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TWO-FORMULA - Taiyou to Tsuki no Cross (TV Size)

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Topic Starter
Kinomi
This beatmap was submitted using in-game submission on 2013年12月15日 at 15:50:02

Artist: TWO-FORMULA
Title: Taiyou to Tsuki no Cross (TV Size)
Source: Ore no Nounai Sentakushi ga, Gakuen Love Comedy wo Zenryoku de Jama Shiteiru
Tags: Chocolat Noucome My Mental Choices are Completely Interfering with my School Romantic Comedy Diomedea Hiroko Kanasugi Takeru Kasukabe baldrace Regou 俺の脳内選択肢が、学園ラブコメを全力で邪魔している
BPM: 202
Filesize: 11181kb
Play Time: 01:17
Difficulties Available:
  1. Easy (2.41 stars, 74 notes)
  2. Hard (4.96 stars, 267 notes)
  3. Insane (5 stars, 352 notes)
  4. Normal (4.44 stars, 123 notes)
  5. Regou's Extra (5 stars, 326 notes)
Download: TWO-FORMULA - Taiyou to Tsuki no Cross (TV Size)
Download: TWO-FORMULA - Taiyou to Tsuki no Cross (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#4 ranked map 日月杂交
香草裘可拉 mp3 from xChippy's map
Noucome OP by 老Fycho
Chocolat ver,and here is Yuuoji ver
my 4th map,yes it is hard <3,enjoy!
by me
by me
by me
by me
by Regou
thanks all modders
regenz
kamisamaaa
AliomLoung
Mei
[Minakami Yuki]
CloudSplash16
kajiyatta
lkx_Shore
sjoy
m1223961117
Karia
[CSGA]Ar3sgice
azuretwinight
jonathanlfj
xChippy
Good luck with this Yomi~ :3/ btw xChippy owo
Regou
前排
regenz
1st mod I think.
[General]

add baldrace to yomi diff 's tags

[Easy]
00:09:669 (1,2) - merg this to 2/1 return slider ( delete 00:10:858 (2) - and make 00:09:669 (1) - return ) it suit with guitar.
00:21:551 (3) - reduce the return by 1 times 'll suit more with vocal and add circle at 00:23:333 is better.
01:13:828 (4) - change this to return slider
start point 01:13:828
return point 01:14:273
end point 01:14:719
it suit the song perfect.
01:14:867 (1) - add whistle ?

[Normal]
00:17:838 (1) - reduce this spin length by 1/2 beat and move to 00:17:986 then add note at 00:17:838
I think it's fine in normal diff even it's 1/2 beat before spinner.
01:14:867 (1) - same as easy

[Hard]
00:38:036 (6) - I think you can still use NC1 ( normal custom 1 ) here and use SC1 at this 00:38:184 (1) -
01:08:333 add a circle here sound better.
01:11:452 (1,2,1,2,1,2,1,2) - I think no need to NC this set ( It's not jump specify like 00:47:689 (1,2,1,2,1,2) - and slider speed like 01:03:135 (1,1,1,1) - )
01:14:942 (1) - same as easy

[Yomi]
00:15:462 (4,1) - I think Start NC at 4 is better If you want the player read note easier this section .
00:23:630 (5,3) - add whistle.
01:14:867 (2) - use 40 percent volume with this note is enough . no need for 70 .

[Regou]
00:10:264 (4) - I think you can change this slider to anythings that has a beat at 00:10:412 to folow the guitar.
00:15:016 (3) - same case as above
00:17:615 add 1/4 slider here
00:37:293 (2,3,1,2,1,2) - this set .. I think it shoud Increase rather than Decrease ( distance)
00:48:729 (1) - i think this should end at white beat.
01:08:184 (1,2,1,2) - is this intention the space of these 2 sets is not equal. if you mistake plz fix it.
01:14:793 (1) - add whistle

M4M map https://osu.ppy.sh/s/66957

nice one but the Hard diff is very hard for ar8 ( i change to ar 9 and it's alot easier )
may be i'm to familiar with ar 9 lol.
Topic Starter
Kinomi
all changed except 00:21:551 (3) - reduce the return by 1 times 'll suit more with vocal and add circle at 00:23:333 is better.
this one,i think it is hard to change and it's fine now ;w;

thank you i will mod your map asap
Koiyuki
star and marked
will mod this day's or tomorrow' s evening
kamisamaaa
我来混KD~
[normal]
00:10:264 前面那么紧的节奏 这里为啥空出来了

