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ChouchouP - Tsukimiyo Rabbit [Osu|Taiko]

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2014年5月19日 at 10:53:01

Artist: ChouchouP
Title: Tsukimiyo Rabbit
Tags: Fictional World Hatsune Miku Append Dark EXIT TUNE 2nd album papiyon vocaloid pianythm cyoucyoup Firce777 OniJAM DJNightmare
BPM: 240
Filesize: 11960kb
Play Time: 03:50
Difficulties Available:
  1. Easy (3.02 stars, 251 notes)
  2. Firce777's Inner Oni (4.83 stars, 1783 notes)
  3. Firce777's Oni (4.78 stars, 1139 notes)
  4. Hard (4.89 stars, 720 notes)
  5. Insane (5 stars, 886 notes)
  6. Normal (4.41 stars, 356 notes)
  7. OniJAM's Muzukashii (4.69 stars, 855 notes)
  8. Tsuki (5 stars, 976 notes)
Download: ChouchouP - Tsukimiyo Rabbit
Information: Scores/Beatmap Listing
---------------
my first Vocaloid map and,
my craziest map so far
taiko diffs by Firce777 and OniJAM, thank you
Storyboard by DJNightmare, thank you
changelog & thanks
edit: 14th OCT. thanks to AnreFM
edit: 11th NOV. thanks to sammy711
edit: 20th NOV. thanks to Xanandra, tutuhaha and Lust
edit: 1st DEC. thanks to SapphireGhost
edit: 6th DEC. thanks to Broccoly
edit: 11th DEC. thanks to CoroQuetz, lZenxl, JUDYDANNY, toara_fict and taiko_maniac1811
edit: 13th DEC. thanks to Groumiezi
edit: 14 DEC. thanks to qoot8123
edit: 25th DEC. thanks to cdhsausageboy and mingmichael
edit: 17th JAN. 2014 thanks to aabc271
edit: 27th JAN. renamed Firce's taiko diffs to Oni and Inner Oni and added OniJAM's Muzukashii
edit: 30th JAN. thanks to spboxer3, SpiritsUnite, - Kagami Yuki - and Cihyaa
edit: 14th FEB. thanks to Natsu
edit: 28th FEB. thanks to Nardoxyribonucleic
edit: 11th MAR. thanks for aabc271's recheck
edit: 18th MAR. thanks to AllStar12
update 13th APR. changed highest diff's name to Tsuki
edit: 4th MAY. updated storyboard and changed minor things after some self-check
edit: 6th MAY. thanks to Asphyxia and Kodora
edit: 7th MAY. thanks to Guy
edit: 10th MAY. thankks for Guy's recheck~
edit: 19th MAY. thanks to captin1
thanks to the pro players and some of my friends who tested my map
lkx_shore
Awaken
kawaiwkyik
Autumn
Andrea
Frostmourne
Delis
Small K
Totori
Karuta
Darksonic
SyeruP
noraRcat
Potofu
Metro
Mercurius
HAUHAU
Fione
Guy
Akiko-
yandrew
BluOxy
El vi Britannia
murasaki_sk
GMD
Popo[Mikoto]
SaRyuKB
terry689
Winshley
Kriers
CheEZ
Broccoly
captin1
Azure
抱抱 <3

artist: ChouchouP
tags: Fictional World Hatsune Miku Append Dark EXIT TUNE 2nd album papiyon vocaloid pianythm cyoucyoup
[Mahua]
神麻婆你好
Regou
大喪失
AnreFM
Hey there Zero__wind, from your queue :3
yay I love papiyon's songs(have the album lol)

okay, get to modding,
please do note that I'm a noob modder and all of these are only suggestion, feel free to accept them or not~
okay let's do this

[General]
  1. Remember to change artist from papiyon to ChouchouP
  2. Romanised title should be Tsukumiyo Rabbit

[stress]
  1. 00:19:660 (3) - well, the jump pattern(and the piano pattern) change here, will be easier to read if you put NC here ouo
  2. 00:28:910 (2) - ctrl g here will make the flow better. The current one spacing is kinda break the jump flow(too close imo)
  3. 00:36:410 (4) - flow is a bit bad, ctl g this will make the flow into a circle flow. And mirroring this with 00:36:160 (3) - will make a better flow with the next note, like this pic http://osu.ppy.sh/ss/1037499
  4. 00:43:660 (3,4,5,6) - these straight flows pattern isn't too good imo, considering the circle flow on the previous note. The small distance between 00:43:660 (3,4) - plays a bit awkward imo, make it higher? o.o
  5. 00:50:660 (1) - stumbled here lol. Didn't really see it's close with the previous slider because of the NC and the big jump. How about just use a circle here, reads better imo ouo
  6. 00:51:660 (1,2) - ugh doesn't really like the flow between these two because of 00:51:660 (1) - facing downwards u.u It's small but changing It's tail to upwards can make the flow better
  7. 00:55:576 (8) - Moving this to 76/340 or anywhere that stack with 00:55:660 (1) - will make the readability better. because since from all previous notes, the connecting piano(like 00:53:576 (5,1) - for the nearest example) has the circle and slider stacking and this one is a bit weird because you didn't stack them, for consistency see :p
  8. 00:56:160 (1,2,3) - stumbled here lol, these notes follows the drum instead of piano and quite sudden too imo, or it is just my noob reading skill xD
  9. 01:02:076 (3) - the pattern is fine really but I think ctrl g this one will be better for the flow (doesn't really like that straight flow:p)
  10. 01:07:160 (4) - since the notes are currently following the vocal, suddenly using the piano like this really threw me of. Consider removing this note, doesn't necessary if you keep following the vocal imo
  11. 01:12:243 (2,3,1,2,3) - the spacing change is a bit awkward and not too necessary imo, use the same DS for them all?
  12. 01:20:410 (4) - ctrl g this will make a consistency with the 01:19:660 (1,2) - pattern which I think is better, consider this?
  13. 01:45:660 (1) - ugh yeah I know that this NC follows the stanza but it's still following the vocal and the next note is already following the piano u.u ugh will read better if the NC is placed at 01:45:826 (2) - orz
  14. 01:47:660 (1) - umm yeah, exactly the same as above orz
    and the rest of them... ohgodwhy
  15. 02:17:910 (2) - considering the jumps on notes before this, isn't this one a bit too big(rather, really big)? consider easing this a little
  16. 02:22:910 (3,1) - Uhm I'm sure this is just my stupid read ability but these NCs really threw me off. I really suggest removing the NC at 02:23:160 (1) - and then NC at 02:23:326 (2) - instead.. read better imo :o
  17. 02:26:076 (3) - wow considering all the jumps you put for notes like this, I think this can be considered as an antijump :p try moving this to 40/108 to make it blend with the next slider(plays tricky lol)
  18. 03:42:910 (3) - different rhythm here? other notes for this part doesn't have this additional circle lol. Is fine actually, but umm how about stacking it with 03:42:826 (2) - ? it will be read easier, instead of that spacing

wow pretty fun map, and since I love in-depth modding, I'm really enjoying doing this owo
Okay hope that helps, and I'm really sorry if it's not :o
eh btw I can provide replay if you want~

anyway good luck with this Zero! :)
Topic Starter
Zero__wind

AnreFM wrote:

