forum

Kurosaki Maon - fuss fuzz

posted
Total Posts
62
Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on martes, 06 de mayo de 2014 at 09:56:05 p.m.

Artist: Kurosaki Maon
Title: fuss fuzz
Source: 学園黙示録 HIGHSCHOOL OF THE DEAD
Tags: Gakuen Mokushiroku HOTD HSOTD Ending ED
BPM: 190
Filesize: 3068kb
Play Time: 01:55
Difficulties Available:
  1. Easy (2.62 stars, 105 notes)
  2. Hard (5 stars, 276 notes)
  3. Normal (4.37 stars, 170 notes)
Download: Kurosaki Maon - fuss fuzz
Information: Scores/Beatmap Listing
---------------
My 14th mapset

I said I was going to stop mapping animu songs, but I felt I had to do this. I'll put this as my priority now. Enjoy~ :3

Warning: Tricky Easy. (I'm not planning to make all notes land in white ticks, but accepting alternatives >.>)

Probably the only fuss fuzz mapset with an Easy diff.

People who helped here
smallboat
Mei
10crystalmask01
azuretwinight
regenz
Aldwych
James2250
Mira-san
popner
Hinsvar
Natsu
Sakura
Cloudchaser
Sephibro
vahn10
mellowminty
CXu
Zero__Wind

History
24/09/13: Submitted.
25/09/13: Hard finished.
26/09/13: Easy finished and hitsounded \:D/
02/10/13: Normal finished and moved to Pending wheee~
23/04/14: by CXu
07/05/14: by Zero__Wind
smallboat
Hello , mod req

[General]

Bg size error . The size is 1024x768 or 1366x768

Well , your easy and normal diff not finished .. I"ll skip the diiff to mod. So I think mod the hard diff.


[Hard]

00:50:597 (3,4,6) - ctrl +g
00:56:597 (3) - move to (x 392 , y 80) , become triangle?
01:24:281 (4) - between 01:24:702 (5) - too far?
01:29:320 (5,6) - ctrl +g feel good.

OK,Good Luck! Rank early.
Topic Starter
DakeDekaane

smallboat wrote:

Hello , mod req

[General]

Bg size error . The size is 1024x768 or 1366x768 /*The size is correct as it doesn't exceed from 1366x768.

Well , your easy and normal diff not finished .. I"ll skip the diiff to mod. So I think mod the hard diff.


[Hard]

00:50:597 (3,4,6) - ctrl +g /*Nope, it'd ruin the flow
00:56:597 (3) - move to (x 392 , y 80) , become triangle? /*The notes here doesn't have the same timing space, so having the same distance space would be weird
01:24:281 (4) - between 01:24:702 (5) - too far? /*Oops, I have no idea what happened there, fixed.
01:29:320 (5,6) - ctrl +g feel good. /*I'll tweak a bit the spacing here, but flows nice.

OK,Good Luck! Rank early.
Thanks for modding :)
Gero
(ノ ゚Д゚)ノ彡

*Gero Runs*


reserved, I'll check this tomorrow n.n!
Irreversible
nice maps :3
Cloudchaser
Add an Insane diff for Insanef4gs like me, l0l ´pls
Topic Starter
DakeDekaane
I'm not going to map an Insane >.>

That'd mean remap Hard to fix the spread if I do.
Mei
hi random mod


* 00:15:755 (5,6) - how about change to this

* 01:05:755 (5,6) - this stack make me confused while playing...add nots at 01:05:860 or move the slider somewhere else

* 01:15:860 (3,4) - same there

* 01:19:018 (5,4) - you can do stack there

* 01:23:123 i prefer add note there

* 01:25:005 (1) - how about spinner there

* 01:41:320 (1) - how about end at white point

* 01:47:005 (6,1) - make the distance bigger



[normal]

* 00:47:439 vocal start from there, maybe change

* 00:50:597 need note there

there is no many big problems there
good luck
Topic Starter
DakeDekaane

Mei wrote:

hi random mod


* 00:15:755 (5,6) - how about change to this /*That'd overload a bit the diff as I'm following the guitar there.
* 01:05:755 (5,6) - this stack make me confused while playing...add nots at 01:05:860 or move the slider somewhere else /*Moved away
* 01:15:860 (3,4) - same there /*Moved away
* 01:19:018 (5,4) - you can do stack there /*That'd break the consistency of my patterns
* 01:23:123 i prefer add note there /*I'm following mostly vocals, so a note here would feel a bit odd
* 01:25:005 (1) - how about spinner there /*I could add it, but as the notes aren't landing in the white ticks, that may be a bit tricky to hit.
* 01:41:320 (1) - how about end at white point /*Following guitar here
* 01:47:005 (6,1) - make the distance bigger /*Done


[normal]

* 00:47:439 vocal start from there, maybe change /*Following guitar here
* 00:50:597 need note there /*I decided to put a tiny breather for players as this is a intense Normal :p

there is no many big problems there
good luck
Sorry for late reply, thanks for modding <:
yachiru4
hey, from my my queue


I got that 100 in the end haha.

This diffs a bit easy for hard imo, almost thought it was Normal...

looks pretty good though, the flow and rhythm feels right.

Cheers!
10crystalmask01
Ello ^^ Random mod!

[Easy]
00:21:544 - Add a note here for consistency.
01:08:492 (2) - Try this?
Pretty much using 01:07:334 (1) -

[Normal]
00:13:965 (4,2) - Stack?
00:44:597 (1,2) - Add soft finish no their heads? it sounds better imo :P
00:54:702 (1,2) - ^
01:04:807 (3) - first object appearing in Kai would usually be a NC
01:16:071 (3,3) - Try to stack 01:16:071 (3) - tail over 01:17:439 (3) - head?

[Hard]
Nice *o*

Hope this helps~! ^^
Topic Starter
DakeDekaane

10crystalmask01 wrote:

Ello ^^ Random mod!