[hard]
00:30:462 (3,4,5,1) - 这里有点太难了吧 对hard来说
00:36:402 (3,4,5) - 这个距离也很难读

[regou]
卧槽 我被吓尿了!!
00:17:244 (3,1) - 这种间隔太大了额
感觉很屌不知道有啥问题
[yomi]
整体感觉挺好的 就是感觉太多重叠到滑条开头了 那样好难读
00:05:363 (3,4,5) - 感觉这里不好读 3 4 5间距基本相同 但是4 5之间是1/8 打起来很难受
00:35:957 (2,3,4,5,6) - 没看懂怎么排列的 感觉好乱
01:09:075 (1,2) - 这个节奏感觉不好 在长白线哪里开始唱的 但你跟着鼓点 在红线拖个滑条出来很违和 不太合适
00:16:056 (4,5,6,7,8,1) - 感觉做得不太好 但不知道哪里问题
00:16:798 (1,2,3,4,5,6) - 这六个每两个一组感觉排列的规则点比较好 然后最后那个单独突出位置比你这么摆放感觉要表现力强一些

感觉都做挺好的。。。找不出来啥问题。。。
Topic Starter
Kinomi

kamisamaaa wrote:

我来混KD~
[normal]
00:10:264 前面那么紧的节奏 这里为啥空出来了 这是一种节奏啊

[hard]
00:30:462 (3,4,5,1) - 这里有点太难了吧 对hard来说 还好吧
00:36:402 (3,4,5) - 这个距离也很难读 加了个NC

[yomi]
整体感觉挺好的 就是感觉太多重叠到滑条开头了 那样好难读
00:05:363 (3,4,5) - 感觉这里不好读 3 4 5间距基本相同 但是4 5之间是1/8是1/4啊 打起来很难受 改了一点
00:35:957 (2,3,4,5,6) - 没看懂怎么排列的 感觉好乱 =。=
01:09:075 (1,2) - 这个节奏感觉不好 在长白线哪里开始唱的 但你跟着鼓点 在红线拖个滑条出来很违和 不太合适 挺爽啊
00:16:056 (4,5,6,7,8,1) - 感觉做得不太好 但不知道哪里问题 0.0
00:16:798 (1,2,3,4,5,6) - 这六个每两个一组感觉排列的规则点比较好 然后最后那个单独突出位置比你这么摆放感觉要表现力强一些
这里有个渐变间距

感觉都做挺好的。。。找不出来啥问题。。。
谢谢mod啦>.<
Maboyu
安安!! 首次MOD圖! 渣MOD 還請多多包含><
[Easy]
00:16:501 (4) - 刪除這個Circle,把00:15:610 (3) - 延長到 00:16:501 - 結束?
00:21:551 (3) - 少一次折返,00:23:333 - 在這個地方加Circle
00:39:966 - 加Circle
00:42:937 (2) - 延長到00:43:531 - 結束?
00:54:521 - 加Circle
01:00:462 - ^
00:35:511 - 刪除這個Spinner,用這節奏試試 http://i.imgur.com/2UG0dfs.png

[normal]
00:20:363 (2) - 從00:20:214 - 開始?
00:21:254 - 加Circle?
00:23:630 - ^
00:30:313 (4) - 從00:30:462 - 開始
00:37:145 - 刪除這個spinner,00:37:145 - 從這邊用一條Slider到00:38:036 - 結束,之後00:38:184 - 在這邊加Circle
01:10:858 (4) - 從前面的紅線開始?

[hard]
00:20:957 (5) - 刪這個滑條 然後把00:20:660 (4) - 延長到00:20:957 - 結束?
00:45:016 (3) - 用到X:392 Y:212
00:50:363 (2) - 開口朝右上?
00:52:145 (4) - 開口朝右下?

就這麼多惹Q_Q擠不出什麼了!!
好圖!!!祝早日rank^^
Regou

regenz wrote:

1st mod I think.
[General]

add baldrace to yomi diff 's tags

[Regou]
00:10:264 (4) - I think you can change this slider to anythings that has a beat at 00:10:412 to folow the guitar. i didn't follow the guitar with intention :P It would be too boring if I always follow the music
00:15:016 (3) - same case as above Same as above
00:17:615 add 1/4 slider here ok
00:37:293 (2,3,1,2,1,2) - this set .. I think it shoud Increase rather than Decrease ( distance) not really ;w;
00:48:729 (1) - i think this should end at white beat. ok
01:08:184 (1,2,1,2) - is this intention the space of these 2 sets is not equal. if you mistake plz fix it. It's not a mistake
01:14:793 (1) - add whistle :o uhhhh it doesnt works well..

