) - Hidden repeat arrow
23:50 Kiiwa: that still matters with new skin??
23:50 Kiiwa: i thought woulndt matter anymore..
23:50 Garven: It's hidden by a hitobject, not the skin
23:51 Kiiwa: oh i see
23:51 Kiiwa: ok ill take note of that \:D/
23:51 Kiiwa: fixed~
23:51 Garven: 00:59:679 (2,3,4,5,6,7) - These jumps are pretty big compared to the rest of the map to this point
23:51 Garven: Might want to save that kind of stuff for the kiai
23:52 Garven: 01:14:594 (1) - Endt his at 01:16:994 -
23:52 Garven: At least it will have some musical backing at that point
23:54 Kiiwa: fixed
23:55 Garven: Insane: 00:32:251 (1,2,3,4,5) - This spacing makes no sense.
23:55 Garven: It's just fitting the pattern instead of the music and feels wrong while playing.
23:55 Garven: 00:40:137 (1,2,3,1) - The music just picked up and you have som ebig spacing before, then this comes and it's super close and kills your momentum.
23:57 Garven: 01:00:194 (9) - delete
23:57 Garven: 01:03:965 (1,1,1,1,1,1,2,3,1,2,3,1) - please do'nt new combo spam
23:57 Kiiwa: oops deleted
23:57 Kiiwa: removed ~
23:58 Garven: 01:11:165 (4,5) - This plays really weird for me every time I get to it
23:58 Garven: I think stopping it at the stack like that is what's getting me
23:59 Kiiwa: really?
23:59 Kiiwa: i quite like this part...
23:59 Kiiwa: if its all moving at this speed its quite hard during 1/4 haha
00:00 Garven: Also that they are 4-hit sliders but not placed in a consecutive manner
00:00 Garven: Makes moving from slider to slider read odd
00:01 Garven: Maybe something like this http://osu.ppy.sh/ss/1084818
00:02 Kiiwa: :o
00:02 Kiiwa: let me try
00:02 Garven: 01:15:622 (4) - This stream feels like it's starting too early. Maybe you're trying to go with the guitar vibrato thing going on...
00:02 Garven: Maybe using a slider to represent those rhythms, then do your stream with the guitar bridge afterward
00:03 Kiiwa: yeah i agree
00:04 Garven: 01:20:765 (3,4) - Going from this spacing to 01:21:451 (1,2,3,4) - this spacing doesn't read very well.01:22:137 (4,5) - Especially when you change the 1/4 spacing back here while it's still your mini kiai part.
00:06 Kiiwa: changed~
00:07 Garven: Oh, dang. I just made a redesign to screenshot haha
00:07 Garven: http://osu.ppy.sh/ss/1084827
00:07 Garven: just because. I deleted the 3 as well for thsi to work
00:08 Garven: With [Dis] 00:05:165 (4) - will need tick rate 2
00:09 Garven: 00:10:137 (1,2) - :;/
00:09 Garven: 00:14:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - :/
00:10 Kiiwa: ww
00:10 Kiiwa: well...
00:10 Kiiwa: its fine, its his style.. nothing terrible, inconsistant or unkrankable, so id prefer not to change too much ><
00:10 Garven: It's just bad.
00:10 Garven: Like
00:10 Kiiwa: trick rate 2 done thoughhhhhhhhhhh
00:10 Garven: Really really bad.
00:10 Kiiwa: D:
00:11 Garven: As in I won't rank this bad. Bad quality bad.
00:11 Kiiwa: D:
00:11 Kiiwa: really that bad..?
00:11 Garven: Yes.
00:11 Garven: These rhythms are garbage.
00:12 Garven: And it's trying waaaay too hard to be difficult.
00:12 Kiiwa: oh..
00:13 Garven: Either this map needs a complete overhaul or just get rid of it.
00:13 Garven: Sorry.
00:14 Kiiwa: hm
00:14 Kiiwa: let me think about what to do ;_;
00:14 Garven: Okay.
00:14 Garven: I can't accept a map that is designed so poorly for ranking.

Basically either redo the Dis diff or just get rid of it. It's a stinker in it's current state.
Topic Starter
Kiiwa
8-)
AnreFM
epic yaoi BG

(ノ◕ヮ◕)ノ☆~
Garven
[Beren]
00:59:508 (1,2,3,4,5,6,7) - This rhythm is D: Mainly looking at the 01:00:194 (4) -
Topic Starter
Kiiwa
changed
Garven
Bubbled~
Topic Starter
Kiiwa
:) thanks
HabiHolic
go go kiiwa!
Irreversible


okay? xD

will check that later :)
Aurele
wtf o.o
Topic Starter
Kiiwa
OMG lol
Its fine, right..?
Garven
The normal is suspiciously precise...
Topic Starter
Kiiwa

Garven wrote:

The normal is suspiciously precise...
AHAHAHAHA I DIDNT EVEN NOTICE TO NOW
KSHR
some other questions.

