forum

David Guetta ft. Kid Cudi - Memories

posted
Total Posts
53
Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on domingo, 05 de enero de 2014 at 21:05:24

Artist: David Guetta ft. Kid Cudi
Title: Memories
Tags: One Love mancusojuanmattos
BPM: 130
Filesize: 5247kb
Play Time: 03:28
Difficulties Available:
  1. Easy (2,25 stars, 185 notes)
  2. Hard (4,85 stars, 454 notes)
  3. Normal (4,26 stars, 264 notes)
Download: David Guetta ft. Kid Cudi - Memories
Information: Scores/Beatmap Listing
---------------
Omg.. I remember submitting this song with a horrible map around 2 years ago (when I didn't know anything about mapping).
I saw this map randomly and I decided to remap it because the song is really nice (btw, that was my 1st submitted map at this time).

Mapset
  1. Easy: 100%
  2. Normal: 100%
  3. Hard: 100%
Lally
first o3o
Topic Starter
mancuso_JM_

Lally wrote:

first o3o
o3o
Thanks for the star Lally! :D
riffy
second o3o
Topic Starter
mancuso_JM_

-Bakari- wrote:

second o3o
o3o
Thanks for the star man! :D
alacat
David Guetta :3 and third o3o
Topic Starter
mancuso_JM_

alacat wrote:

David Guetta :3 and third o3o
I have just seen that xDD.. Thanks Alacat o3o
Rilke
Amazing map. Each difficulty feels very fluent when it comes to the mouse motion. Had lots of fun playing it. I can see this becoming a hit map for new players. Great job :)
Topic Starter
mancuso_JM_

Applause wrote:

Amazing map. Each difficulty feels very fluent when it comes to the mouse motion. Had lots of fun playing it. I can see this becoming a hit map for new players. Great job :)
Thanks for your comment! I'm glad you like it! :)
James2250
I figured I would mod the map that came up when I clicked on forum, you are todays lucky winner!

[General]
• No problems.

[Easy]
• Just some nazi combo modding
01:08:687 (4) - new combo here instead of 01:10:533 (1) to follow the previous patterns
01:12:380 (5) - would expect new combo here to match the end of the other kiai times placement
01:51:149 (1,2) - switch new combo?
01:36:841 (1,2,1,2) - combos changed pattern from before

[Normal]
• Looks good

[Hard]
00:03:380 (3,1) - the anti-jump...it hurts (wont mention it again but I really don't like spacing like that, with that kind of distance I prefer things stacked or far away).
00:19:764 (3,1) - the antijum----*cough*

I always feel lazy modding your maps because I have nothing to complain over, I am going to start making up stuff :(. Why isn't there 4 difficulties!! - jk
Nicely done, glad to see you went back and improved one of your old mapsets, have a star. Feel free to not kudosu if not useful btw.
Topic Starter
mancuso_JM_

James2250 wrote:

I figured I would mod the map that came up when I clicked on forum, you are todays lucky winner! haha.. great then xD

[General]
• No problems. :3

[Easy]
• Just some nazi combo modding
01:08:687 (4) - new combo here instead of 01:10:533 (1) to follow the previous patterns
01:12:380 (5) - would expect new combo here to match the end of the other kiai times placement
01:51:149 (1,2) - switch new combo?
01:36:841 (1,2,1,2) - combos changed pattern from before I fixed all here xDD.

[Normal]
• Looks good :3

[Hard]
00:03:380 (3,1) - the anti-jump...it hurts (wont mention it again but I really don't like spacing like that, with that kind of distance I prefer things stacked or far away).
00:19:764 (3,1) - the antijum----*cough* I find them intuitive due to the New combos.. I'll keep them for now, but let's wait for others opinions.

I always feel lazy modding your maps because I have nothing to complain over, I am going to start making up stuff :(. Why isn't there 4 difficulties!! - jk hahah xD.. You know, I've already mapped 3 difficulties in a pretty repetitive song without copy/paste, I don't have a loooooooooooong imagination xD, and Hard fits as the hardest diff. in the set.
Nicely done, glad to see you went back and improved one of your old mapsets, have a star. Feel free to not kudosu if not useful btw.
Thanks formodding man!
Updated! :)

btw.. where is your star? xD *runs*
James2250
Ah I almost always forget to star every map I say that to, looks like I finally forgot. Sorry about that! Nowww there is a star.
Topic Starter
mancuso_JM_

James2250 wrote:

Ah I almost always forget to star every map I say that to, looks like I finally forgot. Sorry about that! Nowww there is a star.
Hahaha.. Thanks again James :)
Stefan
Kid Cudi ♥
Asphyxia
Damn I like this song! You requested a mod from in-game so here I am!

[General thoughts]

  1. Disable widescreen support because you're not using SB or whatsoever
  2. I guess you could add some custom colors?
[Easy]

  1. 00:44:226 (4,1,2) - I was kinda hoping to see a curve right here, a bit similar to 00:55:764 (3,4,5) -
  2. 02:57:610 (1,2,3) - ^
  3. Nothing else, pretty solid diff.

