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3L, mariapolo - WARNING! [Osu|Taiko]

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happy30


☢!!WARNING!!☢  QAT  WAVE  INCOMING


[General]

  • ☢ - Add the album in the tags?
    ☢ - Not sure about the artist, the arranger (DJ Command) is missing. DJ Command ft. 3L,mariapolo perhaps?
[Normal]
Solid diff here.

  • ☢ - 00:48:025 (3,4,1) - Is this jump necessary? I think it's less confusing to leave this out, even if the sliderspeed changes, and use this spacing only after the sliderspeed has happened.
[Meiikyuu's Hard]
Nice to see AR7 coming back :)

  • ☢ - 00:24:427 (6) - Not sure about the irregular prev/next spacing of this note. The jump to the next note looks a bit weird, maybe make the spacing equal?
    ☢ - 00:24:976 (2,3) - Perhaps make the spacing here the same as (5) -> (1)(1.30x) a few notes later? For consistency.
    ☢ - 00:40:342 (7) - for consistency, make the prev spacing of this note 1.10x? Since 1.30 and 1.10 are similar this doesn't feel like a jump but like an error.
    ☢ - 01:48:025 (2) - this overlap looks really odd.
    ☢ - 02:24:060 - The vocal here is missing in your map :( I would suggest a rhythm like you did here: 02:26:988 (2) -
[Lunatic]

  • ☢ - The spacing is really inconsistent in this diff. At a lot of places the spacing jumps from 1.58 to 1.68 or so. the extra 0.10 doesn't make them feels as jumps but make them look a bit messy.
    ☢ - 02:28:635 (7,8,1) - Instead of stacking, make the prev/next 0.50x? I didn't find it fitting here like at the other places.
[Ono's Muzukashii]

  • ☢ - You might want to finish this diff quickly or else we will have to set this map on hold in our queue
[Ono's oni]

  • ☢ - Love, but fix unsnapped notes.
11t


[Lunatic]
00:36:316 (1,2,3) - I'm not sure this fits the rhythm. You skip over the synth note at 00:36:591 and then transition into a somewhat unexpected double. How about something like this instead?

This could also work, though I find it a bit awkward:


01:06:134 (7) - Not sure if you care much about something like this, but something like midpoint:429,109 startpoint:414,24 would match the angles of 01:05:402 (5) better.

02:23:147 (1,2,3,4) - This pattern seems arbitrary, especially in comparison to the rest of the map which is arranged using clear structures. There's nothing particularly bad about this pattern, and it's not as if it doesn't fit the music, but I'm sure that there's a much more interesting arrangement that you could use here. As they are now, these sliders have little to do with each other and they feel standalone, rather than parts of a whole. Trying to convey separation present in the music doesn't always need to lead to disorganization; see 02:26:074 (1,2,3) . I'm not going to give specific suggestions here because if this is something you do end up wanting to change, I think that it should be a change that you come up with on your own, for stylistic reasons.

02:31:926 (5) - This slider shape fits the vocals nicely but it doesn't seem to be consistent with the clean visual style of the rest of your map. Something simpler would appear more compatible with the aesthetics of this map:
But of course you lose out on the more constant vibration effect.
You could try making the slider like this:
And then Ctrl+Shift+R ~60 degrees clockwise:
This would make it look cleaner, at least.

02:48:574 (6) - midpoint:66,165 for a neater blanket.

02:58:268 (1) - This could look much neater. Make the slider like this:
And then Ctrl+Shift+R 15 degrees clockwise:
It looks like this is what you were doing, but for some reason the points got all messed up and weren't correctly grid-aligned. Though maybe you did that on purpose, but personally I think this slider fits the rest of your map better if it looks neater.
[meiikyuu's Hard]
00:41:438 (2) - An NC here would look nice, and would reinforce the fact that these are two beats apart.

01:47:476 (1,2) - The placement here is awkward for a section finisher. (1) and (2) very slightly overlap, and the motion isn't particularly interesting. I don't think this arrangement is strong or impactful enough for something that occurs right before a break. Maybe you could try something like:
Though I'm sure there are better patterns.

02:24:060 - You skip a vocal beat here, and I think it's more necessary that you map it for consistency with the music and with the rest of your map. Any of the patterns you use previously or after with these same vocal rhythms would work here.

02:38:694 - Another vocal beat skip. There doesn't seem to be anything in the music to suggest this skip, nor the 02:38:878 (3) repeat slider.
[Normal]
Tick Rate: The ticks are too frequent. Having a spam of 10s pop up with pretty much every slider is somewhat distracting, and I have to admit that a 700 combo 3 minute Normal is a bit strange. If you decrease tick rate to 1, though, you'll lose the tick symmetry on your 3/2 sliders, so I could see why you would keep it at 2.

01:24:610 (1,2) - Since you were so good about the blankets at 01:28:816 (3,4,1) I think you should blanket these as well.
01:24:610 (1) - midpoint:88,204
01:26:074 (2) - midpoint:232,115; endpoint:179,28

02:14:366 (1) - Consider fixing this blanket. midpoint:169,182; endpoint:255,65.

03:07:781 (3) - Considering blanketing. midpoint:92,188; endpoint:42,70. Note that doing this will place 03:08:878 (4) at a 0.84x distance from (3).
[Closing]
Great mapset overall! Your jump patterns in Lunatic were especially enjoyable to play through, and everything flowed quite nicely on the whole. There were a few bits in Lunatic and Hard with weird rhythm, but other than that the difficulties are fun and well-designed. Good work!
Topic Starter
LunarSakuya

happy30 wrote:



☢!!WARNING!!☢  QAT  WAVE  INCOMING


[General]

  • ☢ - Add the album in the tags? added "flash" lol for Touhou Euro Flash vol.2
    ☢ - Not sure about the artist, the arranger (DJ Command) is missing. DJ Command ft. 3L,mariapolo perhaps? not fully sure either but many other Touhou maps use the singer as the artist (senya, mai kotoge, etc.) I'll prob end up changing the artist to this after Ono sends me updates
[Normal]
Solid diff here.

