[Lunatic]
00:36:316 (1,2,3) - I'm not sure this fits the rhythm. You skip over the synth note at 00:36:591 and then transition into a somewhat unexpected double. How about something like this instead?
This could also work, though I find it a bit awkward:
01:06:134 (7) - Not sure if you care much about something like this, but something like midpoint:429,109 startpoint:414,24 would match the angles of 01:05:402 (5) better.
02:23:147 (1,2,3,4) - This pattern seems arbitrary, especially in comparison to the rest of the map which is arranged using clear structures. There's nothing particularly bad about this pattern, and it's not as if it doesn't fit the music, but I'm sure that there's a much more interesting arrangement that you could use here. As they are now, these sliders have little to do with each other and they feel standalone, rather than parts of a whole. Trying to convey separation present in the music doesn't always need to lead to disorganization; see 02:26:074 (1,2,3) . I'm not going to give specific suggestions here because if this is something you do end up wanting to change, I think that it should be a change that you come up with on your own, for stylistic reasons.
02:31:926 (5) - This slider shape fits the vocals nicely but it doesn't seem to be consistent with the clean visual style of the rest of your map. Something simpler would appear more compatible with the aesthetics of this map:
But of course you lose out on the more constant vibration effect.
You could try making the slider like this:
And then Ctrl+Shift+R ~60 degrees clockwise:
This would make it look cleaner, at least.
02:48:574 (6) - midpoint:66,165 for a neater blanket.
02:58:268 (1) - This could look much neater. Make the slider like this:
And then Ctrl+Shift+R 15 degrees clockwise:
It looks like this is what you were doing, but for some reason the points got all messed up and weren't correctly grid-aligned. Though maybe you did that on purpose, but personally I think this slider fits the rest of your map better if it looks neater.
[meiikyuu's Hard]
00:41:438 (2) - An NC here would look nice, and would reinforce the fact that these are two beats apart.
01:47:476 (1,2) - The placement here is awkward for a section finisher. (1) and (2) very slightly overlap, and the motion isn't particularly interesting. I don't think this arrangement is strong or impactful enough for something that occurs right before a break. Maybe you could try something like:
Though I'm sure there are better patterns.
02:24:060 - You skip a vocal beat here, and I think it's more necessary that you map it for consistency with the music and with the rest of your map. Any of the patterns you use previously or after with these same vocal rhythms would work here.
02:38:694 - Another vocal beat skip. There doesn't seem to be anything in the music to suggest this skip, nor the 02:38:878 (3) repeat slider.
[Normal]
Tick Rate: The ticks are too frequent. Having a spam of 10s pop up with pretty much every slider is somewhat distracting, and I have to admit that a 700 combo 3 minute Normal is a bit strange. If you decrease tick rate to 1, though, you'll lose the tick symmetry on your 3/2 sliders, so I could see why you would keep it at 2.
01:24:610 (1,2) - Since you were so good about the blankets at 01:28:816 (3,4,1) I think you should blanket these as well.
01:24:610 (1) - midpoint:88,204
01:26:074 (2) - midpoint:232,115; endpoint:179,28
02:14:366 (1) - Consider fixing this blanket. midpoint:169,182; endpoint:255,65.
03:07:781 (3) - Considering blanketing. midpoint:92,188; endpoint:42,70. Note that doing this will place 03:08:878 (4) at a 0.84x distance from (3).
[Closing]
Great mapset overall! Your jump patterns in Lunatic were especially enjoyable to play through, and everything flowed quite nicely on the whole. There were a few bits in Lunatic and Hard with weird rhythm, but other than that the difficulties are fun and well-designed. Good work!