[Normal]
  1. I was kind of hoping for HP4, since you are using 2 in easy and 6 in hard, it would go nicely :3 2-4-6
  2. 00:20:687 (3,4) - I guess you could move (4) 1 grid to the right because then it wouldn't look like they're overlapping
  3. 00:46:533 (1,2) - You could move (2) a bit down since it doesn't look that good when overlapping
  4. 00:56:226 (5,1,2) - Tbh I was kinda dissapointed that there is so much repeat in this, maybe change (2)'s place to somewhere else?
  5. 01:06:841 (4,5) - See the overlapping suggestion above
  6. 02:18:149 - I just felt like this needs to have a note, don't know but that's how I feel
  7. 02:24:841 (4,5) - IMO unnecessary overlap
  8. 02:47:918 - I would add a note here
  9. Otherwise fine
[Hard]

  1. Didn't find anything
Not the best mod, if you found it useful then kudo, otherwise don't. Have a star!
Topic Starter
mancuso_JM_

Asphyxia wrote:

Damn I like this song! You requested a mod from in-game so here I am! thanks for the fast response xD

[General thoughts]

  1. Disable widescreen support because you're not using SB or whatsoever I don't know why but I always forget to remove it.
  2. I guess you could add some custom colors? Meh.. Is not really necessary, I'll consider if somebody provides me good combo colours.
[Easy]

  1. 00:44:226 (4,1,2) - I was kinda hoping to see a curve right here, a bit similar to 00:55:764 (3,4,5) - Actually i like how this ''stright'' pattern flows, so i'll keep it :P
  2. 02:57:610 (1,2,3) - ^ ^
  3. Nothing else, pretty solid diff. Thanks! ^^

[Normal]
  1. I was kind of hoping for HP4, since you are using 2 in easy and 6 in hard, it would go nicely :3 2-4-6 I thought that before too, but I find this Normal a bit difficult in some aspect.. So, I prefer to keep this 3 here.
  2. 00:20:687 (3,4) - I guess you could move (4) 1 grid to the right because then it wouldn't look like they're overlapping Alright.
  3. 00:46:533 (1,2) - You could move (2) a bit down since it doesn't look that good when overlapping Fixed then.
  4. 00:56:226 (5,1,2) - Tbh I was kinda dissapointed that there is so much repeat in this, maybe change (2)'s place to somewhere else? I like how it plays this actually.. So, no changes here.
  5. 01:06:841 (4,5) - See the overlapping suggestion above Fix'd
  6. 02:18:149 - I just felt like this needs to have a note, don't know but that's how I feel Not really necessary in my opinion.
  7. 02:24:841 (4,5) - IMO unnecessary overlap Fixed
  8. 02:47:918 - I would add a note here I'm following only vocals here and I don't want a consecutive pattern here.
  9. Otherwise fine ^^
[Hard]

  1. Didn't find anything :o
Not the best mod, if you found it useful then kudo, otherwise don't. Have a star!
Thanks for modding!
Updated!

Stefan wrote:

Kid Cudi ♥
LOL! I think you're the first on him and not David Guetta xDDD.. Thanks for the star! :3
10crystalmask01
Ello o3o random mod!
[General]
  1. Checked your offset.
    Offset: 367 makes your objects sound more in-timing with the beats.
  2. You should also create a custom slidertick hitsound for the same clap rhythm you have going there, it can be really helpful for the new players who are playing Easy and/or Normal diffs xD
[Easy]
00:08:218 (1) - Move to 328/60 so it blankets the tail better.
00:18:372 - Add a clap on this slider tick to keep the clap rhythm going?
00:22:064 - ^
00:25:756 - ^ Okay I won't list them no more, since you obviously know how the pattern goes for your map xD
01:14:218 (1) - Might as well make the default hitsound on this note a whistle, since I barely hear the soft whistle hitsound on this note :S
01:28:987 - Try changing the vol to 45% instead? (so it has the same vol as 00:29:910's timing point)
03:13:295 (3,1) - Really weird flow here, try flipping 03:14:218 (1) - like this:

As for 03:16:064 (3) - try to have this slider blanket 03:14:218 (1) - and it should all be good :)

[Normal]
00:10:533 (5,2) - Try switch these two objects. After 00:11:456, you no longer hear the low bass-beat in the background, so why not have the next 2 objects to be curved sliders?
Something like this may work.
00:21:841 (5) - Remove, I don't think its very consistent. Otherwise, you may want to add a note at 00:29:226 as well for the rhythm to be consistent.
01:13:295 (2) - Change tail to default soft hitsound.
02:22:064 (6) - Try replacing it with 2 notes at this point and 02:22:525, as 3 sliders in one rhythm doesn't look very nice :S
03:19:756 (4,5) - Make them slightly, very slightly curved. 03:20:679 (6) - is slightly curved, so these should be too.
[Hard]
01:14:213 (1) - Change default hitsound to soft.
03:25:290 (1,2) - Chan the default hitsound to drum?
Nice map *o* Hope this helps~!
Topic Starter
mancuso_JM_

10crystalmask01 wrote:

Ello o3o random mod! Hiya!
[General]
  1. Checked your offset.
    Offset: 367 makes your objects sound more in-timing with the beats. Hmm.. I don't agree with that, it sounds early to me. I think 380 is the correct one (anyway let's wait for others opinions :P)
  2. You should also create a custom slidertick hitsound for the same clap rhythm you have going there, it can be really helpful for the new players who are playing Easy and/or Normal diffs xD I don't like that kind of patterns really much, I did it in some of my preview sets but I was not conform at all. Prefer to leave this without sounds over sliderticks.
[Easy]
00:08:218 (1) - Move to 328/60 so it blankets the tail better. Hmm.. Ok
00:18:372 - Add a clap on this slider tick to keep the clap rhythm going?
00:22:064 - ^
00:25:756 - ^ Okay I won't list them no more, since you obviously know how the pattern goes for your map xD I explained that in the ''General'', I think I don't need to explain this again xD
01:14:218 (1) - Might as well make the default hitsound on this note a whistle, since I barely hear the soft whistle hitsound on this note :S It sounds really quite for me with just soft, this Normal sampleset provides a better sound in my opinion
01:28:987 - Try changing the vol to 45% instead? (so it has the same vol as 00:29:910's timing point) I did that because I think this note sounds a bit different comparing with the one in 00:29:910
03:13:295 (3,1) - Really weird flow here, try flipping 03:14:218 (1) - like this: Weird flow (? I think we all are really accustom to see the pattern that you showed me in the screenshoot, because really this flow in a common way, in addition I used a lot of similar patterns as you showed me so I want some of variety in patterns.