Hey there Zero__wind, from your queue :3
yay I love papiyon's songs(have the album lol)

okay, get to modding,
please do note that I'm a noob modder and all of these are only suggestion, feel free to accept them or not~
okay let's do this

[General]
  1. Remember to change artist from papiyon to ChouchouP did these two
  2. Romanised title should be Tsukumiyo Rabbit

[stress]
  1. 00:19:660 (3) - well, the jump pattern(and the piano pattern) change here, will be easier to read if you put NC here ouo I think no need to NC that frequently
  2. 00:28:910 (2) - ctrl g here will make the flow better. The current one spacing is kinda break the jump flow(too close imo) it's smooth oval, to the latter notes, no need to jump all the way, though it's weird for me to say this? haha
  3. 00:36:410 (4) - flow is a bit bad, ctl g this will make the flow into a circle flow. And mirroring this with 00:36:160 (3) - will make a better flow with the next note, like this pic http://osu.ppy.sh/ss/1037499 nice idea, did a pattern just like your pic
  4. 00:43:660 (3,4,5,6) - these straight flows pattern isn't too good imo, considering the circle flow on the previous note. The small distance between 00:43:660 (3,4) - plays a bit awkward imo, make it higher? o.o they're fine for me, I need to keep the structure though
  5. 00:50:660 (1) - stumbled here lol. Didn't really see it's close with the previous slider because of the NC and the big jump. How about just use a circle here, reads better imo ouo just fine
  6. 00:51:660 (1,2) - ugh doesn't really like the flow between these two because of 00:51:660 (1) - facing downwards u.u It's small but changing It's tail to upwards can make the flow better adjusted a little bit but I don't feel like pointing it upwards for the further sliders form a particular structure and actually it's quite the same wehn you actually play it
  7. 00:55:576 (8) - Moving this to 76/340 or anywhere that stack with 00:55:660 (1) - will make the readability better. because since from all previous notes, the connecting piano(like 00:53:576 (5,1) - for the nearest example) has the circle and slider stacking and this one is a bit weird because you didn't stack them, for consistency see :p ok this remains, will consider more opinions, actually I placed this consistent with 00:51:410 (4,5) -
  8. 00:56:160 (1,2,3) - stumbled here lol, these notes follows the drum instead of piano and quite sudden too imo, or it is just my noob reading skill xD not a problem
  9. 01:02:076 (3) - the pattern is fine really but I think ctrl g this one will be better for the flow (doesn't really like that straight flow:p) will do so if mentioned again
  10. 01:07:160 (4) - since the notes are currently following the vocal, suddenly using the piano like this really threw me of. Consider removing this note, doesn't necessary if you keep following the vocal imo yeah nice catch, I also hesitated when mapped this, I'll see if more people are against this
  11. 01:12:243 (2,3,1,2,3) - the spacing change is a bit awkward and not too necessary imo, use the same DS for them all? yes it's really neccessary, though I tried to increase spacing to reflect higher pitch, well, actually the current ovcal is quite natural when you play so I think it's fine
  12. 01:20:410 (4) - ctrl g this will make a consistency with the 01:19:660 (1,2) - pattern which I think is better, consider this? no sorry, it would be really weird from 4 to 1 if I did this change
  13. 01:45:660 (1) - ugh yeah I know that this NC follows the stanza but it's still following the vocal and the next note is already following the piano u.u ugh will read better if the NC is placed at 01:45:826 (2) - orz omg Idk, I can't change this, or it would be weird at 01:49:660 (1,2,3,4) - and 01:57:660 (1,2,3,4) -
  14. 01:47:660 (1) - umm yeah, exactly the same as above orz
    and the rest of them... ohgodwhy
  15. 02:17:910 (2) - considering the jumps on notes before this, isn't this one a bit too big(rather, really big)? consider easing this a little yeah I did so
  16. 02:22:910 (3,1) - Uhm I'm sure this is just my stupid read ability but these NCs really threw me off. I really suggest removing the NC at 02:23:160 (1) - and then NC at 02:23:326 (2) - instead.. read better imo :o hmm reasonable
  17. 02:26:076 (3) - wow considering all the jumps you put for notes like this, I think this can be considered as an antijump :p try moving this to 40/108 to make it blend with the next slider(plays tricky lol) not really, I'd keep the stack or the spacing between the two circles would be really weird
  18. 03:42:910 (3) - different rhythm here? other notes for this part doesn't have this additional circle lol. Is fine actually, but umm how about stacking it with 03:42:826 (2) - ? it will be read easier, instead of that spacing I think this is not really a problem, yeah it may be something new but it's not confusing

wow pretty fun map, and since I love in-depth modding, I'm really enjoying doing this owo
Okay hope that helps, and I'm really sorry if it's not :o
eh btw I can provide replay if you want~

anyway good luck with this Zero! :)
yeah it do help~ I need more and more opinions about this so thank you for the mod~
Awaken
好难 哭 凌风成鬼畜麻婆了
Winshley
Just a few pointers on [stress] diff.

01:12:076 (1,2,3,1,2,3) - Last (3) is covered, might scare some players (maybe?)
01:43:660 (3,1,2,1,2,1,2,1,2) - This pattern is insane... @_@
01:47:826 (2,3,1,1,1,2) - Not sure if this is acceptable or not...

Well, I'm not good at playing insane maps, so sorry... @_@;; (The difficulty star rating shouldn't deserve that low orz)
Topic Starter
Zero__wind

Winshley wrote:

Just a few pointers on [stress] diff.

01:12:076 (1,2,3,1,2,3) - Last (3) is covered, might scare some players (maybe?) though I'd say it's intended, it's really natural position and I believe it even wo't confuse HD players, not to mention about None
01:43:660 (3,1,2,1,2,1,2,1,2) - This pattern is insane... @_@ =.=
01:47:826 (2,3,1,1,1,2) - Not sure if this is acceptable or not... should be fine, according to many testplays I've watched

Well, I'm not good at playing insane maps, so sorry... @_@;; (The difficulty star rating shouldn't deserve that low orz)
sorry for late reply and of course thx for your support

Time to get this going again
sammy711
stress diff
03:28:326 (6) - 你真的确定这里用drum的whistle?和别的diff不一样而且不合音乐

02:23:660 (3) - 这个音是finish,在音乐里也是一个比较重的音
而这里却摆放在了前一个滑条的正旁边,而且还没有像正常一样加NC
建议尝试一下放在(404,30)这里
1.无论是原来的位置还是(404,30)这点,构造出的flow都是差不多方向的,应该不会ruin你的想法才对
2.原来的位置在flow的方面02:23:410 (2,3,1,2) - 旋转的角速度变化太突然了了,本来02:23:410 (2,3) - 这里应该是小角度向上偏左,但02:23:660 (3,1) - 这个跳在原来的位置仍旧是上偏左,可点完02:23:826 (1) - 之后02:23:910 (2,3) - 这里就变成了向下偏右,角度直接旋转了180°,我认为这是个bad flow。
而放到404,30的理由还有一个 就是这个音符不仅和前面的音符比是一个高音,而且更是一个重音,放在没有任何跳的音符旁边会让人觉得很无趣 :(
懂了你的想法了,但我希望你能再次考虑一下这段flow,适当调节一下那两组音符的顺序或者角度

