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Nakae Mitsuki - Pure Love, True Love [Osu|Taiko]

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Koiyuki


From my queue of Testplay request
Diff:[Insane]


Ticket:When you finish all diffs and your map has more than 5 mods(this post is not include in the 5 mods), you can call me to mod this map.

Some small suggestions:
2.0 sv is not good imo, I suggest 1.6 to 1.8
not always ctrl+c then ctrl+v and then ctrl+h ctrl+j
01:11:020 (3) - 01:11:020 (3) - remove the kiai
make the kiai end at 01:20:368 - and 02:36:890 -
03:39:716 - this kiai should be earlier
00:10:803 (2) - stack, or move away
00:22:107 (4) - some sliders like this is ugly, not fit the map. also 01:01:238 (6) - , especially 03:25:151 (2,3,4) -
00:26:890 (1,2,1,2,1,2) - this kind of jumps isn't good here.
00:43:412 (3) - few ranked maps have this kind of all-overlap. The same to the following overlap 01:11:020 (3) - and so on.
03:35:803 (3,4,5,6,1) - too sudden

I make a little for fun, don't ask me for GD if you really really really need it >//<(it's important so I speak 3 times) http://puu.sh/4ZdHY.osu
This little map may do some help to you
Topic Starter
El SolarBeam
@LukeMaster : all fixed, thanks

[Minakami Yuki] wrote:

Ticket:When you finish all diffs and your map has more than 5 mods(this post is not include in the 5 mods), you can call me to mod this map.
yeay i got a ticket \o/

[Minakami Yuki] wrote:

2.0 sv is not good imo, I suggest 1.6 to 1.8
not always ctrl+c then ctrl+v and then ctrl+h ctrl+j
00:43:412 (3) - few ranked maps have this kind of all-overlap. The same to the following overlap 01:11:020 (3) - and so on.
reconsidered some

[Minakami Yuki] wrote:

01:11:020 (3) - 01:11:020 (3) - remove the kiai
make the kiai end at 01:20:368 - and 02:36:890 -
00:10:803 (2) - stack, or move away
00:22:107 (4) - some sliders like this is ugly, not fit the map. also 01:01:238 (6) - , especially 03:25:151 (2,3,4) -
03:35:803 (3,4,5,6,1) - too sudden
all fix accepted, thanks (lol it hurts to admit but i think the sliders were ugly as well)

[Minakami Yuki] wrote:

03:39:716 - this kiai should be earlier
00:26:890 (1,2,1,2,1,2) - this kind of jumps isn't good here.
won't change this until there's more objection

[Minakami Yuki] wrote:

I make a little for fun, don't ask me for GD if you really really really need it >//<(it's important so I speak 3 times) http://puu.sh/4ZdHY.osu
This little map may do some help to you
thanks for your time to make this, it's helpful :)
(although i won't change it to be that hard)
Hanabi
Hi~ testplay req from my queue



Replay : http://puu.sh/50UKk.osr


Nice map :3 good luck~
10nya
<3 this song. gl :)
Topic Starter
El SolarBeam
thanks, I'll do my best to finish this :3
Hatsune Lavander
Do you need the lyrics anymore? QWQ (?)
Topic Starter
El SolarBeam
of course, I'm still waiting for you~ ;)
Rukaru
just self reminder, ignore this. :P
Topic Starter
El SolarBeam
lol i see XD no problem though ;)

well, the beatmap is almost finished, just Nardo's taiko oni left
(i don't know making map really this hard before XD)
Nardoxyribonucleic
Taiko Oni comes~ :3
http://puu.sh/59vVT

I rlly love this song <33
Topic Starter
El SolarBeam
ok , time to change this map into pending /o/
let the mods flow 8-)
ichivictus
General:
Amazing storyboard ;3

04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard.

[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?

Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^

01:03:193 - (maybe or maybe not)
01:06:671 - ^
02:05:802 (1) - ^
02:09:280 (1) - ^
03:37:976 (3) - Whole slider

[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.

A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^

03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump?
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.

00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -

03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png

03:29:716 (2,1) - I don't like this overlap


[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.

00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200

03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3

03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.

[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.

00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)

Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240

I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this.



Take a star for the SB <3
Momochikun
中恵光城~
theramdans
Hi m4m from my queue
[General]
Wow what an SB

[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
00:16:237 (3) - this slider is kinda weird in shape, not sure though
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:36:237 (1) - same with 01:19:280 (1)
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:14:063 (break section) - drag the break section to 03:15:367
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:47:976 (2) - [140||232]
03:48:411 (3) - this overlaps the previous slider (1), which is bad
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
04:03:193 (1) - same with 02:36:237 (1)

And from the AIMOD, your beatmap needs epilepsy warning due to the SB
I will mod 1 more diff since the draining time is too long ~ 216 sec

For now I need to rest
Topic Starter
El SolarBeam
hi momochikun >.<)/

get down to the business /o/

ichivictus wrote:

General:
Amazing storyboard ;3 (thanks :3)

04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard. (done~)

[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?
(fixed too)

Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^
(all fixed)

01:03:193 - (maybe or maybe not) (added)
01:06:671 - ^ (no)
02:05:802 (1) - ^ (no)
02:09:280 (1) - ^ (no)
03:37:976 (3) - Whole slider (added some)

[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.
(will do later~)

A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^
(need further modding for this, thanks for pointing it out)

03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump? (antijump? i don't see any?)
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.

00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -
(fixed)

03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png
(nice pattern, accepted~)

03:29:716 (2,1) - I don't like this overlap
(fixed)


[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.

00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200

03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3

03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.
(all fixed~)

[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.