  • ☢ - 00:48:025 (3,4,1) - Is this jump necessary? I think it's less confusing to leave this out, even if the sliderspeed changes, and use this spacing only after the sliderspeed has happened. Fixed
[Meiikyuu's Hard]
Nice to see AR7 coming back :)

  • ☢ - 00:24:427 (6) - Not sure about the irregular prev/next spacing of this note. The jump to the next note looks a bit weird, maybe make the spacing equal? Fixed
    ☢ - 00:24:976 (2,3) - Perhaps make the spacing here the same as (5) -> (1)(1.30x) a few notes later? For consistency. Fixed
    ☢ - 00:40:342 (7) - for consistency, make the prev spacing of this note 1.10x? Since 1.30 and 1.10 are similar this doesn't feel like a jump but like an error. Fixed
    ☢ - 01:48:025 (2) - this overlap looks really odd. Fixed
    ☢ - 02:24:060 - The vocal here is missing in your map :( I would suggest a rhythm like you did here: 02:26:988 (2) - Fixed
[Lunatic]

  • ☢ - The spacing is really inconsistent in this diff. At a lot of places the spacing jumps from 1.58 to 1.68 or so. the extra 0.10 doesn't make them feels as jumps but make them look a bit messy. Alright, hope I fixed them up lol
    ☢ - 02:28:635 (7,8,1) - Instead of stacking, make the prev/next 0.50x? I didn't find it fitting here like at the other places. Fixed
[Ono's Muzukashii]

  • ☢ - You might want to finish this diff quickly or else we will have to set this map on hold in our queue
[Ono's oni]

  • ☢ - Love, but fix unsnapped notes.

11t wrote:



[Lunatic]
00:36:316 (1,2,3) - I'm not sure this fits the rhythm. You skip over the synth note at 00:36:591 and then transition into a somewhat unexpected double. How about something like this instead? Fixed, took the second one

This could also work, though I find it a bit awkward:


01:06:134 (7) - Not sure if you care much about something like this, but something like midpoint:429,109 startpoint:414,24 would match the angles of 01:05:402 (5) better. Fixed

02:23:147 (1,2,3,4) - This pattern seems arbitrary, especially in comparison to the rest of the map which is arranged using clear structures. There's nothing particularly bad about this pattern, and it's not as if it doesn't fit the music, but I'm sure that there's a much more interesting arrangement that you could use here. As they are now, these sliders have little to do with each other and they feel standalone, rather than parts of a whole. Trying to convey separation present in the music doesn't always need to lead to disorganization; see 02:26:074 (1,2,3) . I'm not going to give specific suggestions here because if this is something you do end up wanting to change, I think that it should be a change that you come up with on your own, for stylistic reasons. Fixed hopefully

02:31:926 (5) - This slider shape fits the vocals nicely but it doesn't seem to be consistent with the clean visual style of the rest of your map. Something simpler would appear more compatible with the aesthetics of this map: Fixed
But of course you lose out on the more constant vibration effect.
You could try making the slider like this:
And then Ctrl+Shift+R ~60 degrees clockwise:
This would make it look cleaner, at least.

02:48:574 (6) - midpoint:66,165 for a neater blanket. Fixed

02:58:268 (1) - This could look much neater. Make the slider like this: Fixed, thanks
And then Ctrl+Shift+R 15 degrees clockwise:
It looks like this is what you were doing, but for some reason the points got all messed up and weren't correctly grid-aligned. Though maybe you did that on purpose, but personally I think this slider fits the rest of your map better if it looks neater.
[meiikyuu's Hard]
00:41:438 (2) - An NC here would look nice, and would reinforce the fact that these are two beats apart. not sure, i'll see what meii does

01:47:476 (1,2) - The placement here is awkward for a section finisher. (1) and (2) very slightly overlap, and the motion isn't particularly interesting. I don't think this arrangement is strong or impactful enough for something that occurs right before a break. Maybe you could try something like:
Though I'm sure there are better patterns. Spaced them apart

02:24:060 - You skip a vocal beat here, and I think it's more necessary that you map it for consistency with the music and with the rest of your map. Any of the patterns you use previously or after with these same vocal rhythms would work here. Fixed

02:38:694 - Another vocal beat skip. There doesn't seem to be anything in the music to suggest this skip, nor the 02:38:878 (3) repeat slider.
[Normal]
Tick Rate: The ticks are too frequent. Having a spam of 10s pop up with pretty much every slider is somewhat distracting, and I have to admit that a 700 combo 3 minute Normal is a bit strange. If you decrease tick rate to 1, though, you'll lose the tick symmetry on your 3/2 sliders, so I could see why you would keep it at 2. Fixed

01:24:610 (1,2) - Since you were so good about the blankets at 01:28:816 (3,4,1) I think you should blanket these as well. kept it for now unless meii wants it
01:24:610 (1) - midpoint:88,204
01:26:074 (2) - midpoint:232,115; endpoint:179,28

02:14:366 (1) - Consider fixing this blanket. midpoint:169,182; endpoint:255,65. Don't think it's supposed to be a blanket?

03:07:781 (3) - Considering blanketing. midpoint:92,188; endpoint:42,70. Note that doing this will place 03:08:878 (4) at a 0.84x distance from (3). what?
[Closing]
Great mapset overall! Your jump patterns in Lunatic were especially enjoyable to play through, and everything flowed quite nicely on the whole. There were a few bits in Lunatic and Hard with weird rhythm, but other than that the difficulties are fun and well-designed. Good work! Thanks a lot
Thanks so much!! 8-)
just waiting for Ono~
meiikyuu
-n- hurry up
Lizbeth
hi~

[Lunatic]
00:28:268 (4,5) - Those change of spacing threw me off a bit, i catched the trick eventually. I guess im just a bad player buttt, I tell you just in case.
01:36:316 (1,1) - I'm ok with overlaps in general, but when they look unintentional bug me a bit, and this one looks messy and divorced from the rest of the map. Just and opinion though.

[meiikyuu's Hard]
03:15:830 (1) - here I wanted something like this:03:17:293 (5) -

[Normal]
No problems with normal for me

I wont mod taiko diffs cuz with my "extended" knowlegde of taiko would be the same mod it and not mod it.