01:29:993 - 所有难度都试试把break拉到这里怎么样,直到vocal持续音消失才显示break这种感觉超棒的

Hard
00:57:076 (2,3,4) - 这一小段试试下面的排版怎么样
原因是00:58:160 (5) - 这个如果是直线的话在flow方面接00:58:660 (1) - 的感觉就是这样(光标从右侧出发): ↙↖ ↖
而稍稍调整一下弧度就会变成↙↖ ↙↖这样的感觉。双方向接双方向的flow比单方向接双方向的flow要好的不少
改了这个之后00:57:660 (4) - 这里的弧度又不好接了,所以把它也向里凹一点
而且改后的00:57:660 (4,5) - 这个flow和00:57:410 (3,4) - 这个flow都是令人感觉很舒服的flow,组合起来更会觉得舒服
之前的直线型的话00:57:076 (2,3) - 这里弧线加直线flow就有点牵强了

从01:21:660 (4,5) 到 01:21:910 (5,6) - 能看出来角度从锐角突然变成钝角,很容易让人卧槽
建议顺时针旋转01:21:910 (5) - 20°左右,让上面的两个角度都成直角,让01:21:660 (4) - 的头,01:21:910 (5) - 的头尾和01:22:326 (6) - 的位置组成一个近似矩形的flow而不是一个顶角大概30°的平行四边形的bad flow

哎 大概就是这些了 不得不说你这三个diff做的最好的地方都是结尾的三个note
虽然我是个新modder不过也希望能对你有帮助
Topic Starter
Zero__wind

sammy711 wrote:

stress diff
03:28:326 (6) - 你真的确定这里用drum的whistle?和别的diff不一样而且不合音乐 嗯fixed=。=估计旋转的时候误操作了

02:23:660 (3) - 这个音是finish,在音乐里也是一个比较重的音
而这里却摆放在了前一个滑条的正旁边,而且还没有像正常一样加NC
建议尝试一下放在(404,30)这里
1.无论是原来的位置还是(404,30)这点,构造出的flow都是差不多方向的,应该不会ruin你的想法才对
2.原来的位置在flow的方面02:23:410 (2,3,1,2) - 旋转的角速度变化太突然了了,本来02:23:410 (2,3) - 这里应该是小角度向上偏左,但02:23:660 (3,1) - 这个跳在原来的位置仍旧是上偏左,可点完02:23:826 (1) - 之后02:23:910 (2,3) - 这里就变成了向下偏右,角度直接旋转了180°,我认为这是个bad flow。
而放到404,30的理由还有一个 就是这个音符不仅和前面的音符比是一个高音,而且更是一个重音,放在没有任何跳的音符旁边会让人觉得很无趣 :(
懂了你的想法了,但我希望你能再次考虑一下这段flow,适当调节一下那两组音符的顺序或者角度 只是用了3个circle+slider旋转120°组合而已 转了3次就转回去了

01:29:993 - 所有难度都试试把break拉到这里怎么样,直到vocal持续音消失才显示break这种感觉超棒的
不好=。=最后那个finish一打下去就开始break比较好

Hard
00:57:076 (2,3,4) - 这一小段试试下面的排版怎么样
原因是00:58:160 (5) - 这个如果是直线的话在flow方面接00:58:660 (1) - 的感觉就是这样(光标从右侧出发): ↙↖ ↖
而稍稍调整一下弧度就会变成↙↖ ↙↖这样的感觉。双方向接双方向的flow比单方向接双方向的flow要好的不少
改了这个之后00:57:660 (4) - 这里的弧度又不好接了,所以把它也向里凹一点
而且改后的00:57:660 (4,5) - 这个flow和00:57:410 (3,4) - 这个flow都是令人感觉很舒服的flow,组合起来更会觉得舒服
之前的直线型的话00:57:076 (2,3) - 这里弧线加直线flow就有点牵强了 改了一下把3改成弧线了 4和5只是一个简单的oval flow而已 没什么改的必要 只是为了不连续用太多弧线slider才用了直线的 打起来没什么区别 5接1也没什么 就是个直线flow罢了

从01:21:660 (4,5) 到 01:21:910 (5,6) - 能看出来角度从锐角突然变成钝角,很容易让人卧槽
建议顺时针旋转01:21:910 (5) - 20°左右,让上面的两个角度都成直角,让01:21:660 (4) - 的头,01:21:910 (5) - 的头尾和01:22:326 (6) - 的位置组成一个近似矩形的flow而不是一个顶角大概30°的平行四边形的bad flow
感觉关系不大 而且改了的话就保持我的ds了

哎 大概就是这些了 不得不说你这三个diff做的最好的地方都是结尾的三个note 嗯我觉得也是 最后那几下打得很爽
虽然我是个新modder不过也希望能对你有帮助
thx for your mod
Koiyuki
star
biubiubiu
kamisamaaa
本来想试试mod的 但是实在不喜欢这歌。。。而且好鬼畜
话说感觉滑条太多了 是圈的两倍多 随然节奏没错 但是还是感觉有点重复单调额。。虽然摆放的感觉还算多样(个人想法)
Topic Starter
Zero__wind

kamisamaaa wrote:

本来想试试mod的 但是实在不喜欢这歌。。。而且好鬼畜
话说感觉滑条太多了 是圈的两倍多 随然节奏没错 但是还是感觉有点重复单调额。。虽然摆放的感觉还算多样(个人想法)
因为1/3的图就是这样的 滑条多是常事
而且我最高难度是401:575啊 哪有2倍 1.5都不到
Luvdic
Hello

[stress]

I was too noob to play this map properly so... yeah. Well, at least I could pass it without no fail (? (it was not so hard anyways, except for those minislider + circle jumps

00:31:909 (1,2,1,2,1,2,3,1) - Never understood this pattern until I saw it on edit mode, lol. You should really ask pro players to test it, if you see that there are several that can do it at first time, then its okay.