1, "op" in Tags works correctly when we search in game/the forum?
2, this's a part of the song list in anime original sound track. maybe the title should be abnormalize (TV edit)? (http://www.sonymusic.co.jp/artist/PSYCH ... /SRCL-8291)
Irreversible
I love that song soo much.

[General]

ok

[Easy]

Oh .... I have some Problems with the rhythm if i'm very honest. The "kiai" part is fine, I have to Focus on the rest

00:12:879 (1,2) - I don't really think this is a good idea for an easy rhythm. 00:12:879 (1) - This follows on the guitar (or what ever this is) and 00:14:594 (2) - on the vocals. You should stick to an easier rhythm. I hope you get what I mean?
00:17:337 - Delete the unnecessary green lines :3
00:22:479 (1,2) - About those two. The begin of the first one makes sense, where as the end gets weird already, and the second slider is kinda placed randomly. Of course- I can hear something there, yet I think there are better solutions. http://puu.sh/5C8c8.jpg I HIGHLY suggest this rhythm. It will help you get a less random structure, and the player can follow it much better, believe me
00:29:337 (1) - Where is this starting on? There are so many beats you can start on, but why have you chosen one where it's like exceptionally weak (almost not hearable? D:)
00:27:965 (1) - Let me give you a suggestion starting from here on: http://puu.sh/5C8j2.jpg 00:27:965 - = 1
00:39:965 (1,2) - Same for those. I don't really get their placing, could you tell me what you thought here? I still hope you can find something better here ( I don't wanna just throw in my suggestions, it's your map, but if you want more, tell me)
00:45:451 (1,2,3,4,5) - Things like that are good!

Kiai is fine, nothing to change there.

[Normal]

00:01:565 (2) - move to 328 232 to provide a better flow here. Quite important in a normal diff (same in easy) to give the player a better experience.
00:08:765 (1) - http://puu.sh/5C8x8.jpg Following the vocals would avoid that weird double reverse.
00:46:479 (2) - avoid the overlap? aesthetics
01:07:737 (3) - yeah, the overlap can be avoided easily here as well.
01:08:765 (5) - too hidden in a normal, please move it somewhere else, maybe above 4. http://puu.sh/5C8EI.jpg I know it ruins your pattern, but still, that's far too hidden.
01:21:451 (1,2,3,4,1) - I guess this would follow the background even better, wouldn't it? o.o http://puu.sh/5C8IY.jpg

The rhythm in the normal is far better than in easy.

[Hard]

HP 3?

00:34:994 (1,2,3) - Sometimes you follow the lyrics, then something else.. overall it just gets so confusing.. why don't you follow the lyrics here too? :s
01:07:737 (1) - This touches 3, so.. move it a bit to the left? To avoid that overlap again
01:10:822 (2,3,1) - ..?

Looks good, sometimes the circles seem a bit spammed ( I would replace 6 circles by 4 circles and 1 slider for example) but elsewhise, it's fine. Rhythm issues are also here, I've pointed them out above. You might wanna check them


[Beren]

00:00:879 (2,3,4,5,6,7,8,9) - I guess it would tidy the map slight up if you make an equal spacing between each doublet o.o
00:07:737 (5,6) - That anti jump just looks very weird. I suggest moving it a bit http://puu.sh/5C966.jpg like that. It will improve the flow as well (maybe don't move it that much)
00:10:479 (2) - I have problems all the time to read that, so you might wanna make it more readable.. Move 2 a bit down would help.
00:11:851 (1,2,3,4) - make a proper line? It's a bit curvy atm, which is not consistent with your other pattern 00:14:594 (1,2,3,4,1,2,3,4) -
00:33:279 (1,1) - http://puu.sh/5C9vx.png that's unrankable!
00:39:451 (2,3) - That's a really really weird and not good flow. The jump just kills it totally. http://puu.sh/5C9TP.jpg Try this, and use your own ideas to make it even better. But i wouldn't leave it like that.
00:37:565 (1,2,1,2,1) - The idea is great, yet they're too close together, which breaks the pattern much. You should use a slightly increased spacing between them, it'll be more funny then. Let me explain you. You don't get the effect you probably wanted at all (up down up down) you can just go in one line to the right, and that's quite boring. http://puu.sh/5C9xu.jpg
01:11:851 (6) - Quite optional but.. I don't think that beat is so strong to be a reason for that jump. You should reduce it.
01:19:222 (2,3) - I really like this pattern, but then you make things like 01:08:251 (2,3) - where it's straight at the begin and then gets curvy, and that looks odd.. http://puu.sh/5C9Gx.jpg this would be better imo

[Insane]

Is fine for me


[Overall]

I find all of these suggestions quite important, please have a look through and really think about them. I know, your mapping style is different, and I really love it overall! If you really disagree with something, let me know, I'm sure we can find something we both agree on.

