forum

ALI PROJECT - Datengoku Sensen

posted
Total Posts
46
Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2013年12月2日 at 16:10:15

Artist: ALI PROJECT
Title: Datengoku Sensen
Source: Tatakau Shisho: The Book of Bantorra
Tags: Opening pomuta 戦う司書
BPM: 140
Filesize: 6824kb
Play Time: 04:11
Difficulties Available:
  1. Hard (4.78 stars, 411 notes)
  2. Insane (4.81 stars, 663 notes)
  3. Normal (2.84 stars, 238 notes)
Download: ALI PROJECT - Datengoku Sensen
Information: Scores/Beatmap Listing
---------------
For Graveyard.
Beatmap 13rd.(My 1st own diff only mapset)
Hello! Enjoy play :3
Normal:Done.
Hard:Done.
Insane:Done.
Special Thanks: mursaki_sk,Tshemmp,eLtigreXXx,Irreversible
Timing Checker: captin1,Kert
murasaki_sk
か・・・かっこいい
Topic Starter
P o M u T a
8-)
captin1
timing check requested

so, your original offset was noticeably off, and then I decided to poke around with that slow ending section, so I have this

SPOILER
[TimingPoints]
18395,428.571428571429,4,1,1,60,1,0
22680,428.571428571429,4,1,1,60,1,0
95537,428.571428571429,4,1,1,60,1,0
168394,428.571428571429,4,1,1,60,1,0
217223,-133.333333333333,4,1,1,75,0,0
219794,-90.9090909090909,4,1,1,75,0,1
232651,-133.333333333333,4,1,1,75,0,1
233080,-90.9090909090909,4,1,1,75,0,1
237898,869.565217391304,4,1,1,60,1,0
239637,845.070422535211,4,1,1,60,1,0
240482,857.142857142857,4,1,1,60,1,0
241339,869.565217391304,4,1,1,60,1,0
244817,779.220779220779,4,2,1,40,1,0
245596,882.352941176471,4,2,1,40,1,0
247360,833.333333333333,4,2,1,40,1,0

good luck!
Topic Starter
P o M u T a
fixed!
thanks timing check :D
Guy
Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. HP-1? noteの密度的に高すぎるような気がします。
  2. 00:55:251 (1) - 全体にclapはちょっとうるさいので、全部外して始端にwhistleなんか入れてみてはどうでしょう?
  3. 01:11:965 (1,2,3) - 流れが悪く、非常に叩きづらいと感じました。個人的にはこの配置が良いと思いました。
  4. 01:17:537 (1,2,3) - ここが1/6のリズムで、01:18:822 (1,2,3,4,1) - こっちも同じようなリズムの音が目立っているので、1/6を使用したほうが自然だと思いました。
  5. 02:08:108 (1) - 00:55:251 (1) - と同じです。
  6. 02:13:251 (1) - 02:09:822 (1) - こっちと同じように02:13:537 - までのスライダーにしてみては?
  7. 02:31:251 (1,2,3,4,5,1) - 01:17:537 (1,2,3) - こっちと統一してみてはどうでしょう
  8. 03:21:822 (1,2,3,4,5) - ^
  9. 03:29:751 - add note? 急にnoteが抜けて違和感がありました。
  10. 03:37:251 - 音量大きすぎるので30~40%くらい下げましょう。
  11. 03:43:465 (2) - 前のnoteに近すぎて叩きづらいです。x408 y280あたりに移動してみてはどうでしょう?
頑張ってください! :)
Topic Starter
P o M u T a

Guy wrote:

Hi! from my queue :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. HP-1? noteの密度的に高すぎるような気がします。 ok
  2. 00:55:251 (1) - 全体にclapはちょっとうるさいので、全部外して始端にwhistleなんか入れてみてはどうでしょう? 終端にclapだけ残して他削除!
  3. 01:11:965 (1,2,3) - 流れが悪く、非常に叩きづらいと感じました。個人的にはこの配置が良いと思いました。 良いですね、採用します。
  4. 01:17:537 (1,2,3) - ここが1/6のリズムで、01:18:822 (1,2,3,4,1) - こっちも同じようなリズムの音が目立っているので、1/6を使用したほうが自然だと思いました。 音取りを考慮すると、音楽に純粋だと判断してるので変更は無しです。
  5. 02:08:108 (1) - 00:55:251 (1) - と同じです。こちらも同じく修正
  6. 02:13:251 (1) - 02:09:822 (1) - こっちと同じように02:13:537 - までのスライダーにしてみては? イマのままでも有りかなーって思います。ここも保留
  7. 02:31:251 (1,2,3,4,5,1) - 01:17:537 (1,2,3) - こっちと統一してみてはどうでしょう ^
  8. 03:21:822 (1,2,3,4,5) - ^
  9. 03:29:751 - add note? 急にnoteが抜けて違和感がありました。
  10. 03:37:251 - 音量大きすぎるので30~40%くらい下げましょう。
  11. 03:43:465 (2) - 前のnoteに近すぎて叩きづらいです。x408 y280あたりに移動してみてはどうでしょう?確かにそうですね、修正完了です。
頑張ってください! :)
毎度ありがとう~
James2250
Checking Insane difficulty as requested.

[General]
• From what I see everywhere on Google the title should be "Datengoku Sensen".
• You could put "Opening" in the tags as this is the opening song from the Anime.
• Try and keep kiai time the same on every difficulty.

[Insane]
00:55:251 (1) - too many claps don't fit
02:02:537 (5,6,7) - odd to have close spacing here as it's the only place in the map this happens and everything else is spaced fairly far apart
02:08:108 (1) - same clap comment

That that the only issues I have with the map right now, sorry I can't be of more help but everything flows nicely and it's a well done Insane (even with difficulty stars lying about it). I definitely recommend doing a Hard at some point, call me back after the entire mapset is done and I should be able to star.
Topic Starter
P o M u T a

James2250 wrote:

Checking Insane difficulty as requested.