[Easy]
00:21:544 - Add a note here for consistency.
01:08:492 (2) - Try this? /*Both sliders don't have the same time length, so I'll decline this, also using a similar shaped one would ruin the flow there a bit, I like to make smoothie flow on Easy diffs.
Pretty much using 01:07:334 (1) -

[Normal]
00:13:965 (4,2) - Stack? /*I rarely stack non-consecutive notes as I don't like too much how they look.
00:44:597 (1,2) - Add soft finish no their heads? it sounds better imo :P /*It doesn't have the enough emphasis to add a finish there :p
00:54:702 (1,2) - ^ /*^
01:04:807 (3) - first object appearing in Kai would usually be a NC /*It usually is, but as it's the same phrase for vocals, I think it's ok to leave it as a single combo, tho I'll see what other people say here, so keeping an eye here.
01:16:071 (3,3) - Try to stack 01:16:071 (3) - tail over 01:17:439 (3) - head? /*As I said for the first suggestion, I don't like stack like it too much.

[Hard]
Nice *o*

Hope this helps~! ^^
Thanks for your random mod <:
Atrue
Hello~
From my modding queue
Here are some suggestions. And here is some issue I think.
General
Good song but little hard for beginners to play.
Easy
Yes, really tricky and too much red ticks.
A lot of long sliders are not so good to see, make them look better, don't use too much control point on the slider.01:00:386 (2) 01:34:478 (1) 01:37:952 (2,1)
00:51:544 (4) - move to 00:51:439
00:28:702 (4) - add clap on the turning point of the slider
00:50:807 (3) - add clap on the ending point of the slider
01:39:531 (1) - remove the clap on the end of the slider
01:47:005 (2) - remove clap on the end of the slider
Normal
Nothing too much to say, but I am hesitating about the mapset is 1/3 or 1/4 will be better. If you use 1/3 some lyric can't fit it well.For example:01:07:860 (4) I think it should be on the blue tick of 1/4. And some lyrics is on 1/3. So I'm not sure. Just a suggestion.
01:13:334 - add a note here.
Hard
Nice feeling of Hard.Especially hitsounds are good.
00:46:702 (4,5) - maybe not 2 note here if you want to stress the word 'fuss' but not the drum.Also here 00:56:807 (4,5)
01:00:281 - maybe the long slider starts here.
01:37:847 (1,2,3,4) - what will happen if you add turns on the 4 sliders? I think this part should be more noisy~

That's my suggestions. Thanks for joining my queue.:) .
Topic Starter
DakeDekaane

azuretwinight wrote:

Hello~
From my modding queue
Here are some suggestions. And here is some issue I think.
General
Good song but little hard for beginners to play. /*The song itself has a quite intense rhythm, so the map should be similar.
Easy
Yes, really tricky and too much red ticks.
A lot of long sliders are not so good to see, make them look better, don't use too much control point on the slider.01:00:386 (2) 01:34:478 (1) 01:37:952 (2,1) /*I think they fit nicely with the vocals/guitar, so I'm keeping them :p
00:51:544 (4) - move to 00:51:439 /*The beat is stronger here and follows better the guitar imo.
00:28:702 (4) - add clap on the turning point of the slider /*That'd break the consistency of my hitsounding, also sounds a bit loud imo.
00:50:807 (3) - add clap on the ending point of the slider /*^
01:39:531 (1) - remove the clap on the end of the slider /*Done
01:47:005 (2) - remove clap on the end of the slider /*Removed from the beginning instead, sounds better.

Normal
Nothing too much to say, but I am hesitating about the mapset is 1/3 or 1/4 will be better. If you use 1/3 some lyric can't fit it well.For example:01:07:860 (4) I think it should be on the blue tick of 1/4. And some lyrics is on 1/3. So I'm not sure. Just a suggestion /*The song is full 1/3 :p
01:13:334 - add a note here. /*It'd be a bit hard in this part as the next slider would be 2/3 beat ahead
Hard
Nice feeling of Hard.Especially hitsounds are good. /*Thanks <:
00:46:702 (4,5) - maybe not 2 note here if you want to stress the word 'fuss' but not the drum.Also here 00:56:807 (4,5) /*Indeed, the last note is there for drums, also allows to read better the next note as it is 1/1 beat ahead and not 4/3 beat, which is quite tricky and maybe frustrating.
01:00:281 - maybe the long slider starts here. /*Following drums there, it's more comfy to play imo.
01:37:847 (1,2,3,4) - what will happen if you add turns on the 4 sliders? I think this part should be more noisy~ /*That's a slight jumpy part, and should be enough to emphasize the guitar there, adding repeats would be overmapping and would kill that part of the song :p

That's my suggestions. Thanks for joining my queue.:) .
Thanks for the mod <:
regenz
hi m4m

[General]

You should resize the BG current was 1228 x 767

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

[Hard]
00:41:755 I guest you miss a note here.
00:55:334 add 2/3 slider ( start 00:55:334 end 00:55:544 )
if you can change 00:54:702 (1,3) - to a bit more curve if you add slider above or try somethings that look good.( curve )

01:04:176 (1,2) - use volume 20 , 30 instead of 50 , 60 ( it has no instrument sound there and i think it's not fit for vocal if you use too loud.)
01:19:334 add 1/3 slider
01:47:531 add 1/3 return slider

[Normal]
after test play I think Ar 6 is make alot of easier to play than Ar 5

00:47:123 (1) - this should end at 00:47:755 mistake ?
00:49:965 (2) - add return ?
00:51:439 (4) - increase length to 00:51:755
01:00:386 (3) - I don't even know how to make curve like this.
01:04:176 (1,2) - same as hard
01:19:228 (6) - change to
01:25:005 (1) - end at 01:27:110 is better
01:49:320 (1) - delete and make 1/3 slider at 01:49:215

[Easy]

00:27:228 (2) - add return ?
00:42:702 (1) - delete and make 1/1 slider at 00:42:386
00:49:965 add note
00:51:860 add note
00:56:597 (3) - delete and 00:55:650 (2) - add return
01:47:952 (1,3) - this shape seem plain for music can you change like 01:42:689 (2) - especially 01:49:636 (3) -


sorry about some mod in normal and easy i'm didn't even make a 1/3 at once so I can't determine the difficult compare to 1/2 maps.

This 's best that I can do. I hope some of them was useful. :)

*** your map are very good I'll give a star without hesitation.

M4M maps

http://osu.ppy.sh/s/66957

Mizuho - Tobira Hiraite, Futari Mirai e -Fantom Euro Mix-
Aldwych
Hi! M4M Req!

[General]

I love Maon Kurosaki! <3
But i dunno remember in what order you have to mention it on a beatmap, if you're sure that's ok.

