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Only helped me on the normal diff, thank you habiholic ^^HabiHolic wrote:
Hi VeeLaHee104~ From my queue~
diff name change?
Normal - Easy
Hard - Normal
Insane - Hard
i think it's okay to keep the diff names.
[Normal]
00:11:125 (5) - NC part of pattern
00:15:125 (5) - ^ ^
00:32:875 (7) - Delete note please ok
00:36:875 (7) - ^ ok
00:37:125 (1) - This batter ok
00:37:625 - clap please ok
00:44:875 (7) - Delete note ok
[Hard]
00:23:125 (4) - NC I think it's fine
[Insane]
00:10:625 (5) - ctrl + g using distance snap on this, sorry no change
Good Luck~
Thank you, m12m1223961117 wrote:
From Queue^^
Insane
OD up to 7
HP up to 7
OD 7=ok, but i'll not make HP 7, just gonna add it up to HP 6
00:40:125 (6) - rotate like next slider I think the current is fine
00:40:875 (8) - clap Sounds bad
00:46:875 (6) - no reverse, tail change a circle better ok
Hard
Why 00:09:125 (1) to 00:16:875 (3) sound different with others?? Inherited points with hitsounds
HP up to 4
OD up to 5
changed HP to 4,but no change on OD because it may get harder
00:09:625 (2) - remove whistle, add clap ok
00:10:125 (3) - tail, ^ ok
00:11:625 (5) - head and tail, ^ ok
00:13:125 (1) - tail, ^ ok
00:14:125 (2) - ^ ok
00:15:625 (4) - ^ ok
00:16:625 (2) - remove whistle ok
Normal
No problem
Good lock^^
But at least you helped me on Insane. Thanks Mira!Mira-san wrote:
Hi!
From my modding queue.
[General]
Get a better MP3. The audio sounds too quiet. The mp3 looks fine as it is, even if it's a little quiet.
[Normal]
The flow seems fine.
I can't find anything. Fill out the last remaining seconds. I think it's ok to not continue them or the player may get tired.
[Hard]
Same as the Normal.
Fill out the last few remaining seconds. ^
[Insane]
00:40:500 (7)
- Rotate this clockwise by -2 degrees using Selection Centre. ok
00:47:375
- Put a note here. ok
00:48:625 (3)
- Make this a stream. no change, part of pattern
That's all I can find. Not much, sorry. >.<
Good luck! ^^
Thank you kaisur <33 you're really a kind person, i'll try to do what it takes. and thanks again for the star.GrayKaiser82 wrote:
Since there are lots of modders accepting maps less than 2min/1min, you might get this ranked (a little) fast Plus, your mapping skills got improved so fast. Can't mod because it's perfect lol XD
in'sha allah you will rank this later. Take my and good luck with this ^^
Thanks, lustLust wrote:
random mod~
map more of the song please! there is not enough playtime[Normal]
general
overall i think this song is pretty difficult to map on easier difficulties Doesn't look difficult to mewell its a start, but you need to work on your rhythm a bit
- 00:12:125 (6) - this definitely does NOT sound right with this slider here. do this instead ok
- 00:13:125 - missing a strong beat right here, put a circle ok
- 00:16:625 - this is a little shifty here with the beat may be confusing to beginners, so not gonna add a circle here
- 00:22:125 (3) - dont let the slider end on a strong beat like that, sounds awkward for newer players to hear and that slider annoys you? i don't think changing it would be great
- 00:35:625 (3,4,5,6) - change this pattern to something like this no, i might break the flow here
- 00:49:125 - snap all of your timing points to the spinner start ok
well to be honest, insane should be hard, hard should be normal, normal should be easy
change the diff names is a must ok, will change it
and thanks for modding my map ^^azuretwinight wrote:
Hello~
From my modding queue
Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Good map and a little suggestions here.
[Easy]
No triple notes in Easy PLZ! whoops, forgot that >_< thanks for mentioning it
It's more like a NM than a EZ I think..
[Normal]
Hmm..No 3/4 will be better for NM diff. i think it's ok
00:14:125 (2,3) - Blanket will be better the flow might break..
00:16:625 (2,3) - Several drum is missing here..Maybe a hold slider is needed? I'll change it if another modder mentions this.
[Hard]
00:17:625 (2,3,4) - Distance should be not the same between 2,3 and 3,4 cause time between them is not the same. ok
00:18:375 (4,5) - And flow here is not good triangle flow...
00:53:625 (1,2,3,4) - Same suggestion with 00:17:625 (2,3,4) using 1.6x spacing for jump.
That's my suggestions. Thanks for joining my queue. .
Thank you Losertic!Losertic wrote:
Hello!
From Modding Queue.ModdingGeneral
- Pass.
Easy
- 00:13:125 (1,2) - change one slider, like 00:11:125 (4) - ok
- 00:49:125 (1) - umm. change this? https://osu.ppy.sh/ss/1086873 ok
- 01:06:125 (2) - move (8,141)? if you fix this mod, change this notes.
example) 01:07:125 (3) - move (168,144) / 01:07:625 (4) - move (192,47) / 01:08:125 (5) - move (262,118) / 01:08:625 (6) - move (350,162) symmetry might break, but i'll change someNormal
- nothing. ah. 00:16:625 (2,3) - this part. ummm little weird? following the drums
Hard
- 00:20:375 - add note? ok
- i think too hard really too long stream pattern. change this rythem or make another hard diff?(also, change hard→insane) ex) 00:25:875 (3,4,5,6,7,8,9,10,11,12) the pattern looks fine to me, changing diff name might let me get confused... i'll see if another modder says this.