00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)
(fixed)

Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240
(i think that's good too, accepted~)

I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this. (i prefer AR9 because it's more fit the flow of the jumpy diff like this)



Take a star for the SB <3
whoa, thanks for the star~
Topic Starter
El SolarBeam

theramdans wrote:

Hi m4m from my queue
[General]
Wow what an SB (thanks anyway :3)

[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want (i'll stick with tick rate 2 for consistency :3)
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
(um.. fixed a little)
00:16:237 (3) - this slider is kinda weird in shape, not sure though (fixed with simpler shape)
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
(salute with these nazi mod, fixed anyway o.o)

01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
02:36:237 (1) - same with 01:19:280 (1)
(the hitsound doesn't fit, so perhaps no)

03:14:063 (break section) - drag the break section to 03:15:367 (fixed)
03:47:976 (2) - [140||232] (you serious?)
03:48:411 (3) - this overlaps the previous slider (1), which is bad (fixed already~)
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
(both fixed)

And from the AIMOD, your beatmap needs epilepsy warning due to the SB (will consider this later)
I will mod 1 more diff since the draining time is too long ~ 216 sec (ok, np~)

For now I need to rest
eniyan
Hi From my queue. M4M~♪

[General]

Filesize of the mapset mustnt exceed 10MB without video.

[Easy]

  1. 00:23:193 (3) - blanket perfectly
  1. 00:35:367 (1) - ^
  1. 00:52:324 (3,1) - Spacing is different.
  1. 01:16:237 (9,1) - ^
  1. 01:37:976 (4) - blanket perfectly
  1. 03:50:150 (5,6) - Spacing is too different
  1. 04:01:889 (2,1) - Spacing is different
[Normal]

Spacing is different generally.Let's make it the same!
  1. 00:00:585 (1,2,1,2,1,2) - it is too difficult in Normal :o You shouldnt stack.
  1. 00:04:064 (4,5) - ^
[Hard]

change Grid Revel into 4 from 3
  1. 00:11:019 (1) - remove finish.
  1. 01:03:193 (4,5) - stack perfectly
  1. 03:01:889 (1,2) - ^
[Insane]

AR-1 OD+1 Because BPM is slow, AR9 is not suitable for music.

change Grid Revel into 4 from 3
  1. 00:11:019 (1) - remove finish.




i love this song<3

good luck~
Topic Starter
El SolarBeam
thanks for modding, I'll check it tomorrow~
(with changing the normal altogether)
Losertic
Hello!

From Modding Queue.

Modding

General

  1. too many missing files? o.o

Easy

  1. umm, consider check constant distance of note? (maybe, the easy diff. better this.)
    ex) 00:04:063 (5) - this. not 0.9x
  2. 00:09:280 (3) - move (144,192)
  3. 00:38:411 (4,1,2) - like this? http://osu.ppy.sh/ss/1088721
    example) 00:38:411 (4) - move (64,292) / 00:38:845 (1) - move (119,220) / 00:40:150 (2) - move (342,180)
  4. 00:51:019 (2,3) - i think it's not good shape. change plz.
  5. 01:02:324 (5) - change perpect blanket? https://osu.ppy.sh/ss/1088730
    example)
    ─ 01:02:324 (5) - create new slider. (three point) move (361,130) , move middle point (271,76) move tail point (197,137)
    ─ 01:03:628 (1) - move (118,155)
  6. 01:09:280 (8) - move tail point (192,126)
  7. 01:17:976 (2,1) - change this? (only rythem) https://osu.ppy.sh/ss/1088738
    ─ 01:17:976 ~ 01:18:411 - add slider
    ─ 01:18:845 ~ 01:19:063 - add slider
    ─ move spinner start at 01:19:715
  8. 01:43:193 (1) - change this? (only rythem) http://osu.ppy.sh/ss/1088744
  9. 02:15:802 (4) - check NC. ( 00:58:845 (1) - this is same vocal part )
  10. 02:35:367 (3) - move slider end at 02:35:584
  11. 03:25:802 ~ 03:28:845 - add note,slider? (only rythem) ex) http://osu.ppy.sh/ss/1088906
  12. 03:54:063 (2) - move (181,87). if you fix this mod, 03:55:367 (3) - move (262,126) / 03:57:106 (5) - move (262,126) / 03:57:541 (6) - move (262,216) / 03:58:411 (1) - move (350,334) / 03:59:715 (3) - move (350,230)
  13. 04:01:889 (2) - like 01:17:976 (2)

Normal

  1. 00:02:325 (1) - NC
  2. 00:03:845 - add note
  3. 00:05:584 (1) - perpect stack

    ─ I think not good quality normal diff. find Guest diff or remaking?... (because too hard. many jumps. stream. etc.)

Hard

  1. 00:04:063 (6,1,2) - change this? http://osu.ppy.sh/ss/1088960 only rythem.
  2. 00:19:063 (1) - why NC here? also, plz remake NC. i think not good NC pattern..
  3. 01:03:193 (4,5) - perpect stack?
  4. 01:04:932 (4,1,2,3,1) - change rythem?? http://osu.ppy.sh/ss/1088969 like this.
  5. 00:59:280 (3,4,5) - hmm. how about one slider (1/4) + one reverse? ( all this pattern. ex- 01:02:758 (1,2,3) - )
  6. 01:54:715 (4,1) - perpect stack?
  7. 01:53:411 (1,3) - overlap. move another way.
  8. 01:55:367 (2,4) - ^
  9. 01:58:193 (1,2,3,1,2,3) - change this? only rythem. http://osu.ppy.sh/ss/1088975
  10. 02:10:802 (4,5) - perpect stack
  11. 02:21:019 (1,4) - ^
  12. 03:25:802 ~ 03:27:324 - add note,slider plz?
  13. 03:28:954 - add note. stream?
  14. 04:14:498 (1) - remove finish.

