whoa, thanks for the star~ichivictus wrote:
General:
Amazing storyboard ;3 (thanks :3)
04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard. (done~)
[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?
(fixed too)
Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^
(all fixed)
01:03:193 - (maybe or maybe not) (added)
01:06:671 - ^ (no)
02:05:802 (1) - ^ (no)
02:09:280 (1) - ^ (no)
03:37:976 (3) - Whole slider (added some)
[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.
(will do later~)
A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^
(need further modding for this, thanks for pointing it out)
03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump? (antijump? i don't see any?)
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.
00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -
(fixed)
03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png
(nice pattern, accepted~)
03:29:716 (2,1) - I don't like this overlap
(fixed)
[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.
00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200
03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3
03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.
(all fixed~)
[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.
00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)
(fixed)
Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240
(i think that's good too, accepted~)
I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this. (i prefer AR9 because it's more fit the flow of the jumpy diff like this)
Take a star for the SB <3
theramdans wrote:
Hi m4m from my queue
[General]
Wow what an SB (thanks anyway :3)
[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want (i'll stick with tick rate 2 for consistency :3)
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
(um.. fixed a little)
00:16:237 (3) - this slider is kinda weird in shape, not sure though (fixed with simpler shape)
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
(salute with these nazi mod, fixed anyway o.o)
01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
02:36:237 (1) - same with 01:19:280 (1)
(the hitsound doesn't fit, so perhaps no)
03:14:063 (break section) - drag the break section to 03:15:367 (fixed)
03:47:976 (2) - [140||232] (you serious?)
03:48:411 (3) - this overlaps the previous slider (1), which is bad (fixed already~)
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
(both fixed)
And from the AIMOD, your beatmap needs epilepsy warning due to the SB (will consider this later)
I will mod 1 more diff since the draining time is too long ~ 216 sec (ok, np~)
For now I need to rest
ok, fixed all of thistheramdans wrote:
my further m4mInsaneAR-1 OD+1 pls, coz the bpm is rather slow
00:22:106 (4) - slider looks weird
00:40:802 - NC
00:41:671 - remove NC
00:47:106 (1) - replace with a circle and remove NC
01:01:237 (5) - slider looks weird
02:35:476 (2) - remove this
02:59:498 (4) - slider looks weird
03:11:454 (1-2) - replace both sliders with circles, 1/4 sliders do not fit here
03:11:889 - add a circle
03:12:106 - remove spinner and continue mapping till 03:13:628 , because the vocal is still there
03:34:280 (4) - slider looks weird
Ok Im done with this
good luck~
Lust wrote:
Always need more maps of this song, love it[Easy]Mmm wow okay, nice sliders haha(fixed all issues)thats basically it that i found, there are more of the same issue repeating throughout the map that i stated, just look out for overall flow and design (thanks for pointing those, but please be more spesific later because it's kind of confusing without you pointing what you found wrong :3)
- 00:03:628 (4,5) - this would look better if blanket was fixed better (angle slider end down just a bit) (fixed)
- 00:09:280 (3) - make this shape more like 00:07:541 (1) (fixed)
- 00:10:584 (1) - i wouldnt have this note here, move it so it is not underneath 00:08:845 (2) maybe it is better to have 00:10:584 (1) be blanketed by 00:09:280 (3) like so
this is an easy diff so notes hidden like that shouldnt be like that (good point, fixed)- 00:17:976 (1) - this looks very wrong to me for some reason, but i cant place my finger on it. probably the location of 00:17:541 (4) so i suggest you change it up just for design purposes (i got your point, and i've thought of an interesting shape lol)
- 00:47:541 (1) - better to have repeat slider here (nope, it would break the flow)
- 00:45:367 (4) - NC (fixed)
- 00:58:845 (1) - have this blanket 01:00:150 (2) or something, the way it looks now is very ugly (same for the other parts that look like it (fixed this but kept the rest)
[Normal]
Nothing too out of the ordinary here, just make sure to recheck your spacing!