- 00:40:125 (6) - add one reverse? it would be a jump, no
- 00:48:625 (3) - like this? only rythem. https://osu.ppy.sh/ss/1086893 the flow will break
well, it's simple and nice beatmap.
[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,0
Combo3 : 255,0,0
Combo4 : 0,128,0
Combo5 : 255,128,0
Thanks Bouncebabe~ ^^BounceBabe wrote:
Hey, from the "non-japanese" Queue!
General
> The BG is very colourful, happy and has bright colours, so you should also use bright colours and not such dark ones. Try to brighten them more up or use different ones. It will fit your image and make your map not look so dark. Try something like this, maybe you like it:[Colours]ok, thanks!
Combo1 : 0,255,255
Combo2 : 255,255,0
Combo3 : 255,0,0
Combo4 : 0,128,0
Combo5 : 255,128,0
Easy
> 00:46:625 (2,3) - Stacking isn't good for Easy difficulties due to beginner don't know when to click it. They can't calculate there tapping speed in time to reach a good playment. Please unstack to avoid missunderstanding. ok, moved the circle to x:80 y:16
> 00:49:125 (1,1) - Beginners and players overall need time to prepare for next elements after the spinner has finished. Give them 1 white tick between spinner and the next element to avoid players getting stressed and so they can prepare for incomming elements. Recommended on Easys always! https://osu.ppy.sh/ss/1087791 ok
> 00:52:625 (1) - , 01:08:625 (6) - Beginners aren't used to so many repeats and shouldn't be confronted by them. You need to simplify your pattern by removing repeats and then just add circles. Or you could make a longer slider. However you want to change it but please do it to avoid missclicking and letting go off the slider repeat.ok
Nothing else found here. Very flowy diff!
Normal
> 00:16:125 (1,2,3) - Due to the drums in the music at this part you should add a repeat slider instead of this slider 00:16:875 (3) - . It will emphasize the drums better and will fit better when playing. http://puu.sh/5cok2.jpg ok
> 00:21:125 (7,1) - NC is mistaken here. You need to swap them due to the new beat being at 00:21:125 - . Same with 00:25:125 (7,1) - , 00:37:125 (7,1) - , 00:41:125 (7,1) - ok
> 00:44:125 (5,1,2) - Placing the circle in the cradle of the two sliders doesn't flow good. Try to move the sliders more apart from each other and place the circle into the middle of the two objects to make the flow better. http://osu.ppy.sh/ss/1087801 it doesn't look great to me, plus. i'm using 0.8x spacing for this, so no
> 01:08:625 (8) - Same like on Easy. Avoid these one Easy and Normal difficulties. i think it's fine since i'm following the fading-out drums
Hard
> 01:08:625 (8) - This pattern and the way it sounds will play and sound better if you create this pattern instead; http://osu.ppy.sh/ss/1087803 It will improve gameplay and make your pattern play better. It's also more obvious to play. ok
> 00:54:125 (2,3,4) - Spacing of these doesn't work due to you wanting to have a triangle pattern with 00:53:625 (1,2,3) - which is symmetric and same spaced. This leads to confusion due to the player expecting a triangle pattern which plays in a 1/1 rythm. If you place 00:54:375 (3) - onto 00:54:625 (4) - , as in stack them, it will play better and the issue would be fixed. i've saw a ranked map did this, but ok
Except these few things the mapset is very nice and flowy.
Just helped a little... But that's fine. thanks for the mod! ^^Lolicore_Komari wrote:
Hello~ From My Queue
[Easy]
00:52:625 (1) - How about this? following the drums
01:08:625 (6) - Try this ^
[Normal]
00:18:125 (2,3) - Delete whistle because it makes noisy rhythm sounds
00:22:125 (3,4) - ^ ^
00:26:125 (3,4,5) - How about this? i think yours is great and mine too, i'll change if another modder says this
00:53:625 (1,2) - Too hard for Normal user this should've be a hard diff... but i hope it's fine
00:57:125 (1,2) - ^ ^
[Hard]
OD + 2 ok
00:18:625 (5) - Ctrl + G making a triangle flow
Too many streams
GL!
Same as lolicore, It's fine for me. Even if you can't help a lot, your mod is still good. thanks kogasa!(and for the star)kogasa wrote:
Boo! From my modding queue. Eeek! D8
Sorry for being a bit late.
Hard
00:12:875 (5,6) - I think these would look nicer and work better if stacked a little more. distance would be bad if i do that
00:14:875 (4,5,6) - ^ ^
00:24:875 (3,4,1) - ^ ^
00:26:125 (4) - This could be shortened some. It's not too fitting and seems overmapped. doesn't look overmapped to me.
00:30:750 (8) - ^ ^
00:42:875 (8) - ^ Maybe keep this one if you do shorten the others though. ok
00:44:875 (10) - ^ ok
Sorry I couldn't help much. Nice map!
Shot a star.
Thank you!kjw970910 wrote:
Hello
Just From my Queue!
So, Let's start mod.EEEasy
00:45:125 (1) - I think it would looks like better than before. and move to x:276 y:40 ok
00:46:625 (2) - move to x:80 y:8 okNoooo-mal00:35:125 (4) - move to x:145 y:117, I think it would looks like better if you will move. flow will breakOh, It looks like so HARDCORE00:59:625 (5) - add NC. no, part of pattern
01:05:125 (6) - ^ ^
01:06:125 (1) - remove NC. ^
I hope your map is ranked! GOOD LUCK.