Insane

  1. 00:27:759 (1) - change orange color
  2. 00:32:542 (1) - why NC here?
  3. 00:34:716 (1) - ^. ummmm. remake NC pattern?..
  4. 00:40:802 (5) - stack '3' slider's head.
  5. 00:42:324 ~ 00:42:541 - add slider?
  6. 01:06:454 (5) - maybe it's too far away.
  7. 01:36:889 (4,6) - perpect stack?
  8. 01:36:889 (4) - move (302,209) - 01:37:541 (6) - move (283,166) ?
  9. 01:53:412 (1,2) - change same slider. maybe much better! http://osu.ppy.sh/ss/1089001
  10. 02:03:194 (3,4) - perpect stack slider's tail.
  11. 01:58:629 (1) - change this rythem?? http://osu.ppy.sh/ss/1089005
  12. 02:51:455 (1,1) - change same slider.
  13. 03:11:454 (1) - move spinner start at 03:11:454 ?
  14. 03:32:759 (2,1) - ctrl+g?
  15. 03:53:302 - add note?

wait, i'm busy now (;_;)

i'll check go back home.


hmm, I think you care about slider shape. if you change pretty slider, it's nice map imo~

I played insane diff Osu!standard, Catch the Beat. nice diff~

Good Luck! ;)
theramdans
my further m4m

Insane
AR-1 OD+1 pls, coz the bpm is rather slow
00:22:106 (4) - slider looks weird
00:40:802 - NC
00:41:671 - remove NC
00:47:106 (1) - replace with a circle and remove NC
01:01:237 (5) - slider looks weird
02:35:476 (2) - remove this
02:59:498 (4) - slider looks weird
03:11:454 (1-2) - replace both sliders with circles, 1/4 sliders do not fit here
03:11:889 - add a circle
03:12:106 - remove spinner and continue mapping till 03:13:628 , because the vocal is still there
03:34:280 (4) - slider looks weird

Ok Im done with this
good luck~
Topic Starter
El SolarBeam
whoa, everyone really is so fast in weekend x_x

please wait for me to implement the changes XD
Rukaru
oh wow, so many mods already.
Topic Starter
El SolarBeam

theramdans wrote:

my further m4m

Insane
AR-1 OD+1 pls, coz the bpm is rather slow
00:22:106 (4) - slider looks weird
00:40:802 - NC
00:41:671 - remove NC
00:47:106 (1) - replace with a circle and remove NC
01:01:237 (5) - slider looks weird
02:35:476 (2) - remove this
02:59:498 (4) - slider looks weird
03:11:454 (1-2) - replace both sliders with circles, 1/4 sliders do not fit here
03:11:889 - add a circle
03:12:106 - remove spinner and continue mapping till 03:13:628 , because the vocal is still there
03:34:280 (4) - slider looks weird

Ok Im done with this
good luck~
ok, fixed all of this

edit : updated the hard and insane diff
and still need more time to finish editing easy and normal cause so many that have to be changed :?
kogasa_old_1
Boo! From my modding queue. :P
Also, I'm sorry, but I can't mod Taiko.

-A really nice storyboard! It's really pretty.

General
I'm sure it was already said before, but the map can't be bigger than 10 MB without video.

Easy
A nice map overall, though the little repeating sliders such as 00:42:324 (1) - can get a little repetitive considering the song's length.

Normal
00:05:584 (1) - This didn't read very well, and it'll probably end up confusing normal players.
00:07:759 (2) - Out of place.
00:34:716 (5,6) - I think it'd be better to stack these more or turn it into a slider. Unexpected and hard to read in Normal mode.

Hard
00:31:671 (1,2,3) - These would look nicer and be eaiser to play if you spread them out a bit more.
00:35:150 (1,2,3) - ^
02:51:237 (6) - NC
03:08:193 (3,4,5) - Same thing as the first two.
03:47:758 (3,4,5,6) - This pattern is oddly shaped and makes the pattern after it look out of place.

Insane
AR is a little high.
00:47:106 (1) - Kinda weird. If you didn't make it a stream so there wouldn't be 4 in a row, why not make the slider at least go towards the other slider instead of away like that?
02:14:499 (1,2,1,2,1,2) - This looks exactly the same as it did when the pattern type was first used and it looks a little copy-pasted. It could be moved so it looks a little different.

A really pretty song! I hope I could help.
Good luck! :)
Topic Starter
El SolarBeam
ok, I take all of your suggestions for hard and insane diff, thanks for modding \:D/
(except mapping the break time part, I want to leave it as is)

for the filesize, it can still be tolerated as long as it doesn't go beyond 20 MB or so I heard
and last, I'll consider about remapping the normal diff (which makes my work will be longer lol, so bear with it)
and for the missing file.. dunno why aimod considered it missing, maybe I'll ask the BAT >_>


edit : done remapping normal diff and fixing easy diff, back again to modding 8)
Lust
Always need more maps of this song, love it :D

[Easy]Mmm wow okay, nice sliders haha
  1. 00:03:628 (4,5) - this would look better if blanket was fixed better (angle slider end down just a bit)
  2. 00:09:280 (3) - make this shape more like 00:07:541 (1)
  3. 00:10:584 (1) - i wouldnt have this note here, move it so it is not underneath 00:08:845 (2) maybe it is better to have 00:10:584 (1) be blanketed by 00:09:280 (3) like so
    this is an easy diff so notes hidden like that shouldnt be like that
  4. 00:17:976 (1) - this looks very wrong to me for some reason, but i cant place my finger on it. probably the location of 00:17:541 (4) so i suggest you change it up just for design purposes
  5. 00:47:541 (1) - better to have repeat slider here
  6. 00:45:367 (4) - NC
  7. 00:58:845 (1) - have this blanket 01:00:150 (2) or something, the way it looks now is very ugly (same for the other parts that look like it
thats basically it that i found, there are more of the same issue repeating throughout the map that i stated, just look out for overall flow and design
[Normal]
Nothing too out of the ordinary here, just make sure to recheck your spacing!