[Easy]

00:12:913 : Soundly, it's correct, but for an easier rythm, i suggest you to finish on the white tick. (This is valuable on the same type after).
00:23:018 : Enlarge it by a reverse?
00:40:807 : How about copy/paste the previous one and make it symetrical?
01:12:386 : NC?
01:18:597 : Align it correctly? (Meaning that you have to down it a little bit).

Nice diff and following sound, the only thing that could be frustrating is it's an 1/3 map, and newest players are not used of this.

[Normal]

CS + 1?

00:15:860 : The entire slider don't need whistle sound, moreover when it's strange to hear it. Try to put the whistle on the middle and end of the slider.
00:21:439 : Imo i don't like 1 combo / 1 slider, if someone else suggest you to change it, maybe consider this.
00:48:071 : I'm not sure if this slider and the previous one are perfectly parellel dunno check it.
01:04:176 : These sounds are strange, moreover when on the music there's nothing.

This diff is a better on the rythm and more enjoyable to play, else on the kiai that you follow a bit the lyrics. But it's my opinion of course.

[Hard]

00:44:597 : Make a copy/paste of the next slider (or the opposite).
00:46:492 : Try to stack it on the slider n°1 begins?
01:04:176 : Same as normal.
01:20:414 : Put it at 169;319 (x;y)?

This diff is not bad, but i'm disappointed that there's not enough jumps (exept the last part). :<

That's all i can say. Gl hf for rank. :D
Topic Starter
DakeDekaane
regenz

regenz wrote:

hi m4m

[General]

You should resize the BG current was 1228 x 767 /*Background image is fine, as it's not exceeding 1366x768 :p

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

[Hard]
00:41:755 I guest you miss a note here. /*Not really, as a I'm following drums here.
00:55:334 add 2/3 slider ( start 00:55:334 end 00:55:544 /*Following the vocals here
if you can change 00:54:702 (1,3) - to a bit more curve if you add slider above or try somethings that look good.( curve ) /*Did something here.

01:04:176 (1,2) - use volume 20 , 30 instead of 50 , 60 ( it has no instrument sound there and i think it's not fit for vocal if you use too loud.) /*Used 30 and 50 instead, I don't like too soft sounds here.
01:19:334 add 1/3 slider /*Sounds a bit weird as I'm focusing on vocals here.
01:47:531 add 1/3 return slider /*As above, but this time sounds weird due I'm following guitar here.

[Normal]
after test play I think Ar 6 is make alot of easier to play than Ar 5 /*I'll be gathering some opinions here, I agree a bit due BPM and the speed, but I'll see what other people say here :3

00:47:123 (1) - this should end at 00:47:755 mistake ? /*Not really, I'm trying to follow the guitar in this part, also it sounds a bit weird being a 2/1 slider.
00:49:965 (2) - add return ? /*Same reason as above.
00:51:439 (4) - increase length to 00:51:755 /*As above.
01:00:386 (3) - I don't even know how to make curve like this. /*o3o
01:04:176 (1,2) - same as hard /*Both notes are for vocals, I feel this part empty without them.
01:19:228 (6) - change to /*The long slider is for vocals, which I've been following in the kiai for this diff.
01:25:005 (1) - end at 01:27:110 is better /*You're right.
01:49:320 (1) - delete and make 1/3 slider at 01:49:215 /*I feel it's better to start in the downbeat, as it's a Normal

[Easy]

00:27:228 (2) - add return ? /*That'd make the rhythm a quite complex, I know this is already complex, but I want to do it as friendly as possible for beginners.
00:42:702 (1) - delete and make 1/1 slider at 00:42:386 /*That'd be a bit too much load of notes.
00:49:965 add note /*This would make 00:50:807 (3,4)a bit trick as it's not a 1/1 pattern.
00:51:860 add note /*This combo is following guitar mostly.
00:56:597 (3) - delete and 00:55:650 (2) - add return /*That'd break the consistency I want to make with 00:44:597 (1,2,3) -
01:47:952 (1,3) - this shape seem plain for music can you change like 01:42:689 (2) - especially 01:49:636 (3) - /*Did something here :p

sorry about some mod in normal and easy i'm didn't even make a 1/3 at once so I can't determine the difficult compare to 1/2 maps.

This 's best that I can do. I hope some of them was useful. :)

*** your map are very good I'll give a star without hesitation.

M4M maps

http://osu.ppy.sh/s/66957

Mizuho - Tobira Hiraite, Futari Mirai e -Fantom Euro Mix-

Aldwych

Aldwych wrote:

Hi! M4M Req!

[General]

I love Maon Kurosaki! <3
But i dunno remember in what order you have to mention it on a beatmap, if you're sure that's ok.

[Easy]

00:12:913 : Soundly, it's correct, but for an easier rythm, i suggest you to finish on the white tick. (This is valuable on the same type after). /*It sounds a bit weird, as I'm following the bassy instrument for the beginning, as it's the most easy to catch imo.
00:23:018 : Enlarge it by a reverse? /*I'm following vocals here.
00:40:807 : How about copy/paste the previous one and make it symetrical? /*They're symmetrical, but I've rotated the pattern :p
01:12:386 : NC? /*Done
01:18:597 : Align it correctly? (Meaning that you have to down it a little bit). /*The beginning of this form a triangle with 01:16:807 (4,1,2) :P

Nice diff and following sound, the only thing that could be frustrating is it's an 1/3 map, and newest players are not used of this. /*I made sure of being the most friendly possible and following the song correctly, I really doubt it'd be frustrating, but we'll see that later :p

[Normal]

CS + 1? /*I'm sticking with this CS, the speed would make a bit hard to aim correctly, so I'm giving this as a little help for players.

00:15:860 : The entire slider don't need whistle sound, moreover when it's strange to hear it. Try to put the whistle on the middle and end of the slider. /*I liked this, but I only left the whistle in the arrow, applied the changes in all diffs.
00:21:439 : Imo i don't like 1 combo / 1 slider, if someone else suggest you to change it, maybe consider this. /*Adjusted the combos properly here.
00:48:071 : I'm not sure if this slider and the previous one are perfectly parellel dunno check it. /*I replaced the slider with one that is parallel, I was too lazy to check x3
01:04:176 : These sounds are strange, moreover when on the music there's nothing. /*The vocals :p

This diff is a better on the rythm and more enjoyable to play, else on the kiai that you follow a bit the lyrics. But it's my opinion of course. /*The drums are quite repetitive imo, so I wanted to change a bit the rhythm I was following.