As for 03:16:064 (3) - try to have this slider blanket 03:14:218 (1) - and it should all be good :)

[Normal]
00:10:533 (5,2) - Try switch these two objects. After 00:11:456, you no longer hear the low bass-beat in the background, so why not have the next 2 objects to be curved sliders? it flows awkward to me :/.. I prefer to keep this (At least for now).
Something like this may work.
00:21:841 (5) - Remove, I don't think its very consistent. Otherwise, you may want to add a note at 00:29:226 as well for the rhythm to be consistent. it sounds reasonable. I removed the note as you mentioned first.
01:13:295 (2) - Change tail to default soft hitsound. Same as Easy.
02:22:064 (6) - Try replacing it with 2 notes at this point and 02:22:525, as 3 sliders in one rhythm doesn't look very nice :S It is a long ''eeeeeehh'', so a Slider fits better than single notes, in this case is ok if the slider ends over a downbeat in my personal point of view.
03:19:756 (4,5) - Make them slightly, very slightly curved. 03:20:679 (6) - is slightly curved, so these should be too. Sure thing xD.. Fixed.
[Hard]
01:14:213 (1) - Change default hitsound to soft. Same as Easy and Normal
03:25:290 (1,2) - Chan the default hitsound to drum? Nahh.. Normal sampleset sounds better in my opinion.
Nice map *o* Hope this helps~!
Thanks for this random mod! :3
Updated!
Silverboxer
from my modding queue

Easy

00:07:303 (4) - rotate 8 degrees
00:40:072 (5) - endpoint to x228,y140
03:03:149 (1) - move to x256?

Normal

00:46:533 (1,2) - sliders touching doesn't look good
01:06:841 (4,5) - ^

Hard

00:00:380 (1) - ctrl + j?
00:10:995 (4) - too close to slider 2 in this combo. Looks better at x164,y288
00:26:687 (2) - too close to 00:25:764 (4)
00:50:226 (1) - looks better at x460,y208
01:49:764 (3) - this slider is kinda squished. move to x264,y284 and stretch it a bit: http://puu.sh/56SaR.jpg
01:52:533 (5,6) - move these left a bit to make the combo more square (if that's what you intended)
02:10:072 (2) - ctrl + j?
02:12:380 (3) - x380,y172?
02:48:841 (7,8) - http://puu.sh/56Sta.jpg

I really love your mapping style, so it was hard to find anything to mention here :P
Topic Starter
mancuso_JM_

silverboxer wrote:

from my modding queue Hey!

Easy

00:07:303 (4) - rotate 8 degrees Oh.. Nice one :3. Fixed!
00:40:072 (5) - endpoint to x228,y140 I did other thing here.
03:03:149 (1) - move to x256? This is not a simetric pattern, so there is no reason to move that :P

Normal

00:46:533 (1,2) - sliders touching doesn't look good
01:06:841 (4,5) - ^ I separated them a bit, but I can't separate them a lot due to the spacing.

Hard

00:00:380 (1) - ctrl + j? No, because this flow fine and I want some of variety in my patterns.
00:10:995 (4) - too close to slider 2 in this combo. Looks better at x164,y288 Too close (? The spacing is similar as the other parts xD
00:26:687 (2) - too close to 00:25:764 (4) (^).. I reduced the spacing when I used 3/4 sliders but this is reasonable I think.
00:50:226 (1) - looks better at x460,y208 I like how it looks actually.
01:49:764 (3) - this slider is kinda squished. move to x264,y284 and stretch it a bit: http://puu.sh/56SaR.jpg sure.. fixed.
01:52:533 (5,6) - move these left a bit to make the combo more square (if that's what you intended) oh.. sure.
02:10:072 (2) - ctrl + j? As I said before, I like how it flows and I want some variety in the map.
02:12:380 (3) - x380,y172? ok
02:48:841 (7,8) - http://puu.sh/56Sta.jpg I moved it a bit :3

I really love your mapping style, so it was hard to find anything to mention here :P
Thanks for modding :D
Updated!
Stefan

mancuso_JM_ wrote:

LOL! I think you're the first on him and not David Guetta xDDD.. Thanks for the star! :3
He's one of my personal favourite Rapper. :P And extremly underrated. Can't wait to see the Map ranked. ^^
Edit: Woops another star
Topic Starter
mancuso_JM_

Stefan wrote:

mancuso_JM_ wrote:

LOL! I think you're the first on him and not David Guetta xDDD.. Thanks for the star! :3
He's one of my personal favourite Rapper. :P And extremly underrated. Can't wait to see the Map ranked. ^^
Edit: Woops another star
Oh.. thanks for the support!
And yeah.. Kid is a great rapper!
Lissette
Hi mancu~

Grabbed from #modreq

[Hard]
00:03:956 - I feel like there is missing a note, maybe doing this is a good idea http://puu.sh/58YX6.jpg I know would kill the anti-jump, but that's what I would of do (there are other parts like that too T_T)
02:42:841 - 02:57:610 - I see that you changed the combo pattern in this part, to larger combos, if I'm not wrong, this 02:52:072 (1) - shouldn't have a new combo. Or maybe make them shorter like the rest of the diff~ I'm not sure if is on purpose =p
I would love if you make something more interesting the parts that says "ooh ooh ooh ooh ooh~~~" 00:46:533 - maybe play a bit with jumps (just suggesting, I love jumps *O*)

[Normal]
00:46:533 - 01:14:226 - I didn't like those two shorts combo at the begging and end of that section, but I see why you did it, was trying to look for a solution, but not sure about it (just letting you know to see if you can do something about it, if you want of course) (Same opinion with the other chorus parts =p)
02:00:380 (1,2,3,1,2,3,4,1) - There is an inconsistency here with the combo placement, if you compare to the first kiai section

[Easy]
01:14:226 (1) - Don't see the need of the new combo, you didn't do anything like that in the other diffs, so it kinda breaks the combo =p
02:13:764 (2,3,1) - I don't like when a symmetric pattern, also centered in the screen is sectioned in two different combos, I'm not saying to remove new combo to 02:15:149 (1) - because it breaks your combo pattern, I just don't like how it looks T_T
Same opinion about the combos on the chorus parts I pointed on Normal diff

Well I just could pick those few things, this is a nice map!! Good luck!! ^^~

It's getting late but I don't mind~
Topic Starter
mancuso_JM_

Lissette wrote:

Hi mancu~ Hiya Liss!