Nice set, good luck!
Topic Starter
El SolarBeam

Lust wrote:

Always need more maps of this song, love it :D

[Easy]Mmm wow okay, nice sliders haha
  1. 00:03:628 (4,5) - this would look better if blanket was fixed better (angle slider end down just a bit) (fixed)
  2. 00:09:280 (3) - make this shape more like 00:07:541 (1) (fixed)
  3. 00:10:584 (1) - i wouldnt have this note here, move it so it is not underneath 00:08:845 (2) maybe it is better to have 00:10:584 (1) be blanketed by 00:09:280 (3) like so
    this is an easy diff so notes hidden like that shouldnt be like that (good point, fixed)
  4. 00:17:976 (1) - this looks very wrong to me for some reason, but i cant place my finger on it. probably the location of 00:17:541 (4) so i suggest you change it up just for design purposes (i got your point, and i've thought of an interesting shape lol)
  5. 00:47:541 (1) - better to have repeat slider here (nope, it would break the flow)
  6. 00:45:367 (4) - NC (fixed)
  7. 00:58:845 (1) - have this blanket 01:00:150 (2) or something, the way it looks now is very ugly (same for the other parts that look like it (fixed this but kept the rest)
thats basically it that i found, there are more of the same issue repeating throughout the map that i stated, just look out for overall flow and design (thanks for pointing those, but please be more spesific later because it's kind of confusing without you pointing what you found wrong :3)

[Normal]
Nothing too out of the ordinary here, just make sure to recheck your spacing!
(fixed all issues)

Nice set, good luck! (thanks~)
Shiranai
がんばってね~ :)
Topic Starter
El SolarBeam

Mako Sakata wrote:

がんばってね~ :)
全て本当にありがとうマコ様 >.<)/
Shiranai
Hii M4M~ :)

[General]
What I found, kiai time should be on 00:56:237 - untill 01:19:063 then 02:12:758 - untill 02:35:584 - then 03:29:280 - untill 03:38:193 - then 03:39:715 - untill 04:02:541 -
I can't mod SB~
You can use Ctrl+C, Ctrl+V, Ctrl+H. Ctrl+J, Ctrl+<, Ctrl+> if you want make a symetrical slider or something symetrical, well just in case

[Easy]
Well to make a simple curve slider you don't need many points like this one 00:00:585 (1) - You can make it simple by use tri points rather than that
00:02:324 (3) - Make it simple looks like this It looks better imo
00:05:802 (7) - It's better looks like this 00:07:541 (1,2,1) - Make It more symetrical like this 00:14:932 - Add a circle? with clap
00:17:976 (1,2,1) - Try this one, a lot better 00:26:671 (7) - Weird shape slider, maybe you can fix It?
00:31:889 (6,2) - 01:40:150 (7,2) - 01:55:802 (6,2) - This kind of overlapping should be avoided in an Easy or Normal diff, hard to read imo
01:19:715 (1) - This spinner should be start at 01:20:584 -
01:31:019 - Add a circle? with finish
02:02:758 (6) - Blanket? 02:36:237 (1) - This spinner should be start at 02:37:106 -
It doesn't sounds right if you did not put any notes here 03:25:802 - untill 03:28:845 - since the song back to upbeat again
How about add spinner here 03:27:324 - untill 03:28:845 -
04:13:628 (1) - This spinner should be start at 04:14:498 -
04:14:498 (1) - This spinner volume should be gradually down, why not put some points to down the volume

[Normal]
00:23:193 - Add a circle? with clap
00:26:671 (3) - Reduce one repeat slider and put a circle here 00:27:758 - It's sounds better
00:45:368 (1,2,3,4,5,6,7,8,9,1,2) - How about this kind of patern? sounds better imo
00:51:238 (4,5,6) - This patern sounds better
01:07:325 (3,5) - Make It more symetric? 01:31:019 - Add a circle? with finish
01:47:541 (5,6,7) - Sounds better
02:04:932 (6) - Delete one repeat slider and move to 02:05:367 -
02:10:150 (7) - Delete one repeat slider and put a circle here 02:10:802 -
02:11:237 - Add a circle?
02:57:977 (3,4) - Make It more symetric 03:12:542 (1) - This spinner should be end at 03:13:628 - and add finish
It doesn't sounds right if you did not put any notes here 03:25:802 - untill 03:28:845 - since the song back to upbeat again
How about add spinner here 03:27:324 - untill 03:28:845 -
04:13:628 (1) - This spinner should be start at 04:14:498 -
03:59:715 (7) - Delete one repeat and put a circle here 04:01:019 -
04:14:498 (1) - This spinner volume should be gradually down, why not put some points to down the volume

[Hard]
00:17:758 (3) - Delete? Doesn't sounds right
00:21:671 (2) - Same as above
00:21:019 (1) - Add finish at slider tail
01:52:106 (1) - Delete? Doesn't sounds right
01:57:867 - Add a circle
02:05:584 (1) - Change into triplet maybe?
02:10:150 (1) - Delete? Doesn't sounds right
03:28:954 - Add a circle
How about add spinner here 03:27:324 - untill 03:28:845 -
04:13:628 (1) - This spinner should be start at 04:14:498 -
03:35:802 (3,4,5) - Not stack properly
03:39:389 - Add a circle
03:53:302 - Same as above
00:49:932 (4,5,1,2,1,2) - A bit confusing
02:47:541 - Add a circle with finish
03:59:715 (7) - Delete one repeat and put a circle here 04:01:019 -
04:14:498 (1) - This spinner volume should be gradually down, why not put some points to down the volume

[Insane]
01:31:019 - Add a circle with finish
02:09:281 (3,4,5,6,1,2,3) - Sugestion, you can make a star or polygonal jumps here
02:47:541 - Add a circle with finish
03:11:454 (1,2) - Weird, not sure about this one
04:14:498 (1) - This spinner volume should be gradually down, why not put some points to down the volume

Untuk diff easy sama normal masih agak aneh kak menurut aku, kalo masih bingung tanya aja ya kaaak
Good SB actually and good luck~ :)
Koiyuki


Ticket.