01:03:160 (3) - This whistle in here makes no sense at all... you try to imitate the piano, but the way you mapped, doesnt feel like the piano at all, there are other parts like this as well, but the others are okay enough for me to let them pass, but this one... just made me want to throw up (not literally). Anyways, my point is to either take the whistle out from there, or add whistles to this part 01:03:326 (4,5,1,2,1,2,1,2,1,2,1) - you choose (you could also completely ignore this as well :>)

01:43:660 (3) - Shouldnt the new combo start here instead of 01:43:743 (1) - ? The same for 01:43:910 (2) - 01:44:160 (2) - 01:44:410 (2) - 01:44:660 (2) -


[Insane]

00:20:410 (4) - The reverse slider was very hard to see when I play tested this map, and from what I can feel, it is not exactly part of the pattern, so I suggest to rotate it a bit more or move it a little bit farther away? Like any of these: http://puu.sh/5j4A8.jpg http://puu.sh/5j4B5.jpg
02:25:576 (5,1,2) - Imo this plays really really bad, try this: http://puu.sh/5j4VC.jpg

[Hard]

00:23:660 (1,2) - Why dont you just split these sliders in 4? As in the following: http://puu.sh/5j52X.jpg Imo, this fits the music better, actually making it easier to play. This is the same for the other sliders of these kind as well like 00:31:660 (1,2) -
03:13:076 (2) - Its better the new combo in here rather the next note for a hard diff. In an insane its okay because the new combos follow the music, but in a hard diff, thats a bit too hard for these diffs so its just better to put them pattern wise... from my own experience watching other people test play.
03:13:576 (2) - Same as above

--------------------------------------------------------------------------------------------

Anyways, I had fun playing the maps, and good luck.
Also thanks for modding my map, will check at it asap, but havent had the time to do it yet, just decided to mod this first, before I run out of time again :>4
(I say this just in case you wonder I havent given you kudosu, and thats because I never give them before checking it, its kind of a way of me saying that I checked your mod anyways)
tutuhaha
[stress]
00:15:660 (1,2,3) - 单纯觉得这块不用那么吵00:16:410 (4) - 具体的节奏是从这里开始的前面那块顶多算个渐进非要强调的话就有点...真心吵【捂耳朵】
00:17:910 (2) - ctrl+g
00:31:660 (1,2,1,2,1,2) - ...总而言之言而总之这块的感觉不对......而且打起来也不漂亮....而且真的很难读......
00:32:410 (1,2,3) - 在我看来这个点才是应该要跳的地方
00:34:160 (3,4) - 换个位置
00:36:160 (3) - 这块应该是和00:35:910 (2) - 一样吧
00:47:660 (1,2,3,4) - 这边不用sv渐增?
01:07:076 (3,4,5,6) - ........跳大一点比现在为了坑人摆成这样感觉好...
01:08:160 (3) - 既然你前面都和伴奏了这边也和呗(;´д`)ゞ
01:09:660 (1,2,3,4) - 这块和伴奏
01:10:660 (1,1,1) - 像是这种的我觉得你最好放在主旋律很轻或者人声很轻的地方,这里太突兀了
01:17:910 (2,3) - 玩的时候可能会感觉不对劲,一个往外面走一个又要回到左边这样
01:19:660 (1,2,3,4) - 这里用慢slider不好,因为节奏和01:17:660 (1,2,3,4) - 差不多你这样相当于硬生生刹住别人的手速这样不好
01:25:660 (1,2) - 情况允许的话再大点比较好-_-
01:27:076 (3,1) - 像是这种地方全部统一成1.2x怎么样
01:43:743 (1,2,1,2,1,2) - 和前面说的一样
02:15:660 (2,3) - 和前面说的同理
02:57:160 (1,2) - 用1.2x

[Insane]
前面和stress同理
00:32:410 (4) - 用note吧
00:43:660 (1,2,3,4) - 这边就不用覆盖用大跳?
01:03:076 (3) - 跟伴奏比较带感
01:07:076 (3) - ^
01:10:826 (x) - 强迫症觉得这边应该要有note
01:17:910 (2) - ctrl+g
01:18:160 (3) - ^
01:25:410 (4) - ^
01:39:076 (4) - 01:36:910 (2) - 用前面这个节奏比较好
01:41:076 (3) - ^
01:51:660 (1,2,1,2) - 跳大一点?
02:08:160 (1,1) - 这边就别覆盖了呗
02:10:160 (3,4) - 真奇怪
02:14:410 (4,5,1,2) - 统一一下5在后1在前的话后面1在后2在前【懂么?....】
02:15:910 (3) - crtl+g

然后歌曲文件里面有个osb删掉
嘛因为我本人实在太过善良而且没怎么用过像你这种摆法就是各种覆盖啊之类的所以可能大部分mod不能so.........建议就是多找些触手来试试吧/_\....我本人实在对覆盖只留一点点的这种摆法感冒...所以看起来有点乱....
Lust
mod4mod

The mapset as a whole is fun to play, I like it~

[Insane]
  1. 00:17:660 (1) - angle slider end downwards a bit
    something like this
  2. 00:27:660 (1) - I feel this would be better as a straight slider, considering the next are straight as well (this is nearly straight anyways)
  3. 00:52:910 (2) - slider end move up
  4. 01:20:660 (1) - maybe have this a different combo color than the rest to distinguish the slow down, especially since you did it here 02:08:160 (1)
  5. 01:45:910 (2) - this could blanket 01:46:160 (3) better, it would look better
  6. 03:16:660 (1,2,3) I like what you have here, but maybe try something like this?

Overall very nice! Good luck with ranking
Topic Starter
Zero__wind
Time to check out the mods, sorry for late reply
Xanandra
Hello

[stress]

I was too noob to play this map properly so... yeah. Well, at least I could pass it without no fail (? (it was not so hard anyways, except for those minislider + circle jumps

00:31:909 (1,2,1,2,1,2,3,1) - Never understood this pattern until I saw it on edit mode, lol. You should really ask pro players to test it, if you see that there are several that can do it at first time, then its okay. yeah I found many pro players but still this remain in doubt

01:03:160 (3) - This whistle in here makes no sense at all... you try to imitate the piano, but the way you mapped, doesnt feel like the piano at all, there are other parts like this as well, but the others are okay enough for me to let them pass, but this one... just made me want to throw up (not literally). Anyways, my point is to either take the whistle out from there, or add whistles to this part 01:03:326 (4,5,1,2,1,2,1,2,1,2,1) - you choose (you could also completely ignore this as well :>) thx for the opinion, I added more whistles around it to make it not so lonely

01:43:660 (3) - Shouldnt the new combo start here instead of 01:43:743 (1) - ? The same for 01:43:910 (2) - 01:44:160 (2) - 01:44:410 (2) - 01:44:660 (2) - I'm really not sure about this, I once did the same as you said but I found players mess up easily, so I tried like this, to lead from 01:43:743 (1) - to 01:43:910 (2) - and then 01:43:993 (1) - to 01:44:160 (2) - and so on. I still need more opinions about this


[Insane]

00:20:410 (4) - The reverse slider was very hard to see when I play tested this map, and from what I can feel, it is not exactly part of the pattern, so I suggest to rotate it a bit more or move it a little bit farther away? Like any of these: http://puu.sh/5j4A8.jpg http://puu.sh/5j4B5.jpg really nice point, move it out a bit
02:25:576 (5,1,2) - Imo this plays really really bad, try this: http://puu.sh/5j4VC.jpg thx for reminding me, I remembered that some players confused here at first, I changed it into the same pattern as that in Stress diff

[Hard]

00:23:660 (1,2) - Why dont you just split these sliders in 4? As in the following: http://puu.sh/5j52X.jpg Imo, this fits the music better, actually making it easier to play. This is the same for the other sliders of these kind as well like 00:31:660 (1,2) - currently not changing these, I still think the current decision makes the map easier
03:13:076 (2) - Its better the new combo in here rather the next note for a hard diff. In an insane its okay because the new combos follow the music, but in a hard diff, thats a bit too hard for these diffs so its just better to put them pattern wise... from my own experience watching other people test play.
03:13:576 (2) - Same as above hmm, will consider this if someone else mentioned it, and maybe I should find some not-so-pro players to test this out