Good luck~
OnosakiHito


My god, all these tries. But finally I'm satisfied with the Oni. Tell me how far the Muzu is done. Else I can continue to map it and finish it really soon this time.
Download: http://puu.sh/4TqaH.zip

Once again, happy birthday and sorry that we didn't managed it at your date to rank it. orz
Still, I hope you had a nice party.
Irreversible
Just a suggestion

How about adding a kiai flash 01:24:609 - ?
and here 02:46:560 -

o:
Oyatsu
Videogame (English)
LOLL. Need fix this plzz :)
Topic Starter
LunarSakuya
The engrish is too strong :P

xD anyway pretty sure it's right
Dangaard
getting an error when osu is trying to extract this :<
Goji_old_1

Dangaard wrote:

getting an error when osu is trying to extract this :<
yeah, i am too. warning warning this beatmap has moved to the failed folder.
Topic Starter
LunarSakuya
aw shiz lol ok i will try to fix this, thanks for checking =v=
Goji_old_1
the issue appears to be fixed now. :)
Irreversible
I thought this is ranked already.. o_O

Will come back here tomorrow.
Kuria
M4M before you guys do something lol

from AIBAT

AIBat v3.1 wrote:

[Skin/SB]
SB Elements Not .png
nuke\black.jpg
nuke\blank.jpg

[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Lunatic] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [meiikyuu's Hard] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [Normal] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [Ono's Taiko Muzukashii] :

- [Ono's Taiko Oni] :

General and Metadata

Inconsistency in EpilepsyWarning:
- [Lunatic] : 1
- [meiikyuu's Hard] : 1
- [Normal] : 1
- [Ono's Taiko Muzukashii] :
- [Ono's Taiko Oni] :

Inconsistency in Tags:
- [Lunatic] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [meiikyuu's Hard] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [Normal] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [Ono's Taiko Muzukashii] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat onosakihito
- [Ono's Taiko Oni] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat onosakihito

Kiai
Inconsistency in Kiai Times:

- [Lunatic] :
Kiai #1: Starts on 01:12:902, ends on 01:36:316
Kiai #2: Starts on 02:34:854, ends on 02:58:268

- [meiikyuu's Hard] :
Kiai #1: Starts on 01:12:903, ends on 01:36:317
Kiai #2: Starts on 02:34:854, ends on 02:58:269

- [Normal] :
Kiai #1: Starts on 01:12:903, ends on 01:36:317
Kiai #2: Starts on 02:34:854, ends on 02:58:269

- [Ono's Taiko Muzukashii] :
Kiai #1: Starts on 01:12:903, ends on 01:48:025
Kiai #2: Starts on 02:34:853, ends on 03:09:975

- [Ono's Taiko Oni] :
Kiai #1: Starts on 01:12:902, ends on 01:48:024
Kiai #2: Starts on 02:34:853, ends on 03:09:975

Tags
- Consider adding "Ono" to all of your tags

[Ono's Taiko Muzukashii]
Audio Lead-In
There is only 1195 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 02:16:195.

Snapping
00:51:318 (1) - Unsnapped circle.
00:51:501 (1) - Unsnapped circle.
00:51:684 (1) - Unsnapped circle.
00:51:867 (1) - Unsnapped circle.
00:52:050 (1) - Unsnapped circle.
00:53:879 (1) - Unsnapped circle.
00:54:062 (1) - Unsnapped circle.
00:54:245 (1) - Unsnapped circle.
00:54:428 (1) - Unsnapped circle.
00:54:611 (1) - Unsnapped circle.
00:54:794 (1) - Unsnapped circle.
00:54:977 (1) - Unsnapped circle.

[Ono's Taiko Oni]
Audio Lead-In
There is only 1195 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 02:16:195.

from me
Normal:
  1. 00:28:999 (1) - dunno why but i think use 1/4 repeat here is a bit hard to normal, why not make it 1/2 like 00:27:537 (2,3) - ?
  2. 00:27:537 (2,3,1,2) - something like this for above, but maybe you can do it vice versa for rhythm consistency
  3. 00:41:804 - note here? because you do add it on 00:47:659 (2) -
  4. 00:59:366 (2) - just my preference about the patternflow, but i think it's better if place this on the right side
  5. 01:02:110 (2,3) - can't really feel the flow here, perhaps you're positioning the 01:02:110 (2) - a bit up?
  6. 02:00:830 (2,3) - fix the blanked
  7. 02:11:439 (1) - why you make this straight slider? it kinda ruins the flow the what it was directed, would prefer using curved instead for this lol
meikyuu's Hard:
  1. 00:20:037 (6) - new combo here?
  2. 00:25:342 (3,4,5) - kinda hard to put the note between slider stream like this for hard, why not make it just with the sliders instead? remove 00:25:615 (4) - , move 00:25:707 (5) - to that (4) and then make it's tail longer to 00:25:890 - ?
  3. 00:50:952 (5) - new combo
  4. 00:53:878 (6) - new combo
  5. 00:56:805 (4) - same as above
  6. sometimes i saw the combo last for 1/1 but sometimes 1/2. like 00:52:415 (1,2,3,4,5,6,7,8,9,10) - and 00:58:452 (1,2,3,4,5,6,1,2,3,4,5) - , why not make them all 1/2 or 1/1 instead?
  7. 02:09:976 (4) - just my opinion, why not use slider instead a note for this spot? It's a bit makes sense though if you wanna make some short break 02:10:158 -
  8. 02:22:415 (6,7,8) - wanna tell the same for this but i guess it doesn't really matter because we're already in the middle of the map and ppl are warmed up already
  9. 02:25:158 (4,5) - blanket?
Lunatic:
  1. 00:27:536 (1,2,3) - haha actually i'm prefer you make it 5 note stream for this like 00:26:073 (1,2,3,4,5) - , along with other similar triplet with reverse slider pattern, i feel it's match the song beat the most XD
  2. 00:33:390 (1,2,3) - something like this too, i prefer you make it 5 note stream instead because the beat match the music :D
  3. 00:33:390 (1,2,3) - no notes for this spot? you can form a jump between 00:40:707 (1,2,3,4) - though, here, like 00:47:292 (2,3,4,5) -
  4. 00:56:621 (5,6) - i'm not really feel the flow here, make the 00:56:804 (6) - rotated clockwise a bit?
  5. 01:05:951 (6,7) - ugh, don't like how the jumps played here, why not make the 01:05:951 (6,7) - stacked on the headslider instead tail? Q_Q
  6. 01:36:316 (1) - make it like this? http://puu.sh/5cI4T.jpg , stacked it with 01:34:853 (4) - head, much better flow imo
  7. 02:18:756 (6) - reverse this slider? i think the flow works better it's started from up instead down, knowing that the previous flow plays from down to up 02:18:208 (4,5) -
  8. 02:46:378 (11,12,1) - Q_______Q well i think it's ok if you intended to make a symmetric pattern between 02:46:013 (8,9,10,11,12) - but i still don't like how this part played

good map you two :D
jonathanlfj
irre can i snake you cause i really feel like nuking approving the standard diffs of this map
Topic Starter
LunarSakuya
fight fight
OnosakiHito
Ono is here. Ono will finish.
(Is this ML here?)
Irreversible

