This map has been deleted on the request of its creator. It is no longer available.
Only helped me on the normal diff, thank you habiholic ^^HabiHolic wrote:
Hi VeeLaHee104~ From my queue~
diff name change?
Normal - Easy
Hard - Normal
Insane - Hard
i think it's okay to keep the diff names.
[Normal]
00:11:125 (5) - NC part of pattern
00:15:125 (5) - ^ ^
00:32:875 (7) - Delete note please ok
00:36:875 (7) - ^ ok
00:37:125 (1) - This batter ok
00:37:625 - clap please ok
00:44:875 (7) - Delete note ok
[Hard]
00:23:125 (4) - NC I think it's fine
[Insane]
00:10:625 (5) - ctrl + g using distance snap on this, sorry no change
Good Luck~
Thank you, m12m1223961117 wrote:
From Queue^^
Insane
OD up to 7
HP up to 7
OD 7=ok, but i'll not make HP 7, just gonna add it up to HP 6
00:40:125 (6) - rotate like next slider I think the current is fine
00:40:875 (8) - clap Sounds bad
00:46:875 (6) - no reverse, tail change a circle better ok
Hard
Why 00:09:125 (1) to 00:16:875 (3) sound different with others?? Inherited points with hitsounds
HP up to 4
OD up to 5
changed HP to 4,but no change on OD because it may get harder
00:09:625 (2) - remove whistle, add clap ok
00:10:125 (3) - tail, ^ ok
00:11:625 (5) - head and tail, ^ ok
00:13:125 (1) - tail, ^ ok
00:14:125 (2) - ^ ok
00:15:625 (4) - ^ ok
00:16:625 (2) - remove whistle ok
Normal
No problem
Good lock^^
But at least you helped me on Insane. Thanks Mira!Mira-san wrote:
Hi!
From my modding queue.
[General]
Get a better MP3. The audio sounds too quiet. The mp3 looks fine as it is, even if it's a little quiet.
[Normal]
The flow seems fine.
I can't find anything. Fill out the last remaining seconds. I think it's ok to not continue them or the player may get tired.
[Hard]
Same as the Normal.
Fill out the last few remaining seconds. ^
[Insane]
00:40:500 (7)
- Rotate this clockwise by -2 degrees using Selection Centre. ok
00:47:375
- Put a note here. ok
00:48:625 (3)
- Make this a stream. no change, part of pattern
That's all I can find. Not much, sorry. >.<
Good luck! ^^
Thank you kaisur <33 you're really a kind person, i'll try to do what it takes. and thanks again for the star.GrayKaiser82 wrote:
Since there are lots of modders accepting maps less than 2min/1min, you might get this ranked (a little) fast Plus, your mapping skills got improved so fast. Can't mod because it's perfect lol XD
in'sha allah you will rank this later. Take my and good luck with this ^^
Thanks, lustLust wrote:
random mod~
map more of the song please! there is not enough playtime[Normal]
general
overall i think this song is pretty difficult to map on easier difficulties Doesn't look difficult to mewell its a start, but you need to work on your rhythm a bit
- 00:12:125 (6) - this definitely does NOT sound right with this slider here. do this instead ok
- 00:13:125 - missing a strong beat right here, put a circle ok
- 00:16:625 - this is a little shifty here with the beat may be confusing to beginners, so not gonna add a circle here
- 00:22:125 (3) - dont let the slider end on a strong beat like that, sounds awkward for newer players to hear and that slider annoys you? i don't think changing it would be great
- 00:35:625 (3,4,5,6) - change this pattern to something like this no, i might break the flow here
- 00:49:125 - snap all of your timing points to the spinner start ok
well to be honest, insane should be hard, hard should be normal, normal should be easy
change the diff names is a must ok, will change it
and thanks for modding my map ^^azuretwinight wrote:
Hello~
From my modding queue
Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Good map and a little suggestions here.
[Easy]
No triple notes in Easy PLZ! whoops, forgot that >_< thanks for mentioning it
It's more like a NM than a EZ I think..
[Normal]
Hmm..No 3/4 will be better for NM diff. i think it's ok
00:14:125 (2,3) - Blanket will be better the flow might break..
00:16:625 (2,3) - Several drum is missing here..Maybe a hold slider is needed? I'll change it if another modder mentions this.