[General]
• From what I see everywhere on Google the title should be "Datengoku Sensen". fixed!
• You could put "Opening" in the tags as this is the opening song from the Anime. fixed!
• Try and keep kiai time the same on every difficulty. fixed!

[Insane]
00:55:251 (1) - too many claps don't fit fixed!
02:02:537 (5,6,7) - odd to have close spacing here as it's the only place in the map this happens and everything else is spaced fairly far apart fixed,so, i changed all stack.
02:08:108 (1) - same clap comment fixed!

That that the only issues I have with the map right now, sorry I can't be of more help but everything flows nicely and it's a well done Insane (even with difficulty stars lying about it). I definitely recommend doing a Hard at some point, call me back after the entire mapset is done and I should be able to star.
thanks for modding and advice! ok, i'll add hard diff :D
smallboat
Hello, P o M u T a. Your PM mod req.
I am Chinese. Poor English sorry.

[General]

None.

[Insane] OD-1? I feel circle have a bit small..CS+1?

00:31:680 (2) - Blanket (1) slider end.
01:11:537 (1,2,3,1,2,3) - I feel flow not better, try this: http://puu.sh/55spm.jpg
01:12:394 (1) - (440|240)?
01:13:251 (1,2,3,1,2,3) - I think we should not put so far(1.9x so far),because circle is small..suggest 1.2~1.4x.http://puu.sh/55sDt.jpg
01:14:965 (4) - Too far,move to (396|260)?
01:15:822 (1) - Can small jump. Try to increase the spacing.
01:19:680 (2) - Hitsound is noise , add green line reduce sound?
01:23:322 (3) - (239|302)? Can small jump.
01:29:108 (4,5,6) - Suggest 1.2~1.4x DS.
01:34:465 (1,2,3,4,5,6,7,8,9,10,11) - Suggest not stack up.There can be a slight change. http://puu.sh/55sRi.jpg
01:47:965 (2,3,4,5) - http://puu.sh/55sUD.jpg
01:50:108 (3) - Move to (268|292),and ctrl+g?
01:57:822 (1,2,3) - Be an equilateral triangle? http://puu.sh/55sZr.jpg
02:01:679 (2) - (392|120)?
02:18:822 (2) - As the same 01:19:680.
02:20:322 (2,3,4) - Placed here will not see clearly the circle.
02:26:394 (5) - Stack (6).
02:46:251 (1,2) - Ctrl+g? Better flow.
03:23:108 (2) - As the same 01:19:680.
03:42:394 (4) - (8|140).


[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Topic Starter
P o M u T a

smallboat wrote:

Hello, P o M u T a. Your PM mod req.
I am Chinese. Poor English sorry.

[General]

None.

[Insane] OD-1? I feel circle have a bit small..CS+1? no

00:31:680 (2) - Blanket (1) slider end. k
01:11:537 (1,2,3,1,2,3) - I feel flow not better, try this: http://puu.sh/55spm.jpg sorry, no.
01:12:394 (1) - (440|240)? no
01:13:251 (1,2,3,1,2,3) - I think we should not put so far(1.9x so far),because circle is small..suggest 1.2~1.4x.http://puu.sh/55sDt.jpg little fixed
01:14:965 (4) - Too far,move to (396|260)? k
01:15:822 (1) - Can small jump. Try to increase the spacing. umm, idk.
01:19:680 (2) - Hitsound is noise , add green line reduce sound? no
01:23:322 (3) - (239|302)? Can small jump. 3.6 spacing is big...
01:29:108 (4,5,6) - Suggest 1.2~1.4x DS. no
01:34:465 (1,2,3,4,5,6,7,8,9,10,11) - Suggest not stack up.There can be a slight change. http://puu.sh/55sRi.jpg keep better.
01:47:965 (2,3,4,5) - http://puu.sh/55sUD.jpg few change.
01:50:108 (3) - Move to (268|292),and ctrl+g? k
01:57:822 (1,2,3) - Be an equilateral triangle? http://puu.sh/55sZr.jpg no
02:01:679 (2) - (392|120)? k
02:18:822 (2) - As the same 01:19:680. no
02:20:322 (2,3,4) - Placed here will not see clearly the circle. ???
02:26:394 (5) - Stack (6). no
02:46:251 (1,2) - Ctrl+g? Better flow. no
03:23:108 (2) - As the same 01:19:680. no
03:42:394 (4) - (8|140). sorry, i like kepp this.


[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
thanks modding~
Losertic
Hello!

From Modding Queue.

Modding

General

  1. Pass.

Normal

  1. 00:26:965 (1) - move (259,282)? blanket
  2. 01:33:822 (4) - hhmmm change this? (only rythem)
    ─ 1. https://osu.ppy.sh/ss/1074319
    ─ 2. https://osu.ppy.sh/ss/1074320
  3. 01:46:251 (1,2) - blanket.
    ─ example) 01:46:251 (1) - move (250,272) , 01:47:108 (2) - move (79,94)
  4. 01:50:965 (3) - ^
    ─ example) move (262,333) if you fixed this mod, change this 01:51:822 (4,5) - example 01:51:822 (4) - move (456,292) , 01:52:251 (5) - move (489,197)
  5. 02:46:679 (4) - like 01:33:822 (4) or http://osu.ppy.sh/ss/1074331

Insane

  1. Pass. nice map-set!!

S.T.A.R ;)
Topic Starter
P o M u T a

Losertic wrote:

Hello!

From Modding Queue.