Call me back for rank then.

jonathan stealer i het u
jonathanlfj
im da snake

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
taiko oni is missing "flash" in tags, please add it to keep tags consistent
for artist instead of using "3L, maria♂polo" i think its better to use "3L・maria♂polo", the "・" is a special character similar to "♂" and was used on the official title of this track

[Normal]
00:30:463 (3) - position it like this? 01:15:830 (1,2) - not perfectly parallel, blame my OCD
02:14:366 (1) - probably can fix the blanket here to look nicer with 02:16:195 (2)
03:17:659 (4,2) - would be cool if you can make these two have the same shape for nice reflection

[meii's Hard]
01:22:780 (4) - forgot clap here
01:48:025 (2) - i would actually use a jump here considering how the finish effect comes in here after the vocal hold
02:28:817 (8) - use a 1/4 repeat slider? there are some drum rolls in the music which warrants that
03:09:426 (1) - sv change is glitched here, the slider is snapped to 03:09:426 but the green line is snapped to 03:09:427; manually snap the green line to get the sv working properly
03:20:952 (6) - add a finish here?

[Nuke]
01:09:975 (5) - based on your NC pattern NC should be here instead of 01:08:512 (1)
02:00:646 (4) - stack this on 01:59:731 (1)? or move it more left to avoid the overlap
02:31:926 (5) - same as 01:09:975 (5)
02:58:268 (1) - peppy might get mad, im not sure

3 months ago jonathanlfj wrote:

my intention has not yet changed.
Topic Starter
LunarSakuya

Kuria wrote:

M4M before you guys do something lol

from AIBAT

AIBat v3.1 wrote:

[Skin/SB]
SB Elements Not .png
nuke\black.jpg
nuke\blank.jpg
Should be ok
[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Lunatic] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [meiikyuu's Hard] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [Normal] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [Ono's Taiko Muzukashii] :

- [Ono's Taiko Oni] :

General and Metadata

Inconsistency in EpilepsyWarning:
- [Lunatic] : 1
- [meiikyuu's Hard] : 1
- [Normal] : 1
- [Ono's Taiko Muzukashii] :
- [Ono's Taiko Oni] :

Inconsistency in Tags:
- [Lunatic] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [meiikyuu's Hard] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [Normal] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [Ono's Taiko Muzukashii] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat onosakihito
- [Ono's Taiko Oni] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat onosakihito

Kiai
Inconsistency in Kiai Times:

- [Lunatic] :
Kiai #1: Starts on 01:12:902, ends on 01:36:316
Kiai #2: Starts on 02:34:854, ends on 02:58:268

- [meiikyuu's Hard] :
Kiai #1: Starts on 01:12:903, ends on 01:36:317
Kiai #2: Starts on 02:34:854, ends on 02:58:269

- [Normal] :
Kiai #1: Starts on 01:12:903, ends on 01:36:317
Kiai #2: Starts on 02:34:854, ends on 02:58:269

- [Ono's Taiko Muzukashii] :
Kiai #1: Starts on 01:12:903, ends on 01:48:025
Kiai #2: Starts on 02:34:853, ends on 03:09:975

- [Ono's Taiko Oni] :
Kiai #1: Starts on 01:12:902, ends on 01:48:024
Kiai #2: Starts on 02:34:853, ends on 03:09:975

Tags
- Consider adding "Ono" to all of your tags

[Ono's Taiko Muzukashii]
Audio Lead-In
There is only 1195 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 02:16:195.

Snapping
00:51:318 (1) - Unsnapped circle.
00:51:501 (1) - Unsnapped circle.
00:51:684 (1) - Unsnapped circle.
00:51:867 (1) - Unsnapped circle.
00:52:050 (1) - Unsnapped circle.
00:53:879 (1) - Unsnapped circle.
00:54:062 (1) - Unsnapped circle.
00:54:245 (1) - Unsnapped circle.
00:54:428 (1) - Unsnapped circle.
00:54:611 (1) - Unsnapped circle.
00:54:794 (1) - Unsnapped circle.
00:54:977 (1) - Unsnapped circle.

[Ono's Taiko Oni]
Audio Lead-In
There is only 1195 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 02:16:195.

from me
Normal:
  1. 00:28:999 (1) - dunno why but i think use 1/4 repeat here is a bit hard to normal, why not make it 1/2 like 00:27:537 (2,3) - ? Fixed
  2. 00:27:537 (2,3,1,2) - something like this for above, but maybe you can do it vice versa for rhythm consistency Fixed?
  3. 00:41:804 - note here? because you do add it on 00:47:659 (2) - hmm there is no drum here unlike the later part
  4. 00:59:366 (2) - just my preference about the patternflow, but i think it's better if place this on the right side Fixed
  5. 01:02:110 (2,3) - can't really feel the flow here, perhaps you're positioning the 01:02:110 (2) - a bit up? should be fine i guess xD
  6. 02:00:830 (2,3) - fix the blanked Fixed
  7. 02:11:439 (1) - why you make this straight slider? it kinda ruins the flow the what it was directed, would prefer using curved instead for this lol tried to make it symmetrical with (2)
meikyuu's Hard:
  1. 00:20:037 (6) - new combo here? Fixed
  2. 00:25:342 (3,4,5) - kinda hard to put the note between slider stream like this for hard, why not make it just with the sliders instead? remove 00:25:615 (4) - , move 00:25:707 (5) - to that (4) and then make it's tail longer to 00:25:890 - ? i'll ask meii
  3. 00:50:952 (5) - new combo keep
  4. 00:53:878 (6) - new combo keep
  5. 00:56:805 (4) - same as above ?
  6. sometimes i saw the combo last for 1/1 but sometimes 1/2. like 00:52:415 (1,2,3,4,5,6,7,8,9,10) - and 00:58:452 (1,2,3,4,5,6,1,2,3,4,5) - , why not make them all 1/2 or 1/1 instead? i will play around with this
  7. 02:09:976 (4) - just my opinion, why not use slider instead a note for this spot? It's a bit makes sense though if you wanna make some short break 02:10:158 - Fixed
  8. 02:22:415 (6,7,8) - wanna tell the same for this but i guess it doesn't really matter because we're already in the middle of the map and ppl are warmed up already hm yeah lol
  9. 02:25:158 (4,5) - blanket? it'll be ok
Lunatic:
  1. 00:27:536 (1,2,3) - haha actually i'm prefer you make it 5 note stream for this like 00:26:073 (1,2,3,4,5) - , along with other similar triplet with reverse slider pattern, i feel it's match the song beat the most XD Fixed in a different way. i wanted to keep this type of rhythm bc theres a hold in the synth
  2. 00:33:390 (1,2,3) - something like this too, i prefer you make it 5 note stream instead because the beat match the music :D same as above
  3. 00:33:390 (1,2,3) - no notes for this spot? you can form a jump between 00:40:707 (1,2,3,4) - though, here, like 00:47:292 (2,3,4,5) - Fixed
  4. 00:56:621 (5,6) - i'm not really feel the flow here, make the 00:56:804 (6) - rotated clockwise a bit? i think it's ok
  5. 01:05:951 (6,7) - ugh, don't like how the jumps played here, why not make the 01:05:951 (6,7) - stacked on the headslider instead tail? Q_Q i kinda wanted to emphasize the "jump" in the vocals =v=
  6. 01:36:316 (1) - make it like this? http://puu.sh/5cI4T.jpg , stacked it with 01:34:853 (4) - head, much better flow imo yea this is a great idea actually but i felt the deeper angle increased the intensity of this part more
  7. 02:18:756 (6) - reverse this slider? i think the flow works better it's started from up instead down, knowing that the previous flow plays from down to up 02:18:208 (4,5) - kept this, another vocal tone thing i tried to capture orz xD
  8. 02:46:378 (11,12,1) - Q_______Q well i think it's ok if you intended to make a symmetric pattern between 02:46:013 (8,9,10,11,12) - but i still don't like how this part played orz xD