Nice set, good luck! (thanks~)
全て本当にありがとうマコ様 >.<)/Mako Sakata wrote:
がんばってね~
osu file format v12
[General]
AudioFilename: Nakae Mitsuki - Pure Love, True Love.mp3
AudioLeadIn: 0
PreviewTime: 55819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
CountdownOffset: 3
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:中恵光城
Creator:El SolarBeam
Version:Ts8zs' Hard
Source:LOVELY QUEST
Tags:hook hooksoft meis clauson sumita mao eroge gal visual novel opening hatsune lavander nardoxyribonucleic
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,84263,89400
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
585,434.782608695652,4,2,1,45,1,0
56238,-100,4,2,1,45,0,1
80368,-100,4,2,1,45,0,0
132759,-100,4,2,1,45,0,1
156890,-100,4,2,1,45,0,0
219716,-100,4,2,1,45,0,1
243845,-100,4,2,1,45,0,0
[Colours]
Combo1 : 255,173,51
Combo2 : 0,255,0
Combo3 : 0,255,255
Combo4 : 251,40,40
Combo5 : 145,34,255
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the rest are implemented~raheta_adi wrote:
hello there, from your request.
[General]
check some stuff on AImod. but I think there is no problem at all.
[Easy]
nah, first time impression by playing this map. patterns and rhythm are good, but hitsound need some works because many hitsound here is not consistent and that makes this map a little "sounds bad".
as example this : 00:01:889 (2) - has whistle here, but on 00:03:628 (4) - whistle disappeared. well, it's not affect the gameplay but still, sometimes it sounds bad. try using whistle on every 2nd and 4th white tick.that's all for easy. I like the rhythm. but hitsound is a bit...not good. in my opinion.
- 00:10:584 (1) - remove finish here. I do not hear any cymbal on this. doesn't fit well with the song.
- 00:15:367 (1) - remove this clap. add on 00:16:237 (3) - slider head instead. because it's backed with strong drum here. so it could be fits the song.
- 00:17:976 (1) - add clap on slider head to emphasize the drum.
- 00:19:715 (1) - remove new combo?
- 00:26:671 (7) - clap on slider head.
- 00:28:411 (2) - finish please. such a waste if there is no finish hitsound here. fits well with changed phase on the song. therefore a new combo should start here too.
- 00:33:628 (2) - bad overlap. how about this? (changed into different pattern)
- 00:54:932 (4) - remove finish. because the finish much more better here 00:55:367 (1) *slider end
- 01:18:845 (3) - well, how about finish on this 01:18:845 (3) - on both head and end slider? (i like it as is)
- 01:19:715 (1) - remove finish please. don't add any hitsound on this spinner. because there is nothing to emphasize here.
- 01:19:715 (1) - in my opinion this slider will be better if end at 01:22:324.
- 01:41:889 (2) - bad overlap again, same case as 00:33:628 (2) . try the same pattern maybe? (changed into different pattern)
- 01:55:802 (6,1,2) - lets try new pattern here. like this... (i'll think it over)
- 02:01:019 (4) - I think you should keep the rhythm same as 01:59:280 (2) - well, try different rythym here. maybe slider and a circle or vice-versa? but if you insist to keep that long slider, I recommend you to put that slider on 02:00:584 (3) - there is a long vocal here. so it's better than (4) (changed into reverse slider)
- 02:00:584 (3,4,5,6,7,8) - here is the rhythm I recommend if you insist to keep long slider. (i'll think it over)
- 02:12:324 (4) - finish should be on 02:12:758 (1) - you can hear cymbal on (1)
- 02:21:454 (3,4,5) - how about this?
- 02:26:237 (8) - remove finish here. does not fit well with song. and there is a better place to place finish on 02:26:671 (1)
- 02:36:237 (1) - make the slider end at 02:38:845 ? well, same reason with 01:19:715 (1) and it's a waste if you can't see the lyric just because of this spinner.
- 02:54:498 (5) - finish would be awesome on this note.
- 04:01:889 (2) - this...I think many player will losing combo because this slider. well, it's up to you to change or not. xD but how about make this slider into a plain slider which have same length? it should be easier to read. (it's more challenging \:D/)
- 04:10:584 (4) - remove finish here, add on this slider head instead 04:11:019 (5)
- 04:13:628 - 04:14:063 - you should map this. and... (i like it as is)
- 04:14:498 - this should be start of the spinner. I think this is better.
don't worry, you'll improve by the time. (i've improved for now /o/)
Elisha wrote:
^IGNORE POSTS FROM THIS USER AT ALL TIMES^