Modding

General

  1. Pass.

Normal

  1. 00:26:965 (1) - move (259,282)? blanket fixed!
  2. 01:33:822 (4) - hhmmm change this? (only rythem) It was different from the suggestion, but made modifications.
    ─ 1. https://osu.ppy.sh/ss/1074319
    ─ 2. https://osu.ppy.sh/ss/1074320
  3. 01:46:251 (1,2) - blanket. all fixed.
    ─ example) 01:46:251 (1) - move (250,272) , 01:47:108 (2) - move (79,94)
  4. 01:50:965 (3) - ^ all fixed.
    ─ example) move (262,333) if you fixed this mod, change this 01:51:822 (4,5) - example 01:51:822 (4) - move (456,292) , 01:52:251 (5) - move (489,197)
  5. 02:46:679 (4) - like 01:33:822 (4) or http://osu.ppy.sh/ss/1074331 sorry, i kept this rhythm. this is noraml diff, i think no problem!

Insane

  1. Pass. nice map-set!!

S.T.A.R ;)
thanks for modding and star!!
very useful mod ;)
Makina_old_1
Hello,from my Queue.

General
SPOILER
All Good.

Insane
SPOILER
01:26:965 (3,4,5,6,7,8,9,10) - Overmapping.
01:34:465 (1,2,3,4,5,6,7,8,9,10,11) - ^
I think,if you use this 02:48:501 (1,1,1) and 00:22:787 (1,1,1) - Maybe HP-1?
04:11:735 - add spinner
I really bad for mod pro mappers :)

Hard
SPOILER
You can chage this? 01:25:680 (5,6)
01:59:537 (1) - remove NC please. (and add 01:59:965 (1))
03:46:251 (5,6) - fix.
04:11:735 - add spinner
all good,nice diff

Normal.
SPOILER
01:14:108 (1,3) - move this left on x=228 y=200 01:15:394 (2) - and this on x=128 y=236
End. No wrong. Really nice.

Hope you rank it!!! :)
Topic Starter
P o M u T a

Makina wrote:

Hello,from my Queue.

General
SPOILER
All Good.

Insane
SPOILER
01:26:965 (3,4,5,6,7,8,9,10) - Overmapping. changed!
01:34:465 (1,2,3,4,5,6,7,8,9,10,11) - ^ No.. because sound fit ;_;
I think,if you use this 02:48:501 (1,1,1) and 00:22:787 (1,1,1) - Maybe HP-1? keep, i'll change or not.
04:11:735 - add spinner sorry
I really bad for mod pro mappers :)

Hard
SPOILER
You can chage this? 01:25:680 (5,6) sorry, sounds good.
01:59:537 (1) - remove NC please. (and add 01:59:965 (1)) no.this is fine.
03:46:251 (5,6) - fix. umm? i think good.
04:11:735 - add spinner no all diff orz
all good,nice diff

Normal.
SPOILER
01:14:108 (1,3) - move this left on x=228 y=200 01:15:394 (2) - and this on x=128 y=236 sorry, keep better parts both imo.
End. No wrong. Really nice.

Hope you rank it!!! :) thanks :D
thanks for mod!
Lunaties
Hello ~
Mod from my queue

[General]
the BG size is 1280x720, idk this is ok or not but considering reduce it's size to 1024x768 would be better

[Normal]
00:26:965 (1) add finish at slider's tail
00:27:822 (2) ^
00:29:108 (3) ^ at slider's reverse
00:37:251 (2) add clap at slider's reverse
00:38:965 (4) ^
00:41:537 (3) add finish at slider's reverse
00:42:822 (4) ^ at slider's head
00:53:537 (1,2,3) remove finish at slider's tail and add finish at slider's head
00:56:537 (5) add clap at slider's tail
01:30:822 (4) this slider's placement direction isn't straight from the previous note to the next note. i mean it should be like this http://puu.sh/57tJc.jpg
01:32:537 (2) looks better if you remove the circle and the next slider then make a reverse slider like the previous note http://puu.sh/57tT6.jpg
02:45:394 (2) same as above
02:46:679 (4) how about this? http://puu.sh/57u48.jpg
03:10:679 - 03:37:251 oh it's surprising that there's no kiai at this section :P
03:37:251 uuuh what a tricky part. i think no need to add break time if it's 2,6s only because it's normal diff. you know when a newbie play,"oh it's a break time, let's take a breath a while" and then they miss the next note because a break time is really short than they expect
03:54:822 (2) same as 01:32:537
04:09:860 (5) have you tried 25% playback rate? i feel the timing is wrong, the note isn't match with the vocal

[Hard]
00:32:965 (1) add whistle here
00:34:680 (1) i think there's no need to add NC here
00:36:394 (1) add whistle here
00:46:680 (1) ^
00:50:108 (1) ^
01:12:394 (1,2,3) unstack these notes?
01:45:822 (1) add whistle here
01:49:251 (1) ^
01:59:537 (1) ^
02:02:965 (1) ^
03:23:965 (4) extend this slider to 03:24:286
04:09:860 (2) same as normal

woaaaaa as i though. just seeing your hard diff, i was think the insane diff would be more crazy. and looks like it is :o

good map overall, so many 1/3 notes there.
i'm sorry if my mod no help
good luck :)
Topic Starter
P o M u T a

Lunaties wrote:

Hello ~
Mod from my queue

[General]
the BG size is 1280x720, idk this is ok or not but considering reduce it's size to 1024x768 would be better fixed