Grabbed from #modreq

[Hard]
00:03:956 - I feel like there is missing a note, maybe doing this is a good idea http://puu.sh/58YX6.jpg I know would kill the anti-jump, but that's what I would of do (there are other parts like that too T_T) Fixed this (on my own), but fixed at the end xD. I've checked the whole of the map to see if I missed some other but actually not because I followed this sound when it sounds in a high pitch in the music, in other parts I didn't use this because other things in the music are predominant. In addition, this sound, sounds in all the music, so If I should use 3/4 sliders following this sound, I should use it in all the map and I won't find a good variety. You know, this is a repetitive song in general, and I tried to find variety in my patterns as much as I could.
02:42:841 - 02:57:610 - I see that you changed the combo pattern in this part, to larger combos, if I'm not wrong, this 02:52:072 (1) - shouldn't have a new combo. Or maybe make them shorter like the rest of the diff~ I'm not sure if is on purpose =p I removed the one in 02:52:072 - and it should be consistent now xD.
I would love if you make something more interesting the parts that says "ooh ooh ooh ooh ooh~~~" 00:46:533 - maybe play a bit with jumps (just suggesting, I love jumps *O*) I didn't feel adding jumps in this song, I prefered to use 3/4 sliders and 1/4 3-plets, I think jumps don't fit really well in this song. Anyway, in those sections that you mentioned, I added some ctrl+g where i find necessary some spacing variation due to the music consistency.

[Normal]
00:46:533 - 01:14:226 - I didn't like those two shorts combo at the begging and end of that section, but I see why you did it, was trying to look for a solution, but not sure about it (just letting you know to see if you can do something about it, if you want of course) (Same opinion with the other chorus parts =p) I see your point, but anyway these combos are consistency with the rest, not in length but in the music sound. That's why I prefer to keep them.
02:00:380 (1,2,3,1,2,3,4,1) - There is an inconsistency here with the combo placement, if you compare to the first kiai section That0s true.. Fixed!

[Easy]
01:14:226 (1) - Don't see the need of the new combo, you didn't do anything like that in the other diffs, so it kinda breaks the combo =p lol.. Removed xD
02:13:764 (2,3,1) - I don't like when a symmetric pattern, also centered in the screen is sectioned in two different combos, I'm not saying to remove new combo to 02:15:149 (1) - because it breaks your combo pattern, I just don't like how it looks T_T Well.. I have to say, I didn't like this so many xD, I prefer the same combo in simetric patterns, but due to the patterns I find a good place to use the symetry. If somebody else complain about it, I'll try to change this but I think is not a problem after all.
Same opinion about the combos on the chorus parts I pointed on Normal diff Same :P

Well I just could pick those few things, this is a nice map!! Good luck!! ^^~

It's getting late but I don't mind~ :o.. Go to sleep (? xD
Thanks a lot, Liss!
Updated!
Avena
Add "scott mescudi" to tags
BounceBabe
Hey, from my "non-japanese" Queue!

General

> Your BG is a little bland, maybe find a better fitting one which is more dinamic, like the song?
> The kiai shouldn't have a 2nd start at 00:46:533 - and so on, it feels very odd and not well fitting either, its so overwhelming. It will fit better if you remove that one and just leave 00:44:687 - this one. Also, the kiai is so much. Maybe only make a fountain on the first section to reduce it? Then the other 2 would perfectly match the spread of it.
> I think for the Easy it's worth to add a custom hitsound clap for the ticks, it feels very empty on these sliders and something missing when you play.

Easy

> 01:09:610 (2,3) - I think you wanted them to be alligned? 1 Grid down for the 2nd point.
> 01:33:149 (1) - Move the 2nd point more to the left to give better flow with the following elements. Currently it doesnt fit so well playwise. Also you could curve the slider a little so it does give even more better flow if you want. It would match the previous and the next sliders shape. http://osu.ppy.sh/ss/1093125
> 01:43:303 (4,1) - I don't really understand the reason why you put the slider below the previous circles, since the flow was going so good so far with the other patterns, especially with the previous one 01:41:918 (2,3,4) - . It is kinda disturbing to have the slider at the bottom then. It ruines the flow a little. Also if you have such a straight focused line 01:42:841 (3,4) - you can't break the flow with this placement, it is not good and does feel odd when playing. You should somehow change it so the flow goes better. You can simply move the whole section a little down and adjust them to this slider 01:40:533 (1) - and then make a copy paste slider from 01:41:918 (2) - to create this: http://osu.ppy.sh/ss/1093137 & http://osu.ppy.sh/ss/1093140. It will make the flow better and doesn't distort anything.
> 01:53:918 (3) - This slider doesn't look 100% symmetric. Try shaping it a little better so it is actually symmetric, unless you've done this on purpose, for which reason ever. It would look more attractive to the eye.