M4M map https://osu.ppy.sh/s/66957

nice one but the Hard diff is very hard for ar8 ( i change to ar 9 and it's alot easier )
may be i'm to familiar with ar 9 lol.

kamisamaaa wrote:

00:17:244 (3,1) - 这种间隔太大了额 為何阻止鬼畜
http://puu.sh/5pYQQ.osu http://puu.sh/5pZrE.osu
Topic Starter
Kinomi

AliomLoung wrote:

安安!! 首次MOD圖! 渣MOD 還請多多包含><
[Easy]
00:16:501 (4) - 刪除這個Circle,把00:15:610 (3) - 延長到 00:16:501 - 結束?
00:21:551 (3) - 少一次折返,00:23:333 - 在這個地方加Circle
00:39:966 - 加Circle
00:42:937 (2) - 延長到00:43:531 - 結束?
00:54:521 - 加Circle
01:00:462 - ^
00:35:511 - 刪除這個Spinner,用這節奏試試 http://i.imgur.com/2UG0dfs.png

[normal]
00:20:363 (2) - 從00:20:214 - 開始?
00:21:254 - 加Circle?
00:23:630 - ^
00:30:313 (4) - 從00:30:462 - 開始
00:37:145 - 刪除這個spinner,00:37:145 - 從這邊用一條Slider到00:38:036 - 結束,之後00:38:184 - 在這邊加Circle
01:10:858 (4) - 從前面的紅線開始?

[hard]
00:20:957 (5) - 刪這個滑條 然後把00:20:660 (4) - 延長到00:20:957 - 結束?
00:45:016 (3) - 用到X:392 Y:212
00:50:363 (2) - 開口朝右上?
00:52:145 (4) - 開口朝右下?

就這麼多惹Q_Q擠不出什麼了!!
好圖!!!祝早日rank^^

基本都没改,嘛。。节奏的理解有些不同
谢谢你啊

updated
beat regou ,刚传完你就改
Mikarunoel131_DELETED
So good :D

I like this beatmap x3
Happy someone is mapping this song x3
The anime is so great, too xD

Hope you get it ranked soon! :3
Topic Starter
Kinomi

Mikarunoel131 wrote:

So good :D

I like this beatmap x3
Happy someone is mapping this song x3
The anime is so great, too xD

Hope you get it ranked soon! :3
thanks,<3
Mei
好神麻婆
as your in game request

[yomi]

* 00:01:947 (3,4,5,6) - 这里3,4,5都是大跳,到6就突然变小了,我个人觉得会有点违和,建议是5移到x12 y72, 6移到x180 y156这样

* 00:17:244 (4) - 不要这个note

* 00:55:412 (3,4,5,6) - 这个我觉得规整一下可能比较好打

* 00:53:481 (6) - 这个stack我觉得不太顺,建议是向左上方移

* 00:58:382 (1,2,3,4,1,2,3,4) - 这个地方我还是推荐整体放串,或者干脆就不要串只放滑条

* 01:03:135 (1,2,3,4) - 这个地方的意思我懂了,但事实我感觉不太好打

* 01:05:808 (3,4) - 这里ds突然变小感觉有点莫名

* 01:12:194 (3,2,2) - 虽然这歌梗也可以但是我觉得这3个note可以叠起来


[regou]

* 00:01:798 (2,3,4,5) - make it to a square shape and be sure to keep DS in same

* 00:03:580 (1,2,3) - how about move to x328 y236

* 00:19:768 (2,3) - make a blanket for this

* 00:36:551 (5) - how about move to x296 y212

* 00:56:303 (2) - remove this thistle

* 01:12:046 (2,2) - remove htese 2 notes there


[hard]

* 00:08:481 (1) - 稍微处理一下,这个看起来有点歪了

* 01:05:511 (1,2,3,4,5,6) - 这个我觉得可以移到正中



[normal]
* 00:06:699 (5) - 移到00:06:699 并且拉长1/2滑条啊

* 01:10:264 (3) - 都可以改成1/2滑条啊,中间空的好厉害


[easy]

* 00:02:244 (3) - 干脆不要

* 00:06:105 (3) - 移到后面白线起

* 00:12:046 (3,1,2,3,4) - 这几个是用同一个节奏的我感觉用一个combo color比较好

* 01:01:947 (3) - 缩短到01:02:392 并且在01:02:689 加个note


其实我主要是来射星,mod都是灌水(呜呜我不会摸图
good luck :)
Topic Starter
Kinomi

Mei wrote:

好神麻婆
as your in game request

[yomi]

* 00:01:947 (3,4,5,6) - 这里3,4,5都是大跳,到6就突然变小了,我个人觉得会有点违和,建议是5移到x12 y72, 6移到x180 y156这样
本来这样flow挺好啊
* 00:17:244 (4) - 不要这个note 为啥。。