[General]
  1. I recommend to use a better BG with 1024*768 =w=
  2. SB Elements Not .png
    sb\sb25.jpg
    sb\sb13.jpg
    sb\sb18.jpg
    sb\sb16.jpg
    sb\sb2.jpg
    sb\sb26.jpg
    sb\white.jpg
    sb\sb1.jpg
    sb\20.jpg
    sb\sb4.jpg
    sb\sb7.jpg
    sb\sb22.jpg
    sb\sb6.jpg
    sb\sb17.jpg
    sb\sb3.jpg
    sb\sb8.jpg
    sb\sb27.jpg
    sb\sb32.jpg
    sb\sb24.jpg
    sb\sb21.jpg
  3. Unused Image Files
    lyrics\lyrics_4o.png
    sb\black.png
  4. Mention that: My belief is that REMAP CAN MAKE MORE PROGRESS IN MAPPING. So I will say some parts or some diffs should remap, means that now the part or the diff is really weird. I hope you can read all I written add make a better map.

[Easy]
  1. 00:00:585 (1) - Add a finish on the start.
  2. 00:02:324 (3) - Remove the whistle on the entire slider, add whistle on the start.
  3. 00:04:063 (5) - Remove the whistle on the entire slider, add NC.
  4. 00:05:802 (7) - Add a whistle on the start.
  5. 00:07:541 (1) - Add a finish on the start.
  6. 00:09:280 (1) - Add a whistle on the start.
  7. 00:10:584 (1) - Add a whistle and remove the finish, remove NC.
  8. 00:14:932 - Consider to add a note here, if you add it, add clap.
  9. 00:15:367 (1) - Remove the clap.
  10. 00:16:237 (3) - Remove the whistle on the entire slider, add whistle on the start.
  11. 00:19:715 (1) - Remove NC.
  12. 00:21:019 (2) - Add a finish.
  13. 00:21:454 (1) - Remove the whistle on the entire slider, add whistle on the start.
  14. 00:24:932 (5) - Add NC and blanket better.
  15. 00:26:671 (7) - Remove the whistle on the entire slider.
  16. 00:27:976 (1) - Remove NC.
  17. 00:28:411 (2) - Add a finish and remove the whistle on the start, add NC.
  18. 00:30:150 (4) - Remove the whistle on the entire slider, add whistle on the start.
  19. 00:31:889 (6) - Add a finish and remove the whistle on the entire slider, add NC.
  20. 00:33:193 (1) - Remove NC.
  21. 00:33:628 (2) - Remove the whistle on the end, remove the whistle on the entire slider.
  22. 00:31:889 (1,3) - Highly recommend not to overlap in Easy diff.
  23. 00:37:106 (3) - Remove the whistle on the entire slider.
  24. 00:38:845 (1) - Remove the whistle on the entire slider, add whistle on the start.
  25. 00:42:324 (1) - Finish on the start.
  26. 00:44:063 (3) - Add NC.
  27. 00:45:367 (1) - Remove NC.
  28. 00:45:802 (2) - Add NC.
  29. 00:49:280 (3) - Add NC.
  30. 00:50:584 (1) - Remove NC.
  31. 00:51:019 (2) - Add NC.
  32. 00:55:367 (1) - To make the end of a slider on the drum hit is not good imo. Try this way. , the same to 01:09:280 (5) - and some similar places.
  33. 00:58:845 (1) - Remove the whistle on the entire slider, add whistle on the start.
  34. 01:01:889 (4) - Add NC.
  35. 01:02:324 (5) - Remove the whistle on the entire slider.
  36. 01:05:802 (4) - Remove the whistle on the entire slider, add whistle on the start, add NC.
  37. 01:07:541 (6) - Remove the whistle on the entire slider.
  38. 01:10:584 (1) - Add a clap.
  39. 01:11:019 (2) - Remove the clap on the start, add a clap on the end, remove the clap on the entire slider.
  40. 01:12:324 (4) - Add a clap.
  41. 01:12:758 (5) - Remove the clap on the start, add a clap on repeat #1 (at 01:13:192), remove the clap on the end.
  42. 01:14:063 (6) - Add a clap, add NC.
  43. 01:14:498 (7) - Add a clap on repeat #1 (at 01:14:932).
  44. 01:15:802 (8) - Add a clap.
  45. 01:16:237 (9) - Remove the whistle on the entire slider.
  46. 01:17:976 (2) - Add a clap on the end.
  47. 01:18:845 (3) - Add a finish on the start.
  48. Oh so many already……
    I just want to say not add a whistle/finish/clap to the entire slider except it fits the music. It may make the song hears weird when playing.
    Clap can be added to 2,4, like 01:17:541 - and 01:18:411 -
    So I won't say anymore about the hitsounds, if I point out all that I will write maybe more than one page. >.< You should check it by yourself now.
  49. 01:38:411 (5) - NC
  50. 01:53:628 (3,4) - blanket better like
  51. 01:55:367 (5) - NC
  52. 01:55:802 (6,2) - No overlap.
  53. 01:57:106 (1) - Remove NC
  54. 02:02:324 (5) - NC
  55. 02:23:193 (5) - NC
  56. 03:32:758 (5) - NC
  57. 03:43:193 (5) - NC
  58. 03:50:150 (5) - NC
  59. 03:57:106 (5) - NC and 03:58:411 (1) - Remove NC
  60. By the way, the rhythm is too simple, most are 2/1 sliders and a note. Try to make some differences.