[Hard]

00:44:597 : Make a copy/paste of the next slider (or the opposite). /*It's the same slider shape, but with lenght adjusted, being the same lenght felt a bit weird (I had it like that before).
00:46:492 : Try to stack it on the slider n°1 begins? /*I rarelly stack like this, I don't like it too much.
01:04:176 : Same as normal. /*Same.
01:20:414 : Put it at 169;319 (x;y)? /*I get your point but I explained that above :p

This diff is not bad, but i'm disappointed that there's not enough jumps (exept the last part). :< /*Well, I'm a bit afraid of putting more jumps in this song, as this is the first 1/3 song I map, so I opted for speed and a few streams to compensate it.

That's all i can say. Gl hf for rank. :D

Thanks both for modding, really noticed a few spots I was forgetting :3
James2250
"Random Mod"

[Easy]
Definitely a harder easy than usual as you mentioned and 1/3 will throw all the beginners off (obviously not your fault there). An interesting change but would like to see more opinions about it.
00:39:544 (4) - would expect new combo here instead
00:47:123 (1) - sounds strange ending on 1/3, extend to 00:47:755?
01:22:386 (3) - I don't know about this following lyrics when everything around it is following the main beat, I would keep it on white ticks
01:39:531 (1) - feels out of place and isn't really following much

[Normal]
New combos seem to go off following the main music rhythm towards the end , will give some suggestions.
01:16:071 (3,3) - would look nicer if stacked
01:08:492 (5) - clap sounds odd on the end as there isn't a main beat there
01:17:965 (4,5) - ^
01:35:110 (3) - new combo here instead of 01:32:583 (1).
01:36:373 (1) - remove new combo
01:40:162 (2) - new combo here instead of 01:39:531 (1).
01:41:320 (1) - remove new combo
01:42:689 (4,1) - switch combo

[Hard]
Same combo advice as Normal (listen to music carefully when checking and you should see what I mean by them)
00:20:492 (2,3) - jump doesn't really fit (oops last mod says not enough jumps...well I still say it doesn't fit)
00:40:807 (3) - finish is out of place to me
01:01:860 (1,2,1,2) - kind of wished this followed the lyrics more then just repeating sliders
01:17:965 (3,4) - still don't now if claps are a good idea here

A good job overall, I think Hard is my favorite difficulty just because it becomes easier to follow 1/3 the more continuous hitobjects get but that's just how it is, have your star! Good luck on bubble/rank.
Topic Starter
DakeDekaane

James2250 wrote:

"Random Mod"

[Easy]
Definitely a harder easy than usual as you mentioned and 1/3 will throw all the beginners off (obviously not your fault there). An interesting change but would like to see more opinions about it. /*I tried to keep as simple as possible the rhythm without making it dull, I'm quite happy with the result.
00:39:544 (4) - would expect new combo here instead /*Oops
00:47:123 (1) - sounds strange ending on 1/3, extend to 00:47:755? /*Second person that points this, done.
01:22:386 (3) - I don't know about this following lyrics when everything around it is following the main beat, I would keep it on white ticks /*You're right, moved.
01:39:531 (1) - feels out of place and isn't really following much /*It was supposed to follow the guitar, but well, I think putting more objects there would suit better.

[Normal]
New combos seem to go off following the main music rhythm towards the end , will give some suggestions.
01:16:071 (3,3) - would look nicer if stacked /*I don't like too much stacking objects that aren't consecutive >.<
01:08:492 (5) - clap sounds odd on the end as there isn't a main beat there /*Oops.
01:17:965 (4,5) - ^ /*Fixed
01:35:110 (3) - new combo here instead of 01:32:583 (1). /*Done.
01:36:373 (1) - remove new combo /*Done.
01:40:162 (2) - new combo here instead of 01:39:531 (1). /*Done.
01:41:320 (1) - remove new combo /*Done.
01:42:689 (4,1) - switch combo /*Done.

[Hard]
Same combo advice as Normal (listen to music carefully when checking and you should see what I mean by them)
00:20:492 (2,3) - jump doesn't really fit (oops last mod says not enough jumps...well I still say it doesn't fit) /*Reduced the jump a bit, I think it somehow fits, this jump was there since the beginning.
00:40:807 (3) - finish is out of place to me /*Removed.
01:01:860 (1,2,1,2) - kind of wished this followed the lyrics more then just repeating sliders /*Did something interesting here, indeed adds more fun.
01:17:965 (3,4) - still don't now if claps are a good idea here /*Oops, I think that was a mistake of mine, fixed.

A good job overall, I think Hard is my favorite difficulty just because it becomes easier to follow 1/3 the more continuous hitobjects get but that's just how it is, have your star! Good luck on bubble/rank.
Thanks a lot for your mod, I really didn't notice that mess in comboing.
Mira-san
Hi. From my modding queue.

Use the most precise grid for easier moving of objects.

[Easy]
00:16:176 (3,1)
- Move each object so they don't overlap each other.

[Normal]
00:15:228 (2)
- Move this so it covers green (4). a.k.a. move to x:121 y:69

[Hard]
00:50:360 (3)
- Rotate this by 13 degrees clockwise using Selection Centre.


Not much to find.
Or nothing I can find.

Sorry.
Topic Starter
DakeDekaane

Mira-san wrote:

Hi. From my modding queue.

Use the most precise grid for easier moving of objects.

[Easy]
00:16:176 (3,1)
- Move each object so they don't overlap each other. /*The overlap is intentional there for flow/aesthetics purpose.

[Normal]
00:15:228 (2)
- Move this so it covers green (4). a.k.a. move to x:121 y:69 /*I don't like to stack non-consecutive objects too much

[Hard]
00:50:360 (3)
- Rotate this by 13 degrees clockwise using Selection Centre. /*Well, I think I'll apply this as that slider doesn't look too good now for me lol.


Not much to find.
Or nothing I can find.