good map you two :D

jonathanlfj wrote:

im da snake

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
taiko oni is missing "flash" in tags, please add it to keep tags consistent Fixed
for artist instead of using "3L, maria♂polo" i think its better to use "3L・maria♂polo", the "・" is a special character similar to "♂" and was used on the official title of this track do you have any proof lol i was thinking of putting DJ Command ft. asdfdsf for the artist but idk

[Normal]
00:30:463 (3) - position it like this? Fixed in another way
01:15:830 (1,2) - not perfectly parallel, blame my OCD Fixed
02:14:366 (1) - probably can fix the blanket here to look nicer with 02:16:195 (2) Fixed
03:17:659 (4,2) - would be cool if you can make these two have the same shape for nice reflection Fixed but i had to angle the new one up more

[meii's Hard]
01:22:780 (4) - forgot clap here Fixed
01:48:025 (2) - i would actually use a jump here considering how the finish effect comes in here after the vocal hold increased spacing
02:28:817 (8) - use a 1/4 repeat slider? there are some drum rolls in the music which warrants that Fixed
03:09:426 (1) - sv change is glitched here, the slider is snapped to 03:09:426 but the green line is snapped to 03:09:427; manually snap the green line to get the sv working properly Fixed
03:20:952 (6) - add a finish here? Fixed

[Nuke]
01:09:975 (5) - based on your NC pattern NC should be here instead of 01:08:512 (1) it was consistent before? but i NC's this and the later one
02:00:646 (4) - stack this on 01:59:731 (1)? or move it more left to avoid the overlap Fixed
02:31:926 (5) - same as 01:09:975 (5) Fixed
02:58:268 (1) - peppy might get mad, im not sure hmph

3 months ago jonathanlfj wrote:

my intention has not yet changed. asjknfdscajnkf
Thanks kuria and jonny <333
i need to figure out this artist now
jonathanlfj
hmm i just searched up some japanese sources, most english sources uses commas to split it which is why im also not 100% certain
http://nijika.net/TEF2.html
http://www16.atwiki.jp/toho/pages/6071.html

let me actually download the cd and see what is written on the song info there

EDIT: ☢
Topic Starter
LunarSakuya
Thank you 家你
jonathanlfj
i see what u did there
where is 铅笔??
Topic Starter
LunarSakuya
铅笔在一个美丽的神话
ConanCloud
Awesome Map.
I can only play CTB, but the map is very good in ctb, too.
I hope for a ranked version.
Good luck :)
happy30
no kds

[General]
- Change the artist as I suggested before?

I checked the taikos and I find it odd that muzukashii is slightly shorter than Oni?
Other than that they're fine
Topic Starter
LunarSakuya

happy30 wrote:

no kds

[General]
- Change the artist as I suggested before?

I checked the taikos and I find it odd that muzukashii is slightly shorter than Oni?
Other than that they're fine
hey~!

For the artist, I decided to stick with the original album booklet:

thanks for the recheck :oops:
OnosakiHito
Essays I have to write are soon done. Though, I have to admit that I struggle in making the Muzu in a way I like. lol
Vass_Bass
wow :o
captin1
someday
Topic Starter
LunarSakuya
eventually
OnosakiHito
nowday
Kagami Yuki
Hi Ono.
Mod from online request.

[General]
  1. You set HP7 in Oni,why not set OD6 ?OD5HP7 seems no difference with those players who can play this diff.I'd rather increase the difficulty by OD6↑ . HP6 OD6 or HP7 OD6 both fine. It's my suggestion,not a must.It's up to you :3



    [Ono's Taiko Oni]
    1. 00:25:341 - A suggestion here. d dd dd can also suit well...not a must to change.
    2. 00:18:573 - to 00:23:694 - of course k d k d k etc. suit the song.but it seems no fun here.why not user other patterns to let it more fun?(Suggestion also.)
    3. 00:27:719 (3) - k here suits well.And you use kkk in previous pattern.
    4. 00:28:725 (2,1) - change to dk here because a higher pitch sound.
    5. 00:30:280 (1) - how about k here?
    6. 00:32:109 (3) - ^
    7. 00:37:323 - add a d here? there exist a hit-sound.
    8. 01:18:573 (2) - delete this note? set a little break here give me a good feel.and the same at 01:30:280 (1) -
    9. 01:22:231 (1,2,3,4,1,2,1) - dddkkkd maybe better.(suggestion.)
    10. 01:23:694 (1) - D can be better.because lyric change from the next note.
    11. 01:41:804 (1,2,3,4,1) - here actually is k(1/4 and kkkkd(1/8),but that patten is unrankable.So I recommend you delete 01:41:804 (1,2,3,4) - .It will set a little break here and nothing unsuit the song.
    12. 01:42:902 - to 01:47:475 - those patterns ugly.please fix them.
    13. 01:59:274 - add a d here.
    14. ....what's that?the 2nd KIAI part?.....All right.All patterns rankable and almost suit the song well.But a funny and rankable map is what we need.Or you can tell me this map is a ddddk and ddddd kkkkk practice map.The first 1/2 part of the song looks just fine,and I would like to remap from 01:41:804 - to the end.
    Important:I strongly recommend you take a rest of mapping.I hope Taikosaki will come back soon ;w;