--------------------------------------------------------------------------------------------

Anyways, I had fun playing the maps, and good luck.
Also thanks for modding my map, will check at it asap, but havent had the time to do it yet, just decided to mod this first, before I run out of time again :>4
(I say this just in case you wonder I havent given you kudosu, and thats because I never give them before checking it, its kind of a way of me saying that I checked your mod anyways) np :3
2ha
[stress]
00:15:660 (1,2,3) - 单纯觉得这块不用那么吵00:16:410 (4) - 具体的节奏是从这里开始的前面那块顶多算个渐进非要强调的话就有点...真心吵【捂耳朵】嗯各diff都降了10% =。=
00:17:910 (2) - ctrl+g 感觉衔接后面的不太好
00:31:660 (1,2,1,2,1,2) - ...总而言之言而总之这块的感觉不对......而且打起来也不漂亮....而且真的很难读...... sad=。= 这个梗现在饱受争议
00:32:410 (1,2,3) - 在我看来这个点才是应该要跳的地方 其实是这样的 我也是这么想的 所以这一组用的3circle而不是1circle+1slider
00:34:160 (3,4) - 换个位置 其实你那个就是很正常的转圈flow 我这个也是转圈flow 比你那个多转了些角度而已 我觉得换过去的话太烂俗了……
00:36:160 (3) - 这块应该是和00:35:910 (2) - 一样吧 大概是的0.0
00:47:660 (1,2,3,4) - 这边不用sv渐增?k
01:07:076 (3,4,5,6) - ........跳大一点比现在为了坑人摆成这样感觉好... 虽然没想过坑人不过既然这么说了……就把后面的往下了些 反正已经分开了
01:08:160 (3) - 既然你前面都和伴奏了这边也和呗(;´д`)ゞ 我只是在觉得钢琴音比较大的时候就跟了钢琴
01:09:660 (1,2,3,4) - 这块和伴奏 这里我觉得还不错 拉大间距来衔接后面kiai了
01:10:660 (1,1,1) - 像是这种的我觉得你最好放在主旋律很轻或者人声很轻的地方,这里太突兀了 这个地方确实我还在思考应该怎么处理 最开始是想这里慢下来 等起kiai的时候就更带感一些……
01:17:910 (2,3) - 玩的时候可能会感觉不对劲,一个往外面走一个又要回到左边这样 orz这只是视觉需要 真的 打起来没问题的 还是照样转圈儿
01:19:660 (1,2,3,4) - 这里用慢slider不好,因为节奏和01:17:660 (1,2,3,4) - 差不多你这样相当于硬生生刹住别人的手速这样不好 会考虑的 看看其他人怎么说 我还需要更多意见
01:25:660 (1,2) - 情况允许的话再大点比较好-_- k
01:27:076 (3,1) - 像是这种地方全部统一成1.2x怎么样 同上待定
01:43:743 (1,2,1,2,1,2) - 和前面说的一样
02:15:660 (2,3) - 和前面说的同理
02:57:160 (1,2) - 用1.2x

[Insane]
前面和stress同理
00:32:410 (4) - 用note吧 感觉那样就跳太大 不然跳不回去了……算了 反正不是最高难度了
00:43:660 (1,2,3,4) - 这边就不用覆盖用大跳? 因为不知道怎么覆盖了……顺着绕出去吧 我也没有非要覆盖吧orz
01:03:076 (3) - 跟伴奏比较带感 嗯好
01:07:076 (3) - ^ k
01:10:826 (x) - 强迫症觉得这边应该要有note
01:17:910 (2) - ctrl+g 这一组是个好思路
01:18:160 (3) - ^
01:25:410 (4) - ^ 这个不太喜欢 感觉把简单的转圈搞别扭了
01:39:076 (4) - 01:36:910 (2) - 用前面这个节奏比较好 好吧
01:41:076 (3) - ^
01:51:660 (1,2,1,2) - 跳大一点? 增大了组间距
02:08:160 (1,1) - 这边就别覆盖了呗 这个是我在看别人打Stress的时候 他们打这个慢速slider总会提前松手 所以这个diff就做简单一些
02:10:160 (3,4) - 真奇怪 不要在意这个真的只是视觉效果 打起来只是简单地逆时针转圈而已
02:14:410 (4,5,1,2) - 统一一下5在后1在前的话后面1在后2在前【懂么?....】 我真的听懂了不过sorry我不是这样判定的 我不完全叠好的时候都会向下方偏移因为我觉得这样打起来比较好
02:15:910 (3) - crtl+g 感觉有点勉强

然后歌曲文件里面有个osb删掉 哦了
嘛因为我本人实在太过善良而且没怎么用过像你这种摆法就是各种覆盖啊之类的所以可能大部分mod不能so.........建议就是多找些触手来试试吧/_\....我本人实在对覆盖只留一点点的这种摆法感冒...所以看起来有点乱.... 嗯没事
Lust
mod4mod

The mapset as a whole is fun to play, I like it~

[Insane]
  1. 00:17:660 (1) - angle slider end downwards a bit
    something like this hope it's better now
  2. 00:27:660 (1) - I feel this would be better as a straight slider, considering the next are straight as well (this is nearly straight anyways) yeah I think not a problem
  3. 00:52:910 (2) - slider end move up they are already parallel
  4. 01:20:660 (1) - maybe have this a different combo color than the rest to distinguish the slow down, especially since you did it here 02:08:160 (1) raelly nice catch!
  5. 01:45:910 (2) - this could blanket 01:46:160 (3) better, it would look better hope it's fine now, I'm really bad at blankets oh no =.=
  6. 03:16:660 (1,2,3) I like what you have here, but maybe try something like this?
Sorry but I don't really feel like to make short sliders too curved