[Normal]
00:26:965 (1) add finish at slider's tail
00:27:822 (2) ^
00:29:108 (3) ^ at slider's reverse
00:37:251 (2) add clap at slider's reverse
00:38:965 (4) ^
00:41:537 (3) add finish at slider's reverse
00:42:822 (4) ^ at slider's head
00:53:537 (1,2,3) remove finish at slider's tail and add finish at slider's head
00:56:537 (5) add clap at slider's tail
01:30:822 (4) this slider's placement direction isn't straight from the previous note to the next note. i mean it should be like this http://puu.sh/57tJc.jpg ok
01:32:537 (2) looks better if you remove the circle and the next slider then make a reverse slider like the previous note http://puu.sh/57tT6.jpg no
02:45:394 (2) same as above ^
02:46:679 (4) how about this? http://puu.sh/57u48.jpg not fit imo
03:10:679 - 03:37:251 oh it's surprising that there's no kiai at this section :P kiai spam i think!
03:37:251 uuuh what a tricky part. i think no need to add break time if it's 2,6s only because it's normal diff. you know when a newbie play,"oh it's a break time, let's take a breath a while" and then they miss the next note because a break time is really short than they expect add spin
03:54:822 (2) same as 01:32:537 no
04:09:860 (5) have you tried 25% playback rate? i feel the timing is wrong, the note isn't match with the vocal same as hard.
some finish add. good mod!
[Hard]
00:32:965 (1) add whistle here
00:34:680 (1) i think there's no need to add NC here ok
00:36:394 (1) add whistle here
00:46:680 (1) ^
00:50:108 (1) ^
01:12:394 (1,2,3) unstack these notes? ok
01:45:822 (1) add whistle here
01:49:251 (1) ^
01:59:537 (1) ^
02:02:965 (1) ^
03:23:965 (4) extend this slider to 03:24:286
04:09:860 (2) same as normal i can't timing fix.
other all no. i think not fit this part.
woaaaaa as i though. just seeing your hard diff, i was think the insane diff would be more crazy. and looks like it is :o

good map overall, so many 1/3 notes there.
i'm sorry if my mod no help
good luck :)
thanks for modding ;D
Kamure
Here's the Wandering Mod:

General

  1. Insane: Kiai #1 is inconsistent with the others.

Normal

  1. 01:10:680 (1) - Move the middle node to the other side (x:216,y:44). As of now, the flow is kind of disturbed and the formation itself looks weird IMO. (just a minor suggestion though)
  2. 01:14:108 (1) - Move node #1 to {x:222 y:227}, move node #2 to {x:159 y:153}, move node #3 to {x:64 y:170}
  3. 01:15:822 (3) - Move node #1 to {x:33 y:256}, move node #2 to {x:95 y:330}, move node #3 to {x:190 y:313}.
  4. 01:17:537 (1) - Move node #1 to {x:324 y:314}, move node #2 to {x:418 y:329}, move node #3 to {x:480 y:256}
  5. 01:18:822 (2) - Move to {x:436 y:176}.
  6. 01:19:251 (3) - Move node #1 to {x:408 y:80}, move node #2 to {x:448 y:48}, move node #3 to {x:480 y:8}.
  7. 02:14:965 (3) - Move node #2 to {x:200 y:44}, move node #3 to {x:256 y:40}.
  8. 02:16:251 (4) - Move to {x:136 y:180}.
    These last seven I used AIBat so excuse me for that. Oh and it's mainly for symmetry.

Hard and Insane seem fine to me...

Good luck!
Topic Starter
P o M u T a

Chamle wrote:

Here's the Wandering Mod:

General

  1. Insane: Kiai #1 is inconsistent with the others. fixed!

Normal

  1. 01:10:680 (1) - Move the middle node to the other side (x:216,y:44). As of now, the flow is kind of disturbed and the formation itself looks weird IMO. (just a minor suggestion though)
  2. 01:14:108 (1) - Move node #1 to {x:222 y:227}, move node #2 to {x:159 y:153}, move node #3 to {x:64 y:170}
  3. 01:15:822 (3) - Move node #1 to {x:33 y:256}, move node #2 to {x:95 y:330}, move node #3 to {x:190 y:313}.
  4. 01:17:537 (1) - Move node #1 to {x:324 y:314}, move node #2 to {x:418 y:329}, move node #3 to {x:480 y:256}
  5. 01:18:822 (2) - Move to {x:436 y:176}.
  6. 01:19:251 (3) - Move node #1 to {x:408 y:80}, move node #2 to {x:448 y:48}, move node #3 to {x:480 y:8}.
  7. 02:14:965 (3) - Move node #2 to {x:200 y:44}, move node #3 to {x:256 y:40}.
  8. 02:16:251 (4) - Move to {x:136 y:180}.
    These last seven I used AIBat so excuse me for that. Oh and it's mainly for symmetry.
sorry all no. spacing is weird and not need change... i can't understand your mod.

Hard and Insane seem fine to me...

Good luck!
thanks!
Kiyura_old
Hi! :) from My Queue

[General]
Ok, First of all.... http://puu.sh/58rxH.jpg
Here is some possibility :
1. if you change background, please tell us to redownload
2. Your background was deleted?
and... the size of background are 1366x768 (widescreen) or 800x600 as long as i know it, these sizes are fixed. please correct me if i'm wrong.

[Normal]
00:20:109 (3,4,1) - http://puu.sh/58rE2.jpg ?
00:34:680 (3) - nazi. Fix this blanket
02:43:679 (4) - end +clap?

[Hard]
00:44:965 (1) - nazi. http://puu.sh/58rSt.jpg
01:44:751 (2) - change to slider 01:44:751 - 01:44:858?

hmm... the insane's just insane. so skip, sorry :(
Sorry if this mod wasn't useful. so hard to find mistake :)
anyway, good luck! :D
Topic Starter
P o M u T a

Kiyura wrote:

Hi! :) from My Queue

[General]
Ok, First of all.... http://puu.sh/58rxH.jpg
Here is some possibility :
1. if you change background, please tell us to redownload
2. Your background was deleted?
and... the size of background are 1366x768 (widescreen) or 800x600 as long as i know it, these sizes are fixed. please correct me if i'm wrong.
i was channged BG size. so, should re-download map. no problem now. thanks :3
[Normal]
00:20:109 (3,4,1) - http://puu.sh/58rE2.jpg ? keep flow.
00:34:680 (3) - nazi. Fix this blanket i change this part (1,3) symmetry.
02:43:679 (4) - end +clap? no~.