* 00:55:412 (3,4,5,6) - 这个我觉得规整一下可能比较好打 换了几个地方读图都有点问题,还是不改了

* 00:53:481 (6) - 这个stack我觉得不太顺,建议是向左上方移 这边的音乐本来就是个转折了

* 00:58:382 (1,2,3,4,1,2,3,4) - 这个地方我还是推荐整体放串,或者干脆就不要串只放滑条 再想想

* 01:03:135 (1,2,3,4) - 这个地方的意思我懂了,但事实我感觉不太好打

* 01:05:808 (3,4) - 这里ds突然变小感觉有点莫名

这个么,这边一段跟的那个音的节奏想的梗拉

* 01:12:194 (3,2,2) - 虽然这歌梗也可以但是我觉得这3个note可以叠起来 这三个是旋转的


[hard]

* 00:08:481 (1) - 稍微处理一下,这个看起来有点歪了 没啊。。

* 01:05:511 (1,2,3,4,5,6) - 这个我觉得可以移到正中 不好啊,就这样DS摆



[normal]
* 00:06:699 (5) - 移到00:06:699 并且拉长1/2滑条啊 这边停一下的节奏我感觉很爽啊

* 01:10:264 (3) - 都可以改成1/2滑条啊,中间空的好厉害 跟的音不同啊


[easy]

* 00:02:244 (3) - 干脆不要 加点难度

* 00:06:105 (3) - 移到后面白线起 不好啊,压不到中间白线的音

* 00:12:046 (3,1,2,3,4) - 这几个是用同一个节奏的我感觉用一个combo color比较好 懒得改了

* 01:01:947 (3) - 缩短到01:02:392 并且在01:02:689 加个note 就这样就可以了吧。。


其实我主要是来射星,mod都是灌水(呜呜我不会摸图
good luck :)
谢谢啦!
Koiyuki


From your request
好累摸不动

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. 【Regou】的视频呢?

[Easy]
  1. 00:05:808 - 俩绿线干嘛的
  2. 00:28:976 (4) - NC加在这?
  3. 00:35:511 (1,1) - 感觉时间离得有点近,而后面的又不在靠转盘中心的位置,可能对新手会有点难打

[Normal]
  1. HP-1?
  2. 00:13:382 (3) - 移到前面白线上改成个折返?
  3. 00:48:877 (1) - 结束在00:49:768 - 然后00:50:065 - add a note?

[Hard]
  1. 00:44:422 (1,2,3) - 1和2,3方向不一致

[Regou]
  1. 00:03:283 (4) - ctrl+g?
  2. 瞎了,你们为何喜欢在tv size里面探讨人性

[Yomi]
  1. 00:04:768 (9) - 放在5678的中心如何?
  2. 00:27:491 (5,11) - 这俩地方加个nc?

看的我累死
star
Regou

Mei wrote:

好神麻婆
as your in game request

[regou]

* 00:01:798 (2,3,4,5) - make it to a square shape and be sure to keep DS in same 我隨便拉了下

* 00:03:580 (1,2,3) - how about move to x328 y236 不喜歡

* 00:19:768 (2,3) - make a blanket for this fixed

* 00:36:551 (5) - how about move to x296 y212 表示讀不了,放棄

* 00:56:303 (2) - remove this thistle

* 01:12:046 (2,2) - remove htese 2 notes there 01:13:976 (2) - 我覺得可以刪,後面那個就絕對不能删了 爲了keep constant 我就先不搞這個了

妹的我的名字一看就知道是拼音(誤 下次求寫下中文;w;懶得看英文
其实我主要是来射星,mod都是灌水(呜呜我不会摸图
good luck :)

[Minakami Yuki] wrote:



From your request
好累摸不动

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. 【Regou】的视频呢?

[Regou]
  1. 00:03:283 (4) - ctrl+g? 現在的好像比較好
  2. 瞎了,你们为何喜欢在tv size里面探讨人性 表示喪女比這個還難 可可可我不會承認自己鬼畜的><(runs

看的我累死
star
http://puu.sh/5rL7v.osu
Topic Starter
Kinomi

[Minakami Yuki] wrote:



From your request
好累摸不动 摸摸

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. 【Regou】的视频呢?
加了

[Easy]
  1. 00:05:808 - 俩绿线干嘛的 删了
  2. 00:28:976 (4) - NC加在这?加了一个
  3. 00:35:511 (1,1) - 感觉时间离得有点近,而后面的又不在靠转盘中心的位置,可能对新手会有点难打
再说吧