Overall very nice! Good luck with ranking
Thx for your mods~

As many of you modders think I should find more pro players to test it, and yes in fact I've already tried to find many, so now I listed the tester on the 1st post. Just to say thanks to them, really, for their support and appreciation
SapphireGhost
IRC Modding
21:13 Zero__wind: Hi SapphireGhost, glad that you read my pm and added me, not sure if you're fine for a test now
21:14 SapphireGhost: Oh yeah, what map was it?
21:15 *Zero__wind is listening to [http://osu.ppy.sh/b/313871 ChouchouP - Tsukimiyo Rabbit]
21:16 Zero__wind: lol this is =.=
21:20 SapphireGhost: Hm
21:20 SapphireGhost: Most of it is okay but some parts could be changed
21:21 SapphireGhost: I'll try again
21:21 Zero__wind: k
21:29 SapphireGhost: 00:31:326 (1,2,1,2,1,2,1,2,1,2,3,1) -
21:29 Zero__wind: hmm yeah
21:29 SapphireGhost: I see what you're going for here but I think it's too hard to read/play
21:31 SapphireGhost: Also I think you might need 蝶々P for artist
21:31 Zero__wind: hmm, not sure if it'd work better if with a smaller distance
21:31 SapphireGhost: Might be better to make just an easier pattern hehe
21:31 Zero__wind: well ok
21:31 SapphireGhost: 01:12:076 (1,2,3,1,2,3,1) - Not sure about this as well
21:32 Zero__wind: I'm also not sure if it plays bad to set streams after a 1/3 slider
21:32 SapphireGhost: That might be part of it too
21:33 Zero__wind: though 01:12:076 (1) - orinally came with 01:11:576 (1,2) -
21:33 Zero__wind: and I tried to connect this part like this but well
21:33 Zero__wind: maybe I'd try replacing 01:12:076 (1) - with 2 circles
21:35 Zero__wind: hopefuly, 01:43:660 (3,1,2,1,2,1,2,1,2) - these seem to turn out fine
21:35 SapphireGhost: http://osu.ppy.sh/ss/1138919 Even though it's simpler I'd prefer stuff like this
21:35 SapphireGhost: That 1:43 part was a bit too much for me as well
21:36 Zero__wind: got
21:36 SapphireGhost: And I think you might need to space 01:47:826 (2,3,1,1,1,2) - a bit further to make it readable
21:37 Zero__wind: well ok, this is easy to handle
21:38 SapphireGhost: 03:49:160 (3,4,1) - Here I'd like if (3) wasn't hiding under the reverse arrow
21:38 SapphireGhost: It's tricky on Hidden
21:39 SapphireGhost: 03:45:576 (5,1,2,1,2,1,2,1,2,1,2) - This part I could play alright
21:39 SapphireGhost: I think having the notes more visible was helpful
21:42 Zero__wind: sorry for the inconvenience
21:42 Zero__wind: my pc crashed and restared itself
21:42 Zero__wind: should be fine now though =.=
21:43 Zero__wind: oh and, may I have the log posted, then I could consider some changes accordingly

More might come later.
quantum-rose
这里弱mod
[Normal]
也许……AR6?也许吧……
00:46:660 (1,2,1,2,3,4) - 这样?-> http://puu.sh/5BUw2.jpg
另外建议后面的单点不要画成圈,带点锯齿是最好的、
01:02:660 (1,2,3,4,5,6) - 同上,normal里偶尔放点间隔2/3的滑条应该可以接受
01:20:910 (1) - 还是不要重叠的好
02:16:910 (1) - 同上
01:44:910 (2) - normal这样叠真的大丈夫?


[Hard]
作为Hard实在太难了._.和normal的gap感觉太大
以下所有建议都是让图变简单的,如果想保留现在的难度的话可以全部无视

00:55:160 (3,4) - 34合并成滑条
01:09:826 (2,3,4) - 刚好后面的白线有音于是 -> http://puu.sh/5BTlz.jpg

01:28:160 (1,2,3,4,1) - 这种节奏对于hard实在有难度,直接的7连反而更容易一点,或者 -> http://puu.sh/5BSV8.jpg
02:24:160 (1,2,3,4,1) - 同上
03:22:160 (1,2,3,4,1) - 同上,这个因为后面接了1/1所以建议用图中的放法
03:30:160 (3,4,5,6) - http://puu.sh/5BTDg.jpg

01:03:826 (5,6,7) - 2个还好,3个就鬼畜了,可以考虑这么放然后间距稍微大点 -> http://puu.sh/5BSXG.jpg
01:47:660 (5,6,7,8,9) - 同上

02:57:576 (5,1,2,3,4,5) - 发自真心的建议 -> http://puu.sh/5BTyJ.jpg

[Insane]
给个好评233

[stress]
HP6可以让他变成五星而且是mapset中最下面的难度以防止被人当做normal或hard,而且这么高难度的图HP低一点也无伤大雅吧。。
01:43:743 (1,2,1,2,1,2,1,2) - 我认为这块的NC应该调一下 -> http://puu.sh/5BUSa.jpg
01:47:826 (2,3,1,1,1) - 和后面一样放成二连应该更好
03:37:326 (1,2,1,2,1,2,1,2,1,2) - 不太好看,不过应该没人在乎了233
Topic Starter
Zero__wind

quantum-rose wrote:

这里弱mod
[Normal]
也许……AR6?也许吧…… 泥垢
00:46:660 (1,2,1,2,3,4) - 这样?-> http://puu.sh/5BUw2.jpg 不敢增加难度了 而且这明明是五边形
另外建议后面的单点不要画成圈,带点锯齿是最好的、
01:02:660 (1,2,3,4,5,6) - 同上,normal里偶尔放点间隔2/3的滑条应该可以接受
01:20:910 (1) - 还是不要重叠的好 到时候再说吧 我自己心里也有数
02:16:910 (1) - 同上
01:44:910 (2) - normal这样叠真的大丈夫? 应该死不了


[Hard]
作为Hard实在太难了._.和normal的gap感觉太大
以下所有建议都是让图变简单的,如果想保留现在的难度的话可以全部无视 是有点难 有些地方不知道节奏应该怎么下才能稀疏一些

00:55:160 (3,4) - 34合并成滑条 待定吧 我不太确定全都变成滑条会不会简单=。= 主要是一堆连续滑条跑火车的话排版很拙计
01:09:826 (2,3,4) - 刚好后面的白线有音于是 -> http://puu.sh/5BTlz.jpg

01:28:160 (1,2,3,4,1) - 这种节奏对于hard实在有难度,直接的7连反而更容易一点,或者 -> http://puu.sh/5BSV8.jpg Hard不敢用那么多下的连打的 我以前其他的图也是这样处理的 串子部分不会有什么问题
02:24:160 (1,2,3,4,1) - 同上
03:22:160 (1,2,3,4,1) - 同上,这个因为后面接了1/1所以建议用图中的放法
03:30:160 (3,4,5,6) - http://puu.sh/5BTDg.jpg

01:03:826 (5,6,7) - 2个还好,3个就鬼畜了,可以考虑这么放然后间距稍微大点 -> http://puu.sh/5BSXG.jpg 这我觉得还好
01:47:660 (5,6,7,8,9) - 同上

02:57:576 (5,1,2,3,4,5) - 发自真心的建议 -> http://puu.sh/5BTyJ.jpg 发自真心地告诉你关系不大=。=

[Insane]
给个好评233

[stress]
HP6可以让他变成五星而且是mapset中最下面的难度以防止被人当做normal或hard,而且这么高难度的图HP低一点也无伤大雅吧。。 再想想吧 这种diff爆星很正常
01:43:743 (1,2,1,2,1,2,1,2) - 我认为这块的NC应该调一下 -> http://puu.sh/5BUSa.jpg 以前是那样的 不过经过大量实践证明现在这样可以更好地把人从前一个滑条引到后一个圈
01:47:826 (2,3,1,1,1) - 和后面一样放成二连应该更好 那不就浪费梗了……而且好难 这里其实是给刚才的梗回血用的
03:37:326 (1,2,1,2,1,2,1,2,1,2) - 不太好看,不过应该没人在乎了233 明明等间距的OAQ
thx for your mod~ 需要修一修Hard了看来
Coro
Taiko mod~
All are suggestions unless in red.