[Hard]
00:17:625 (2,3,4) - Distance should be not the same between 2,3 and 3,4 cause time between them is not the same. ok
00:18:375 (4,5) - And flow here is not good triangle flow...
00:53:625 (1,2,3,4) - Same suggestion with 00:17:625 (2,3,4) using 1.6x spacing for jump.
That's my suggestions. Thanks for joining my queue. .
Thank you Losertic!Losertic wrote:
Hello!
From Modding Queue.ModdingGeneral
- Pass.
Easy
- 00:13:125 (1,2) - change one slider, like 00:11:125 (4) - ok
- 00:49:125 (1) - umm. change this? https://osu.ppy.sh/ss/1086873 ok
- 01:06:125 (2) - move (8,141)? if you fix this mod, change this notes.
example) 01:07:125 (3) - move (168,144) / 01:07:625 (4) - move (192,47) / 01:08:125 (5) - move (262,118) / 01:08:625 (6) - move (350,162) symmetry might break, but i'll change someNormal
- nothing. ah. 00:16:625 (2,3) - this part. ummm little weird? following the drums
Hard
- 00:20:375 - add note? ok
- i think too hard really too long stream pattern. change this rythem or make another hard diff?(also, change hard→insane) ex) 00:25:875 (3,4,5,6,7,8,9,10,11,12) the pattern looks fine to me, changing diff name might let me get confused... i'll see if another modder says this.
- 00:40:125 (6) - add one reverse? it would be a jump, no
- 00:48:625 (3) - like this? only rythem. https://osu.ppy.sh/ss/1086893 the flow will break
well, it's simple and nice beatmap.
[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,0
Combo3 : 255,0,0
Combo4 : 0,128,0
Combo5 : 255,128,0
Thanks Bouncebabe~ ^^BounceBabe wrote:
Hey, from the "non-japanese" Queue!
General
> The BG is very colourful, happy and has bright colours, so you should also use bright colours and not such dark ones. Try to brighten them more up or use different ones. It will fit your image and make your map not look so dark. Try something like this, maybe you like it:[Colours]ok, thanks!
Combo1 : 0,255,255
Combo2 : 255,255,0
Combo3 : 255,0,0
Combo4 : 0,128,0
Combo5 : 255,128,0
Easy
> 00:46:625 (2,3) - Stacking isn't good for Easy difficulties due to beginner don't know when to click it. They can't calculate there tapping speed in time to reach a good playment. Please unstack to avoid missunderstanding. ok, moved the circle to x:80 y:16
> 00:49:125 (1,1) - Beginners and players overall need time to prepare for next elements after the spinner has finished. Give them 1 white tick between spinner and the next element to avoid players getting stressed and so they can prepare for incomming elements. Recommended on Easys always! https://osu.ppy.sh/ss/1087791 ok
> 00:52:625 (1) - , 01:08:625 (6) - Beginners aren't used to so many repeats and shouldn't be confronted by them. You need to simplify your pattern by removing repeats and then just add circles. Or you could make a longer slider. However you want to change it but please do it to avoid missclicking and letting go off the slider repeat.ok
Nothing else found here. Very flowy diff!
Normal
> 00:16:125 (1,2,3) - Due to the drums in the music at this part you should add a repeat slider instead of this slider 00:16:875 (3) - . It will emphasize the drums better and will fit better when playing. http://puu.sh/5cok2.jpg ok
> 00:21:125 (7,1) - NC is mistaken here. You need to swap them due to the new beat being at 00:21:125 - . Same with 00:25:125 (7,1) - , 00:37:125 (7,1) - , 00:41:125 (7,1) - ok
> 00:44:125 (5,1,2) - Placing the circle in the cradle of the two sliders doesn't flow good. Try to move the sliders more apart from each other and place the circle into the middle of the two objects to make the flow better. http://osu.ppy.sh/ss/1087801 it doesn't look great to me, plus. i'm using 0.8x spacing for this, so no
> 01:08:625 (8) - Same like on Easy. Avoid these one Easy and Normal difficulties. i think it's fine since i'm following the fading-out drums
Hard
> 01:08:625 (8) - This pattern and the way it sounds will play and sound better if you create this pattern instead; http://osu.ppy.sh/ss/1087803 It will improve gameplay and make your pattern play better. It's also more obvious to play. ok
> 00:54:125 (2,3,4) - Spacing of these doesn't work due to you wanting to have a triangle pattern with 00:53:625 (1,2,3) - which is symmetric and same spaced. This leads to confusion due to the player expecting a triangle pattern which plays in a 1/1 rythm. If you place 00:54:375 (3) - onto 00:54:625 (4) - , as in stack them, it will play better and the issue would be fixed. i've saw a ranked map did this, but ok
Except these few things the mapset is very nice and flowy.