Sorry. /*Don't worry :P
Thanks for modding :3
popner
(not m4m and no kd) Just a comment: the kiai part is not good as the previous part. You'd better to re-consider the structure of kiai part, or try to use the same idea of previous part.
Topic Starter
DakeDekaane
If you're talking about Hard diff, I can already see what are you referring to, it shouldn't be a big problem changing it, thanks for the feedback popner :)

Edit: Done :3
Hinsvar
Hi there; let's mod this now~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I'm not sure if it's just me, but I think the mp3's quality is... not really good.
>Easy
  1. 00:24:386 (2,3) - Uh, don't you think the flow is weird here because the angle of (2)'s curve is clashing with the flow of the movement from the beginning up to this part? Maybe make them look like this?
  2. 00:28:071 (3) - I understand what are you trying to follow here, but won't the slider be more readable if you started this slider at 00:27:860 instead, since the vocal is stronger there?
  3. 00:42:071 - There isn't any heavy-sounding (?) instrument that is being played here, so I think you should remove the finish and just use Auto for the addition (although the last one is not that necessary).
  4. 00:51:544 (4) - Move this to 00:51:439? It's actually easier to read the rhythm here that way.
  5. 00:52:807 (1,2) - Since this song is at 190 BPM, I think a stack can be confusing to the new players... Unstack them, I guess?
  6. 01:47:952 - Add a whistle here? Sounds nice to follow the instrument that is being played here...
  7. 01:49:636 - And add a drum-whistle here, for the same reason as the suggestion above?
>Normal
  1. Since a 1/3 Normal, is, IMO, pretty much in a gray zone in terms of difficulty spread, maybe consider playing with the spacing in some places to make them more intuitive? One such spot where the intuitiveness is very bad is 01:45:215 (1,2,3,4,5,1,2,3,1,2,3).
  2. 00:40:386 - Uh, more hitsound suggestion: Add a whistle here to emphasize the vocal?
  3. 00:41:334 - ^
  4. 00:47:123 (4) - Is this not NC'd by mistake? Because, you know, I'm sure enough it is.
  5. 00:56:807 - Remove the whistle here to accentuate the whistle at 00:56:597?
>Hard
  1. Same as Normal about playing with the spacing; try to play the diff by yourself. If you can feel that a pattern doesn't play intuitively, tweak it to get a better flow.
  2. 00:15:755 (5,6) - Make the spacing between them a bit larger... maybe at ~1.6x? It will make the flow here better. Like, far better.
  3. 00:20:492 (2,3) - ^
  4. 00:20:807 (3,4,5) - ^ (Also 1.6x; preferably larger, though, since I'm still confused about the right value.)
  5. 00:30:702 (3,4,5,6,7,8) - ^ (~1.3x here?)
  6. 01:18:597 (6,7) - Split them into two 1/3 sliders instead (which means mapping 01:18:702 too)? It just feels unnatural having 01:18:702 unmapped, somehow.
  7. 01:24:702 (5,1) - Just ranting, but due to the difference of the two sliders' speed, even with those ticks on the second slider, the change of the velocity is... unexpected, to say the least. Maybe it's just me; I don't know.
  8. 01:49:531 (2) - I'd rather see a(n unstacked) stream of 1/3s instead. It's very hard to read how much repeats are there in the slider itself. It will be confusing, you know...
Well... See you on another map?

Good luck on the way 8-)
Topic Starter
DakeDekaane

Hinsvar wrote:

Hi there; let's mod this now~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I'm not sure if it's just me, but I think the mp3's quality is... not really good. /*I took the mp3 that was for the contest, it doesn't sound bad o3o
>Easy
  1. 00:24:386 (2,3) - Uh, don't you think the flow is weird here because the angle of (2)'s curve is clashing with the flow of the movement from the beginning up to this part? Maybe make them look like this? /*Nice, done.
  2. 00:28:071 (3) - I understand what are you trying to follow here, but won't the slider be more readable if you started this slider at 00:27:860 instead, since the vocal is stronger there? /*Having a long slider sounds a bit weird, I prefer where it is now.
  3. 00:42:071 - There isn't any heavy-sounding (?) instrument that is being played here, so I think you should remove the finish and just use Auto for the addition (although the last one is not that necessary). /*Done.
  4. 00:51:544 (4) - Move this to 00:51:439? It's actually easier to read the rhythm here that way. /*I think it's better to keep following the drums there, like in the beginning, players would be used to that.
  5. 00:52:807 (1,2) - Since this song is at 190 BPM, I think a stack can be confusing to the new players... Unstack them, I guess? /*Done
  6. 01:47:952 - Add a whistle here? Sounds nice to follow the instrument that is being played here... /*Actually it's in the next beat for the other difficulties, but I think having it here doesn't hurt, done
  7. 01:49:636 - And add a drum-whistle here, for the same reason as the suggestion above? /*Done
>Normal
  1. Since a 1/3 Normal, is, IMO, pretty much in a gray zone in terms of difficulty spread, maybe consider playing with the spacing in some places to make them more intuitive? One such spot where the intuitiveness is very bad is 01:45:215 (1,2,3,4,5,1,2,3,1,2,3). /*Made something here.
  2. 00:40:386 - Uh, more hitsound suggestion: Add a whistle here to emphasize the vocal? /*Done
  3. 00:41:334 - ^ /*Done
  4. 00:47:123 (4) - Is this not NC'd by mistake? Because, you know, I'm sure enough it is. [/color]
  5. 00:56:807 - Remove the whistle here to accentuate the whistle at 00:56:597? /*Done
>Hard
  1. Same as Normal about playing with the spacing; try to play the diff by yourself. If you can feel that a pattern doesn't play intuitively, tweak it to get a better flow. /*I actually tested it a lot, there shouldn't be too many weird spots.
  2. 00:15:755 (5,6) - Make the spacing between them a bit larger... maybe at ~1.6x? It will make the flow here better. Like, far better. /*Increased only a bit, 1.6 it too far away imo.
  3. 00:20:492 (2,3) - ^ /*A large jump isn't too fitting here, increased a bit though.
  4. 00:20:807 (3,4,5) - ^ (Also 1.6x; preferably larger, though, since I'm still confused about the right value.) /*^
  5. 00:30:702 (3,4,5,6,7,8) - ^ (~1.3x here?) /*^
  6. 01:18:597 (6,7) - Split them into two 1/3 sliders instead (which means mapping 01:18:702 too)? It just feels unnatural having 01:18:702 unmapped, somehow. /*But there's nothing interesting to map there.
  7. 01:24:702 (5,1) - Just ranting, but due to the difference of the two sliders' speed, even with those ticks on the second slider, the change of the velocity is... unexpected, to say the least. Maybe it's just me; I don't know. /*I'll see what other people says about this one.
  8. 01:49:531 (2) - I'd rather see a(n unstacked) stream of 1/3s instead. It's very hard to read how much repeats are there in the slider itself. It will be confusing, you know... /*I'll try with a stacked streams like the ones before in the diff.
Well... See you on another map?