[Firce777's Muzukashii]
This is a bit difficult for Muzukashii (because of things like kkkd), maybe rename it to Oni and Oni to Inner Oni?
00:06:910 (33) - d

[Firce777's Oni]
nothing, except the Oni > Inner Oni thing.

nice map as usual~
good luck with rank~
Broccoly
Hii sorry for being late.. I have final exams so really busy these days :<<
I'll only mod stress for now

[stress]
00:31:660 (1,2,1,2,1,2,1,2) - I see you've changed the placement, but it is still hard to follow. I know this is the hardest and craziest diff in the mapset, but the jumps there are just too abrupt.. something like this ↓ works nicely imo. It still emphasizes the music with adequate jumps but more playable.
or something like this

00:49:826 (2,3,4,5,6,7) - maybe decrease the spacing between the doubles just a little bit? especially 6 to 7 has an uncomfortable flow imo.
00:59:576 (5) - move to around x260 y232 maybe? flows more naturally i think
01:03:826 (2,1,2,1,2,1,2,1) - plays uncomfortably to me.. i'm sure pro players can play those easily, but if you stack the circles to the sliderheads i think it plays more neatly and clean
01:12:076 (3,4,5,6,1,2,3) - make this stream more good looking? looks kinda messy right now
01:20:660 (1) - very nice slowdown
01:23:076 (4) - move this up a bit to around x84 y144 so that 4,5 could be parallel to 2,3? leads to better flow imo (like you did here 03:27:826 (2,3,4,5) )
01:43:660 (1,2,1,2,1,2,1,2,1) - this is also hard to read, but I think it's mainly because of the NCs i think. change NC pattern like this
(gather same colors.. then it's more readable (it's still hard but better))
01:47:326 (3) - stack with 4's head? it conveys the vocal's continuous feeling better, and emphasizes the downbeat on the slider's head i think.
01:53:326 (3) - ^
01:55:326 (3) - ^
01:57:326 (3) - ^
01:59:326 (3) - ^
02:17:076 (1) - ^ (recommend this; move the whole slider to the circle, not the other way around if you decide to do it)

This solo part is also hard to read
try using this rhythm
02:38:660 (1) - make this a repeat slider, deleting the circle
02:38:910 (2) - circle here
02:38:993 (3) - and slider that overlaps with the above circle. so basically something like this ↓

02:39:326 (3,4) - i recommend using normal 0.8x spacing here, to make it play better maybe?
02:39:660 (1,2,3,4,5,6,1,2,3,4) - these don't need to be fixed if ^ is fixed. This stream's pretty cool.
03:40:826 (2,3) - change to a full slider? It actually felt unnatural when playing, and i think it's probably because there is no piano sound at 03:40:826
03:45:576 (1,2,1,2,1,2,1,2,1,2) - same. hard to read, but mainly because of the NC color pattern. This should fix it.
(I know it's not consistent with the music, but that's a preventive measure in order for the pattern to stay. If you want to change the pattern itself, you can do that also~)

Except those particular parts, the map is awesome
I like the sliders! We need more swing in osu!
I think i already threw my star on this map
well, hope this helps a bit
good luck with ranking!! :)

P.S. This is my first modding after 4 months.... that's how cool this map is. I wouldn't have bothered to mod if it was some other ordinary map.
Topic Starter
Zero__wind

Broccoly wrote:

Hii sorry for being late.. I have final exams so really busy these days :<<
I'll only mod stress for now

[stress]
00:31:660 (1,2,1,2,1,2,1,2) - I see you've changed the placement, but it is still hard to follow. I know this is the hardest and craziest diff in the mapset, but the jumps there are just too abrupt.. something like this ↓ works nicely imo. It still emphasizes the music with adequate jumps but more playable.
or something like this
well about this, currently I'd need more opinions and I really like the flow here and I think it's easier for me than the previous pattern
00:49:826 (2,3,4,5,6,7) - maybe decrease the spacing between the doubles just a little bit? especially 6 to 7 has an uncomfortable flow imo. done
00:59:576 (5) - move to around x260 y232 maybe? flows more naturally i think no I think it's currently on a nice curve
01:03:826 (2,1,2,1,2,1,2,1) - plays uncomfortably to me.. i'm sure pro players can play those easily, but if you stack the circles to the sliderheads i think it plays more neatly and clean I'd like like to keep it as I never stacked circle on sliders in this diff as I remember, and it's not that hard for me
01:12:076 (3,4,5,6,1,2,3) - make this stream more good looking? looks kinda messy right now well, yeah, tried my best I think
01:20:660 (1) - very nice slowdown ;w;
01:23:076 (4) - move this up a bit to around x84 y144 so that 4,5 could be parallel to 2,3? leads to better flow imo (like you did here 03:27:826 (2,3,4,5) ) yeah nice point, it may apply a better circulation
01:43:660 (1,2,1,2,1,2,1,2,1) - this is also hard to read, but I think it's mainly because of the NCs i think. change NC pattern like this
(gather same colors.. then it's more readable (it's still hard but better)) well well well, e~~~~~~veryone is telling me to try this so...I surrender
01:47:326 (3) - stack with 4's head? it conveys the vocal's continuous feeling better, and emphasizes the downbeat on the slider's head i think. sorry I kinda don't like these to be stacked, maybe just differnet conprehention about music
01:53:326 (3) - ^
01:55:326 (3) - ^
01:57:326 (3) - ^
01:59:326 (3) - ^
02:17:076 (1) - ^ (recommend this; move the whole slider to the circle, not the other way around if you decide to do it)

This solo part is also hard to read
try using this rhythm
02:38:660 (1) - make this a repeat slider, deleting the circle
02:38:910 (2) - circle here
02:38:993 (3) - and slider that overlaps with the above circle. so basically something like this ↓
I didn't find it hard to read referring to many plays that I've spectated and besides I don't really want to stack notes and I'm just trying to get the rhythm pattern intense, like from reverse sliders, to sliders with circles, to all circles
02:39:326 (3,4) - i recommend using normal 0.8x spacing here, to make it play better maybe? and for this one I don't have much problem catching it as it's a slider, we'll have actually a bit more time for aiming, using its leniency
02:39:660 (1,2,3,4,5,6,1,2,3,4) - these don't need to be fixed if ^ is fixed. This stream's pretty cool. yeah it's really cool~
03:40:826 (2,3) - change to a full slider? It actually felt unnatural when playing, and i think it's probably because there is no piano sound at 03:40:826 yeah I've also felt weird for this point myself, thus I've changed a lot
03:45:576 (1,2,1,2,1,2,1,2,1,2) - same. hard to read, but mainly because of the NC color pattern. This should fix it.