Just helped a little... But that's fine. thanks for the mod! ^^Lolicore_Komari wrote:
Hello~ From My Queue
[Easy]
00:52:625 (1) - How about this? following the drums
01:08:625 (6) - Try this ^
[Normal]
00:18:125 (2,3) - Delete whistle because it makes noisy rhythm sounds
00:22:125 (3,4) - ^ ^
00:26:125 (3,4,5) - How about this? i think yours is great and mine too, i'll change if another modder says this
00:53:625 (1,2) - Too hard for Normal user this should've be a hard diff... but i hope it's fine
00:57:125 (1,2) - ^ ^
[Hard]
OD + 2 ok
00:18:625 (5) - Ctrl + G making a triangle flow
Too many streams
GL!
Same as lolicore, It's fine for me. Even if you can't help a lot, your mod is still good. thanks kogasa!(and for the star)kogasa wrote:
Boo! From my modding queue. Eeek! D8
Sorry for being a bit late.
Hard
00:12:875 (5,6) - I think these would look nicer and work better if stacked a little more. distance would be bad if i do that
00:14:875 (4,5,6) - ^ ^
00:24:875 (3,4,1) - ^ ^
00:26:125 (4) - This could be shortened some. It's not too fitting and seems overmapped. doesn't look overmapped to me.
00:30:750 (8) - ^ ^
00:42:875 (8) - ^ Maybe keep this one if you do shorten the others though. ok
00:44:875 (10) - ^ ok
Sorry I couldn't help much. Nice map!
Shot a star.
Thank you!kjw970910 wrote:
Hello
Just From my Queue!
So, Let's start mod.EEEasy
00:45:125 (1) - I think it would looks like better than before. and move to x:276 y:40 ok
00:46:625 (2) - move to x:80 y:8 okNoooo-mal00:35:125 (4) - move to x:145 y:117, I think it would looks like better if you will move. flow will breakOh, It looks like so HARDCORE00:59:625 (5) - add NC. no, part of pattern
01:05:125 (6) - ^ ^
01:06:125 (1) - remove NC. ^
I hope your map is ranked! GOOD LUCK.
Thanks Sonnyc for mod and starSonnyc wrote:
Easy:
00:36:625 (5) - 2 Grids up. ok
00:52:625 (1) - Please make one long slider. This repeat is too much for the easiest difficulty. following the drums on the music
01:08:625 (6) - ^ ^
Normal:
Nothing.
Hard:
00:40:375 - Leaving this empty felt weird. Please add a note here. rhythm will be weird too.
00:54:875 (4) - (220,108) would be a better placement. I don't feel a jump fits nice. distance would be bad here, but i'll change it in my way
01:09:000 (4) - Imo Finish doesn't sound nice. Delete finish. consisting with other diffs
Nice map, but I'm really curious about the difficulty names. (Normal, Hard, Insane) fits much better. Though the original Normal isn't that challenging, the usage of 1/4 like 00:53:625 (1,2) makes it hard to be considered as a normal. So yeah, please change diff names.
Actually, it seems that you've already changed the diff names once. Maybe the current balance is an Easy, Normal, Insane which is missing a real Hard. The last suggestion is to make a Harder diff than the current Normal. ok, will change the diff names back from the starting !
Oh, I liked the drums btw :3
thank you leader! very useful mod ^-^Leader wrote:
[General][Insane]
- Easy-Normal-Hard fits better than Normal-Hard-Insane. Normal looks more like an Easy, I couldn't find anything "hard" (1/4 included) in Hard and Insane is just an Hard diff (streams are just 120bpm and OD is just 6, nothing particular). I'm so confused right now, but i'll change it anyway
[Hard]
- 00:13:125 (1,3) - This tiny overlap bugged me a bit, seems like you forced symmetry in this pattern. I'd fix those slider so they'll avoid overlap. but i've seen a ranked map did this, now it's not allowed to do this?