[Normal]
  1. HP-1?不好
  2. 00:13:382 (3) - 移到前面白线上改成个折返? 想了想,没改
  3. 00:48:877 (1) - 结束在00:49:768 - 然后00:50:065 - add a note?
没改

[Hard]
  1. 00:44:422 (1,2,3) - 1和2,3方向不一致
没事吧

[Yomi]
  1. 00:04:768 (9) - 放在5678的中心如何?
  2. 00:27:491 (5,11) - 这俩地方加个nc?
加了一个

看的我累死
star
updated

热狗你改的时候update一下啊我每次都给你加视频
Regou

Tsukuyomi wrote:

热狗你改的时候update一下啊我每次都给你加视频
請狠狠的虐待我(runs
Little
Hi Yomi, modding as requested ;w;
I'm not good enough to mod the Insanes ><

[General]
I think the title should be "Taiyou to Tsuki no Cross"
You can disable countdown and widescreen support for all diffs since there is no leadin track to count down in, and there is no storyboard.
01:11:452 - Two inheriting sections in one point on the timeline. For all diffs except for Regou

[Easy]
Combos at the beginning of the map are a bit weird...I think you should do one combo for every 8 or 16 beats (depending on your preference as a mapper) I think 16 would be better since 8 beat combo would be really short with some combos only having 2 objects. But as it is now, you have groupings of 12, 12 and 8 which doesn't make sense musically. So...
00:03:729 (1) - Remove NC and add to 00:04:917 (2) -
00:13:234 (1) - Remove NC and add to 00:14:422 (2) -
00:01:947 (2,3,4) - It flows weird to me. I also think that it would feel better to rotate slider (4) counterclockwise slightly because I feel that the note stress here calls for the slider to have more of a downward direction. So something like this: http://puu.sh/5tqcA.jpg It should be quite easy to adjust the notes after it since you have a spinner upcoming.
00:03:729 (1) - Interesting that you chose to start the slider here. I think it would feel better at 00:03:580 - , and also to have some consistency since you use red tick at 00:05:957 (3) - too.
00:09:627 - Inheriting section is not snapped. Change to 00:09:669 - ?
00:14:422 (2) - I think a different rhythm may be more fitting here. Using a pattern like this: http://puu.sh/5tqy7.jpg would parallel the first half of the phrase nicely. I think it's important to repeat rhythmic patterns in an Easy diff, because changing the rhythms a lot will make it harder to play, and the diff is already quite difficult due to high bpm.
00:32:838 (1) - Remove NC and move to 00:33:432 (2) -
00:38:184 (1) - Much too close after the spinner in my opinion. I think you should end the spinner at 00:36:848 - if possible to give the player enough time to react to the upcoming slider. I think that amount of time spacing would be appropriate for Easy diff.
00:41:749 (1) - Remove the NC here and add to 00:40:264 (1) - and also add NC at 00:42:937 (2) -
00:44:719 (1) - Remove NC and add to 00:45:313 (2) -
00:48:877 (2) - For parts like this with only vocal, no instrument I would just put a space there. But it's up to you. Slider is okay i guess.
00:58:382 (2) - Just curious.. are you using slider sound as the drum fill xD lol
01:00:759 (1) - Remove NC and add to 00:59:570 (4) -
01:03:135 (1) - Remove NC and add to 01:01:947 (4) -
01:04:323 (3) - Add NC
01:04:174 - Seems this inheriting section doesn't change anything. Remove it?
01:06:699 (1,1) - Too close ;w; I don't have any suggestion on how to add space there, but maybe just map the part out without spinner? :P

[Normal]
Some of these rhythms seem quite difficult for Normal. but ok
00:05:660 (3) - Why this sound? It's quite strange.
00:09:627 - Inheriting section is not snapped. Change to 00:09:669 - ?
00:44:719 (4) - For repeat and end, use SC:1? Whistle on repeat, clap on end.
01:03:135 (3) - Move to x:40,y:217 for perfect blanket and so that end of (3) coincides with track of (2)? end of (3) to x:164, y:205 to be even more perfect >.<
00:16:798 (1,2,3,4) - Align these? /nazi
01:04:174 - This inheriting section changes nothing?
The diff is good.

[Hard]
00:44:719 (2) - On end, add SC:1 whistle?
00:45:016 (3) - On head, add SC:1 clap?
00:05:734 - and 00:05:808 - Inheriting sections here don't seem to do anything.
The diff is great. I have nothing to say.

[Regou]
I have nothing to say. The map is already so perfect.
Anyway, just remove unused inheriting sections at 01:03:135 - and 01:04:174 -

[Yomi]
00:20:363 (5,6,7) - Flow here is awkward for me. I think this feels much more natural: http://puu.sh/5tvbp.jpg
Great diff.