[Normal]
  1. Hitsounds problems recommended in Easy already.
  2. Your sliders have only 3 shapes? Similar silders are boring to play.
  3. The diff need remapping imo. Also you can ignore this. It's hard for me to say briefly and totally, so I make a small normal diff. Hope you can have a reference.
    http://puu.sh/5hgVs.osu

[Hard]
  1. 00:04:063 (6) - NC
  2. 00:07:541 (4) - ^
  3. 00:08:193 (1) - remove NC
  4. Oh, I have to say here. Add NC according to the rhythm, sometimes according to vocal. Your NC are all in a mess.
  5. 00:45:802 (3) - And I forget to say in EZ and NM, try to use sliders like this:

    3 nodes make it in a curve is enough, more nodes makes the slider more weird. Such as 01:39:280 (1,2) - oh, what a bad blanket!
  6. 00:49:932 (4,5) - I suggest not using notes after sliders and stack on the start of silders. Stack on the end is better imo.
  7. Try to use more area in corners:
  8. 02:04:715 (1,1) - This kind of overlap is more seen in Insane not a Hard.
  9. 02:03:845 (3) - When change the speed of sliders, please NC. But I think there is no reason to slow down the sliders.
  10. My suggestion is also to remap. Your style of Hard is far from nowadays maybe.

[Insane]
  1. The same NC, hitsounds and slider problems mentioned before.
  2. Rhythm are similar with Hard, try to full the rhythm more.
  3. Patterns are so similar, make some differences.
  4. 00:26:890 (1,2,1,2,1,2) - I still think that the jump doesn't fit the song.
  5. 01:04:281 (1,2,3,4) - (4) is in bad placement.
  6. 01:12:325 (2,1) - flow is bad.
  7. 01:40:803 (4,5) - weird
  8. 02:14:499 (1,2,1,2,1,2) - same as before
  9. 03:29:064 (5,6,7) - weird spacing
  10. unsnap
    00:47:324 (2) - Unsnapped slider (end).
    01:38:629 (3) - Unsnapped slider (repeat).
    01:38:629 (3) - Unsnapped slider (end).
    01:39:499 (2) - Unsnapped slider (repeat).
    01:39:499 (2) - Unsnapped slider (end).
    01:40:151 (3) - Unsnapped slider (repeat).
    01:40:151 (3) - Unsnapped slider (end).
    03:26:454 (4) - Unsnapped slider (end).
  11. Finally, I also think Insane should be remapped, most because of the weird spacing. You can refer to some recently ranked maps' Insane diff.

[Taiko Muzu]

  • I can't mod Taiko diff but there are something warning.
  1. 00:14:932 (2) - Consider adding a NC here, since this note follows a spinner.
  2. 03:39:280 (2) - Consider adding a NC here, since this note follows a spinner.

I hope that it can be ranked with your more hard work and progress.

When I was a new mapper, I give my 1st map to some famous modders, thay just tell me:" shit map! remap that plz." But I didn't give up. I have mapped 2 songs and remapped about 10 times or more. Finding more mistakes, making more good patterns, these help me a lot on mapping. And just recently, I have my first ranked map with only in one month, and I join popner's team to finding more good maps. I grow up with all of this.

And I really hope you can, too.

Good luck with your map.
Topic Starter
El SolarBeam
whoa, I seriously appreciate this all o.o
it's right that the hard different seems need some reaping (actually I realize this but nobody seems concerned about it before, so that's it)
and for the other different, I'll check other's opinion before considering to remap
thanks yuki, you really motivated me as a new mapper!
-Neipezi
hi o_o m4m

[General]
- 20% of the total volume added. the sound is too small. :(

[Easy]
- slider tick rate -1
00:09:280 (1,1) - NC remove
00:27:976 (1,2) - NC change
00:50:584 (1) - NC remove
00:52:758 (1) - finish add
00:53:193 (2) - 00:54:498 (3,4) - delete, then add Arrowhead this
01:38:411 (5) - NC remove
01:41:454 (1) - NC add
02:05:802 (1) - finish add
02:09:280 (1) - ^
02:16:237 (1) - NC remove
02:19:715 - finish add
02:35:367 (3) - x:368 y:188 move
03:01:454 (5) - clap reomve , finish add
03:58:411 (1) - NC remove
04:12:324 (1) - ^
04:13:628 (1) - 04:14:498 (1) - here a spinner start point

[Hard]
00:28:302 (2) - circle delet
01:39:498 (2) - blanket
01:56:889 (1) - finish add
03:35:802 (3) - x:280 y:72 one place a fixing
04:09:063 (1) - finish add
04:09:932 (1) - ^
04:11:019 (4) - ^
04:13:411 (1,2,3,4) - to the beat is not right :o

[Insane]
00:28:084 - here a circle add?
01:06:237 (4,5) - I do not know the meaning of it :o
01:09:280 (1,1) - NC remove
01:11:020 (1) - ^
01:16:672 (1) - ^
02:26:020 (1,1) - ^
02:28:629 (1) - ^
03:03:629 (1,1) - ^
03:11:454 (1,2) - snap is too wide.
03:28:738 (2) - circle delet
04:04:281 (1,1) - NC remove
04:09:064 (1,1,1) - ^
04:13:412 (1,2,3,4,5) - hard to be the same as

good lucky :oops:
bigfrog
hello~~ from my queue's M4M ></
nice song!

Easy
uhh...first,i think you should keep a constant distance between two notes,i have seen many like 0.94,0.81.
00:24:498 (4,5) - (5) less bending to blanket perfect
00:47:541 (1,2,3) - why not try this? :
01:00:150 (2,3) - blanket
01:04:063 (2,3) - ^
02:02:324 (5,6) - ...jump? fix this please ._.
02:21:454 (3,4) - almost overlap
04:01:889 (2) - try this rhythm will better to be played by beginner :
i think there are many blanket problem in this difficult,but it has look fine already.