Normal

> 02:19:533 (2,3) - Not 100% stacked.
> 00:22:533 (1,2,3) - If you make them not disconnection with each other it would give a better shape and triangle pattern.
> 01:41:918 (4) - Imo, if you make this not that shape and only make a normal curve it would fit and flow better with this slider and its movement 01:40:533 (2) - . Also, this shape is used to many times after 01:44:226 (2,3,4) - , 01:52:072 (3,4) - , so a little difference before isn't too bad.
> 02:07:764 (1,2,3) - , 03:17:918 (1,2,3) - Also looks a little unfinished when they connect. I don't know, i only comment the ones i really notice.. and these are the fews. xD They just catch my eye. You don't have to change them but it would just look better.
> 02:14:687 (5,1) - That drop off the flow is too bad here. 02:13:303 (4,5) - This flow is okish, not the best due to the slider shape pointing down but its alright. The other one from 4 to 5 is bad. Its too sudden and breaks the flow really a lot. If you move the circle a litte down and adjust the spacing of the sliders it would fit perfectly again. http://osu.ppy.sh/ss/1093158
> 02:24:380 (3) - Tiny thing, but let if curve a little since it would flow and give a better transition with the next elements. http://osu.ppy.sh/ss/1093161

Hard

> 00:03:610 (4,1) - , 00:07:303 (5,1) - , 00:10:995 (4,1) - and so on until 00:31:764 - have the exact rythm with the 1/4 slider into each other except this 00:22:303 (5,1) - . I think you should add this rythm as well to make it less unfinished, i really noticed that and its looking and sounding not well to me.
> 01:34:072 (4,1) - Tbh, i considered this as a double and its not 100% clear how to play unless you know. It might really lead to missclicking. 00:19:764 (3,1) - Here its noticeable due to the slider giving the sign, a circle after slider would be a werid double but the current one is not clear to me. Same for the other. Consider stacking them 01:34:072 (4,1) - to fix this. Especially at this one 01:48:841 (4,1) - due to the active playment, these not stacked circles can realy confuse. You also used the same spacing (well you know, placement) for normal tripples 02:16:764 (5,6) - . So i really advise you to change this.
> 00:50:226 (1) - Give it a little curve and it will definately look and flow better with previous and following elements.
> 01:36:380 (1) - That placement kinda breaks the flow with these 01:36:149 (4,2) - . Try moving it lower to solve the problem and make it flow better again. http://osu.ppy.sh/ss/1093181
> 02:16:995 (1) - Same like i commented already. Reshape this and make it symmetric looking.
> 02:49:764 (9,10,11,1) - This is definately too high and hits the HP bar too much. Lower it please so players can fully play it and not get a barrier in the way.

I have to say, the flow of this set wasn't this good that time compared to the previous maps of yours which i modded as well, but it was nice too. Nice done!
Tari
Hmm, this song even with the cuss words its nice


[Hard]

  1. 00:00:380 (1) - Why does this shape have to be curved like this? it makes the flow a little awkward in my opinion, how about you make point like this : http://puu.sh/5fmYw.jpg So there smooth cursor movement to the next slider? , but there are other directions you can do, its just how you made it now makes it feel icky due to the sudden jump down ark in cursor movement
  2. 02:10:072 (2) - ^
  3. 00:11:456 (1) - Why is this slider placed a little left out of the initial direction the slider facing, 00:07:764 (1) - Like this, it makes sense to place this in the left a little bit because the curve makes the cursor tilt a little, but this no, imo it should be like this : http://puu.sh/5fn7U.jpg
  4. 00:19:764 (3) - Purely on you, but don't you think it'll be better if you Ctrl+G this, the leniency of the slider really makes the jump here fine, and since this slider is purely hold, I don't find it really that hard to and It doesn't flow badly either
  5. 00:26:687 (2) - Same as above, but I don't know about this one, just possible places, Oh nvm if you do that you have to do to this 01:05:456 (2) - too asdczc
  6. 01:08:226 (4) - The slider should be facing towards the next note, for better flow IMO
  7. 02:00:380 (1) - ^
  8. 02:16:072 (3) - ^
  9. 01:14:226 (1) - I'm really concerned if these soft-whistles really do anything in the music, they're barely audible in the music, really and for this specific part you need to add a finish.
  10. 01:58:995 (2,3) - You seem to like symmetry, So I was curious why you didn't do it here ? :3
  11. 02:13:995 (2) - The end needs to be moved down, so the little gap between the previous slider path and this slider path is even, I conclude your trying to do that, but this should perfect it.
  12. 02:45:610 (5) - Better to curve this slider to the left
  13. 03:19:533 (5,6,1) - Better to make it face directly, down in a straight direction http://puu.sh/5fomU.jpg
  14. 03:23:918 (2,3,4) - This part of the pattern can be symmetrical? by making 2 and 4 line up :3, just fix the spacing of the notes after if you do this
[Normal]

  1. 00:15:149 (1) - Add a finish here, and maybe add it to all the other diffs
  2. 00:03:149 (4) - The place where this slider is located needs to be put to the right, so the flow from 3 to 4 isn't broken :P
  3. 00:06:841 (4) - You should curve it, The placement seems very random to me orz, and so the cursor movement to the next note is smooth, right now its a little awkward to play or you can blanket it
  4. 00:20:687 (3) - ^ but left it to the left
  5. I just noticed too, the sliderslide makes an annoying noise, that's unbearable, can you silence it?
  6. 00:28:533 (4) - This, should be symmetrical to 00:30:380 (2) - or vice-versa its your choice, it just feels better symmetrical in my honest opinion , make sure you fix the spacing of the notes if you do this
  7. 00:36:380 (5) - ^ symmetrical to 00:33:610 (1) -
  8. 00:41:918 (3) - ^ this must be fixed, its just 1 grid off in symmetry
  9. 00:31:303 (3) - Make it face down would flow better to me , http://puu.sh/5fsWU.jpg
  10. 01:36:380 (1) - Orz, straight direction to this note please, blargh not going mention more should be understandable
[Easy]