- 01:02:625 (1,3) - These sliders as well for the same reason. ^
- 00:15:125 (6) - New combo should be here instead of 00:15:375 (1) - since it's on big white tick (as you did in 00:17:125 (1) - ), check whole map and fix them. ok
- 00:18:375 (4,5) - Pretty ugly to see and it's not so well to play, it breaks the cool flow a bit. ok
- 00:28:375 (5,6,7) - This pattern feels reaaally awkward to play, I'd replace it with two triplets instead. ok
- 00:30:625 (7,8,9,10,11) - This curve feels a bit forced and not very glad to see. First, I'd add a NC since music is being louder, but that's your choice, and then continue the stream like you're making a circle. no, part of pattern
- 00:36:875 (4,5,1) - Keep the same distance (0.80) between these circles too. ok
- 00:57:625 (1,2,3) - You have enough place, avoid this tiny overlap as well. x_x ok made blanket
OD4? 2 is really low..[Normal]
- 00:16:625 (2,3) - You are missing a clear sound on 00:16:750 -, so what about replacing those two elements with a single slider? ok
- 01:08:625 (8) - A new combo here would fit very much imo :3 ok
I'd personally increase your distance snap, difference between 1/4 and 1/2 is really low and it can be confusing. ok, but not the ending parts 'cause music is fadingHitsounding is nice, good luck with your mapset.
- 00:52:625 (1) - Repeat arrow would be better if placed upwards, it helps reading the pattern: ok
- 00:55:125 (4,5,6) - This feels kinda unintuitive to play and it doesn't flow well, seems you were lazy when you made this. Re-arrange something else (you probably need to fix spacing and next patterns as well) ok
Thanks Ether!Ethercastle wrote:
From my queue ^ ^ just some suggestions~
[General]
Check AI Mod, some inconsistencies. checked
I really feel that you can make use of the strings in the music to create some good insane difficulty. They are interesting.
Also, consider mapping the intro? no, giving the player a time to prepare
[Hard]
00:18:125 (3,4,5) - Don't like this. would prefer replacing 5 with 2 short sliders (follow string) and a circle. If you want to keep it, try something like this? i'll consider this...00:21:625 (4) - Suggest moving it down a bit so it forms a better pattern with 00:22:125 (5,6) (gonna break ds though, so you may move 00:20:125 (2,3) as well) ok
00:28:375 (7,8,9) - really awkard. Keep the slider to the end or just replace them with triplets like 00:27:375 (1,2,3,4,5,6) gets more awkward
00:25:875 (3,4,5,6,7,8,9,10,11,12) - not a fan of starting the stream with a slider when there's no obvious stronger beat in the music. really confusing when playing other ranked maps did this, so no
00:29:875 (2,3,4,5,6,7,8,9,10,11) - ^ ^
00:39:375 (3,4,5) - improve the triangle ok
00:41:875 (2) - generally you don't want to place the slider end on a strong beat. without clicking the strong beat doesn't feel as strong that's my rhythm, so no
00:43:875 (4) - ^ ^
00:47:125 (7,8) - those two should follow the flow created by the previous sliders i.e. move them up a bit to form a better curve ok 00:47:625 (1,2,3) - improve the triangle here ok
00:54:375 (3) - don't like this slider blanketing the slider (5)
01:02:625 (1,2,3) - doesn't really like this shape and does it scares you? i'd break a flow if i change this
01:04:625 (5,6,7) - when most other objects around are symmetrical these three feel pretty weird intentionally
01:08:625 (1,2,3,4) - spacing symmetry
[Normal]
Don't like the extra slider tick sound >.<
00:24:125 (7) - blanket issue. Also, don't quite agree with using slider end for two drum hits. Would suggest replacing the slider with a shorter slider + a circle flow breaker
00:32:875 - add a circle? rhythm might be confusing
00:40:625 (7) - two circles instead? ^
00:43:125 (4,5,6) - improve the triangle? 2014 pattern
01:02:625 (4,5,6) - ^ ^
[Easy]
Just some nazi
00:58:625 (2,3) - blanket ok
01:00:625 (5,6,1) - triangle ok
01:03:625 (3,4,5) - spacing it's fine
Hope this helps
It helped a little, QAT. But thanks for your suggestions!Momochikun wrote:
(no kudosu please)
Hi there ~ I'm from the QAT queue. Thanks for participating !
I will give few opinions and suggestions to make improve your map further.