    [Ono's Taiko Muzukashii]
    1. 00:27:902 (1) - k here?
    2. 00:31:560 (1) - k ?Just suggestion.
    3. 00:37:414 (1) - ^
    4. 00:46:194 (3) - ^
    5. please fix those oxoxoxoxoxoxoxoxoxo patterns.They are too long and boring .00:49:487 - to 01:01:194 - and 01:59:731 - to 02:23:146 -
    6. ......maybe you wanna try jirou style,but could you please think about that funny map is more important than a neat map but not fun at all.
I like this song though.But I would like to remap ,to let it become a funny ,rankable and neat map.
Also,all above are my suggestions.It's up to you.The set now is fine,nothing unrankable.

Good luck.

edit: no kds for this post if you think its unhelpful.
edit2:change 1/40 to 1/4
OnosakiHito

- Kagami Yuki - wrote:

SPOILER
Hi Ono.
Mod from online request.

[General]
  1. You set HP7 in Oni,why not set OD6 ?OD5HP7 seems no difference with those players who can play this diff.I'd rather increase the difficulty by OD6↑ . HP6 OD6 or HP7 OD6 both fine. It's my suggestion,not a must.It's up to you :3 It's not all about the higher players. We have also lower guys. OD 5 suits here actually well if you ask me.



    [Ono's Taiko Oni]
    1. 00:25:341 - A suggestion here. d dd dd can also suit well...not a must to change. Possible, but if I use these notes I can't differe the parts from each other. It is importat to make clear where a new section starts, else the map is made in a too consecutive way.
    2. 00:18:573 - to 00:23:694 - of course k d k d k etc. suit the song.but it seems no fun here.why not user other patterns to let it more fun?(Suggestion also.) It's not all about making hard maps, - Kagami Yuki -. Also, if I would do so, the up coming part at 00:26:073 would be less emphasized. In Taiko it is important to differ parts from each other by having different patterns, SV changed or the common use of kiai. If we wouldn'T do so, a map can become monotonically - after all, we have only one achse (the x-achse) in Taiko game play so we have to vary sometimes when mapping.
    3. 00:27:719 (3) - k here suits well.And you use kkk in previous pattern. The idea is good, but you should have noticed that I'm using the abekobe style in this part. Additional to this, if I would add a kat I should have add a don at 00:33:573 .
    4. 00:28:725 (2,1) - change to dk here because a higher pitch sound. Abekobe style + alternate way dk kd kkkkk
    5. 00:30:280 (1) - how about k here? Not a bad idea, but it would interrupt the "don-beat" I'm using.
    6. 00:32:109 (3) - ^ Again, idea is good but ^. I will check it later once again.
    7. 00:37:323 - add a d here? there exist a hit-sound. Hm, about that one I wasn't sure. But it is rather a significant sound compared to the one I'm actually mapping to.
    8. 01:18:573 (2) - delete this note? set a little break here give me a good feel.and the same at 01:30:280 (1) - Not sure to be honest. For now I will keep it due to self preferences. But not a bad idea.
    9. 01:22:231 (1,2,3,4,1,2,1) - dddkkkd maybe better.(suggestion.) No, doesn't fit well here.
    10. 01:23:694 (1) - D can be better.because lyric change from the next note. Okay, I will think about this.
    11. 01:41:804 (1,2,3,4,1) - here actually is k(1/4 and kkkkd(1/8),but that patten is unrankable.So I recommend you delete 01:41:804 (1,2,3,4) - .It will set a little break here and nothing unsuit the song. Hm 1/4 on 1/8 is possible, but I find your idea much better at this point. Applied.
    12. 01:42:902 - to 01:47:475 - those patterns ugly.please fix them. Yeah, I found that pattern since the very beginning not fitting so I changed it now.
    13. 01:59:274 - add a d here. same reason as before.
    14. ....what's that?the 2nd KIAI part?.....All right.All patterns rankable and almost suit the song well.But a funny and rankable map is what we need.Or you can tell me this map is a ddddk and ddddd kkkkk practice map.The first 1/2 part of the song looks just fine,and I would like to remap from 01:41:804 - to the end.
      Hopfully you are not telling such stuff to other mappers which are less experienced than me? Mapping is not about making hard maps, it should suit the song in a fair way. One can't say what is fun and what not. Everyone has its own view about that which is skill-based. Maybe for us it isn't fun, but for a lower player it will be fun.
    Important:I strongly recommend you take a rest of mapping.I hope Taikosaki will come back soon ;w;

    [Ono's Taiko Muzukashii]
    1. nothing applied. Most patterns are mapped in an alternate way.
I think you misunderstood the modding process Kagami Yuki. It is not about forcing / recommending mapper your own opinion with the reason, that something is boring. That is rather subjective since this varies case by case, depending on players skill. The harder I make a map for example, the less people are able to play the map. Higher guys are always able to use HD / HR / DT for such "easier" maps; lower players are not.
You had some good suggestions, but in general you didn't look at the overall picture of this map. You focused on single patterns and short constellation of it instead of looking at their connection to each other. So didn't you noticed the abekobe style or the alternate way of some patterns either, which is really important in Taiko.
Another point is the emphasize of certain patterns in a map. As I said before, we have only one achse in the game(scrollbar), so there is less possibility in creativity than osu has. That means we have to use patterns in a smart way, so they emphasize each other in a fair way. I could have easily make this map harder without breaks and many complicated patterns, but then it would rather appear monotonically, which is the -well that's my own opinion here- dead for a Taiko map.

Ah, no. I'm not angry or anything like that. You don't have to worry. You are still new here, so I rather tell you right ahead some imput about the modding (Modding Academy? lol).
As I said, you had some good points, but which are only restricted to single patterns. You have to look more at the overall picture of a map and keep your personal preferences away from a map. Mod to the mappers style as long as it isn't unrankable (which wasn't in this case).