[Hard]
00:44:965 (1) - nazi. http://puu.sh/58rSt.jpg fix.
01:44:751 (2) - change to slider 01:44:751 - 01:44:858? sounds keep better ;P. i don't like red line start slider.

hmm... the insane's just insane. so skip, sorry :(
Sorry if this mod wasn't useful. so hard to find mistake :)
anyway, good luck! :D
thanks modding :D
Koiyuki


From your request to mod Hard Diff

[Hard]
  1. 00:21:823 (3,4) - move (3) to x:282,y:43 and (4) to x:434,y:99 to make better flow
  2. 00:27:394 (3) - finish on the end
  3. 00:30:394 (2,3,4) - make it in a curve that flow can be better
  4. 00:36:394 (1) - finish on the head
  5. 00:38:108 (1) - ^
  6. 00:39:822 (1) - ^
  7. 00:51:822 (5) - NC
  8. 00:58:894 (4) - NC
  9. 01:03:394 (5) - remove finish, sounds weird
  10. 01:03:822 - add a note and add finish, make the spin 1 gird later
  11. 01:08:965 (1) - 01:10:680 (1) - 01:12:394 (1) - finish on the head
  12. 01:19:251 (1) - finish on the head
  13. 01:29:537 (4) - NC
  14. 02:11:751 (4) - ^
  15. 02:06:394 (1) - finish and clap on the end
  16. 02:29:537 (4,5) - weird flow
  17. 03:15:822 (4) - NC
  18. 03:19:251 (1,2,3) - blanket? and flow is also weird.
  19. 03:20:108 (3,4,1) - I don't suggest to make like this in hard.
  20. 03:48:394 (4) - NC

hope helps.
maps is good.
Topic Starter
P o M u T a

[Minakami Yuki] wrote:



From your request to mod Hard Diff

[Hard]
  1. 00:21:823 (3,4) - move (3) to x:282,y:43 and (4) to x:434,y:99 to make better flow fixed
  2. 00:27:394 (3) - finish on the end i put slider head.
  3. 00:30:394 (2,3,4) - make it in a curve that flow can be better i think easy playable.
  4. 00:36:394 (1) - finish on the head not fit.
  5. 00:38:108 (1) - ^ not fit
  6. 00:39:822 (1) - ^ not fit
  7. 00:51:822 (5) - NC nice find.
  8. 00:58:894 (4) - NC ^
  9. 01:03:394 (5) - remove finish, sounds weird why? you should listning music.(hit sound 0% music 100%) it's better.
  10. 01:03:822 - add a note and add finish, make the spin 1 gird later no problem this.
  11. 01:08:965 (1) - 01:10:680 (1) - 01:12:394 (1) - finish on the head why finish?
  12. 01:19:251 (1) - finish on the head yes, this is very fit.
  13. 01:29:537 (4) - NC ok
  14. 02:11:751 (4) - ^ ok
  15. 02:06:394 (1) - finish and clap on the end i remove clap (1,2)
  16. 02:29:537 (4,5) - weird flow this is good.
  17. 03:15:822 (4) - NC
  18. 03:19:251 (1,2,3) - blanket? and flow is also weird. No. (1) slider end and (3) is symmetry. flow is good.
  19. 03:20:108 (3,4,1) - I don't suggest to make like this in hard. why? nothing jump map is not interesting.
  20. 03:48:394 (4) - NC

hope helps.
maps is good.
thanks modding!
TrigonometrY
As promised
[General]
Why have you stretched up BG? Previous variant looked better
[Insane]
00:53:537 (1,2,3,4) - could you keep alike spacing? The difference in spacing between 00:53:537 (1,2) - and 00:53:965 (2,3) - is really high. I propose to interchange these sliders 00:54:394 (3,4) -
00:42:608 (5,8) - 00:56:322 (3,6) - 01:55:465 (5,8) - 02:09:179 (3,6) - Normal-whistle on start of sliders?
01:33:394 (4,5) - why is here a different spacing than between these notes 01:32:965 (1,2,3,4) - 01:33:537 (5,6,7) - ?
01:56:108 (1,2,3) - this 1/2 stack confuses after triple 1/4 notes 01:55:251 (3,4,5,6,7,8) - suggesting to unstack those three notes. Example:
02:02:108 (4) - maybe make a blanket with 02:01:679 (2) - ?
02:15:394 (2) - ctrl+g?
02:16:251 (4) - same
02:21:394 (6) - could you make it a little neater?
02:31:251 (1,2) - please, don't hide that note under slider, it's confuses. Suggesting next placement:
03:14:108 (1,2) - maybe better to spread the ends of sliders?
03:15:679 (3,1) - another unexpected low spacing
>Circle Size 5
>Dat spacing
RAGE

[Hard]
HP DR +1?
00:27:394 (3) - add finish on the end
00:37:251 (3) - how about to bend it in opposite direction for making a blanket with 00:37:894 (4) -
00:44:965 (1,3) - make a neater blanket:
00:55:251 (3) - whistle on entire slider will fit the music
01:54:394 (1) - same
03:24:394 (1,3) - fix this blanket:
03:38:965 (2) - there is NC in Insane. Conform them
[Normal]
00:27:822 (2) - delete finish from the end and add it on the start
00:55:251 (3) - 02:08:108 (3) - whistle?
01:10:251 (4,1) - bending in opposite direction will be looked better I think
Hope you will get ranked it soon!
Topic Starter
P o M u T a

TrigonometrY wrote:

As promised
[General]
Why have you stretched up BG? Previous variant looked better because i changed 1024x768.
[Insane]
00:53:537 (1,2,3,4) - could you keep alike spacing? The difference in spacing between 00:53:537 (1,2) - and 00:53:965 (2,3) - is really high. I propose to interchange these sliders 00:54:394 (3,4) - sorry no changed. this is easy play imo. not hard spacing and confuse.
00:42:608 (5,8) - 00:56:322 (3,6) - 01:55:465 (5,8) - 02:09:179 (3,6) - Normal-whistle on start of sliders? ok
01:33:394 (4,5) - why is here a different spacing than between these notes 01:32:965 (1,2,3,4) - 01:33:537 (5,6,7) - ? oh, i want challenge this part. but,To make it easy to judge it.. i chnage (5) NC~.
01:56:108 (1,2,3) - this 1/2 stack confuses after triple 1/4 notes 01:55:251 (3,4,5,6,7,8) - suggesting to unstack those three notes. Example: great!! fixed.
02:02:108 (4) - maybe make a blanket with 02:01:679 (2) - ? maybe fix
02:15:394 (2) - ctrl+g? no. this is fine
02:16:251 (4) - same ^
02:21:394 (6) - could you make it a little neater? maybe fixed o.o
02:31:251 (1,2) - please, don't hide that note under slider, it's confuses. Suggesting next placement: umm, i think fine imo. but, i will change or not. more ask modder.
03:14:108 (1,2) - maybe better to spread the ends of sliders? keep :p
03:15:679 (3,1) - another unexpected low spacing before many big spacing, but, this is reverse slider. i think easily part.
>Circle Size 5
>Dat spacing
RAGE
;w;
[Hard]
HP DR +1? ok
00:27:394 (3) - add finish on the end ok
00:37:251 (3) - how about to bend it in opposite direction for making a blanket with 00:37:894 (4) - ok
00:44:965 (1,3) - make a neater blanket: ok
00:55:251 (3) - whistle on entire slider will fit the music ok
01:54:394 (1) - same ok
03:24:394 (1,3) - fix this blanket: i poor blanket... maybe can't fix. i try.
03:38:965 (2) - there is NC in Insane. Conform them add NC
[Normal]
00:27:822 (2) - delete finish from the end and add it on the start
00:55:251 (3) - 02:08:108 (3) - whistle?
01:10:251 (4,1) - bending in opposite direction will be looked better I think
Normal Diff All fixed!
Hope you will get ranked it soon!
very useful mod thanks!!
i do best blanket make orz
Fycho
~From popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix


[Insane]

  • Try AR8 for this diff.I played this diff with both ar9 and ar8,but AR9 is fast for me,and these jumps can be read when AR8;
    00:21:609 (1,2,3) –try using this rhythm, http://puu.sh/5cafW.jpg.It will be better if you start kick slider at white tick.
    00:22:787 (1) –reduce the volume of this spinner, it’s too loud somehow;
    01:06:608 (1,2) –how about using the same rhythm as 02:19:394 (1,2,3,4,5) -,just follow the same track;
    00:37:680 (4,5,6,7,1,2) –try to place them like this for better flow, http://puu.sh/5canK.jpg
    00:47:322 (2,3) –Ctrl+G, rhythm is bet ter imo;
    00:50:965 (1) –try something like this, http://puu.sh/5carT.jpg,flow better,and this jump can emphasize a strong beat;
    00:51:822 (1) –Ctrl+G for better flow;
    00:58:358 (7,8,9) –how about removing these three and make00:58:251 (6) –a 3/4 or 1/2 slider.A little overmap here;
    01:21:180 (2) –this spacing is to large.Try to use a smaller one;
    01:34:465 (1,2,3,4,5,6,7,8,9,10,11) –stack is a little boring.How about setting a stream here?
    01:59:751 –add a note to be consistent with 00:46:680 (1) –and 01:56:322 (2) –;Otherwise you can try this rhythm, http://puu.sh/5caKP.jpg
    02:20:108 (1,2) –try using a smaller spacing like this02:26:965 (1,2) –;
    02:31:679 (2,3,4,5) –You just follow the music at02:30:394 (1,2) -,If you follow music not drums at02:31:251 (1,2,3,4,5) –it will be more consistent and much better;
    03:21:822 (1,2,3,4) -^
    03:15:679 (3,1) –These two are to close imo,try to use larger spacing;
    03:55:679 (1,3) –ctrl+g it plays more smoothly;
    04:11:735 –add a spinner to show the long vocal

[Hard]

  • 01:03:822 (1) –end the spinner at01:05:537 and add finish;
    00:56:965 (1,2) - snap these to 1/3 tick;
    01:00:822 (2) -^
    02:09:822 (1,2) –snap these to 1/3 tick;
    02:13:251 (1,2) -^

    01:06:394 (1,2) –If you place them like this, http://puu.sh/5cbcO.jpg;It will be more neat imo.This pattern won’t be hard because this is a hard diff;
    01:31:251 (1,2,3,4) –same reason as above,try using spacing x1.40;
    03:31:251 (1,2,3) -^
    03:20:536 (4) -^
    03:50:108 (1,2,3,4) –These maybe looks a little mess.try to split them out;
    04:11:735 –add a spinner?