  1. 00:47:918 (2) - In normal, you use finish hitsound but in easy diff you use soft-whistle for the same beat which is in the end of the slider, I don't understand OWO
  2. 00:48:841 (3,4,1) - Center 4, and than move 3 to the same y-axis as 1
  3. 00:52:533 (2) - If you do the above, make sure this note is the same position as 4
  4. 00:57:610 (1,2,3) - Weird flow here, Move 2 in front of the previous slider, so it isn't such a pain to move to catch 2? http://puu.sh/5ftPK.jpg Like that, fix the spacing of notes after too.
  5. 01:29:456 (2) - Intentional to not do symmetry here? It's fine I think you used symmetry enough already, but just pointing it out just in case you want to change it
  6. 01:47:918 (1,2,3) - The pattern can be polished, where 1 blankets well , make sure you copy this slider and reverse it to make this slider 01:49:303 (3) - :3
  7. 02:02:226 (3) - Make's more sense to curve it the right based on where the next note is
  8. 03:13:303 (3) - Why do you need to curve this? it's fine if you want to :P just don't understand the need.
  9. 01:39:149 (3) - The slider shape can be polished here or changed here as well, Can you possibly try to reshape this slider :P this type of slider doesn't look well at its current state unless it blankets
Pretty ok mapset.
-Atsui
Hello, Just From my modding Queue! don't except from my mod.
So LET'S START!

too EZ
00:31:764 (3) - move to x:72 y:184. This note is dislocated for average distance snap. (1.00x)
00:46:533 (1) - I think this note is little bit of dislocated, so need to move. (example, x:208 y:332)
01:53:918 (3) - this slider's shape's balance is dislocated. arrange like this! and 01:55:303 (1,2) - Perhaps this note's distance snap is dislocated. So, you would need to move these note.
02:49:764 (3) - Is this note's DS seeked? Adjust DS.

No - MAl
02:22:995 (1) - move to x:332 y:316.

Haard
I can't find any problem.
00:26:687 (2) - Just suggestion, I think reverse this note would better.

Good map! Hope this map ranked! Good Luck :)
Topic Starter
mancuso_JM_
I'm fixing some things, but don't expect a proper answer now..
I have a little accident in my motorbike, and I'm not really in the mood to do proper answer to the mods.
Anyway, if you want to know what I fixed and what I didn't feel free to send me a forum PM and I'll try to explain you that when I feel better.
In advance.. Thanks!
ZekeyHache
HI! Amigo!
Veré que encuentro, tus maps son casi pura perfección..

Easy
01:41:918 (2,3) - Creo que seria mejor si estos 2 objetos los cambiaras por un solo slider, como 01:39:149 (3) - asi, 01:40:533 (1) - estaria rodeado de esos 2 ritmos iguales.

Normal
01:52:995 (4) - hmm.. siento que no encaja la forma que tiene el slider anterior, te tengo una sugerencia: 01:32:687 (1,2) - Switch NC?
01:36:380 (1,2) - ^

Hard
00:38:687 (5) - Hmm.. que tal un Ctrl+G?
01:41:456 (4) - ^

Woow! esto ya se mira listo para estar ranked!
Quieres el video?
Aurele
oh god ♥
Topic Starter
mancuso_JM_

ezek wrote:

HI! Amigo!
Veré que encuentro, tus maps son casi pura perfección.. lol

Easy
01:41:918 (2,3) - Creo que seria mejor si estos 2 objetos los cambiaras por un solo slider, como 01:39:149 (3) - asi, 01:40:533 (1) - estaria rodeado de esos 2 ritmos iguales. Prefiero dejarlo asi, ya que hice una variedad entre las voces y el instrumental aca para que el ritmo no sea tan monotono.

Normal
01:52:995 (4) - hmm.. siento que no encaja la forma que tiene el slider anterior, te tengo una sugerencia: Me gusta como esta, prefiero dejarlo :P
01:32:687 (1,2) - Switch NC?
01:36:380 (1,2) - ^ Hmm.. Puede ser.

Hard
00:38:687 (5) - Hmm.. que tal un Ctrl+G?
01:41:456 (4) - ^ No lo veo tan conveniente, principalmente porque no hay ningun cambio en el tono de la cancion como para agregar un jump.

Woow! esto ya se mira listo para estar ranked!
Quieres el video?
Gracias ezek! En cuanto el video, prefiero no agregarlo para esta cancion xD
Let's rank this! Updated!
Gero
  • Welcome Back Man :3/ mod in spanish cuz i'm lazy to speak english.

    General
  1. Que tal usar estos colores para tus combos ya que quedan muy bien con el BG que usas.



    [Colours]
    Combo1 : 158,158,158
    Combo2 : 214,78,203

    Easy
  2. 00:05:456 (2,4) - Nazi* que tal si apilas mejor el circle con el slider, moviendo este a 00:07:303 (4) - X:329 Y:261.
  3. 00:08:226 (1) - Nazi* creo que se te olvido mover este slider al centro de la cuadricula, se veria mucho mejor si arreglaras esto, igual si es intencional no hay problema.
  4. 00:28:995 - oh al testear la diff sentí la necesidad de presionar algo en este tiempo ya que ahi continua la voz, que tal agregar un slider de aqui 00:28:995 - hasta aca 00:29:456.
  5. 00:30:380 (2) - Nazi* Bad blanket.
  6. 00:34:072 (1,2) - oh a mi parecer estos dos sliders tienen un mal flow, esto se debe a que la transición del final de 1 a 2 no esta directamente relacionada con el inicio el slider siguiente, lo cual puede parecer un poco forzado y al mover el cursor por esa zona puede ser un poco incomodo al jugar:
    para solucionar esto simplemente 00:34:995 (2) - mueve un poco este slider ala derecha para que quede algo asi: ( tal como hiciste aqui 01:40:533 (1,2 )
  7. 00:59:456 (3) - Nazi* puedes mover un poco este slider a X:405 Y:156 par aque el blanket con 1 se vea mejor.
  8. 01:05:918 (2) - Este slider no es perfectamente simetrico, estoy seguro de que puedes hacerlo de mejor manera.
  9. 01:39:149 (3) - oh, podrias re hacer este slider, se ve un poco feo asi.
  10. 02:13:764 (2,3,1) - recuerdo que hace unos meses me habias mencionado algo parecio en mi mapa de applause! que un NC en la transición de un patron simetrico se ve un poco mal y rompe la simetria, igual creo que es solo por estetica.
  11. 03:17:918 (1,2) - lo mismo mencionado anteriormente sobre el flow ^
  12. 03:28:072 - en mi opinion creo que el sampleset normal a 5 % Suena un poco mal ya que todavia se escucha demasiado ala hora de terminar el spinner asi que se escucharia mucho mejor si fuera soft a 5 % ya que no suena muy fuerte y queda mejor ya que la voz es mas suave en esta parte ( esto puedes hacerlo en todas las diff)