Thank you for checking it Yuki! Since I applied two things, I can give you the kd.
Download: http://puu.sh/6imDZ.zip
Kagami Yuki

OnosakiHito wrote:

I think you misunderstood the modding process Kagami Yuki. It is not about forcing / recommending mapper your own opinion with the reason, that something is boring. That is rather subjective since this varies case by case, depending on players skill. The harder I make a map for example, the less people are able to play the map. Higher guys are always able to use HD / HR / DT for such "easier" maps; lower players are not.
You had some good suggestions, but in general you didn't look at the overall picture of this map. You focused on single patterns and short constellation of it instead of looking at their connection to each other. So didn't you noticed the abekobe style or the alternate way of some patterns either, which is really important in Taiko.
Another point is the emphasize of certain patterns in a map. As I said before, we have only one achse in the game(scrollbar), so there is less possibility in creativity than osu has. That means we have to use patterns in a smart way, so they emphasize each other in a fair way. I could have easily make this map harder without breaks and many complicated patterns, but then it would rather appear monotonically, which is the -well that's my own opinion here- dead for a Taiko map.

Ah, no. I'm not angry or anything like that. You don't have to worry. You are still new here, so I rather tell you right ahead some imput about the modding (Modding Academy? lol).
As I said, you had some good points, but which are only restricted to single patterns. You have to look more at the overall picture of a map and keep your personal preferences away from a map. Mod to the mappers style as long as it isn't unrankable (which wasn't in this case).

Thank you for checking it Yuki! Since I applied two things, I can give you the kd.
Thank you for your kds.
Firstly. all words I said in that post were my personal opinions.Secondly,I am not aiming at making hard maps.but one thing that is more fun in a map.We mapped songs we like,and found fun in what we do.Or you think that only make map harder can change it into a fun map?Appreciation for trying to use different patterns and color combinations. ←this is POONwing's saying.Variaty patterns could be fun.
Also,there is nothing connected with how experienced you are.No one can hold quality of his maps.
*I don't know if other lower players would consider about overall picture after their play,or have a clear feel about the whole map.It's too complicated.When I was a lower player , I only know which kind of maps I like and I don't like.I divide all maps into those two kinds until now.Fun to play or not fun to play,it's an easy question.*

It's right about what you said.But we're in defferent ways.This is a game,and I hope you can find your abekobe style.lol

I am a newbie mapper as you said.I don't know what is art in a map,or connections between notes.I even don't care about my map is rankable or not.I've already found my fun when I was mapping.I would never FORCE anyone to follow my words,those were my suggestions,and as what I said,it's up to you.

imo not so serious.Good luck on your way :3
OnosakiHito
Very true what wing said. That's what I said above as well. :p
Well, it has something to do with experience. But let's move that aside. Heh
Yeah, it is good that you found your preferences.~

Lets wait for the other Modders now.
Topic Starter
LunarSakuya
updated
Nashmun
Hi Ono, here's my mod !

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.

[Oni]

  1. 00:42:902 (5,6,1) - I really doesn't feel the music climax here. Maybe adding a kat at 00:43:451 - would fit more the general climax ?
  2. 00:43:634 - 00:45:463 - Really not sure about the speed-up, seems unnecessary to me.
  3. 00:49:304 (1,1) - Maybe replace it by a kkd (Or kkD if you still want to keep the finisher) ? I see what you wanted to do here but adding a triplets would follow the drums more accurately and would brings out the next bar by announcing it. It helps marking the difference between the previous part with no/quiet percussion to the next one with louder percussion and background music even if the vocal is the same.

  4. 01:13:085 (1,1,1,1,1,1,2,1) - Hum, the doublets construction here is fine, but I had a strange feeling while playing it. IMO the doublets should be moved back from 1/2 to the previous white tick.
    Having that kind of pattern starting off beat is really strange and should be motivated by a very clear rhythmical/musical background which is not present here.
    Moreover in those parts 01:18:938 (1,2,1,1,1,1,2,1) - your construction is 1/2 beat ahead (gap between first note and doublets is 2beats and no 2 and half beats), which make much more sense.
  5. 01:14:365, 01:24:609, 01:26:073 - ^
  6. 01:18:755 (1) - Finisher instead. It will mark the next part of the chorus. Also this is an important crash cymbal hit.
  7. 02:58:268 (1) - Same than 00:43:634

  8. 01:52:780 (1) - k instead ? Seems funnier to play (Also add some variation prom previous part) and fits more the very high pitched synthetiser.
  9. 02:05:585 (1,2,3,4,1) - hum, at the part from 02:05:585 (1,2,3,4,1) to 02:05:585 (1,2,3,4,1) - You decided to avoid putting 1/4 at the end of each bar in order to brings out the vocals with finishers, so I think it'll be better to stay consistent and do the same here.
  10. 02:11:438 (1,1) - Finishers ? For consistency purpose with that exact same part @ 00:55:341 (1) -
  11. 02:16:377 (1,2,3,4,1,2,1,1,2,3,1) - Same issue than the two previous suggestions, I would do something like this (with the last two notes being finishers)


  12. 02:35:585 (1,1,1,2,1,1) - Same issue than the previous chorus. I'll a dk kd k dirrectly starting from 02:35:585
  13. 02:37:048 (1,1,1,2,1,1) - ^
  14. 02:47:109 (1,2,1,1,1,2,1) - Same issue, but I'm sure you can find goods variations while keeping a consistent structure here :p
  15. 02:58:268 (1) - Wow wow wow, I'm still doubtfull about those speed-ups belloging in those parts, but here it's really too violent compared to the rest of the difficulty, you should really consider changing it

[Muzukashii]
General :
As I pointed it up in the Oni, I'm really not sure those speed-up really fits where you placed them.
  1. 00:04:487 - and 00:10:432 - Maybe add a k here ? Since this part is oooo oooo o o while the other is oooo oooooo it seems a little too empty.
  2. 00:13:816 (1,2) - D K instead ? I think you can affoard following the synthetiser pitch here considering the overall difficulty of your muzukashii
  3. 00:14:914 (1,2,3) - K D D instead ? Same reason
  4. 00:58:268 (1,1,1,1,1,1,1,1,1) - Sounds really weird, to me it's 1 beat too long, consider removing the last two notes or making looks like this t ofit the drum cymbal hit and fill that part : http://puu.sh/6jLq6.png (with 00:59:731 - being either a D or K finisher)
  5. 02:02:658 (1,1,1,1,1,1,1,1,1) - ^ but without the finisher.
  6. 02:08:512 (1,1,1,1,1,1,1,1,1) - ^ with finisher
  7. 02:20:219 (2,1,1,1,1,1,1,1,1) - ^
That's all for this diff, IMO the dkdkdkd parts are a little too redundant if you ask me even if you tried to diversified it with a lot of structural variations. All the other parts are higher quality wise than those one but also difficulty wise. Maybe you could find something to add some variation and a little more of difficulty (Not too much, but just make the gap between these parts and the other one a little smaller).