Good luck!
Topic Starter
Kinomi
SPOILER

CloudSplash16 wrote:

Hi Yomi, modding as requested ;w;
I'm not good enough to mod the Insanes ><

[General]
I think the title should be "Taiyou to Tsuki no Cross"
You can disable countdown and widescreen support for all diffs since there is no leadin track to count down in, and there is no storyboard.
01:11:452 - Two inheriting sections in one point on the timeline. For all diffs except for Regou
done

[Easy]
Combos at the beginning of the map are a bit weird...I think you should do one combo for every 8 or 16 beats (depending on your preference as a mapper) I think 16 would be better since 8 beat combo would be really short with some combos only having 2 objects. But as it is now, you have groupings of 12, 12 and 8 which doesn't make sense musically. So...when i finished easy,i find the rhythm makes me don't know how to NC,so just NC 3 or 4 notes
00:03:729 (1) - Remove NC and add to 00:04:917 (2) - k
00:13:234 (1) - Remove NC and add to 00:14:422 (2) - k
00:01:947 (2,3,4) - It flows weird to me. I also think that it would feel better to rotate slider (4) counterclockwise slightly because I feel that the note stress here calls for the slider to have more of a downward direction. So something like this: http://puu.sh/5tqcA.jpg It should be quite easy to adjust the notes after it since you have a spinner upcoming. don't change this now
00:03:729 (1) - Interesting that you chose to start the slider here. I think it would feel better at 00:03:580 - , and also to have some consistency since you use red tick at 00:05:957 (3) - too. ah..i think start here is fine
00:09:627 - Inheriting section is not snapped. Change to 00:09:669 - ? k
00:14:422 (2) - I think a different rhythm may be more fitting here. Using a pattern like this: http://puu.sh/5tqy7.jpg would parallel the first half of the phrase nicely. I think it's important to repeat rhythmic patterns in an Easy diff, because changing the rhythms a lot will make it harder to play, and the diff is already quite difficult due to high bpm. k
00:32:838 (1) - Remove NC and move to 00:33:432 (2) - k
00:38:184 (1) - Much too close after the spinner in my opinion. I think you should end the spinner at 00:36:848 - if possible to give the player enough time to react to the upcoming slider. I think that amount of time spacing would be appropriate for Easy diff. k
00:41:749 (1) - Remove the NC here and add to 00:40:264 (1) - and also add NC at 00:42:937 (2) - k
00:44:719 (1) - Remove NC and add to 00:45:313 (2) - k
00:48:877 (2) - For parts like this with only vocal, no instrument I would just put a space there. But it's up to you. Slider is okay i guess.>.<
00:58:382 (2) - Just curious.. are you using slider sound as the drum fill xD lol i put slider here and it Dramatically fit
01:00:759 (1) - Remove NC and add to 00:59:570 (4) - k
01:03:135 (1) - Remove NC and add to 01:01:947 (4) - k
01:04:323 (3) - Add NC k
01:04:174 - Seems this inheriting section doesn't change anything. Remove it? k
01:06:699 (1,1) - Too close ;w; I don't have any suggestion on how to add space there, but maybe just map the part out without spinner? :P easy,just shorten it

[Normal]
Some of these rhythms seem quite difficult for Normal. but ok
00:05:660 (3) - Why this sound? It's quite strange. remove the green line xD
00:09:627 - Inheriting section is not snapped. Change to 00:09:669 - ? k
00:44:719 (4) - For repeat and end, use SC:1? Whistle on repeat, clap on end. k
01:03:135 (3) - Move to x:40,y:217 for perfect blanket and so that end of (3) coincides with track of (2)? end of (3) to x:164, y:205 to be even more perfect >.< k
00:16:798 (1,2,3,4) - Align these? /nazi chage a bit
01:04:174 - This inheriting section changes nothing? remove
The diff is good.

[Hard]
00:44:719 (2) - On end, add SC:1 whistle? k
00:45:016 (3) - On head, add SC:1 clap? k
00:05:734 - and 00:05:808 - Inheriting sections here don't seem to do anything. k
The diff is great. I have nothing to say.

[Yomi]
00:20:363 (5,6,7) - Flow here is awkward for me. I think this feels much more natural: http://puu.sh/5tvbp.jpg i think it's fine..
Great diff.