Normal
00:06:890 (1,2) - try this rhythm will be better :
00:35:802 (1,2) - parallel
01:08:194 (5,1) - stack better (0.4→0.0?)
02:54:499 (3) - add finish on start
03:59:499 (6) - move to 72|152
03:59:715 (7) - slide to 04:00:584 only please

Hard
00:22:106 (4) - do you like this shape?? :
01:18:411 (4,5) - this maybe better... :
02:10:802 (4,5) - stack better
03:00:150 (3) - let this slider just like 03:01:019 (5),i think that shape you use of there is a little weird...
good difficult,i can't find more problem :>

Insane
00:35:584 (4,5) - they are very not east to be read ;_;
01:41:890 (2,3,4,5) - ^
02:48:412 (2) - less bending,like 02:47:977 (1)
hmm...i'm still not good at modding Insane,sorry :<

that all i can find,your SB is awesome ><
Good Luck~!!
Topic Starter
El SolarBeam
wow, it seems i overused the modding queues ._."
please give me some days (or week because busy lately) to implement the changes

anyway, thanks for all your input~

EDIT : all suggestions on easy diff above are implemented
Rukaru
hello there, from your request.

[General]
check some stuff on AImod. but I think there is no problem at all.

[Easy]
nah, first time impression by playing this map. patterns and rhythm are good, but hitsound need some works because many hitsound here is not consistent and that makes this map a little "sounds bad".
as example this : 00:01:889 (2) - has whistle here, but on 00:03:628 (4) - whistle disappeared. well, it's not affect the gameplay but still, sometimes it sounds bad. try using whistle on every 2nd and 4th white tick.
  1. 00:10:584 (1) - remove finish here. I do not hear any cymbal on this. doesn't fit well with the song.
  2. 00:15:367 (1) - remove this clap. add on 00:16:237 (3) - slider head instead. because it's backed with strong drum here. so it could be fits the song.
  3. 00:17:976 (1) - add clap on slider head to emphasize the drum.
  4. 00:19:715 (1) - remove new combo?
  5. 00:26:671 (7) - clap on slider head.
  6. 00:28:411 (2) - finish please. such a waste if there is no finish hitsound here. fits well with changed phase on the song. therefore a new combo should start here too.
  7. 00:33:628 (2) - bad overlap. how about this?
  8. 00:54:932 (4) - remove finish. because the finish much more better here 00:55:367 (1) *slider end
  9. 01:18:845 (3) - well, how about finish on this 01:18:845 (3) - on both head and end slider?
  10. 01:19:715 (1) - remove finish please. don't add any hitsound on this spinner. because there is nothing to emphasize here.
  11. 01:19:715 (1) - in my opinion this slider will be better if end at 01:22:324.
  12. 01:41:889 (2) - bad overlap again, same case as 00:33:628 (2) . try the same pattern maybe?
  13. 01:55:802 (6,1,2) - lets try new pattern here. like this...
  14. 02:01:019 (4) - I think you should keep the rhythm same as 01:59:280 (2) - well, try different rythym here. maybe slider and a circle or vice-versa? but if you insist to keep that long slider, I recommend you to put that slider on 02:00:584 (3) - there is a long vocal here. so it's better than (4)
  15. 02:00:584 (3,4,5,6,7,8) - here is the rhythm I recommend if you insist to keep long slider.
  16. 02:12:324 (4) - finish should be on 02:12:758 (1) - you can hear cymbal on (1)
  17. 02:21:454 (3,4,5) - how about this?
  18. 02:26:237 (8) - remove finish here. does not fit well with song. and there is a better place to place finish on 02:26:671 (1)
  19. 02:36:237 (1) - make the slider end at 02:38:845 ? well, same reason with 01:19:715 (1) and it's a waste if you can't see the lyric just because of this spinner.
  20. 02:54:498 (5) - finish would be awesome on this note.
  21. 04:01:889 (2) - this...I think many player will losing combo because this slider. well, it's up to you to change or not. xD but how about make this slider into a plain slider which have same length? it should be easier to read.
  22. 04:10:584 (4) - remove finish here, add on this slider head instead 04:11:019 (5)
  23. 04:13:628 - 04:14:063 - you should map this. and...
  24. 04:14:498 - this should be start of the spinner. I think this is better.
that's all for easy. I like the rhythm. but hitsound is a bit...not good. in my opinion.
don't worry, you'll improve by the time.

[Normal]

well, much more better than before remap. but still same problem with easy, need works on hitsound. use clap on every time you hear a loud drum like 00:16:238 (4) - *on slider head

  1. 00:07:759 (2) - I think you should delete this. why? this is beginning phase on the song. you shouldn't have to make this same as the next part.
  2. 00:10:151 (6) - remove finish on the slider end.
  3. 00:15:368 (2) - remove clap on slider end and add clap on 00:16:238 (4) slider head instead.
  4. 00:20:584 (4) - oh...I hear cymbal here, how about adding finish here?
  5. 00:31:455 (6) - remove finish, add here 00:31:890 (7) instead. finish sounds better on downbeat (long white line). try it!
  6. 00:34:933 (4,5) - up ^
  7. 00:39:281 (4,5,6) - I see you following the vocal here, but you miss a note here 00:40:367
  8. 00:41:019 (8) - if you do so ^, please move this to 00:41:019 . it should be good. try it.
  9. 01:02:759 (7) - wrong placed finish. it should be 01:03:194 (1)
  10. 01:10:151 (1) - add finish on slider head maybe?
  11. 01:42:758 (5) - remove finish.
  12. 01:47:541 (5) - keep it same as 01:45:803 (2,3) and remove (6) because this is still in one combo which follow the music, not vocal.
  13. 02:04:932 (6) - try this. change to a plain slider, not repeat slider and make it start at 02:05:367 . I think it sounds better.
  14. 02:10:150 (7,8) - try this
  15. 02:36:238 (1) - uh...same with on easy diff.
    from 02:47:976 to 03:01:019 I think you should keep 1/1 rhythm. well, the song on this part is really calm. so it maybe a good idea to make this part of the map is calm too.
  16. 03:12:325 (8) - no, remove finish please.
  17. 03:30:151 (3) - oh...swap place with 03:30:584 (4,5) . make 03:30:584 (4,5) start at 03:30:151 (3)
  18. 03:35:803 (8,1) - again, finish should be on (1)
  19. 03:45:368 (8) - what's wrong with this rhythm? you are supposed to following the vocal here. you follows the vocal from 03:44:063
  20. 03:54:933 (4) - move this to 03:54:715. that should be good.
  21. 04:14:498 (1) - please consider to make this spinner sounds "fade out". by make some green line on every white tick and reduce the volume by 5-8% on each of them.
03:15:584 to 03:27:976 : dammit, I really like this break. you can hear the violin clearly here, it just so beautiful. perfect break!
[]
mods to be continued. :D
ts8zs
just a demo
osu file format v12