[Easy]

  • Because this is your lowest diff in your mapset,HP,OD and AR-1 to balance the difficulty;
    00:21:823 (1) –This is too up and touch the HP bar;
    01:14:108 (1,2,3) –make a better blanket;
    01:57:394 (3,4,5) –make a perfect triangle;
Topic Starter
P o M u T a

Fycho wrote:

~From popner's modding team~

Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix


[Insane]

  • Try AR8 for this diff.I played this diff with both ar9 and ar8,but AR9 is fast for me,and these jumps can be read when AR8; Nah,have many big jump this diff.i played AR8, but, i fit AR9.
    i like ar9 this map.[/color]
    00:21:609 (1,2,3) –try using this rhythm, http://puu.sh/5cafW.jpg.It will be better if you start kick slider at white tick. it's good.
    00:22:787 (1) –reduce the volume of this spinner, it’s too loud somehow; umm, i think not need reduce... reservation.
    01:06:608 (1,2) –how about using the same rhythm as 02:19:394 (1,2,3,4,5) -,just follow the same track; nice find. fixed!
    00:37:680 (4,5,6,7,1,2) –try to place them like this for better flow, http://puu.sh/5canK.jpg umm, this prat fine flow imo. sorry
    00:47:322 (2,3) –Ctrl+G, rhythm is bet ter imo; umm, sound fit now..
    00:50:965 (1) –try something like this, http://puu.sh/5carT.jpg,flow better,and this jump can emphasize a strong beat; keep flow.
    00:51:822 (1) –Ctrl+G for better flow; fixed. but, some possibility of doing change.
    00:58:358 (7,8,9) –how about removing these three and make00:58:251 (6) –a 3/4 or 1/2 slider.A little overmap here; fixed
    01:21:180 (2) –this spacing is to large.Try to use a smaller one; fixed.
    01:34:465 (1,2,3,4,5,6,7,8,9,10,11) –stack is a little boring.How about setting a stream here? sorry, i want stack stream. i feels easily this.
    01:59:751 –add a note to be consistent with 00:46:680 (1) –and 01:56:322 (2) –;Otherwise you can try this rhythm, http://puu.sh/5caKP.jpg no changed.
    02:20:108 (1,2) –try using a smaller spacing like this02:26:965 (1,2) –; ok
    02:31:679 (2,3,4,5) –You just follow the music at02:30:394 (1,2) -,If you follow music not drums at02:31:251 (1,2,3,4,5) –it will be more consistent and much better; drum and synthesizer find sound this. no problem imo.
    03:21:822 (1,2,3,4) -^ ^
    03:15:679 (3,1) –These two are to close imo,try to use larger spacing; ok
    03:55:679 (1,3) –ctrl+g it plays more smoothly; no
    04:11:735 –add a spinner to show the long vocal sorry, same reason hard.

[Hard]

  • 01:03:822 (1) –end the spinner at01:05:537 and add finish; follow vocal
    00:56:965 (1,2) - snap these to 1/3 tick;
    01:00:822 (2) -^ ^
    02:09:822 (1,2) –snap these to 1/3 tick; ^
    02:13:251 (1,2) -^[/color] ^
    01:06:394 (1,2) –If you place them like this, http://puu.sh/5cbcO.jpg;It will be more neat imo.This pattern won’t be hard because this is a hard diff; respecthave spacing.
    01:31:251 (1,2,3,4) –same reason as above,try using spacing x1.40; sorry no.
    03:31:251 (1,2,3) -^ no.
    03:20:536 (4) -^ no.
    03:50:108 (1,2,3,4) –These maybe looks a little mess.try to split them out; fine imo.
    04:11:735 –add a spinner? no. i like this end.

[Easy]

  • Because this is your lowest diff in your mapset,HP,OD and AR-1 to balance the difficulty; no changed. i will ask other modder.
    00:21:823 (1) –This is too up and touch the HP bar; fixed
    01:14:108 (1,2,3) –make a better blanket; i can't fix this. idk how to fix
    01:57:394 (3,4,5) –make a perfect triangle; (2) slider end and (3) and (4) is triangle.
thanks long and useful modding!
-Neipezi
hi pomuta from my queues

[Normal]
00:21:823 (1,1) - too close. 00:21:823 - , 00:22:252 - here is circle add?

[Hard]
03:29:965 (2,3,4) - strange beat, change?

[Insane]
00:21:609 (1,2,3) - change it with a circle stream?
00:25:894 - Additional 5% volume
01:05:644 (1) - change the slide?
03:41:965 (3,4) - interval
03:42:822 (6,1) - ^
03:43:679 (3,1) - ^
03:44:536 (3,1) - ^
omg :o

omg 1/4 time signature and 1/3 beats the songs of combination :o
this map modding difficult, sry
SuperMIC
q

---

[Normal]

01:14:108 (1,2,3) - Weak blanket, move (2) into the centre.
02:35:537 (3,4) - Weak blanket, make the sliderbodies curvier.

Clean diff.

[Hard]

01:12:394 (1,2,3) - While acceptable, I don't encourage this pattern.
01:47:108 (1) - RNC
01:47:537 (2) - NC

This map has okay flow and doesn't make any errors, but it's not very visually appealing. Try touching up your sliders: add bankets, make things curvier, and please don't mix curvy sliders with sliders that have linear bends!

[Insane]

00:26:108 (1) - Why is this note randomly on this side? Centre it please.
00:36:108 (4) - Please do not put slider heads under sliderbodies. It looks terrible, doesn't flow properly in this case, and can sometimes be unreadable.
00:46:680 (1,2) - With all of these jumps you have, these two sldiers need to be more spaced apart.
00:52:680 (1) - Don't put sliderends under sliderbodies too, it looks baaaad.
00:54:394 (3,4) - Switch the placement of these two sliders, pattern flows terribly.
01:00:822 (2,3) - This is fine because the sliderend is on top of the sliderbody.

I find this difficulty really, really messy. The placement of objects seems totally random and at times messes up flow. The heavy mix of 1/3 and 1/4 can be done, but only with sliders and such. It's pretty unreadable as is, imo. The spacing is also very inconsistant and again the constant switch from 1/3 to 1/4 makes it stand out even more. With a little bit of work, this difficulty could be a lot better.