This is pretty well designed so you should have your taiko icon soon, good luck with it ! :3
OnosakiHito

Nashmun wrote:

SPOILER
Hi Ono, here's my mod !

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.

[Oni]

  1. 00:42:902 (5,6,1) - I really doesn't feel the music climax here. Maybe adding a kat at 00:43:451 - would fit more the general climax ? Good idea.
  2. 00:43:634 - 00:45:463 - Really not sure about the speed-up, seems unnecessary to me. Removed since some other people said the same.
  3. 00:49:304 (1,1) - Maybe replace it by a kkd (Or kkD if you still want to keep the finisher) ? I see what you wanted to do here but adding a triplets would follow the drums more accurately and would brings out the next bar by announcing it. It helps marking the difference between the previous part with no/quiet percussion to the next one with louder percussion and background music even if the vocal is the same.Since this is rather single pattern based, I prefer keeping current finisher since it is connected to the upcoming patterns (in other words a higher instance?).

  4. 01:13:085 (1,1,1,1,1,1,2,1) - Hum, the doublets construction here is fine, but I had a strange feeling while playing it. IMO the doublets should be moved back from 1/2 to the previous white tick.
    Having that kind of pattern starting off beat is really strange and should be motivated by a very clear rhythmical/musical background which is not present here.
    Moreover in those parts 01:18:938 (1,2,1,1,1,1,2,1) - your construction is 1/2 beat ahead (gap between first note and doublets is 2beats and no 2 and half beats), which make much more sense. Yeah, I understand your point. And I'm not sure about this yet. Yes, your suggestion is reasonable, but shifting the notes back without adding a triplet as I did at 01:30:646 feels not well to me. Also, I want to keep this part in the kiai easy to be able to emphasize the upcoming parts more. Give me some time to think about this please.
  5. 01:14:365, 01:24:609, 01:26:073 - ^
  6. 01:18:755 (1) - Finisher instead. It will mark the next part of the chorus. Also this is an important crash cymbal hit. I didn't add any at 01:24:609 or 01:12:902, so I don't want to change this. It happens rarely that I use finishers in pattern constellations.
  7. 02:58:268 (1) - Same than 00:43:634 This time I'm fine with these. The finishers emphasize with the additional SV changes this part really well. Vocal is really strong at this part so that was my solution for this. Also, 01:12:902 (2,1) - seems to be easier playable since the finisher is not dragged by the stream.

  8. 01:52:780 (1) - k instead ? Seems funnier to play (Also add some variation prom previous part) and fits more the very high pitched synthetiser. Alright.
  9. 02:05:585 (1,2,3,4,1) - hum, at the part from 02:05:585 (1,2,3,4,1) to 02:05:585 (1,2,3,4,1) - You decided to avoid putting 1/4 at the end of each bar in order to brings out the vocals with finishers, so I think it'll be better to stay consistent and do the same here. Talked about this in IRC. I will check this soon again.
  10. 02:11:438 (1,1) - Finishers ? For consistency purpose with that exact same part @ 00:55:341 (1) - explained in IRC ^
  11. 02:16:377 (1,2,3,4,1,2,1,1,2,3,1) - Same issue than the two previous suggestions, I would do something like this (with the last two notes being finishers) ^ (though, I like this idea yep)


  12. 02:35:585 (1,1,1,2,1,1) - Same issue than the previous chorus. I'll a dk kd k dirrectly starting from 02:35:585 *sighs* I will ask some more guys about this. I'm not sure about this anymore if I'm honest.
  13. 02:37:048 (1,1,1,2,1,1) - ^
  14. 02:47:109 (1,2,1,1,1,2,1) - Same issue, but I'm sure you can find goods variations while keeping a consistent structure here :p
  15. 02:58:268 (1) - Wow wow wow, I'm still doubtfull about those speed-ups belloging in those parts, but here it's really too violent compared to the rest of the difficulty, you should really consider changing it These I will rather keep due to self preferences and reasons I explained above.

[Muzukashii]
General :
As I pointed it up in the Oni, I'm really not sure those speed-up really fits where you placed them.
  1. 00:04:487 - and 00:10:432 - Maybe add a k here ? Since this part is oooo oooo o o while the other is oooo oooooo it seems a little too empty. Hm, it was rather intension to have no note here. Previously the part was long, but I cut it. Wanted to differ it a lot from Oni.
  2. 00:13:816 (1,2) - D K instead ? I think you can affoard following the synthetiser pitch here considering the overall difficulty of your muzukashii ok
  3. 00:14:914 (1,2,3) - K D D instead ? Same reason ok
  4. 00:58:268 (1,1,1,1,1,1,1,1,1) - Sounds really weird, to me it's 1 beat too long, consider removing the last two notes or making looks like this t ofit the drum cymbal hit and fill that part : http://puu.sh/6jLq6.png (with 00:59:731 - being either a D or K finisher) I rather think it does fit because... tbh I don't know why. I guess that's my feeling? lol - I like it how it is.
  5. 02:02:658 (1,1,1,1,1,1,1,1,1) - ^ but without the finisher.
  6. 02:08:512 (1,1,1,1,1,1,1,1,1) - ^ with finisher
  7. 02:20:219 (2,1,1,1,1,1,1,1,1) - ^
That's all for this diff, IMO the dkdkdkd parts are a little too redundant if you ask me even if you tried to diversified it with a lot of structural variations. All the other parts are higher quality wise than those one but also difficulty wise. Maybe you could find something to add some variation and a little more of difficulty (Not too much, but just make the gap between these parts and the other one a little smaller).


This is pretty well designed so you should have your taiko icon soon, good luck with it ! :3
Oh, really nice suggestions you provided here. Those which are marked in orange are suggestions I will consider later once again, since I'm unsure about their current state.
Thank you Nashmun!

Edit:

Aaaaah, I forgot to add the download link lol:
http://puu.sh/6tQsY.zip
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