Good luck!

thanks for mod!moe cloud
kajiyatta
M4M
[General]
The video quality is a bit bad for me, but maybe it's fine.
[Easy]
For the easiest diff, I don't follow tick2 since it tends to make a mistake for newbie.
Placement
00:05:957(2,3) This flow looks a bit weird, so like this?
00:16:056(3) Spacing is so narrow, keep constant spacing with DS.
Hit Sound
00:16:798(1) Add finish.
00:13:828(4) Add clap at head and reverse.
[Normal]
Looks difficult for Normal diff, since it has high BPM you can put notes more simply better.
Rhythm
00:06:848(5) I don't know why you started slider from here, you can put constant rhythm better for high BMP.
00:57:937(2)^
00:09:966(1) Too soon after a spinner for Normal, and high BPM.
00:19:471(1)^
00:50:363(1)^
00:54:669(1) You shouldn't follow vocal but musice better, you didn't follow symbal sound at 00:54:818. Thus it sounds odd.
Hit Sound
00:17:986(1) Add finish.
[Hard]
Placement
00:11:155(2) You can bent into center, and this flow looks more natural.
00:14:422(1) Here is downbeat so I don't follow the point you put a note at end of slider.I suppose you should move away better. e.g.)
01:04:323(2) NC here to be consistence pattern.
Rhythm
00:17:986(1) Same as Yomi.
Hit Sound
00:36:551(2) Add finish.
01:09:075(1) Same as Yomi.
01:10:264(1)^
[Yomi]
Placement
00:02:392(6) I expect a jumping here since music has emphasized same as previous notes.
00:13:234(1) To be seamlessly flow, I suppose x:238 y:138 looks more better.
00:23:927(1) I don't agree this atck since here is a down beat so I expecta a more spacing like jumping. Maybe swap (1) and (2) better.
00:42:491(4,5,6) I suppose this would be more nice flow, current is a bit odd for me.
01:08:630(6,7,8 Again similar suggestion.
00:46:501(1) Too confused since it is not clearly visible, so move away better.
Rhythm
00:17:986(1) Beginning should be at 00:17:912 imo.
01:03:135(1,2,3,4) As your Hard, you can put NC per 1 slider. So I suppose you can do same thing here since the velocity changed, and player will notice it.
Hit Sound
00:04:323(6) Missing a whistle sounds note good.Maybe delete (7)'s one better if you add (6).
00:36:551(6) Add finish
01:09:075(1)^
01:09:224(2) Delete finish at head. Or add drum clap.
01:10:26(1,2) Same suggestion with above (1,2).
[Regou]
Placement
00:32:095(6) Move at x:124 y:144 better to be consistence with (3) and (4).
00:48:432(4) The spacing between (4) and (5) looks narrow compared between (2) and (3). So move like this?
01:07:739(5) I supposeCTRL+G would be nice flow than current.
Rhythm
01:03:135 unnecessary green line
01:04:174 ^
00:23:259(3) I suppose this note looks overmapped since there is no particular sounds on beat.
00:25:932(4)^
00:36:773(5)^
Hit Sound
00:17:392(1) Add clap

Good Luck.
Topic Starter
Kinomi

kajiyatta wrote:

M4M
[General]
The video quality is a bit bad for me, but maybe it's fine.;w;
[Easy]
For the easiest diff, I don't follow tick2 since it tends to make a mistake for newbie. i'll consider about it
Placement
00:05:957(2,3) This flow looks a bit weird, so like this? K
00:16:056(3) Spacing is so narrow, keep constant spacing with DS. K
Hit Sound
00:16:798(1) Add finish. K
00:13:828(4) Add clap at head and reverse. K
[Normal]
Looks difficult for Normal diff, since it has high BPM you can put notes more simply better.
Rhythm
00:06:848(5) I don't know why you started slider from here, you can put constant rhythm better for high BMP.
00:57:937(2)^ wait for more suggestions
00:09:966(1) Too soon after a spinner for Normal, and high BPM.
00:19:471(1)^
00:50:363(1)^ i think they are ok
00:54:669(1) You shouldn't follow vocal but musice better, you didn't follow symbal sound at 00:54:818. Thus it sounds odd.
K
Hit Sound
00:17:986(1) Add finish. K
[Hard]
Placement
00:11:155(2) You can bent into center, and this flow looks more natural.
K
00:14:422(1) Here is downbeat so I don't follow the point you put a note at end of slider.I suppose you should move away better. e.g.)
K
01:04:323(2) NC here to be consistence pattern. K
Rhythm
00:17:986(1) Same as Yomi. K
Hit Sound
00:36:551(2) Add finish. K
01:09:075(1) Same as Yomi. no,i just follow the music
01:10:264(1)^
[Yomi]
Placement
00:02:392(6) I expect a jumping here since music has emphasized same as previous notes.
i prefer current one,and that place the jump between 6 and 7 will be too big
00:13:234(1) To be seamlessly flow, I suppose x:238 y:138 looks more better. K
00:23:927(1) I don't agree this atck since here is a down beat so I expecta a more spacing like jumping. Maybe swap (1) and (2) better. because of gradual change of music is Symmetric,i make Symmetric pattern
00:42:491(4,5,6) I suppose this would be more nice flow, current is a bit odd for me.
i prefer current flow
01:08:630(6,7,8 Again similar suggestion.
^
00:46:501(1) Too confused since it is not clearly visible, so move away better. it is intended
Rhythm
00:17:986(1) Beginning should be at 00:17:912 imo. K
01:03:135(1,2,3,4) As your Hard, you can put NC per 1 slider. So I suppose you can do same thing here since the velocity changed, and player will notice it. K
Hit Sound
00:04:323(6) Missing a whistle sounds note good.Maybe delete (7)'s one better if you add (6). K
00:36:551(6) Add finish K
01:09:075(1)^
01:09:224(2) Delete finish at head. Or add drum clap.
01:10:26(1,2) Same suggestion with above (1,2).
no,i just follow the music and add these 2 finish here