    Normal
  13. 00:06:841 (4,5) - hablando de nuevo del flow, seria mejor si movieras esta nota un poco mas hacia la izquierda.
  14. 00:17:918 (5,6) - ^
  15. 00:40:995 (1,3) - Nazi* estos circles no son perfectamente simétricas entre si, mueve el 3 a X:352 Y:28.
  16. 02:12:380 (3,4) - una sugerencia pero con estos sliders podrias hacer un bonito patron simetrico igual solo tenia que mencionarlo xD en realidad esta muy bien asi. (02:42:841 (1,2) - algo asi)
  17. 02:46:533 (1,2) - lo mismo mencionado en la easy sobre los NC.
  18. 03:25:303 (1,2) - emmm no veo ninguna necesidad de apilar estos dos circles, en mi opinion seria mejor mover 03:25:764 (2) - a otro lugar.
  19. 03:28:072 - ^

    Hard
  20. 00:24:380 (1,2) - que tal en vez de apilarlos, remplazar estos por un slider?.
  21. 00:49:303 (3) - este slider a mi parecer suena un poco raro y fuera de lugar ya que estas ignorando el 00:49:533 " Yeah" de la voz acortar el slider a 1/2 seria mejor y agregar una nota en 00:49:764, otra opcion es hacer algo parecio a esto 00:56:456 (2).
  22. 00:59:918 (2,3) - Nazi* no estan bien apilados, muve el slider a X:488 Y:227.
  23. 01:11:456 (3) - ^ lo mismo para este slider.
  24. 03:25:303 (1,2) - lo mismo sobre el stack de la normal ^
  25. 03:28:072 - lo mismo mencionado en la easy.

    Eso es todo, muy buen mapa Mancu! buena suerte!
Topic Starter
mancuso_JM_

Gero wrote:

  • Welcome Back Man :3/ mod in spanish cuz i'm lazy to speak english. Hola!

    General
  1. Que tal usar estos colores para tus combos ya que quedan muy bien con el BG que usas. No se porque pero prefiero los comunes aca xD. Lo voy a dejar por ahora, por gusto personal :P



    [Colours]
    Combo1 : 158,158,158
    Combo2 : 214,78,203

    Easy
  2. 00:05:456 (2,4) - Nazi* que tal si apilas mejor el circle con el slider, moviendo este a 00:07:303 (4) - X:329 Y:261. Meh.. no afecta en el gameplay.
  3. 00:08:226 (1) - Nazi* creo que se te olvido mover este slider al centro de la cuadricula, se veria mucho mejor si arreglaras esto, igual si es intencional no hay problema. Esto si lo hice porque no fue intencional xD
  4. 00:28:995 - oh al testear la diff sentí la necesidad de presionar algo en este tiempo ya que ahi continua la voz, que tal agregar un slider de aqui 00:28:995 - hasta aca 00:29:456. Hice un par de retoques por aqui.
  5. 00:30:380 (2) - Nazi* Bad blanket. Yo la veo perfecta xD.. proof
  6. 00:34:072 (1,2) - oh a mi parecer estos dos sliders tienen un mal flow, esto se debe a que la transición del final de 1 a 2 no esta directamente relacionada con el inicio el slider siguiente, lo cual puede parecer un poco forzado y al mover el cursor por esa zona puede ser un poco incomodo al jugar: Puede ser, pero no creo que esto fluya tan mal, principalmente por la velocidad (lenta) del mapa. Ademas intente algo de variedad en cuanto a mis patrones, haciendo algo como tu me mencionas seria muy repetitivo y aburrido en cierto punto.
    para solucionar esto simplemente 00:34:995 (2) - mueve un poco este slider ala derecha para que quede algo asi: ( tal como hiciste aqui 01:40:533 (1,2 ) btw, no tiene mucho que ver, pero hice un pequeño cambio por estructura en la forma del siguiente slider, hice algo mucho mas simple.
  7. 00:59:456 (3) - Nazi* puedes mover un poco este slider a X:405 Y:156 par aque el blanket con 1 se vea mejor. Creo que tienes razon.. Listo.
  8. 01:05:918 (2) - Este slider no es perfectamente simetrico, estoy seguro de que puedes hacerlo de mejor manera. Lo arregle un poquito :P
  9. 01:39:149 (3) - oh, podrias re hacer este slider, se ve un poco feo asi. No me parece, lo cambio si alguien mas lo menciona xD.
  10. 02:13:764 (2,3,1) - recuerdo que hace unos meses me habias mencionado algo parecio en mi mapa de applause! que un NC en la transición de un patron simetrico se ve un poco mal y rompe la simetria, igual creo que es solo por estetica. Preferi la consistencia en mis combos antes del comboing en la simetria, igual fue un pequeño error mio al hacer el mapa xD (como te dije antes, prefiero un mismo combo cuando hay simetria, de todas maneras no esta tan mal aca.)
  11. 03:17:918 (1,2) - lo mismo mencionado anteriormente sobre el flow ^ Misma respuesta.
  12. 03:28:072 - en mi opinion creo que el sampleset normal a 5 % Suena un poco mal ya que todavia se escucha demasiado ala hora de terminar el spinner asi que se escucharia mucho mejor si fuera soft a 5 % ya que no suena muy fuerte y queda mejor ya que la voz es mas suave en esta parte ( esto puedes hacerlo en todas las diff) Estoy de acuerdo, listo en todas las diffs.