Good luck on the way 8-)
Thanks for the mod o/
Natsu
HI~ DakeDekaane

General:
  1. Clean owo

Hard:
  1. OD6 plz siento que juega mejor para una hard y acordate que 1/3 es bastante dificil llevar buena acc mas que usaste algunos cuantos streams owo
  2. 00:16:807 (1,2) - mm Fijate que esto me molesto un poco cuando lo estaba jugando sinceramente el dos no se mira muy bien conectado con el 1 tambien el 1 se ve demasiado cerca del 00:16:176 (6) - hablando visualmente en el juego me gustaria que movieras el 00:16:807 (1) - a x:243 y:172 y el 00:17:439 (2) - x:65 y:70 te quedaria mas simetrico 00:16:807 (1,2) - y 00:16:176 (6,1) - ya no se verian tan cerca xq por cierta razon q desconozco a lo mejor culpa de gero esto me confundia D:
  3. 00:31:228 (4,5) - a lo mejor queres subir esto un poco la verdad es que 00:29:334 (8,9,1) - lo tocan y pues cuenado lo jugas como q no se siene muy comodo unos dos grid arriba ayuda
  4. 00:28:492 - 00:28:807 - 00:29:123 - solamente por curiosidad porque no los mapeaste? o.o tiene un sonido bastante importante ademas sin ellos como que se rompe la consistencia con 00:51:123 (4,5,6) - este ultimo me gusta un poco ma como juega y sigue la musica tratalo en el anterior y mira que tal owo
    00:41:123 se que solo hay vocales aqui pero en mi opinion se siente bastante raro jugar escuchar la vocal fuerte y no tener alguna accion para realizar aqui o.o bueno yo preferiria que lo mapearas con un circle o si vos pensas que no lo mereze a lo mejor trata esto:
  5. 00:45:544 (2) - rota esto en -10 y movelo un poco porquye el flow con el slider anterior como que esta algo mal ahorita owo trata de que fluya mejor
  6. 01:11:439 (7,8) - aqui tambien como que esto no juega bien y el movimiento del 7 al 8 no se da naturalmente se siente un poco forzado
  7. 01:30:373 se te olvido un whistle en la cola del slider owo si fue a proposito agregalo porque suena muy bien c:
  8. 01:42:689 (2,4) - mmm este blanket si esta realmente mal trata de mover la forma del (4) para que se vea mas sexy owo
  9. 01:46:057 (4) - mmm la forma del slider podria ser bastante mejor imo tambien el flow hacia el 5 no es muy tarual q digamos se siente bastante forzado e igual el flow hacia el (6) no se creo q seria mejor que rehicieras los 3 sliders imo
  10. 00:58:386 a lo mejor NC el antijump es algo dificil de leer en el primer juego o.o no estoy seguro perocreo q seria mejor e igual el combo no te quedaria corto ya que dejarias consistente con 01:00:386 (1,2,3) -
  11. 01:34:899 partes como esta deberian ser mapeadas en mi opinion sinceramente la guitarra suena bastante sexy
  12. 01:38:478 (3,5) - nazi pero se tocan entre ellos mmm desactiva el grid snap y movelo una miseria para que no te pase eso aqui
  13. 01:40:162 a lo mejor intenta darle otra forma a este slider sinceramente la guitarra sigue sonando sexy creo q merece un sexy sllider para seguir mejor la musica

Normal:
  1. AR 5 OD 5 se siente bastante desbalanceado trata de usar OD 4 para balancear mas la diff
  2. 00:11:755 (1,2,3) - trata de mover el 2 para que de mejor flow hacia el 3 actualmente juega algo forzado :l mira ahorita juega algo asi:
  3. pero no seria mejor que jugara asi:
  4. 00:13:965 (4) - por curiosidad porque no stackeaste eso con 00:15:228 (2) - se veria mejor el mapa mas limpio si lo hicieras creo owo
  5. 00:40:807 no deberia haber un NC aqui sinceramente los has estado usando regularmente donde las vocales cambian y tambien seria consistente con tu hard
  6. 00:49:018 (3,4,1,2) - mmm solo es mi opinion pero para una normal hacer dos stack seguidas como que no jugara muy confortable para jugadores principantes owo
  7. 00:50:807 (3,4) - es minima pero trata de ajustar la distancia aqui
  8. 01:03:228 (4,1) - el gap no es tan grande para ignorar la distance o.O
  9. 01:04:176 (1,2,3) - estas stack juegan realmente mal para una normal es dificil de leer para jugadores sin mucha experiencia seria mejor q trataras algun otro pattern aqui imo
  10. 01:08:492 (5,6) - podrias arreglar un poco el flow aqui juega no muy natural
  11. 01:10:492 (2,3,4,5,1) - esto se mira feo y overlapeado en juego o.o trata de hacerlo un poco mas limpio
  12. 01:20:913 (3,4) - stackea esto bien
  13. 01:45:847 (2,3) - el salto es a proposito? porque no juega nada bien en mi opinion :l mejor segui manteniendo la distancia porque si sera bastante sorpresivo para los jugadores dado q es la primera vez q lo usas
  14. 01:46:794 (4,5) - o.o y esto si juega bastante remal espero que no sea a proposito orz

Easy:
  1. a mira por ejemplo ahorita tenes od2 od5 y od 7 de lam easy a la normal se arma un buen gap que queda mal seria mejor tener od2 od4 od6 la spread mejoraria bastante
  2. 00:25:544 (3,1) - mmm el gap es pequeño deberias seguir usando la distancia supongo
  3. 00:39:544 (1,2) - se jugaria mejor si los pusieras symetricos en el grid god kill me plz yo hablando de symetria hue
  4. 00:52:176 un slider siguiera mejor la musica q el circulo se siente muyy vacion aqui 00:52:492
  5. 01:23:755 (4,1) - podrias mejor esta blanket mucho masmira como se ve ahorita:

GL mod in spanish cuz I CAN :3[/strike]
Topic Starter
DakeDekaane

Natsu wrote:

HI~ DakeDekaane

General:
  1. Clean owo

Hard:
  1. OD6 plz siento que juega mejor para una hard y acordate que 1/3 es bastante dificil llevar buena acc mas que usaste algunos cuantos streams owo /*Ok, aunque me gusta mas OD7 </3
  2. 00:16:807 (1,2) - mm Fijate que esto me molesto un poco cuando lo e staba jugando sinceramente el dos no se mira muy bien conectado con el 1 tambien el 1 se ve demasiado cerca del 00:16:176 (6) - hablando visualmente en el juego me gustaria que movieras el 00:16:807 (1) - a x:243 y:172 y el 00:17:439 (2) - x:65 y:70 te quedaria mas simetrico 00:16:807 (1,2) - y 00:16:176 (6,1) - ya no se verian tan cerca xq por cierta razon q desconozco a lo mejor culpa de gero esto me confundia D: /*LOL pobre Gero que culpa tiene, pero hecho.
  3. 00:31:228 (4,5) - a lo mejor queres subir esto un poco la verdad es que 00:29:334 (8,9,1) - lo tocan y pues cuenado lo jugas como q no se siene muy comodo unos dos grid arriba ayuda /*Me parece buena la idea.
  4. 00:28:492 - 00:28:807 - 00:29:123 - solamente por curiosidad porque no los mapeaste? o.o tiene un sonido bastante importante ademas sin ellos como que se rompe la consistencia con 00:51:123 (4,5,6) - este ultimo me gusta un poco ma como juega y sigue la musica tratalo en el anterior y mira que tal owo /*La parte que tu mencionas es mas intensa que esta, ya que tiene percusiones y la guitarra, y por esa misma razon los mappe alla y aca no, para marcar una diferencia :p
    00:41:123 se que solo hay vocales aqui pero en mi opinion se siente bastante raro jugar escuchar la vocal fuerte y no tener alguna accion para realizar aqui o.o bueno yo preferiria que lo mapearas con un circle o si vos pensas que no lo mereze a lo mejor trata esto: /*Esto haria un ritmo algo complejo, ademas las percusiones suenan mas agradables aca.
  5. 00:45:544 (2) - rota esto en -10 y movelo un poco porquye el flow con el slider anterior como que esta algo mal ahorita owo trata de que fluya mejor /*Ok
  6. 01:11:439 (7,8) - aqui tambien como que esto no juega bien y el movimiento del 7 al 8 no se da naturalmente se siente un poco forzado /*01:11:123 (6,7,8) estan formando un bonito triangulo :I
  7. 01:30:373 se te olvido un whistle en la cola del slider owo si fue a proposito agregalo porque suena muy bien c: /*Pero si ya lo tiene o3o
  8. 01:42:689 (2,4) - mmm este blanket si esta realmente mal trata de mover la forma del (4) para que se vea mas sexy owo /*Oops, arreglado
  9. 01:46:057 (4) - mmm la forma del slider podria ser bastante mejor imo tambien el flow hacia el 5 no es muy tarual q digamos se siente bastante forzado e igual el flow hacia el (6) no se creo q seria mejor que rehicieras los 3 sliders imo /*Ok
  10. 00:58:386 a lo mejor NC el antijump es algo dificil de leer en el primer juego o.o no estoy seguro perocreo q seria mejor e igual el combo no te quedaria corto ya que dejarias consistente con 01:00:386 (1,2,3) - /*Hice algo de magia por aca, no pondre el NC pq es la misma frase en las voces.
  11. 01:34:899 partes como esta deberian ser mapeadas en mi opinion sinceramente la guitarra suena bastante sexy /*Siento que esta nota es parte del mismo hit que da en 01:34:794, aparte que hace mas natural el 1/1 gap en 01:34:373 (8,1).
  12. 01:38:478 (3,5) - nazi pero se tocan entre ellos mmm desactiva el grid snap y movelo una miseria para que no te pase eso aqui /*y so nazi :Y
  13. 01:40:162 a lo mejor intenta darle otra forma a este slider sinceramente la guitarra sigue sonando sexy creo q merece un sexy sllider para seguir mejor la musica /*Para ser honesto aqui ya no tenia ideas, hice algunos nuevos sliders :p

Normal:
  1. AR 5 OD 5 se siente bastante desbalanceado trata de usar OD 4 para balancear mas la diff /*Como baje el OD de la hard, ok.
  2. 00:11:755 (1,2,3) - trata de mover el 2 para que de mejor flow hacia el 3 actualmente juega algo forzado :l mira ahorita juega algo asi: /*>.>
  3. pero no seria mejor que jugara asi:
  4. 00:13:965 (4) - por curiosidad porque no stackeaste eso con 00:15:228 (2) - se veria mejor el mapa mas limpio si lo hicieras creo owo /*No me gusta mucho hacer ese tipo de stacks :p
  5. 00:40:807 no deberia haber un NC aqui sinceramente los has estado usando regularmente donde las vocales cambian y tambien seria consistente con tu hard /*Ok, se me paso aca.
  6. 00:49:018 (3,4,1,2) - mmm solo es mi opinion pero para una normal hacer dos stack seguidas como que no jugara muy confortable para jugadores principantes owo /*Mi spread es mas un Tricky Easy > Tough Normal > Challenging Hard, asi que pienso que esta algo bien esta parte, para no hacer el gap entre Normal y Hard tan grande.
  7. 00:50:807 (3,4) - es minima pero trata de ajustar la distancia aqui /*y so nazi >:v done
  8. 01:03:228 (4,1) - el gap no es tan grande para ignorar la distance o.O /*Ajustado un poco >.>
  9. 01:04:176 (1,2,3) - estas stack juegan realmente mal para una normal es dificil de leer para jugadores sin mucha experiencia seria mejor q trataras algun otro pattern aqui imo /*Misma explicacion que en 00:49:018 (3,4,1,2)
  10. 01:08:492 (5,6) - podrias arreglar un poco el flow aqui juega no muy natural /*Mi blanket :c
  11. 01:10:492 (2,3,4,5,1) - esto se mira feo y overlapeado en juego o.o trata de hacerlo un poco mas limpio /*Mientras se juega es casi imperceptible, ya que (4) desaparece justo cuando (1) aparece :p
  12. 01:20:913 (3,4) - stackea esto bien /*y u so nazi
  13. 01:45:847 (2,3) - el salto es a proposito? porque no juega nada bien en mi opinion :l mejor segui manteniendo la distancia porque si sera bastante sorpresivo para los jugadores dado q es la primera vez q lo usas /*ok o3o
  14. 01:46:794 (4,5) - o.o y esto si juega bastante remal espero que no sea a proposito orz /*ok o3o