Good Luck.
thanks for mod!
lkx_Shore
[General]
Hi

[Yomi]
00:05:660 (4,5) - 这个梗我觉得不太好,毕竟00:05:808 (5) - 虽然是白线起但其实没有强音,打起来怪怪的
00:08:333 (1) - 为啥折返....这个节奏好怪
00:13:085 (4,1) - 对跳以后接折返滑条其实打起来很怪的,就是一下子从高速移动压下了速度。
00:14:125 (3) - 取消折返,然后大白线加note会好点
  1. 00:38:184 (1,2,3,4,5,6) - 为什么滑条接连打?我觉得把连打改掉然后把00:38:481 (3) - 叠在00:38:630 (4) - 把00:38:927 (6) - 叠在00:39:075 (7) - 这种梗会更好
00:39:966 (1,2) - 这里并没有什么理由要加kick滑条吧...显得很唐突

[Regou]
00:01:798 (2) - 这个处理很奇怪,我宁可改成note接滑条或者note接note
00:10:264 (4) - 这个节奏不太好吧..
00:13:085 (1,2,3,4) - 用滑条处理这段的话,打击感非常的差,为什么不换成note组?
00:33:580 (2,3,4) - 这段打击点应该在白线上而不是红线上
00:53:927 (2,3) - 为啥这么下节奏?两个1/2滑条中间加个note不好吗
01:01:501 (5) - 换note接滑条

[Hard]
00:00:759 (3) - 去掉折返啊,那个白线这么明显的打击带过去不太好
00:03:135 (3,4) - 这里应该下红线滑条了
00:13:085 (1) - 改note接折返滑条,然后调整后面的物件
00:44:719 (2) - 改成1/4滑条折返一次?也就是白线3连打的效果
01:02:541 (3,4) - 这里不应该是红线滑条么

[Easy]
00:05:957 (2) - 听起来很怪
Topic Starter
Kinomi

lkx_Shore wrote:

[General]
Hi

[Yomi]
00:05:660 (4,5) - 这个梗我觉得不太好,毕竟00:05:808 (5) - 虽然是白线起但其实没有强音,打起来怪怪的 改了下音效
00:08:333 (1) - 为啥折返....这个节奏好怪 感觉还好啊。。
00:13:085 (4,1) - 对跳以后接折返滑条其实打起来很怪的,就是一下子从高速移动压下了速度。 想不到怎么改啊
00:14:125 (3) - 取消折返,然后大白线加note会好点 这边直接跟吉他
  1. 00:38:184 (1,2,3,4,5,6) - 为什么滑条接连打?我觉得把连打改掉然后把00:38:481 (3) - 叠在00:38:630 (4) - 把00:38:927 (6) - 叠在00:39:075 (7) - 这种梗会更好
=。=我觉得这节奏不错啊
00:39:966 (1,2) - 这里并没有什么理由要加kick滑条吧...显得很唐突 先不改

[Hard]
00:00:759 (3) - 去掉折返啊,那个白线这么明显的打击带过去不太好 去掉以后打着好奇怪。。
00:03:135 (3,4) - 这里应该下红线滑条了 这儿没跟吉他
00:13:085 (1) - 改note接折返滑条,然后调整后面的物件 先不改
00:44:719 (2) - 改成1/4滑条折返一次?也就是白线3连打的效果 想了想,还是没跟钢琴
01:02:541 (3,4) - 这里不应该是红线滑条么 没跟吉他

[Easy]
00:05:957 (2) - 听起来很怪
改了一下

谢谢啦!
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