[General]
AudioFilename: Nakae Mitsuki - Pure Love, True Love.mp3
AudioLeadIn: 0
PreviewTime: 55819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
CountdownOffset: 3
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Pure Love, True Love
TitleUnicode:Pure Love, True Love
Artist:Nakae Mitsuki
ArtistUnicode:中恵光城
Creator:El SolarBeam
Version:Ts8zs' Hard
Source:LOVELY QUEST
Tags:hook hooksoft meis clauson sumita mao eroge gal visual novel opening hatsune lavander nardoxyribonucleic
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,84263,89400
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
585,434.782608695652,4,2,1,45,1,0
56238,-100,4,2,1,45,0,1
80368,-100,4,2,1,45,0,0
132759,-100,4,2,1,45,0,1
156890,-100,4,2,1,45,0,0
219716,-100,4,2,1,45,0,1
243845,-100,4,2,1,45,0,0


[Colours]
Combo1 : 255,173,51
Combo2 : 0,255,0
Combo3 : 0,255,255
Combo4 : 251,40,40
Combo5 : 145,34,255

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Topic Starter
El SolarBeam
whoa, I'm waiting for this \:D/

and editing some part on easy diff

raheta_adi wrote:

hello there, from your request.

[General]
check some stuff on AImod. but I think there is no problem at all.

[Easy]
nah, first time impression by playing this map. patterns and rhythm are good, but hitsound need some works because many hitsound here is not consistent and that makes this map a little "sounds bad".
as example this : 00:01:889 (2) - has whistle here, but on 00:03:628 (4) - whistle disappeared. well, it's not affect the gameplay but still, sometimes it sounds bad. try using whistle on every 2nd and 4th white tick.
  1. 00:10:584 (1) - remove finish here. I do not hear any cymbal on this. doesn't fit well with the song.
  2. 00:15:367 (1) - remove this clap. add on 00:16:237 (3) - slider head instead. because it's backed with strong drum here. so it could be fits the song.
  3. 00:17:976 (1) - add clap on slider head to emphasize the drum.
  4. 00:19:715 (1) - remove new combo?
  5. 00:26:671 (7) - clap on slider head.
  6. 00:28:411 (2) - finish please. such a waste if there is no finish hitsound here. fits well with changed phase on the song. therefore a new combo should start here too.
  7. 00:33:628 (2) - bad overlap. how about this? (changed into different pattern)
  8. 00:54:932 (4) - remove finish. because the finish much more better here 00:55:367 (1) *slider end
  9. 01:18:845 (3) - well, how about finish on this 01:18:845 (3) - on both head and end slider? (i like it as is)
  10. 01:19:715 (1) - remove finish please. don't add any hitsound on this spinner. because there is nothing to emphasize here.
  11. 01:19:715 (1) - in my opinion this slider will be better if end at 01:22:324.
  12. 01:41:889 (2) - bad overlap again, same case as 00:33:628 (2) . try the same pattern maybe? (changed into different pattern)
  13. 01:55:802 (6,1,2) - lets try new pattern here. like this... (i'll think it over)
  14. 02:01:019 (4) - I think you should keep the rhythm same as 01:59:280 (2) - well, try different rythym here. maybe slider and a circle or vice-versa? but if you insist to keep that long slider, I recommend you to put that slider on 02:00:584 (3) - there is a long vocal here. so it's better than (4) (changed into reverse slider)
  15. 02:00:584 (3,4,5,6,7,8) - here is the rhythm I recommend if you insist to keep long slider. (i'll think it over)
  16. 02:12:324 (4) - finish should be on 02:12:758 (1) - you can hear cymbal on (1)
  17. 02:21:454 (3,4,5) - how about this?
  18. 02:26:237 (8) - remove finish here. does not fit well with song. and there is a better place to place finish on 02:26:671 (1)
  19. 02:36:237 (1) - make the slider end at 02:38:845 ? well, same reason with 01:19:715 (1) and it's a waste if you can't see the lyric just because of this spinner.
  20. 02:54:498 (5) - finish would be awesome on this note.
  21. 04:01:889 (2) - this...I think many player will losing combo because this slider. well, it's up to you to change or not. xD but how about make this slider into a plain slider which have same length? it should be easier to read. (it's more challenging \:D/)
  22. 04:10:584 (4) - remove finish here, add on this slider head instead 04:11:019 (5)
  23. 04:13:628 - 04:14:063 - you should map this. and... (i like it as is)
  24. 04:14:498 - this should be start of the spinner. I think this is better.
that's all for easy. I like the rhythm. but hitsound is a bit...not good. in my opinion.
don't worry, you'll improve by the time. (i've improved for now /o/)
the rest are implemented~
and for normal diff, i'm still not sure what to do so i'll think it over for a while
Datzuke-Oni
1 - Very good used the Kiai Time
2 - Pace according to the melody
3 - Storyboard Consistent with Betmap

4 - I recommend that uses TO custom skins
Elisha_old
>insert irrelevant comment here<
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