---

GL

-SMIC
Topic Starter
P o M u T a

-Kirito wrote:

hi pomuta from my queues

[Normal]
00:21:823 (1,1) - too close. 00:21:823 - , 00:22:252 - here is circle add? i changed 1/1 slider.

[Hard]
03:29:965 (2,3,4) - strange beat, change? i find drum sound this.

[Insane]
00:21:609 (1,2,3) - change it with a circle stream? bit change.
00:25:894 - Additional 5% volume add 20%.
01:05:644 (1) - change the slide? idk good change.
03:41:965 (3,4) - interval
03:42:822 (6,1) - ^
03:43:679 (3,1) - ^
03:44:536 (3,1) - ^ no problem?
omg :o

omg 1/4 time signature and 1/3 beats the songs of combination :o
this map modding difficult, sry
thanks~.
Topic Starter
P o M u T a

SuperMICrophone wrote:

q

---

[Normal]

01:14:108 (1,2,3) - Weak blanket, move (2) into the centre. maybe fixed.
02:35:537 (3,4) - Weak blanket, make the sliderbodies curvier. maybe fixed.

Clean diff.

[Hard]

01:12:394 (1,2,3) - While acceptable, I don't encourage this pattern. umm? i think fine pettern.
01:47:108 (1) - RNC done
01:47:537 (2) - NC done

This map has okay flow and doesn't make any errors, but it's not very visually appealing. Try touching up your sliders: add bankets, make things curvier, and please don't mix curvy sliders with sliders that have linear bends!

[Insane]

00:26:108 (1) - Why is this note randomly on this side? Centre it please. fixed
00:36:108 (4) - Please do not put slider heads under sliderbodies. It looks terrible, doesn't flow properly in this case, and can sometimes be unreadable. Half exposure
00:46:680 (1,2) - With all of these jumps you have, these two sldiers need to be more spaced apart. ok, i try bit change.
00:52:680 (1) - Don't put sliderends under sliderbodies too, it looks baaaad. BAT asked, not unrankable, it's ok, so, keep going ;w; sorry!
00:54:394 (3,4) - Switch the placement of these two sliders, pattern flows terribly. umm, i think playable.
01:00:822 (2,3) - This is fine because the sliderend is on top of the sliderbody. yes.

I find this difficulty really, really messy. The placement of objects seems totally random and at times messes up flow. The heavy mix of 1/3 and 1/4 can be done, but only with sliders and such. It's pretty unreadable as is, imo. The spacing is also very inconsistant and again the constant switch from 1/3 to 1/4 makes it stand out even more. With a little bit of work, this difficulty could be a lot better. thanks comment. but,song is bad
---

GL

-SMIC
thanks for mods!
10crystalmask01
Ello o3o
[Normal]
00:49:680 (4) - Would look better if it was blanketed by 00:48:394 (3) -something like this:

01:02:965 (4) - ?

or

01:33:822 (4) - NC
01:48:394 (3) - I prefer it being straight after slider 01:47:108 (2) - (Notice how 01:50:965 (3) - is a straight slider after 01:49:679 (2) -, and 01:49:679 (2) - is pretty much like 01:47:108 (2) - )
01:52:679 (1,2) - Blanket better.
01:59:108 (5) - Straight slider?
02:46:679 (4) - NC
03:19:251 (3,4) - Straight sliders may work here better, since these objects are alongside each other.
03:25:251 (2) - ?

04:08:193 (4) - NC?
[Hard]
00:52:680 (3) - ?

01:07:251 (1) - Less curve, so it blankets the head of 01:08:537 (3) -
02:02:108 (3,4) - - Don't make these a jump, since you didn't make 01:48:394 (3,4) - jumps.
02:21:822 (4) - NC
02:35:537 (4) - ^

[Insane]
Circle size -1?
..sorry can't really mod this diff :(

Hope this helps~!
Topic Starter
P o M u T a

10crystalmask01 wrote:

Ello o3o HI :D
[Normal]
00:49:680 (4) - Would look better if it was blanketed by 00:48:394 (3) -something like this: sorry, keep!

01:02:965 (4) - ? ok.

or

01:33:822 (4) - NC i add (5)
01:48:394 (3) - I prefer it being straight after slider 01:47:108 (2) - (Notice how 01:50:965 (3) - is a straight slider after 01:49:679 (2) -, and 01:49:679 (2) - is pretty much like 01:47:108 (2) - ) changed
01:52:679 (1,2) - Blanket better. maybe fixed? idk.
01:59:108 (5) - Straight slider? keep.
02:46:679 (4) - NC No~
03:19:251 (3,4) - Straight sliders may work here better, since these objects are alongside each other. sorry, i wannt both slider.
03:25:251 (2) - ? no problem flow!

04:08:193 (4) - NC? ok!
[Hard]
00:52:680 (3) - ? keep.

01:07:251 (1) - Less curve, so it blankets the head of 01:08:537 (3) - idk how to fix! sorry.
02:02:108 (3,4) - - Don't make these a jump, since you didn't make 01:48:394 (3,4) - jumps. umm, i think fine, next beat up rhythm.
02:21:822 (4) - NC ok
02:35:537 (4) - ^ ok

[Insane]
Circle size -1? ok, i test.
..sorry can't really mod this diff :(

Hope this helps~!
thanks!
HabiHolic
Hi~ From your In game reqs~

[Normal]

00:21:395 (4,1) - https://osu.ppy.sh/ss/1089121
00:36:394 (1) - spacing please
00:43:251 (1,2) - NC Change
01:01:251 (2) - https://osu.ppy.sh/ss/1089128
01:08:965 (3) - x: 280 y: 332 and 01:10:251 (4) - spacing
01:12:394 (3) - To unity 01:10:680 (1) - Please make this and similar
02:21:822 (3) - x: 376 y: 160 and 02:23:108 (4,1) - spacing
show more
Please sign in to reply.

New reply