Easy:
  1. a mira por ejemplo ahorita tenes od2 od5 y od 7 de lam easy a la normal se arma un buen gap que queda mal seria mejor tener od2 od4 od6 la spread mejoraria bastante
  2. 00:25:544 (3,1) - mmm el gap es pequeño deberias seguir usando la distancia supongo /*Pero si casi no se notaba >.>
  3. 00:39:544 (1,2) - se jugaria mejor si los pusieras symetricos en el grid god kill me plz yo hablando de symetria hue /*Pues yo digo que se jugaria igual pq el pattern es simetrico, solo que con el eje algo inclinado.
  4. 00:52:176 un slider siguiera mejor la musica q el circulo se siente muyy vacion aqui 00:52:492 /*Tienes razon, se oye mejor con un slider =w=
  5. 01:23:755 (4,1) - podrias mejor esta blanket mucho masmira como se ve ahorita: /*Ni idea que paso ahi LOL, era un blanket bonito, arreglado.

GL mod in spanish cuz I CAN :3[/strike]
Gracias por el mod Natsu, me ayudo mucho en algunos puntos :p
[NSER]-Zazalng
Hello DakeDekaane | I from my mod queues | Sorry for my slow Mod

[Easy]
Nothing to Do here!

[Normal]
Note 01:17:123 try to snap 01:14:913 (Start)

[Hard]
01:12:913 (2,3 (Start, End)) try to snap note 01:11:439 (7,8 (Start))

So your map is best, But i still do it good for you this is your choice
anyway thx for belive my performent to use my mod queues :)
Topic Starter
DakeDekaane
The "bad" stacking is unnoticeable while playing, and it'd be the same if it's perfectly stacked, also the one in Hard would ruin my parallel sliders pattern, so I have to decline both suggestions, sorry >.<
Sakura
[Hard]
00:56:913 (5,1) - This note feels a bit awkward not very noticeable while playing but there's a slight depression on the angle here.
00:59:123 (6,7,8,9) - I like patterns like this one!
01:10:492 (4,5,6,7,8) - The flow at the end here (7,8) looks really awkward compared to the rest of the pattern, dunno how to fix it without messing up the spacing of the map tho, but next time think of a more 5 note pattern than a 4 note pattern with an extra note at the end.
I like what you did with the sliders to express your feelings on the guitar sounds.
I like your hitsounding.

[Normal]
Nothing to really pick at, I liked how the sliderticks lined up with the music for the most part producing sounds that make sense. Also another good job with hitsounds.

[Easy]
Nothing to pick at here either.

[Overall]
Score spread and difficulty spread are pretty good.
Once again, liked the use of hitsounds.

Good luck getting this ranked!
Cloudchaser
Buenas, sólo quería decirte algo rápido y sencillo.

La Source correcta debería ser 学園黙示録 High School of the Dead
Agrega Gakuen Mokushiroku en los tags.

no kudos.
Topic Starter
DakeDekaane

Sakura wrote:

[Hard]
00:56:913 (5,1) - This note feels a bit awkward not very noticeable while playing but there's a slight depression on the angle here. /*Improved the flow here, also made that purple color a bit more bright, so it outstands better.
00:59:123 (6,7,8,9) - I like patterns like this one! /*I kinda feel bad because I used it a lot here, but it feels nice to play in this song.
01:10:492 (4,5,6,7,8) - The flow at the end here (7,8) looks really awkward compared to the rest of the pattern, dunno how to fix it without messing up the spacing of the map tho, but next time think of a more 5 note pattern than a 4 note pattern with an extra note at the end. /*I can recall some people told me something about here, flow would be better now.
I like what you did with the sliders to express your feelings on the guitar sounds.
I like your hitsounding.

[Normal]
Nothing to really pick at, I liked how the sliderticks lined up with the music for the most part producing sounds that make sense. Also another good job with hitsounds.

[Easy]
Nothing to pick at here either.

[Overall]
Score spread and difficulty spread are pretty good.
Once again, liked the use of hitsounds.

Good luck getting this ranked!
Thank you Sakura, I'm really glad \:D/
Also comments like this encourages me to keep using my hitsounding style (at first time I thought people would complain about many whistles but I see now they're fine).

Source fixed and tags added (and a few more), thanks Cloud :3
Ayesha Altugle
[Normal]
00:12:702 (2) - set the sampleset to drum and additions to soft
00:15:228 (2) - ^
00:17:755 (2) - ^
01:49:636 (2) - add clap at the end of the slider

[Hard]
00:11:755 (1) - Remove the whistle on the beginning of the slider
00:12:913 (3) - set the sampleset to Drum and additions to Soft
00:13:544 (5) - set the additions to soft at the end of the slider
00:15:439 (4) - set the sampleset to Drum and additions to Soft
00:17:965 (3) - ^
00:20:807 (3,4) - set the sampleset to drum
00:21:439 (5,6,7,8) - ^
00:21:544 (6) - after you set the sampleset of it to drum, change also the additions to Normal and add clap
00:29:439 (9) - add finish at the beginning of the slider
00:31:544 (6) - add finish
01:49:952 (6) - add clap at the end of the slider
Topic Starter
DakeDekaane
Just changed the streams hitsounding in hard (used the drum sampleset there), I'll keep the normal whistles as I want to make them consistent for all the guitar/vocals layer.
Thanks :3
Topic Starter
DakeDekaane
You're not dying.
Cloudchaser
Topic Starter
DakeDekaane
I hope this is the last time I have to bump you, don't be depressed with that nuke.
;_;
Topic Starter
DakeDekaane

10/10 spread.
Cloudchaser

DakeDekaane wrote:


10/10 spread.
lh2map

-runs-
Topic Starter
DakeDekaane
bump
show more
Please sign in to reply.

New reply