First, the gap between Normal and Hard is the way too big. When the normal only has simple rhytm, the hard you using is the way too much stream and hard pattern, that's i think you mapped it like an Insane.
Also i feel that the Hard diff is too way overmapped, i don't see any beat and reason to make big stream like 00:26:125 (4,5,6,7,8,9,10,11,12) - or 00:30:125 (3,4,5,6,7,8,9,10,11) - and this 00:42:250 (3,4,5,6,7,8,9,10) - , etc. i was following the violin on the song, is there other instrument than this on the song? ofc the beats.. but i don't think i need to remake it since it's rhythm may get worse than this.
Furthermore there're some spacing issues on the triplet and stream like 00:12:875 (5,6) - 00:14:875 (4,5,1) - etc. Try to give a look more on your triplet to make it more cleaner. checked all, triplets are on 1.0x spacing, and the streams you mentioned above are 0.8x to not make it harder. and the distance looks fine to me
And i see some unpretty slider here something like this 00:18:625 (5) - doesn't really flow better in gameplay. i've seen some recent ranked maps did this, and now it's unrankable?
Try to avoid overlapping patterns, it make the diff a bit messy. For example : 00:13:125 (1,2,3) - , As it see, the slider (1) and (2) was overlapping and it's look really bad, yeah something like this 00:57:625 (1,2,3) - 01:02:625 (1,3) - that have same issues. ok
As for the normal. I more recommend you to use Circle Size 3 because it's just a 3 diff map. CS 4 will make the diff setting rather unbalanced, Other rhytm is fine for me. Though i think you should try to pay more attention to your flow and slider. ok
Easy was neat, the flow is fine. Just one mention here, 00:52:625 (1,6) - This kind of kick slider was really not fit on easy diff. You should change it into 1/2 slider or something different to avoid confusing on beginners. ok
I hope this can helped you. Give more effort to this map and I'm sure it will be great
Good Luck~ :3
128,132,47625,6,0,P|120:88|138:50,1,85,8|0,0:0|0:0,0:0:0:0:
193,187,48125,2,0,P|161:214|120:220,1,85
208,104,48625,2,0,P|249:119|273:153,1,85,8|0,0:0|0:0,0:0:0:0:
Thanks Vhy!Vhy wrote:
Hello ~
Mod from my queue
im sorry for late mod, my pc was broken and got repaired just now ;w; and sorry for late reply, busy studying :<
[Easy]
00:49:093 - this greenline. got better move to 00:49:000 since you using 1/4 to avoid further modder thinking this greenline is unsnapped Kiai fountain
00:49:156 - same reason as above. move to 00:49:250 ^
01:08:625 (6) - no 1/4 slider for easy pls. change it to another way ok
[Normal]
AR-1? for a better spread diff ok
are you using 2 tick rate? but your hard diff is using 1 tick rate only ofc, i used it.
00:35:125 (4) - not stacked correctly ok
00:49:093 - same as easy using kiai fountain
00:49:156 - ^ ^
[Hard]
00:26:125 (4,5,6,7,8,9,10,11,12) - 9 circles stream is really not good for hard diff imo. better make it to 1/4 slider with 2x reverse or smth else tho ok
00:30:125 (3,4,5,6,7,8,9,10,11) - same as above ok
00:42:250 (3,4,5,6,7,8,9,10) - oh it's 8 circles stream. still not good for hard diff. suggest you to change like above ok
00:44:250 (5,6,7,8,9,10,11,12) - same as above ok
00:47:625 (1,2,3) - nazi or not, maybe this three sliders looks better http://puu.sh/5Lfo4.jpg okSPOILER00:49:093 - same as easy same as before128,132,47625,6,0,P|120:88|138:50,1,85,8|0,0:0|0:0,0:0:0:0:
193,187,48125,2,0,P|161:214|120:220,1,85
208,104,48625,2,0,P|249:119|273:153,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:156 - ^ ^
00:56:125 (6) - overlapped slider but it's unnoticeable
00:59:375 (4) - remove this note maybe? no, it's a beat
01:04:625 (5) - NC this ok
01:06:125 (1) - remove NC going to a new pattern, no
01:06:875 (4,1) - swap NC ^
is this E N H diff?
looks like N H I for me :3
I did that once, but you helped me making my hard diff less hard, so i hope it's easy to players.
well, good luck ~