Call me then :)
Konei
[Insane]

  1. 01:05:679 - I guess the drum part here is 1/6, rhythm should look like this
Topic Starter
Kiiwa

Irreversible wrote:

I love that song soo much.

[General]

ok

[Easy]

Oh .... I have some Problems with the rhythm if i'm very honest. The "kiai" part is fine, I have to Focus on the rest

00:12:879 (1,2) - I don't really think this is a good idea for an easy rhythm. 00:12:879 (1) - This follows on the guitar (or what ever this is) and 00:14:594 (2) - on the vocals. You should stick to an easier rhythm. I hope you get what I mean? They all match guitar except for beginning of 2, which follows vocal :3
00:17:337 - Delete the unnecessary green lines :3 oh god, done
00:22:479 (1,2) - About those two. The begin of the first one makes sense, where as the end gets weird already, and the second slider is kinda placed randomly. Of course- I can hear something there, yet I think there are better solutions. http://puu.sh/5C8c8.jpg I HIGHLY suggest this rhythm. It will help you get a less random structure, and the player can follow it much better, believe meok, fixed this whole part
00:29:337 (1) - Where is this starting on? There are so many beats you can start on, but why have you chosen one where it's like exceptionally weak (almost not hearable? D:) ^
00:27:965 (1) - Let me give you a suggestion starting from here on: http://puu.sh/5C8j2.jpg 00:27:965 - = 1 ^
00:39:965 (1,2) - Same for those. I don't really get their placing, could you tell me what you thought here? I still hope you can find something better here ( I don't wanna just throw in my suggestions, it's your map, but if you want more, tell me) actually, i think this part is nice. if you want me to change some how, please tell me :3
00:45:451 (1,2,3,4,5) - Things like that are good! thanks XD

Kiai is fine, nothing to change there.

[Normal]

00:01:565 (2) - move to 328 232 to provide a better flow here. Quite important in a normal diff (same in easy) to give the player a better experience. fixed
00:08:765 (1) - http://puu.sh/5C8x8.jpg Following the vocals would avoid that weird double reverse. fixed
00:46:479 (2) - avoid the overlap? aesthetics hahaha nazi
01:07:737 (3) - yeah, the overlap can be avoided easily here as well. this one i dont see what you are talking about...
01:08:765 (5) - too hidden in a normal, please move it somewhere else, maybe above 4. http://puu.sh/5C8EI.jpg I know it ruins your pattern, but still, that's far too hidden. deleted the note for now
01:21:451 (1,2,3,4,1) - I guess this would follow the background even better, wouldn't it? o.o http://puu.sh/5C8IY.jpg changed, thanks~

The rhythm in the normal is far better than in easy.

[Hard]

HP 3? Increased by 1

00:34:994 (1,2,3) - Sometimes you follow the lyrics, then something else.. overall it just gets so confusing.. why don't you follow the lyrics here too? :s I think this part is fine tbh, to follow the vocal here wound not change much, but its still quite easy to follow when playing :3
01:07:737 (1) - This touches 3, so.. move it a bit to the left? To avoid that overlap again Stacked under 3 o.ob
01:10:822 (2,3,1) - ..? XD no change~

Looks good, sometimes the circles seem a bit spammed ( I would replace 6 circles by 4 circles and 1 slider for example) but elsewhise, it's fine. Rhythm issues are also here, I've pointed them out above. You might wanna check them

[Insane]

Is fine for me :3


[Overall]

I find all of these suggestions quite important, please have a look through and really think about them. I know, your mapping style is different, and I really love it overall! If you really disagree with something, let me know, I'm sure we can find something we both agree on.

Call me then :)
Thanks so much for checking so fast!! :)
Wait for Beren to check her difficulty~
Topic Starter
Kiiwa

Konei wrote:

[Insane]

  1. 01:05:679 - I guess the drum part here is 1/6, rhythm should look like this
omg your right
Topic Starter
Kiiwa

KSHR wrote:

some other questions.

1, "op" in Tags works correctly when we search in game/the forum?
2, this's a part of the song list in anime original sound track. maybe the title should be abnormalize (TV edit)? (http://www.sonymusic.co.jp/artist/PSYCH ... /SRCL-8291)
thank you so much~
Irreversible
Kiiwa triple post, pls

00:59:508 (1,2,3,4,5,6,7,8) - Maybe in insane, i'm wondering: In Editor it's straight (line) Ingame it's weird.. you know why?
Topic Starter
Kiiwa

Irreversible wrote:

Kiiwa triple post, pls

00:59:508 (1,2,3,4,5,6,7,8) - Maybe in insane, i'm wondering: In Editor it's straight (line) Ingame it's weird.. you know why?
I think i see it being strange in-game too...

its fine when lowered :3

edit: maybe its something to do with it being counted as a stack on the beginning and end of the slider and therefore they are raised at the ends? honestly im not sure :(
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