    Normal
  13. 00:06:841 (4,5) - hablando de nuevo del flow, seria mejor si movieras esta nota un poco mas hacia la izquierda.
  14. 00:17:918 (5,6) - ^ Las movi un poco, no mucho pero igual, ya que fue un poco la estructura que le quise dar a esta Normal.
  15. 00:40:995 (1,3) - Nazi* estos circles no son perfectamente simétricas entre si, mueve el 3 a X:352 Y:28. No se como paso eso xD. Fixed.
  16. 02:12:380 (3,4) - una sugerencia pero con estos sliders podrias hacer un bonito patron simetrico igual solo tenia que mencionarlo xD en realidad esta muy bien asi. (02:42:841 (1,2) - algo asi) Nah.. me gusta como esta. Ademas, de que creo que sabes que en los ultimos mapas que hice intente reducir la simetria (bueno, desde el de ''Christmas (baby please come home) mas o menos xD
  17. 02:46:533 (1,2) - lo mismo mencionado en la easy sobre los NC. No veo un error aca..
  18. 03:25:303 (1,2) - emmm no veo ninguna necesidad de apilar estos dos circles, en mi opinion seria mejor mover 03:25:764 (2) - a otro lugar. Me gusta el stack, le da un mejor sentido comparandolo con la musica.
  19. 03:28:072 - ^ Listo!

    Hard
  20. 00:24:380 (1,2) - que tal en vez de apilarlos, remplazar estos por un slider?. Prefiero las notas, ese stop con las notas remarca mas el tono en la voz y en la musica, para despues empezar el ritmo constante en 1/2.
  21. 00:49:303 (3) - este slider a mi parecer suena un poco raro y fuera de lugar ya que estas ignorando el 00:49:533 " Yeah" de la voz acortar el slider a 1/2 seria mejor y agregar una nota en 00:49:764, otra opcion es hacer algo parecio a esto 00:56:456 (2). Estoy de acuerdo, me acuerdo que quise hacer algo entre el instrumental y la voz, pero no quedo muy bien.. Por eso lo arregle.
  22. 00:59:918 (2,3) - Nazi* no estan bien apilados, muve el slider a X:488 Y:227. MUY NAZI! D:.. Pero bueno.. listo xD
  23. 01:11:456 (3) - ^ lo mismo para este slider. Listo.
  24. 03:25:303 (1,2) - lo mismo sobre el stack de la normal ^ Misma respuesta.
  25. 03:28:072 - lo mismo mencionado en la easy. Listo!

    Eso es todo, muy buen mapa Mancu! buena suerte!
Gracias por el mod Gero! :3
Updated!
Neku Okazaki
Easy

General
El snap divisor debe ir en 1/1
AR -1
HP DR -1
OD -1

Timming
Tómalo como sugerencia pero se escucha bien Slider tick rate 2

Circulos y sliders
00:44:226 (4,1) - Para no desesperar a los nubs, yo recomiendo que pongas un slider
00:52:533 (2,3,4) - Talvez esto tambien puede confundir

Comentarios
Esta bien el mapa solo que en tus futuros mapas (y digo futuros por que eres buen mapper) no esten tan dificiles (los easy)

Normal

Comentarios
No le vi problemas

Hard

Comentarios
OMG, a eso yo le llamo perfección :D
Topic Starter
mancuso_JM_

Sensualdango wrote:

Easy

General
El snap divisor debe ir en 1/1 No es necesario esto xD
AR -1
HP DR -1
OD -1 Prefiero dejarlo asi, siempre uso estos settings en mis easy.

Timming
Tómalo como sugerencia pero se escucha bien Slider tick rate 2 Prefiero usar 1 en este caso, por consistencia y porque me gusta mas como suena.

Circulos y sliders
00:44:226 (4,1) - Para no desesperar a los nubs, yo recomiendo que pongas un slider Prefiero dos notas, juegan mejor con la cancion en mi opinion
00:52:533 (2,3,4) - Talvez esto tambien puede confundir ^

Comentarios
Esta bien el mapa solo que en tus futuros mapas (y digo futuros por que eres buen mapper) no esten tan dificiles (los easy) Quizas exagere un poco aca, use muchos 1/1, por eso hice algun que otro cambio en esta diff :P

Normal

Comentarios
No le vi problemas

Hard

Comentarios
OMG, a eso yo le llamo perfección :D Gracias :D
Bueno.. no hice cambios en el mod en concreto, pero gracias a tu mod hice cambios asi que te mereces kds.
Updated!
Hyperspace
Wow, me encanto como hiciste el beatmap, en mi opinión esto ya deberia estar rankeado!
star~
Topic Starter
mancuso_JM_

Hakard wrote:

Wow, me encanto como hiciste el beatmap, en mi opinión esto ya deberia estar rankeado!
star~
Gracias por tu opinion y la estrella :D.. Me alegro que te haya gustado!
Sakura
[Hard]
Not really a fan of anti-jumps but these fit pretty good!, flow is great as well.

[Normal]
Pretty awesome flow, great map!

[Easy]
Nothing to say here.

Pretty good map, good job!
Bubbled!
show more
Please sign in to reply.

New reply