(I know it's not consistent with the music, but that's a preventive measure in order for the pattern to stay. If you want to change the pattern itself, you can do that also~) okok

Except those particular parts, the map is awesome
I like the sliders! We need more swing in osu!
I think i already threw my star on this map
well, hope this helps a bit
good luck with ranking!! :)

P.S. This is my first modding after 4 months.... that's how cool this map is. I wouldn't have bothered to mod if it was some other ordinary map.
thx~it does give me some nice ideas
Evening
From lZenxl's Mod Queue

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Italic = Optional

Timing Check

Offset

No Problems

BPM

No Problems

Firce777's Muzu
Hit-Sound Check/Addition of Notes

00:15:910 (82) - | d > k | High-pitched drum here
00:16:076 | +k | Drum starts from here - Might want to move the 4 kat notes to here or add a kat note here
00:19:993 | +k | High pitched drum here
00:20:410 (106,107,108,109) - | Modify | Too hard for Muzu, only use one drum sound during 1/4 streams
00:23:993 | +k | High pitched drum
00:24:576 | +k | ^, I assume you were following the piano, however, you should map to the loudest sound since it's more significant in my opinion

00:28:410 (149,150,151,152) - | Modify | Too hard for Muzu
00:32:410 (171,172,173,174) - | Modify |^
00:51:326 | +k | High pitched drum
00:52:576 | +k |^
01:04:160 (328,329,330,331) - | Modify | Too hard for Muzu
01:34:910 (491) - | k > d | This is to place more emphasis on the high pitched drum following it
01:40:410 (520,521,522,523) - | Modify | Too hard for Muzu
01:44:410 (542,543,544,545) - | Modify |^
01:49:910 (566,567) - | Remove | You didn't emphasize hats before these 2 notes, and you are going to emphasize the hats in the next section, so adding this will break the pattern'
03:30:660 (1037) - | D > K | Big don is not suitable for mapping to cymbals, use Big kat instead
03:34:410 (1056,1057,1058,1059) - | Modify | Too hard for Muzu
03:42:410 (1099,1100,1101,1102) - | Modify | ^
03:46:410 (1121,1122,1123,1124) - | Modify | ^


SV Check

No Problems

Kiai Time Check

Your Kiai Time is different from Zero__wind's
Follow Zero's Kiai Time frame
Too much Kiai Time

General

Ranking Criteria Check

No Problems

AiMod

Too much Kiai Time

Title Check

Might be hard for most Muzu players, but I guess it's okay

Oni
Hit-Sound Check/Addition of Notes

00:16:493 (113,115) - | d > k | High Pitched drums
00:18:826 (130,131) - | Swap | High pitched drum lies on 131
00:19:326 (133,134) - | Swap | ^ 134
... and many more instances - I suggest you map kat to the high-pitched drums since it is the most significant in most parts of the song

00:32:660 (241) - | k > K | More emphasis here ( Still rankable )
00:40:326 (295,298) - | d > k | Emphasis on drums during stream
00:41:076 (302) - | k > d | No need for emphasis here, quite quiet and low-pitched
00:43:076 (317) - | k > d | ^
... and all the instances

00:43:076 (317) - | k > K | More emphasis here ( Still rankable )
00:49:160 | +d | Bass here
01:04:660 (486) - | k > K | More emphasis here ( Still rankable )
01:55:826 to 01:56:243 | + | Map to hats
02:08:243 (975,976,977) - | Remove | Quite an overmap, no need for streams here
02:40:410 (1252) - | d > k |
03:43:743 (1734) - | Remove | Overmap here

SV Check

No Problems

Kiai Time Check

Same as Muzu

General

Ranking Criteria Check

No Problems

AiMod

Too much Kiai Time

Title Check

No problems

Amazingly mapped towards 1/3!
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via Zero__wind's chat. ;)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
  1. Source => vocaloid
[Muzukashii]
  1. Should be renamed Oni.
    too hard because bpm240 , many use 1/3 notes, & very few of breaking time.
  2. 00:40:410 (212) - d
  3. 00:55:326 (284) – add d?
  4. 01:09:993 (359) – delete
  5. 01:10:660 (363) – k?
  6. 01:17:576 (399,400) – dk or 01:17:576 (399) – move to 01:17:826 (400) –
  7. 03:20:076 (976,977) – be same ^ patten
  8. 01:26:160 (449) – k?
  9. 02:14:160 (680) – , 02:22:160 (727) - ^
  10. 01:56:410 (595) – how about move? to 01:56:160 (595) - . want more variation. And piano accent.
  11. 02:03:910 (629,630) – swap
  12. 02:08:160(649,650,651) k, delete, delete. 02:08:160 - ~ 02:08:660 (652) - want to break time sounds better.
  13. 02:39:410 (815) – k?
  14. 02:57:326 (882) – add d is better , I think
  15. 03:48:910 (105) - k
[Oni]
  1. Should be renamed Inner Oni.
  2. 01:08:076 (514,515) – dk
  3. 03:14:660 - ~ slider velocity multiplier x1.25 => x1.00
  4. 03:22:910 - ~ ^ x1.50 => 1.10~1.25
  5. 03:30:660 - ~ really neccesarry x1.50? i think 1.25~1.00 is better.
  6. good arrangement patterns for playing :3
Good Luck! :D
toara_fict
Sorry late mod from Zero__wind :3

[Muzu]
  1. many note maps OD 5 => 4 ?
  2. 01:49:910 (566) - Del
  3. 02:32:160 (776,777) - d ?
[Oni]
  1. http://puu.sh/5I6Gi.png very fast @@;
  2. 03:10:243 (1463,1464,1465) - ddk ?
Sorry short mod ><
Very difficult map ><


Good Luck
taiko_maniac1811
Taiko mod as requested by zero__wind :3

Mod
  • [Firce777's Muzukashii]
  1. 00:15:660 (80,81,82,83,84,85,86) - replace these with a spinner instead? simplify the flow

    Nice muzu overall :3

    [Firce777's Oni]
  2. 00:09:576 (60) - delete? not nedded here imo
  3. 00:13:576 (88) - ^
  4. 00:17:660 (122) - k? plays better
    00:17:910 (124,125) - if above is done, change these two to d k, flows better for me
  5. 00:21:660 (152) - k? same as 00:17:660
    00:21:910 (154,155) - k d? same as 00:17:910
  6. 00:25:660 (185) - k? same as 00:17:660
    00:25:910 (187,188) - k d? same as 00:17:910
  7. 00:29:660 (215) - k? same as 00:17:660
    00:29:910 (217,218) - k d? same as 00:17:910
  8. 00:36:076 (264) - k? fits the piano better
  9. 00:44:076 (324) - ^
  10. 01:37:660 (741) - k? same as 00:17:660
    01:37:910 (743,744) - k d? same as 00:17:910
  11. 01:41:660 (771) - k? same as 00:17:660
    01:41:910 (773,774) - k d? same as 00:17:910
  12. 03:31:660 (1637) - k? same as 00:17:660
    03:31:910 (1639,1640) - k d? same as 00:17:910
  13. 03:35:660 (1667) - k? same as 00:17:660
    03:35:910 (1669,1670) - k d? same as 00:17:910
  14. 03:39:910 (1703,1704) - d k? plays better imo
  15. 03:43:910 (1736,1737) - ^
  16. 03:47:660 (1767) - k? same as 00:17:660
    03:47:910 (1769,1770) - k d? same as 00:17:910

that's all from me, good luck :3
fun 1/3 map :3
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